Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 01:29:43
Player: Ev
Result: Self-destructed
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (78) 390
Value Destroyed (2045) 2045
Prototype IDs (10) 200
Alien Tech Used (0) 0
Bonus (-25) -25
TOTAL SCORE: 4410
Bonus
-------
High Alert Combat Kills 22
Follower Combat Kills 309
Friendly Fire -356
Cogmind
---------
Core Integrity 451/550
Matter 290/300
Energy 16/100
System Corruption 0%
Temperature Cool (0)
Movement Treading (160)
Location -8/Materials
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (2) ---
Light Treads
Light Treads
> --- UTILITY (6) ------
Medium Storage Unit
Improved Targeting Computer
Improved Targeting Computer
Centrium Light Armor Plating
Shield Generator
Recalibrator
> --- WEAPON (2) -------
01-MTF's Shockpuncher
Ion Burst Cannon
> --- INVENTORY (10) ---
Cooled Ion Engine
Reaction Control System
Reaction Control System
Hardened Medium Armor Plating
Shield Generator
Gauss Rifle
Gauss Rifle
EMP Blaster
Peak State
------------
> --- POWER ------------
Mini Fusion Reactor
> --- PROPULSION -------
Light Treads
Light Treads
> --- UTILITY ----------
Medium Storage Unit
Improved Targeting Computer
Improved Targeting Computer
Centrium Light Armor Plating
Shield Generator
Recalibrator
> --- WEAPON -----------
01-MTF's Shockpuncher
Ion Burst Cannon
> --- INVENTORY --------
Cooled Ion Engine
Reaction Control System
Reaction Control System
Hardened Medium Armor Plating
Shield Generator
Gauss Rifle
Gauss Rifle
EMP Blaster
[Rating: 45]
Favorites
-----------
Power Mini Fusion Reactor
Engine Cooled Ion Engine
Reactor Mini Fusion Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Wheel Wheel
Utility Improved Targeting Computer
Device Sensor Array
Storage Medium Storage Unit
Processor Improved Targeting Computer
Protection Centrium Light Armor Plating
Weapon Advanced Beam Cannon
Energy Gun 01-MTF's Shockpuncher
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher EMP Blaster
Build | -11 -10 -9 -9 -8
------- Run | Jun Mat Mat Sto Mat
Slots Evolved 4 | . . 2 . 2
Power . | . . . . .
Propulsion . | . . . . .
Utility 4 | . . 2 . 2
Weapon . | . . . . .
Parts Attached 71 | 8 6 33 21 3
Power 10 | 1 1 3 5 .
Engine 8 | 1 1 3 3 .
Core . | . . . . .
Reactor 2 | . . . 2 .
Propulsion 20 | 4 2 9 5 .
Treads 12 | 2 . 5 5 .
Leg 4 | . . 4 . .
Wheel 4 | 2 2 . . .
Hover . | . . . . .
Flight . | . . . . .
Utility 20 | 1 2 10 4 3
Device 4 | . 1 . 1 2
Storage 4 | 1 . 3 . .
Processor 6 | . 1 4 . 1
Hackware . | . . . . .
Protection 6 | . . 3 3 .
Artifact . | . . . . .
Weapon 21 | 2 1 11 7 .
Energy Gun 8 | . . 6 2 .
Energy Cannon 7 | . . 4 3 .
Ballistic Gun 4 | 2 . 1 1 .
Ballistic Cannon 1 | . 1 . . .
Launcher 1 | . . . 1 .
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes 9 | . . 4 5 .
Parts Lost 9 | . . 7 1 1
Power 2 | . . 1 . 1
Propulsion 3 | . . 2 1 .
Utility 1 | . . 1 . .
Weapon 3 | . . 3 . .
Highest Loss Streak 6 | . . 6 1 1
To Critical Strikes . | . . . . .
Average Slot Usage (%) 96 | . 95 95 97 99
Engine 5 | . 14 8 1 .
Reactor 4 | . . . 8 8
Treads 17 | . 13 16 20 18
Leg 1 | . . 3 . .
Wheel 1 | . 14 . . .
Device 2 | . 9 . 1 10
Storage 10 | . 6 10 11 9
Processor 21 | . 7 22 22 25
Protection 8 | . . 9 8 9
Energy Gun 5 | . . 2 8 9
Energy Cannon 12 | . . 17 12 9
Ballistic Gun 2 | . 21 . . .
Naked Turns . | . . . . .
Heaviest Build 37 | 11 12 29 34 37
Greatest Support 40 | 40 40 40 40 40
Greatest Overweight (x) 9 | 1 . 9 8 .
