Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 00:45:44 Player: Man Suit Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (568) 568 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3898 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 71/100 System Corruption 10% Temperature Cool (11) Movement Walking (120) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Chainsword > --- INVENTORY -------- Improved Deuterium Engine Gauss Rifle Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Targeting Computer Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 72 | 6 10 1 20 9 7 19 Power 8 | 1 . . 3 . 2 2 Engine 7 | 1 . . 2 . 2 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 . 3 2 . 8 Treads . | . . . . . . . Leg 6 | . . . . . . 6 Wheel 2 | 2 . . . . . . Hover 9 | . 2 . 3 2 . 2 Flight . | . . . . . . . Utility 19 | 1 1 1 5 4 4 3 Device 6 | . . . 3 1 1 1 Storage 1 | 1 . . . . . . Processor 5 | . 1 . . 2 2 . Hackware 1 | . . . . . 1 . Protection 6 | . . 1 2 1 . 2 Artifact . | . . . . . . . Weapon 28 | 2 7 . 9 3 1 6 Energy Gun 1 | . . . . 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 17 | 2 4 . 5 1 . 5 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 7 | . 3 . 3 1 . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 21 | . . . . . . 21 Power 2 | . . . . . . 2 Propulsion 7 | . . . . . . 7 Utility 6 | . . . . . . 6 Weapon 6 | . . . . . . 6 Highest Loss Streak 19 | . . . . . . 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 88 98 95 100 95 70 Engine 8 | . 14 14 9 . 4 5 Core 1 | . . . 1 9 2 . Wheel 2 | . 18 . . . . . Hover 21 | . 9 28 22 36 30 15 Device 10 | . . . 18 14 13 5 Storage 1 | . 9 . . . . . Processor 12 | . 9 14 11 12 18 16 Protection 8 | . . 12 11 9 7 5 Energy Cannon 2 | . . . 5 . . . Ballistic Gun 16 | . 22 28 16 15 7 10 Special Melee Weapon 1 | . 4 . . . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 14 14 12 25 23 27 35 Greatest Support 36 | 26 26 12 20 34 28 36 Greatest Overweight (x) 2 | . . . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 Most Carried 5 | . 5 3 5 5 5 5 Average Carried 3 | . 1 3 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 4 3 5 5 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 879 | 212 12 19 424 . . 212 Remotely . | . . . . . . . Salvage Created 711 | . 12 . 424 . . 275 Parts 46 | . 2 . 30 . . 14 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 16 | . . . 10 . . 6 Melee 2 | . . . . . . 2 Guns 13 | . . . 9 . . 4 Cannons 1 | . . . 1 . . . Classes Destroyed 9 | . 1 . 5 . . 3 Hauler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Swarmer 3 | . . . 3 . . . Cutter 2 | . . . . . . 2 Grunt 7 | . . . 5 . . 2 Brawler 1 | . . . . . . 1 Duelist 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Specialist 1 | . . . . . . 1 Best Kill Streak 4 | . 1 . 4 . . 2 Combat Bots Only 3 | . . . 3 . . 2 Max Kills in Single Turn 1 | . 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 2965 | . . . 220 . . 2745 Core 729 | . . . 20 . . 709 Absorbed by Shields 86 | . . . 41 . . 45 Core Remaining (%) 98 | 100 . 100 95 100 . . Volleys Fired 60 | . 3 . 38 . . 19 Largest 2 | . 2 . 2 . . 2 Hottest 76 | . 40 . 76 . . 56 Shots Fired 101 | . 6 . 61 . . 34 Gun 94 | . 6 . 54 . . 34 Cannon 7 | . . . 7 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 94 | . 6 . 54 . . 34 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 7 | . . . 7 . . . Robot Hit Streak 9 | . 4 . 9 . . 9 Robot Miss Streak 3 | . 2 . 3 . . 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . 1 . . 4 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 92 | . 10 . 47 3 . 32 Core Hits 32 | . 2 . 18 . . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks 18 | . 6 . 5 3 1 3 Impact . | . . . . . . . Slashing 4 | . . . . . 1 3 Piercing . | . . . . . . . Sneak Attacks 9 | . 4 . 2 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1284 | . 53 . 621 . . 610 Guns 1081 | . 53 . 510 . . 518 Cannons 111 | . . . 111 . . . Explosions . | . . . . . . . Melee 92 | . . . . . . 92 Ramming . | . . . . . . . Kinetic 1081 | . 53 . 510 . . 518 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 111 | . . . 111 . . . Impact . | . . . . . . . Slashing 92 | . . . . . . 92 Piercing . | . . . . . . . Highest Corruption 10 | . . . 2 1 . 10 Average Corruption 5 | . . . 2 1 . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 1 . . 6 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . 1 . . . Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 54 | . . . 54 . . 1 Average Temperature 18 | . . . 18 . . 1 Received Heat Transfer 1033 | . . . 64 . . 969 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 306 | . 35 13 306 115 59 106 Initial 69 | . . 13 4 69 58 41 Average 82 | . 12 13 149 91 58 50 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 83 100 100 100 Level 1 6 | . . . 16 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 3 . . 3 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 2 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 8 . 15 2 . 12 Peak Tracking Total 6 | . 5 . 4 2 . 6 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 8 | . . . 3 1 . 4 Indirectly . | . . . . . . . Trap Hack Attempts 3 | . . . 3 . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 7 | . 2 . 1 3 1 . Terminals 5 | . 2 . . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 24 | . 