Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.09 @ 13:09:38 Player: snuf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2695) 2695 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 7028 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 501/700 Matter 300/300 Energy 13/100 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Wave Gun Quantum Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Treads Armored Huge Wheel High-capacity Matter Pod (129) Hardened Heavy Armor Plating System Restoration Module Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Improved Grenade Launcher Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Targeting Computer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Wave Gun Quantum Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Hybrid Deuterium Engine Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Large Matter Pod Medium Reactive Plating System Restoration Module Heavy Particle Gun Heavy Ion Cannon Improved Grenade Launcher Remote Datajack Power Maul [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 2 . . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 80 | . 4 5 8 9 6 48 . Power 7 | . . . 1 1 1 4 . Engine 4 | . . . . 1 . 3 . Core 3 | . . . 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 15 | . 2 1 . 2 1 9 . Treads 4 | . . 1 . 1 1 1 . Leg 7 | . 1 . . . . 6 . Wheel 4 | . 1 . . 1 . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | . 1 1 4 3 3 16 . Device 17 | . 1 . 2 2 3 9 . Storage 2 | . . . 1 . . 1 . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 7 | . . 1 . 1 . 5 . Artifact . | . . . . . . . . Weapon 30 | . 1 3 3 3 1 19 . Energy Gun 15 | . . 1 2 1 1 10 . Energy Cannon 3 | . . 2 . 1 . . . Ballistic Gun 5 | . 1 . . . . 4 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 4 | . . . . 1 . 3 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 . Parts Lost 11 | . . . . 5 . 4 2 Power 3 | . . . . 1 . 1 1 Propulsion 2 | . . . . 2 . . . Utility 2 | . . . . 1 . 1 . Weapon 4 | . . . . 1 . 2 1 Highest Loss Streak 4 | . . . . 4 . 2 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 91 91 97 100 100 98 90 Engine 6 | . 14 11 4 6 8 5 . Core 1 | . . . 4 3 . 1 7 Treads 3 | . . 2 9 9 9 . 7 Leg 11 | . 25 8 . . . 16 . Wheel 6 | . 2 11 9 9 9 5 15 Device 18 | . 5 11 17 18 18 20 15 Storage 8 | . 14 11 9 9 9 7 7 Processor 9 | . . . 8 9 9 11 7 Protection 5 | . . 6 9 9 8 4 7 Energy Gun 11 | . 19 8 . 6 14 14 21 Energy Cannon 5 | . . 11 18 17 12 . . Ballistic Gun 4 | . 8 11 1 . . 6 . Ballistic Cannon 1 | . . . 6 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 65 | 10 12 26 48 50 47 65 62 Greatest Support 60 | 20 20 10 10 10 10 60 24 Greatest Overweight (x) 4 | . 1 2 4 4 4 4 2 Average Overweight (x) 1 | . . 1 3 4 3 . 2 Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 Average Capacity 14 | . 8 8 13 15 15 15 15 Most Carried 15 | . 8 8 15 15 15 15 14 Average Carried 13 | . 6 7 10 13 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 8 15 14 14 14 14 Class Distribution -------------------- 54% | Gunner 21% | Scavenger-Gunner 14% | Mutant 4% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Matter Collected 1758 | 200 28 119 185 133 60 1033 . Remotely . | . . . . . . . . Salvage Created 3026 | . 39 350 453 516 335 1245 88 Parts 142 | . 3 15 21 18 15 62 8 Haulers Intercepted 4 | . . 1 2 . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 60 | . 1 6 8 13 8 22 2 Guns 31 | . 1 2 . 4 2 20 2 Cannons 21 | . . 3 8 4 6 . . AOE 7 | . . . . 5 . 2 . Classes Destroyed 12 | . 1 3 2 . 1 4 1 Builder 2 | . . . 1 . . 1 . Hauler 4 | . . 1 2 . . 1 . Recycler 3 | . . . . . . 3 . Operator 2 | . . . 1 . . 1 . Watcher 1 | . . . . . . 1 . Swarmer 8 | . . . . . 2 6 . Cutter 1 | . . . . . . . 1 Grunt 41 | . 1 4 8 13 5 10 . Brawler 2 | . . 1 . . 1 . . Sentry 4 | . . 1 . . . 2 1 Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . . 3 . Best Kill Streak 8 | . 1 4 3 8 6 3 2 Combat Bots Only 8 | . 1 4 2 8 6 3 2 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Damage Taken 3431 | . 67 184 271 769 150 1572 418 Core 401 | . 