Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 19:36:45 Player: AnthonyDPS 2004 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (599) 599 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 6314 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Antimissile System Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Cooling System Advanced Weight Redist. System Enhanced Optical Array Enhanced Optical Array Spectral Analyzer Improved Signal Interpreter Experimental Signal Interpreter Reaction Control System Advanced Reaction Control System Hacking Suite > --- WEAPON ----------- Improved Matter Neutralizer Improved Remote Datajack Improved Plasma Cutter > --- INVENTORY -------- Xenon Bombardment Thruster Antimissile System [Rating: 108] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Improved Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Improved Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 . . . 1 . 1 . Utility 9 | . . 1 2 . 2 1 1 1 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 95 | 7 6 14 . 9 22 9 8 4 16 Power 10 | 1 1 2 . 2 2 . . 1 1 Engine 9 | 1 1 2 . 2 1 . . 1 1 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 34 | 2 2 6 . 4 8 3 2 1 6 Treads 3 | . . 2 . . 1 . . . . Leg 2 | . . . . 1 1 . . . . Wheel 4 | 2 . . . . 2 . . . . Hover 8 | . . 1 . 2 . . . . 5 Flight 17 | . 2 3 . 1 4 3 2 1 1 Utility 33 | 2 2 3 . 3 7 6 3 1 6 Device 16 | 1 1 . . 1 3 3 3 . 4 Storage 5 | 1 . 2 . . 2 . . . . Processor 8 | . . . . 1 2 2 . 1 2 Hackware 1 | . . . . 1 . . . . . Protection 3 | . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 1 3 . . 5 . 3 1 3 Energy Gun 3 | 1 . . . . 2 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 7 | 1 1 3 . . 1 . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher . | . . . . . . . . . . Special Weapon 6 | . . . . . 1 . 3 . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 2 1 . 1 3 Parts Lost 42 | . 2 . . 11 4 . . 6 19 Power 4 | . 1 . . 1 1 . . . 1 Propulsion 16 | . 1 . . 6 1 . . 3 5 Utility 16 | . . . . 2 2 . . 2 10 Weapon 6 | . . . . 2 . . . 1 3 Highest Loss Streak 16 | . 2 . . 6 3 . . 6 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 71 | . 72 87 . 67 64 82 79 70 54 Engine 3 | . 12 8 . 4 5 . . 1 . Core 2 | . . . . . 1 6 5 4 . Treads 2 | . . 11 . . 5 . . . . Wheel 2 | . 9 . . . 7 . . . . Hover 2 | . . 7 . . . . . . 11 Flight 14 | . 17 13 . 19 4 26 20 16 2 Device 11 | . 6 11 . 5 8 12 19 17 11 Storage 4 | . 14 11 . 9 9 . . . . Processor 10 | . . . . 4 . 15 17 17 19 Hackware 4 | . . . . 7 7 6 5 5 3 Protection 3 | . . 10 . 5 . 6 4 . . Energy Gun 1 | . 5 . . . 4 . . . . Ballistic Gun 3 | . 6 13 . 10 2 . . 2 . Ballistic Cannon 1 | . . . . . . 6 1 . . Special Weapon 1 | . . . . . 3 . 1 2 1 Naked Turns 29 | . . . . . . . . . 29 Heaviest Build 33 | 11 11 16 12 12 31 24 25 33 25 Greatest Support 44 | 26 26 40 12 12 20 24 25 31 44 Greatest Overweight (x) 2 | 2 2 . . . 1 . . 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 10 5 5 5 5 Average Capacity 6 | 7 8 9 8 8 8 5 5 5 5 Most Carried 8 | 8 8 8 8 8 7 5 5 5 5 Average Carried 5 | 5 6 6 8 7 4 4 4 4 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 8 5 5 5 5 5 2 Class Distribution -------------------- 47% | Mutant 40% | Scout 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 873 | 270 72 169 . . 103 3 . 55 201 Remotely . | . . . . . . . . . . Salvage Created 847 | 108 126 176 . . 140 . . 55 242 Parts 65 | 5 12 15 . . 11 . . . 22 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 18 | . 6 6 . . 3 . . . 3 Guns 15 | . 6 6 . . 3 . . . . Cannons 2 | . . . . . . . . . 2 Classes Destroyed 8 | 2 3 2 . . . . . . 1 Worker 4 | . 1 . . . 1 . . . 2 Tunneler 2 | 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 12 | . 6 3 . . 3 . . . . Grunt 2 | . . 2 . . . . . . . Sentry 1 | . . 1 . . . . . . . Programmer 3 | . . . . . . . . . 3 Best Kill Streak 7 | 2 7 4 . . 2 . . . 3 Combat Bots Only 6 | . 6 4 . . 2 . . . 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 5293 | . 248 303 . 763 549 138 66 738 2488 Core 2192 | . 84 36 . 302 146 32 22 262 1308 Absorbed by Shields 90 | . . . . . 