Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 01:29:43 Player: Ev Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2045) 2045 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-25) -25 TOTAL SCORE: 4410 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 309 Friendly Fire -356 Cogmind --------- Core Integrity 451/550 Matter 290/300 Energy 16/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Centrium Light Armor Plating Shield Generator Recalibrator > --- WEAPON (2) ------- 01-MTF's Shockpuncher Ion Burst Cannon > --- INVENTORY (10) --- Cooled Ion Engine Reaction Control System Reaction Control System Hardened Medium Armor Plating Shield Generator Gauss Rifle Gauss Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Centrium Light Armor Plating Shield Generator Recalibrator > --- WEAPON ----------- 01-MTF's Shockpuncher Ion Burst Cannon > --- INVENTORY -------- Cooled Ion Engine Reaction Control System Reaction Control System Hardened Medium Armor Plating Shield Generator Gauss Rifle Gauss Rifle EMP Blaster [Rating: 45] Favorites ----------- Power Mini Fusion Reactor Engine Cooled Ion Engine Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Centrium Light Armor Plating Weapon Advanced Beam Cannon Energy Gun 01-MTF's Shockpuncher Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 71 | 8 6 33 21 3 Power 10 | 1 1 3 5 . Engine 8 | 1 1 3 3 . Core . | . . . . . Reactor 2 | . . . 2 . Propulsion 20 | 4 2 9 5 . Treads 12 | 2 . 5 5 . Leg 4 | . . 4 . . Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 10 4 3 Device 4 | . 1 . 1 2 Storage 4 | 1 . 3 . . Processor 6 | . 1 4 . 1 Hackware . | . . . . . Protection 6 | . . 3 3 . Artifact . | . . . . . Weapon 21 | 2 1 11 7 . Energy Gun 8 | . . 6 2 . Energy Cannon 7 | . . 4 3 . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 4 5 . Parts Lost 9 | . . 7 1 1 Power 2 | . . 1 . 1 Propulsion 3 | . . 2 1 . Utility 1 | . . 1 . . Weapon 3 | . . 3 . . Highest Loss Streak 6 | . . 6 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 95 95 97 99 Engine 5 | . 14 8 1 . Reactor 4 | . . . 8 8 Treads 17 | . 13 16 20 18 Leg 1 | . . 3 . . Wheel 1 | . 14 . . . Device 2 | . 9 . 1 10 Storage 10 | . 6 10 11 9 Processor 21 | . 7 22 22 25 Protection 8 | . . 9 8 9 Energy Gun 5 | . . 2 8 9 Energy Cannon 12 | . . 17 12 9 Ballistic Gun 2 | . 21 . . . Naked Turns . | . . . . . Heaviest Build 37 | 11 12 29 34 37 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 9 | 1 . 9 8 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 10 10 Average Capacity 9 | 7 6 10 10 10 Most Carried 10 | 6 5 10 10 10 Average Carried 7 | 2 4 7 8 8 Final Capacity 10 | 8 5 10 10 10 Final Carried 8 | 4 5 8 8 8 Class Distribution -------------------- 79% | Mutant 12% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1198 | 171 354 425 213 35 Remotely . | . . . . . Salvage Created 3074 | . 336 1174 907 657 Parts 184 | . 27 79 50 28 Haulers Intercepted 16 | . 2 6 6 2 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 45 | . 4 22 9 10 Guns 15 | . 4 4 3 4 Cannons 28 | . . 18 6 4 AOE 2 | . . . . 2 Classes Destroyed 12 | . 4 4 2 2 Worker 1 | . . 1 . . Tunneler 2 | . . . . 2 Hauler 16 | . 2 6 6 2 Mechanic 1 | . . 1 . . Operator 5 | . 1 2 2 . Drone 1 | . . . 1 . Watcher 6 | . 3 3 . . Swarmer 6 | . . 6 . . Grunt 27 | . 4 11 4 8 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 12 | . . 5 6 1 Best Kill Streak 6 | . 2 6 2 5 Combat Bots Only 4 | . 2 3 2 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 2550 | . 567 1197 324 462 Core 502 | . 172 231 . 99 Absorbed by Shields 119 | . . . . 119 Regen/Repaired (Parts) 125 | . . 101 24 . Core Remaining (%) 57 | 100 31 . 42 . Volleys Fired 185 | . 45 81 35 24 Largest 2 | . 2 2 2 2 Hottest 150 | . 55 136 150 150 Shots Fired 347 | . 90 153 63 41 Gun 161 | . 81 46 17 17 Cannon 184 | . 9 107 44 24 Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 119 | . 90 29 . . Thermal 187 | . . 119 44 24 Explosive . | . . . . . Electromagnetic 41 | . . 5 19 17 Robot Hit Streak 16 | . 9 16 14 15 Robot Miss Streak 5 | . 2 5 2 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 232 | . 58 101 41 32 Core Hits 107 | . 21 41 23 22 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 6 | . 2 1 2 1 Destroy 3 | . 2 1 . . Corrupt 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5297 | . 694 1972 1374 1257 Guns 2078 | . 561 398 515 604 Cannons 2936 | . 133 1574 699 530 Explosions 283 | . . . 160 123 Melee . | . . . . . Ramming . | . . . . . Kinetic 1069 | . 694 375 . . Thermal 2957 | . . 1546 758 653 Explosive 78 | . . . 78 . Electromagnetic 1193 | . . 51 538 604 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . 1 . Average Corruption 1 | . 2 . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 3 . 9 . Message Errors 2 | . 1 . 1 . Matter Fused 3 | . 1 . 2 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . 1 . 2 . Overload Shots . | . . . . . Overflow Damage 15 | . . 15 . . Projectiles 15 | . . 15 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 262 | . . . 107 155 Shots 6 | . . . 3 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 396 | . 55 396 283 374 Average Temperature 112 | . 20 112 93 165 Received Heat Transfer 1006 | . 309 456 81 160 Effects 10 | . . 5 1 4 Shutdowns 3 | . . 2 . 1 Energy Bleed 1 | . . 1 . . Interference 5 | . . 