Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 19:45:59

Player: szymekc

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (340)     1700
Value Destroyed (14003)    14003
Prototype IDs (317)        6340
Alien Tech Used (15)       3000
Bonus (40249)              40249
              TOTAL SCORE: 75192

 Bonus
-------
Triggered Max Security     3000
High Alert Combat Kills    3776
Follower Combat Kills      2614
Aligned with FarCom        300
Met Zhirov                 300
Used Core Reset Matrix     3000
Integrated Exoskeleton     5000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -741

 Cogmind 
---------
Core Integrity             206/1600
Matter                     300/300
Energy                     796/800
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (60)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (4) ---
  Experimental Biometal Leg
               Sigix Exoskeleton
>              --- UTILITY (6) ------
         Large Storage Unit
  Experimental Core Analyzer
      Advanced Reaction Control System
               Graphene Brace
      Advanced Shield Generator
>              --- WEAPON (4) -------
               LU-1G1's Laser Shovel
               Sigix Broadsword
>              --- INVENTORY (17) ---
         Light Particle Reactor
      Advanced Energy Well (500)
  Experimental Energy Well (600)
               Quantum Capacitor
      Advanced Dynamic Insulation System
               Microwarp Drive
               Sigix Sheargun
               Sigix Sheargun
               Core Cannon
               Neutron Missile Launcher
               Core Stripper

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
               Centrium Leg
               Sigix Exoskeleton
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Core Analyzer
      Advanced Reaction Control System
      Advanced Shield Generator
               Microwarp Drive
>              --- WEAPON -----------
               Core Cannon
               Sigix Broadsword
>              --- INVENTORY --------
         Light Particle Reactor
      Advanced Energy Well
      Advanced Energy Well
               Quantum Capacitor
      Advanced Dynamic Insulation System
               Sigix Sheargun
               Sigix Sheargun
               Neutron Missile Launcher
               LU-1G1's Laser Shovel
               Core Stripper
[Rating: 300]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
  Artifact                 Microwarp Drive
Weapon                     8R-AWN's Boregun
  Energy Gun               Medium Laser
  Energy Cannon            Core Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           LU-1G1's Laser Shovel
  Impact Weapon            Shock Maul
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Utility                  8    | .   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             440  | 3   18  10  23  .   27  12  9   14  14  3   64  18  3   10  .   24  29  16  9   11  .   8   24  52  12  4   23  
  Power                    51   | .   .   1   2   .   4   1   1   .   1   .   1   2   1   5   .   5   6   7   .   1   .   1   2   3   .   .   7   
    Engine                 11   | .   .   1   2   .   2   .   1   .   1   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Core                   14   | .   .   .   .   .   2   1   .   .   .   .   .   2   1   5   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   7   .   1   .   1   2   3   .   .   7   
  Propulsion               78   | 2   2   3   11  .   3   6   3   1   1   2   7   8   .   .   .   4   8   1   2   4   .   2   1   4   .   2   1   
    Treads                 33   | 2   2   3   10  .   3   4   3   1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | .   .   .   .   .   .   .   .   .   .   .   5   8   .   .   .   4   1   .   .   .   .   .   .   .   .   2   1   
    Wheel                  7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   4   .   2   1   4   .   .   .   
    Flight                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  165  | .   4   2   2   .   5   3   2   9   2   .   31  7   2   .   .   10  9   5   6   4   .   4   10  31  8   2   7   
    Device                 81   | .   2   2   2   .   1   1   1   2   1   .   25  3   1   .   .   6   6   1   2   2   .   1   2   11  4   1   4   
    Storage                16   | .   2   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   1   1   .   .   .   .   4   4   .   .   .   
    Processor              21   | .   .   .   .   .   1   1   1   .   .   .   1   1   .   .   .   1   1   3   .   .   .   .   1   6   3   1   .   
    Hackware               6    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Protection             30   | .   .   .   .   .   2   1   .   4   1   .   3   1   1   .   .   3   1   .   3   2   .   2   2   4   .   .   .   
    Artifact               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   .   3   
  Weapon                   146  | 1   12  4   8   .   15  2   3   4   10  1   25  1   .   5   .   5   6   3   1   2   .   1   11  14  4   .   8   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          27   | .   .   .   1   .   .   .   .   .   1   .   2   1   .   .   .   3   4   3   .   .   .   .   4   5   .   .   3   
    Ballistic Gun          31   | .   2   .   4   .   8   2   1   3   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       21   | .   6   2   2   .   2   .   2   1   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   3   2   1   .   4   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   1   1   1   .   .   .   
    Special Weapon         22   | .   1   .   .   .   .   .   .   .   .   .   5   .   .   4   .   .   2   .   1   1   .   .   1   1   2   .   4   
    Impact Weapon          8    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   1   .   .   2   6   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   .   4   .   1   1   .   1   4   .   5   1   .   .   .   .   1   .   .   5   .   2   4   15  1   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 67   | .   1   5   .   .   4   7   .   .   1   .   3   .   .   .   1   15  14  10  2   .   .   2   2   .   .   .   .   
  Power                    6    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   .   2   .   .   1   5   .   .   .   .   .   .   .   .   .   6   5   4   2   .   .   .   1   .   .   .   .   
  Utility                  24   | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   5   7   6   .   .   .   2   .   .   .   .   .   
  Weapon                   11   | .   .   2   .   .   2   1   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      9    | .   1   5   .   .   4   6   .   .   1   .   2   .   .   .   1   8   8   9   2   .   .   2   2   .   .   .   .   
  To Critical Strikes      4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  97  100 100 99  75  97  92  91  92  80  88  88  89  90  65  62  51  35  52  73  75  78  66  49  61  62  
  Engine                   6    | .   14  13  11  11  9   .   1   7   7   7   7   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   10  7   .   .   .   .   9   11  11  11  2   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   12   | .   28  27  32  33  33  14  21  23  22  23  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   .   .   .   .   .   .   .   .   .   8   28  29  29  29  21  8   .   .   .   .   .   .   4   7   11  11  
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   10  21  23  25  14  .   .   .   
  Device                   6    | .   11  14  11  11  6   .   9   .   6   7   5   5   6   11  11  5   14  1   6   12  15  16  14  7   1   12  15  
  Storage                  7    | .   14  14  11  11  9   11  9   7   7   7   7   5   5   5   5   5   5   8   1   .   .   .   4   7   7   6   6   
  Processor                12   | .   .   .   .   .   3   9   18  15  15  15  18  17  15  11  11  11  13  17  10  9   5   1   2   4   11  12  6   
  Protection               4    | .   .   .   .   .   2   1   .   6   6   7   5   5   5   5   5   6   3   .   4   7   10  8   8   3   .   .   .   
