Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 18:59:31 // Winter2019/RPGLIKE
Player: Benkyo
Result: Destroyed by G-50 Soldier with Backup Laser III
Performance
-------------
Evolutions (3) 1500
Regions Visited (8) 1600
Robots Destroyed (252) 1260
Value Destroyed (8958) 8958
Prototype IDs (54) 1080
Alien Tech Used (0) 0
Bonus (4858) 4858
TOTAL SCORE: 19256
Bonus
-------
Triggered High Security 500
High Alert Combat Kills 3565
Follower Combat Kills 493
Aligned with FarCom 300
Cogmind
---------
Core Integrity 0/1000
Matter 5/300
Energy 360/360
System Corruption 0%
Temperature Cool (9)
Movement Hovering (38)
Location -7/Factory
Parts
-------
> --- POWER (2) --------
Heavy Deuterium Engine
> --- PROPULSION (6) ---
Aerolev Unit
Aerolev Unit
Gravmag System
Gravmag System
Cooled Airjet
Cooled Nuclear Pulse Thruster
> --- UTILITY (6) ------
Experimental Heat Sink
Improved Signal Interpreter
Improved Terrain Scanner
Transport Network Coupler
Experimental Targeting Computer
Weapon Cycler
> --- WEAPON (4) -------
Beamcaster
8R-AWN's Boregun
8R-AWN's Boregun
Molecular Scythe
> --- INVENTORY (5) ----
Biomechanical Wings
Advanced Component Analysis Suite
System Purifier
Precision Assault Rifle
Missile Launcher
Peak State
------------
> --- POWER ------------
Heavy Deuterium Engine
> --- PROPULSION -------
Makeshift Leg
Makeshift Leg
Advanced Myomer Leg
Advanced Myomer Leg
> --- UTILITY ----------
Experimental Targeting Computer
8R-AWN's Armor/EX
System Purifier
> --- WEAPON -----------
Improved Assault Rifle
Improved Assault Rifle
8R-AWN's Boregun
8R-AWN's Boregun
> --- INVENTORY --------
Experimental Heat Sink
Advanced Weapon Cycler
Mini Grenade Launcher
Plasma Cutter
[Rating: 101]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Power Core Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Advanced Myomer Leg
Hover Unit Gravmag System
Flight Unit Cooled Nuclear Pulse Thruster
Utility Improved Terrain Scanner
Device Improved Terrain Scanner
Storage Superbattery
Processor Targeting Computer
Hackware System Shield
Protection Light Armor Plating
Weapon Improved Assault Rifle
Energy Gun Beamcaster
Ballistic Gun Improved Assault Rifle
Launcher Grenade Launcher
Special Weapon Plasma Cutter
Impact Weapon Mace
Slashing Weapon Molecular Scythe
Build | -11 -10 -10 -9 -9 -9 -8 -8 -7
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Slots Evolved 14 | 4 1 1 4 . . . 2 2
Power 1 | . . . . . . . . 1
Propulsion 5 | 1 . 1 1 . . . 1 1
Utility 5 | 2 . . 2 . . . 1 .
Weapon 3 | 1 1 . 1 . . . . .
Parts Attached 122 | 6 23 3 19 1 27 . 18 25
Power 9 | 1 2 . 1 . 4 . . 1
Engine 6 | 1 2 . 1 . 2 . . .
Core 3 | . . . . . 2 . . 1
Reactor . | . . . . . . . . .
Propulsion 31 | 2 5 1 3 . 5 . 7 8
Treads 10 | 2 5 . 3 . . . . .
Leg 6 | . . 1 . . 5 . . .
Wheel . | . . . . . . . . .
Hover 12 | . . . . . . . 7 5
Flight 3 | . . . . . . . . 3
Utility 40 | 1 4 1 3 1 13 . 10 7
Device 26 | 1 2 1 1 . 8 . 7 6
Storage 1 | . . . . . 1 . . .
Processor 7 | . 2 . . . 2 . 2 1
Hackware 1 | . . . . . . . 1 .
Protection 5 | . . . 2 1 2 . . .
Artifact . | . . . . . . . . .
Weapon 42 | 2 12 1 12 . 5 . 1 9
Energy Gun 2 | . . . 1 . 1 . . .
Energy Cannon . | . . . . . . . . .
Ballistic Gun 25 | 2 7 1 7 . 2 . 1 5
Ballistic Cannon . | . . . . . . . . .
Launcher 11 | . 5 . 3 . 1 . . 2
Special Weapon 1 | . . . . . 1 . . .
