Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 22:33:19 Player: Visionary Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (133) 665 Value Destroyed (4429) 4429 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 10913 Bonus ------- High Alert Combat Kills 99 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 27/300 Energy 16/100 System Corruption 1% Temperature Cool (21) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Faulty Enhanced Nuclear Core Faulty Enhanced Armored Leg Power Amplifier Small Matter Pod (11) Improved Weapon Cycler Advanced ECM Suite Advanced System Restoration Module Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Enhanced Armored Leg Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Advanced Targeting Computer Heavy Insulated Plating > --- WEAPON ----------- Pulse Rifle Gatling Laser Advanced Plasma Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Power Amplifier Small Matter Pod Improved Weapon Cycler Advanced ECM Suite Utility Shielding Long-range Missile Launcher [Rating: 72] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Machine Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon AWS/Autocannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . . . 1 . . . Utility 4 | . . . . . . . 1 1 . . 1 . . 1 Weapon 2 | . . . . . . . 1 1 . . . . . . Parts Attached 99 | 6 1 5 20 . 1 3 14 3 3 15 2 4 . 22 Power 17 | 1 . 1 3 . . 1 1 1 . 3 1 . . 5 Engine 12 | 1 . 1 3 . . 1 . 1 . 3 . . . 2 Core 5 | . . . . . . . 1 . . . 1 . . 3 Reactor . | . . . . . . . . . . . . . . . Propulsion 37 | 2 . 2 10 . . 1 7 . 1 6 1 1 . 6 Treads 3 | . . . 3 . . . . . . . . . . . Leg 21 | 2 . 2 6 . . . 7 . 1 . . . . 3 Wheel 13 | . . . 1 . . 1 . . . 6 1 1 . 3 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 18 | 1 . 1 3 . 1 . 2 1 1 1 . . . 7 Device 4 | . . . . . . . . . 1 1 . . . 2 Storage 5 | 1 . . . . 1 . 1 . . . . . . 2 Processor 2 | . . . . . . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . 1 3 . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 1 1 4 . . 1 4 1 1 5 . 3 . 4 Energy Gun 10 | . . 1 1 . . . 2 . 1 3 . 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 13 | 2 1 . 3 . . 1 1 1 . 1 . 1 . 2 Ballistic Cannon 2 | . . . . . . . 1 . . 1 . . . . Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 1 . . . . 1 Parts Lost 58 | . . 5 12 . . . 1 . 3 8 . 6 . 23 Power 8 | . . 1 3 . . . . . . 2 . . . 2 Propulsion 22 | . . 1 6 . . . 1 . 2 2 . 3 . 7 Utility 8 | . . 1 1 . . . . . . . . . . 6 Weapon 20 | . . 2 2 . . . . . 1 4 . 3 . 8 Highest Loss Streak 13 | . . 3 4 . . . 1 . 3 4 . 6 . 13 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Backups 7 | 2 6 6 6 7 6 7 10 10 10 4 8 7 6 8 Power 1 | . 1 . 1 2 1 1 . 1 . . 2 2 2 1 Propulsion 1 | 1 2 2 1 . . . 1 2 1 . . . . . Utility 3 | . . . 2 3 2 3 3 3 3 1 2 2 3 5 Weapon 2 | . 2 3 1 2 2 3 3 4 3 1 4 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 25 | . 1 . 3 . 2 . 4 . 5 1 1 . . 8 Power 5 | . 1 . . . 1 . 1 . . . 1 . . 1 Propulsion 3 | . . . . . . . . . 2 1 . . . . Utility 14 | . . . . . 1 . 3 . 3 . . . . 7 Weapon 3 | . . . 3 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 80 76 79 77 77 79 80 83 73 81 92 84 80 83 Engine 3 | . 14 3 7 11 11 11 . . 4 4 3 . . 1 Core 4 | . . . . . . . 8 6 . . 2 6 6 8 Treads 1 | . . . 3 11 11 11 1 . . . . . . . Leg 15 | . 28 28 33 . . . 29 29 23 4 . . . 1 Wheel 8 | . . . . 11 11 13 4 . . 14 26 18 13 14 Device 2 | . . . . . . . . . 1 6 6 6 6 8 Storage 8 | . 