Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 22:47:28 Player: Pikaro Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (83) 415 Value Destroyed (2440) 2440 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 9805 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 340 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 228/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Armored Leg Particle Charger Improved Reaction Control System Advanced Thermal Shield Heavy Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Antigrav System > --- UTILITY ---------- Weight Redist. System Triangulator Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Recoil Nullifier Makeshift Cloaking Device Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Pulse Rifle Bore Cannon > --- INVENTORY -------- VTOL Module VTOL Module Cooled Cesium-ion Thruster Advanced Signal Interpreter Advanced Terrain Scanner [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Airjet Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Barrage Gun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . 2 Utility 7 | . . . 1 2 . . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 154 | 1 16 7 34 10 7 11 1 1 35 6 2 12 11 Power 25 | 1 2 . 9 . 1 1 . 1 5 1 . 2 2 Engine 7 | 1 2 . 3 . 1 . . . . . . . . Core 17 | . . . 6 . . 1 . . 5 1 . 2 2 Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 36 | . 2 5 5 3 3 4 . . 6 1 1 5 1 Treads 1 | . . . . . . . . . . . . . 1 Leg 4 | . 2 . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . 1 . 2 1 1 . . 4 1 . 1 . Flight 20 | . . 4 5 1 2 3 . . 2 . 1 2 . Utility 53 | . 8 1 7 4 . 3 . . 17 4 1 3 5 Device 30 | . 1 . 2 2 . 3 . . 10 4 1 3 4 Storage 7 | . 5 . 2 . . . . . . . . . . Processor 8 | . . . 2 2 . . . . 3 . . . 1 Hackware 4 | . . . 1 . . . . . 3 . . . . Protection 4 | . 2 1 . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 40 | . 4 1 13 3 3 3 1 . 7 . . 2 3 Energy Gun 16 | . 2 . 5 3 2 1 . . 2 . . . 1 Energy Cannon 5 | . 1 . 1 . . 1 . . . . . 1 1 Ballistic Gun 12 | . 1 1 4 . . 1 1 . 2 . . 1 1 Ballistic Cannon 5 | . . . 3 . . . . . 2 . . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 1 1 2 . . . . 2 . . 1 1 Parts Lost 54 | . 1 1 15 . 2 5 . . 6 . 1 17 6 Power 7 | . . . 4 . . . . . . . . 2 1 Propulsion 21 | . . . 5 . 1 2 . . 3 . 1 8 1 Utility 13 | . 1 . 1 . 1 1 . . 2 . . 5 2 Weapon 13 | . . 1 5 . . 2 . . 1 . . 2 2 Highest Loss Streak 7 | . 1 1 4 . 2 5 . . 4 . 1 7 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 93 87 89 79 81 71 75 76 84 97 99 76 24 Engine 3 | . 14 11 2 . 3 5 . . . . . . . Core 5 | . . . 8 7 3 1 7 7 6 10 13 6 3 Leg 4 | . 28 12 . . . . . . . . . 2 . Hover 6 | . . . . 6 4 6 7 7 3 25 23 14 . Flight 12 | . . 19 35 18 24 13 15 15 20 . 2 . . Device 9 | . 3 . . 11 7 13 15 15 12 13 13 16 9 Storage 6 | . 14 11 9 7 7 7 7 7 5 . . . . Processor 10 | . . . 8 10 15 15 15 15 13 20 20 15 3 Hackware 4 | . . . . 7 6 . . . 12 13 13 10 . Protection 1 | . 3 11 7 . . . . . . . . . . Energy Gun 4 | . 14 9 7 7 7 . . . . 6 6 4 1 Ballistic Gun 5 | . 12 12 9 . . 6 6 7 7 . . . . Naked Turns 56 | . . . . . . . . . . . . 48 8 Heaviest Build 29 | 13 29 17 22 15 18 15 14 14 21 26 26 27 24 Greatest Support 42 | 20 20 20 20 22 22 17 15 15 30 32 32 41 42 Greatest Overweight (x) 4 | . 1 1 1 . 2 4 . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 15 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 8 12 8 8 8 8 8 8 8 7 5 5 5 5 Most Carried 12 | 6 12 8 8 8 8 8 8 8 8 5 5 5 5 Average Carried 6 | 6 8 7 7 6 7 7 7 7 7 3 5 4 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 7 5 7 8 8 8 8 3 5 5 4 5 Class Distribution -------------------- 32% | Mutant 17% | Scout 16% | Hacker-Mutant 14% | Hacker-Scout 8% | Sprinter 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Matter Collected 2938 | 210 292 159 641 125 163 143 10 10 581 263 202 112 27 Remotely . | . . . . . . . . . . . . . . Salvage Created 2661 | . 