Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 18:59:31 // Winter2019/RPGLIKE Player: Benkyo Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (252) 1260 Value Destroyed (8958) 8958 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (4858) 4858 TOTAL SCORE: 19256 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3565 Follower Combat Kills 493 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 360/360 System Corruption 0% Temperature Cool (9) Movement Hovering (38) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (6) --- Aerolev Unit Aerolev Unit Gravmag System Gravmag System Cooled Airjet Cooled Nuclear Pulse Thruster > --- UTILITY (6) ------ Experimental Heat Sink Improved Signal Interpreter Improved Terrain Scanner Transport Network Coupler Experimental Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Beamcaster 8R-AWN's Boregun 8R-AWN's Boregun Molecular Scythe > --- INVENTORY (5) ---- Biomechanical Wings Advanced Component Analysis Suite System Purifier Precision Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Targeting Computer 8R-AWN's Armor/EX System Purifier > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle 8R-AWN's Boregun 8R-AWN's Boregun > --- INVENTORY -------- Experimental Heat Sink Advanced Weapon Cycler Mini Grenade Launcher Plasma Cutter [Rating: 101] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Superbattery Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 14 | 4 1 1 4 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 5 | 1 . 1 1 . . . 1 1 Utility 5 | 2 . . 2 . . . 1 . Weapon 3 | 1 1 . 1 . . . . . Parts Attached 122 | 6 23 3 19 1 27 . 18 25 Power 9 | 1 2 . 1 . 4 . . 1 Engine 6 | 1 2 . 1 . 2 . . . Core 3 | . . . . . 2 . . 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 5 1 3 . 5 . 7 8 Treads 10 | 2 5 . 3 . . . . . Leg 6 | . . 1 . . 5 . . . Wheel . | . . . . . . . . . Hover 12 | . . . . . . . 7 5 Flight 3 | . . . . . . . . 3 Utility 40 | 1 4 1 3 1 13 . 10 7 Device 26 | 1 2 1 1 . 8 . 7 6 Storage 1 | . . . . . 1 . . . Processor 7 | . 2 . . . 2 . 2 1 Hackware 1 | . . . . . . . 1 . Protection 5 | . . . 2 1 2 . . . Artifact . | . . . . . . . . . Weapon 42 | 2 12 1 12 . 5 . 1 9 Energy Gun 2 | . . . 1 . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 2 7 1 7 . 2 . 1 5 Ballistic Cannon . | . . . . . . . . . Launcher 11 | . 5 . 3 . 1 . . 2 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . 9 . 2 4 Parts Lost 1 | . . . . . . . 1 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . . . . . 1 . Highest Loss Streak 1 | . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 88 91 92 91 100 99 99 Engine 7 | . 11 10 7 7 5 7 6 5 Treads 18 | . 24 20 29 28 18 . . . Leg 4 | . . 6 . . 9 28 12 . Hover 3 | . . . . . . . 13 28 Device 18 | . 13 17 18 21 18 21 20 20 Processor 8 | . 20 4 . . 4 14 18 12 Protection 3 | . . . 8 7 5 . . . Energy Gun 3 | . . . 3 7 1 7 6 5 Ballistic Gun 21 | . 23 20 20 21 23 21 19 16 Launcher 1 | . 3 10 . . 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 8 15 23 35 35 64 33 34 45 Greatest Support 100 | 20 40 40 80 80 100 100 100 52 Greatest Overweight (x) 2 | 2 2 . . . 1 . 1 1 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 5 | 1 2 3 4 4 4 5 5 5 Average Capacity 3 | . 1 2 3 4 4 4 5 5 Most Carried 5 | . 2 3 4 4 4 4 5 5 Average Carried 3 | . 1 2 3 4 3 4 4 4 Final Capacity 5 | 1 2 3 4 4 4 5 5 5 Final Carried 5 | . 