Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 12:38:44 Player: Windjigo Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2997) 2997 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 7468 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 232 Friendly Fire -180 Cogmind --------- Core Integrity 0/1000 Matter 26/600 Energy 103/272 System Corruption 19% Temperature Critical (991) Movement Rolling (213) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino-Antimatter Core > --- PROPULSION (3) --- Wheeled Compact-Biometal Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine Medium Storage Unit Improved Matter Compressor Improved Signal Interpreter Improved Targeting Computer Improved Kinecellerator Improved Weapon Cycler > --- WEAPON (3) ------- Ragnarok Missile Launcher Cld. Thermic Plasma Construct/C > --- INVENTORY (10) --- Advanced Terrain Scan Processor Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Neutrino-Antimatter Core > --- PROPULSION ------- Wheeled Compact-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Improved Targeting Computer Damper Plating System Shield > --- WEAPON ----------- Cld. Thermic Plasma Construct/C Hpw. Directed Caster Construct/G Accelerated Hardcell Construct/C > --- INVENTORY -------- Improved Cooling System Matter Compressor Improved Matter Compressor Microactuators Hardened Light Armor Plating [Rating: 103] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Improved Titanium Leg Wheel Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Damper Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Subdweller Machine Gun Ballistic Cannon Constructs Launcher Subdweller Shrapnel Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Slots Evolved 10 | . . . . 10 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 7 | . . . . 7 . . Weapon 1 | . . . . 1 . . Parts Attached 64 | 7 7 10 9 17 5 9 Power 6 | 1 1 2 1 1 . . Engine 5 | 1 1 2 . 1 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 8 | 2 2 . 4 . . . Treads 3 | . 2 . 1 . . . Leg 3 | . . . 3 . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 1 1 1 11 5 8 Device 14 | 1 1 . 1 5 1 5 Storage 4 | 1 . . . 1 1 1 Processor 4 | . . . . 2 . 2 Hackware 2 | . . . . 2 . . Protection 5 | . . 1 . 1 3 . Artifact . | . . . . . . . Weapon 21 | 2 3 7 3 5 . 1 Energy Gun 4 | 2 1 1 . . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 9 | . 1 4 . 4 . . Ballistic Cannon 3 | . 1 1 1 . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 3 | . . . 1 . 1 1 Corrupted Parts 1 | . . . . 1 . . System Corruption 1 | . . . . 1 . . Parts Lost 29 | . . 1 1 20 . 7 Power 3 | . . . . 2 . 1 Propulsion 4 | . . 1 . 2 . 1 Utility 14 | . . . 1 9 . 4 Weapon 8 | . . . . 7 . 1 Highest Loss Streak 6 | . . 1 1 6 . 4 To Critical Strikes 2 | . . . . 1 . 1 Average Backups 5 | 3 7 6 5 1 4 4 Power . | . 1 . . . . . Propulsion . | 1 1 . . . . . Utility 3 | . . 2 3 1 4 4 Weapon 1 | . 3 3 1 . . . Tool/Special . | . . . . . . . Unused Backups 16 | . 2 4 7 . . 3 Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 6 | . . 1 2 . . 3 Weapon 7 | . 2 2 3 . . . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 75 | . 100 99 84 59 59 68 Engine 5 | . 14 14 6 4 . . Core 1 | . . . 7 . . 3 Reactor 1 | . . . . . 4 1 Treads 9 | . 17 27 6 . 4 1 Leg 2 | . . . 12 1 . . Device 13 | . 14 11 11 15 11 25 Storage 6 | . 14 14 8 6 1 . Processor 3 | . . . . 6 5 10 Hackware 2 | . . . . 2 5 2 Protection 3 | . . 2 2 2 5 1 Energy Gun 4 | . 10 . 5 4 5 3 Energy Cannon 3 | . . . 6 . 4 5 Ballistic Gun 6 | . 8 13 3 6 4 1 Ballistic Cannon 5 | . 8 13 9 . . 3 Peak Build Rating 103 | 7 7 16 42 77 103 101 Average Rating 57 | 5 6 10 25 65 96 95 On Entrance 28 | . 