82 8 . . . Redirected to Shielding 53 | . . 31 . 22 . . . . . Regen/Repaired (Parts) 45 | . . . . 32 . 2 11 . . Core Remaining (%) 81 | 100 66 91 . 45 79 96 97 77 . Volleys Fired 126 | 25 22 24 . . 16 3 . 12 24 Largest 2 | 1 2 2 . . 2 1 . 1 1 Hottest 113 | 40 60 40 . . 110 48 . 30 113 Shots Fired 154 | 25 39 31 . . 20 3 . 12 24 Gun 118 | 25 39 31 . . 11 . . 12 . Cannon 12 | . . . . . 1 3 . . 8 Launcher . | . . . . . . . . . . Special 24 | . . . . . 8 . . . 16 Kinetic 69 | . 22 31 . . 1 3 . 12 . Thermal 83 | 25 17 . . . 19 . . . 22 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | 7 4 8 . . 5 1 . 1 5 Robot Miss Streak 7 | 3 7 2 . . 2 1 . 1 5 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 80 | 16 16 22 . . 12 1 . 2 11 Core Hits 44 | 4 10 11 . . 7 . . . 12 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 1 . . . 1 Burn 1 | . . . . . 1 . . . . Meltdown 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1538 | 173 158 189 . . 218 28 . 51 721 Guns 703 | 173 158 189 . . 139 . . 44 . Cannons 350 | . . . . . 25 28 . . 297 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 393 | . . . . . 10 . . 7 376 Kinetic 355 | . 69 189 . . 25 28 . 44 . Thermal 790 | 173 89 . . . 183 . . . 345 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 37 | . . . . . . 1 . . 37 Average Corruption 9 | . . . . . . 1 . . 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . . . 1 . . 12 Message Errors 2 | . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . 1 . . 2 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 9 | . . . . . . . . . 9 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 9 | . . . . . . . . . 9 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 161 | . . . . . . . . 1 160 Shots . | . . . . . . . . . . Rammed 153 | . . . . . 9 . . 9 135 Targets Rammed 153 | . . . . . 9 . . 9 135 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 412 | . 80 12 . 8 63 278 . . 412 Average Temperature 75 | . 40 6 . 5 22 114 . . 122 Received Heat Transfer 630 | . . 66 . 495 12 27 . 30 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . 4 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 1414 | 400 200 . . . 481 . . . 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 420 | 15 171 357 156 417 194 198 152 320 420 Initial 189 | . 9 72 156 65 189 63 96 74 168 Average 132 | 6 119 167 156 197 137 53 119 87 268 Maximum Alert Level 2 | . . 1 . 2 . . . 1 2 Low Security (%) 82 | 100 100 70 100 45 100 100 100 94 31 Level 1 17 | . . 29 . 53 . . . 5 66 Level 2 . | . . . . 1 . . . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . . . 2 . 7 . 4 1 Investigation 5 | . . . . 1 . 2 . 2 . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 6 | . . . . 1 . 3 . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 4 | . 1 . . 1 . 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 9 13 . 28 6 11 2 24 8 Peak Tracking Total 14 | . 6 10 . 14 3 4 2 13 5 Tactical Retreats 20 | . . 1 . 9 1 4 . 5 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 2 | . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 1 | . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 33 | . 3 2 . 8 2 6 3 7 2 Terminals 16 | . 2 2 . 6 1 1 1 3 . Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . . . . 1 . 1 1 . . Recycling Units 6 | . 1 . . . 1 2 . 2 . Scanalyzers 4 | . . . . . . . 1 2 1 Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 77 | . 5 8 . 21 3 10 6 20 4 Successful 44 | . 2 3 . 12 2 8 6 10 1 Failed 33 | . 3 5 . 9 1 2 . 10 3 Catastrophic 4 | . 1 . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 46 | . 4 8 . 15 2 2 1 14 . Fabricators 3 | . . . . . . 3 . . . Repair Stations 10 | . . . . 5 . 3 2 . . Recycling Units 7 | . 1 . . . 1 2 . 3 . Scanalyzers 9 | . . . . . . . 3 3 3 Garrison Access 2 | . . . . 1 . . . . 1 Terminal Hacks 20 | . 1 3 . 7 1 1 1 6 . Record 5 | . . . . . . 1 . 4 . Part Schematic 2 | . . . . 2 . . . . . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 2 | . . 1 . 1 . . . . . Open Door 4 | . . . . 4 . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Load Schematic 1 | . . . . . . 