Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 01:16:50

Player: VVRLD_D35TR0YER

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (4)       20
Value Destroyed (23)       23
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 443

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Improved Terrain Scanner
>               --- WEAPON (2) -------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
                Structural Scanner
                EM Pulse Gun
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
        Compact Wheel
  High-capacity Storage Unit
                EM Pulse Gun
                Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 7   3   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 3    | .   2   1   
    Leg                    2    | 2   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | 2   .   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Backups            9    | 4   10  13  
  Power                    1    | .   1   2   
  Propulsion               5    | 2   5   7   
  Utility                  .    | .   .   2   
  Weapon                   1    | .   1   2   
  Tool/Special             .    | .   .   .   
Unused Backups             8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     99   | .   100 98  
  Engine                   13   | .   14  12  
  Treads                   18   | .   16  24  
  Leg                      9    | .   11  .   
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               14   | .   14  14  
  Ballistic Gun            14   | .   14  14  
Peak Build Rating          10   | 9   10  10  
  Average Rating           8    | 5   9   9   
  On Entrance              6    | .   9   10  
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 11  26  26  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   12  15  
  Most Carried             13   | 8   13  13  
  Average Carried          9    | 4   10  13  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 6   13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           309  | 268 41  .   
  Remotely                 .    | .   .   .   
Salvage Created            131  | 88  43  .   
  Parts                    11   | 8   3   .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | 2   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  .    | .   .   .   
Classes Destroyed          2    | 1   1   .   
  Tunneler                 3    | 3   .   .   
  Hauler                   1    | .   1   .   
Best Kill Streak           2    | 2   1   .   
  Combat Bots Only         .    | .   .   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        32   | .   .   32  
  Missed                   12   | .   .   12  
  Hits                     20   | .   .   20  
    Projectile             20   | .   .   20  
    AOE                    12   | .   .   12  
  Critical Strikes         1    | .   .   1   
Damage Taken               553  | .   .   553 
  Core                     263  | .   .   263 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   300  | .   300 .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              11   | 8   3   .   
  Largest                  2    | 2   2   .   
  Hottest                  60   | 60  60  .   
Shots Fired                22   | 16  6   .   
  Gun                      22   | 16  6   .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  11   | 8   3   .   
  Thermal                  11   | 8   3   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         4    | 3   4   .   
  Robot Miss Streak        3    | 3   2   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           12   | 8   4   .   
  Core Hits                7    | 5   2   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           112  | 76  36  .   
  Guns                     112  | 76  36  .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  36   | 20  16  .   
  Thermal                  76   | 56  20  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | 1   .   .   
  Kicked                   1    | 1   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        20   | 20  20  .   
  Average Temperature      13   | 12  15  .   
  Received Heat Transfer   .    | .   .   .   
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         175  | 125 50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             16   | 10  16  .   
  Initial                  .    | .   .   .   
  Average                  .    | .   1   .   
Influence Increases        41   | 15  26  .   
  Destroy 0b10 Robot/NC    20   | 15  5   .   
  Destroy Leader           2    | .   2   .   
  Successful Hack          19   | .   19  .   
Influence Decreases        41   | 15  26  .   
  Time Decay               41   | 15  26  .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              6    | .   .   6   
  Peak Tracking Total      6    | .   .   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               5    | .   5   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Active Infowar (turns)     478  | 17  378 83  
  Terrain                  478  | 17  378 83  
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               597  | 136 378 83  
Spaces Moved               368  | 81  234 53  
  Core                     2    | 2   .   .   
  Treads                   171  | .   128 43  
  Legs                     185  | 79  106 .   
  Wheels                   10   | .   .   10  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 90  
  Average Speed            138  | 118 142 148 
  Slowest Speed            240  | 120 240 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       1    | .   .   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 4   27  18  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      434  | 104 274 56  
  Wait                     26   | .   26  .   
  Move                     366  | 80  233 53  
  Hop                      .    | .   .   .   
  Pick Up                  14   | 8   6   .   
  Fast Attach              7    | 5   2   .   
  Attach                   2    | 2   .   .   
  Detach                   2    | .   2   .   
  Swap                     4    | .   1   3   
  Drop                     1    | .   1   .   
  Fire                     11   | 8   3   .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | 1   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  137 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Met a group of wandering Federalists
  146 | -10/Materials | Identified exit to Materials
  146 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Repaired Hcp. Storage Unit
  515 | -10/Materials | Entered Mines
  546 | -10/Mines     | Met a Derelict bent on vengeance
  561 | -10/Mines     | Assembled infested the area
  591 | -10/Mines     | Core integrity fell below 50%
  595 | -10/Mines     | Core integrity fell below 20%
  598 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
    Rating: 1
    Time: 26
>>Repair
  Repairing Hcp. Storage Unit...
  ETC: 26
00352_ Repair station completes Hcp. Storage Unit repairs.
00352_ Acquired Hcp. Storage Unit.
00396_ Acquired 30 matter.
00418_ Acquired Structural Scanner.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
00561_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00584_ C-30 ARC bursts open, deploying its payload.
00584_ D-53 Grenadier unfolds itself. <x2>
00584_ T-07 Excavator destroyed.
00586_ Lgt. Ion Engine destroyed.
00593_ Wheel destroyed.
00598_ The unstable cave ceiling collapses.

 Map 
-----
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|         ?????#   ##?##  """                    ??? |
|         ?????## ##???#  """   ####### ##?????????? |
|         ??????###????##      ##???#??????????????? |
|         ???????#??????#      #???????????????????? |
|         ??????????????#      #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hcp. Storage Unit | 40% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicLaserStick
  Manual?         0
Play Time         00:04:35
  Cumulative      206.2 hours
  Start           2025.05.08 @ 01:12:19
  End             2025.05.08 @ 01:16:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          213
  Rogue           213
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          69
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4a597510-6ed1-4598-aa82-9535b217b978