Impact Weapon 1 | . . . 1 . . . . .
Slashing Weapon 2 | . . . . . . . . 2
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes 16 | . . 1 . . 9 . 2 4
Parts Lost 1 | . . . . . . . 1 .
Power . | . . . . . . . . .
Propulsion . | . . . . . . . . .
Utility . | . . . . . . . . .
Weapon 1 | . . . . . . . 1 .
Highest Loss Streak 1 | . . . . . . . 1 .
To Critical Strikes . | . . . . . . . . .
Average Slot Usage (%) 94 | . 97 88 91 92 91 100 99 99
Engine 7 | . 11 10 7 7 5 7 6 5
Treads 18 | . 24 20 29 28 18 . . .
Leg 4 | . . 6 . . 9 28 12 .
Hover 3 | . . . . . . . 13 28
Device 18 | . 13 17 18 21 18 21 20 20
Processor 8 | . 20 4 . . 4 14 18 12
Protection 3 | . . . 8 7 5 . . .
Energy Gun 3 | . . . 3 7 1 7 6 5
Ballistic Gun 21 | . 23 20 20 21 23 21 19 16
Launcher 1 | . 3 10 . . 2 . . .
Naked Turns . | . . . . . . . . .
Heaviest Build 64 | 8 15 23 35 35 64 33 34 45
Greatest Support 100 | 20 40 40 80 80 100 100 100 52
Greatest Overweight (x) 2 | 2 2 . . . 1 . 1 1
Average Overweight (x) . | 1 . . . . . . . .
Largest Inventory Capacity 5 | 1 2 3 4 4 4 5 5 5
Average Capacity 3 | . 1 2 3 4 4 4 5 5
Most Carried 5 | . 2 3 4 4 4 4 5 5
Average Carried 3 | . 1 2 3 4 3 4 4 4
Final Capacity 5 | 1 2 3 4 4 4 5 5 5
Final Carried 5 | . 2 3 4 4 4 4 5 5
Class Distribution
--------------------
37% | Scavenger-Skirmisher
16% | Skirmisher
13% | Scavenger-Scout
12% | Mutant
8% | Scavenger-Gunner
8% | Scavenger-Mutant
Dominant Class
----------------
Skirmisher | -10/Materials
Mutant | -10/Mines
Scavenger-Skirmisher | -9/Materials
Scavenger-Skirmisher | -9/Mines
Scavenger-Skirmisher | -9/Exiles
Scavenger-Gunner | -8/Mines
Scavenger-Scout | -8/Materials
Scavenger-Scout | -7/Factory
Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7
----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Matter Collected 6101 | 296 978 138 984 145 716 115 1285 1444
Remotely . | . . . . . . . . .
Salvage Created 9630 | 85 736 144 1749 320 448 211 2663 3274
Parts 638 | 4 58 2 107 15 67 20 172 193
Haulers Intercepted 12 | . 2 . 4 . . . 4 2
Recyclers Shooed . | . . . . . . . . .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . .
Prevented . | . . . . . . . . .
Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Combat Hostiles Destroyed 175 | . 19 3 36 6 3 4 44 60
Guns 152 | . 16 2 33 6 3 4 44 44
AOE 23 | . 3 1 3 . . . . 16
Classes Destroyed 21 | 2 7 . 5 . 2 1 2 2
Worker 12 | . 1 . 1 . . . 4 6
Builder 9 | . 1 . . . . 2 . 6
Tunneler 2 | 1 . . . . . . . 1
Hauler 12 | . 2 . 4 . . . 4 2
Recycler 8 | 1 . 1 1 2 . . 2 1
Carrier 1 | . . . . . . . 1 .
Mechanic 8 | . . . 2 . . . 3 3
Operator 5 | . 1 . 3 . . . . 1
Watcher 13 | . 3 . 2 . . . 5 3
Swarmer 25 | . 5 . 3 4 . . 3 10
Grunt 85 | . 14 3 22 2 . 2 24 18
Brawler 9 | . . . 3 . . . 2 4
Duelist 6 | . . . 2 . . 1 2 1
Protector 6 | . . . 2 . . . 1 3
Sentry 21 | . . . 4 . . . 9 8
Specialist 2 | . . . . . . . . 2
Hunter 10 | . . . . . . 1 2 7
Programmer 7 | . . . . . . . . 7
Heavy 1 | . . . . . . . 1 .
Zionite 8 | . . . . . 8 . . .
Assembled 2 | . . . . . 2 . . .
