Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.22 @ 09:52:21 Player: kasaphescent Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (272) 1360 Value Destroyed (13103) 13103 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (1815) 1815 TOTAL SCORE: 25018 Bonus ------- High Alert Combat Kills 1333 Follower Combat Kills 213 Met Zhirov 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 92% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Railgun Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Active Sensor Suite Transport Network Coupler Advanced Targeting Computer Advanced Target Analyzer Improved Focal Shield Advanced System Shield Drone Bay > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Sensor Array Corruption Screen Transdimensional Reconstructor Quantum Rifle Enhanced Nova Cannon Railgun Railgun Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Light Antimatter Cannon Rocket Array Enhanced Force Lance Enhanced Force Lance [Rating: 189] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Armored Heavy Treads Leg Flexi-carbon Leg Utility Enhanced Optical Array Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Array Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 . . . 2 2 2 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . 2 . . . . . . . . . 2 . . Utility 12 | . . 2 . . . . 2 2 1 . . . . 2 2 . 1 . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Parts Attached 314 | 6 3 8 10 . 3 13 29 16 15 6 4 9 23 37 45 20 14 53 Power 23 | 1 . 1 2 . . 1 1 1 1 . . 1 1 2 4 1 1 5 Engine 7 | 1 . 1 2 . . 1 1 1 . . . . . . . . . . Core 2 | . . . . . . . . . 1 . . . 1 . . . . . Reactor 14 | . . . . . . . . . . . . 1 . 2 4 1 1 5 Propulsion 63 | 2 . 2 3 . . 3 10 5 1 . 2 . 6 8 6 3 1 11 Treads 15 | . . . . . . . . . . . . . . . 3 3 1 8 Leg 48 | 2 . 2 3 . . 3 10 5 1 . 2 . 6 8 3 . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 116 | 1 3 3 2 . . 5 10 7 7 2 1 6 7 11 16 9 10 16 Device 51 | . 1 . 1 . . 2 5 5 2 . . 2 2 6 6 4 5 10 Storage 11 | 1 2 1 . . . 1 . . . . . . 1 . 4 1 . . Processor 21 | . . 2 . . . 1 . . 2 1 . . . 2 4 2 5 2 Hackware 6 | . . . . . . . 1 1 1 . . . 1 . 1 . . 1 Protection 27 | . . . 1 . . 1 4 1 2 1 1 4 3 3 1 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 112 | 2 . 2 3 . 3 4 8 3 6 4 1 2 9 16 19 7 2 21 Energy Gun 22 | 1 . . . . . . . . 1 . . . 4 4 4 2 2 4 Energy Cannon 12 | . . 1 . . . . 1 . . . . . . 2 4 1 . 3 Ballistic Gun 22 | 1 . 1 3 . 2 2 1 1 . . . . . 6 3 1 . 1 Ballistic Cannon 28 | . . . . . . 1 4 1 3 2 1 1 2 1 5 1 . 6 Launcher 13 | . . . . . 1 1 2 . . 1 . . 3 1 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 1 2 1 . 1 . 2 1 . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . 1 2 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 2 . . . . 4 . . 2 1 . 2 Corrupted Parts 7 | . . . 1 . . . . . . . . . . . 1 . . 5 System Corruption 15 | . . . 3 . . . . . . . . . . . 4 . . 8 Parts Lost 127 | . . . 1 . 1 1 5 2 1 . 4 . 13 20 17 3 7 52 Power 10 | . . . . . . . . . . . . . 1 2 2 . . 5 Propulsion 35 | . . . . . . 1 3 1 . . 2 . 5 7 3 1 . 12 Utility 52 | . . . . . . . 2 1 1 . 1 . 4 6 7 1 6 23 Weapon 30 | . . . 1 . 1 . . . . . 1 . 3 5 5 1 1 12 Highest Loss Streak 14 | . . . 1 . 1 1 2 1 1 . 4 . 9 11 5 3 2 14 Average Slot Usage (%) 90 | . 98 100 99 100 99 99 99 97 94 94 93 93 92 95 83 81 84 69 Engine 2 | . 14 11 11 11 11 9 7 6 1 . . . . . . . . . Core 1 | . . . . . . . . . 3 5 5 2 2 4 . . . . Reactor 2 | . . . . . . . . . . . . 2 2 . 4 4 8 7 Treads 3 | . . . . . . . . . . . . . . . 4 13 12 11 Leg 16 | . 28 22 22 22 22 36 29 26 23 23 23 23 22 20 8 . . . Device 12 | . 13 11 9 11 11 8 8 10 17 12 11 11 5 6 12 17 26 15 Storage 6 | . 13 11 11 11 11 9 7 6 5 5 5 5 7 10 8 4 4 3 Processor 19 | . . 