Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 13:22:01

Player: Smie

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (67)      335
Value Destroyed (2462)     2462
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (989)                989
              TOTAL SCORE: 9006

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    89
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     178/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Medium Treads
>          --- UTILITY (9) ------
  Enhanced Optical Array
           Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Seismic Detector
           Phase Gun
           Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
               Neutrino Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY ----------
               Machine Analyzer
      Advanced Terrain Scanner
               Terrain Scan Processor
               Targeting Computer
      Improved Melee Analysis Suite
      Improved Light Armor Plating
      Improved Hardlight Generator
>              --- WEAPON -----------
               Gauss Cannon
      Enhanced Gauss Cannon
               Power Maul
               Power Maul
>              --- INVENTORY --------
      Improved Deuterium Engine
               Matter Compressor
  High-powered Tractor Beam
               Rocket Launcher
      Improved Plasma Cutter
[Rating: 66]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Field Propulsion Array
Utility                    Small Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Power Maul
  Energy Gun               Field Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Slots Evolved              12   | .   .   2   .   2   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  7    | .   .   2   .   .   .   .   1   1   1   2   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   .   .   .   
Parts Attached             114  | 7   .   3   4   9   12  24  22  7   17  9   .   
  Power                    12   | 1   .   .   1   .   2   3   1   .   2   2   .   
    Engine                 4    | 1   .   .   1   .   1   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   2   1   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   .   .   2   3   5   9   10  1   6   5   .   
    Treads                 4    | .   .   .   .   .   .   .   .   .   1   3   .   
    Leg                    35   | 2   .   .   2   2   5   9   10  1   4   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  32   | 1   .   3   .   2   1   8   7   5   3   2   .   
    Device                 17   | .   .   1   .   2   .   4   4   3   2   1   .   
    Storage                2    | 1   .   .   .   .   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   2   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   2   .   .   1   3   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 3   .   .   1   4   4   4   4   1   6   .   .   
    Energy Gun             2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          8    | 3   .   .   1   4   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   2   1   .   1   3   .   .   
    Launcher               2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   1   3   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   7   .   .   .   .   
Parts Lost                 52   | .   .   .   2   1   3   16  7   2   13  7   1   
  Power                    10   | .   .   .   1   .   2   4   .   .   1   2   .   
  Propulsion               19   | .   .   .   .   .   1   5   3   1   6   2   1   
  Utility                  15   | .   .   .   .   1   .   4   4   .   3   3   .   
  Weapon                   8    | .   .   .   1   .   .   3   .   1   3   .   .   
  Highest Loss Streak      9    | .   .   .   1   1   1   4   6   1   9   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  78  99  94  93  90  86  89  83  23  19  
  Engine                   3    | .   14  11  10  9   2   5   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   5   .   4   6   8   1   .   
  Leg                      21   | .   28  22  22  26  23  25  24  25  16  .   .   
  Device                   9    | .   .   6   11  14  18  9   9   16  7   5   .   
  Storage                  8    | .   14  11  11  9   9   13  10  .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   7   16  22  11  10  
  Protection               7    | .   .   6   22  10  5   9   6   4   3   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   6   4   .   .   .   
  Ballistic Gun            6    | .   28  22  22  24  10  .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   8   17  .   1   8   .   .   
  Impact Weapon            4    | .   .   .   .   .   .   2   11  13  6   .   .   
  Slashing Weapon          2    | .   .   .   .   .   5   5   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 12  12  17  18  22  28  37  25  36  54  15  .   
  Greatest Support         70   | 20  20  20  23  33  33  35  67  70  70  30  3   
  Greatest Overweight (x)  2    | .   .   .   .   .   1   2   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   6   5   5   5   5   
  Most Carried             8    | 6   6   8   8   8   8   8   8   5   5   5   3   
  Average Carried          6    | 3   6   7   7   7   7   7   5   4   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   6   7   8   8   8   8   4   5   3   3   3   

 Class Distribution 
--------------------
 62% | Mutant
 14% | Scavenger-Mutant
 13% | Assassin
  4% | Tank
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
         Assassin | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Extension

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
-----------                Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Matter Collected           2045 | 207 63  54  138 309 258 494 262 41  215 .   4   
  Remotely                 978  | .   .   .   .   309 258 234 136 41  .   .   .   