Best Kill Streak 34 | 2 4 2 5 3 8 4 10 34
Combat Bots Only 17 | . 4 2 5 3 2 3 8 17
Max Kills in Single Turn 7 | 1 2 1 3 1 1 2 3 7
Gunslinging 2 | . 1 . 1 . . . 2 1
Exploded 4 | . 2 1 3 . . . . 4
Melee . | . . . . . . . . .
Uniques/NPCs Destroyed 4 | . . . . . 4 . . .
8R-AWN (-9/Exiles)
EX-DEC (-9/Exiles)
EX-BIN (-9/Exiles)
EX-HEX (-9/Exiles)
Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Damage Taken 6021 | . 1114 102 891 163 847 79 619 2206
Core 4715 | . 874 81 662 128 627 65 492 1786
Absorbed by Shields . | . . . . . . . . .
Redirected to Core 4078 | . 759 69 591 110 604 50 448 1447
Regen/Repaired (Parts) 13 | . 9 . . . . . 4 .
Core Remaining (%) 76 | 100 . 52 . . . 55 100 .
Volleys Fired 538 | 12 102 11 146 17 48 9 94 99
Largest 4 | 1 3 3 4 4 4 4 4 4
Hottest 171 | 20 69 76 144 144 106 158 158 171
Shots Fired 1393 | 12 176 16 316 62 136 30 293 352
Gun 1329 | 12 144 6 303 62 132 30 293 347
Cannon . | . . . . . . . . .
Launcher 60 | . 32 10 13 . . . . 5
Special 4 | . . . . . 4 . . .
Kinetic 1052 | 12 144 6 218 45 132 21 212 262
Thermal 281 | . . . 85 17 4 9 81 85
Explosive 60 | . 32 10 13 . . . . 5
Electromagnetic . | . . . . . . . . .
Robot Hit Streak 76 | 8 10 12 30 8 30 17 73 76
Robot Miss Streak 5 | 2 5 1 2 4 1 1 3 2
Penetration Max 2 | . . . . . . . 2 2
Secondary Targets 33 | . 3 . 9 2 1 1 8 9
Max Gunslinging Chain 2 | . 1 . 2 1 1 1 2 1
Shots Hit Robots 925 | 10 89 5 186 30 102 19 207 277
Core Hits 421 | 3 41 7 73 9 34 9 102 143
Critical Kills 57 | . 1 . . . . 3 24 29
Critical Parts Destroyed 83 | . . . 1 . 2 2 25 53
Critical Strikes 159 | . 1 . 1 . 2 5 58 92
Burn 11 | . . . . . . . 6 5
Destroy 148 | . 1 . 1 . 2 5 52 87
Melee Attacks 3 | . . . 2 . . . . 1
Impact 2 | . . . 2 . . . . .
Slashing 1 | . . . . . . . . 1
Piercing . | . . . . . . . . .
Sneak Attacks . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 22734 | 123 1490 416 4223 563 1523 362 4157 9877
Guns 16859 | 123 1259 51 3329 563 1520 362 4157 5495
Cannons . | . . . . . . . . .
Explosions 5870 | . 229 365 894 . . . . 4382
Melee . | . . . . . . . . .
Ramming 2 | . 2 . . . . . . .
Kinetic 13030 | 123 1259 51 2667 364 1520 236 2848 3962
Thermal 5078 | . . 49 1556 199 3 126 1309 1836
Explosive 4538 | . 229 316 . . . . . 3993
Electromagnetic 86 | . . . . . . . . 86
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Highest Corruption 2 | . . . . . . . . 2
Average Corruption 1 | . . . . . . . . 1
Corruption Purged 3 | . . . . . . . . 3
Corruption Blocked . | . . . . . . . . .
Effects 2 | . . . . . . . . 2
Message Errors 1 | . . . . . . . . 1
Heat Flow Errors 1 | . . . . . . . . 1
Overload Shots . | . . . . . . . . .
Overflow Damage 551 | . 5 3 241 . . . . 302
Projectiles . | . . . . . . . . .
Explosions 551 | . 5 3 241 . . . . 302
Melee . | . . . . . . . . .
Knockbacks . | . . . . . . . . .
Impact . | . . . . . . . . .
Kinetic . | . . . . . . . . .
Secondary . | . . . . . . . . .
Self-Inflicted Damage 194 | . 144 7 32 11 . . . .
Shots 7 | . 4 1 1 1 . . . .
Rammed 1 | . 1 . . . . . . .
Targets Rammed 1 | . 1 . . . . . . .
Kicked . | . . . . . . . . .
Crushed . | . . . . . . . . .