2 3 4 4 4 4 5 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 16% | Skirmisher 13% | Scavenger-Scout 12% | Mutant 8% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Skirmisher | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 6101 | 296 978 138 984 145 716 115 1285 1444 Remotely . | . . . . . . . . . Salvage Created 9630 | 85 736 144 1749 320 448 211 2663 3274 Parts 638 | 4 58 2 107 15 67 20 172 193 Haulers Intercepted 12 | . 2 . 4 . . . 4 2 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 175 | . 19 3 36 6 3 4 44 60 Guns 152 | . 16 2 33 6 3 4 44 44 AOE 23 | . 3 1 3 . . . . 16 Classes Destroyed 21 | 2 7 . 5 . 2 1 2 2 Worker 12 | . 1 . 1 . . . 4 6 Builder 9 | . 1 . . . . 2 . 6 Tunneler 2 | 1 . . . . . . . 1 Hauler 12 | . 2 . 4 . . . 4 2 Recycler 8 | 1 . 1 1 2 . . 2 1 Carrier 1 | . . . . . . . 1 . Mechanic 8 | . . . 2 . . . 3 3 Operator 5 | . 1 . 3 . . . . 1 Watcher 13 | . 3 . 2 . . . 5 3 Swarmer 25 | . 5 . 3 4 . . 3 10 Grunt 85 | . 14 3 22 2 . 2 24 18 Brawler 9 | . . . 3 . . . 2 4 Duelist 6 | . . . 2 . . 1 2 1 Protector 6 | . . . 2 . . . 1 3 Sentry 21 | . . . 4 . . . 9 8 Specialist 2 | . . . . . . . . 2 Hunter 10 | . . . . . . 1 2 7 Programmer 7 | . . . . . . . . 7 Heavy 1 | . . . . . . . 1 . Zionite 8 | . . . . . 8 . . . Assembled 2 | . . . . . 2 . . . Best Kill Streak 34 | 2 4 2 5 3 8 4 10 34 Combat Bots Only 17 | . 4 2 5 3 2 3 8 17 Max Kills in Single Turn 7 | 1 2 1 3 1 1 2 3 7 Gunslinging 2 | . 1 . 1 . . . 2 1 Exploded 4 | . 2 1 3 . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6021 | . 1114 102 891 163 847 79 619 2206 Core 4715 | . 874 81 662 128 627 65 492 1786 Absorbed by Shields . | . . . . . . . . . Redirected to Core 4078 | . 759 69 591 110 604 50 448 1447 Regen/Repaired (Parts) 13 | . 9 . . . . . 4 . Core Remaining (%) 76 | 100 . 52 . . . 55 100 . Volleys Fired 538 | 12 102 11 146 17 48 9 94 99 Largest 4 | 1 3 3 4 4 4 4 4 4 Hottest 171 | 20 69 76 144 144 106 158 158 171 Shots Fired 1393 | 12 176 16 316 62 136 30 293 352 Gun 1329 | 12 144 6 303 62 132 30 293 347 Cannon . | . . . . . . . . . Launcher 60 | . 32 10 13 . . . . 5 Special 4 | . . . . . 4 . . . Kinetic 1052 | 12 144 6 218 45 132 21 212 262 Thermal 281 | . . . 85 17 4 9 81 85 Explosive 60 | . 32 10 13 . . . . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 76 | 8 10 12 30 8 30 17 73 76 Robot Miss Streak 5 | 2 5 1 2 4 1 1 3 2 Penetration Max 2 | . . . . . . . 2 2 Secondary Targets 33 | . 3 . 9 2 1 1 8 9 Max Gunslinging Chain 2 | . 1 . 2 1 1 1 2 1 Shots Hit Robots 925 | 10 89 5 186 30 102 19 207 277 Core Hits 421 | 3 41 7 73 9 34 9 102 143 Critical Kills 57 | . 1 . . . . 3 24 29 Critical Parts Destroyed 83 | . . . 1 . 2 2 25 53 Critical Strikes 159 | . 1 . 1 . 2 5 58 92 Burn 11 | . . . . . . . 6 5 Destroy 148 | . 1 . 1 . 2 5 52 87 Melee Attacks 3 | . . . 2 . . . . 1 Impact 2 | . . . 2 . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22734 | 123 1490 416 4223 563 1523 362 4157 9877 Guns 16859 | 123 1259 51 3329 563 1520 362 4157 5495 Cannons . | . . . . . . . . . Explosions 5870 | . 229 365 894 . . . . 4382 Melee . | . . . . . . . . . Ramming 2 | . 2 . . . . . . . Kinetic 13030 | 123 1259 51 2667 364 1520 236 2848 3962 Thermal 5078 | . . 49 1556 199 3 126 1309 1836 Explosive 4538 | . 229 316 . . . . . 3993 Electromagnetic 86 | . . . . . . . . 