22 22 22 22 18 15 13 11 21 23 23 23 25 22 23 18 15 Hackware 4 | . . . . . . . 7 13 10 5 5 5 4 5 4 4 2 2 Protection 3 | . . . 1 . . . 5 5 4 5 5 4 7 6 . 2 . . Energy Gun 2 | . 14 1 . . . . . . 1 . . . 4 2 3 1 3 4 Energy Cannon 1 | . . 9 2 . . . . . . . . . . 1 1 . 4 3 Ballistic Gun 5 | . 14 11 19 22 20 10 7 6 . . . . . 5 1 4 4 . Ballistic Cannon 4 | . . . . . . 6 6 5 6 10 10 9 6 4 3 3 . 3 Naked Turns 15 | . . . . . . . . . . . . . . . . . . 15 Heaviest Build 182 | 10 11 21 23 18 21 43 49 51 63 67 61 71 71 65 105 156 182 171 Greatest Support 225 | 20 20 20 20 20 20 40 77 77 80 80 80 80 85 85 150 195 195 225 Greatest Overweight (x) 3 | 3 . 1 1 . 1 1 . . . . . . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 15 15 15 15 15 15 15 15 15 20 25 25 25 Average Capacity 16 | 7 8 9 10 10 10 13 15 15 15 15 15 15 15 15 17 22 25 24 Most Carried 25 | 6 8 10 10 10 10 15 15 15 15 15 15 15 15 15 20 25 25 25 Average Carried 15 | 4 7 9 9 10 9 11 14 14 14 15 14 14 11 13 15 20 24 20 Final Capacity 25 | 8 8 10 10 10 10 15 15 15 15 15 15 15 15 15 20 25 25 5 Final Carried 25 | 6 8 10 10 10 9 15 15 15 15 15 15 15 15 9 20 25 25 5 Class Distribution -------------------- 35% | Scavenger-Skirmisher 15% | Skirmisher 12% | Scavenger-Mutant 8% | Mutant 6% | Scavenger-Gunner 6% | Scavenger-Assassin 3% | Hacker-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Mutant | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Gunner | -2/Research Scavenger-Skirmisher | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Matter Collected 7709 | 266 27 106 169 . 112 313 880 544 547 185 200 90 559 1091 702 635 286 997 Remotely 41 | . . . . . . . 41 . . . . . . . . . . . Salvage Created 14770 | 62 230 307 522 . 217 377 974 496 782 204 178 184 632 1889 1666 873 1726 3451 Parts 589 | 2 13 20 35 . 6 25 43 15 17 4 4 3 25 89 94 36 55 103 Haulers Intercepted 11 | . . 3 . . . 2 2 1 2 . . . . . . . 1 . Recyclers Shooed 19 | . 2 1 . . 1 2 1 . 3 . . . . 1 1 . 3 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 6 4 3 23 . . . . . Prevented 4 | . . . . . . . . . . 4 . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Combat Hostiles Destroyed 203 | . 3 3 12 . 3 4 15 7 4 6 5 . 21 28 24 11 15 42 Melee 4 | . . . . . . . . . . . . . . . 3 . . 1 Guns 56 | . 3 . 5 . 1 1 4 3 . . . . 3 11 8 6 6 5 Cannons 92 | . . 2 6 . . 2 9 4 4 2 5 . 4 15 9 5 7 18 AOE 42 | . . 1 1 . 2 1 2 . . 4 . . 14 1 3 . . 13 Classes Destroyed 18 | 1 2 3 2 . . 2 1 . . . . . 1 4 . 1 . 1 Worker 12 | . . 1 1 . . 1 1 1 1 . . . . . . . 2 4 Builder 2 | . . . . . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . Hauler 11 | . . 3 . . . 2 2 1 2 . . . . . . . 1 . Recycler 24 | 1 1 . 1 . 1 1 5 1 4 . . . . 2 2 . 3 2 Mechanic 3 | . . . . . . 1 . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 18 | . 1 1 . . . 2 3 . 1 . . . . 3 2 1 2 2 Swarmer 31 | . . . 6 . . . 4 . . 1 . . 8 7 5 . . . Saboteur 2 | . . . . . . . . . . . . . . 1 . . . 1 Grunt 74 | . 3 2 4 . 2 1 6 4 . 5 5 . 4 6 3 3 3 23 Brawler 10 | . . . 2 . 1 . . . . . . . 2 . . 1 1 3 Duelist 7 | . . . . . . . . . . . . . 2 2 . . . 3 Sentry 18 | . . 1 . . . 2 1 2 1 . . . 1 2 3 4 . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 12 | . . . . . . 1 . . 1 . . . 2 3 3 . 2 . Programmer 43 | . . . . . . . 4 1 2 . . . . 7 10 2 9 8 Heavy 2 | . . . . . . . . . . . . . . . . 1 . 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . . Thug 2 | . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 13 | 1 2 2 4 . 4 3 3 3 3 5 5 . 9 13 6 5 7 10 Combat Bots Only 9 | . 2 2 4 . 3 1 3 2 2 5 5 . 9 6 5 5 4 8 Max Kills in Single Turn 6 | 1 1 1 2 . 2 2 2 1 1 2 1 . 4 2 3 1 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 1 . 2 1 2 . . 2 . . 4 1 3 . . 5 Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Damage Taken 28179 | . 88 162 435 . 177 192 1250 644 740 148 905 . 