7 7 9 42 30 101 Naked Turns . | . . . . . . . Heaviest Build 114 | 12 16 24 34 51 114 114 Greatest Support 67 | 20 40 40 37 55 45 67 Greatest Overweight (x) 4 | . . 1 2 1 4 2 Average Overweight (x) . | . . . . . 3 1 Largest Inventory Capacity 10 | 8 8 8 8 8 5 10 Average Capacity 6 | 7 8 8 6 7 5 5 Most Carried 8 | 6 8 8 8 5 5 5 Average Carried 5 | 3 7 7 6 1 4 4 Final Capacity 10 | 8 8 8 5 5 5 10 Final Carried 8 | 6 7 8 5 4 5 2 Scrap Engine Consumption 83 | . . . 29 10 37 7 Constructs Created 8 | . . . 4 . 4 . Constructs Modified 24 | . . . 5 6 8 5 Class Distribution -------------------- 45% | Construct 37% | Mutant 5% | Commander-Construct 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Resources | -11 -10 -10 -7 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Matter Collected 2932 | 245 55 426 373 516 950 367 Remotely . | . . . . . . . Salvage Created 3298 | 136 215 243 551 846 378 929 Parts 167 | 8 5 29 25 44 3 53 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 5 | 2 . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Combat Hostiles Destroyed 59 | . 4 13 7 20 1 14 Guns 29 | . 2 6 . 18 1 2 Cannons 21 | . 1 5 7 2 . 6 AOE 8 | . . 2 . . . 6 Classes Destroyed 19 | 2 3 3 5 1 . 5 Worker 2 | . . . . . . 2 Builder 5 | . . . . . . 5 Tunneler 4 | 3 . . . 1 . . Hauler 1 | . . . . . . 1 Recycler 5 | 1 . . 2 . . 2 Operator 2 | . 1 . . 1 . . Turret 1 | . . 1 . . . . Watcher 3 | . 2 . . . . 1 Swarmer 19 | . . 6 1 12 . . Grunt 10 | . 4 . 1 3 . 2 Brawler 2 | . . . 2 . . . Duelist 2 | . . . 2 . . . Protector 1 | . . . . . . 1 Sentry 4 | . . . 1 . 1 2 Specialist 1 | . . . . . . 1 Hunter 6 | . . . . 3 . 3 Programmer 8 | . . . 1 2 . 5 Subdweller 7 | . . 7 . . . . Scrapper 1 | . . . 1 . . . Best Kill Streak 9 | 2 5 5 3 3 1 9 Combat Bots Only 4 | . 3 4 3 3 1 4 Max Kills in Single Turn 8 | 1 1 1 3 2 1 8 Gunslinging . | . . . . . . . Exploded 4 | . . 1 . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac Hostile Shots Fired 679 | . 22 83 47 327 14 186 Missed 216 | . 5 34 24 114 2 37 Hits 463 | . 17 49 23 213 12 149 Melee 2 | . . . 2 . . . Projectile 461 | . 17 49 21 213 12 149 AOE 1 | . . 1 . . . . Critical Strikes 13 | . . 1 . 7 . 5 Damage Taken 9079 | . 183 689 237 3980 279 3711 Core 1227 | . 42 115 24 762 . 284 Absorbed by Shields 315 | . . . 113 202 . . Reduced by Siege Mode 7 | . . . . . . 7 Ignored by Resistances 14 | . . 14 . . . . Regen/Repaired (Parts) 1024 | . . . 88 288 511 137 Core Remaining (%) 63 | 100 . . 27 . . . Volleys Fired 231 | 14 22 33 28 64 16 54 Largest 3 | 2 2 2 2 3 3 3 Hottest 307 | 90 100 83 123 139 142 307 Shots Fired 472 | 27 44 62 48 140 46 105 Gun 299 | 27 37 30 14 131 33 27 Cannon 164 | . 7 28 34 9 13 73 Launcher 9 | . . 4 . . . 5 Special . | . . . . . . . Kinetic 232 | . 14 58 20 84 18 38 Thermal 147 | 27 30 4 20 9 15 42 Explosive 5 | . . . . . . 5 Electromagnetic 88 | . . . 8 47 13 20 Robot Hit Streak 20 | 5 5 20 7 17 13 15 Robot Miss Streak 6 | 4 3 6 2 3 3 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 307 | 14 27 45 33 93 32 63 Core Hits 139 | 5 12 19 17 43 6 37 Critical Kills 6 | . . . . 4 1 1 Critical Parts Destroyed 8 | . . . . 6 . 2 Critical Strikes 24 | 2 4 1 2 11 1 3 Burn 7 | 2 4 . 1 . . . Meltdown 1 | . . . . 1 . . Destroy 14 | . . . . 10 1 3 Blast 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9739 | 178 359 1192 958 1846 780 4426 Guns 3754 | 178 288 471 159 1588 604 466 Cannons 3581 | . 71 386 689 171 176 2088 Explosions 2404 | . . 335 110 87 . 1872 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3961 | . 125 1122 477 1219 342 676 Thermal 3979 | 178 234 70 393 258 262 2584 Explosive 850 | . . . . . . 850 Electromagnetic 949 | . . . 88 369 176 316 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 13 13 19 Average Corruption 11 | . . . . 