1 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks 8 | . . . . 4 . 2 2 . . Scan Component 4 | . . . . 2 . 1 1 . . Repair 4 | . . . . 2 . 1 1 . . Recycling Unit Hacks 6 | . 1 . . . 1 2 . 2 . Report Inventory 4 | . 1 . . . 1 2 . . . Retrieve Matter 2 | . . . . . . . . 2 . Scanalyzer 6 | . . . . . . . 3 2 1 Insert Component 3 | . . . . . . . 1 1 1 Analyze 3 | . . . . . . . 2 1 . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 2 2 . 5 1 3 3 7 2 Full Trace Events 4 | . . . . 1 . 2 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . . 67 . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 2 . . 1 1 . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired 4 | . . . . 2 . 1 1 . . Time 93 | . . . . 52 . 19 22 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 1 1 Part Schematics Acquired 2 | . . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . 2 Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 parse_system 1 | . . . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 3942 | 117 299 374 8 351 633 752 287 611 510 Spaces Moved 4529 | 56 236 285 24 600 470 829 745 898 386 Core 99 | 22 . . . . . . . 1 76 Treads 235 | . . 35 . . 200 . . . . Legs 29 | . . . . 29 . . . . . Wheels 98 | 34 64 . . . . . . . . Hover 329 | . . . . 50 4 . . . 275 Flight 3739 | . 172 250 24 521 266 829 745 897 35 Fastest Speed 29 | 50 37 34 34 34 32 29 31 31 40 Average Speed 46 | 86 53 50 34 41 108 30 31 34 59 Slowest Speed 240 | 150 205 160 34 120 240 31 34 150 116 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 77 | . 1 5 . 20 6 15 9 20 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 33 24 6 74 12 23 14 18 10 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . . . . 1 2 . 3 2 Melee . | . . . . . . . . . . Projectile 8 | . . . . . 1 2 . 3 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 6049 | 96 372 480 23 683 546 1305 788 1151 605 Wait 1120 | 1 102 157 . 90 6 455 28 244 37 Move 4369 | 55 233 274 23 560 457 798 726 859 384 Hop 74 | . 1 5 . 19 6 15 9 18 1 Pick Up 44 | 8 2 3 . 2 14 3 6 1 5 Fast Attach 49 | 5 4 3 . 5 12 6 4 2 8 Attach 35 | 2 2 4 . 4 7 2 4 2 8 Detach 8 | . 2 1 . . 1 . 2 2 . Swap 11 | . . 7 . . 3 1 . . . Drop 42 | . 4 2 . 3 15 4 9 2 3 Fire 126 | 25 22 24 . . 16 3 . 12 24 Melee . | . . . . . . . . . . Ram 144 | . . . . . . . . 9 135 Kick . | . . . . . . . . . . Crush 9 | . . . . . 9 . . . . Escape Stasis 18 | . . . . . . 18 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 416 | -10/Materials | Discovered new exit (range 3) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Discovered new exit (range 16) 791 | -9/Materials | Entered another Materials area 791 | -8/Materials | Evolved 2 slots: Utility x2 797 | -8/Materials | Discovered new exit (range 6) 799 | -8/Materials | Entered Storage 893 | -8/Storage | Repaired Sensor Array 1002 | -8/Storage | Build established: Scavenger-Mutant 1029 | -8/Storage | Learned location of Armory (-4) 1044 | -8/Storage | Lost 6 parts (1p1n2u2w) 1057 | -8/Storage | Repaired Sensor Array 1106 | -8/Storage | Lost 3 parts (3n) 1122 | -8/Storage | Core integrity fell below 50% 1141 | -8/Storage | Discovered new exit (range 16) 1150 | -8/Storage | Entered Factory 1150 | -7/Factory | Evolved 2 slots: Utility x2 1315 | -7/Factory | Build established: Mutant 1631 | -7/Factory | Lost 3 parts (1n2u) 1715 | -7/Factory | Discovered new exit (range 4) 1783 | -7/Factory | Entered another Factory area 1783 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -6/Factory | Repaired Imp. Sensor Array 1931 | -6/Factory | Fabricated Enh. Optical Array? 