  Ballistic Gun            8    | .   4   .   28  33  29  22  18  15  22  18  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   21  20  4   .   2   1   7   6   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   5   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   6   7   .   .   .   .   2   5   4   2   .   3   6   5   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   4   2   5   4   2   5   7   6   5   
Peak Build Rating          300  | 6   9   9   21  21  48  51  61  73  79  76  83  94  90  96  92  105 95  74  39  82  82  120 147 244 269 272 300 
  Average Rating           73   | 6   7   8   17  21  28  47  56  70  76  72  75  86  87  88  90  72  73  63  34  53  81  102 130 188 249 262 267 
  On Entrance              78   | 6   6   8   8   21  21  33  47  61  73  76  70  78  86  88  92  89  61  54  25  27  81  82  120 131 244 250 264 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 13  52  53  60  58  68  68  66  86  86  86  93  92  93  93  93  100 64  38  31  42  42  68  109 84  68  58  84  
  Greatest Support         108  | 40  40  40  63  63  63  63  62  62  62  60  68  108 94  94  94  100 50  34  7   44  44  76  91  86  60  60  90  
  Greatest Overweight (x)  8    | .   1   1   .   .   1   5   6   1   1   1   1   .   .   .   .   1   6   8   7   .   .   .   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   2   4   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  15  5   5   5   20  17  17  17  17  
  Average Capacity         18   | 8   13  20  20  20  18  20  20  20  20  20  19  20  20  20  20  20  15  15  7   5   5   5   9   15  17  17  17  
  Most Carried             20   | 8   16  16  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  15  15  5   3   5   14  15  17  17  17  
  Average Carried          17   | 6   12  12  18  20  17  19  19  19  19  19  18  17  18  19  20  16  14  14  6   3   2   4   6   13  15  15  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  15  15  5   5   5   5   15  17  17  17  17  
  Final Carried            20   | 6   15  14  20  20  20  20  20  20  20  20  20  18  19  20  20  17  13  15  5   1   3   5   14  14  17  16  15  

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 31% | Scavenger-Gunner
  9% | Mutant
  9% | Gunner
  4% | Alien-Sigix
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage
 Scavenger-Gunner | -7/Recycling
 Scavenger-Mutant | -7/Scraptown
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
  Derelict-Mutant | -4/Upper Caves
  Derelict-Mutant | -4/Zhirov
  Derelict-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
           Mutant | -3/Quarantine
      Alien-Sigix | -3/Section 7
      Alien-Sigix | -2/Research
      Alien-Sigix | -1/Access
      Alien-Sigix | -1/Command

 Resources                       | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
-----------                Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Sto   Rec   Scr   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Acc   Com   
Matter Collected           20962 | 210   463   500   808   63    1094  351   365   943   828   138   12184 190   30    100   .     280   422   141   99    151   10    47    146   923   118   80    278   
  Remotely                 5205  | .     .     386   78    .     .     .     .     302   .     .     4439  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            17724 | 187   642   183   1106  .     576   387   356   909   1266  406   4275  91    876   135   .     953   986   249   211   470   .     135   266   1421  266   196   1176  
  Parts                    823   | 14    50    7     88    .     66    23    16    42    62    19    185   9     8     4     .     32    55    8     8     5     .     10    15    62    8     7     20    
Haulers Intercepted        13    | .     2     .     5     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     
Recyclers Shooed           9     | .     .     1     1     .     .     .     .     1     .     3     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      104   | .     .     .     .     .     .     .     .     .     .     .     9     .     24    40    .     24    .     5     .     2     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Combat Hostiles Destroyed  278  | .   23  15  18  .   5   4   5   14  23  3   83  .   .   2   .   17  20  4   .   .   .   1   .   27  3   1   10  
  Melee                    33   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   4   1   .   .   .   1   .   13  3   1   5   
  Guns                     64   | .   5   .   14  .   1   4   4   12  21  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  117  | .   13  3   1   .   .   .   1   2   .   .   83  .   .   .   .   2   6   1   .   .   .   .   .   .   .   .   5   
  AOE                      60   | .   5   11  3   .   4   .   .   .   2   .   .   .   .   .   .   9   10  2   .   .   .   .   .   14  .   .   .   
Classes Destroyed          37   | 2   6   1   3   .   2   .   .   2   3   .   9   1   1   1   .   .   .   .   1   .   .   .   1   4   .   .   .   
  Worker                   15   | .   1   1   3   .   .   .   .   .   1   .   .   1   .   .   .   .   4   .   .   .   .   1   2   .   .   .   1   
  Builder                  9    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 7    | 5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   5   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Recycler                 13   | 1   .   1   3   .   .   1   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Turret                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  42   | .   9   2   10  .   .   .   .   4   6   .   .   .   .   .   .   1   8   2   .   .   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    53   | .   14  2   4   .   .   2   4   5   9   .   .   .   .   .   .   4   4   .   .   .   .   .   .   4   1   .   .   
  Brawler                  7    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   22   | .   .   .   3   .   .   .   1   3   3   3   .   .   .   1   .   2   .   1   .   .   .   1   .   1   2   1   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   4   .   .   .   .   .   .   1   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   3   1   .   .   .   .   .   6   .   .   2   
  M Shell/Atk              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  M Shell/Def              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Bolteater                4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Federalist               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explorer                 11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ranger                   7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guru                     8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 31   | .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Elite                    16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Samaritan                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                15   | .   .   11  .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | 5   6   7   9   .   6   4   2   4   8   2   15  1   .   1   .   10  8   3   .   .   .   2   3   16  2   2   6   
  Combat Bots Only         16   | .   5   7   4   .   4   3   2   4   7   1   15  .   .   1   .   10  7   3   .   .   .   1   .   16  2   1   4   
Max Kills in Single Turn   5    | 1   3   2   3   .   3   1   1   2   2   1   2   1   1   1   .   4   5   3   1   .   .   1   3   3   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   2   2   .   3   .   .   .   2   .   .   .   .   .   .   3   4   2   .   .   .   .   .   3   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   1   .   1   1   1   1   
Uniques/NPCs Destroyed     8    | .   .   .   .   .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  12-ASH (-8/Mines)
  Triborg (-7/Scraptown)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Sto   Rec   Scr   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Acc   Com   
Hostile Shots Fired        2004  | .     60    55    60    .     59    64    8     168   55    18    100   8     5     4     .     293   158   97    22    .     .     31    2     285   40    8     404   
  Missed                   701   | .     15    20    17    .     4     10    3     64    16    8     21    1     3     3     .     96    57    34    9     .     .     13    1     84    14    3     205   
Damage Taken               21935 | .     491   747   512   .     1018  1413  80    917   615   70    1612  186   70    175   90    3383  2427  1217  224   .     .     390   191   2704  341   43    3019  
  Core                     4659  | .     101   123   65    .     47    243   2     70    42    10    25    18    .     13    .     348   524   517   103   .     .     105   .     1130  127   10    1036  
  Absorbed by Shields      1188  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    34    191   .     .     .     .     .     .     .     .     .     18    885   
  Reduced by Siege Mode    124   | .     .     .     .     .     .     .     .     .     .     .     124   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       181   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   39    .     .     
  Redirected to Shielding  60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     19    20    .     .     .     .     
  Ignored by Resistances   6644  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     2390  359   64    3801  
  Regen/Repaired (Parts)   904   | .     .     .     .     .     .     .     .     .     .     .     491   .     .     .     .     .     .     .     .     .     .     .     .     152   12    10    239   
Core Remaining (%)         46    | 100   .     10    .     .     .     11    99    .     .     .     79    .     .     .     .     62    .     .     .     .     .     .     .     5     91    .     12    
Volleys Fired              676   | 12    66    31    55    .     59    29    11    63    35    11    219   4     5     1     .     13    16    6     .     .     .     .     5     17    .     .     18    
  Largest                  3     | 2     2     2     3     .     3     3     3     3     3     3     3     1     1     1     .     1     1     1     .     .     .     .     1     1     .     .     1     
  Hottest                  300   | 90    100   70    105   .     83    83    104   104   88    88    108   60    60    60    .     100   100   100   .     .     .     .     300   300   .     .     300   
Shots Fired                1171  | 24    124   43    161   .     151   68    24    149   95    21    227   4     5     1     .     14    15    6     .     .     .     .     5     16    .     .     18    
  Gun                      666   | 24    24    .     147   .     139   68    22    122   95    20    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   407   | .     91    24    12    .     .     .     2     27    .     1     191   .     .     .     .     12    14    6     .     .     .     .     3     6     .     .     18    
  Launcher                 50    | .     5     19    2     .     12    .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     9     .     .     .     