14 14 11 11 11 11 9 7 4 7 6 6 6 5 Processor 8 | . . . . . . . 7 15 15 15 13 13 13 11 Protection 6 | . . 4 3 11 11 11 10 7 7 . 5 6 6 5 Energy Gun 5 | . . 6 . . . . . . 1 13 13 13 13 10 Ballistic Gun 9 | . 23 19 18 22 22 22 . 6 7 9 6 5 6 4 Ballistic Cannon 3 | . . . . . . . 8 7 4 2 6 6 6 2 Peak Build Rating 72 | 6 7 7 15 10 13 16 50 57 58 37 41 41 39 72 Average Rating 35 | 4 6 6 9 10 11 14 46 55 44 27 38 39 39 53 On Entrance 22 | . 6 5 5 10 10 13 16 50 57 17 36 40 39 39 Avg Prop Armor Cover (%) 8 | . . . 15 12 12 7 6 4 . 5 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 94 | 14 15 15 22 13 18 24 88 94 94 32 33 34 34 65 Greatest Support 76 | 20 20 20 46 12 12 22 61 61 61 60 76 76 38 58 Greatest Overweight (x) 6 | 4 . . 1 1 1 1 3 2 2 2 . 1 . 6 Average Overweight (x) . | . . . . 1 1 . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 15 15 15 10 10 10 10 10 Average Capacity 10 | 7 8 8 8 8 8 10 12 15 11 10 10 10 10 9 Most Carried 14 | 5 8 8 8 7 9 10 14 12 13 10 10 9 6 10 Average Carried 8 | 2 6 6 6 7 7 9 10 10 9 4 8 7 6 8 Final Capacity 15 | 8 8 8 8 8 10 10 15 15 5 10 10 10 10 10 Final Carried 12 | 4 8 5 7 7 9 9 12 12 3 10 8 6 6 9 Class Distribution -------------------- 35% | Skirmisher 28% | Scavenger-Skirmisher 18% | Mutant 11% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Matter Collected 2655 | 174 128 215 527 32 . 118 160 101 31 516 40 126 22 465 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4180 | . 128 121 482 64 . 214 1019 263 372 683 55 133 56 590 Parts 242 | . 9 11 40 6 . 11 68 24 . 39 7 1 . 26 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . . . . 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 4 3 . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 102 | . 5 4 15 4 . 1 35 10 2 7 3 3 . 13 Guns 46 | . 5 4 15 4 . 1 . . . 6 1 3 . 7 Cannons 53 | . . . . . . . 33 10 2 1 2 . . 5 AOE 3 | . . . . . . . 2 . . . . . . 1 Classes Destroyed 18 | . 2 1 3 . . 2 4 2 1 3 . . . . Worker 8 | . . . 2 . . 2 2 . . . . . . 2 Builder 4 | . . . . . . . 2 . . 1 . . . 1 Tunneler 1 | . . . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . Recycler 6 | . . 1 . . . 1 . . . 3 . . . 1 Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . . . Watcher 9 | . . . . . . . 5 1 . 1 . . . 2 Swarmer 34 | . 3 3 8 4 . . 7 . . . 3 . . 6 Grunt 36 | . 2 1 4 . . . 20 5 . 1 . 3 . . Brawler 2 | . . . . . . . 2 . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . Sentry 7 | . . . 2 . . . 3 . . 1 . . . 1 Specialist 2 | . . . . . . . . . . 2 . . . . Hunter 5 | . . . . . . 1 1 1 . . . . . 2 Programmer 11 | . . . . . . . . 4 . 3 . . . 4 Heavy 1 | . . . . . . . 1 . . . . . . . Compactor 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 7 | . 5 3 7 4 . 2 7 3 1 3 3 2 . 7 Combat Bots Only 7 | . 5 3 7 4 . 1 6 3 1 2 3 2 . 6 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 2 1 1 2 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Hostile Shots Fired 779 | . 27 64 199 21 . 18 109 28 3 82 5 33 . 190 Missed 199 | . 11 24 52 4 . 5 23 9 . 16 . 8 . 47 Hits 580 | . 16 40 147 17 . 13 86 19 3 66 5 25 . 143 Melee 7 | . . . 4 . . . . . 3 . . . . . Projectile 573 | . 16 40 143 17 . 13 86 19 . 66 5 25 . 143 AOE 12 | . . 12 . . . . . . . . . . . . Critical Strikes 21 | . . . 4 . . . 3 2 1 5 . . . 6 Part Disruptions 1 | . . . . . . . . 1 . . . . . . Damage Taken 9197 | . 200 667 1370 139 . 193 1255 327 125 1082 188 474 . 3177 Core 2086 | . 48 108 231 26 . 33 245 30 . 197 22 129 . 