1970 3461 3773 1490 1502 11242 Core 2982 | . 30 22 41 . 18 42 75 17 108 . 100 . 263 236 427 . 49 1554 Absorbed by Shields 75 | . . . . . . . . . . . . . . . . . . 75 Reduced by Siege Mode 992 | . . . . . . . . . . . . . . . 16 61 70 845 Core Remaining (%) 84 | 100 88 . . . 79 92 89 98 . . . . 52 79 67 100 . . Volleys Fired 740 | 6 17 22 38 . 9 28 69 36 29 11 10 . 35 88 80 37 66 159 Largest 3 | 2 2 2 2 . 2 2 2 2 3 2 2 . 3 3 3 3 3 3 Hottest 280 | 60 60 76 76 . 40 67 71 76 156 132 132 . 194 243 244 221 249 280 Shots Fired 1494 | 12 34 38 72 . 15 49 135 71 56 13 20 . 60 224 169 94 155 277 Gun 789 | 12 34 16 52 . 12 21 66 35 16 . . . 23 149 97 56 90 110 Cannon 676 | . . 22 20 . . 27 66 36 40 11 20 . 32 73 71 38 65 155 Launcher 29 | . . . . . 3 1 3 . . 2 . . 5 2 1 . . 12 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 887 | 6 17 16 52 . 12 48 132 71 44 11 20 . 32 152 80 70 45 79 Thermal 435 | 6 17 . . . . . . . 12 . . . 23 70 56 7 110 134 Explosive 29 | . . . . . 3 1 3 . . 2 . . 5 2 1 . . 12 Electromagnetic 143 | . . 22 20 . . . . . . . . . . . 32 17 . 52 Robot Hit Streak 35 | 3 5 10 24 . 3 12 12 12 6 10 10 . 9 15 15 20 35 22 Robot Miss Streak 7 | 1 3 2 3 . 4 2 5 7 3 3 2 . 6 7 4 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . 2 1 . 1 . Secondary Targets 8 | . 1 . 1 . . . . . . . . . 1 4 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . 1 1 . . . 1 Shots Hit Robots 1028 | 8 22 25 47 . 8 32 87 56 54 10 15 6 43 138 111 73 99 194 Core Hits 672 | 2 13 13 21 . 11 17 42 44 25 22 5 2 71 76 60 31 39 178 Critical Kills 15 | . . . 1 . . . . . . . . . . 6 3 1 2 2 Critical Parts Destroyed 11 | . . . . . . . . . . . . . . 6 2 1 1 1 Critical Strikes 65 | . . . 1 . . . 4 2 5 . 5 . 3 14 14 5 3 9 Burn 3 | . . . . . . . . . . . . . . 2 1 . . . Meltdown 4 | . . . . . . . . . . . . . . 1 . . 2 1 Destroy 23 | . . . 1 . . . . . . . . . . 11 6 2 1 2 Blast 26 | . . . . . . . 4 2 4 . 5 . 3 . 2 3 . 3 Corrupt 4 | . . . . . . . . . . . . . . . 1 . . 3 Sever 1 | . . . . . . . . . 1 . . . . . . . . . Puncture 4 | . . . . . . . . . . . . . . . 4 . . . Melee Attacks 81 | . . . . . . . . 1 14 2 . 6 . 5 31 3 . 19 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . 1 14 2 . 6 . 5 4 . . . Piercing 49 | . . . . . . . . . . . . . . . 27 3 . 19 Sneak Attacks 11 | . . . . . . . . . 6 1 . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 40890 | 80 199 649 603 . 219 742 2372 1189 2745 1117 841 840 2883 4381 4534 2577 3686 11233 Guns 12967 | 80 199 71 279 . 64 208 712 567 344 . . . 470 2584 1893 1248 1889 2359 Cannons 16128 | . . 445 243 . . 429 1168 622 1471 281 841 . 893 1353 1418 1329 1797 3838 Explosions 7364 | . . 133 81 . 155 105 492 . . 695 . . 1520 444 342 . . 3397 Melee 4431 | . . . . . . . . . 930 141 . 840 . . 881 . . 1639 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 16778 | 34 91 71 279 . 64 637 1880 1189 1537 281 841 . 893 2550 1635 2151 786 1859 Thermal 9528 | 46 108 133 81 . . . . . 278 . . . 470 1387 870 124 2900 3131 Explosive 7150 | . . . . . 155 105 492 . . 695 . . 1520 444 342 . . 3397 Electromagnetic 3003 | . . 445 243 . . . . . . . . . . . 806 302 . 1207 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2317 | . . . . . . . . . 930 141 . 840 . . 406 . . . Piercing 2114 | . . . . . . . . . . . . . . . 475 . . 1639 Highest Corruption 92 | . . . 3 3 3 . 5 3 1 1 1 1 1 6 18 6 16 92 Average Corruption 8 | . . . 3 3 3 . 2 2 1 1 1 1 1 3 7 5 13 32 Corruption Purged 8 | . . . . . . . 2 . . . . . . 4 2 . . . Effects 247 | . . . 14 9 2 . 13 7 . 2 2 1 5 7 35 12 17 121 Message Errors 54 | . . . 5 2 1 . 6 2 . 2 1 1 2 2 9 3 4 14 Matter Fused 47 | . . . 3 2 1 . 1 2 . . . . . 1 7 5 3 22 Heat Flow Errors 19 | . . . 1 . . . 2 . . . . . . . 2 . . 14 Energy Discharges 33 | . . . 