Salvage Created            2241 | .   .   140 159 366 244 587 489 41  215 .   .   
  Parts                    97   | .   .   8   8   17  15  27  15  .   7   .   .   
Haulers Intercepted        2    | .   .   .   .   1   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Combat Hostiles Destroyed  55   | .   .   3   6   4   10  14  11  1   6   .   .   
  Melee                    11   | .   .   .   .   .   2   2   6   .   1   .   .   
  Guns                     14   | .   .   3   6   4   1   .   .   .   .   .   .   
  Cannons                  13   | .   .   .   .   .   2   7   .   .   4   .   .   
  AOE                      9    | .   .   .   .   .   5   4   .   .   .   .   .   
Classes Destroyed          13   | .   .   2   2   2   .   5   1   .   1   .   .   
  Worker                   3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   2   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  14   | .   .   .   4   .   4   2   3   .   1   .   .   
  Grunt                    24   | .   .   2   1   2   5   7   5   .   2   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   1   .   2   1   2   .   1   2   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   .   1   .   .   
Best Kill Streak           8    | .   .   2   2   2   6   8   3   1   3   .   .   
  Combat Bots Only         6    | .   .   2   2   2   6   5   3   1   1   .   .   
Max Kills in Single Turn   2    | .   .   1   1   1   2   2   1   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Ext  
Damage Taken               9411 | .    142  141  178  232  921  1999 1057 307  1944 1674 816  
  Core                     2705 | .    11   21   38   58   161  270  247  38   686  783  392  
  Absorbed by Shields      210  | .    .    .    .    .    9    .    .    129  72   .    .    
  Redirected to Shielding  155  | .    .    3    19   .    12   56   65   .    .    .    .    
Core Remaining (%)         68   | 100  95   .    85   .    .    11   64   95   31   .    .    
Volleys Fired              96   | .    .    6    16   18   13   28   .    2    13   .    .    
  Largest                  3    | .    .    2    2    3    3    3    .    1    3    .    .    
  Hottest                  186  | .    .    40   43   69   88   132  .    63   186  .    .    
Shots Fired                230  | .    .    12   32   54   26   76   1    2    27   .    .    
  Gun                      109  | .    .    12   32   54   8    .    1    2    .    .    .    
  Cannon                   113  | .    .    .    .    .    14   72   .    .    27   .    .    
  Launcher                 8    | .    .    .    .    .    4    4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215  | .    .    12   32   54   22   72   .    .    23   .    .    
  Thermal                  3    | .    .    .    .    .    .    .    1    2    .    .    .    
  Explosive                8    | .    .    .    .    .    4    4    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    4    .    .    
  Robot Hit Streak         13   | .    .    6    6    13   6    6    3    4    6    .    .    
  Robot Miss Streak        3    | .    .    1    2    3    3    2    .    1    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           204  | .    .    9    21   38   21   57   23   10   25   .    .    
  Core Hits                87   | .    .    6    9    12   17   31   3    1    8    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12   | .    .    .    .    .    .    1    9    .    2    .    .    
  Critical Strikes         20   | .    .    .    .    .    .    6    9    .    5    .    .    
    Blast                  5    | .    .    .    .    .    .    3    .    .    2    .    .    
    Smash                  13   | .    .    .    .    .    .    1    9    .    3    .    .    
    Sever                  2    | .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              75   | .    .    .    .    .    9    18   29   9    10   .    .    
  Impact                   54   | .    .    .    .    .    .    7    28   9    10   .    .    
  Slashing                 21   | .    .    .    .    .    9    11   1    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    1    2    2    .    .    .    
Damage Inflicted           6646 | .    .    112  264  480  882  2076 1168 346  1318 .    .    