632 342 966 . 77 158 . . 91 29 99 161 106 Parts 162 | . 37 19 54 . 3 7 . . 9 5 6 13 9 Haulers Intercepted 4 | . 2 1 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 4 6 . 12 . 4 5 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 72 | . 18 8 19 . 4 5 . . 3 2 4 5 4 Melee 1 | . . . . . . . . . 1 . . . . Guns 50 | . 17 6 13 . 1 2 . . 2 . 4 3 2 Cannons 12 | . . . 5 . . 3 . . . 2 . 2 . AOE 9 | . 1 2 1 . 3 . . . . . . . 2 Classes Destroyed 12 | . 4 2 2 . 1 1 . . . . . 2 . Worker 2 | . 1 . 1 . . . . . . . . . . Hauler 4 | . 2 1 1 . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . Watcher 2 | . . . 2 . . . . . . . . . . Swarmer 36 | . 9 4 3 . . 4 . . 2 2 4 4 4 Grunt 22 | . 9 2 11 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 6 | . . 1 5 . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . 1 . . 1 . . . . Thief 1 | . . . . . 1 . . . . . . . . Thug 3 | . . . . . 3 . . . . . . . . Best Kill Streak 5 | . 5 4 5 . 3 5 . . 1 2 4 3 4 Combat Bots Only 5 | . 5 4 4 . 3 5 . . 1 2 4 3 4 Max Kills in Single Turn 3 | . 1 2 3 . 1 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 . 1 . . . . . . . 1 Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Damage Taken 7546 | . 684 261 1556 28 303 477 . . 491 122 192 1624 1808 Core 3085 | . 119 42 349 18 82 156 . . 127 18 40 977 1157 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 54 | . . 21 33 . . . . . . . . . . Core Remaining (%) 60 | 100 52 89 36 . . . . 63 . . 78 2 . Volleys Fired 243 | . 62 29 69 . 27 14 . . 11 9 5 9 8 Largest 2 | . 2 2 2 . 2 2 . . 2 2 2 2 2 Hottest 146 | . 105 68 98 . 70 130 . . 58 77 77 77 146 Shots Fired 436 | . 123 58 133 . 34 21 . . 22 10 10 16 9 Gun 374 | . 117 58 120 . 26 9 . . 22 1 5 8 8 Cannon 54 | . 6 . 13 . . 12 . . . 9 5 8 1 Launcher 8 | . . . . . 8 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 224 | . 55 38 76 . . 5 . . 22 9 5 8 6 Thermal 156 | . 54 . 57 . 19 12 . . . 1 5 8 . Explosive 8 | . . . . . 8 . . . . . . . . Electromagnetic 48 | . 14 20 . . 7 4 . . . . . . 3 Robot Hit Streak 14 | . 14 9 10 . 5 4 . . 4 6 5 6 3 Robot Miss Streak 5 | . 4 3 3 . 5 2 . . 2 3 2 1 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . . Shots Hit Robots 284 | . 87 43 86 . 19 10 . . 14 5 5 10 5 Core Hits 129 | . 29 15 44 . 12 6 . . 3 2 4 6 8 Critical Kills 3 | . . . . . . . . . . 1 . 2 . Critical Parts Destroyed 4 | . . . . . . . . . . 1 1 2 . Critical Strikes 13 | . . . 5 . . . . . . 2 2 4 . Burn 4 | . . . 3 . . . . . . . 1 . . Destroy 7 | . . . . . . . . . . 2 1 4 . Blast 2 | . . . 2 . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6089 | . 1186 752 2117 . 889 234 . . 285 103 109 202 212 Guns 3796 | . 1034 620 1294 . 236 50 . . 252 . 94 114 102 Cannons 897 | . 88 . 419 . . 184 . . . 103 15 88 . Explosions 1358 | . 64 132 404 . 653 . . . . . . . 105 Melee 33 | . . . . . . . . . 33 . . . . Ramming 5 | . . . . . . . . . . . . . 5 Kinetic 2412 | . 489 338 1037 . . 34 . . 252 103 15 88 56 Thermal 1915 | . 518 132 676 . 192 184 . . . . 94 114 5 Explosive 1057 | . . . 404 . 653 . . . . . . . . Electromagnetic 667 | . 179 282 . . 44 16 . . . . . . 146 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 33 | . . . . . . . . . 33 . . . . Highest Corruption 10 | . . . . . 4 4 4 . . . . 10 . Average Corruption 4 | . . . . . 4 4 4 . . . . 5 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 26 | . . . . . 