1017 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 52 | . . . . 2 . . 8 . . . 9 13 . 20 Ignored by Resistances 110 | . . . . . . . . . . . . . . 110 Regen/Repaired (Parts) 147 | . 35 . . . . . 28 . . . . . . 84 Core Remaining (%) 61 | 100 . 37 . . . 27 55 . . 67 . . 82 . Volleys Fired 236 | . 11 23 67 8 . 13 . 17 2 32 2 10 2 49 Largest 4 | . 2 2 2 2 . 2 . 1 2 4 4 4 4 4 Hottest 269 | . 43 63 70 43 . 46 . 25 70 204 191 230 208 269 Shots Fired 713 | . 22 41 120 16 . 26 108 52 28 91 8 40 8 153 Gun 486 | . 22 41 120 16 . 26 . 17 4 84 6 30 6 114 Cannon 224 | . . . . . . . 108 35 24 7 2 10 2 36 Launcher 3 | . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 526 | . 22 33 107 16 . 26 108 52 26 50 4 13 4 65 Thermal 152 | . . 8 . . . . . . . 31 4 20 4 85 Explosive 3 | . . . . . . . . . . . . . . 3 Electromagnetic 32 | . . . 13 . . . . . 2 10 . 7 . . Robot Hit Streak 17 | . 8 4 7 5 . 4 11 8 17 5 2 7 9 16 Robot Miss Streak 9 | . 5 5 9 1 . 2 4 3 3 4 3 7 3 7 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 Secondary Targets 6 | . 1 1 3 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . 1 Autonomous 168 | . . . . . . . 108 35 25 . . . . . Shots Hit Robots 433 | . 15 22 54 12 . 16 76 37 24 49 3 25 4 96 Core Hits 230 | . 8 9 31 4 . 7 35 10 3 28 6 18 3 68 Critical Kills 3 | . . 1 1 . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 1 . . . . . . . 1 . . . 3 Critical Strikes 20 | . . 2 1 . . . 6 4 . 1 . 1 1 4 Burn 2 | . . . . . . . . . . . . 1 1 . Destroy 8 | . . 2 1 . . . . . . 1 . . . 4 Blast 10 | . . . . . . . 6 4 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15971 | . 209 326 667 154 . 198 6236 2457 1610 986 92 534 92 2410 Guns 4683 | . 209 326 667 154 . 198 . 201 19 843 68 419 66 1513 Cannons 10656 | . . . . . . . 6057 2256 1591 59 24 115 26 528 Explosions 632 | . . . . . . . 179 . . 84 . . . 369 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 13091 | . 209 262 620 154 . 198 6057 2457 1609 464 40 179 59 783 Thermal 2218 | . . 64 . . . . . . . 380 52 317 33 1372 Explosive 434 | . . . . . . . 179 . . . . . . 255 Electromagnetic 228 | . . . 47 . . . . . 1 142 . 38 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 2 26 27 1 1 1 1 Average Corruption 10 | . . . . . . . . 1 17 26 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 89 | . . . . . . . . 11 14 57 2 2 1 2 Message Errors 25 | . . . . . . . . 2 4 17 1 1 . . Matter Fused 21 | . . . . . . . . 2 3 14 . . . 2 Heat Flow Errors 15 | . . . . . . . . 4 . 10 . 1 . . Energy Discharges 15 | . . . . . . . . 2 5 6 1 . 1 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 2 . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . 2 . . . . Alerts 1 | . . . . . . . . 1 . . . . . . Weapon Failures 5 | . . . . . . . . . . 5 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1507 | . . . . . . . 799 586 . . . . . 122 Projectiles 1400 | . . . . . . . 799 586 . . . . . 15 Explosions 107 | . . . . . . . . . . . . . . 107 Melee . | . . . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . 15 9 . 1 1 4 . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 32 | . . . . . . . 15 9 . 1 1 4 . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 331 | . . . . . . . 71 . . . . . . 260 Shots 5 | . . . . . . . 1 . . . . . . 4 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 849 | . 9 6 69 . . . 19 252 . 532 154 468 106 849 Average Temperature 165 | . 4 3 26 . . . 6 99 . 132 82 203 56 235 Received Heat Transfer 1395 | . 81 90 207 . . . 351 27 . 171 . 177 . 