2080 | -6/Factory | Build established: Scout 2527 | -6/Factory | Discovered new exit (range 20) 2535 | -6/Factory | Identified exit to Factory 2535 | -6/Factory | Entered another Factory area 2535 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2601 | -5/Factory | Repaired Xenon Bombardment Thruster 2698 | -5/Factory | Spotted B-75 Beast 2820 | -5/Factory | Discovered new exit (range 6) 2821 | -5/Factory | Identified exit to Factory 2822 | -5/Factory | Entered another Factory area 2822 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3130 | -4/Factory | Found Prototype Processor 3130 | -4/Factory | Identified Exp. Signal Interpreter 3411 | -4/Factory | Identified exit to Research 3433 | -4/Factory | Entered Research 3433 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3441 | -3/Research | Found Prototype Processor 3454 | -3/Research | Lost 6 parts (3n2u1w) 3534 | -3/Research | Identified Spectral Analyzer 3549 | -3/Research | Found Spectral Analyzer 3552 | -3/Research | Found Antimissile System 3721 | -3/Research | Build established: Mutant 3823 | -3/Research | System corruption reached 10% 3881 | -3/Research | Core integrity fell below 50% 3894 | -3/Research | Lost 16 parts (1p5n7u3w) 3905 | -3/Research | System corruption reached 30% 3917 | -3/Research | Core integrity fell below 20% 3943 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03907_ System corrupted: Energy discharge (-34). 03907_ Slammed into P-80 Master. 03907_ Destroyed Sml. Battery. 03907_ P-80 Master system corrupted by crushing effect. 03908_ Slammed into P-80 Master. 03914_ Broken Enh. Optical Array destroyed. 03914_ System corrupted by crushing effect (+1). 03915_ Slammed into P-80 Master. 03916_ Destabilizing: Core damaged (-13). 03917_ Slammed into P-80 Master. 03927_ System corrupted: Component data lost. 03927_ Slammed into P-80 Master. 03931_ P-80 Master IFF system glitched. 03932_ Slammed into P-80 Master. 03937_ Destabilizing: System corrupted (+2). 03938_ Slammed into P-80 Master. 03940_ P-80 Master misfires. 03941_ Slammed into P-80 Master. 03942_ 3,>BEGRKCIBCZIJLRCAMEGG:V 03942_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | #########??????# #????????????????? | | ######## ?????????????????? | | # #?????????????????????? | | """ # #?????????????????????? | | """ # #?????????????????????? | | "S = + #?????????????????????? | | """ # ########?????????????????????? | | "" = # #?????????#+#####????????????? | | # ########? #????????????? | | # ! % #? #????????????? | | ######### %%%%# #????????????? | | ????????# = %%%%%# #????????????? | | ????????# =!!||%%%%%+% #????????????? | | ????????###########+###%%%%# #????????????? | | ????????????# !!%!=#%%%%# #????????????? | | ????????????# * =!#%%%%#? #????????????? | | ????????????# #%%%%#?? #????????????? | | ????????????# " " #%%%%#???######????????????? | | ????????????# """"#%%%%#?????????????????????? | | ????????????# """#%%%%#?????????????????????? | | ????????????# #%%%%#?????????????????????? | | ????????????# [ #%%%%#??########???????????? | | ????????????###########%%%%#? #???????????? | | ??????????????????????#%%%%#? #???????????? | | ??????????????????????#%p%%# #???????????? | | ??????????????????????#%%@%# ! #???????????? | | ??????????????????????#%%%%+% =%= #???????????? | | ??????????????????????#%%%%# * #???????????? | | ??????????????????????#%%%%# #???????????? | | ??????????????????????# %%%#? +???????????? | | ??????????????????????# % #?#########???????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????########## #??########???????????? | | ?????????????# # #? #???????????? | | ?????????????# # #? #???????????? | | ?????????????# # # #???????????? | | ?????????????# # # #???????????? | | ?????????????# """ + + #???????????? | | #########????# """ # # """ #???????????? | | #????# """ # # """ #???????????? | | #????# # #? """ #???????????? | | """"" #????# ! # #?#########???????????? | | """"" #????########## #?????????????????????? | | """"" #?????????????# ############+#????????? | | """"" #?????????????# # +????????? | | #?????????????# # #????????? | | #?????????????# # "" !#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -8/Storage | Hacked Kinecellerator | -8/Storage | Hacked Cesium-ion Thruster | -5/Factory | Scanalyzed Xenon Bombardment Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed AlphaTerrabombFemtoactuators Manual? 0 Play Time 01:33:40 Cumulative 31.5 hours Start 2022.05.09 @ 18:02:05 End 2022.05.09 @ 19:36:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f20862cf-d367-443a-b5a7-80fe88b7d7bd