86 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Message Errors 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 551 | . 5 3 241 . . . . 302 Projectiles . | . . . . . . . . . Explosions 551 | . 5 3 241 . . . . 302 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 194 | . 144 7 32 11 . . . . Shots 7 | . 4 1 1 1 . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 351 | . 20 10 319 . . 20 54 351 Average Temperature 55 | . 4 6 112 . . 9 13 66 Received Heat Transfer 1410 | . 372 72 354 45 . 18 171 378 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . 2 . . . 3 3 Heat Transferred 7816 | . . 50 1513 333 27 222 2674 2997 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 2767 | 10 861 648 2214 1035 . 126 879 2767 Initial 855 | . 6 335 157 855 . . 5 373 Average 747 | 5 334 511 1153 897 . 41 409 1336 Maximum Alert Level 5 | . 3 2 5 3 . . 3 5 Low Security (%) 14 | 100 21 . 1 . . 100 24 . Level 1 21 | . 57 . 10 . . . 34 3 Level 2 24 | . 9 99 28 . . . 19 21 Level 3 19 | . 11 . 12 100 . . 20 23 Level 4 4 | . . . 6 . . . . 21 Level 5 13 | . . . 39 . . . . . High Security 2 | . . . . . . . . 29 Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Squads Dispatched 34 | . 6 . 7 . . . 7 14 Investigation 11 | . 5 . 1 . . . 3 2 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 . 1 . . . 2 1 Assault 16 | . . . 5 . . . 2 9 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . 1 . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 13 | . 2 . 4 . . . 4 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 246 | . 27 6 63 6 11 4 46 83 Peak Tracking Total 17 | . 6 2 8 3 9 3 4 17 Tactical Retreats 7 | . . 1 2 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 12 | . 4 . 1 . . . 2 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 128 | . 17 5 43 2 5 2 18 36 Max in Single Turn 5 | . 2 1 2 1 1 1 1 5 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 47 | . 9 1 12 . 2 . 16 7 Terminals 32 | . 6 . 11 . . . 10 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 4 | . 2 . . . . . 2 . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 155 | . 30 1 43 . 2 . 52 27 Successful 101 | . 15 1 34 . 2 . 34 15 Failed 54 | . 15 . 9 . . . 18 12 Catastrophic 4 | . 2 . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 84 | . 18 . 22 . 1 . 26 17 Terminals 119 | . 23 . 39 . . . 34 23 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . 2 . . . . . 2 . Recycling Units 13 | . 5 . . . . . 8 . Scanalyzers 9 | . . . 4 . . . 5 . Garrison Access 5 | . . . . . . . 3 2 Terminal Hacks 47 | . 6 1 17 . 2 . 13 8 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 13 | . 5 . 7 . . . 1 . Prototype ID Bank 9 | . 1 . 3 . . . 3 2 Open Door 1 | . . 1 . . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 Alert Level 4 | . . . 1 . . . 3 . Unreport Threat 3 | . . . . . . . 3 . Locate Traps 5 | . . . 3 . . . 1 1 Transport Status 1 | . . . . . . . . 1 Hauler Manifests 3 | . . . 1 . . . 1 1 Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 2 | . 1 . . . . . 1 . Recycling Unit Hacks 4 | . 2 . . . . . 2 . Retrieve Components 4 | . 2 . . . . . 2 . Scanalyzer 9 | . . . 4 . . . 5 . Insert Component 5 | . . . 2 . . . 3 . Analyze 4 | . . . 2 . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 36 | . 5 . 13 . . . 11 7 Terminals 31 | . 3 . 13 . . . 9 6 Track 1 | . . . 1 . . . . . Botnet 10 | . 2 . 3 . . . 3 2 Detonate 10 | . . . 4 . . . 4 2 Disrupt 4 | . . . 