Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 13:52:22 Player: Bearly Playable Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1296) 1296 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3546 Bonus ------- None Cogmind --------- Core Integrity 448/550 Matter 278/300 Energy 80/100 System Corruption 0% Temperature Hot (268) Movement Walking (123) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Experimental Sensor Array > --- WEAPON (3) ------- Beam Rifle Ion Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Structural Scanner Transport Network Coupler Light Armor Plating Shield Generator Backup Laser I Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Experimental Sensor Array > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg High-capacity Matter Pod Structural Scanner Transport Network Coupler Light Armor Plating Shield Generator [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 41 | 5 3 1 16 14 2 Power 4 | 1 . . 1 2 . Engine 3 | 1 . . 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | 2 . . 6 8 . Treads 4 | . . . 3 1 . Leg 12 | 2 . . 3 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 3 . 5 . . Device 2 | . 1 . 1 . . Storage 3 | . 2 . 1 . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 13 | 2 . 1 4 4 2 Energy Gun 5 | 1 . . 1 2 1 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 5 | 1 . . 2 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 18 | . . . 9 7 2 Power 2 | . . . 1 . 1 Propulsion 7 | . . . 3 3 1 Utility 2 | . . . 2 . . Weapon 7 | . . . 3 4 . Highest Loss Streak 9 | . . . 9 2 2 To Critical Strikes 2 | . . . 2 . . Average Slot Usage (%) 89 | . 87 100 76 92 93 Engine 9 | . 14 14 10 4 6 Core 1 | . . . . 4 . Treads 5 | . . . 12 5 . Leg 20 | . 28 28 3 27 33 Device 10 | . 1 14 10 9 9 Storage 11 | . 14 14 11 9 9 Processor 5 | . . . 7 9 9 Energy Gun 3 | . 14 . . 6 9 Energy Cannon 4 | . . . 2 12 9 Ballistic Gun 12 | . 14 14 16 5 9 Launcher 4 | . . 13 . . . Naked Turns . | . . . . . . Heaviest Build 45 | 7 31 29 35 45 42 Greatest Support 62 | 20 20 20 62 62 47 Greatest Overweight (x) 10 | . 1 1 10 1 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 13 | 5 10 15 15 15 15 Most Carried 15 | 2 5 7 13 15 11 Average Carried 6 | . 3 5 6 10 10 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 13 | 2 4 7 13 12 10 Class Distribution -------------------- 52% | Mutant 26% | Scavenger-Mutant 21% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1135 | 256 258 62 302 257 . Remotely . | . . . . . . Salvage Created 1431 | 50 135 37 304 905 . Parts 79 | 4 2 5 21 47 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 31 | 1 3 3 8 16 . Guns 20 | 1 3 3 6 7 . Cannons 7 | . . . . 7 . AOE 4 | . . . 2 2 . Classes Destroyed 10 | 1 . 1 7 1 . Worker 4 | . . . 2 2 . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Watcher 4 | . . . 2 2 . Swarmer 7 | . . 3 4 . . Grunt 17 | 1 3 . 2 11 . Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Sentry 4 | . . . 1 3 . Best Kill Streak 7 | 1 2 3 7 5 . Combat Bots Only 5 | 1 2 3 5 4 . Max Kills in Single Turn 4 | 1 1 1 4 2 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 200 | 3 26 28 75 51 17 Missed 49 | 3 13 6 12 12 3 Damage Taken 2418 | . 169 186 888 865 310 Core 359 | . 53 44 160 84 18 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 61 60 . . Volleys Fired 122 | 2 14 9 46 47 4 Largest 3 | 2 2 1 2 3 3 Hottest 188 | 70 70 20 83 188 139 Shots Fired 236 | 4 28 9 68 115 12 Gun 164 | 4 28 9 64 51 8 Cannon 72 | . . . 4 64 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic 112 | 2 14 9 53 30 4 Thermal 107 | 2 14 . 15 68 8 Explosive . | . . . . . . Electromagnetic 17 | . . . . 17 . Robot Hit Streak 15 | 3 4 2 9 15 3 Robot Miss Streak 9 | 1 3 5 4 9 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 132 | 3 17 3 41 63 5 Core Hits 72 | 2 7 4 19 39 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . 2 2 . Burn 5 | . 1 . 2 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3140 | 34 227 51 1053 1684 91 Guns 1415 | 34 227 45 598 464 47 Cannons 939 | . . . . 895 44 Explosions 751 | . . . 444 307 . Melee . | . . . . . . Ramming 35 | . . 6 11 18 . Kinetic 942 | 21 101 45 475 282 18 Thermal 1709 | 13 126 . 567 930 73 Explosive 176 | . . . . 176 . Electromagnetic 278 | . . . . 278 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 15 . . Average Corruption 14 | . . . 14 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . 32 . . Message Errors 4 | . . . 4 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 8 | . . . 8 . . Energy Discharges 7 | . . . 7 . . Data Loss (minor) 4 | . . . 4 . . Data Loss (major) 3 | . . . 3 . . Misfires 2 | . . . 2 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 173 | . . . 104 69 . Projectiles 18 | . . . . 18 . Explosions 155 | . . . 104 51 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 246 | . . . 72 174 . Shots 4 | . . . 1 3 . Rammed 5 | . . . 5 . . Targets Rammed 12 | . . 