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 15 | 8 8 15 10 10
Average Capacity 9 | 7 6 10 10 10
Most Carried 10 | 6 5 10 10 10
Average Carried 7 | 2 4 7 8 8
Final Capacity 10 | 8 5 10 10 10
Final Carried 8 | 4 5 8 8 8
Class Distribution
--------------------
79% | Mutant
12% | Scavenger-Mutant
7% | Commander-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -9/Storage
Mutant | -8/Materials
Resources | -11 -10 -9 -9 -8
----------- Run | Jun Mat Mat Sto Mat
Matter Collected 1198 | 171 354 425 213 35
Remotely . | . . . . .
Salvage Created 3074 | . 336 1174 907 657
Parts 184 | . 27 79 50 28
Haulers Intercepted 16 | . 2 6 6 2
Recyclers Shooed 1 | . . . 1 .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -9 -9 -8
------- Run | Jun Mat Mat Sto Mat
Combat Hostiles Destroyed 45 | . 4 22 9 10
Guns 15 | . 4 4 3 4
Cannons 28 | . . 18 6 4
AOE 2 | . . . . 2
Classes Destroyed 12 | . 4 4 2 2
Worker 1 | . . 1 . .
Tunneler 2 | . . . . 2
Hauler 16 | . 2 6 6 2
Mechanic 1 | . . 1 . .
Operator 5 | . 1 2 2 .
Drone 1 | . . . 1 .
Watcher 6 | . 3 3 . .
Swarmer 6 | . . 6 . .
Grunt 27 | . 4 11 4 8
Brawler 1 | . . . 1 .
Duelist 1 | . . . . 1
Sentry 12 | . . 5 6 1
Best Kill Streak 6 | . 2 6 2 5
Combat Bots Only 4 | . 2 3 2 4
Max Kills in Single Turn 2 | . 1 2 2 2
Gunslinging . | . . . . .
Exploded 1 | . . . . 1
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -9 -9 -8
-------- Run | Jun Mat Mat Sto Mat
Damage Taken 2550 | . 567 1197 324 462
Core 502 | . 172 231 . 99
Absorbed by Shields 119 | . . . . 119
Regen/Repaired (Parts) 125 | . . 101 24 .
Core Remaining (%) 57 | 100 31 . 42 .
Volleys Fired 185 | . 45 81 35 24
Largest 2 | . 2 2 2 2
Hottest 150 | . 55 136 150 150
Shots Fired 347 | . 90 153 63 41
Gun 161 | . 81 46 17 17
Cannon 184 | . 9 107 44 24
Launcher 2 | . . . 2 .
Special . | . . . . .
Kinetic 119 | . 90 29 . .
Thermal 187 | . . 119 44 24
Explosive . | . . . . .
Electromagnetic 41 | . . 5 19 17
Robot Hit Streak 16 | . 9 16 14 15
Robot Miss Streak 5 | . 2 5 2 5
Penetration Max . | . . . . .
Secondary Targets . | . . . . .
Shots Hit Robots 232 | . 58 101 41 32
Core Hits 107 | . 21 41 23 22
Critical Kills 2 | . 1 1 . .
Critical Parts Destroyed 1 | . 1 . . .
Critical Strikes 6 | . 2 1 2 1
Destroy 3 | . 2 1 . .
Corrupt 3 | . . . 2 1
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 5297 | . 694 1972 1374 1257
Guns 2078 | . 561 398 515 604
Cannons 2936 | . 133 1574 699 530
Explosions 283 | . . . 160 123
Melee . | . . . . .
Ramming . | . . . . .
Kinetic 1069 | . 694 375 . .
Thermal 2957 | . . 1546 758 653
Explosive 78 | . . . 78 .
Electromagnetic 1193 | . . 51 538 604
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 2 | . 2 . 1 .
Average Corruption 1 | . 2 . 1 .
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 12 | . 3 . 9 .
Message Errors 2 | . 1 . 1 .
Matter Fused 3 | . 1 . 2 .
Heat Flow Errors 2 | . . . 2 .
Energy Discharges 2 | . . . 2 .
Data Loss (minor) 3 | . 1 . 2 .
Overload Shots . | . . . . .
Overflow Damage 15 | . . 15 . .
Projectiles 15 | . . 15 . .
Explosions . | . . . . .
Melee . | . . . . .
Knockbacks 3 | . . 3 . .
Impact . | . . . . .
Kinetic 2 | . . 2 . .
Secondary 1 | . . 1 . .
Self-Inflicted Damage 262 | . . . 107 155
Shots 6 | . . . 3 3
Rammed . | . . . . .
Targets Rammed . | . . . . .