1 16 . . . . . 9 . Message Errors 5 | . . . . . . 4 . . . . . 1 . Matter Fused 5 | . . . . . . 3 . . . . . 2 . Heat Flow Errors 4 | . . . . . 1 3 . . . . . . . Energy Discharges 3 | . . . . . . 2 . . . . . 1 . Data Loss (minor) 4 | . . . . . . 1 . . . . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 3 | . . . . . . 3 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 251 | . 18 . 208 . . 2 . . . . . . 23 Projectiles 19 | . . . 17 . . 2 . . . . . . . Explosions 232 | . 18 . 191 . . . . . . . . . 23 Melee . | . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . 1 . 3 . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 1 . 3 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 427 | . 36 41 176 . 4 . . . . . . . 170 Shots 10 | . 1 1 2 . 1 . . . . . . . 5 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 405 | . 310 64 398 190 108 405 . . 15 144 84 60 39 Average Temperature 93 | . 96 23 112 95 34 156 . . 4 66 45 33 29 Received Heat Transfer 1359 | . 234 87 666 12 63 . . . 54 . . 126 117 Effects 7 | . 1 . 3 . . 3 . . . . . . . Shutdowns 2 | . . . 1 . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 4 | . 1 . 1 . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . 1 . 2 . . 1 . . . . 2 . . Heat Transferred 4226 | . 1110 200 1665 . 370 350 . . . . 259 222 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Peak Influence 604 | . 451 454 604 244 . . . . 203 . . 322 282 Initial 210 | . . 143 126 210 . . . . 4 . . 98 157 Average 162 | . 145 261 392 196 . . . . 38 . . 129 152 Maximum Alert Level 2 | . 2 2 2 1 . . . . 1 . . 1 1 Low Security (%) 62 | 100 69 25 5 16 . . . . 96 . . 76 90 Level 1 28 | . 27 70 44 83 . . . . 3 . . 23 9 Level 2 8 | . 3 4 50 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 6 . 5 1 . . . . 3 . . 6 1 Investigation 10 | . 4 . . 1 . . . . . . . 4 1 Extermination 2 | . . . . . . . . . 1 . . 1 . Reinforcement 7 | . 2 . 4 . . . . . . . . 1 . Assault 1 | . . . 1 . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Distress Signals 11 | . 4 3 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 199 | . 34 15 46 2 6 7 . 2 22 5 5 38 17 Peak Tracking Total 13 | . 6 8 8 2 4 5 . 2 5 3 4 13 7 Tactical Retreats 28 | . 3 . 4 . . . . 1 8 2 . 8 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Traps Triggered 5 | . 3 . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Disabled 8 | . . 2 3 . . . . . . . . . 3 Max in Single Turn 2 | . . 1 2 . . . . . . . . . 2 Garrison Access 3 | . . . . . . . . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Accessed 23 | . 3 . 3 4 1 . . . 9 1 . 2 . Terminals 10 | . 3 . 3 2 . . . . 2 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 5 | . . . . . . . . . 3 . . 2 . Total Hacks 51 | . 6 . 10 10 1 . . . 20 1 . 3 . Successful 28 | . 4 . 5 7 1 . . . 9 1 . 1 . Failed 23 | . 2 . 5 3 . . . . 11 . . 2 . Catastrophic 3 | . . . 1 . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 38 | . . . . 1 . . . . 27 . . 8 2 Terminals 24 | . 6 . 10 6 . . . . 2 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . Recycling Units 7 | . . . . . . . . . 7 . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . Garrison Access 12 | . . . . . . . . . 9 . . 3 . Terminal Hacks 16 | . 4 . 5 3 1 . . . 2 1 . . . Record 5 | . 3 . 1 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . . Open DSF 3 | . . . . 1 . . . . 2 . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . . . 4 . . . . Report Inventory 3 | . . . . . . . . . 3 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 2 . . 1 . Seal Access 3 | . . . . . . . . . 2 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 3 2 . . . . 