5 . 2 15 2 . Successful 16 | . 1 . 2 12 1 . Failed 8 | . 4 . . 3 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 4 . . 7 . . Terminals 14 | . 5 . . 7 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . . 2 8 . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . 3 1 . Record 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . 2 8 . . Insert Component 4 | . . . 1 3 . . Analyze 6 | . . . 1 5 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 1 3 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 1 3 . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 5 | . 2 . 2 1 . . Non-combat 5 | . 2 . 2 1 . . Combat . | . . . . . . . Robot Hacks Applied 7 | . 4 . 2 1 . . parse_system 1 | . 1 . . . . . no_distress 3 | . 1 . 1 1 . . find_recycling 2 | . 1 . 1 . . . check_alert 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 1197 | 49 174 117 465 119 80 193 Spaces Moved 1299 | 48 181 199 431 194 134 112 Core 12 | 7 . . . . . 5 Treads . | . . . . . . . Legs 13 | . . . . . . 13 Wheels 143 | 41 102 . . . . . Hover 1131 | . 79 199 431 194 134 94 Flight . | . . . . . . . Fastest Speed 48 | 50 56 56 56 48 48 48 Average Speed 59 | 83 75 56 56 48 48 73 Slowest Speed 270 | 90 90 56 116 48 48 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 22 51 25 26 4 74 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 1598 | 53 207 204 590 219 147 178 Wait 74 | . 2 4 67 . . 1 Move 1293 | 47 180 198 430 193 133 112 Hop . | . . . . . . . Pick Up 16 | . 1 . 8 5 1 1 Fast Attach 39 | 6 4 1 8 4 4 12 Attach 10 | . 1 . . 3 1 5 Detach 13 | . 4 . 2 3 2 2 Swap 23 | . 5 . 12 2 2 2 Drop 30 | . 1 1 17 6 3 2 Fire 60 | . 3 . 38 . . 19 Melee 18 | . 6 . 5 3 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 19 | . . . . . . 19 Rewire . | . . . . . . . Trap 3 | . . . 3 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 15) 224 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 325 | -10/Mines | Discovered new exit (range 7) 341 | -10/Mines | Entered Materials 341 | -9/Materials | Evolved 2 slots: Utility x2 765 | -9/Materials | Discovered new exit (range 15) 806 | -9/Materials | Entered another Materials area 806 | -8/Materials | Evolved 2 slots: Propulsion x2 904 | -8/Materials | Discovered new exit (range 20) 925 | -8/Materials | Entered Factory 925 | -7/Factory | Evolved 2 slots: Utility x2 964 | -7/Factory | Identified exit to DSF 1005 | -7/Factory | Entered DSF 1034 | -7/DSF | Additional patrols routed to DSF 1037 | -7/DSF | Discovered new exit (range 20) 1122 | -7/DSF | System corruption reached 10% 1137 | -7/DSF | Core integrity fell below 50% 1162 | -7/DSF | Core integrity fell below 20% 1197 | -7/DSF | Lost 19 parts (2p7n6u4w) 1198 | -7/DSF | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 01180_ Switching to secondary target: H-61 Shepherd. 01180_ Slug penetrates H-61 Shepherd. 01183_ Acquired 66 matter. 01184_ Penetrated by Slug. 01185_ Knocked back. 01187_ Slug penetrates Wall. 01188_ Acquired Imp. Carbon-fiber Leg. 01189_ System corrupted: Component data lost. 01190_ Acquired Aluminum Leg. 01192_ Slug penetrates Wall. 01193_ H-61 Shepherd calls for reinforcements. 01193_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01193_ Acquired Imp. Heat Sink. 01195_ Slug penetrates Wall. 01195_ Slug penetrates G-47 Trooper. 01197_ Gauss Rifle destroyed. 01198_ Slug penetrates Wall. 01198_ Acquired 2 matter. 01198_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????####???? | | ?????????????????????????????????????####???? | | ???????????????????????#####????????##""#???? | | ??????###??????????###### #####????###"#####? | | ?????####???############;%#;##########"#####? | | ?????##"""?"#########!![% ;########"""""##? | | ?????##"""""##!!#= # ! [[ # #[[##"""""### | | ?????##""<% x *=* = @ ![! ""##" | | ????""""" x =[ = %%% ^ """"" | | ????###"%% ## /#!!!###= g;;#[[[# ## ""### | | ????##### ?### #!!!##" ;;#[[[# ### ##### | | ?????#### ??#########!! !!########## ####? | | ???????????? ########!! !!########// ##?? | | ???????????????????##!! H!!##????##// ##?? | | ???????????????????#### "###????#### ###?? | | ???????????????????## ! !!##????## ]##?? | | ?????????????????????!! !!##????## ]##?? | | ???????????????????##!! !!##?##### ]###? | | ???????????????????#### ####?####### ####? | | ??????????????????? ### ###== #!!!## ##? | | ????????????????????## ##===#!!!## ##? | | ??????????????????? !!##? | | ??????????????????? !!##? | | ??????????????????? !!##? | | ????????????????????## ##!!!#]]]"" ##? | | ??????????????????? ### ###!! #]]]## ##? | | ???????????????????#### ####?####### ####? | | ???????????????????##!! * ##?##### !###? | | ?????????????????????!! *???????## !##?? | | ???????????????????## ! * ??????## !##?? | | ???????????????????#### ##??????#### ###?? | | ???????????????????## ??????##!! !##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 252 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Corruption Block 8 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed Corruption Screen | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostMeleeVibroblade Manual? 0 Play Time 00:48:27 Cumulative 116.8 hours Start 2022.06.13 @ 23:46:09 End 2022.06.14 @ 00:45:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7c90f0d-3687-41c9-bf69-ea873852e11a