  Special                  48    | .     4     .     .     .     .     .     .     .     .     .     31    4     5     1     .     .     1     .     .     .     .     .     1     1     .     .     .     
  Kinetic                  968   | .     97    24    159   .     139   68    24    149   95    21    192   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  151   | 24    22    .     .     .     .     .     .     .     .     .     33    4     5     1     .     12    15    6     .     .     .     .     4     7     .     .     18    
  Explosive                50    | .     5     19    2     .     12    .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     9     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         26    | 4     12    9     15    .     26    5     4     8     20    13    16    .     .     .     .     11    6     5     .     .     .     .     6     9     .     .     10    
  Robot Miss Streak        5     | 2     5     3     3     .     3     5     1     4     3     1     2     .     .     .     .     1     1     .     .     .     .     .     .     2     .     .     1     
  Penetration Max          5     | .     .     .     .     .     1     .     .     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Secondary Targets        6     | .     1     .     2     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
Shots Hit Robots           889   | 12    71    21    101   .     108   35    13    64    64    18    185   3     15    5     .     26    29    9     6     7     .     15    5     38    4     4     31    
  Core Hits                551   | 7     35    30    49    .     40    13    7     31    49    8     90    2     8     2     .     28    35    6     3     6     .     4     6     66    3     2     21    
  Critical Kills           48    | .     .     .     1     .     2     5     6     11    13    4     .     .     .     .     .     3     .     .     .     .     .     .     1     1     .     .     1     
  Critical Parts Destroyed 48    | .     .     .     .     .     11    7     2     11    12    2     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
  Critical Strikes         132   | 1     4     .     1     .     13    13    8     23    25    7     17    .     .     .     .     3     .     .     .     .     .     2     2     6     .     .     7     
    Burn                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                101   | .     .     .     1     .     11    13    8     22    25    7     2     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     7     
    Blast                  20    | .     4     .     .     .     .     .     .     1     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
Melee Attacks              262   | .     .     .     .     .     5     .     .     .     1     .     36    5     19    7     .     29    24    12    7     7     1     17    6     51    6     6     23    
  Impact                   15    | .     .     .     .     .     5     .     .     .     1     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 247   | .     .     .     .     .     .     .     .     .     .     .     27    5     19    7     .     29    24    12    7     7     1     17    6     51    6     6     23    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            28    | .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     1     7     2     6     .     .     1     2     3     .     1     1     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     
Damage Inflicted           60948 | 144   1570  1154  2140  .     2796  599   252   1349  1688  369   15985 155   1081  222   .     2843  4447  631   575   580   .     622   970   10142 539   922   9173  
  Guns                     7249  | 144   192   .     1445  .     1732  599   191   970   1549  349   78    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  25333 | .     1009  268   169   .     .     .     56    330   .     .     14402 .     .     .     .     812   1320  117   .     .     .     .     300   750   .     .     5800  
  Explosions               10482 | .     361   856   518   .     577   .     .     34    139   .     .     .     .     .     .     1436  2053  145   .     .     .     .     215   4148  .     .     .     
  Melee                    17597 | .     .     .     .     .     487   .     .     .     .     .     1499  149   1075  222   .     595   1074  369   575   580   .     622   434   5082  539   922   3373  
  Ramming                  264   | .     8     30    8     .     .     .     5     15    .     20    .     .     .     .     .     .     .     .     .     .     .     .     16    162   .     .     .     
  Kinetic                  23088 | .     1058  268   1614  .     1732  599   247   1300  1549  349   14372 .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  12755 | 144   143   .     .     .     .     .     .     .     .     .     114   6     6     .     .     1852  3373  262   .     .     .     .     305   750   .     .     5800  
  Explosive                7244  | .     361   856   518   .     577   .     .     34    139   .     .     .     .     .     .     396   .     .     .     .     .     .     215   4148  .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   487   | .     .     .     .     .     487   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 17110 | .     .     .     .     .     .     .     .     .     .     .     1499  149   1075  222   .     595   1074  369   575   580   .     622   434   5082  539   922   3373  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     16    20    20    20    20    .     .     3     .     .     6     
  Average Corruption       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     11    18    20    20    20    .     .     2     .     .     4     
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  94    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     15    20    16    6     6     .     .     7     .     .     16    
    Message Errors         19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     6     3     .     1     .     .     .     .     .     4     
    Matter Fused           15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     2     2     .     2     .     .     .     .     .     4     
    Heat Flow Errors       13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     2     1     1     .     .     1     .     .     1     
    Energy Discharges      14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     2     1     .     .     2     .     .     2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     2     2     .     .     .     2     .     .     5     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     1     .     .     .     .     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5482  | .     62    10    .     .     229   .     .     11    .     .     1958  29    430   33    .     106   547   96    142   42    .     21    230   883   21    .     632   
  Projectiles              2030  | .     22    .     .     .     .     .     .     11    .     .     1512  .     .     .     .     101   285   .     .     .     .     .     99    .     .     .     .     
  Explosions               377   | .     40    10    .     .     16    .     .     .     .     .     .     .     .     .     .     5     205   .     .     .     .     .     .     101   .     .     .     
  Melee                    3075  | .     .     .     .     .     213   .     .     .     .     .     446   29    430   33    .     .     57    96    142   42    .     21    131   782   21    .     632   
Knockbacks                 42    | .     13    2     .     .     .     .     .     2     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  40    | .     12    2     .     .     .     .     .     1     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      585   | .     29    65    88    .     13    .     2     .     56    .     .     .     .     .     .     118   172   .     .     .     .     .     8     34    .     .     .     
  Shots                    13    | .     1     3     2     .     1     .     .     .     1     .     .     .     .     .     .     2     2     .     .     .     .     .     .     1     .     .     .     
  Rammed                   17    | .     2     7     1     .     .     .     1     2     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             25    | .     2     8     1     .     .     .     1     2     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     .     .     
  Kicked                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     
  Crushed                  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        408   | 180   142   81    84    .     215   151   69    294   3     .     271   408   6     4     .     226   238   233   169   195   184   .     78    228   .     .     118   
  Average Temperature      66    | 84    33    35    15    .     82    88    27    76    3     .     93    150   6     2     .     67    72    95    82    121   115   .     54    87    .     .     80    
  Received Heat Transfer   2143  | .     183   36    96    .     .     90    36    189   78    18    192   12    12    27    .     189   160   280   .     .     .     99    .     263   117   12    54    
  Effects                  6     | .     .     .     .     .     .     .     .     5     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          15    | .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Total Turns              1729  | .     .     .     .     .     .     .     .     .     .     .     1729  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Longest Duration         556   | .     .     .     .     .     .     .     .     .     .     .     556   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       5     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             16    | 1     .     .     .     .     .     .     .     .     1     .     3     .     .     8     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         5504  | 447   396   .     .     .     .     .     .     .     .     .     148   .     .     .     .     1543  2810  160   .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Peak Influence             2647 | 30   369  357  387  179  .    85   223  216  488  288  .    538  .    .    .    .    766  .    .    .    .    421  464  2647 1897 1821 1338 
  Initial                  1488 | .    19   143  95   147  .    .    33   16   59   168  .    .    .    .    .    .    91   .    .    .    .    300  236  214  1488 1137 1164 
  Average                  276  | 14   178  235  199  150  .    10   109  76   262  107  .    285  .    .    .    .    208  .    .    .    .    330  354  1041 1689 1669 1222 
Maximum Alert Level        5    | .    1    1    1    .    .    .    1    1    2    1    .    2    .    .    .    .    3    .    .    .    .    2    2    5    5    5    5    
  Low Security (%)         56   | 100  64   28   53   100  .    100  87   97   37   79   .    37   .    .    .    .    70   .    .    .    .    .    .    28   .    .    .    