291 Effects 62 | . . . . . . . . . . 9 . 4 . 49 Shutdowns 14 | . . . . . . . . . . 2 . 1 . 11 Energy Bleed 4 | . . . . . . . . . . . . . . 4 Interference 11 | . . . . . . . . . . 6 . . . 5 Matter Decay 7 | . . . . . . . . . . 1 . . . 6 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (minor) 6 | . . . . . . . . . . . . . . 6 Damage (major) 13 | . . . . . . . . . . . . 3 . 10 Damage (core) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . 2 . 5 Heat Transferred 4359 | . . 150 . . . . . . . 740 111 783 148 2427 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . . . . 2 1 . . . . . 1 Low Security (%) 84 | 100 100 100 100 100 . 100 66 63 100 100 100 . . 80 Level 1 12 | . . . . . . . 14 36 . . . . . 19 Level 2 3 | . . . . . . . 18 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 691 | . 110 50 145 80 . 30 691 310 49 82 74 . . 279 Initial 310 | . . 15 . 5 . . . 310 49 . . . . . Average 91 | . 60 7 54 40 . 1 197 166 10 19 22 . . 89 Influence Increases 3383 | . 120 125 413 90 . 50 1151 304 5 291 98 85 5 646 Destroy 0b10 Robot/C 2000 | . 100 80 300 80 . 20 700 200 . 140 60 60 . 260 Destroy 0b10 Robot/NC 160 | . . 5 10 . . 20 45 10 . 35 . . 5 30 Destroy Leader 480 | . 20 10 70 10 . 10 140 72 . 54 10 10 . 74 Successful Hack 109 | . . . 17 . . . 25 12 . 12 28 . . 15 Disable Machine 255 | . . . 15 . . . 105 . . 30 . . . 105 Destroy Structure 199 | . . . 1 . . . 46 10 5 5 . . . 132 Lose Combat Pursuer 180 | . . 30 . . . . 90 . . 15 . 15 . 30 Influence Decreases 3201 | . 80 165 399 74 30 50 468 847 145 291 74 109 5 464 Entered New Map 538 | . . 25 . 9 30 . . 373 91 . . 10 . . Time Decay 2169 | . 80 95 253 65 . 50 458 474 53 249 74 79 5 234 Lost Part 448 | . . 45 100 . . . 10 . 1 42 . 20 . 230 Purge Threat 46 | . . . 46 . . . . . . . . . . . Squads Dispatched 29 | . . . 2 . . . 6 6 . 3 . . . 12 Investigation 10 | . . . 1 . . . 4 2 . . . . . 3 Extermination 7 | . . . . . . . . 3 . 2 . . . 2 Reinforcement 6 | . . . 1 . . . 1 1 . 1 . . . 2 Assault 1 | . . . . . . . 1 . . . . . . . Garrison 5 | . . . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Distress Signals 2 | . . . . . . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 154 | . 9 7 24 4 . 1 40 12 6 12 3 4 . 32 Peak Tracking Total 8 | . 5 3 7 4 . 1 8 3 4 3 3 3 . 6 Tactical Retreats 11 | . . 2 . . . . 5 . . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Traps Triggered 6 | . 1 . . . . . . 3 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Machines Disabled 17 | . . . 1 . . . 7 . . 2 . . . 7 Max in Single Turn 4 | . . . 1 . . . 1 . . 1 . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Machines Accessed 30 | . 2 . 5 . . . 9 4 . 4 2 . . 4 Terminals 21 | . 1 . 4 . . . 6 4 . 3 2 . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 4 | . 1 . . . . . 1 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 2 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 99 | . 7 . 21 . . . 31 12 . 10 4 . . 14 Successful 57 | . 3 . 14 . . . 17 7 . 5 2 . . 9 Failed 41 | . 4 . 6 . . . 14 5 . 5 2 . . 5 Catastrophic 6 | . . . . . . . 3 1 . . 1 . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . Terminals 62 | . 2 . 12 . . . 20 12 . 8 4 . . 4 Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations 15 | . 5 . . . . . 3 . . . . . . 7 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 19 | . . . 9 . . . 8 . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 34 | . 1 . 7 . . . 10 7 . 5 2 . . 2 Record 13 | . . . 2 . . . 4 2 . 