2 13 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 206 | . . . . 4 167 35 Message Errors 53 | . . . . 1 42 10 Matter Fused 53 | . . . . 1 45 7 Heat Flow Errors 28 | . . . . 2 19 7 Energy Discharges 27 | . . . . . 25 2 Parts Fused 3 | . . . . . 3 . Data Loss (minor) 19 | . . . . . 15 4 Data Loss (major) 14 | . . . . . 14 . Alerts 3 | . . . . . 2 1 Weapon Failures 6 | . . . . . 2 4 Overload Shots 3 | . . . . . . 3 Overflow Damage 372 | . 6 21 13 6 . 326 Projectiles 89 | . 6 . 13 6 . 64 Explosions 283 | . . 21 . . . 262 Melee . | . . . . . . . Knockbacks 12 | . . 6 3 . . 3 Impact . | . . . . . . . Kinetic 11 | . . 6 2 . . 3 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 645 | . . 37 40 103 . 465 Shots 9 | . . 1 1 2 . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1025 | 200 392 . 344 368 324 1025 Average Temperature 142 | 96 143 . 104 116 98 302 Received Heat Transfer 874 | . 102 135 51 274 45 267 Effects 34 | . . . . 3 2 29 Shutdowns 4 | . . . . . . 4 Energy Bleed 3 | . . . . . . 3 Interference 6 | . . . . 2 2 2 Matter Decay 5 | . . . . . . 5 Short Circuit 5 | . . . . . . 5 Damage (minor) 6 | . . . . 1 . 5 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations 2 | . . . . . . 2 Total Turns 29 | . . . . . . 29 Longest Duration 28 | . . . . . . 28 Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 . . 1 . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 9 | 1 1 . 2 3 . 2 Heat Transferred 4457 | 619 975 148 760 375 . 1580 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . Alert | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Maximum Alert Level 2 | . . . . 2 . 1 Low Security (%) 88 | 100 100 . 100 . 100 91 Level 1 4 | . . . . 36 . 8 Level 2 6 | . . . . 63 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 525 | 10 84 . 98 525 131 369 Initial 287 | . . . 83 287 131 4 Average 54 | 1 24 . 18 405 5 49 Influence Increases 2511 | 20 154 240 391 1008 26 672 Destroy 0b10 Robot/C 1120 | . 80 140 180 440 20 260 Destroy 0b10 Robot/NC 125 | 20 15 . 20 10 . 60 Destroy Leader 148 | . 14 10 . 70 . 54 Allied During Kill 52 | . . . 33 19 . . Successful Hack 30 | . . . 18 12 . . Select Force Hacks 90 | . . . 60 30 . . Disable Machine 270 | . . . 15 105 . 150 Destroy Structure 201 | . . . 65 12 6 118 Advance Influence 250 | . . . . 250 . . Lose Combat Pursuer 225 | . 45 90 . 60 . 30 Influence Decreases 2143 | 20 154 66 475 723 395 310 Entered New Map 390 | . . . 91 53 244 2 Time Decay 1360 | 20 154 56 351 380 151 248 Lost Part 271 | . . 10 1 200 . 60 Lost Ally 122 | . . . 32 90 . . Squads Dispatched 14 | . 3 . . 8 . 3 Investigation 4 | . 1 . . 2 . 1 Extermination 3 | . . . . 2 . 1 Reinforcement 4 | . 2 . . 1 . 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Distress Signals 4 | . 1 . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 11 19 12 34 2 28 Peak Tracking Total 8 | . 4 3 3 8 . 8 Tactical Retreats 11 | . 2 2 . 4 1 2 Traps | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 . . . Machines | -11 -10 -10 -7 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Disabled 21 | . . 3 1 7 . 10 Max in Single Turn 9 | . . 3 . 4 . 9 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Accessed 21 | . 4 1 12 3 . 1 Terminals 10 | . 4 . 4 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 7 | . . . 6 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 78 | . 9 4 53 9 . 3 Successful 45 | . 1 4 37 3 . . Failed 33 | . 8 . 16 6 . 3 Catastrophic 8 | . 2 . 2 2 . 2 Database Lockouts . | . . . . . . . Manual 17 | . 5 . 10 2 . . Terminals 22 | . 9 . 9 1 . 3 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units 21 | . . . 18 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 31 | . . 4 27 . . . Record 28 | . . 