5 . . 1 . Full Trace Events 4 | . 1 . 1 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Total Allies 8 | . . . . . . . 8 . . . . . . Largest Group 8 | . . . . . . . 8 8 . . . . . Highest-Rated Group 261 | . . . . . . . 261 261 . . . . . Highest-Rated Ally 40 | . . . . . . . 40 40 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . 65 . . . . . Total Damage 1592 | . . . . . . . . 1592 . . . . . Kills 10 | . . . . . . . . 10 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . 8 . . 2 . Emergency Access 1 | . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . 1 . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Turns Passed 9430 | 197 1339 445 903 477 432 885 574 500 1476 697 281 668 556 Spaces Moved 13871 | 127 608 482 917 1251 1112 1300 1403 901 3106 980 421 859 404 Core 459 | . . . . . . 32 . . 1 . . 140 286 Treads 118 | . . . . . . . . . . . . . 118 Legs 968 | 127 608 141 . . . . . . . . . 92 . Wheels . | . . . . . . . . . . . . . . Hover 3241 | . . . . 6 29 1125 87 . 35 980 421 558 . Flight 9085 | . . 341 917 1245 1083 143 1316 901 3070 . . 69 . Fastest Speed 27 | 120 120 34 28 32 28 32 32 32 27 48 48 35 50 Average Speed 46 | 120 153 65 29 33 31 62 33 32 29 48 62 57 87 Slowest Speed 250 | 120 190 190 109 51 200 250 60 32 109 52 112 120 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 67 | . . 1 22 3 . . . 2 39 . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . Exploration Rate (%) 56 | 7 83 36 43 18 97 94 93 94 53 93 41 27 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 19 | . . . . . . 1 1 . 6 1 . 10 . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . 1 . Scrap Searched 20 | . . . . . 1 10 1 4 . 2 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 145 | . 3 6 53 . 73 . . . . 1 4 1 4 Melee . | . . . . . . . . . . . . . . Projectile 9 | . . . 3 . . . . . . 1 4 1 . AOE 136 | . 3 6 50 . 73 . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Total 16304 | 171 891 560 1405 1312 1163 1362 1504 1111 3591 1190 428 1018 598 Wait 1893 | 44 178 29 349 27 8 18 94 205 450 194 1 128 168 Move 13732 | 126 607 479 877 1244 1110 1299 1402 896 3031 979 420 858 404 Hop 58 | . . 1 17 3 . . . 2 35 . . . . Pick Up 96 | . 13 6 27 16 3 10 3 3 7 2 . 4 2 Fast Attach 60 | . 2 3 10 1 3 5 1 1 19 1 1 7 6 Attach 50 | . 3 3 16 5 2 5 . . 6 . . 5 5 Detach 29 | . 2 2 9 1 3 1 . . 4 . . 3 4 Swap 45 | 1 11 1 8 4 2 1 . . 11 5 1 . . Drop 94 | . 13 7 23 11 4 9 4 4 15 . . 4 . Fire 243 | . 62 29 69 . 27 14 . . 11 9 5 9 8 Melee 2 | . . . . . . . . . 2 . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 1095 | -10/Materials | Discovered new exit (range 13) 1281 | -10/Materials | Discovered new exit (range 16) 1516 | -10/Materials | Discovered new exit (range 10) 1537 | -10/Materials | Entered another Materials area 1537 | -9/Materials | Evolved 2 slots: Propulsion x2 1750 | -9/Materials | Discovered new exit (range 15) 1974 | -9/Materials | Discovered new exit (range 10) 1982 | -9/Materials | Entered another Materials area 1982 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2227 | -8/Materials | Lost 3 parts (2p1w) 2287 | -8/Materials | Lost 3 parts (1p1n1w) 2289 | -8/Materials | Build established: Sprinter 2768 | -8/Materials | Lost 3 parts (1p1u1w) 2782 | -8/Materials | First assault squad dispatched 2795 | -8/Materials | Core integrity fell below 50% 2882 | -8/Materials | Discovered new exit (range 10) 2885 | -8/Materials | Entered Factory 2885 | -7/Factory | Evolved 2 slots: Utility x2 2893 | -7/Factory | Lost 4 parts (3n1w) 2932 | -7/Factory | Identified exit to DSF 3016 | -7/Factory | Discovered new exit (range 5) 3018 | -7/Factory | Identified exit to Lower Caves 3153 | -7/Factory | Build established: Mutant 3230 | -7/Factory | Discovered new exit (range 19) 3239 | -7/Factory | Discovered new exit (range 19) 3362 | -7/Factory | Entered Lower Caves 3381 | -7/Lower Caves | Encountered a Warlord checkpoint 3471 | -7/Lower Caves | Build established: Scout 3516 | -7/Lower Caves | Spotted B-75 Beast 3544 | -7/Lower Caves | Imp. Flight Unit stolen by Master Thief 3678 | -7/Lower Caves | Discovered new exit (range 12) 3681 | -7/Lower Caves | Identified exit to Lower Caves 3723 | -7/Lower Caves | Ambushed by wild Derelicts 3749 | -7/Lower Caves | Crushed by falling debris 3794 | -7/Lower Caves | Entered another Lower Caves area 3827 | -7/Lower Caves | Discovered new exit (range 11) 3838 | -7/Lower Caves | Encountered a Warlord checkpoint 3903 | -7/Lower Caves | Lost 5 parts (2n1u2w) 3984 | -7/Lower Caves | Identified exit to Zion 4186 | -7/Lower Caves | Learned location of Extension (-4) 4307 | -7/Lower Caves | Build established: Scavenger-Scout 4399 | -7/Lower Caves | Discovered new exit (range 13) 4406 | -7/Lower Caves | Identified exit to Factory 4679 | -7/Lower Caves | Entered Zion 4689 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4696 | -7/Zion | Found CR-A16's Pointy Stick 4738 | -7/Zion | Discovered new exit (range 12) 4752 | -7/Zion | System corruption cleaned by Quarantine Array 4755 | -7/Zion | Learned location of Quarantine (-2) 4790 | -7/Zion | Identified exit to Deep Caves 4799 | -7/Zion | Gained Derelict followers 4851 | -7/Zion | Imprinted 4853 | -7/Zion | Declared Zion's savior 4998 | -7/Zion | Identified exit to Proximity Caves 5034 | -7/Zion | Build established: Scout 5253 | -7/Zion | Entered Proximity Caves 5253 | -6/Proximity Caves | Accompanied by 8 allies 5603 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5626 | -6/Proximity Caves | Learned Factory garrison access intel 5698 | -6/Proximity Caves | Discovered exit to Factory (range 2) 5753 | -6/Proximity Caves | Entered Factory 5753 | -6/Factory | Evolved 2 slots: Utility x2 5754 | -6/Factory | Loaded intel: 4 garrison access locations 5891 | -6/Factory | Discovered new exit (range 7) 5894 | -6/Factory | Identified exit to Lower Caves 5908 | -6/Factory | Retrieved Zion intel report: Guard Positions 5968 | -6/Factory | Retrieved Zion intel report: Trap Installations 6000 | -6/Factory | Retrieved Zion intel report: Active Terminals 6408 | -6/Factory | Build established: Hacker-Scout 6422 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6713 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6852 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6872 | -6/Factory | Retrieved Zion intel report: Emergency Access 6958 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7096 | -6/Factory | Garrison activated, responded to threat 7169 | -6/Factory | Lost 4 parts (2n2u) 7187 | -6/Factory | Terminal network hard line cut 7229 | -6/Factory | Entered Lower Caves 7230 | -6/Lower Caves | Encountered a Warlord checkpoint 7550 | -6/Lower Caves | Build established: Hacker-Mutant 7585 | -6/Lower Caves | Spotted B-75 Beast 7697 | -6/Lower Caves | Discovered new exit (range 20) 7926 | -6/Lower Caves | Identified exit to Lower Caves 7926 | -6/Lower Caves | Entered another Lower Caves area 8080 | -6/Lower Caves | Discovered new exit (range 15) 8141 | -6/Lower Caves | Learned Factory security intel 8181 | -6/Lower Caves | Identified exit to Factory 8207 | -6/Lower Caves | Entered Factory 8207 | -5/Factory | Evolved 2 slots: Utility x2 8381 | -5/Factory | Retrieved Zion intel report: Active Terminals 8598 