  Guns                     958  | .    .    112  264  480  67   .    17   18   .    .    .    
  Cannons                  1755 | .    .    .    .    .    202  1148 .    .    405  .    .    
  Explosions               1443 | .    .    .    .    .    413  561  .    .    469  .    .    
  Melee                    2477 | .    .    .    .    .    200  367  1151 328  431  .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    .    13   .    .    
  Kinetic                  2628 | .    .    112  264  480  269  1148 .    .    355  .    .    
  Thermal                  504  | .    .    .    .    .    .    .    17   18   469  .    .    
  Explosive                974  | .    .    .    .    .    413  561  .    .    .    .    .    
  Electromagnetic          50   | .    .    .    .    .    .    .    .    .    50   .    .    
  Impact                   1982 | .    .    .    .    .    .    104  1119 328  431  .    .    
  Slashing                 495  | .    .    .    .    .    200  263  32   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    8    1    6    1    1    
  Average Corruption       4    | .    .    .    .    .    .    .    7    1    2    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    12   1    1    1    1    
    Message Errors         5    | .    .    .    .    .    .    .    2    1    .    1    1    
    Matter Fused           6    | .    .    .    .    .    .    .    5    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1083 | .    .    .    .    .    91   78   613  37   264  .    .    
  Projectiles              32   | .    .    .    .    .    .    10   .    .    22   .    .    
  Explosions               253  | .    .    .    .    .    71   47   .    .    135  .    .    
  Melee                    798  | .    .    .    .    .    20   21   613  37   107  .    .    
Knockbacks                 23   | .    .    .    .    .    3    9    4    .    7    .    .    
  Impact                   6    | .    .    .    .    .    .    .    4    .    2    .    .    
  Kinetic                  14   | .    .    .    .    .    3    7    .    .    4    .    .    
  Secondary                3    | .    .    .    .    .    .    2    .    .    1    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    .    48   .    .    2    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    3    .    .    
Targets Rammed             8    | .    .    .    .    .    .    .    .    .    8    .    .    
  Kicked                   5    | .    .    .    .    .    .    .    .    .    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        344  | .    .    .    .    .    .    344  116  23   231  15   .    
  Average Temperature      107  | .    .    .    .    .    .    149  44   12   59   10   .    
  Received Heat Transfer   2578 | .    78   78   18   99   384  702  432  70   312  315  90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    .    .    .    3    8    .    1    .    .    
  Impact Corruptions       25   | .    .    .    .    .    .    2    17   2    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         474  | .    .    .    .    .    .    .    37   37   400  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Peak Influence             556  | .   35  104 190 223 363 459 338 141 556 522 300 
  Initial                  255  | .   .   14  40  74  144 176 168 91  63  203 255 
  Average                  213  | .   12  75  89  152 280 311 178 112 386 287 262 
Maximum Alert Level        2    | .   .   .   .   1   1   2   1   .   2   2   1   
  Low Security (%)         54   | 100 100 100 100 75  20  11  77  100 16  .   .   
  Level 1                  35   | .   .   .   .   24  79  76  22  .   24  89  100 
  Level 2                  10   | .   .   .   .   .   .   11  .   .   58  10  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   3   .   1   .   7   5   1   .   1   .   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Reinforcement            12   | .   2   3   .   .   .   4   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Distress Signals           6    | .   2   .   1   1   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   15  6   8   6   11  26  21  2   24  29  6   
  Peak Tracking Total      14   | .   14  2   4   4   7   7   5   3   9   13  6   
  Tactical Retreats        15   | .   .   .   1   .   .   2   4   .   2   6   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Traps Triggered            10   | .   1   .   .   .   3   .   1   1   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Machines Disabled          18   | .   .   .   .   .   .   2   .   .   16  .   .   
  Max in Single Turn       16   | .   .   .   .   .   .   1   .   .   16  .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Machines Accessed          16   | .   4   1   .   2   .   4   .   1   2   2   .   
  Terminals                12   | .   3   1   .   1   .   3   .   1   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                26   | .   7   2   .   3   .   8   .   2   2   2   .   
