Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 17:54:02 Player: Rovus Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1266) 1266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3121 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 95/300 Energy 100/100 System Corruption 0% Temperature Warm (129) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Angular Momentum Engine Improved Heat Sink Medium Storage Unit Improved Targeting Computer Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit Improved Targeting Computer Light Armor Plating Improved EM Shotgun Medium Laser Small Laser Beam Rifle [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 33 | 5 8 11 9 Power 7 | 1 2 1 3 Engine 7 | 1 2 1 3 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 2 3 Treads 2 | . . 1 1 Leg 6 | 2 1 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 2 3 1 Device 1 | . . . 1 Storage 3 | . 1 2 . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 3 5 2 Energy Gun 8 | . 3 4 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 23 | . 3 5 15 Power 3 | . 1 . 2 Propulsion 7 | . . 2 5 Utility 1 | . . . 1 Weapon 12 | . 2 3 7 Highest Loss Streak 11 | . 3 5 11 To Critical Strikes 1 | . . 1 . Average Backups 6 | 1 4 6 8 Power 1 | . 1 1 1 Propulsion . | . . . . Utility 1 | . . 2 3 Weapon 2 | 1 1 2 3 Tool/Special . | . . . . Unused Backups 9 | . . 5 4 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 4 | . . 1 3 Weapon 3 | . . 2 1 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 78 92 87 Engine 13 | . 13 11 15 Treads 4 | . . 1 11 Leg 16 | . 28 15 8 Device 1 | . . . 4 Storage 8 | . 3 11 9 Processor 14 | . 4 21 13 Energy Gun 16 | . 4 27 11 Ballistic Gun 11 | . 22 4 12 Peak Build Rating 23 | 5 8 17 23 Average Rating 13 | 3 5 14 19 On Entrance 7 | . 5 8 16 Naked Turns . | . . . . Heaviest Build 44 | 5 12 35 44 Greatest Support 43 | 20 20 23 43 Greatest Overweight (x) 3 | . . 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 8 15 15 Average Capacity 9 | 5 5 8 15 Most Carried 13 | 4 5 9 13 Average Carried 6 | 1 4 6 8 Final Capacity 15 | 5 8 15 15 Final Carried 9 | 4 3 9 6 Class Distribution -------------------- 48% | Scavenger-Gunner 37% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 718 | 258 110 186 164 Remotely . | . . . . Salvage Created 1659 | 43 252 667 697 Parts 102 | 3 19 49 31 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | 1 7 15 15 Guns 37 | 1 7 15 14 AOE 1 | . . . 1 Classes Destroyed 9 | 1 3 4 1 Worker 2 | . . 1 1 Builder 1 | . . 1 . Operator 1 | . 1 . . Watcher 5 | . 1 4 . Swarmer 14 | . 3 7 4 Grunt 15 | 1 4 3 7 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 6 | . . 4 2 Best Kill Streak 12 | 1 3 12 6 Combat Bots Only 12 | 1 3 12 6 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 293 | 8 52 73 160 Missed 60 | 4 11 13 32 Hits 233 | 4 41 60 128 Melee 1 | . . . 1 Projectile 232 | 4 41 60 127 Critical Strikes 5 | . . 1 4 Damage Taken 3042 | 46 489 548 1959 Core 815 | 22 125 118 550 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 91 41 70 . Volleys Fired 131 | 7 46 23 55 Largest 3 | 2 2 3 3 Hottest 135 | 40 80 135 129 Shots Fired 300 | 14 89 69 128 Gun 300 | 14 89 69 128 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 153 | 14 78 2 59 Thermal 59 | . 11 17 31 Explosive . | . . . . Electromagnetic 88 | . . 50 38 Robot Hit Streak 12 | 2 6 11 12 Robot Miss Streak 5 | 4 5 3 3 Penetration Max . | . . . . Secondary Targets 11 | . 2 4 5 Max Gunslinging Chain 2 | . 1 1 2 Shots Hit Robots 197 | 6 51 49 91 Core Hits 97 | 2 22 37 36 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 6 | . 1 1 4 Burn 2 | . . . 2 Destroy 1 | . 1 . . Corrupt 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2710 | 68 433 781 1428 Guns 2611 | 65 430 757 1359 Cannons . | . . . . Explosions 35 | . . . 35 Melee . | . . . . Ramming 64 | 3 3 24 34 Kinetic 1058 | 65 364 16 613 Thermal 571 | . 66 142 363 Explosive . | . . . . Electromagnetic 1017 | . . 599 418 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . 14 . Message Errors 1 | . . 