Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 13:52:22

Player: Bearly Playable

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1296)     1296
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3546

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             448/550
Matter                     278/300
Energy                     80/100
System Corruption          0%
Temperature                Hot (268)
Movement                   Walking (123)
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Titanium Leg
>               --- UTILITY (3) ------
          Large Storage Unit
                Visual Processing Unit
   Experimental Sensor Array
>               --- WEAPON (3) -------
                Beam Rifle
                Ion Cannon
          Heavy Assault Rifle
>               --- INVENTORY (15) ---
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Structural Scanner
                Transport Network Coupler
          Light Armor Plating
                Shield Generator
                Backup Laser I
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Improved Aluminum Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
                Visual Processing Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                Ion Cannon
          Heavy Assault Rifle
                Shotgun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
  High-capacity Matter Pod
                Structural Scanner
                Transport Network Coupler
          Light Armor Plating
                Shield Generator
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             41   | 5   3   1   16  14  2   
  Power                    4    | 1   .   .   1   2   .   
    Engine                 3    | 1   .   .   1   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   6   8   .   
    Treads                 4    | .   .   .   3   1   .   
    Leg                    12   | 2   .   .   3   7   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   3   .   5   .   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                3    | .   2   .   1   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   4   4   2   
    Energy Gun             5    | 1   .   .   1   2   1   
    Energy Cannon          2    | .   .   .   1   1   .   
    Ballistic Gun          5    | 1   .   .   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 18   | .   .   .   9   7   2   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               7    | .   .   .   3   3   1   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   7    | .   .   .   3   4   .   
  Highest Loss Streak      9    | .   .   .   9   2   2   
  To Critical Strikes      2    | .   .   .   2   .   .   
Average Slot Usage (%)     89   | .   87  100 76  92  93  
  Engine                   9    | .   14  14  10  4   6   
  Core                     1    | .   .   .   .   4   .   
  Treads                   5    | .   .   .   12  5   .   
  Leg                      20   | .   28  28  3   27  33  
  Device                   10   | .   1   14  10  9   9   
  Storage                  11   | .   14  14  11  9   9   
  Processor                5    | .   .   .   7   9   9   
  Energy Gun               3    | .   14  .   .   6   9   
  Energy Cannon            4    | .   .   .   2   12  9   
  Ballistic Gun            12   | .   14  14  16  5   9   
  Launcher                 4    | .   .   13  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 7   31  29  35  45  42  
  Greatest Support         62   | 20  20  20  62  62  47  
  Greatest Overweight (x)  10   | .   1   1   10  1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  
  Average Capacity         13   | 5   10  15  15  15  15  
  Most Carried             15   | 2   5   7   13  15  11  
  Average Carried          6    | .   3   5   6   10  10  
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            13   | 2   4   7   13  12  10  