  Successful               12   | .   2   1   .   2   .   4   .   1   1   1   .   
  Failed                   14   | .   5   1   .   1   .   4   .   1   1   1   .   
    Catastrophic           4    | .   .   1   .   1   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   6   1   .   2   .   7   .   1   1   .   .   
  Terminals                22   | .   6   2   .   2   .   7   .   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   
Terminal Hacks             4    | .   .   1   .   .   .   2   .   .   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   2   .   .   1   .   1   .   1   .   .   .   
  Terminals                5    | .   2   .   .   1   .   1   .   1   .   .   .   
    Botnet                 5    | .   2   .   .   1   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   1   .   1   .   2   .   1   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
-------------              Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Turns Passed               4151 | 92  160 223 370 233 393 687 866 304 533 239 51  
Spaces Moved               3115 | 68  134 153 261 119 244 376 634 222 357 445 102 
  Core                     383  | 7   .   .   .   .   .   .   .   .   48  226 102 
  Treads                   38   | .   .   .   .   .   .   .   .   .   38  .   .   
  Legs                     2475 | 61  134 153 261 119 244 376 634 222 271 .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   219  | .   .   .   .   .   .   .   .   .   .   219 .   
  Fastest Speed            37   | 50  120 120 120 120 120 100 105 117 50  37  50  
  Average Speed            106  | 112 120 120 120 120 120 119 117 121 119 49  50  
  Slowest Speed            270  | 120 120 120 120 120 190 270 130 126 193 80  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   41  17  54  10  47  36  19  9   11  14  30  
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   .   .   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          97   | .   .   .   .   .   8   36  .   .   53  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               21   | .   .   .   .   .   .   9   .   .   12  .   .   
  AOE                      76   | .   .   .   .   .   8   27  .   .   41  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Ext 
Total                      3595 | 80  133 180 285 171 302 520 710 242 415 455 102 
  Wait                     112  | .   .   12  2   21  3   61  13  .   .   .   .   
  Move                     3085 | 67  133 152 260 118 242 375 633 221 356 426 102 
  Hop                      9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Pick Up                  41   | 5   .   4   2   1   2   7   8   3   3   6   .   
  Fast Attach              58   | 7   .   3   .   1   5   10  12  3   11  6   .   
  Attach                   26   | .   .   .   2   2   1   5   9   1   3   3   .   
  Detach                   5    | 1   .   .   .   .   .   .   2   .   2   .   .   
  Swap                     30   | .   .   .   2   6   6   9   1   3   3   .   .   
  Drop                     41   | .   .   3   1   4   6   8   6   2   6   5   .   
  Fire                     96   | .   .   6   16  18  13  28  .   2   13  .   .   
  Melee                    69   | .   .   .   .   .   9   17  26  7   10  .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Kick                     5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   15  .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-4/Factory
-4/Extension

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 14)
   93 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 7)
  253 | -10/Materials | Entered another Materials area
  253 | -9/Materials  | Evolved 2 slots: Utility x2
  303 | -9/Materials  | Build established: Mutant
  462 | -9/Materials  | Discovered new exit (range 4)
  476 | -9/Materials  | Entered Mines
  786 | -9/Mines      | Discovered new exit (range 13)
  798 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  846 | -9/Mines      | Entered Materials
  846 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  982 | -8/Materials  | Garrison activated, responded to threat
 1078 | -8/Materials  | Identified exit to Garrison
 1079 | -8/Materials  | Entered Garrison
 1132 | -8/Garrison   | Triggered checkpoint
 1136 | -8/Garrison   | Triggered checkpoint
 1152 | -8/Garrison   | Triggered checkpoint
 1340 | -8/Garrison   | Spotted B-75 Beast