3 1 . . 1 Robot Analysis 2 | . . . 1 . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 5 | . . . 1 . . . 1 2 . . 1 . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 8 | . 2 . . . . . 2 . . . . . . 4 Scan Component 5 | . 1 . . . . . 1 . . . . . . 3 Repair 3 | . 1 . . . . . 1 . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 7 . . . 5 . . . . . . . Insert Component 3 | . . . 2 . . . 1 . . . . . . . Analyze 5 | . . . 4 . . . 1 . . . . . . . Retrieve Study 4 | . . . 1 . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . . . 5 . . . 9 4 . 3 2 . . 4 Full Trace Events 11 | . . . 2 . . . 4 2 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . 62 Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 1 . . . 3 . . . . . . . Parts Repaired 3 | . 1 . . . . . 1 . . . . . . 1 Time 108 | . 32 . . . . . 32 . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Active Infowar (turns) 5543 | . . . . . . . 1176 1202 293 929 223 356 201 1163 Machine Analysis 5543 | . . . . . . . 1176 1202 293 929 223 356 201 1163 ECM 12 | . . . . . . . . . . . . . . 12 Robot Analysis Total 2 | . . . 1 . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Turns Passed 8406 | 77 209 431 656 158 285 480 1426 1202 293 1029 223 356 201 1380 Spaces Moved 5397 | 43 116 276 382 130 263 271 689 568 188 794 150 325 216 986 Core 17 | 14 . . . . . . . . . . . . . 3 Treads 126 | . . . 2 . . 124 . . . . . . . . Legs 2337 | 29 116 276 334 . . . 549 568 188 177 . . . 100 Wheels 2917 | . . . 46 130 263 147 140 . . 617 150 325 216 883 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 105 105 100 130 182 105 86 100 90 90 85 Average Speed 128 | 143 120 120 111 105 105 160 184 186 151 111 100 96 90 99 Slowest Speed 253 | 250 120 120 160 105 105 240 253 251 248 245 100 115 90 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 21 66 38 20 63 60 59 13 90 17 6 51 26 26 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 1 . . . . . 1 . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 Terrain Destroyed 134 | . . . . . . . 49 10 5 . . . . 70 Melee . | . . . . . . . . . . . . . . . Projectile 46 | . . . . . . . 23 10 5 . . . . 8 AOE 88 | . . . . . . . 26 . . . . . . 62 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Total 6420 | 58 165 334 504 137 273 289 849 700 193 873 218 340 217 1270 Wait 476 | . 32 24 . . . . 106 104 . 3 60 . . 147 Move 5384 | 42 115 275 381 129 262 270 688 568 187 793 149 324 215 986 Hop . | . . . . . . . . . . . . . . . Pick Up 136 | 10 5 3 25 . 5 2 21 5 1 23 2 2 . 32 Fast Attach . | . . . . . . . . . . . . . . . Attach 81 | 6 . 5 14 . . 1 9 3 3 14 2 4 . 20 Detach 10 | . . . . . . . 5 . . . . . . 5 Swap 42 | . 1 3 8 . 1 2 7 1 . 5 1 . . 13 Drop 47 | . 1 1 9 . 5 1 13 2 . 3 2 . . 10 Fire 236 | . 11 23 67 8 . 13 . 17 2 32 2 10 2 49 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 9) 245 | -10/Materials | Repaired Shotgun 273 | -10/Materials | Discovered new exit (range 11) 287 | -10/Materials | Entered Mines 336 | -10/Mines | Build established: Mutant 501 | -10/Mines | Discovered new exit (range 5) 669 | -10/Mines | Core integrity fell below 50% 702 | -10/Mines | Discovered new exit (range 13) 703 | -10/Mines | Lost 3 parts (1n2w) 718 | -10/Mines | Entered Materials 718 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Discovered new exit (range 3) 1026 | -9/Materials | Destroyed 7 combat bots 1045 | -9/Materials | Lost 4 parts (1p1n1u1w) 1057 | -9/Materials | Central database locked