Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 01:29:43

Player: Ev

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (78)      390
Value Destroyed (2045)     2045
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-25)                -25
              TOTAL SCORE: 4410

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      309
Friendly Fire              -356

 Cogmind 
---------
Core Integrity             451/550
Matter                     290/300
Energy                     16/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
           Centrium Light Armor Plating
           Shield Generator
           Recalibrator
>          --- WEAPON (2) -------
           01-MTF's Shockpuncher
           Ion Burst Cannon
>          --- INVENTORY (10) ---
    Cooled Ion Engine
           Reaction Control System
           Reaction Control System
  Hardened Medium Armor Plating
           Shield Generator
           Gauss Rifle
           Gauss Rifle
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
      Mini Fusion Reactor
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
           Centrium Light Armor Plating
           Shield Generator
           Recalibrator
>          --- WEAPON -----------
           01-MTF's Shockpuncher
           Ion Burst Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
           Reaction Control System
           Reaction Control System
  Hardened Medium Armor Plating
           Shield Generator
           Gauss Rifle
           Gauss Rifle
           EMP Blaster
[Rating: 45]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Cooled Ion Engine
  Reactor                  Mini Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Centrium Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               01-MTF's Shockpuncher
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             71   | 8   6   33  21  3   
  Power                    10   | 1   1   3   5   .   
    Engine                 8    | 1   1   3   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                2    | .   .   .   2   .   
  Propulsion               20   | 4   2   9   5   .   
    Treads                 12   | 2   .   5   5   .   
    Leg                    4    | .   .   4   .   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   2   10  4   3   
    Device                 4    | .   1   .   1   2   
    Storage                4    | 1   .   3   .   .   
    Processor              6    | .   1   4   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   3   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   1   11  7   .   
    Energy Gun             8    | .   .   6   2   .   
    Energy Cannon          7    | .   .   4   3   .   
    Ballistic Gun          4    | 2   .   1   1   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   4   5   .   
Parts Lost                 9    | .   .   7   1   1   
  Power                    2    | .   .   1   .   1   
  Propulsion               3    | .   .   2   1   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   3    | .   .   3   .   .   
  Highest Loss Streak      6    | .   .   6   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  95  97  99  
  Engine                   5    | .   14  8   1   .   
  Reactor                  4    | .   .   .   8   8   
  Treads                   17   | .   13  16  20  18  
  Leg                      1    | .   .   3   .   .   
  Wheel                    1    | .   14  .   .   .   
  Device                   2    | .   9   .   1   10  
  Storage                  10   | .   6   10  11  9   
  Processor                21   | .   7   22  22  25  
  Protection               8    | .   .   9   8   9   
  Energy Gun               5    | .   .   2   8   9   
  Energy Cannon            12   | .   .   17  12  9   
  Ballistic Gun            2    | .   21  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 11  12  29  34  37  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  9    | 1   .   9   8   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  10  10  
  Average Capacity         9    | 7   6   10  10  10  
  Most Carried             10   | 6   5   10  10  10  
  Average Carried          7    | 2   4   7   8   8   
  Final Capacity           10   | 8   5   10  10  10  
  Final Carried            8    | 4   5   8   8   8   