  Level 1                  26   | .    35   71   46   .    .    .    12   2    25   20   .    32   .    .    .    .    16   .    .    .    .    86   80   25   .    .    .    
  Level 2                  4    | .    .    .    .    .    .    .    .    .    36   .    .    29   .    .    .    .    9    .    .    .    .    13   19   .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    32   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   88   99   .    
Squads Dispatched          70   | .    4    .    2    .    .    .    .    4    4    .    .    .    .    1    .    1    4    .    .    .    .    1    .    22   13   13   1    
  Investigation            7    | .    2    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    1    1    1    
  Assault                  48   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    20   12   12   .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Distress Signals           32   | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   1   .   .   1   20  
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Times Spotted              498  | .   35  18  28  2   15  4   5   20  26  1   67  10  5   17  .   28  29  13  7   .   1   8   6   76  17  9   51  
  Peak Tracking Total      25   | .   6   7   4   1   9   3   1   3   9   1   4   5   5   6   .   11  11  6   5   .   1   3   3   23  19  25  21  
  Tactical Retreats        54   | .   1   6   .   .   .   .   .   1   6   .   2   .   .   .   .   3   4   1   3   .   .   3   1   8   3   2   10  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Traps Triggered            7    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Machines Disabled          92   | .   5   .   3   .   11  .   2   3   7   .   31  .   .   1   .   .   7   .   .   .   .   1   6   11  .   2   2   
  Max in Single Turn       3    | .   1   .   2   .   2   .   1   2   2   .   2   .   .   1   .   .   2   .   .   .   .   1   1   3   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Machines Accessed          66   | .   7   .   7   .   2   1   2   7   4   10  5   1   .   1   .   .   .   1   1   4   .   6   4   3   .   .   .   
  Terminals                42   | .   5   .   7   .   .   1   1   6   4   6   .   1   .   .   .   .   .   .   .   .   .   4   4   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   1   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Total Hacks                173  | .   20  .   19  .   4   4   3   18  10  22  21  2   .   1   .   .   .   1   1   17  .   11  8   11  .   .   .   
  Successful               99   | .   10  .   10  .   4   2   2   3   2   12  21  2   .   1   .   .   .   1   1   17  .   4   3   4   .   .   .   
  Failed                   73   | .   9   .   9   .   .   2   1   15  8   10  .   .   .   .   .   .   .   .   .   .   .   7   5   7   .   .   .   
    Catastrophic           15   | .   1   .   1   .   .   .   .   4   3   1   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   17  .   15  .   1   4   .   12  4   20  .   .   .   .   .   .   .   .   .   .   .   3   7   8   .   .   .   
  Terminals                111  | .   18  .   19  .   .   4   2   17  10  14  .   2   .   .   .   .   .   .   .   .   .   6   8   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   .   .   .   1   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Terminal Hacks             66   | .   2   .   4   .   4   2   1   3   2   .   21  2   .   1   .   .   .   1   1   17  .   2   .   3   .   .   .   
  Record                   28   | .   .   .   .   .   3   .   .   .   .   .   20  .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   2   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         29   | .   8   .   6   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   .   
  Terminals                23   | .   6   .   6   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   17   | .   5   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   4   .   7   .   .   1   2   7   4   6   .   1   .   .   .   .   .   .   .   .   .   5   4   3   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   4   .   .   3   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   3   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Total Allies               102   | .    .    .    .    1    .    .    .    .    2    .    30   .    .    1    .    .    .    .    .    .    .    1    .    1    30   29   7    
  Largest Group            30    | .    .    .    .    1    1    .    .    .    2    .    30   30   28   19   10   .    .    .    .    .    .    1    1    1    11   7    2    
  Highest-Rated Group      1428  | .    .    .    .    31   31   .    .    .    62   .    1428 1428 1328 899  453  .    .    .    .    .    .    45   45   10   159  99   30   
  Highest-Rated Ally       50    | .    .    .    .    31   31   .    .    .    31   .    50   50   50   50   47   .    .    .    .    .    .    45   45   10   15   15   15   
Total Orders               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  RETURN                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               543   | .    .    .    .    6    .    .    .    .    14   .    124  47   102  177  .    .    .    .    .    .    .    .    .    .    13   59   1    
  Total Damage             14156 | .    .    .    .    62   .    .    .    .    190  .    6203 1003 1914 3629 .    .    .    .    .    .    .    .    .    .    253  902  .    
  Kills                    100   | .    .    .    .    1    .    .    .    .    1    .    45   9    16   22   .    .    .    .    .    .    .    .    .    .    1    5    .    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Turrets Deployed           4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com 
Robot Analysis Total       11   | .   2   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   
  Traps                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Items                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
-------------              Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Sto   Rec   Scr   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Acc   Com   
Turns Passed               31897 | 109   1551  792   1449  109   2117  605   448   1727  1015  1614  13047 216   989   891   145   722   671   484   353   147   113   319   366   656   227   170   845   
Spaces Moved               18092 | 38    696   279   730   64    1014  228   200   608   357   643   5027  141   811   738   77    457   396   471   518   220   266   598   623   954   500   445   993   
  Core                     259   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     131   125   .     .     .     .     .     .     .     
  Treads                   7112  | 1     696   279   730   64    1014  113   57    608   357   643   2550  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Legs                     7204  | 37    .     .     .     .     .     .     .     .     .     .     2477  141   811   738   77    457   268   .     .     .     .     .     .     359   500   445   894   
  Wheels                   363   | .     .     .     .     .     .     115   143   .     .     .     .     .     .     .     .     .     105   .     .     .     .     .     .     .     .     .     .     
  Hover                    2557  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    468   .     95    266   598   623   484   .     .     .     
  Flight                   387   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     387   .     .     .     .     .     .     .     .     
  Fastest Speed            21    | 120   160   240   160   160   160   110   155   238   238   243   113   104   104   104   104   84    45    45    45    40    40    35    21    30    30    30    30    
  Average Speed            138   | 121   171   240   160   160   170   211   185   238   240   243   195   104   104   104   104   121   113   85    58    45    40    37    40    34    34    30    52    
  Slowest Speed            450   | 160   240   240   160   160   240   320   243   238   243   243   243   116   104   104   104   184   330   450   400   50    40    40    90    98    90    30    90    
  Overloaded Moves         57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     43    .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            7     | .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Microwarps               11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     4     
Exploration Rate (%)       49    | 3     95    72    63    11    92    46    21    19    44    99    98    4     91    84    14    66    17    59    73    62    40    16    59    58    22    19    30    
  Regions Visited          27
    Branch Regions         18
  Pre-discovered Areas     14    | .     4     .     2     .     1     .     .     .     .     4     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
  Known Exits Taken        13    | .     .     .     1     .     .     1     1     1     1     .     1     1     .     .     .     1     1     .     .     .     .     1     .     1     1     1     .     
  Unknown Exits Taken      14    | 1     1     1     .     1     1     .     .     .     .     1     .     .     1     1     1     .     .     1     1     1     1     .     1     .     .     .     .     
Scrap Searched             28    | .     .     1     .     1     .     2     .     .     .     .     7     .     3     3     .     3     .     2     3     .     3     .     .     .     .     .     .     