1 2 . . 2 2 . . . . 2 2 6 1 2 13 Parts Rejected 7 | . . . . . . . . . . . . . . . 1 1 . 5 Data Loss (minor) 26 | . . . 3 3 . . 2 . . . 1 . 1 . 4 . 3 9 Data Loss (major) 6 | . . . . . . . . . . . . . . . 1 1 1 3 Misfires 6 | . . . . . . . . . . . . . . 1 1 1 . 3 Alerts 2 | . . . . . . . . . . . . . . . . . 1 1 Misdirections 5 | . . . . . . . . . . . . . . . 1 . 1 3 Weapon Failures 42 | . . . 1 . . . . 1 . . . . . 1 3 . 2 34 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1856 | . . 60 . . . . 119 . 300 170 . 475 51 109 121 17 36 398 Projectiles 707 | . . 60 . . . . 74 . 119 35 . . 43 76 1 17 36 246 Explosions 103 | . . . . . . . 45 . . . . . 8 33 5 . . 12 Melee 1046 | . . . . . . . . . 181 135 . 475 . . 115 . . 140 Knockbacks 72 | . . . . . . 2 8 5 8 3 7 . 6 4 6 7 . 16 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 69 | . . . . . . 2 8 4 7 3 7 . 6 4 6 7 . 15 Secondary 3 | . . . . . . . . 1 1 . . . . . . . . 1 Self-Inflicted Damage 289 | . . . 33 . 40 . . . . . . . . 121 . . . 95 Shots 9 | . . . 1 . 2 . . . . . . . . 3 . . . 3 Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | 40 82 118 196 . 9 8 150 36 . . 44 . 318 174 179 . 4 291 Average Temperature 51 | 17 29 37 56 . 4 5 35 20 . . 20 . 92 49 96 . 4 83 Received Heat Transfer 3617 | . 48 75 147 . 81 63 213 210 45 30 441 . 201 395 168 234 99 1167 Effects 3 | . . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . . . 3 Siege Activations 11 | . . . . . . . . . . . . . . . 1 1 2 7 Total Turns 325 | . . . . . . . . . . . . . . . 21 29 53 222 Longest Duration 58 | . . . . . . . . . . . . . . . 21 29 39 58 Robots Corrupted 6 | . . 1 . . . . . . . . . . . . 1 . . 4 Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 . . 4 Parts Fried 18 | . . 3 . . . . . . . . . . . . 3 . . 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . 2 . . 2 1 Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . . 2 1 Parts Melted 29 | . . . . . . . . . 1 . . . . 8 . . 14 6 Heat Transferred 11643 | 100 250 200 100 . . . . . 650 . . . 1036 2349 1251 111 2738 2858 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Peak Influence 872 | 5 155 273 249 . 82 174 212 400 249 . . . . 656 618 413 350 872 Initial 344 | . 3 65 34 . . 31 15 81 196 . . . . 24 344 297 247 172 Average 234 | 1 63 132 126 . 43 69 77 158 112 . . . . 224 434 312 223 459 Maximum Alert Level 3 | . . 1 1 . . . 1 2 1 . . . . 2 2 2 1 3 Low Security (%) 51 | 100 100 70 74 . 100 100 97 84 73 . . . . 60 . 8 35 12 Level 1 29 | . . 29 25 . . . 2 4 26 . . . . 12 32 75 64 45 Level 2 15 | . . . . . . . . 10 . . . . . 26 67 16 . 14 Level 3 3 | . . . . . . . . . . . . . . . . . . 27 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 1 . . . 1 8 3 2 . . . 1 6 6 4 4 10 Investigation 4 | . 1 . . . . . 1 . . . . . . 1 1 . . . Extermination 23 | . . . . . . . 4 1 1 . . . . 4 4 2 4 3 Reinforcement 12 | . 1 1 . . . 1 . 2 1 . . . . . 1 2 . 3 Assault 6 | . . . . . . . . . . . . . 1 1 . . . 4 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Distress Signals 19 | . 1 2 . . . 2 . 1 . . . . . 5 4 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 329 | . 7 17 14 . 3 9 23 10 8 7 5 . 25 41 40 17 22 81 Peak Tracking Total 13 | . 3 9 4 . 3 3 4 3 3 5 5 . 13 6 6 5 5 13 Tactical Retreats 22 | . . 2 1 . . . 1 2 . . . . 1 3 5 2 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Traps Triggered 12 | . 1 . . . . . 4 . 1 . . . . . 3 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Disabled 14 | . . . . . . . . 1 1 . . . . 7 1 1 1 2 Max in Single Turn 4 | . . . . . . . . 1 1 . . . . 4 1 1 1 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Accessed 52 | . . . . 4 . 3 7 3 3 . . 5 . 6 4 4 10 3 Terminals 26 | . . . . . . 2 4 1 . . . . . 3 3 4 7 2 Fabricators 5 | . . . . . . . 1 . 1 . . . . 