Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.27 @ 18:58:18

Player: Nanni

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (73)       73
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-39)                -39
              TOTAL SCORE: 949

 Bonus
-------
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/250
Matter                     191/300
Energy                     125/125
System Corruption          5%
Temperature                Cool (0)
Location                   -9/Mines

 Parts 
-------
Power (1)
  Light Ion Engine
Propulsion (2)
  Aluminum Leg
Utility (2)
  Medium Storage Unit
  Structural Scanner
Weapon (2)
  Medium Laser
  Rocket Launcher
Inventory (8)
  Light Ion Engine
  Nuclear Core
  Reinforced Deuterium Engine
  Fission Core
  Small Storage Unit
  Small Storage Unit
  Grenade Launcher

 Peak State 
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Flight Unit
Utility
  Medium Storage Unit
  Structural Scanner
Weapon
  Medium Laser
  Rocket Launcher
Inventory
  Flight Unit
  Small Storage Unit
  Small Storage Unit
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   1   13  1   .   
  Power                    5    | 1   .   3   1   .   
    Engine                 5    | 1   .   3   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   4   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  5    | 1   1   3   .   .   
    Device                 3    | .   1   2   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   3   .   .   
    Energy Gun             2    | .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   10  .   .   
  Power                    3    | .   .   3   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   3    | .   .   3   .   .   
  Highest Loss Streak      7    | .   .   7   .   .   
Average Slot Usage (%)     82   | .   96  76  85  85  
  Engine                   12   | .   14  11  14  14  
  Leg                      15   | .   28  12  14  14  
  Device                   11   | .   10  10  14  14  
  Storage                  15   | .   14  16  14  14  
  Energy Gun               8    | .   .   8   14  14  
  Ballistic Gun            7    | .   28  5   .   .   
  Launcher                 9    | .   .   9   14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 13  14  21  18  18  
  Greatest Support         20   | 20  20  20  10  10  
  Greatest Overweight (x)  2    | 2   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 6   6   10  8   8   
  Average Capacity         7    | 5   6   7   8   8   
  Most Carried             7    | 4   5   5   6   7   
  Average Carried          3    | 1   3   2   5   6   
  Final Capacity           8    | .   .   .   .   8   
  Final Carried            7    | .   .   .   .   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           497  | 236 34  227 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            227  | .   .   227 .   .   
  Parts                    7    | .   .   7   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   .   15  .   .   
  Guns                     11   | .   .   11  .   .   
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          3    | .   .   3   .   .   
  Swarmer                  2    | .   .   2   .   .   
  Demolisher               1    | .   .   1   .   .   
  Assembled                12   | .   .   12  .   .   
Best Kill Streak           10   | .   .   10  .   .   
  Combat Bots Only         10   | .   .   10  .   .   
Max Kills in Single Turn   2    | .   .   2   .   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1108 | .    .    1090 .    18   
  Core                     259  | .    .    241  .    18   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              37   | .    .    37   .    .    
  Largest                  2    | .    .    2    .    .    
  Hottest                  83   | .    .    83   .    .    
Shots Fired                57   | .    .    55   1    1    
  Gun                      51   | .    .    50   1    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    5    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  42   | .    .    42   .    .    
  Thermal                  3    | .    .    2    1    .    
  Explosive                6    | .    .    5    .    1    
  Electromagnetic          6    | .    .    6    .    .    
  Robot Hit Streak         22   | .    .    21   .    22   
  Robot Miss Streak        1    | .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           47   | .    .    46   .    1    
  Core Hits                26   | .    .    26   .    .    
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           713  | .    .    700  .    13   
  Guns                     476  | .    .    476  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               230  | .    .    217  .    13   
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    7    .    .    
  Kinetic                  397  | .    .    397  .    .    
  Thermal                  13   | .    .    13   .    .    
  Explosive                230  | .    .    217  .    13   
  Electromagnetic          66   | .    .    66   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    5    5    5    
  Average Corruption       4    | .    .    4    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  13   | .    .    7    5    1    
    Matter Fused           7    | .    .    4    3    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    
    Misfires               2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    .    8    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               8    | .    .    8    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      178  | .    .    141  .    37   
  Shots                    5    | .    .    4    .    1    
  Rammed                   6    | .    .    6    .    .    
Targets Rammed             6    | .    .    6    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        119  | .    .    119  12   .    
  Average Temperature      17   | .    .    18   9    .    
  Received Heat Transfer   380  | .    .    380  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         37   | .    .    37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             55   | .   .   55  .   .   
  Average Influence        17   | .   .   25  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   .   29  .   .   
  Peak Tracking Total      20   | .   .   20  .   .   
  Tactical Retreats        4    | .   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   7   .   .   .   
  Successful               6    | .   6   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Record                   2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               889  | 62  126 451 239 11  
Spaces Moved               539  | 48  101 226 157 7   
  Core                     32   | 17  .   15  .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     505  | 31  101 209 157 7   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   2    | .   .   2   .   .   
  Fastest Speed            50   | 50  120 100 150 150 
  Average Speed            138  | 101 120 145 150 150 
  Slowest Speed            197  | 150 120 197 150 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   20  52  52  5   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          61   | .   .   56  .   5   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      61   | .   .   56  .   5   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      631  | 62  106 294 161 8   
  Wait                     .    | .   .   .   .   .   
  Move                     535  | 47  100 225 156 7   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 8   5   9   3   1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 6   1   13  1   .   
  Detach                   3    | .   .   2   1   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     3    | 1   .   2   .   .   
  Fire                     37   | .   .   37  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   5   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 16)
  189 | -10/Materials | Entered Mines
  190 | -10/Mines     | Assembled infested the area
  252 | -10/Mines     | Core integrity fell below 50%
  304 | -10/Mines     | Build established: Mutant
  311 | -10/Mines     | Destroyed 10 combat bots
  312 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  317 | -10/Mines     | Core integrity fell below 20%
  327 | -10/Mines     | Lost 7 parts (1p1n2u3w)
  630 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  631 | -10/Mines     | Discovered new exit (range 5)
  640 | -10/Mines     | Entered Exiles
  703 | -10/Exiles    | Met 8R-AWN
  726 | -10/Exiles    | Met EX-HEX
  778 | -10/Exiles    | Met EX-BIN
  796 | -10/Exiles    | Met EX-DEC
  864 | -10/Exiles    | Discovered new exit (range 12)
  879 | -10/Exiles    | Entered Mines
  880 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  890 | -9/Mines      | Destroyed self with Rocket Launcher

