Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 21:37:38 Player: void Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (387) 387 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1612 Bonus ------- None Cogmind --------- Core Integrity 372/400 Matter 292/300 Energy 265/265 System Corruption 0% Temperature Warm (146) Movement Walking (110) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Titanium Leg VSS Leg > --- UTILITY (3) ------ Medium Storage Unit Sensor Array Seismic Detector > --- WEAPON (3) ------- Medium Laser Beamcaster High-powered Shotgun > --- INVENTORY (10) --- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Improved Terrain Scanner Light Assault Rifle Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Seismic Detector > --- WEAPON ----------- Medium Laser Beamcaster High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Improved Terrain Scanner Light Assault Rifle Light Assault Rifle Mining Claw [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 17 | 8 2 1 6 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 2 | 2 . . . Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 3 1 . 1 Device 3 | 2 . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . . 2 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 13 | . 14 14 11 Treads 23 | . 28 28 . Leg 3 | . . . 22 Device 15 | . 14 14 22 Storage 13 | . 14 14 11 Energy Gun 26 | . 28 28 21 Ballistic Gun 1 | . . . 11 Peak Build Rating 21 | 9 7 10 21 Average Rating 8 | 6 7 7 17 On Entrance 6 | . 7 7 10 Naked Turns . | . . . . Heaviest Build 29 | 13 20 20 29 Greatest Support 40 | 40 40 40 29 Greatest Overweight (x) 3 | 3 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 2 7 10 10 Average Carried 5 | 1 5 7 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 7 10 8 Class Distribution -------------------- 84% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 385 | 280 20 10 75 Remotely . | . . . . Salvage Created 651 | 194 265 10 182 Parts 44 | 16 22 1 5 Haulers Intercepted . | . . . . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 13 | . 9 . 4 Guns 13 | . 9 . 4 Classes Destroyed 8 | 3 4 . 1 Worker 2 | 1 . 1 . Builder 1 | . 1 . . Tunneler 6 | 6 . . . Recycler 1 | 1 . . . Watcher 2 | . 1 . 1 Swarmer 6 | . 6 . . Grunt 6 | . 3 . 3 Brawler 1 | . . . 1 Best Kill Streak 4 | 2 3 1 4 Combat Bots Only 4 | . 3 . 4 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 67 | . 24 30 13 Missed 18 | . 3 13 2 Damage Taken 536 | . 206 197 133 Core 135 | . 48 59 28 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 . 57 . Volleys Fired 66 | 19 24 10 13 Largest 3 | 2 2 2 3 Hottest 150 | 100 100 100 150 Shots Fired 138 | 38 48 20 32 Gun 138 | 38 48 20 32 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 7 | . . . 7 Thermal 131 | 38 48 20 25 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | 4 5 3 6 Robot Miss Streak 4 | 2 4 4 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 82 | 21 26 11 24 Core Hits 35 | 9 14 4 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 3 1 2 Burn 6 | . 3 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1180 | 301 353 151 375 Guns 1180 | 301 353 151 375 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 132 | . . . 132 Thermal 1048 | 301 353 151 243 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 360 | 157 360 264 296 Average Temperature 97 | 55 106 125 121 Received Heat Transfer 246 | . 78 108 60 Effects 5 | . 3 1 1 Energy Bleed 4 | . 3 . 1 Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | 4 4 2 2 Heat Transferred 3478 | 888 1258 518 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 311 | 40 311 65 137 Initial 60 | . 26 60 25 Average 79 | 15 122 60 45 Maximum Alert Level 1 | . 1 . . Low Security (%) 94 | 100 89 100 100 Level 1 5 | . 10 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 14 7 7 Peak Tracking Total 11 | . 3 11 4 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 3 1 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 8 1 9 Successful 6 | . 3 1 2 Failed 12 | . 5 . 7 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 5 | . 3 . 2 Terminals 17 | . 8 . 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 1 2 Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Dispatch Records 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events 4 | . 2 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1290 | 280 634 197 179 Spaces Moved 664 | 133 333 102 96 Core 9 | 9 . . . Treads 559 | 124 333 102 . Legs 96 | . . . 96 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 110 Average Speed 152 | 158 160 160 110 Slowest Speed 200 | 200 160 160 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 7 54 31 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 804 | 161 386 116 141 Wait 43 | . 22 . 21 Move 661 | 132 332 101 96 Hop . | . . . . Pick Up 12 | 1 5 3 3 Fast Attach 8 | 8 . . . Attach 3 | . . . 3 Detach 1 | 1 . . . Swap 6 | . 2 1 3 Drop 4 | . 1 1 2 Fire 66 | 19 24 10 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 281 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 18) 582 | -10/Materials | Identified exit to Mines 782 | -10/Materials | Discovered new exit (range 15) 915 | -10/Materials | Entered Mines 916 | -10/Mines | Assembled infested the area 921 | -10/Mines | Assisted by a Guerilla fighting off Assembled 963 | -10/Mines | Met a Derelict bent on vengeance 1055 | -10/Mines | Discovered new exit (range 8) 1066 | -10/Mines | Met a Derelict shopkeep closing up shop 1112 | -10/Mines | Entered Materials 1112 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1291 | -9/Materials | Self-destructed Last Messages --------------- 01248_ Acquired 4 matter. 01248_ R-06 Scavenger collects Imp. Heat Sink. 01250_ G-34 Mercenary destroyed. 01250_ Switching to secondary target: G-34 Mercenary. 01252_ R-06 Scavenger collects Carbon-fiber Leg. 01258_ Med. Laser destroyed. 01259_ G-34 Mercenary suffers critical hit (Burn). 01259_ G-34 Mercenary destroyed. 01259_ Switching to secondary target: G-34 Mercenary. 01259_ G-34 Mercenary destroyed. 01259_ R-06 Scavenger collects Heat Sink. 01262_ Acquired 7 matter. 01265_ Overheating: Energy bleed (-31). 01266_ Acquired Beamcaster. 01268_ Acquired 10 matter. 01284_ R-06 Scavenger inserts Carbon-fiber Leg into recycling unit. 01287_ Destroyed Sensor Array. 01287_ W-16 Scout destroyed. 01287_ R-06 Scavenger inserts Carbon-fiber Leg into recycling unit. 01290_ R-06 Scavenger inserts Heat Sink into recycling unit. 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""" ??????????????????????????? | | ?????????????r """ ??????????????????????????? | | ????????????? ???"" ??????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????????????"" ???????????????????????????? | | ???????????????????"?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderAssembledFirepult Manual? 0 Play Time 00:12:41 Cumulative 53.9 hours Start 2024.11.05 @ 02:50:28 End 2024.11.05 @ 21:37:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 75 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c38abf19-83a4-4292-844c-85bb5a858412