Spaces Dug                 475   | .     13    9     .     .     .     .     .     4     .     1     156   37    35    5     .     17    8     2     3     .     13    25    21    33    35    17    41    
Terrain Destroyed          1056  | .     42    156   31    .     15    20    6     63    34    4     133   14    8     2     .     80    142   4     3     .     13    24    57    55    35    17    98    
  Melee                    32    | .     .     .     .     .     .     .     .     .     .     .     6     2     4     2     .     .     2     2     1     .     .     1     1     7     1     2     1     
  Projectile               294   | .     4     .     .     .     2     18    6     16    11    3     69    .     .     .     .     1     1     2     .     .     .     .     36    47    .     .     78    
  AOE                      533   | .     38    156   31    .     13    .     .     41    22    .     .     .     .     .     .     79    139   .     .     .     .     .     14    .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Acc  Com  
Total                      23551 | 77   924  346  901  71   1291 287  259  764  439  675  7973 188  915  855  141  567  541  532  560  253  270  666  724  1089 544  469  1230 
  Wait                     3529  | 21   109  16   39   8    105  15   21   58   8    12   2449 11   68   65   65   29   34   13   15   10   2    37   25   33   15   11   235  
  Move                     17854 | 37   695  278  729  63   1013 227  199  607  356  642  5016 140  810  737  76   456  395  470  515  219  265  597  622  850  499  444  897  
  Hop                      5     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Pick Up                  315   | 2    21   3    25   .    44   2    7    6    9    1    85   3    5    8    .    6    23   4    5    1    2    3    14   25   3    1    7    
  Fast Attach              161   | .    1    .    4    .    2    6    1    6    9    .    15   2    .    4    .    6    13   5    6    9    .    8    12   35   6    2    9    
  Attach                   161   | .    2    5    3    .    6    2    3    4    3    .    26   8    2    2    .    15   15   11   3    4    .    .    8    16   6    2    15   
  Detach                   75    | .    .    .    1    .    .    .    .    3    .    .    9    1    .    .    .    7    8    10   2    .    .    1    7    9    4    1    12   
  Swap                     127   | 3    15   5    16   .    19   4    5    4    2    3    23   8    1    4    .    3    1    .    .    .    .    .    4    7    .    .    .    
  Drop                     349   | 2    13   .    28   .    38   2    11   11   16   3    91   6    5    13   .    3    12   1    6    4    .    3    20   40   5    2    14   
  Fire                     676   | 12   66   31   55   .    59   29   11   63   35   11   219  4    5    1    .    13   16   6    .    .    .    .    5    17   .    .    18   
  Melee                    260   | .    .    .    .    .    5    .    .    .    1    .    36   5    19   6    .    29   24   12   7    6    1    17   6    51   6    6    23   
  Ram                      2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Crush                    16    | .    2    8    1    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Storage (discovered 2 exits: *Fac / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves (discovered 2 exits: *Upp / [*War])
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 3)
   110 | -11/Scrapyard      | Entered Materials
   335 | -10/Materials      | Build established: Mutant
   357 | -10/Materials      | Discovered new exit (range 8)
   524 | -10/Materials      | Discovered new exit (range 5)
   642 | -10/Materials      | Discovered new exit (range 13)
   737 | -10/Materials      | Central database locked down
  1069 | -10/Materials      | Discovered new exit (range 7)
  1085 | -10/Materials      | Loaded intel: 2 recycling unit locations
  1228 | -10/Materials      | Identified exit to Subcaves
  1255 | -10/Materials      | Learned location of Mines (-10)
  1273 | -10/Materials      | Learned location of 1 exit from Storage
  1300 | -10/Materials      | Learned location of 2 exits from Materials
  1335 | -10/Materials      | Learned 4 Recycling zone layouts
  1661 | -10/Materials      | Entered Mines
  1809 | -10/Mines          | Core integrity fell below 50%
  1824 | -10/Mines          | Core integrity fell below 20%
  1860 | -10/Mines          | Lost 5 parts (1p2n2w)
  1885 | -10/Mines          | Assembled infested the area
  1890 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2002 | -10/Mines          | Destroyed 7 combat bots
  2237 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2429 | -10/Mines          | Discovered new exit (range 10)
  2453 | -10/Mines          | Entered Materials
  2453 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2454 | -9/Materials       | Identified exit to Materials
  2454 | -9/Materials       | Identified exit to Mines
  2754 | -9/Materials       | Build established: Gunner
  3348 | -9/Materials       | Discovered exit to Materials (range 3)
  3480 | -9/Materials       | Learned location of 2 exits from Materials
  3560 | -9/Materials       | Learned 4 Recycling zone layouts
  3561 | -9/Materials       | Learned location of 1 exit from Storage
  3565 | -9/Materials       | Learned location of 2 exits from Materials
  3716 | -9/Materials       | Discovered exit to Materials (range 16)
  3902 | -9/Materials       | Entered Mines
  3905 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3965 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3965 | -9/Mines           | Discovered new exit (range 5)
  4011 | -9/Mines           | Entered Exiles
  4011 | -9/Exiles          | Accompanied by 1 ally
  4060 | -9/Exiles          | Met 8R-AWN
  4093 | -9/Exiles          | Met EX-HEX
  4138 | -9/Exiles          | Met EX-BIN
  4337 | -9/Exiles          | Aligned with FarCom system
  4339 | -9/Exiles          | Given EX-Vault access code
  4389 | -9/Exiles          | Opened EX-Vault
  4457 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4502 | -9/Exiles          | Met EX-DEC
  4509 | -9/Exiles          | Learned location of Zion (-6)
  4639 | -9/Exiles          | Visited The Gauntlet
  4867 | -9/Exiles          | Attacked by the Exiles
  5031 | -9/Exiles          | Destroyed 8R-AWN
  5036 | -9/Exiles          | Found Prototype Ballistic Gun
  5038 | -9/Exiles          | Found Prototype Ballistic Gun
  5041 | -9/Exiles          | Found Prototype Device
  5042 | -9/Exiles          | Lost 4 parts (1n1u2w)
  5096 | -9/Exiles          | Found Prototype Processor
  5351 | -9/Exiles          | Identified 8R-AWN's Boregun (x2)
  5354 | -9/Exiles          | Destroyed EX-BIN
  5431 | -9/Exiles          | Destroyed EX-DEC
  5434 | -9/Exiles          | Destroyed EX-HEX
  5455 | -9/Exiles          | Identified Exp. Targeting Computer
  5477 | -9/Exiles          | Identified AS-neutralizer No. 17b
  5642 | -9/Exiles          | Found Deploy-a-Sentry
  5755 | -9/Exiles          | Build established: Scavenger-Gunner
  5851 | -9/Exiles          | Found Deploy-a-Sentry
  5856 | -9/Exiles          | Found Deploy-a-Sentry
  5861 | -9/Exiles          | Found Deploy-a-Sentry
  5894 | -9/Exiles          | Found YOLO Cannon
  6104 | -9/Exiles          | Discovered new exit (range 12)
  6128 | -9/Exiles          | Stole two prototypes: YOLO Cannon, Deploy-a-Sentry
  6128 | -9/Exiles          | Entered Mines