1 1 . 1 . Repair Stations 4 | . . . . . . . 1 2 1 . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . . 1 . . 2 . Total Hacks 113 | . . . . 4 . 12 15 5 7 . . 18 . 14 8 10 16 4 Successful 57 | . . . . 4 . 8 5 3 3 . . 18 . 2 1 5 7 1 Failed 56 | . . . . . . 4 10 2 4 . . . . 12 7 5 9 3 Catastrophic 9 | . . . . . . 1 1 . . . . . . 3 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . . . . . . 7 6 . . . . . . 6 6 9 5 2 Terminals 56 | . . . . . . 10 9 1 . . . . . 6 6 10 12 2 Fabricators 11 | . . . . . . . 2 . 1 . . . . 5 2 . 1 . Repair Stations 9 | . . . . . . . 2 4 3 . . . . . . . . . Recycling Units 6 | . . . . . . 2 . . . . . . . 2 . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 . 3 . . . . 1 . . 3 . Terminal Hacks 33 | . . . . 4 . 4 1 1 . . . 18 . . . 2 3 . Record 10 | . . . . 4 . . . . . . . 6 . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . . 1 . . . . . . . . 3 . Unreport Threat 3 | . . . . . . 2 . . . . . . . . . 1 . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . 1 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 1 2 1 . . . . . . . . . Scan Component 3 | . . . . . . . 1 1 1 . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 . . . . . . . 1 . . . 1 Process 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 3 | . . . . . . 1 . . . . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 13 | . . . . . . 2 3 . . . . . . 1 1 3 3 . Terminals 13 | . . . . . . 2 3 . . . . . . 1 1 3 3 . Botnet 13 | . . . . . . 2 3 . . . . . . 1 1 3 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . . . . . . 2 7 3 1 . . . . 6 4 4 7 3 Full Trace Events 2 | . . . . . . . 1 . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter 390 | . . . . . . . . . . . . . . . . . . 390 Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 1 . . . . 4 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total Allies 6 | . . . 1 . . . . 1 . . . . 4 . . . . . Largest Group 3 | . . . 1 1 . . . 1 . . . . 3 3 . . . . Highest-Rated Group 123 | . . . 31 31 . . . 29 . . . . 123 123 . . . . Highest-Rated Ally 47 | . . . 31 31 . . . 29 . . . . 47 47 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . 5 . . . . 7 . . . . 17 7 . . . . Total Damage 933 | . . . 63 . . . . 97 . . . . 479 294 . . . . Kills 5 | . . . 1 . . . . . . . . . 3 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Turns Passed 17967 | 81 375 463 1002 538 153 581 1704 901 1232 969 880 240 1056 1320 2012 768 1795 1897 Spaces Moved 10273 | 43 209 202 676 449 104 318 1079 532 820 619 663 162 713 758 1019 341 865 701 Core 46 | 19 . . . . . . . . . . . . . . . . . 27 Treads 2313 | . . . . . . . . . . . . . . . 433 341 865 674 Legs 7914 | 24 209 202 676 449 104 318 1079 532 820 619 663 162 713 758 586 . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 120 120 125 125 122 112 110 161 161 50 Average Speed 131 | 115 120 169 127 120 120 120 123 125 121 120 125 125 123 120 133 164 161 156 Slowest Speed 270 | 200 120 200 200 120 200 200 130 127 122 120 125 125 125 200 260 270 161 257 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 4 40 22 99 93 34 31 38 15 31 78 83 61 81 24 33 10 20 19 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . . . . . 3 . . . . . . Known Exits Taken 16 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . 3 . . . . . . 3 2 . 4 . . . . . Spaces Dug 85 | . . . . . . 1 . 1 3 5 . . . 14 24 3 17 17 Terrain Destroyed 597 | . . 7 6 . 25 12 24 6 22 41 7 . 117 96 65 18 32 119 Melee 24 | . . . . . . . . 1 3 . . . . 5 12 3 . . Projectile 251 | . . . . . . 5 10 5 19 6 7 . 18 40 30 15 32 64 AOE 322 | . . 7 6 . 25 7 14 . . 35 . . 99 51 23 . . 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total 13134 | 60 304 291 755 448 117 467 1315 691 976 824 689 188 813 971 1451 469 1143 1162 Wait 1391 | . 