Highest Temperature 351 | . 20 10 319 . . 20 54 351
Average Temperature 55 | . 4 6 112 . . 9 13 66
Received Heat Transfer 1410 | . 372 72 354 45 . 18 171 378
Effects 1 | . . . . . . . . 1
Energy Bleed 1 | . . . . . . . . 1
Siege Activations . | . . . . . . . . .
Robots Corrupted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Fried . | . . . . . . . . .
Impact Corruptions . | . . . . . . . . .
Robots Melted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Melted 8 | . . . 2 . . . 3 3
Heat Transferred 7816 | . . 50 1513 333 27 222 2674 2997
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions . | . . . . . . . . .
Missiles Intercepted . | . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Peak Influence 2767 | 10 861 648 2214 1035 . 126 879 2767
Initial 855 | . 6 335 157 855 . . 5 373
Average 747 | 5 334 511 1153 897 . 41 409 1336
Maximum Alert Level 5 | . 3 2 5 3 . . 3 5
Low Security (%) 14 | 100 21 . 1 . . 100 24 .
Level 1 21 | . 57 . 10 . . . 34 3
Level 2 24 | . 9 99 28 . . . 19 21
Level 3 19 | . 11 . 12 100 . . 20 23
Level 4 4 | . . . 6 . . . . 21
Level 5 13 | . . . 39 . . . . .
High Security 2 | . . . . . . . . 29
Max Security . | . . . . . . . . .
Sterilizations 1 | . . . 1 . . . . .
Squads Dispatched 34 | . 6 . 7 . . . 7 14
Investigation 11 | . 5 . 1 . . . 3 2
Extermination 1 | . . . . . . . . 1
Reinforcement 5 | . 1 . 1 . . . 2 1
Assault 16 | . . . 5 . . . 2 9
Garrison 1 | . . . . . . . . 1
Intercept . | . . . . . . . . .
Searches Triggered . | . . . . . . . . .
Construction Impeded 2 | . . . . . . . 1 1
Haulers Reinforced . | . . . . . . . . .
Active Scanning Responses 1 | . . . . . . . 1 .
Cargo Convoy Interrupts 1 | . . . . . . . . 1
Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Distress Signals 13 | . 2 . 4 . . . 4 3
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 246 | . 27 6 63 6 11 4 46 83
Peak Tracking Total 17 | . 6 2 8 3 9 3 4 17
Tactical Retreats 7 | . . 1 2 1 1 . . 2
Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Traps Triggered 12 | . 4 . 1 . . . 2 5
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered . | . . . . . . . . .
Exploded 3 | . . . . . 3 . . .
Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7
---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Machines Disabled 128 | . 17 5 43 2 5 2 18 36
Max in Single Turn 5 | . 2 1 2 1 1 1 1 5
Garrison Access 2 | . . . . . . . 1 1
Machines Sabotaged . | . . . . . . . . .
Garrisons Compromised . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Machines Accessed 47 | . 9 1 12 . 2 . 16 7
Terminals 32 | . 6 . 11 . . . 10 5
Fabricators 1 | . . . . . . . . 1
Repair Stations 2 | . 1 . . . . . 1 .
Recycling Units 4 | . 2 . . . . . 2 .
Scanalyzers 3 | . . . 1 . . . 2 .
Garrison Access 2 | . . . . . . . 1 1
Total Hacks 155 | . 30 1 43 . 2 . 52 27
Successful 101 | . 15 1 34 . 2 . 34 15
Failed 54 | . 15 . 9 . . . 18 12
Catastrophic 4 | . 2 . . . . . 2 .
Database Lockouts . | . . . . . . . . .
Manual 84 | . 18 . 22 . 1 . 26 17
Terminals 119 | . 23 . 39 . . . 34 23
Fabricators 2 | . . . . . . . . 2
Repair Stations 4 | . 2 . . . . . 2 .
Recycling Units 13 | . 5 . . . . . 8 .
Scanalyzers 9 | . . . 4 . . . 5 .
Garrison Access 5 | . . . . . . . 3 2
Terminal Hacks 47 | . 6 1 17 . 2 . 13 8
Record 1 | . . . . . 1 . . .
Part Schematic 1 | . . . . . . . . 1
Robot Analysis 13 | . 5 . 7 . . . 1 .
Prototype ID Bank 9 | . 1 . 3 . . . 3 2
Open Door 1 | . . 1 . . . . . .
Branch Access Points 3 | . . . 1 . . . 1 1
Alert Level 4 | . . . 1 . . . 3 .
Unreport Threat 3 | . . . . . . . 3 .