3 6 3 . Kicked 6 | . . 3 . 3 . Crushed 1 | . . . 1 . . Highest Temperature 473 | 18 153 . 221 473 268 Average Temperature 106 | 10 62 . 77 129 147 Received Heat Transfer 744 | . 117 . 204 315 108 Effects 5 | . . . . 5 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . 2 . . Heat Transferred 3188 | 37 444 . 818 1741 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 372 | 20 108 70 231 372 140 Initial 125 | . 13 42 . 42 125 Average 85 | 14 74 44 60 173 128 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 86 | 100 100 100 89 63 100 Level 1 13 | . . . 10 36 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . 2 . Investigation 3 | . 1 . . 2 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 5 | . 1 . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | 1 4 3 13 23 3 Peak Tracking Total 7 | 1 2 3 7 5 3 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 9 | . . . 3 5 1 Max in Single Turn 2 | . . . 2 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 5 | . . . 2 3 . Terminals 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 15 | . . . 5 10 . Successful 8 | . . . 2 6 . Failed 7 | . . . 3 4 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . . 5 3 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 2 1 . Record 2 | . . . 1 1 . Surveillance Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 2 3 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 3330 | 253 281 910 942 918 26 Spaces Moved 1566 | 104 148 384 369 553 8 Core 27 | 23 . . 4 . . Treads 440 | . . . 332 108 . Legs 1099 | 81 148 384 33 445 8 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 122 122 Average Speed 163 | 104 156 190 205 130 122 Slowest Speed 550 | 120 190 190 550 240 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 8 18 62 25 31 5 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 82 | . . . 24 58 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 77 | . . . 24 53 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2114 | 244 169 553 479 654 15 Wait 317 | 127 . 154 23 12 1 Move 1561 | 103 147 383 368 552 8 Hop . | . . . . . . Pick Up 48 | 7 4 3 18 16 . Fast Attach 2 | . 1 . . 1 . Attach 30 | 5 1 . 13 9 2 Detach 1 | . . . 1 . . Swap 9 | . 1 1 3 4 . Drop 12 | . 1 . 1 10 . Fire 122 | 2 14 9 46 47 4 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . 3 . 3 . Crush 6 | . . . 6 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 254 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 5) 535 | -10/Materials | Entered Mines 546 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 614 | -10/Mines | Learned Materials emergency access door positions 673 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 677 | -10/Mines | Found Prototype Device 1227 | -10/Mines | Discovered new exit (range 13) 1445 | -10/Mines | Entered Materials 1445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1536 | -9/Materials | System corruption reached 10% 1577 | -9/Materials | Lost 9 parts (1p3n2u3w) 1603 | -9/Materials | Identified Exp. Sensor Array 1883 | -9/Materials | Build established: Scavenger-Mutant 2239 | -9/Materials | Discovered new exit (range 12) 2387 | -9/Materials | Entered another Materials area 2387 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3082 | -8/Materials | Build established: Scavenger-Skirmisher 3123 | -8/Materials | Discovered new exit (range 13) 3175 | -8/Materials | Discovered new exit (range 18) 3305 | -8/Materials | Entered Storage 3331 | -8/Storage | Self-destructed Last Messages --------------- U-05 Engineer builds a Door. R-06 Scavenger collects Heat Sink. The unstable cave ceiling collapses. R-06 Scavenger collects Imp. Ion Engine. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. LOCATION=UNKNOWN GOAL=ESCAPE Triggered Explosive Trap. An explosion rips through the floor. Transfer Shaft disabled. Deuterium Engine destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????#???#######???????????????????????? | | ???????????????"" """ """ ???????????????????????? | | ??????????????""" """ """ ???????????????????????? | | ???????????????"" """ "" ???????????????????????? | | ????????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ???????????????????? g ##?#???????????????????? | | ??????????????##+##+## # #######?????????????? | | ??????????????# gl #?????????????? | | ??????????????# @ #?????????????? | | ??????????????+ #?????????????? | | ??????????????# ##### ########?????????????? | | ????????????????????? T ####????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????####+#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 413 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Safety First System Compromised Challenges ------------ None Game ------ Seed CryofiberSpreadTube Manual? 0 Play Time 00:38:51 Cumulative 2.3 hours Start 2024.04.12 @ 13:09:28 End 2024.04.12 @ 13:52:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bbc06e51-44f9-4711-a940-5dfc76570d5b