  6158 | -8/Mines           | 12-ASH came to Exiles' defense
  6171 | -8/Mines           | Core integrity fell below 50%
  6197 | -8/Mines           | Core integrity fell below 20%
  6222 | -8/Mines           | Destroyed 12-ASH
  6238 | -8/Mines           | Found Prototype Processor
  6238 | -8/Mines           | Identified Exp. Core Analyzer
  6239 | -8/Mines           | Lost 6 parts (4n1u1w)
  6544 | -8/Mines           | Build established: Scavenger-Mutant
  6713 | -8/Mines           | Discovered exit to Materials (range 9)
  6733 | -8/Mines           | Entered Materials
  6733 | -8/Materials       | Evolved 2 slots: Utility x2
  6734 | -8/Materials       | Identified exit to Factory
  7131 | -8/Materials       | Build established: Scavenger-Gunner
  7181 | -8/Materials       | Entered Factory
  7181 | -7/Factory         | Evolved 2 slots: Utility x2
  7182 | -7/Factory         | Identified exit to Storage
  7837 | -7/Factory         | Discovered new exit (range 5)
  8276 | -7/Factory         | Identified exit to Lower Caves
  8908 | -7/Factory         | Entered Storage
  8909 | -7/Storage         | Identified exit to Recycling
  8909 | -7/Storage         | Identified exit to Factory
  9098 | -7/Storage         | Used back door to open Recycling access
  9481 | -7/Storage         | Met a pair of Derelict thieves
  9547 | -7/Storage         | Destroyed 7 combat bots
  9552 | -7/Storage         | Found Prototype Launcher
  9552 | -7/Storage         | Identified Rocket Array
  9923 | -7/Storage         | Entered Recycling
  9924 | -7/Recycling       | Identified exit to Factory
 11481 | -7/Recycling       | Scanned before Scraplab entrance
 11515 | -7/Recycling       | Entered Scraplab
 11535 | -7/Recycling       | Discovered new exit (range 2)
 11537 | -7/Recycling       | Entered Scraptown
 11921 | -7/Scraptown       | Visited Symbiants
 11975 | -7/Scraptown       | Visited TADAMA
 12825 | -7/Scraptown       | Discovered exit to Factory (range 5)
 13046 | -7/Scraptown       | Visited Cave Peace
 13116 | -7/Scraptown       | Visited CPS Storage
 13160 | -7/Scraptown       | Visited CR-KLE's Repair Center
 13251 | -7/Scraptown       | Turned away by UFD registrar
 13285 | -7/Scraptown       | Visited SPCMW
 13322 | -7/Scraptown       | Visited Assassins FH
 13429 | -7/Scraptown       | CR-KLE repaired 7 parts
 13871 | -7/Scraptown       | DAS Turret deployed
 13873 | -7/Scraptown       | DAS Turret deployed
 13876 | -7/Scraptown       | DAS Turret deployed
 13878 | -7/Scraptown       | DAS Turret deployed
 13893 | -7/Scraptown       | Attacked by Scraptown defenders
 13905 | -7/Scraptown       | Destroyed Triborg
 13911 | -7/Scraptown       | Found Prototype Ballistic Cannon
 13916 | -7/Scraptown       | Identified Siege Cannon
 13940 | -7/Scraptown       | Found Tri-treads
 14189 | -7/Scraptown       | Destroyed 7 combat bots
 14367 | -7/Scraptown       | Destroyed 7 combat bots
 14482 | -7/Scraptown       | Destroyed 11 combat bots
 14588 | -7/Scraptown       | Destroyed 7 combat bots
 14686 | -7/Scraptown       | Destroyed 15 combat bots
 16213 | -7/Scraptown       | Found Tri-treads
 16283 | -7/Scraptown       | Visited Junk Repository
 16439 | -7/Scraptown       | Visited LU-1G1's Boring Crew
 16472 | -7/Scraptown       | Found Prototype Special Weapon
 16482 | -7/Scraptown       | Identified LU-1G1's Laser Shovel
 16617 | -7/Scraptown       | Build established: Scavenger-Mutant
 16636 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
 16657 | -7/Scraptown       | Found DCF Scrap (28 items)
 16701 | -7/Scraptown       | Visited Modified Component R&D
 16776 | -7/Scraptown       | Visited Sword Containment
 16850 | -7/Scraptown       | Visited Scrapoid Pod Storage
 17035 | -7/Scraptown       | Found Potential Leg
 17747 | -7/Scraptown       | Visited Scrap Suit Storage
 18804 | -7/Scraptown       | Tech Extrapolator generated special schematic: Machine Rigger
 20486 | -7/Scraptown       | Found Prototype Device
 20486 | -7/Scraptown       | Identified Exp. Recalibrator
 20971 | -7/Scraptown       | Found Scrapoid Pod
 21248 | -7/Scraptown       | Found Scrapoid Pod
 21251 | -7/Scraptown       | Found Scrapoid Pod
 21253 | -7/Scraptown       | Found Scrapoid Pod
 21256 | -7/Scraptown       | Found Scrapoid Pod
 21263 | -7/Scraptown       | Found Scrapoid Pod
 21266 | -7/Scraptown       | Found Scrapoid Pod
 21962 | -7/Scraptown       | Scrapoid Pod released 07S05-D (x5)
 22158 | -7/Scraptown       | Scrapoid Pod released 07S10-D (x5)
 22326 | -7/Scraptown       | Scrapoid Pod released 07S15-D (x5)
 22757 | -7/Scraptown       | Scrapoid Pod released 07S20-D (x5)
 23233 | -7/Scraptown       | Scrapoid Pod released 07S25-D (x5)
 23630 | -7/Scraptown       | Scrapoid Pod released 07S30-D (x5)
 23905 | -7/Scraptown       | Visited Science Testing Area
 24501 | -7/Scraptown       | Discovered exit to Factory (range 5)
 24584 | -7/Scraptown       | Entered Factory
 24584 | -5/Factory         | Accompanied by 30 allies
 24584 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 24697 | -5/Factory         | Identified exit to Upper Caves
 24800 | -5/Factory         | Entered Upper Caves
 24800 | -5/Upper Caves     | Accompanied by 28 allies
 24801 | -5/Upper Caves     | Encountered a Warlord checkpoint
 25023 | -5/Upper Caves     | Lost 3 allies
 25435 | -5/Upper Caves     | Spotted B-75 Beast
 25458 | -5/Upper Caves     | Learned Factory stockpile data
 25500 | -5/Upper Caves     | Discovered new exit (range 15)
 25619 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 25789 | -5/Upper Caves     | Entered another Upper Caves area
 25789 | -5/Upper Caves     | Accompanied by 19 allies
 26066 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 26466 | -5/Upper Caves     | Discovered new exit (range 15)
 26467 | -5/Upper Caves     | Spotted YS-1WL(f)
 26467 | -5/Upper Caves     | Spotted 54-CW8(f)
 26469 | -5/Upper Caves     | Encountered a Master Thief
 26469 | -5/Upper Caves     | Encountered a Master Thief
 26469 | -5/Upper Caves     | Spotted 28-O8K(f)
 26470 | -5/Upper Caves     | Encountered a Master Thief
 26472 | -5/Upper Caves     | Allies destroyed 54-CW8(f)
 26475 | -5/Upper Caves     | Spotted K2-48Q(f)
 26476 | -5/Upper Caves     | Encountered a Master Thief
 26479 | -5/Upper Caves     | Destroyed 28-O8K(f)
 26479 | -5/Upper Caves     | Allies destroyed YS-1WL(f)
 26481 | -5/Upper Caves     | Allies destroyed K2-48Q(f)
 26519 | -5/Upper Caves     | Lost 7 allies
 26680 | -5/Upper Caves     | Entered Warlord
 26680 | -5/Warlord         | Accompanied by 10 allies
 26719 | -5/Warlord         | Attacked by Warlord forces
 26750 | -5/Warlord         | Discovered new exit (range 8)
 26805 | -5/Warlord         | Lost 10 allies
 26825 | -5/Warlord         | Entered Proximity Caves
 27086 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 27138 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w)
 27251 | -4/Proximity Caves | Destroyed 10 combat bots
 27277 | -4/Proximity Caves | Lost 8 parts (1p4n3u)
 27342 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27473 | -4/Proximity Caves | Identified exit to Factory
 27482 | -4/Proximity Caves | Learned location of 1 exit from Research
 27547 | -4/Proximity Caves | Entered Factory
 27547 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 27548 | -4/Factory         | Identified exit to Upper Caves
 27975 | -4/Factory         | Lost 4 parts (1p1n2u)
 27995 | -4/Factory         | System corruption reached 10%