3 . . . . 1 Operators 6 | . 1 . 2 . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . Tunnel 4 | . 2 . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Jam 1 | . . . . . . . . 1 Data Cores Recovered 2 | . . . 1 . . . . 1 Used 1 | . . . 1 . . . . . Hacking Detections 37 | . 7 . 10 . . . 13 7 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 2 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . Time 174 | . 38 . . . . . 136 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 10 . . . . . 10 . Parts Scanalyzed 4 | . . . 2 . . . 2 . Part Schematics Acquired 4 | . . . 2 . . . 2 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . . 5 . . . . . 1 Largest Group 5 | . . 5 5 . . . . 1 Highest-Rated Group 79 | . . 79 79 . . . . 12 Highest-Rated Ally 31 | . . 31 31 . . . . 12 Total Orders 18 | . . . . . 18 . . . ROAM 3 | . . . . . 3 . . . EXPLORE 10 | . . . . . 10 . . . RETURN 5 | . . . . . 5 . . . Ally Attacks 89 | . . 11 63 . 6 . . 9 Total Damage 960 | . . 116 754 . . . . 90 Kills 25 | . . 3 21 . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 13 | . 5 . 7 . . . 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches 26 | . . . . . 26 . . . Drone Recoveries 17 | . . . . . 17 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 13463 | 107 2352 845 3726 892 2251 578 1707 1005 Spaces Moved 8650 | 67 1192 489 1750 504 1145 419 1566 1518 Core 100 | 64 36 . . . . . . . Treads 4640 | 3 1156 489 1750 504 738 . . . Legs 1320 | . . . . . 407 419 494 . Wheels . | . . . . . . . . . Hover 2590 | . . . . . . . 1072 1518 Flight . | . . . . . . . . . Fastest Speed 38 | 50 150 160 160 160 120 130 40 38 Average Speed 119 | 111 159 160 160 160 153 130 70 39 Slowest Speed 190 | 160 160 160 160 160 190 130 130 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 80 | 4 98 99 99 99 91 99 98 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . 2 1 . 1 1 . 2 . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 20 | . 6 . 1 . . . . 13 Terrain Destroyed 709 | . 204 69 230 10 . 1 27 168 Melee 2 | . . . 1 . . . . 1 Projectile 27 | . . . . . . 1 24 2 AOE 672 | . 204 69 229 10 . . . 160 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 10809 | 84 1468 537 2421 551 1545 440 2029 1734 Wait 1131 | . 111 32 410 16 274 2 249 37 Move 8642 | 66 1191 488 1749 503 1144 418 1565 1518 Hop . | . . . . . . . . . Pick Up 48 | . 5 1 8 1 18 . 11 4 Fast Attach 61 | 6 7 2 8 1 15 . 12 10 Attach 12 | . 1 . 1 . 8 . 2 . Detach 2 | . . . . . 2 . . . Swap 50 | . 15 1 10 . 4 . 5 15 Drop 84 | . 14 2 11 2 32 . 16 7 Fire 538 | 12 102 11 146 17 48 9 94 99 Melee 3 | . . . 2 . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous 233 | . 21 . 76 11 . 11 75 39 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 66 | -11/Scrapyard | Upgraded with Utility slot (x1) 66 | -11/Scrapyard | Upgraded with Weapon slot (x1) 85 | -11/Scrapyard | Upgraded with Utility slot (x1) 108 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Core integrity fell below 50% 245 | -10/Materials | Core integrity fell below 20% 315 | -10/Materials | Build established: Mutant 495 | -10/Materials | Reached level 2 553 | -10/Materials | Discovered new exit (range 3) 786 | -10/Materials | Discovered new exit (range 17) 820 | -10/Materials | Build established: Skirmisher 958 | -10/Materials | Discovered new exit (range 16) 969 | -10/Materials | Discovered