Locate Traps 5 | . . . 3 . . . 1 1
Transport Status 1 | . . . . . . . . 1
Hauler Manifests 3 | . . . 1 . . . 1 1
Registered Components 1 | . . . 1 . . . . .
Registered Prototypes 1 | . . . . . . . . 1
EX-Prototype ID Bank 1 | . . . . . 1 . . .
Fabricator Hacks . | . . . . . . . . .
Repair Station Hacks 4 | . 2 . . . . . 2 .
Scan Component 2 | . 1 . . . . . 1 .
Repair 2 | . 1 . . . . . 1 .
Recycling Unit Hacks 4 | . 2 . . . . . 2 .
Retrieve Components 4 | . 2 . . . . . 2 .
Scanalyzer 9 | . . . 4 . . . 5 .
Insert Component 5 | . . . 2 . . . 3 .
Analyze 4 | . . . 2 . . . 2 .
Garrison Access Hacks 1 | . . . . . . . 1 .
Seal Access 1 | . . . . . . . 1 .
Unauthorized Hacks 36 | . 5 . 13 . . . 11 7
Terminals 31 | . 3 . 13 . . . 9 6
Track 1 | . . . 1 . . . . .
Botnet 10 | . 2 . 3 . . . 3 2
Detonate 10 | . . . 4 . . . 4 2
Disrupt 4 | . . . 3 . . . . 1
Operators 6 | . 1 . 2 . . . 2 1
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units 4 | . 2 . . . . . 2 .
Tunnel 4 | . 2 . . . . . 2 .
Scanalyzers . | . . . . . . . . .
Garrison Access 1 | . . . . . . . . 1
Jam 1 | . . . . . . . . 1
Data Cores Recovered 2 | . . . 1 . . . . 1
Used 1 | . . . 1 . . . . .
Hacking Detections 37 | . 7 . 10 . . . 13 7
Full Trace Events 1 | . . . . . . . . 1
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired 5 | . . . 2 . . . 2 1
Parts Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Part Build Rating . | . . . . . . . . .
Parts Repaired 2 | . 1 . . . . . 1 .
Time 174 | . 38 . . . . . 136 .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components 20 | . 10 . . . . . 10 .
Parts Scanalyzed 4 | . . . 2 . . . 2 .
Part Schematics Acquired 4 | . . . 2 . . . 2 .
Parts Damaged 1 | . . . . . . . 1 .
Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7
------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released . | . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . .
Robots Rewired 1 | . . . . . . . . 1
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Total Allies 6 | . . 5 . . . . . 1
Largest Group 5 | . . 5 5 . . . . 1
Highest-Rated Group 79 | . . 79 79 . . . . 12
Highest-Rated Ally 31 | . . 31 31 . . . . 12
Total Orders 18 | . . . . . 18 . . .
ROAM 3 | . . . . . 3 . . .
EXPLORE 10 | . . . . . 10 . . .
RETURN 5 | . . . . . 5 . . .
Ally Attacks 89 | . . 11 63 . 6 . . 9
Total Damage 960 | . . 116 754 . . . . 90
Kills 25 | . . 3 21 . . . . 1
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Robot Analysis Total 13 | . 5 . 7 . . . 1 .
Derelict Logs Recovered 3 | . . 2 . 1 . . . .
Drone Launches 26 | . . . . . 26 . . .
Drone Recoveries 17 | . . . . . 17 . . .
Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7
------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Turns Passed 13463 | 107 2352 845 3726 892 2251 578 1707 1005
Spaces Moved 8650 | 67 1192 489 1750 504 1145 419 1566 1518
Core 100 | 64 36 . . . . . . .
Treads 4640 | 3 1156 489 1750 504 738 . . .
Legs 1320 | . . . . . 407 419 494 .
Wheels . | . . . . . . . . .
Hover 2590 | . . . . . . . 1072 1518
Flight . | . . . . . . . . .
Fastest Speed 38 | 50 150 160 160 160 120 130 40 38
Average Speed 119 | 111 159 160 160 160 153 130 70 39
Slowest Speed 190 | 160 160 160 160 160 190 130 130 100
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped . | . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 80 | 4 98 99 99 99 91 99 98 40
Regions Visited 8
Branch Regions 4
Pre-discovered Areas 7 | . 2 1 . 1 1 . 2 .
Known Exits Taken 2 | . . . 1 . . . 1 .
Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . .
Scrap Searched 4 | . . 1 . 2 . 1 . .