1 . Matter Fused 4 | . . 4 . Heat Flow Errors 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Misfires 2 | . . 2 . Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 48 | . . . 48 Shots 1 | . . . 1 Rammed 4 | . . . 4 Targets Rammed 16 | 2 1 8 5 Kicked 12 | 2 1 8 1 Crushed . | . . . . Highest Temperature 536 | 6 96 204 536 Average Temperature 125 | 6 23 79 182 Received Heat Transfer 1281 | 24 234 78 945 Effects 17 | . . . 17 Shutdowns 2 | . . . 2 Energy Bleed 4 | . . . 4 Interference 2 | . . . 2 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 2 2 Heat Transferred 1562 | . 150 360 1052 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 190 | 20 70 190 172 Initial 31 | . 6 3 31 Average 70 | 3 18 80 108 Influence Increases 1066 | 20 189 427 430 Destroy 0b10 Robot/C 760 | 20 140 300 300 Destroy 0b10 Robot/NC 45 | . 10 30 5 Destroy Leader 150 | . 32 78 40 Successful Hack 15 | . 7 4 4 Disable Machine 30 | . . 15 15 Destroy Structure 6 | . . . 6 Lose Combat Pursuer 60 | . . . 60 Influence Decreases 1036 | 10 191 359 476 Entered New Map 54 | . 4 5 45 Time Decay 762 | 10 167 304 281 Lost Part 220 | . 20 50 150 Squads Dispatched 6 | . 1 1 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | 1 11 21 31 Peak Tracking Total 9 | 1 4 9 9 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 2 4 Terminals 7 | . 1 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 1 6 10 Successful 13 | . 1 5 7 Failed 4 | . . 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 1 6 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 1 5 7 Record 10 | . . 5 5 Robot Analysis 1 | . . . 1 Emergency Access Points 1 | . . . 1 Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1747 | . 170 896 681 Optics 1404 | . 170 896 338 Terrain 343 | . . . 343 Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2212 | 136 493 896 687 Spaces Moved 1030 | 97 295 439 199 Core 23 | 23 . . . Treads 226 | . . 39 187 Legs 781 | 74 295 400 12 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 165 Average Speed 163 | 103 120 171 238 Slowest Speed 330 | 120 120 330 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 8 49 41 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile . | . . . . AOE 7 | . . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1312 | 121 360 527 304 Wait 37 | 2 3 11 21 Move 1027 | 96 294 438 199 Hop . | . . . . Pick Up 42 | 9 6 21 6 Fast Attach . | . . . . Attach 30 | 5 6 7 12 Detach 4 | . . . 4 Swap 15 | . 2 11 2 Drop 10 | . 2 8 . Fire 131 | 7 46 23 55 Melee . | . . . . Ram . | . . . . Kick 12 | 2 1 8 1 Crush 4 | . . . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 11) 544 | -10/Materials | Core integrity fell below 50% 576 | -10/Materials | Lost 3 parts (1p2w) 581 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 990 | -9/Materials | Build established: Gunner 996 | -9/Materials | Destroyed 12 combat bots 999 | -9/Materials | Lost 5 parts (2n3w) 1306 | -9/Materials | Build established: Scavenger-Gunner 1359 | -9/Materials | Discovered new exit (range 17) 1526 | -9/Materials | Entered another Materials area 1526 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1664 | -8/Materials | Garrison activated, responded to threat 2105 | -8/Materials | Lost 4 parts (1p2n1w) 2193 | -8/Materials | Core integrity fell below 50% 2207 | -8/Materials | Core integrity fell below 20% 2213 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Overheating: Energy bleed (-36). Power failure, Imp. Ion Engine shutdown. Overheating: Matter decay (-17). Beam Rifle destroyed. W-25 Informer sends out distress signal. Sml. Laser broken. Overheating: Short circuit. Overheating: Energy bleed (-38). G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. Broken Sml. Laser destroyed. Critical hit (Burn: +37). Overheating: Imp. Targeting Computer damaged (-3). Imp. Ion Engine destroyed. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. M-13 Machinist repairs G-47 Trooper. Imp. Terrain Scanner destroyed. Overheating: Energy bleed (-16). 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