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8599 | -5/Factory | Lost 7 parts (2p3n1u1w) 8762 | -5/Factory | Lost 3 parts (3n) 8803 | -5/Factory | Core integrity fell below 50% 8817 | -5/Factory | Spotted B-75 Beast 8846 | -5/Factory | Core integrity fell below 20% 8851 | -5/Factory | Lost 6 parts (2n3u1w) 8867 | -5/Factory | System corruption reached 10% 8868 | -5/Factory | Discovered new exit (range 16) 8875 | -5/Factory | Entered another Factory area 8875 | -4/Factory | Evolved 2 slots: Propulsion x2 9127 | -4/Factory | Build established: Mutant 9403 | -4/Factory | Core integrity fell below 50% 9428 | -4/Factory | Core integrity fell below 20% 9431 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- [ 4 : Active Garrisons ] >>\\ZION-SEEK-1 [ Targeting Guard Positions... ] 09346_ Slug penetrates Terminal. 09346_ Terminal disabled. 09356_ Acquired Imp. Reaction Control System. 09362_ Acquired Prototype Leg. 09370_ ALERT: Security rotation in progress. 09381_ Slammed into S-27 Virus. 09381_ Destabilizing: Core damaged (-57). 09391_ S-27 Virus destroyed. 09396_ Gravity Neutralizer destroyed. 09403_ Adv. Terrain Scanner destroyed. 09406_ Penetrated by Slug. 09409_ Slug penetrates Wall. 09419_ Critical hit (Burn: +37). 09419_ Penetrated by Slug. 09426_ Slug penetrates Wall. 09427_ Penetrated by Slug. 09430_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????#??????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????#?????????#?#??????????????????????????? | | ?????????????????????????????????????????????? | | ?????#???????????????????########????????????? | | ????????????##########?#?# #????????????? | | ????????????# ##### """" #????????????? | | ????????????# / / """" #????????????? | | ????????????# ##### """" #????????????? | | ?????????#??# ##??# """" #????????????? | | ????????????# "" #???# #????????????? | | ????????????# ] """#???#####+###???????????? | | ????????????# R"#?????# ## #??????? | | ????????????# ! """#######| #??????? | | ?????######## / hY h #??????? | | ?????# ! #####+####Yu ### #??????? | | ?????# =[#### s @ #?#! ### ##??????? | | ?????#= *%+ s ^ #?### ###???#???????? | | ???#?# * =#### ######### #?#???????????? | | ?????# #??## #[ ##+#?????????????? | | ?????# #???# # #????????????????? | | ?????########???# # """" #????????????????? | | ????????????????# # """" #????????????????? | | ??????########### # """" #??????????? ????? | | ???#??# # # """" #????????????????? | | ???#??# ! ] ! # + """" #????????????????? | | ??????# # # """" #????? ??????????? | | ????????""""" # # #????????????????? | | ?#??????""""" + + ] #????????????????? | | ??????? """ # # #????????????????? | | ??????# # # #????????????????? | | ??#???# # # #????????????????? | | ???#?############+## ##+#########?#??????????? | | ???????#??# # ???????????? | | ?????#??? # """ # ???????????? | | ???????#??# """ # ??????????? | | ??????????# """ # ??????????? | | ????#?????# + ??????????? | | ??????????# """ # ## T### #???????????????? | | ?????????## """ # #?##????#???????????????? | | ??????????# """ # #?????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 150 Resistance: TH 30 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Enh. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ P-60 Hacker | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Freeware Party Time Storm Trooper Challenges ------------ None Game ------ Seed TrackerPhasingMallet Manual? 0 Play Time 05:48:53 Cumulative 32.1 hours Start 2022.03.19 @ 22:31:11 End 2022.03.20 @ 22:47:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85dae639-a6fb-4986-8eb5-670c5da60288