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 396 | . 55 396 283 374
Average Temperature 112 | . 20 112 93 165
Received Heat Transfer 1006 | . 309 456 81 160
Effects 10 | . . 5 1 4
Shutdowns 3 | . . 2 . 1
Energy Bleed 1 | . . 1 . .
Interference 5 | . . 2 1 2
Short Circuit 1 | . . . . 1
Siege Activations . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried 3 | . . . 1 2
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 5 | . . 5 . .
Heat Transferred 4952 | . . 2913 1214 825
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 4 | . . . 1 3
Missiles Intercepted . | . . . . .
Alert | -11 -10 -9 -9 -8
------- Run | Jun Mat Mat Sto Mat
Peak Influence 463 | . 150 185 315 463
Initial 127 | . . 18 70 127
Average 162 | . 68 111 221 252
Maximum Alert Level 2 | . . . 1 2
Low Security (%) 64 | 100 100 100 26 36
Level 1 34 | . . . 73 53
Level 2 . | . . . . 9
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 6 | . . 2 3 1
Investigation 2 | . . 1 1 .
Extermination . | . . . . .
Reinforcement 4 | . . 1 2 1
Assault . | . . . . .
Garrison . | . . . . .
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded . | . . . . .
Haulers Reinforced . | . . . . .
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -9 -9 -8
--------- Run | Jun Mat Mat Sto Mat
Distress Signals 4 | . . 3 1 .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 82 | . 11 34 23 14
Peak Tracking Total 7 | . 2 7 7 5
Tactical Retreats 6 | . 1 2 1 2
Traps | -11 -10 -9 -9 -8
------- Run | Jun Mat Mat Sto Mat
Traps Triggered 6 | . 1 1 4 .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -9 -9 -8
---------- Run | Jun Mat Mat Sto Mat
Machines Disabled 13 | . . 1 8 4
Max in Single Turn 2 | . . 1 2 2
Machines Repaired . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -9 -9 -8
--------- Run | Jun Mat Mat Sto Mat
Machines Accessed 9 | . 2 3 4 .
Terminals 6 | . 2 1 3 .
Fabricators . | . . . . .
Repair Stations 3 | . . 2 1 .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 28 | . 6 10 12 .
Successful 15 | . 3 6 6 .
Failed 13 | . 3 4 6 .
Catastrophic 2 | . . . 2 .
Database Lockouts . | . . . . .
Manual . | . . . . .
Terminals 17 | . 6 2 9 .
Fabricators . | . . . . .
Repair Stations 11 | . . 8 3 .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 8 | . 3 1 4 .
Prototype ID Bank 1 | . . . 1 .
Emergency Access Points 1 | . 1 . . .
Alert Level 1 | . 1 . . .
Locate Traps 1 | . 1 . . .
Surveillance Status 1 | . . 1 . .
Zone Layout 3 | . . . 3 .
Fabricator Hacks . | . . . . .
Repair Station Hacks 7 | . . 5 2 .
Scan Component 4 | . . 3 1 .
Repair 3 | . . 2 1 .
Recycling Unit Hacks . | . . . . .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered 2 | . 1 1 . .
Used . | . . . . .
Hacking Detections 7 | . 2 2 3 .
Full Trace Events . | . . . . .
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired 3 | . . 2 1 .
Time 182 | . . 83 99 .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -9 -9 -8
------------ Run | Jun Mat Mat Sto Mat
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -9 -9 -8
-------- Run | Jun Mat Mat Sto Mat
Total Allies 11 | . . . 11 .
Largest Group 11 | . . . 11 1
Highest-Rated Group 164 | . . . 164 64
Highest-Rated Ally 100 | . . . 100 64
Total Orders . | . . . . .
Ally Attacks 67 | . . . 67 .
Total Damage 795 | . . . 795 .
Kills 13 | . . . 13 .
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -9 -9 -8
------- Run | Jun Mat Mat Sto Mat
Robot Analysis Total . | . . . . .
Derelict Logs Recovered . | . . . . .
Drone Launches 2 | . . . 2 .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -9 -9 -8
------------- Run | Jun Mat Mat Sto Mat
Turns Passed 5727 | 87 580 2231 2383 446
Spaces Moved 2762 | 49 371 1041 1107 194
Core 33 | 9 . 23 1 .
Treads 2269 | 36 98 835 1106 194
Legs 136 | . . 136 . .
Wheels 324 | 4 273 47 . .
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 50 | 50 90 90 160 160
Average Speed 154 | 141 108 154 169 160
Slowest Speed 500 | 160 160 500 450 160
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 44 | 3 44 60 94 23
Regions Visited 4
Branch Regions 1
Pre-discovered Areas . | . . . . .