down 1097 | -9/Materials | Build established: Scavenger-Mutant 1191 | -9/Materials | Core integrity fell below 50% 1224 | -9/Materials | Lost 3 parts (1p1n1w) 1279 | -9/Materials | Discovered new exit (range 14) 1346 | -9/Materials | Lost 3 parts (3n) 1374 | -9/Materials | Entered Mines 1526 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1527 | -9/Mines | Discovered new exit (range 5) 1532 | -9/Mines | Entered Exiles 1560 | -9/Exiles | Met 8R-AWN 1577 | -9/Exiles | Met EX-HEX 1605 | -9/Exiles | Build established: Mutant 1619 | -9/Exiles | Met EX-BIN 1631 | -9/Exiles | Aligned with FarCom system 1632 | -9/Exiles | Given EX-Vault access code 1656 | -9/Exiles | Opened EX-Vault 1663 | -9/Exiles | Found Prototype Ballistic Cannon 1687 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1719 | -9/Exiles | Met EX-DEC 1808 | -9/Exiles | Discovered new exit (range 10) 1817 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1817 | -9/Exiles | Entered Mines 2202 | -8/Mines | Build established: Scavenger-Mutant 2286 | -8/Mines | Discovered new exit (range 11) 2297 | -8/Mines | Entered Materials 2297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2299 | -8/Materials | Identified AWS/Autocannon 2791 | -8/Materials | Build established: Skirmisher 3327 | -8/Materials | Repaired Imp. Ion Engine+ 3497 | -8/Materials | First assault squad dispatched 3690 | -8/Materials | Discovered new exit (range 16) 3723 | -8/Materials | Entered Factory 3723 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4925 | -7/Factory | Sucked down chute 4925 | -7/Factory | Entered Waste 4940 | -7/Waste | EMP discharged 4940 | -7/Waste | System corruption reached 10% 4993 | -7/Waste | Spotted C-40 Crusher 4999 | -7/Waste | Spotted C-40 Crusher 5005 | -7/Waste | Destroyed C-40 Crusher 5040 | -7/Waste | EMP discharged 5080 | -7/Waste | Spotted C-40 Crusher 5089 | -7/Waste | Spotted C-40 Crusher 5093 | -7/Waste | Destroyed C-40 Crusher 5094 | -7/Waste | Spotted C-40 Crusher 5109 | -7/Waste | Spotted C-40 Crusher 5121 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5121 | -7/Waste | AWS/Autocannon suddenly broke down 5129 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5140 | -7/Waste | EMP discharged 5160 | -7/Waste | Lost 3 parts (2n1w) 5208 | -7/Waste | Discovered new exit (range 11) 5218 | -7/Waste | Entered Factory 5329 | -7/Factory | Discovered new exit (range 15) 5553 | -7/Factory | Lost 4 parts (1p3w) 5887 | -7/Factory | Build established: Scavenger-Skirmisher 6110 | -7/Factory | Discovered new exit (range 14) 6247 | -7/Factory | Entered another Factory area 6247 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6267 | -6/Factory | Discovered new exit (range 4) 6470 | -6/Factory | Entered Lower Caves 6529 | -6/Lower Caves | Encountered a Warlord checkpoint 6684 | -6/Lower Caves | Lost 6 parts (3n3w) 6816 | -6/Lower Caves | Discovered new exit (range 12) 6826 | -6/Lower Caves | Entered another Lower Caves area 6936 | -6/Lower Caves | Build established: Scavenger-Gunner 7023 | -6/Lower Caves | Discovered new exit (range 6) 7027 | -6/Lower Caves | Entered Factory 7027 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7322 | -5/Factory | Build established: Scavenger-Skirmisher 7775 | -5/Factory | Garrison activated, responded to threat 7833 | -5/Factory | Lost 4 parts (2n1u1w) 7928 | -5/Factory | Repaired Gatling Laser 7984 | -5/Factory | Found Hvy. Insulated Plating 8239 | -5/Factory | Core integrity