10 39 52 88 13 175 24 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 96 90 . . 72 . . Volleys Fired 136 | . 6 13 20 17 12 61 7 Largest 3 | . 2 3 3 3 3 3 3 Hottest 230 | . 60 156 180 191 191 230 230 Shots Fired 375 | . 12 39 60 40 35 174 15 Gun 254 | . 12 23 5 8 21 170 15 Cannon 114 | . . 16 55 29 14 . . Launcher 7 | . . . . 3 . 4 . Special . | . . . . . . . . Kinetic 106 | . 6 13 20 4 . 63 . Thermal 262 | . 6 26 40 33 35 107 15 Explosive 7 | . . . . 3 . 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 30 | . 8 13 12 15 18 30 8 Robot Miss Streak 6 | . 1 2 4 3 2 6 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 253 | . 9 21 42 22 26 119 14 Core Hits 141 | . 2 9 31 32 13 49 5 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 8 | . . 2 . . . 5 1 Burn 5 | . . . . . . 4 1 Meltdown 1 | . . 1 . . . . . Destroy 2 | . . 1 . . . 1 . Melee Attacks 4 | . . . . . . 4 . Impact 4 | . . . . . . 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6067 | . 106 318 851 1092 515 2842 343 Guns 3796 | . 106 152 14 156 311 2714 343 Cannons 1532 | . . 166 837 325 204 . . Explosions 739 | . . . . 611 . 128 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1335 | . 54 72 261 38 . 910 . Thermal 3993 | . 52 246 590 443 515 1804 343 Explosive 739 | . . . . 611 . 128 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 1 | . . . . . . 1 . Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . . . 6 3 . . Projectiles 6 | . . . . 3 3 . . Explosions 3 | . . . . 3 . . . Melee . | . . . . . . . . Knockbacks 8 | . . . 7 1 . . . Impact . | . . . . . . . . Kinetic 8 | . . . 7 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . . . 55 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 330 | . 36 330 206 307 213 315 171 Average Temperature 85 | . 21 104 74 122 90 81 95 Received Heat Transfer 1248 | . 36 66 171 477 63 345 90 Effects 2 | . . . . 1 . 1 . Energy Bleed 2 | . . . . 1 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 15 | . . 2 1 2 1 9 . Heat Transferred 6956 | . 125 471 1073 814 962 3071 440 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Peak Influence 421 | . 35 211 308 421 416 314 220 Initial 204 | . . 14 89 70 204 189 180 Average 176 | . 16 108 199 308 276 148 185 Maximum Alert Level 2 | . . 1 1 2 2 1 1 Low Security (%) 61 | . 100 83 46 30 . 72 80 Level 1 32 | . . 16 53 19 90 27 19 Level 2 6 | . . . . 49 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 1 . 2 7 . Investigation 2 | . . . . . . 2 . Extermination 3 | . . . . . . 3 . Reinforcement 5 | . . . 1 . 2 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Distress Signals 5 | . 1 2 1 . . 1 . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 91 | . 3 10 9 12 12 40 5 Peak Tracking Total 11 | . 3 5 3 11 4 3 5 Tactical Retreats 13 | . . . . 2 1 10 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Traps Triggered 4 | . . . . . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Accessed 21 | . . 3 1 1 . 16 . Terminals 15 | . . 3 . 1 . 11 . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 38 | . . 7 1 1 . 29 . Successful 19 | . . 4 1 1 . 13 . Failed 19 | . . 3 . . . 16 . Catastrophic 4 | . . . . . . 4 . Database Lockouts . | . . . . . . . . Manual 11 | . . 3 . . . 8 . Terminals 30 | . . 7 . 1 . 22 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 9 | . . 3 . 1 . 5 . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . Garrison Index 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . . 2 . Locate Traps 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . Garrison Registry 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 4 | . . 1 . . . 3 . Terminals 4 | . . 1 . . . 3 . Botnet 3 | . . 1 . . . 2 . Operators 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 16 | . . 1 1 1 . 13 . Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 131 | . . . . . . 131 . Total Part Build Rating 18 | . . . . . . 18 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Turns Passed 3784 | . 103 200 441 420 275 2279 66 Spaces Moved 2222 | 1 68 116 251 246 151 1353 36 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 926 | 1 50 . . . . 