Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 14:44:12 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (800) 800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 2797 Bonus ------- Follower Combat Kills 52 Cogmind --------- Core Integrity 371/550 Matter 295/300 Energy 49/100 System Corruption 0% Temperature Cool (114) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (16) --- Faulty Heavy Ion Engine Improved Deuterium Engine Carbon-fiber Leg Thermal Generator Improved Heat Sink Disposable Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Particle Charger Light Armor Plating Hardlight Generator Beamcaster High-powered Shotgun Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Carbon-fiber Leg Thermal Generator Improved Heat Sink Disposable Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Particle Charger Light Armor Plating Hardlight Generator Beamcaster High-powered Shotgun Mini Grenade Launcher Katana [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 36 | . 9 7 2 18 Power 5 | . 1 . 1 3 Engine 5 | . 1 . 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | . 3 . 1 2 Treads . | . . . . . Leg 6 | . 3 . 1 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 3 3 . 6 Device 3 | . 1 1 . 1 Storage 4 | . 2 2 . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 13 | . 2 4 . 7 Energy Gun . | . . . . . Energy Cannon 6 | . . . . 6 Ballistic Gun 7 | . 2 4 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 2 . . 2 Power 1 | . . . . 1 Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 1 | . 1 . . 1 Average Slot Usage (%) 99 | . 98 98 100 99 Engine 10 | . 14 11 11 8 Leg 21 | . 28 22 22 18 Device 8 | . 5 11 11 9 Storage 20 | . 22 22 22 18 Processor 3 | . . . . 9 Protection 3 | . . . . 8 Energy Gun 1 | . 4 . . . Energy Cannon 6 | . . . . 17 Ballistic Gun 21 | . 23 31 33 9 Naked Turns . | . . . . . Heaviest Build 67 | 11 22 45 47 67 Greatest Support 30 | 20 20 20 23 30 Greatest Overweight (x) 2 | . 2 2 2 2 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 16 | . 12 16 16 16 Average Capacity 14 | . 10 13 16 16 Most Carried 16 | . 12 13 16 16 Average Carried 13 | . 9 10 14 15 Final Capacity 16 | 6 12 16 16 16 Final Carried 16 | 6 12 12 16 16 Class Distribution -------------------- 33% | Skirmisher 31% | Mutant 18% | Gunner 12% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1126 | 200 170 . 507 249 Remotely . | . . . . . Salvage Created 928 | . 300 . 129 499 Parts 63 | . 32 . 11 20 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 29 | . 14 . 5 10 Guns 23 | . 14 . 5 4 Cannons 6 | . . . . 6 Classes Destroyed 4 | . 2 . 1 1 Swarmer 14 | . 11 . 3 . Grunt 11 | . 3 . 1 7 Duelist 1 | . . . 1 . Sentry 3 | . . . . 3 Best Kill Streak 5 | . 3 . 5 3 Combat Bots Only 5 | . 3 . 5 3 Max Kills in Single Turn 2 | . 2 . 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1139 | . 409 . 83 647 Core 244 | . 65 . . 179 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 74 . 100 . Volleys Fired 68 | . 35 . 7 26 Largest 3 | . 2 . 3 3 Hottest 240 | . 70 . 75 240 Shots Fired 146 | . 66 . 21 59 Gun 108 | . 66 . 21 21 Cannon 38 | . . . . 38 Launcher . | . . . . . Special . | . . . . . Kinetic 99 | . 57 . 21 21 Thermal 47 | . 9 . . 38 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 6 . 2 11 Robot Miss Streak 5 | . 5 . 5 3 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 79 | . 33 . 6 40 Core Hits 45 | . 19 . 6 20 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1456 | . 374 . 123 959 Guns 696 | . 372 . 123 201 Cannons 758 | . . . . 758 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 633 | . 309 . 123 201 Thermal 821 | . 63 . . 758 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . . 15 Projectiles 15 | . . . . 15 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . 1 . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 605 | . 45 . 24 605 Average Temperature 120 | . 18 . 9 180 Received Heat Transfer 315 | . 48 . 24 243 Effects 12 | . . . . 12 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1685 | . 185 . . 1500 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 204 | . 188 14 125 204 Initial 48 | . . 14 5 48 Average 60 | . 82 14 31 77 Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | . 100 100 100 90 Level 1 3 | . . . . 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 2 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 22 . 7 29 Peak Tracking Total 8 | . 5 . 3 8 Tactical Retreats 6 | . 3 . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 13 | . 5 . 1 7 Terminals 10 | . 4 . 1 5 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 20 . 4 22 Successful 31 | . 15 . 3 13 Failed 15 | . 5 . 1 9 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 32 | . 13 . 4 15 Terminals 38 | . 16 . 4 18 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 4 . 1 5 Record 3 | . 1 . . 2 Repair Station Index 1 | . 1 . . . Unreport Threat 2 | . 1 . . 1 Locate Traps 3 | . 1 . . 2 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 16 | . 9 . 2 5 Terminals 15 | . 8 . 2 5 Track 6 | . 4 . 1 1 Botnet 9 | . 4 . 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 1 6 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 44 | . . . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 9 | . . . 9 . Total Damage 127 | . . . 127 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2787 | . 707 238 783 1059 Spaces Moved 1429 | 1 395 140 411 482 Core . | . . . . . Treads . | . . . . . Legs 1429 | 1 395 140 411 482 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 180 150 Average Speed 164 | 120 135 157 180 176 Slowest Speed 180 | 120 180 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 1 70 17 86 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1760 | . 508 160 443 649 Wait 136 | . 48 . 6 82 Move 1425 | . 394 139 410 482 Hop . | . . . . . Pick Up 42 | . 12 4 10 16 Fast Attach 10 | . 2 3 . 5 Attach 7 | . 1 2 . 4 Detach 6 | . . 3 . 3 Swap 19 | . 6 2 2 9 Drop 46 | . 9 7 8 22 Fire 68 | . 35 . 7 26 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 6) 644 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 842 | -9/Materials | Discovered new exit (range 14) 946 | -9/Materials | Entered Mines 1094 | -9/Mines | Build established: Skirmisher 1132 | -9/Mines | Learned Materials emergency access door positions 1196 | -9/Mines | Discovered new exit (range 15) 1325 | -9/Mines | Received a Mining Laser from a helpful Derelict 1709 | -9/Mines | Discovered new exit (range 6) 1729 | -9/Mines | Entered Materials 1729 | -8/Materials | Evolved 2 slots: Utility x2 2217 | -8/Materials | Build established: Scavenger-Gunner 2386 | -8/Materials | Repaired Plasma Cannon 2788 | -8/Materials | Self-destructed Last Messages --------------- 02487_ Acquired Adv. Sensor Array. 02512_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 3 systems. Awaiting botnet instructions. >>Traps(Locate) Found 3 traps in 1 array: 3x Alarm Trap Map updated. 02521_ Acquired Hardlight Generator. 02547_ Acquired 47 matter. 02640_ Discarded Targeting Computer. 02653_ Connecting with Scanalyzer... 02750_ G-47 Trooper destroyed. 02772_ Critical hit. 02772_ Imp. Deuterium Engine destroyed. 02785_ Destroyed Flight Unit. 02786_ W-25 Informer sends out distress signal. 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