 28216 | -4/Factory         | Destroyed 7 combat bots
 28218 | -4/Factory         | Entered Upper Caves
 28220 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28246 | -4/Upper Caves     | Learned Research security intel
 28250 | -4/Upper Caves     | Lost 9 parts (1p4n4u)
 28359 | -4/Upper Caves     | Learned Research terminal intel
 28398 | -4/Upper Caves     | Core integrity fell below 50%
 28431 | -4/Upper Caves     | Lost 3 parts (1n2u)
 28684 | -4/Upper Caves     | Discovered new exit (range 7)
 28701 | -4/Upper Caves     | Core integrity fell below 20%
 28702 | -4/Upper Caves     | Entered another Upper Caves area
 28703 | -4/Upper Caves     | Encountered a Warlord checkpoint
 28722 | -4/Upper Caves     | Discovered new exit (range 12)
 28731 | -4/Upper Caves     | Lost 6 parts (3n3u)
 28848 | -4/Upper Caves     | Spotted B-86 Titan
 28978 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29023 | -4/Upper Caves     | Build established: Derelict-Mutant
 29039 | -4/Upper Caves     | Discovered new exit (range 12)
 29055 | -4/Upper Caves     | Entered Zhirov
 29055 | -4/Zhirov          | Discovered new exit (range 3)
 29065 | -4/Zhirov          | Met Zhirov
 29075 | -4/Zhirov          | Learned location of Testing (-2)
 29075 | -4/Zhirov          | Learned location of Command (-1)
 29084 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 29092 | -4/Zhirov          | Found Alien Artifact
 29092 | -4/Zhirov          | Identified Transdimensional Reconstructor
 29092 | -4/Zhirov          | Warped through subspace
 29112 | -4/Zhirov          | Found Alien Artifact
 29112 | -4/Zhirov          | Identified Integrated Dissipator
 29112 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29147 | -4/Zhirov          | Found Hvy. Reflective Plating
 29202 | -4/Zhirov          | Entered Proximity Caves
 29207 | -3/Proximity Caves | Spotter reported a threat
 29305 | -3/Proximity Caves | Spotter reported a threat
 29313 | -3/Proximity Caves | Discovered new exit (range 7)
 29315 | -3/Proximity Caves | Entered Research
 29315 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 29316 | -3/Research        | Identified exit to Research
 29318 | -3/Research        | Loaded intel: 21 terminal locations
 29362 | -3/Research        | Spotted B-86 Titan
 29448 | -3/Research        | Identified exit to Quarantine
 29472 | -3/Research        | Found Prototype Protection
 29472 | -3/Research        | Identified Centrium Heavy Armor Plating
 29634 | -3/Research        | Entered Quarantine
 29634 | -3/Quarantine      | Accompanied by 1 ally
 29702 | -3/Quarantine      | Found Alien Artifact
 29730 | -3/Quarantine      | Found Alien Energy Cannon
 29730 | -3/Quarantine      | Identified Core Cannon
 29736 | -3/Quarantine      | Found Alien Impact Weapon
 29736 | -3/Quarantine      | Identified Core Stripper
 29746 | -3/Quarantine      | Discovered exit to Research (range 13)
 29850 | -3/Quarantine      | Found Alien Slashing Weapon
 29854 | -3/Quarantine      | Identified Sigix Broadsword
 29884 | -3/Quarantine      | Search patrols dispatched
 29941 | -3/Quarantine      | Found Alien Artifact
 29941 | -3/Quarantine      | Identified Phase Redirector
 29978 | -3/Quarantine      | Spotted Fortress
 29999 | -3/Quarantine      | Discovered new exit (range 5)
 30000 | -3/Quarantine      | Entered Section 7
 30001 | -3/Section 7       | Spotted S7 Guard
 30012 | -3/Section 7       | Found Alien Artifact
 30012 | -3/Section 7       | Identified Core Regenerator
 30012 | -3/Section 7       | Used Core Regenerator, restored core integrity (+157)
 30046 | -3/Section 7       | Found Alien Artifact
 30097 | -3/Section 7       | Spotted S7 Guard
 30109 | -3/Section 7       | Found Alien Artifact
 30109 | -3/Section 7       | Identified Core Physics Calibrator
 30121 | -3/Section 7       | Spotted B-86 Titan
 30175 | -3/Section 7       | Identified Core Reset Matrix
 30175 | -3/Section 7       | Used Core Reset Matrix
 30179 | -3/Section 7       | Sensed 21 artifacts in vicinity
 30187 | -3/Section 7       | Found Prototype Processor
 30187 | -3/Section 7       | Identified Exp. Target Analyzer
 30285 | -3/Section 7       | Found Microwarp Drive
 30291 | -3/Section 7       | Spotted Alpha 7
 30291 | -3/Section 7       | Spotted Alpha 7
 30292 | -3/Section 7       | Spotted B-99 Colossus
 30331 | -3/Section 7       | Integrated with Sigix Exoskeleton
 30398 | -3/Section 7       | Destroyed Alpha 7
 30401 | -3/Section 7       | Destroyed Alpha 7
 30404 | -3/Section 7       | Found Prototype Processor
 30405 | -3/Section 7       | Found Prototype Device
 30406 | -3/Section 7       | Identified Exp. Targeting Computer
 30408 | -3/Section 7       | Found Exp. Target Analyzer
 30429 | -3/Section 7       | Spotted Striker
 30429 | -3/Section 7       | Spotted Striker
 30429 | -3/Section 7       | Spotted Executioner
 30429 | -3/Section 7       | Spotted Executioner
 30438 | -3/Section 7       | Destroyed Executioner
 30439 | -3/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 30449 | -3/Section 7       | Core integrity fell below 50%
 30451 | -3/Section 7       | Destroyed Executioner
 30454 | -3/Section 7       | Found Prototype Processor
 30454 | -3/Section 7       | Identified Exp. Core Analyzer
 30462 | -3/Section 7       | Found Prototype Device
 30462 | -3/Section 7       | Identified Adv. Kinecellerator
 30466 | -3/Section 7       | Identified Exp. ECM Suite
 30473 | -3/Section 7       | Spotted Executioner
 30473 | -3/Section 7       | Spotted Striker
 30475 | -3/Section 7       | Destroyed Striker
 30507 | -3/Section 7       | Destroyed Executioner
 30516 | -3/Section 7       | Found Exp. Core Analyzer
 30528 | -3/Section 7       | Destroyed 16 combat bots
 30537 | -3/Section 7       | Spotted Striker
 30552 | -3/Section 7       | Found Core Expander
 30552 | -3/Section 7       | Installed Core Expander, added new Utility slot
 30557 | -3/Section 7       | Found Core Expander
 30557 | -3/Section 7       | Installed Core Expander, added new Utility slot
 30558 | -3/Section 7       | Found Core Expander
 30558 | -3/Section 7       | Installed Core Expander, added new Weapon slot
 30566 | -3/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 30573 | -3/Section 7       | Destroyed Striker
 30579 | -3/Section 7       | Spotted Striker
 30579 | -3/Section 7       | Spotted Striker
 30582 | -3/Section 7       | Core integrity fell below 20%
 30591 | -3/Section 7       | Found LRC Storage
 30591 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 30635 | -3/Section 7       | Spotted S7 Guard
 30637 | -3/Section 7       | Build established: Alien-Sigix
 30637 | -3/Section 7       | Discovered exit to Research (range 18)
 30640 | -3/Section 7       | Found Integrated Thermoelectric Network
 30656 | -3/Section 7       | Entered Research
 30656 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 30661 | -2/Research        | Emitted hypermatrix ping
 30666 | -2/Research        | Assembled emerged from beneath the floor
 30669 | -2/Research        | Assembled emerged from beneath the floor
 30719 | -2/Research        | Found Prototype Processor
 30719 | -2/Research        | Identified Exp. Signal Interpreter
 30741 | -2/Research        | Assembled emerged from beneath the floor
 30771 | -2/Research        | Assembled emerged from beneath the floor
 30831 | -2/Research        | Discovered new exit (range 17)
 30839 | -2/Research        | Found Unknown Device