fell below 50% 8292 | -5/Factory | Garrison activated, responded to threat 8326 | -5/Factory | Lost 4 parts (1n1u2w) 8390 | -5/Factory | Core integrity fell below 20% 8407 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- HV Slug penetrates Wall. HV Slug penetrates G-50 Soldier. HV Slug penetrates Wall. Critical hit (Burn: +37). Thunder Leg destroyed. Acquired Hyp. Coil Gun. Neutrino Core destroyed. HV Slug penetrates G-50 Soldier. HV Slug penetrates Nuclear Reactor. HV Slug penetrates Wall. Hyp. Coil Gun destroyed. Utility Shielding destroyed. Destroyed Lgt. Angular Momentum Engine. Pulse Rifle destroyed. Flexi-carbon Leg destroyed. Critical hit (Burn: +37). Broken Machine Analyzer destroyed. Point Defense System destroyed. K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????????????????????? | | ??????????????? ???????????????????????????? | | ????????????# ???????????????????????????? | | ????????????# ???????????????????????????? | | ???????? ?# #???????????????????????????? | | ???????? ?# #???????????????????????????? | | ???????"" ?# #???????????????????????????? | | ??????""" # #???????????????????????????? | | ??????""" # #???????????????????????????? | | ?????? # #???????????????????????????? | | ????" """ # #???????????????????????????? | | ????" """ #???????????????????????????? | | ???"" """ #???????????????????????????? | | ???? """ #???????????????????????????? | | ???"" """ """ +???????????????????????????? | | ??""" """ """ #???????????????????????????? | | """ """ #???????????????????????????? | | / #???????????????????????????? | | ########?????????????????????? | | ??##+## # #?????????????????????? | | ????? # """ #=[[ #?????????????????????? | | """?? # """" #=[ #?????????????????????? | | T""?? # "F"" #=s @ #?????????????????????? | | ????? # ""! # g= #?????????????????????? | | "?""" # """ #k"""gg#?????????????????????? | | "?""" # "" g """ #?????????????????????? | | "?""" # # """ #?????????????????????? | | ????? # # #?????????????????????? | | ######"# ### # """ #?????????????????????? | | !! # #?# #g""" #?????????????????????? | | ! # #?# # """ #?????????????????????? | | # #?# # #?????????????????????? | | # #?# ########?????????????????????? | | # #?# #????????????????????????????? | | """ + #?# #??????????Y?????????????????? | | """ " #?# #????????????????????????????? | | """ #?# #????????????????????????????? | | #?# ^ ???"""???????????????????????? | | """ #? ^???"""???????????????????????? | | """ #?? ???"""???????????????????????? | | """ # #???? ?????????????????????????????? | | # #??????????"""???????????????????????? | | """ # #??????????"""???????????????????????? | | "R # ??????????"""????""?????????????????? | | """ # ?????????????????G"????????????????? | | # ???????????????""?????????????????? | | ######## ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 10 Resistance: EM 30 Core Shielding 20 Utility Shielding 33 Point Defense Rating 80 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 69% | -10/Materials Imp. Ion Engine | 60% | -8/Materials Gatling Laser | 1% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control Leap Before You Look Significant Disruption Challenges ------------ None Game ------ Seed RapidReactiveImmobilizer Manual? 0 Play Time 01:44:58 Cumulative 11.2 hours Start 2025.10.27 @ 20:32:52 End 2025.10.27 @ 22:33:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cea3fa46-ce51-4670-affd-259d455562cd