61 47 18 . 2 87 104 81 71 185 8 . 10 59 222 40 182 214 Move 10254 | 42 208 201 675 448 103 317 1078 531 819 618 662 161 712 757 1018 340 863 701 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 156 | 6 9 6 4 . . 12 16 3 11 . 5 3 13 14 26 13 8 7 Fast Attach 103 | 6 2 . 1 . . 2 8 5 5 1 . 6 1 9 17 7 9 24 Attach 91 | . . 2 . . 1 3 7 2 3 . 4 . 14 17 10 5 4 19 Detach 20 | . . . . . . 1 1 1 . . . . 1 2 4 5 3 2 Swap 121 | . 1 6 9 . 2 8 14 9 7 5 . 4 8 11 18 8 1 10 Drop 140 | . 6 7 10 . . 9 18 10 17 2 . 8 2 9 20 11 6 5 Fire 740 | 6 17 22 38 . 9 28 69 36 29 11 10 . 35 88 80 37 66 159 Melee 80 | . . . . . . . . 1 14 2 . 6 . 5 31 3 . 18 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . 5 . 1 2 Rewire 29 | . . . . . . . . 12 . . . . 17 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x2 811 | -9/Materials | Discovered new exit (range 18) 859 | -9/Materials | Discovered new exit (range 6) 867 | -9/Materials | Identified exit to Mines 920 | -9/Materials | Entered Mines 1317 | -9/Mines | Learned location of Zion (-6) 1352 | -9/Mines | Discovered new exit (range 7) 1359 | -9/Mines | Identified exit to Materials 1370 | -9/Mines | Build established: Scavenger-Skirmisher 1373 | -9/Mines | Learned Materials trap positions 1469 | -9/Mines | Escorted by a lone wolf Derelict 1790 | -9/Mines | Discovered exit to Materials (range 8) 1793 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1914 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1914 | -9/Mines | Discovered new exit (range 5) 1917 | -9/Mines | Identified exit to Exiles 1922 | -9/Mines | Entered Exiles 1922 | -9/Exiles | Found Exiles lab abandoned 1922 | -9/Exiles | Accompanied by 1 ally 1942 | -9/Exiles | Discovered new exit (range 17) 1960 | -9/Exiles | Identified exit to Mines 2446 | -9/Exiles | Discovered exit to Mines (range 14) 2460 | -9/Exiles | Entered Mines 2605 | -8/Mines | Discovered exit to Materials (range 8) 2613 | -8/Mines | Entered Materials 2613 | -8/Materials | Evolved 2 slots: Propulsion x2 2614 | -8/Materials | Loaded intel: 15 trap records 3151 | -8/Materials | Discovered new exit (range 17) 3192 | -8/Materials | Identified exit to Factory 3194 | -8/Materials | Entered Factory 3194 | -7/Factory | Evolved 2 slots: Utility x2 4218 | -7/Factory | Build established: Skirmisher 4240 | -7/Factory | Found Prototype Launcher 4240 | -7/Factory | Identified Rocket Array 4414 | -7/Factory | Discovered new exit (range 13) 4458 | -7/Factory | Identified exit to Storage 4538 | -7/Factory | Garrison activated, responded to threat 4752 | -7/Factory | Discovered new exit (range 18) 4884 | -7/Factory | Identified exit to Factory 4898 | -7/Factory | Entered another Factory area 4898 | -6/Factory | Evolved 2 slots: Utility x2 5155 | -6/Factory | Discovered new exit (range 6) 5159 | -6/Factory | Identified exit to Extension 5322 | -6/Factory | Build established: Scavenger-Skirmisher 5614 | -6/Factory | Discovered new exit (range 12) 5680 | -6/Factory | Repaired Hrd. Medium Armor Plating 5700 | -6/Factory | Cargo convoy interrupted 5701 | -6/Factory | Identified exit to Factory 5726 | -6/Factory | Spotted B-75 Beast 5799 | -6/Factory | Entered another Factory area 5799 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7010 | -5/Factory | Discovered new exit (range 7) 7017 | -5/Factory | Identified exit to Upper Caves 7031 | -5/Factory | Entered Upper Caves 7040 | -5/Upper Caves | Encountered a Warlord checkpoint 7121 | -5/Upper Caves | Learned location of 1 exit from Factory 7198 | -5/Upper Caves | Spotted B-75 Beast 7213 | -5/Upper Caves | Build established: Skirmisher 7912 | -5/Upper Caves | Discovered new exit (range 4) 7915 | -5/Upper Caves | Identified exit to Upper Caves 8000 | -5/Upper Caves | Entered