 30839 | -2/Research        | Identified Quantum Capacitor
 30876 | -2/Research        | Identified exit to Access
 30883 | -2/Research        | Entered Access
 30883 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 30888 | -1/Access          | Emitted hypermatrix ping
 30893 | -1/Access          | Assembled emerged from beneath the floor
 30961 | -1/Access          | Assembled emerged from beneath the floor
 30986 | -1/Access          | Assembled emerged from beneath the floor
 31027 | -1/Access          | Found Prototype Processor
 31027 | -1/Access          | Identified Exp. Terrain Scan Processor
 31037 | -1/Access          | Discovered new exit (range 17)
 31039 | -1/Access          | Assembled emerged from beneath the floor
 31053 | -1/Access          | Identified exit to Command
 31053 | -1/Access          | Entered Command
 31056 | -1/Command         | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 31058 | -1/Command         | Emitted hypermatrix ping
 31063 | -1/Command         | Assembled emerged from beneath the floor
 31194 | -1/Command         | Met MAIN.C
 31198 | -1/Command         | 0b10 Conduit disabled
 31203 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 31203 | -1/Command         | Destroyed MAIN.C Shell
 31203 | -1/Command         | Spotted M Shell/Def
 31203 | -1/Command         | Spotted M Shell/Atk
 31203 | -1/Command         | Spotted M Shell/Def
 31203 | -1/Command         | Spotted M Shell/Atk
 31203 | -1/Command         | Spotted M Shell/Atk
 31203 | -1/Command         | Spotted M Shell/Def
 31203 | -1/Command         | Spotted M Shell/Atk
 31203 | -1/Command         | Spotted M Shell/Def
 31204 | -1/Command         | MAIN.C activated Command garrisons
 31209 | -1/Command         | Discovered new exit (range 11)
 31215 | -1/Command         | Destroyed M Shell/Atk
 31215 | -1/Command         | Destroyed M Shell/Def
 31215 | -1/Command         | Destroyed M Shell/Def
 31239 | -1/Command         | Destroyed M Shell/Atk
 31264 | -1/Command         | Core integrity fell below 50%
 31331 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 31349 | -1/Command         | Core integrity fell below 20%
 31350 | -1/Command         | Destroyed MAIN.C
 31351 | -1/Command         | Sigix Exoskeleton integrity reduced to 20%
 31353 | -1/Command         | P-80 Master assimilated allied S-43 Plague
 31353 | -1/Command         | Discovered new exit (range 39)
 31353 | -1/Command         | Discovered new exit (range 140)
 31353 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 31434 | -1/Command         | Destroyed M Shell/Atk
 31538 | -1/Command         | Destroyed M Shell/Def
 31677 | -1/Command         | Found Exp. System Purifier
 31761 | -1/Command         | Found Vortex Chain Reactor
 31788 | -1/Command         | Spotted B-99 Colossus
 31898 | ***                | Heading to fleet!

 Last Messages 
---------------
31681_ Exp. System Purifier purges 1% system corruption (5%).
31688_ System corrupted: Matter fused (-5).
31698_ Exp. System Purifier purges 1% system corruption (4%).
31710_ System corrupted: Energy discharge (-420).
31711_ Exp. System Purifier purges 1% system corruption (3%).
31719_ Exp. System Purifier purges 1% system corruption (2%).
31733_ System corrupted: Matter fused (-6).
31734_ Exp. System Purifier purges 1% system corruption (1%).
31757_ Exp. System Purifier purges 1% system corruption (0%).
31757_ Discarded Exp. System Purifier.
31758_ Dropped Imp. Quantum Reactor.
31758_ Dropped Hyb. Antimatter Reactor.
31761_ Acquired Vortex Chain Reactor.
31769_ Dropped Centrium Leg.
31770_ Acquired Exp. Biometal Leg.
31789_ B-99 Colossus activates siege mode.
31806_ Acquired 13 matter.
31807_ Acquired 28 matter.
31826_ LU-1G1's Laser Shovel disintegrates Wall.
31826_ LU-1G1's Laser Shovel disintegrates Earth. <x2>

 Map 
-----
+----------------------------------------------------+
| ############################################### ## |
| #####            ############################# ### |
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| #####            ########################### ####  |
| #####            ########################## ####   |
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| #####    ""    ""######################## ##   ### |
| #####   """"   ""##############      ### ##  ##### |
| #####   """"   T"##############   ]  ##"#""####### |
| #####    ""    ""#############"      #    ######## |
| #####          ""##############  %   "    ######## |
|   ###            ##############      "  % ######## |
|   ###            ##############     %#   %######## |
|   #####+###+##"####### #######"##+####    ######## |
|   #####     ###"####"########"###"%" "  = ######## |
|   #####     #                 ### "  #    ######## |
|   #####+##  #                 # #    #!   ######## |
|   #      #  #                 ###    #    ######## |
|   +   =  #  #                 ### ##"""+########## |
|   #      #  #                 ### #       #####""" |
|   #      #  #  """ """        +   #       #####""  |
|   #! !   #  +  """T"""        #   #     ""#####""" |
|   #      #  ###################   #   % ""#####""" |
|   ##+##+##  ############          #  %  ""#####"   |
| ^^#=% !=##  ############          +==    T##### "  |
|   # !]  ##  ############ X ########%| % ""##### "  |
|   #     ##  #         ##   ##    ##%!    "##### "  |
|   #     ##  #         #######!!! ##      "##### "  |
|   ##+#####  #  !      #######!!! ##       #####*%  |
|          k  #         #######!!! ##       " " =!   |
|             +  ""Y""  #######    #""###"""#####%*[ |
|   ##+###### #  """"" %+"    + !  #  ###%%######    |
|   #      ## #         #######   =#  ###%!######" % |
|   #      ## #         ########+#####"#"=#"#####%"  |
|   #      ##+####+########### %      [%! ^   ==%= = |
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| +###+#######  ###     ######+####   ###"########## |
| %!!  #######  ###                                  |
| !%*  #######  ###                                T |
| [=% !######    #######           ############# ""# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Energy Generation          91
Energy Capacity            1450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             3
Corruption Containment     12
Armor Coverage             1200
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Power Shielding            90
Utility Shielding          66
Weapon Cycling             25
Melee Speed Boost          30
Evasion (%)                81
Targeting Accuracy         12
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           3
Offensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator
Core Cannon
Core Stripper
Sigix Broadsword
Phase Redirector
Core Regenerator
Core Physics Calibrator
Core Reset Matrix
Microwarp Drive
Sigix Exoskeleton
Sigix Sheargun
Core Expander
LRC Storage
Integrated Thermoelectric Network

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronChromaticModule
  Manual?         0
Play Time         05:09:16
  Cumulative      339.1 hours
  Start           2024.08.16 @ 08:03:47
  End             2024.08.16 @ 19:45:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           123
  Adventurer      2
  Explorer        0
Win Type          2
  Total           16
  Types           6/0/8/1/0/0/0/1/0
Lore%             67
Gallery%          83
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6e6933e-2248-4eb7-9a14-ee7cb012e039