 1340 | -8/Garrison   | Spotted B-75 Beast
 1448 | -8/Garrison   | Discovered new exit (range 10)
 1466 | -8/Garrison   | Installed Relay Interface Framework
 1470 | -8/Garrison   | Build established: Scavenger-Mutant
 1472 | -8/Garrison   | Entered Materials
 1823 | -8/Materials  | Lost 4 parts (1p2n1u)
 1840 | -8/Materials  | Core integrity fell below 50%
 1869 | -8/Materials  | Garrison activated, responded to threat
 1900 | -8/Materials  | Lost 3 parts (1n1u1w)
 2000 | -8/Materials  | Lost 3 parts (1p1u1w)
 2152 | -8/Materials  | Discovered new exit (range 4)
 2159 | -8/Materials  | Core integrity fell below 20%
 2159 | -8/Materials  | Entered Factory
 2159 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2185 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 2395 | -7/Factory    | Build established: Mutant
 2692 | -7/Factory    | Lost 6 parts (3n3u)
 3020 | -7/Factory    | Discovered new exit (range 5)
 3025 | -7/Factory    | Entered another Factory area
 3025 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3229 | -6/Factory    | Discovered new exit (range 16)
 3299 | -6/Factory    | Discovered new exit (range 14)
 3329 | -6/Factory    | Entered another Factory area
 3329 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3578 | -5/Factory    | Build established: Assassin
 3767 | -5/Factory    | Discovered new exit (range 20)
 3781 | -5/Factory    | Lost 4 parts (2n1u1w)
 3844 | -5/Factory    | Core integrity fell below 50%
 3856 | -5/Factory    | Spotted B-75 Beast
 3862 | -5/Factory    | Entered another Factory area
 3862 | -4/Factory    | Evolved 2 slots: Utility x2
 3868 | -4/Factory    | Lost 9 parts (1p4n2u2w)
 3918 | -4/Factory    | Spotted B-86 Titan
 4037 | -4/Factory    | Core integrity fell below 50%
 4082 | -4/Factory    | Lost 4 parts (2p1n1u)
 4091 | -4/Factory    | Discovered new exit (range 18)
 4101 | -4/Factory    | Entered Extension
 4120 | -4/Extension  | Build established: Mutant
 4139 | -4/Extension  | Spotted B-86 Titan
 4139 | -4/Extension  | Spotted B-86 Titan
 4150 | -4/Extension  | Core integrity fell below 20%
 4152 | -4/Extension  | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
04132_ NSIPHXQ2J,,DLBHKSHPGZYKMDB
04142_ Penetrated by Slug. <x2>
04144_ Slug penetrates B-86 Titan.
04144_ Penetrated by Slug. <x2>
04146_ Knocked back.
04147_ B-86 Titan activates siege mode.
04147_ Acquired 2 matter.
04147_ Penetrated by Slug.
04147_ Door Terminal disabled.
04147_ Penetrated by Slug. <x2>
04149_ Arm. Medium Treads destroyed.
04149_ Slug penetrates Sealed Heavy Doors. <x2>
04149_ Penetrated by Slug.
04150_ B-86 Titan activates siege mode.
04151_ Penetrated by Slug.
04152_ Knocked back.
04152_ Penetrated by Slug.
04152_ Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????? ?????????? ???????????????????????????? |
| ?????????? ?????????? ???????????????????????????? |
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| #??????#                #????????????????????????? |
|  #######                #####################????? |
|                                               ???? |
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|                                                ??? |
|                          @%                    ??? |
| ########   BB      BB   #############????????????? |
| ???????#   BB      BB   #????????????????????????? |
| ???????# %              #????????????????????????? |
| ???????#                #????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          29
Energy Capacity            365
Matter Stores              400
Matter Capacity            400
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       85
Base Temperature (-)       150
Armor Coverage             225
Power Shielding            33
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                62
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           1

 Item Schematics 
-----------------
 Recoil Stabilizer | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              WeldingTrackerMegatreads
  Manual?         0
Play Time         01:16:13
  Cumulative      49.2 hours
  Start           2022.05.15 @ 12:02:12
  End             2022.05.15 @ 13:22:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           15
  Adventurer      16
  Explorer        3
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 68d42c9e-ce42-4eed-b565-bb86e15164a3