another Upper Caves area 8053 | -5/Upper Caves | Lost 4 parts (2n1u1w) 8129 | -5/Upper Caves | Discovered new exit (range 8) 8138 | -5/Upper Caves | Identified exit to Factory 8407 | -5/Upper Caves | Encountered a Warlord checkpoint 8450 | -5/Upper Caves | Learned Factory trap positions 8862 | -5/Upper Caves | Discovered new exit (range 13) 8876 | -5/Upper Caves | Identified exit to Zhirov 8880 | -5/Upper Caves | Entered Zhirov 8880 | -5/Zhirov | Discovered new exit (range 3) 8903 | -5/Zhirov | Met Zhirov 8930 | -5/Zhirov | Learned location of Quarantine (-2) 8930 | -5/Zhirov | Learned location of Testing (-3) 8930 | -5/Zhirov | Learned location of Command (-1) 8938 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8959 | -5/Zhirov | Found Alien Artifact 8959 | -5/Zhirov | Identified Integrated Dissipator 8959 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8984 | -5/Zhirov | Found Alien Artifact 9119 | -5/Zhirov | Identified exit to Proximity Caves 9120 | -5/Zhirov | Entered Proximity Caves 9232 | -4/Proximity Caves | Lost 3 parts (2u1w) 9507 | -4/Proximity Caves | Learned Research terminal intel 9514 | -4/Proximity Caves | Build established: Gunner 9681 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9772 | -4/Proximity Caves | Destroyed 9 combat bots 9781 | -4/Proximity Caves | Lost 9 parts (1p4n2u2w) 9863 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10037 | -4/Proximity Caves | Attacked by a faux Warlord 10115 | -4/Proximity Caves | Discovered exit to Factory (range 16) 10176 | -4/Proximity Caves | Entered Factory 10176 | -4/Factory | Accompanied by 3 allies 10176 | -4/Factory | Evolved 2 slots: Utility x2 10177 | -4/Factory | Identified exit to Research 10178 | -4/Factory | Loaded intel: 86 trap records 11133 | -4/Factory | Lost 4 parts (1n2u1w) 11176 | -4/Factory | First assault squad dispatched 11333 | -4/Factory | Lost 11 parts (1p4n3u3w) 11486 | -4/Factory | Build established: Scavenger-Skirmisher 11496 | -4/Factory | Entered Research 11496 | -3/Research | Evolved 2 slots: Utility x2 11497 | -3/Research | Loaded intel: 20 terminal locations 11919 | -3/Research | Lost 5 parts (1n3u1w) 12254 | -3/Research | Build established: Scavenger-Assassin 12455 | -3/Research | Found Unknown Piercing Weapon 12455 | -3/Research | Identified Enh. Force Lance 12458 | -3/Research | Found Enh. Force Lance 12858 | -3/Research | System corruption reached 10% 13182 | -3/Research | Lost 5 parts (1p1n1u2w) 13420 | -3/Research | Found Prototype Device 13420 | -3/Research | Identified Exp. Thermal Shield 13449 | -3/Research | Build established: Scavenger-Gunner 13466 | -3/Research | Discovered new exit (range 13) 13506 | -3/Research | Identified exit to Research 13508 | -3/Research | Entered another Research area 13508 | -2/Research | Evolved 2 slots: Propulsion x2 14032 | -2/Research | Lost 3 parts (1n1u1w) 14232 | -2/Research | Discovered new exit (range 20) 14275 | -2/Research | Identified exit to Access 14276 | -2/Research | Entered Access 14276 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14403 | -1/Access | Crushed by falling debris 15049 | -1/Access | Build established: Scavenger-Skirmisher 15453 | -1/Access | System corruption reached 10% 16061 | -1/Access | Discovered new exit (range 7) 16069 | -1/Access | Identified exit to Command 16071 | -1/Access | Entered Command 16204 | -1/Command | Found Prototype Device 16204 | -1/Command | Identified Active Sensor Suite 16207 | -1/Command | Spotted B-99 Colossus 17146 | -1/Command | Lost 3 parts (1n2u) 17225 | -1/Command | System corruption reached 30% 17269 | -1/Command | Destroyed 7 combat bots 17277 | -1/Command | Lost 7 parts (2n3u2w) 17321 | -1/Command | First assault squad dispatched 17604 | -1/Command | Spotted M Guard 17690 | -1/Command | Lost 8 parts (1p2n4u1w) 17754 | -1/Command | Lost 14 parts (2p2n7u3w) 17757 | -1/Command | Destroyed 8 combat bots 17804 | -1/Command | Spotted M Guard 17804 | -1/Command | Spotted Combat Programmer 17937 | -1/Command | Core integrity fell below 50% 17953 | -1/Command | Released all parts (1) 17963 | -1/Command | Spotted Alpha 7 17963 | -1/Command | Spotted Striker 17963 | -1/Command | Spotted Executioner 17963 | -1/Command | Spotted Executioner 17963 | -1/Command | Spotted Alpha 7 17963 | -1/Command | Spotted Striker 17963 | -1/Command | Spotted Executioner 17963 | -1/Command | Spotted Executioner 17964 | -1/Command | Spotted B-99 Colossus 17965 | -1/Command | Core integrity fell below 20% 17965 | -1/Command | Spotted B-99 Colossus 17968 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 17964_ Slug penetrates Striker. 17964_ Slug penetrates Wall. 17964_ Penetrated by Slug. 17964_ Slug penetrates O-32 Director. 17964_ Penetrated by Slug. 17964_ Slug penetrates Wall. 17965_ Field strength at 54. 17965_ Knocked back. 17965_ Slug penetrates Wall. 17965_ Slug penetrates Earth. 17965_ Knocked back. 17966_ Slug penetrates Striker. 17966_ Slug penetrates Terminal. 17966_ Terminal disabled. 17966_ Triggered Stasis Trap. 17966_ A bubble of rippling energy engulfs the area. 17966_ Field strength at 94. 17967_ Field strength at 70. 17967_ Knocked back. 17967_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????# "" #" """" #???????????????????? | | ?#### "" ## """" #???????????????????? | | ## # ##! #???????????????????? | | # ## ##*== #???????????????????? | | %## #"##"#%=! % ###+##???????????????????? | | % !=! #??????????????????????? | | % %%% % *= % # #??????????????????????? | | % #?#????????????????????? | | =!= % ### #????????????????????? | | =[% #????????????????????? | | # " ####/## #????????????????????? | | # # %%## #????????????????????? | | "## # %## "" #????????????????????? | | #### " ## """" #????????????????????? | | #??# "%" +% """" #????????????????????? | | ##??# " ######gb "" #????????????????????? | | ????# #????#gm #????????????????????? | | ????# #????# #????????????????????? | | ????# #????# #????????????????????? | | ????#####+###????# "" #????????????????????? | | ???????? ???????# """#????????????????????? | | ???????? ?####### T"#????????????????????? | | ???????? ?+ o " "#????????????????????? | | ???????? ?##### #????????????????????? | | ??????? ?????# ##???????????????????? | | ??????? ?????# %@ ;#??#????????????????? | | ??????? ?????# ### #????????????????? | | ???????###?????# #######% % #?????????????????? | | ?????????????? ?????#;////;;##?????????????????? | | ?????????????####?????# ^^7 ##??????????????????? | | ?????????????????????#;7 #???????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##K K##??????????????????? | | ?????????????????????# E #??????????????????? | | ?????????????????????##E ^ ##??????????????????? | | ?????????????????????? E ???????????????????? | | ?????????????????????##E ##??????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????# ;???????????????????? | | ??????????????????????BB B ??????????????????? | | ?????????????????????? B ??????????????????? | | ????????????????????? ?????????????????? | | ????????????????????? """""" ?????????????????? | | ????????????????????? ?????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 49 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Corruption Prevention 40 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingCoreTorch Manual? 0 Play Time 02:53:17 Cumulative 113.6 hours Start 2021.08.20 @ 18:55:27 End 2021.08.22 @ 09:52:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a89c5e1a-bc4a-4a99-aed1-0d129817f1cc