 Class Distribution 
--------------------
 79% | Mutant
 12% | Scavenger-Mutant
  7% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  
Matter Collected           1198 | 171  354  425  213  35   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3074 | .    336  1174 907  657  
  Parts                    184  | .    27   79   50   28   
Haulers Intercepted        16   | .    2    6    6    2    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Combat Hostiles Destroyed  45   | .   4   22  9   10  
  Guns                     15   | .   4   4   3   4   
  Cannons                  28   | .   .   18  6   4   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          12   | .   4   4   2   2   
  Worker                   1    | .   .   1   .   .   
  Tunneler                 2    | .   .   .   .   2   
  Hauler                   16   | .   2   6   6   2   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 5    | .   1   2   2   .   
  Drone                    1    | .   .   .   1   .   
  Watcher                  6    | .   3   3   .   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    27   | .   4   11  4   8   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   12   | .   .   5   6   1   
Best Kill Streak           6    | .   2   6   2   5   
  Combat Bots Only         4    | .   2   3   2   4   
Max Kills in Single Turn   2    | .   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  
Damage Taken               2550 | .    567  1197 324  462  
  Core                     502  | .    172  231  .    99   
  Absorbed by Shields      119  | .    .    .    .    119  
  Regen/Repaired (Parts)   125  | .    .    101  24   .    
Core Remaining (%)         57   | 100  31   .    42   .    
Volleys Fired              185  | .    45   81   35   24   
  Largest                  2    | .    2    2    2    2    
  Hottest                  150  | .    55   136  150  150  
Shots Fired                347  | .    90   153  63   41   
  Gun                      161  | .    81   46   17   17   
  Cannon                   184  | .    9    107  44   24   
  Launcher                 2    | .    .    .    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  119  | .    90   29   .    .    
  Thermal                  187  | .    .    119  44   24   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          41   | .    .    5    19   17   
  Robot Hit Streak         16   | .    9    16   14   15   
  Robot Miss Streak        5    | .    2    5    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           232  | .    58   101  41   32   
  Core Hits                107  | .    21   41   23   22   
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         6    | .    2    1    2    1    
    Destroy                3    | .    2    1    .    .    
    Corrupt                3    | .    .    .    2    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5297 | .    694  1972 1374 1257 
  Guns                     2078 | .    561  398  515  604  
  Cannons                  2936 | .    133  1574 699  530  
  Explosions               283  | .    .    .    160  123  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1069 | .    694  375  .    .    
  Thermal                  2957 | .    .    1546 758  653  
  Explosive                78   | .    .    .    78   .    
  Electromagnetic          1193 | .    .    51   538  604  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    1    .    
  Average Corruption       1    | .    2    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    3    .    9    .    
    Message Errors         2    | .    1    .    1    .    
    Matter Fused           3    | .    1    .    2    .    
    Heat Flow Errors       2    | .    .    .    2    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      3    | .    1    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    .    15   .    .    
  Projectiles              15   | .    .    15   .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      262  | .    .    .    107  155  
  Shots                    6    | .    .    .    3    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        396  | .    55   396  283  374  
  Average Temperature      112  | .    20   112  93   165  
  Received Heat Transfer   1006 | .    309  456  81   160  
  Effects                  10   | .    .    5    1    4    
    Shutdowns              3    | .    .    2    .    1    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           5    | .    .    2    1    2    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    5    .    .    
  Heat Transferred         4952 | .    .    2913 1214 825  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Peak Influence             463  | .   150 185 315 463 
  Initial                  127  | .   .   18  70  127 
  Average                  162  | .   68  111 221 252 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         64   | 100 100 100 26  36  
  Level 1                  34   | .   .   .   73  53  
  Level 2                  .    | .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   2   3   1   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Distress Signals           4    | .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   11  34  23  14  
  Peak Tracking Total      7    | .   2   7   7   5   
  Tactical Retreats        6    | .   1   2   1   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Traps Triggered            6    | .   1   1   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Sto Mat 
Machines Disabled          13   | .   .   1   8   4   
  Max in Single Turn       2    | .   .   1   2   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Machines Accessed          9    | .   2   3   4   .   