4 24 . . . Zone Layout 1 | . . . 1 . . . Release Object 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 6 | . . . 5 1 . . Retrieve Components 6 | . . . 5 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 1 . 5 1 . . Terminals 4 | . 1 . 3 . . . Botnet 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 2 1 . . Tunnel 3 | . . . 2 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 . 9 2 . 1 Full Trace Events 6 | . 1 . 3 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . 5 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . 9 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac Total Allies 10 | . . . 9 1 . . Largest Group 8 | . . . 8 5 . . Highest-Rated Group 188 | . . . 188 104 . . Highest-Rated Ally 49 | . . . 40 49 . . Total Orders . | . . . . . . . Ally Attacks 54 | . . . 35 19 . . Total Damage 1185 | . . . 895 290 . . Kills 10 | . . . 8 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Active Infowar (turns) 3859 | 21 501 1854 914 271 . 298 Sensors 3558 | . 492 1854 914 . . 298 Seismic 301 | 21 9 . . 271 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Turns Passed 10936 | 141 501 2203 2146 894 4221 830 Spaces Moved 4929 | 104 260 1235 1264 496 1248 322 Core 134 | 14 . . . . 120 . Treads 2730 | . 104 1235 236 . 1065 90 Legs 993 | . . . 909 84 . . Wheels 478 | 90 156 . . . . 232 Hover 119 | . . . 119 . . . Flight 475 | . . . . 412 63 . Fastest Speed 50 | 50 80 160 60 117 50 182 Average Speed 187 | 75 112 160 144 127 306 193 Slowest Speed 377 | 80 160 240 270 182 377 247 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . 3 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 5 50 69 99 8 97 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . . 2 2 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 7 | . . 7 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 137 | . . 42 9 22 5 59 Melee . | . . . . . . . Projectile 57 | . . 2 9 20 5 21 AOE 80 | . . 40 . 2 . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Total 6225 | 138 426 1390 1553 650 1613 455 Wait 748 | 2 127 76 119 49 325 50 Move 4918 | 103 259 1234 1263 490 1247 322 Hop 3 | . . . . 3 . . Pick Up 69 | 12 5 11 12 15 5 9 Fast Attach 16 | 1 2 2 5 2 1 3 Attach 40 | 6 2 . 2 16 5 9 Detach 6 | . . 2 1 2 1 . Swap 27 | . 3 17 5 1 . 1 Drop 56 | . 6 15 24 1 3 7 Fire 231 | 14 22 33 28 64 16 54 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 111 | . . . 94 7 10 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 11) 643 | -10/Materials | Entered Subcaves 788 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1183 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1616 | -10/Subcaves | Discovered new exit (range 10) 1670 | -10/Subcaves | Learned location of Zion (-7) 1670 | -10/Subcaves | Met a Zionite searching for "candidates" 1878 | -10/Subcaves | Learned location of 1 exit from Materials 2018 | -10/Subcaves | Discovered new exit (range 5) 2066 | -10/Subcaves | Visited Clippyterm 2070 | -10/Subcaves | Learned Factory trap positions 2070 | -10/Subcaves | Learned location of Deep Caves (-7) 2146 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2711 | -10/Subcaves | Core integrity fell below 50% 2804 | -10/Subcaves | Discovered new exit (range 12) 2846 | -10/Subcaves | Entered Recycling 3228 | -7/Recycling | Discovered new exit (range 8) 4101 | -7/Recycling | Scanned before Scraplab entrance 4119 | -7/Recycling | Entered Scraplab 4158 | -7/Recycling | Discovered new exit (range 2) 4180 | -7/Recycling | Build established: Commander-Mutant 4181 | -7/Recycling | Angered Scraplab inhabitants 4190 | -7/Recycling | Found Prototype Device 4203 | -7/Recycling | Identified Scrap Engine 4666 | -7/Recycling | Build established: Commander-Construct 4992 | -7/Recycling | Entered Factory 4992 | -5/Factory | Accompanied by 5 allies 4992 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1 4993 | -5/Factory | Loaded intel: 71 trap records 5119 | -5/Factory | Lost 3 allies 5498 | -5/Factory | Build established: Construct 5673 | -5/Factory | Garrison activated, responded to threat 5736 | -5/Factory | Lost 5 parts (2p2u1w) 5844 | -5/Factory | Core integrity fell below 50% 5853 | -5/Factory | System corruption reached 10% 5869 | -5/Factory | Lost 6 parts (1n4u1w) 5886 | -5/Factory | Sucked down chute 5886 | -5/Factory | Entered Waste 5886 | -5/Waste | The area was eerily silent 5909 | -5/Waste | Lost 5 parts (1n1u3w) 6597 | -5/Waste | Discovered new exit (range 15) 6862 | -5/Waste | Found Damper Plating 10107 | -5/Waste | Entered Factory 10851 | -5/Factory | Cargo convoy interrupted 10870 | -5/Factory | Core integrity fell below 20% 10915 | -5/Factory | Found Prototype Launcher 10916 | -5/Factory | Identified Ragnarok Missile Launcher 10938 | -5/Factory | Core destroyed Last Messages --------------- 10931_ K-01 Serf collects debris. 10931_ U-05 Engineer lays Concrete. 10931_ U-05 Engineer destroyed. 10931_ U-05 Engineer lays Concrete. 10933_ Overheating: Imp. Matter Compressor damaged (-11). 10933_ Destroyed Unknown Leg. 10933_ Hrd. Light Armor Plating destroyed. 10933_ Destroyed Hrd. Light Armor Plating. 10933_ U-05 Engineer lays Concrete. 10934_ K-01 Serf collects debris. 10934_ U-05 Engineer lays Concrete. 10935_ Overheating: Energy bleed (-12). 10935_ U-05 Engineer lays Concrete. 10937_ Overheating: Arm. Scrap Engine damaged (-73). 10937_ U-05 Engineer lays Concrete. 10937_ Destroyed Minigun. 10937_ K-01 Serf collects debris. 10938_ Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | ??? ????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ??# ########?????????????????????????????????? | | ??# ????????????????????????????????? | | ??# ????????????????????????????????? | | ??/ ????????????????????????????????? | | ??# ???????????????????????????????? | | ??# ????????+??????????????????????? | | ??# ??????? ??????????????????????? | | ### ##??## #?????????????????????? | | ;;#### #?????????????????????? | | ### ##????????????????????? | | ??# k #????????????????????? | | ??#+#"#"### " #????????????????????? | | ??# [ !# R u #????????????????????? | | ??# [%!%+ #????????????????????? | | ??# [#%= u #######??????????????? | | ??# * #= ???????????????? | | ??# %# ????????????????? | | ??# + u ??????????????????? | | ??# """ %# & = #???????????????????? | | ??# """ !# =]] ]x #???????????????????? | | ??# """ # ! @ #???????????????????? | | ??# + k ]]]% ] #???????????????????? | | ??# #; u *] ##"##????????????????? | | ??########## !] = ! %+"""?????????????? | | ???????????# %% [ ;;#######????????????????? | | ???????????# ####+# ;;;##????????????????????? | | ???????????# ### ! #????????????????????? | | ???????????#+#?# " " #????????????????????? | | ??????????? ; """ !![#????????????????????? | | ??????????? / [[#????????????????????? | | ??????????""" # ![[#????????????????????? | | ??????????""" ##############????????????????????? | | ??????????""" ???????????????????????????????????? | | ???????????"" ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????!???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 41 Energy Capacity 568 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 3200 Resistance: KI 10 Resistance: EM 90 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisassembledThermalProcessor Manual? 0 Play Time 01:13:00 Cumulative 103.2 hours Start 2025.07.21 @ 11:23:28 End 2025.07.21 @ 12:38:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88537dc2-736b-4fc2-af7d-2d6bbb903940