Known Exits Taken 1 | . 1 . . .
Unknown Exits Taken 3 | 1 . 1 1 .
Scrap Searched . | . . . . .
Spaces Dug . | . . . . .
Terrain Destroyed 44 | . . . 33 11
Melee . | . . . . .
Projectile . | . . . . .
AOE 44 | . . . 33 11
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -9 -9 -8
--------- Run | Jun Mat Mat Sto Mat
Total 3880 | 66 465 1519 1552 278
Wait 722 | . 32 297 346 47
Move 2758 | 48 370 1040 1106 194
Hop . | . . . . .
Pick Up 91 | 10 7 42 26 6
Fast Attach . | . . . . .
Attach 38 | 6 1 18 10 3
Detach . | . . . . .
Swap 33 | 2 5 15 11 .
Drop 53 | . 5 26 18 4
Fire 185 | . 45 81 35 24
Melee . | . . . . .
Ram . | . . . . .
Kick . | . . . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / [*Rec])
-8/Materials
History
---------
Turn | Location | Event
19 | -11/Junkyard | Discovered new exit (range 14)
88 | -11/Junkyard | Entered Materials
248 | -10/Materials | Core integrity fell below 50%
313 | -10/Materials | Build established: Mutant
414 | -10/Materials | Discovered new exit (range 16)
592 | -10/Materials | Discovered new exit (range 8)
667 | -10/Materials | Identified exit to Materials
668 | -10/Materials | Entered another Materials area
668 | -9/Materials | Evolved 2 slots: Utility x2
799 | -9/Materials | Lost 6 parts (1p2n3w)
1149 | -9/Materials | Discovered new exit (range 10)
1262 | -9/Materials | Discovered new exit (range 7)
1514 | -9/Materials | Build established: Scavenger-Mutant
1687 | -9/Materials | Discovered new exit (range 15)
1931 | -9/Materials | Discovered new exit (range 9)
1947 | -9/Materials | Build established: Mutant
2212 | -9/Materials | Repaired Cld. Ion Engine
2295 | -9/Materials | Core integrity fell below 50%
2504 | -9/Materials | Repaired Particle Cannon
2732 | -9/Materials | Discovered new exit (range 10)
2899 | -9/Materials | Entered Storage
2909 | -9/Storage | Met 01-MTF
3184 | -9/Storage | Found 01-MTF's Shockpuncher
3303 | -9/Storage | Discovered new exit (range 4)
3478 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3"
3783 | -9/Storage | Build established: Commander-Mutant
4235 | -9/Storage | Build established: Mutant
4463 | -9/Storage | Repaired Mni. Fusion Reactor
4783 | -9/Storage | Discovered new exit (range 16)
5282 | -9/Storage | Entered Materials
5282 | -8/Materials | Accompanied by 1 ally (01-MTF)
5282 | -8/Materials | Evolved 2 slots: Utility x2
5287 | -8/Materials | 01-MTF left
5728 | -8/Materials | Self-destructed
Last Messages
---------------
05676_ G-47 Trooper destroyed.
05689_ R-06 Scavenger collects Wheel.
05708_ Door malfunctions.
05713_ U-05 Engineer repairs door.
05713_ A-02 Transporter destroyed.
05713_ Neutrino Reactor explodes.
05713_ Chain reaction triggered in Mni. Fusion Reactor.
05713_ Door malfunctions.
05713_ Neutrino Reactor explodes.
05713_ Door malfunctions. <x2>
05714_ U-05 Engineer lays Concrete. <x3>
05716_ U-05 Engineer builds a Door.
05716_ U-05 Engineer lays Concrete.
05717_ U-05 Engineer builds a Wall.
05718_ K-01 Serf collects debris. <x2>
05722_ U-05 Engineer lays Concrete. <x2>
05723_ U-05 Engineer builds a Wall.
05724_ U-05 Engineer lays Concrete.
05724_ U-05 Engineer builds a Wall.
05726_ U-05 Engineer lays Concrete.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 31
Energy Generation 21
Energy Capacity 280
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 14
Terrain Scan Density 10
Armor Coverage 225
Evasion (%) 55
Targeting Accuracy 18
Recoil Reduction 2
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Backstab
The More The Merrier
Challenges
------------
None
Game
------
Seed MeleeBackupFirepult
Manual? 0
Play Time 00:50:36
Cumulative 11.1 hours
Start 2023.11.09 @ 00:38:41
End 2023.11.09 @ 01:29:43
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 26
Rogue 26
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 6
Gallery% 17
Achievement% 10
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 003863bb-99d2-49d4-8c67-e206138a007c