Spaces Dug 20 | . 6 . 1 . . . . 13
Terrain Destroyed 709 | . 204 69 230 10 . 1 27 168
Melee 2 | . . . 1 . . . . 1
Projectile 27 | . . . . . . 1 24 2
AOE 672 | . 204 69 229 10 . . . 160
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Total 10809 | 84 1468 537 2421 551 1545 440 2029 1734
Wait 1131 | . 111 32 410 16 274 2 249 37
Move 8642 | 66 1191 488 1749 503 1144 418 1565 1518
Hop . | . . . . . . . . .
Pick Up 48 | . 5 1 8 1 18 . 11 4
Fast Attach 61 | 6 7 2 8 1 15 . 12 10
Attach 12 | . 1 . 1 . 8 . 2 .
Detach 2 | . . . . . 2 . . .
Swap 50 | . 15 1 10 . 4 . 5 15
Drop 84 | . 14 2 11 2 32 . 16 7
Fire 538 | 12 102 11 146 17 48 9 94 99
Melee 3 | . . . 2 . . . . 1
Ram . | . . . . . . . . .
Kick . | . . . . . . . . .
Crush 1 | . 1 . . . . . . .
Escape Stasis . | . . . . . . . . .
Rewire 4 | . . . . . . . . 4
Trap . | . . . . . . . . .
Miscellaneous 233 | . 21 . 76 11 . 11 75 39
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2)
History
---------
Turn | Location | Event
10 | -11/Scrapyard | Discovered new exit (range 15)
66 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
66 | -11/Scrapyard | Upgraded with Utility slot (x1)
66 | -11/Scrapyard | Upgraded with Weapon slot (x1)
85 | -11/Scrapyard | Upgraded with Utility slot (x1)
108 | -11/Scrapyard | Entered Materials
197 | -10/Materials | Core integrity fell below 50%
245 | -10/Materials | Core integrity fell below 20%
315 | -10/Materials | Build established: Mutant
495 | -10/Materials | Reached level 2
553 | -10/Materials | Discovered new exit (range 3)
786 | -10/Materials | Discovered new exit (range 17)
820 | -10/Materials | Build established: Skirmisher
958 | -10/Materials | Discovered new exit (range 16)
969 | -10/Materials | Discovered new exit (range 15)
1129 | -10/Materials | Discovered new exit (range 15)
1224 | -10/Materials | Repaired Imp. Terrain Scanner
1760 | -10/Materials | Reached level 3
1762 | -10/Materials | Upgraded with Weapon slot (x1)
2460 | -10/Materials | Entered Mines
2462 | -10/Mines | Reached level 4
2462 | -10/Mines | Upgraded with Propulsion slot (x1)
2547 | -10/Mines | Discovered new exit (range 5)
2635 | -10/Mines | Found the Drone Emporium
2643 | -10/Mines | Found Prototype Device
2643 | -10/Mines | Identified Bomb Drone Bay
2687 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3"
2700 | -10/Mines | Discovered new exit (range 7)
3011 | -10/Mines | Learned location of Zion (-7)
3169 | -10/Mines | Build established: Mutant
3305 | -10/Mines | Entered Materials
3305 | -9/Materials | Accompanied by 5 allies
3307 | -9/Materials | Reached level 5
3310 | -9/Materials | Led the pair of lost Derelicts to an unsafe place
3357 | -9/Materials | Reached level 6
3609 | -9/Materials | Build established: Skirmisher
3671 | -9/Materials | Reached level 7
3744 | -9/Materials | Upgraded with Propulsion slot (x1)
3744 | -9/Materials | Upgraded with Utility slot (x1)
4008 | -9/Materials | Discovered new exit (range 17)
4196 | -9/Materials | Reached level 8
4199 | -9/Materials | Upgraded with Utility slot (x1)
4205 | -9/Materials | Discovered new exit (range 12)
4322 | -9/Materials | Discovered new exit (range 17)
4513 | -9/Materials | Build established: Scavenger-Skirmisher
4698 | -9/Materials | Identified exit to Mines
4837 | -9/Materials | Discovered new exit (range 14)
4905 | -9/Materials | First assault squad dispatched
5000 | -9/Materials | Reached level 9
5799 | -9/Materials | Build established: Scavenger-Mutant
5904 | -9/Materials | Reached level 10
5906 | -9/Materials | Upgraded with Weapon slot (x1)
6582 | -9/Materials | Sterilization system engaged
6582 | -9/Materials | Non-combat units ordered to evacuate
6682 | -9/Materials | Combat units ordered to evacuate
6827 | -9/Materials | Build established: Scavenger-Skirmisher
6882 | -9/Materials | Ambient heat levels rising (+10)
7031 | -9/Materials | Entered Mines
7048 | -9/Mines | Assembled infested the area