  Terminals                6    | .   2   1   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   2   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   6   10  12  .   
  Successful               15   | .   3   6   6   .   
  Failed                   13   | .   3   4   6   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   6   2   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   .   8   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   3   1   4   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Zone Layout              3    | .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   5   2   .   
  Scan Component           4    | .   .   3   1   .   
  Repair                   3    | .   .   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   2   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   2   1   .   
  Time                     182  | .   .   83  99  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Sto Mat 
Total Allies               11   | .   .   .   11  .   
  Largest Group            11   | .   .   .   11  1   
  Highest-Rated Group      164  | .   .   .   164 64  
  Highest-Rated Ally       100  | .   .   .   100 64  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               67   | .   .   .   67  .   
  Total Damage             795  | .   .   .   795 .   
  Kills                    13   | .   .   .   13  .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  
Turns Passed               5727 | 87   580  2231 2383 446  
Spaces Moved               2762 | 49   371  1041 1107 194  
  Core                     33   | 9    .    23   1    .    
  Treads                   2269 | 36   98   835  1106 194  
  Legs                     136  | .    .    136  .    .    
  Wheels                   324  | 4    273  47   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  160  
  Average Speed            154  | 141  108  154  169  160  
  Slowest Speed            500  | 160  160  500  450  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 3    44   60   94   23   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          44   | .    .    .    33   11   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      44   | .    .    .    33   11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  
Total                      3880 | 66   465  1519 1552 278  
  Wait                     722  | .    32   297  346  47   
  Move                     2758 | 48   370  1040 1106 194  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  91   | 10   7    42   26   6    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   38   | 6    1    18   10   3    
  Detach                   .    | .    .    .    .    .    
  Swap                     33   | 2    5    15   11   .    
  Drop                     53   | .    5    26   18   4    
  Fire                     185  | .    45   81   35   24   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / [*Rec])
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 14)
   88 | -11/Junkyard  | Entered Materials
  248 | -10/Materials | Core integrity fell below 50%
  313 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 16)
  592 | -10/Materials | Discovered new exit (range 8)
  667 | -10/Materials | Identified exit to Materials
  668 | -10/Materials | Entered another Materials area
  668 | -9/Materials  | Evolved 2 slots: Utility x2
  799 | -9/Materials  | Lost 6 parts (1p2n3w)
 1149 | -9/Materials  | Discovered new exit (range 10)
 1262 | -9/Materials  | Discovered new exit (range 7)
 1514 | -9/Materials  | Build established: Scavenger-Mutant
 1687 | -9/Materials  | Discovered new exit (range 15)
 1931 | -9/Materials  | Discovered new exit (range 9)
 1947 | -9/Materials  | Build established: Mutant
 2212 | -9/Materials  | Repaired Cld. Ion Engine
 2295 | -9/Materials  | Core integrity fell below 50%
 2504 | -9/Materials  | Repaired Particle Cannon
 2732 | -9/Materials  | Discovered new exit (range 10)
 2899 | -9/Materials  | Entered Storage
 2909 | -9/Storage    | Met 01-MTF
 3184 | -9/Storage    | Found 01-MTF's Shockpuncher
 3303 | -9/Storage    | Discovered new exit (range 4)
 3478 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3783 | -9/Storage    | Build established: Commander-Mutant
 4235 | -9/Storage    | Build established: Mutant
 4463 | -9/Storage    | Repaired Mni. Fusion Reactor
 4783 | -9/Storage    | Discovered new exit (range 16)
 5282 | -9/Storage    | Entered Materials
 5282 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 5282 | -8/Materials  | Evolved 2 slots: Utility x2
 5287 | -8/Materials  | 01-MTF left
 5728 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05676_ G-47 Trooper destroyed.
05689_ R-06 Scavenger collects Wheel.
05708_ Door malfunctions.
05713_ U-05 Engineer repairs door.
05713_ A-02 Transporter destroyed.
05713_ Neutrino Reactor explodes.
05713_ Chain reaction triggered in Mni. Fusion Reactor.
05713_ Door malfunctions.
05713_ Neutrino Reactor explodes.
05713_ Door malfunctions. <x2>
05714_ U-05 Engineer lays Concrete. <x3>
05716_ U-05 Engineer builds a Door.
05716_ U-05 Engineer lays Concrete.
05717_ U-05 Engineer builds a Wall.
05718_ K-01 Serf collects debris. <x2>
05722_ U-05 Engineer lays Concrete. <x2>
05723_ U-05 Engineer builds a Wall.
05724_ U-05 Engineer lays Concrete.
05724_ U-05 Engineer builds a Wall.
05726_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ????######   #??#        [ ###???????????????????? |
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|     #????Y                      !!  #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         18
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              MeleeBackupFirepult
  Manual?         0
Play Time         00:50:36
  Cumulative      11.1 hours
  Start           2023.11.09 @ 00:38:41
  End             2023.11.09 @ 01:29:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 003863bb-99d2-49d4-8c67-e206138a007c