875 . Wheels 1296 | . 18 116 251 246 151 478 36 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 120 95 95 110 140 125 105 120 Average Speed 130 | 120 113 100 132 140 138 130 120 Slowest Speed 270 | 120 120 110 140 140 140 270 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 1 20 17 18 45 17 39 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 69 | . . . . 30 . 39 . Melee 4 | . . . . . . 4 . Projectile 10 | . . . . 1 . 9 . AOE 55 | . . . . 29 . 26 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total 2825 | . 80 170 318 289 193 1729 46 Wait 258 | . . 30 17 12 7 189 3 Move 2216 | . 67 115 250 245 150 1353 36 Hop . | . . . . . . . . Pick Up 58 | . 2 3 12 4 8 29 . Fast Attach 25 | . 1 3 5 . 1 15 . Attach 22 | . . 2 2 5 2 11 . Detach 6 | . . . 2 . . 4 . Swap 33 | . 3 . 1 4 3 22 . Drop 62 | . 1 4 9 2 10 36 . Fire 136 | . 6 13 20 17 12 61 7 Melee 4 | . . . . . . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: [*Mat x4]) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 5) 104 | -10/Materials | Entered another Materials area 104 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 108 | -9/Materials | Identified exit to Materials 128 | -9/Materials | Discovered new exit (range 16) 304 | -9/Materials | Entered another Materials area 304 | -8/Materials | Evolved 2 slots: Utility x2 711 | -8/Materials | Build established: Gunner 730 | -8/Materials | Identified exit to Garrison 745 | -8/Materials | Entered Garrison 776 | -8/Garrison | Discovered new exit (range 43) 776 | -8/Garrison | Discovered new exit (range 49) 776 | -8/Garrison | Discovered new exit (range 50) 776 | -8/Garrison | Discovered new exit (range 54) 824 | -8/Garrison | Triggered checkpoint 910 | -8/Garrison | Destroyed 8 combat bots 915 | -8/Garrison | Lost 4 parts (1p1n1u1w) 1141 | -8/Garrison | Installed Relay Interface Framework 1165 | -8/Garrison | Entered Materials 1436 | -8/Materials | Discovered new exit (range 4) 1440 | -8/Materials | Entered Factory 1440 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 2122 | -7/Factory | Fabricated System Restoration Module (x2) 3231 | -7/Factory | Build established: Scavenger-Gunner 3313 | -7/Factory | Discovered new exit (range 6) 3322 | -7/Factory | Identified exit to Factory 3719 | -7/Factory | Identified exit to Garrison 3719 | -7/Factory | Entered Garrison 3762 | -7/Garrison | Triggered checkpoint 3785 | -7/Garrison | Self-destructed Last Messages --------------- 03664_ S-27 Virus destroyed. 03672_ U-05 Engineer builds a Door. 03681_ U-05 Engineer builds a Wall. 03685_ S-27 Virus destroyed. 03689_ Acquired 26 matter. 03702_ Detecting nearby Garrison Access. 03719_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03719_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03762_ Beams of light sweep through the air. An alarm sounds. 03772_ C-17 Slicer suffers critical hit (Burn). 03772_ C-17 Slicer destroyed. 03772_ Switching to secondary target: Y-54 Guardian. 03776_ Y-54 Guardian destroyed. 03779_ Hvy. Particle Gun destroyed. 03782_ Lgt. Nuclear Core destroyed. 03785_ Lgt. Treads severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????################################??????? | | ???????? #??????? | | ???????? #??????? | | ???????? #??????? | | ?????????################ ############ #??????? | | ????????????????????????# #??????????# #??????? | | ?????????????????????##?# #??????????#####??????? | | ????????????##########T## #?????????????????????? | | ??????????# !Y =!#?????????????????????? | | ??????????# [%!@%#?????????????????????? | | ???????????# ##### =###c#?????????????????????? | | ??????????????????????????c#?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- KE Penetrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded System Restoration Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeRiotBiocell Manual? 0 Play Time 01:19:15 Cumulative 201.6 hours Start 2022.07.09 @ 09:38:51 End 2022.07.09 @ 13:09:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 51 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4e3acb5-4bf6-46ea-9ce6-b00d50836900