 Class Distribution 
--------------------
 52% | Mutant
 26% | Scavenger-Mutant
 21% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           1135 | 256 258 62  302 257 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1431 | 50  135 37  304 905 .   
  Parts                    79   | 4   2   5   21  47  .   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  31   | 1   3   3   8   16  .   
  Guns                     20   | 1   3   3   6   7   .   
  Cannons                  7    | .   .   .   .   7   .   
  AOE                      4    | .   .   .   2   2   .   
Classes Destroyed          10   | 1   .   1   7   1   .   
  Worker                   4    | .   .   .   2   2   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Watcher                  4    | .   .   .   2   2   .   
  Swarmer                  7    | .   .   3   4   .   .   
  Grunt                    17   | 1   3   .   2   11  .   
  Brawler                  2    | .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   1   3   .   
Best Kill Streak           7    | 1   2   3   7   5   .   
  Combat Bots Only         5    | 1   2   3   5   4   .   
Max Kills in Single Turn   4    | 1   1   1   4   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        200  | 3    26   28   75   51   17   
  Missed                   49   | 3    13   6    12   12   3    
Damage Taken               2418 | .    169  186  888  865  310  
  Core                     359  | .    53   44   160  84   18   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    61   60   .    .    
Volleys Fired              122  | 2    14   9    46   47   4    
  Largest                  3    | 2    2    1    2    3    3    
  Hottest                  188  | 70   70   20   83   188  139  
Shots Fired                236  | 4    28   9    68   115  12   
  Gun                      164  | 4    28   9    64   51   8    
  Cannon                   72   | .    .    .    4    64   4    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  112  | 2    14   9    53   30   4    
  Thermal                  107  | 2    14   .    15   68   8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          17   | .    .    .    .    17   .    
  Robot Hit Streak         15   | 3    4    2    9    15   3    
  Robot Miss Streak        9    | 1    3    5    4    9    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           132  | 3    17   3    41   63   5    
  Core Hits                72   | 2    7    4    19   39   1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    2    2    .    
    Burn                   5    | .    1    .    2    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3140 | 34   227  51   1053 1684 91   
  Guns                     1415 | 34   227  45   598  464  47   
  Cannons                  939  | .    .    .    .    895  44   
  Explosions               751  | .    .    .    444  307  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  35   | .    .    6    11   18   .    
  Kinetic                  942  | 21   101  45   475  282  18   
  Thermal                  1709 | 13   126  .    567  930  73   
  Explosive                176  | .    .    .    .    176  .    
  Electromagnetic          278  | .    .    .    .    278  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    15   .    .    
  Average Corruption       14   | .    .    .    14   .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  32   | .    .    .    32   .    .    
    Message Errors         4    | .    .    .    4    .    .    
    Matter Fused           2    | .    .    .    2    .    .    
    Heat Flow Errors       8    | .    .    .    8    .    .    
    Energy Discharges      7    | .    .    .    7    .    .    
    Data Loss (minor)      4    | .    .    .    4    .    .    
    Data Loss (major)      3    | .    .    .    3    .    .    
    Misfires               2    | .    .    .    2    .    .    
    Alerts                 1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            173  | .    .    .    104  69   .    
  Projectiles              18   | .    .    .    .    18   .    
  Explosions               155  | .    .    .    104  51   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      246  | .    .    .    72   174  .    
  Shots                    4    | .    .    .    1    3    .    
  Rammed                   5    | .    .    .    5    .    .    
Targets Rammed             12   | .    .    3    6    3    .    
  Kicked                   6    | .    .    3    .    3    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        473  | 18   153  .    221  473  268  
  Average Temperature      106  | 10   62   .    77   129  147  
  Received Heat Transfer   744  | .    117  .    204  315  108  
  Effects                  5    | .    .    .    .    5    .    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    .    
  Heat Transferred         3188 | 37   444  .    818  1741 148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             372  | 20  108 70  231 372 140 
  Initial                  125  | .   13  42  .   42  125 
  Average                  85   | 14  74  44  60  173 128 
Maximum Alert Level        1    | .   .   .   1   1   .   
  Low Security (%)         86   | 100 100 100 89  63  100 
  Level 1                  13   | .   .   .   10  36  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   .   
  Investigation            3    | .   1   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           5    | .   1   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | 1   4   3   13  23  3   
  Peak Tracking Total      7    | 1   2   3   7   5   3   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          9    | .   .   .   3   5   1   
  Max in Single Turn       2    | .   .   .   2   2   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          5    | .   .   .   2   3   .   
  Terminals                3    | .   .   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   .   .   5   10  .   
  Successful               8    | .   .   .   2   6   .   
  Failed                   7    | .   .   .   3   4   .   
    Catastrophic           3    | .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                8    | .   .   .   5   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   1   .   
  Record                   2    | .   .   .   1   1   .   
  Surveillance Status      1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   2   3   .   
  Full Trace Events        2    | .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               3330 | 253 281 910 942 918 26  
Spaces Moved               1566 | 104 148 384 369 553 8   
  Core                     27   | 23  .   .   4   .   .   
  Treads                   440  | .   .   .   332 108 .   
  Legs                     1099 | 81  148 384 33  445 8   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 120 122 122 
  Average Speed            163  | 104 156 190 205 130 122 
  Slowest Speed            550  | 120 190 190 550 240 122 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 8   18  62  25  31  5   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          82   | .   .   .   24  58  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   5   .   
  AOE                      77   | .   .   .   24  53  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      2114 | 244 169 553 479 654 15  
  Wait                     317  | 127 .   154 23  12  1   
  Move                     1561 | 103 147 383 368 552 8   
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 7   4   3   18  16  .   
  Fast Attach              2    | .   1   .   .   1   .   
  Attach                   30   | 5   1   .   13  9   2   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     9    | .   1   1   3   4   .   
  Drop                     12   | .   1   .   1   10  .   
  Fire                     122  | 2   14  9   46  47  4   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   .   3   .   3   .   
  Crush                    6    | .   .   .   6   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
  254 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 5)
  535 | -10/Materials | Entered Mines
  546 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  614 | -10/Mines     | Learned Materials emergency access door positions
  673 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  677 | -10/Mines     | Found Prototype Device
 1227 | -10/Mines     | Discovered new exit (range 13)
 1445 | -10/Mines     | Entered Materials
 1445 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1536 | -9/Materials  | System corruption reached 10%
 1577 | -9/Materials  | Lost 9 parts (1p3n2u3w)
 1603 | -9/Materials  | Identified Exp. Sensor Array
 1883 | -9/Materials  | Build established: Scavenger-Mutant
 2239 | -9/Materials  | Discovered new exit (range 12)
 2387 | -9/Materials  | Entered another Materials area
 2387 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3082 | -8/Materials  | Build established: Scavenger-Skirmisher
 3123 | -8/Materials  | Discovered new exit (range 13)
 3175 | -8/Materials  | Discovered new exit (range 18)
 3305 | -8/Materials  | Entered Storage
 3331 | -8/Storage    | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Door.
R-06 Scavenger collects Heat Sink.
The unstable cave ceiling collapses.
R-06 Scavenger collects Imp. Ion Engine.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
LOCATION=UNKNOWN
GOAL=ESCAPE
Triggered Explosive Trap.
An explosion rips through the floor.
Transfer Shaft disabled.
Deuterium Engine destroyed.
Aluminum Leg destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???????????????#???#######???????????????????????? |
| ???????????????"" """ """ ???????????????????????? |
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| ??????????????????        #??????????????????????? |
| ????????????????????   g  ##?#???????????????????? |
| ??????????????##+##+##     # #######?????????????? |
| ??????????????#        gl          #?????????????? |
| ??????????????#          @         #?????????????? |
| ??????????????+                    #?????????????? |
| ??????????????#   #####     ########?????????????? |
| ?????????????????????  T ####????????????????????? |
| ????????????????????     ????????????????????????? |
| ???????????????????#     ????????????????????????? |
| ???????????????????#     ????????????????????????? |
| ???????????????????####+#????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              413
Matter Capacity            500
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Hvy. Ion Engine | -8/Materials | Scanalyzed
 EM Pulse Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Safety First
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              CryofiberSpreadTube
  Manual?         0
Play Time         00:38:51
  Cumulative      2.3 hours
  Start           2024.04.12 @ 13:09:28
  End             2024.04.12 @ 13:52:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbc06e51-44f9-4711-a940-5dfc76570d5b