7089 | -9/Mines | Met 8R-AWN
7106 | -9/Mines | Learned Materials terminal intel
7219 | -9/Mines | Discovered new exit (range 11)
7427 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
7428 | -9/Mines | Discovered new exit (range 17)
7451 | -9/Mines | Discovered new exit (range 16)
7586 | -9/Mines | Found a hidden stash of uninstalled traps
7605 | -9/Mines | Learned location of Storage (-7)
7923 | -9/Mines | Entered Exiles
7944 | -9/Exiles | Discovered new exit (range 17)
7962 | -9/Exiles | Welcomed by 8R-AWN
7991 | -9/Exiles | Met EX-HEX
8047 | -9/Exiles | Met EX-DEC
8134 | -9/Exiles | Visited The Gauntlet
8343 | -9/Exiles | Discovered new exit (range 10)
8622 | -9/Exiles | Learned about 8R-AWN's background
8755 | -9/Exiles | Met EX-BIN
8774 | -9/Exiles | Aligned with FarCom system
8776 | -9/Exiles | Given EX-Vault access code
8812 | -9/Exiles | Opened EX-Vault
8824 | -9/Exiles | Found Superbattery
8866 | -9/Exiles | Warned to stay clear of 0b10 Research branches
9066 | -9/Exiles | Attacked by the Exiles
9200 | -9/Exiles | Core integrity fell below 50%
9229 | -9/Exiles | Destroyed 8R-AWN
9256 | -9/Exiles | Found Prototype Ballistic Gun
9256 | -9/Exiles | Identified 8R-AWN's Boregun
9260 | -9/Exiles | Found 8R-AWN's Boregun
9284 | -9/Exiles | Found Prototype Protection
9284 | -9/Exiles | Identified 8R-AWN's Armor/EX
9288 | -9/Exiles | Found Prototype Processor
9289 | -9/Exiles | Identified Exp. Targeting Computer
9550 | -9/Exiles | Destroyed EX-DEC
9641 | -9/Exiles | Destroyed EX-BIN
9648 | -9/Exiles | Destroyed EX-HEX
9700 | -9/Exiles | Found Prototype Device
9700 | -9/Exiles | Identified System Purifier
10073 | -9/Exiles | Build established: Scavenger-Gunner
10174 | -9/Exiles | Entered Mines
10176 | -8/Mines | Reached level 11
10308 | -8/Mines | Discovered new exit (range 8)
10678 | -8/Mines | Discovered new exit (range 16)
10752 | -8/Mines | Entered Materials
10753 | -8/Materials | Loaded intel: 12 terminal locations
10754 | -8/Materials | Reached level 12
10754 | -8/Materials | Upgraded with Utility slot (x1)
11060 | -8/Materials | Discovered new exit (range 18)
11274 | -8/Materials | Build established: Scavenger-Skirmisher
11301 | -8/Materials | Discovered new exit (range 15)
11504 | -8/Materials | Reached level 13
11732 | -8/Materials | Repaired Broken System Purifier
11810 | -8/Materials | Found Prototype Device
11810 | -8/Materials | Identified Active Sensor Suite
11812 | -8/Materials | Destroyed 8 combat bots
11876 | -8/Materials | Build established: Scavenger-Scout
11952 | -8/Materials | First assault squad dispatched
12132 | -8/Materials | Discovered new exit (range 18)
12356 | -8/Materials | Reached level 14
12358 | -8/Materials | Upgraded with Propulsion slot (x1)
12408 | -8/Materials | Identified exit to Factory
12459 | -8/Materials | Entered Factory
12484 | -7/Factory | Identified exit to Storage
12484 | -7/Factory | Identified exit to Lower Caves
12495 | -7/Factory | Reached level 15
12495 | -7/Factory | Upgraded with Power slot (x1)
12685 | -7/Factory | Garrison activated, responded to threat
12859 | -7/Factory | First assault squad dispatched
12870 | -7/Factory | Discovered new exit (range 18)
12892 | -7/Factory | Reached level 16
13163 | -7/Factory | Cargo convoy interrupted
13169 | -7/Factory | High security lockdown imminent
13178 | -7/Factory | Reached level 17
13194 | -7/Factory | Upgraded with Propulsion slot (x1)
13197 | -7/Factory | Found Prototype Slashing Weapon
13198 | -7/Factory | Identified Molecular Scythe
13205 | -7/Factory | Destroyed 17 combat bots
13249 | -7/Factory | High security lockdown engaged
13418 | -7/Factory | Core integrity fell below 50%
13437 | -7/Factory | Destroyed 8 combat bots
13442 | -7/Factory | Core integrity fell below 20%
13464 | -7/Factory | Destroyed by G-50 Soldier with Backup Laser III
Last Messages
---------------
13454_ Penetrated by Slug.