 Last Messages 
---------------
  participate in the trials you can have one of our prototypes. How's that
  for a sweet deal?
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
00798_ EX-DEC: "Oops, I hope HEX didn't hear that..."
00801_ System corrupted: Matter fused (-7).
00834_ System corrupted: FCS attempts to trigger Med. Laser.
00834_ System corrupted: Med. Laser misfires.
00851_ System corrupted: Component data lost.
00864_ EXIT=FOUND
00875_ System corrupted: Matter fused (-7).
LOCATION=UNKNOWN
GOAL=ESCAPE
00880_ A crazy derelict wanders into view.
00880_ YI-UF0 nonchalantly drops a Grenade Launcher on the ground.
00880_ YI-UF0 mumbles something.
00888_ Acquired Grenade Launcher.
00890_ System corrupted: FCS attempts to trigger Rocket Launcher.
00890_ System corrupted: Rocket Launcher misfires.
[Achievement: Maybe Next Time I'll Detach My Launcher]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????##      @g   $ t        ????????? |
| ??????????????????###       #####        ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              CompactCoolingMediator
  Manual?         0
Play Time         00:13:07
  Cumulative      10.9 hours
  Start           2019.10.27 @ 18:44:49
  End             2019.10.27 @ 18:58:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          22
  Rogue           16
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53986559-e2de-4d74-a2c3-4c6497779963