2 1 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 5 . . Heat Transferred 4952 | . . 2913 1214 825 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 463 | . 150 185 315 463 Initial 127 | . . 18 70 127 Average 162 | . 68 111 221 252 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 64 | 100 100 100 26 36 Level 1 34 | . . . 73 53 Level 2 . | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 3 1 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 11 34 23 14 Peak Tracking Total 7 | . 2 7 7 5 Tactical Retreats 6 | . 1 2 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 6 | . 1 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 13 | . . 1 8 4 Max in Single Turn 2 | . . 1 2 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 9 | . 2 3 4 . Terminals 6 | . 2 1 3 . Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 6 10 12 . Successful 15 | . 3 6 6 . Failed 13 | . 3 4 6 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 6 2 9 . Fabricators . | . . . . . Repair Stations 11 | . . 8 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 1 4 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Surveillance Status 1 | . . 1 . . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 5 2 . Scan Component 4 | . . 3 1 . Repair 3 | . . 2 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 1 . . Used . | . . . . . Hacking Detections 7 | . 2 2 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 2 1 . Time 182 | . . 83 99 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies 11 | . . . 11 . Largest Group 11 | . . . 11 1 Highest-Rated Group 164 | . . . 164 64 Highest-Rated Ally 100 | . . . 100 64 Total Orders . | . . . . . Ally Attacks 67 | . . . 67 . Total Damage 795 | . . . 795 . Kills 13 | . . . 13 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 5727 | 87 580 2231 2383 446 Spaces Moved 2762 | 49 371 1041 1107 194 Core 33 | 9 . 23 1 . Treads 2269 | 36 98 835 1106 194 Legs 136 | . . 136 . . Wheels 324 | 4 273 47 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 160 160 Average Speed 154 | 141 108 154 169 160 Slowest Speed 500 | 160 160 500 450 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 44 60 94 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . . 33 11 Melee . | . . . . . Projectile . | . . . . . AOE 44 | . . . 33 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 3880 | 66 465 1519 1552 278 Wait 722 | . 32 297 346 47 Move 2758 | 48 370 1040 1106 194 Hop . | . . . . . Pick Up 91 | 10 7 42 26 6 Fast Attach . | . . . . . Attach 38 | 6 1 18 10 3 Detach . | . . . . . Swap 33 | 2 5 15 11 . Drop 53 | . 5 26 18 4 Fire 185 | . 45 81 35 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -8/Materials History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 14) 88 | -11/Junkyard | Entered Materials 248 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Discovered new exit (range 8) 667 | -10/Materials | Identified exit to Materials 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Utility x2 799 | -9/Materials | Lost 6 parts (1p2n3w) 1149 | -9/Materials | Discovered new exit (range 10) 1262 | -9/Materials | Discovered new exit (range 7) 1514 | -9/Materials | Build established: Scavenger-Mutant 1687 | -9/Materials | Discovered new exit (range 15) 1931 | -9/Materials | Discovered new exit (range 9) 1947 | -9/Materials | Build established: Mutant 2212 | -9/Materials | Repaired Cld. Ion Engine 2295 | -9/Materials | Core integrity fell below 50% 2504 | -9/Materials | Repaired Particle Cannon 2732 | -9/Materials | Discovered new exit (range 10) 2899 | -9/Materials | Entered Storage 2909 | -9/Storage | Met 01-MTF 3184 | -9/Storage | Found 01-MTF's Shockpuncher 3303 | -9/Storage | Discovered new exit (range 4) 3478 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3783 | -9/Storage | Build established: Commander-Mutant 4235 | -9/Storage | Build established: Mutant 4463 | -9/Storage | Repaired Mni. Fusion Reactor 4783 | -9/Storage | Discovered new exit (range 16) 5282 | -9/Storage | Entered Materials 5282 | -8/Materials | Accompanied by 1 ally (01-MTF) 5282 | -8/Materials | Evolved 2 slots: Utility x2 5287 | -8/Materials | 01-MTF left 5728 | -8/Materials | Self-destructed Last Messages --------------- 05676_ G-47 Trooper destroyed. 05689_ R-06 Scavenger collects Wheel. 05708_ Door malfunctions. 05713_ U-05 Engineer repairs door. 05713_ A-02 Transporter destroyed. 05713_ Neutrino Reactor explodes. 05713_ Chain reaction triggered in Mni. Fusion Reactor. 05713_ Door malfunctions. 05713_ Neutrino Reactor explodes. 05713_ Door malfunctions. 05714_ U-05 Engineer lays Concrete. 05716_ U-05 Engineer builds a Door. 05716_ U-05 Engineer lays Concrete. 05717_ U-05 Engineer builds a Wall. 05718_ K-01 Serf collects debris. 05722_ U-05 Engineer lays Concrete. 05723_ U-05 Engineer builds a Wall. 05724_ U-05 Engineer lays Concrete. 05724_ U-05 Engineer builds a Wall. 05726_ U-05 Engineer lays Concrete. 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""" """ #????????????? | | #????Y !! #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab The More The Merrier Challenges ------------ None Game ------ Seed MeleeBackupFirepult Manual? 0 Play Time 00:50:36 Cumulative 11.1 hours Start 2023.11.09 @ 00:38:41 End 2023.11.09 @ 01:29:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 003863bb-99d2-49d4-8c67-e206138a007c