13455_ M-28 Smith fits Backup Laser III on G-50 Soldier.
13456_ HV Slug penetrates G-50 Soldier.
13456_ G-50 Soldier suffers critical hit (Destroy).
13456_ Destroyed Lgt. Angular Momentum Engine.
13456_ HV Slug penetrates G-47 Trooper.
13456_ G-47 Trooper suffers critical hit (Destroy).
13456_ G-47 Trooper destroyed.
13456_ HV Slug penetrates G-50 Soldier.
13456_ G-50 Soldier suffers critical hit (Destroy).
13456_ G-50 Soldier destroyed.
13456_ HV Slug penetrates G-50 Soldier.
13456_ G-50 Soldier suffers critical hit (Destroy).
13456_ Destroyed Lgt. Angular Momentum Engine.
13456_ M-28 Smith suffers critical hit (Destroy).
13456_ M-28 Smith destroyed.
13457_ Penetrated by Slug.
13459_ M-28 Smith fits Backup Power III on G-50 Soldier.
13463_ Slug penetrates Wall.
13463_ M-28 Smith fits Backup Propulsion III on G-50 Soldier.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 81
Energy Generation 37
Energy Capacity 500
Matter Stores 300
Matter Capacity 300
Sight Range 18
Robot Scan Range 20
Terrain Scan Range 16
Terrain Scan Density 310
Jamming Range 12
Armor Coverage 900
Resistance: EX 90
Weapon Cycling 25
Evasion (%) 57
Targeting Accuracy 20
Armor Integrity Analysis 40
Recoil Reduction 4
Offensive Hacking 10
Defensive Hacking 10
Item Schematics
-----------------
Hvy. Ion Engine | -9/Materials | Scanalyzed
Plasma Cutter | -9/Materials | Scanalyzed
Aerolev Unit | -8/Materials | Scanalyzed
System Purifier | -8/Materials | Scanalyzed
Thermic Laser | -7/Factory | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Gunslinger
Challenges
------------
None
RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac
Levels Raised 16 | . 2 1 6 . . 1 3 3
XP Earned 27954 | 3000 4206 1764 8300 456 117 950 3912 5249
XP Spent 26225 | 3000 2945 1550 9000 . . 1250 4600 3880
Upgrades 59 | 10 18 2 17 . . 1 4 7
Power Slot 1 | . . . . . . . . 1
Propulsion Slot 5 | 1 . 1 1 . . . 1 1
Utility Slot 5 | 2 . . 2 . . . 1 .
Weapon Slot 3 | 1 1 . 1 . . . . .
Core Integrity 8 | . 7 . 1 . . . . .
Heat Dissipation 5 | . 2 . 3 . . . . .
Energy Generation 2 | . . . . . . . . 2
Energy Storage 1 | . . . 1 . . . . .
Mass Support 2 | . . . . . . . . 2
Inventory Capacity 5 | 1 1 1 1 . . 1 . .
Sight Range 2 | 1 . . 1 . . . . .
Sensor Range 10 | 4 5 . 1 . . . . .
Terrain Scan Density 3 | . 2 . . . . . . 1
Ranged Accuracy 5 | . . . 3 . . . 2 .
Hack Attack % 2 | . . . 2 . . . . .
Protomatter Created 2293 | . 246 . 413 28 . 86 869 651
Integrity Restored 4739 | . 501 . 1530 187 . 258 1447 816
Core 3708 | . 501 . 1116 120 . 258 934 779
Parts 1031 | . . . 414 67 . . 513 37
Protomatter Decayed 945 | . 79 . 246 59 14 . 367 180
Game
------
Seed MicroAdvancedMapper
Manual? 0
Play Time 02:58:12
Cumulative 318.9 hours
Start 2022.09.11 @ 13:11:31
End 2022.09.11 @ 18:59:31
Sessions 9
Manual Loads 0
Difficulty Rogue
Special Mode Winter2019/RPGLIKE
Game No. 51
Rogue 44
Adventurer 1
Explorer 6
Win Type -
Total 21
Types 5/3/6/1/1/1/2/1/1
Lore% 88
Gallery% 88
Achievement% 71
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: bec9591b-764d-4d35-b6ee-6ad5ba9eb8ac