new exit (range 15) 1129 | -10/Materials | Discovered new exit (range 15) 1224 | -10/Materials | Repaired Imp. Terrain Scanner 1760 | -10/Materials | Reached level 3 1762 | -10/Materials | Upgraded with Weapon slot (x1) 2460 | -10/Materials | Entered Mines 2462 | -10/Mines | Reached level 4 2462 | -10/Mines | Upgraded with Propulsion slot (x1) 2547 | -10/Mines | Discovered new exit (range 5) 2635 | -10/Mines | Found the Drone Emporium 2643 | -10/Mines | Found Prototype Device 2643 | -10/Mines | Identified Bomb Drone Bay 2687 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2700 | -10/Mines | Discovered new exit (range 7) 3011 | -10/Mines | Learned location of Zion (-7) 3169 | -10/Mines | Build established: Mutant 3305 | -10/Mines | Entered Materials 3305 | -9/Materials | Accompanied by 5 allies 3307 | -9/Materials | Reached level 5 3310 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3357 | -9/Materials | Reached level 6 3609 | -9/Materials | Build established: Skirmisher 3671 | -9/Materials | Reached level 7 3744 | -9/Materials | Upgraded with Propulsion slot (x1) 3744 | -9/Materials | Upgraded with Utility slot (x1) 4008 | -9/Materials | Discovered new exit (range 17) 4196 | -9/Materials | Reached level 8 4199 | -9/Materials | Upgraded with Utility slot (x1) 4205 | -9/Materials | Discovered new exit (range 12) 4322 | -9/Materials | Discovered new exit (range 17) 4513 | -9/Materials | Build established: Scavenger-Skirmisher 4698 | -9/Materials | Identified exit to Mines 4837 | -9/Materials | Discovered new exit (range 14) 4905 | -9/Materials | First assault squad dispatched 5000 | -9/Materials | Reached level 9 5799 | -9/Materials | Build established: Scavenger-Mutant 5904 | -9/Materials | Reached level 10 5906 | -9/Materials | Upgraded with Weapon slot (x1) 6582 | -9/Materials | Sterilization system engaged 6582 | -9/Materials | Non-combat units ordered to evacuate 6682 | -9/Materials | Combat units ordered to evacuate 6827 | -9/Materials | Build established: Scavenger-Skirmisher 6882 | -9/Materials | Ambient heat levels rising (+10) 7031 | -9/Materials | Entered Mines 7048 | -9/Mines | Assembled infested the area 7089 | -9/Mines | Met 8R-AWN 7106 | -9/Mines | Learned Materials terminal intel 7219 | -9/Mines | Discovered new exit (range 11) 7427 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7428 | -9/Mines | Discovered new exit (range 17) 7451 | -9/Mines | Discovered new exit (range 16) 7586 | -9/Mines | Found a hidden stash of uninstalled traps 7605 | -9/Mines | Learned location of Storage (-7) 7923 | -9/Mines | Entered Exiles 7944 | -9/Exiles | Discovered new exit (range 17) 7962 | -9/Exiles | Welcomed by 8R-AWN 7991 | -9/Exiles | Met EX-HEX 8047 | -9/Exiles | Met EX-DEC 8134 | -9/Exiles | Visited The Gauntlet 8343 | -9/Exiles | Discovered new exit (range 10) 8622 | -9/Exiles | Learned about 8R-AWN's background 8755 | -9/Exiles | Met EX-BIN 8774 | -9/Exiles | Aligned with FarCom system 8776 | -9/Exiles | Given EX-Vault access code 8812 | -9/Exiles | Opened EX-Vault 8824 | -9/Exiles | Found Superbattery 8866 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9066 | -9/Exiles | Attacked by the Exiles 9200 | -9/Exiles | Core integrity fell below 50% 9229 | -9/Exiles | Destroyed 8R-AWN 9256 | -9/Exiles | Found Prototype Ballistic Gun 9256 | -9/Exiles | Identified 8R-AWN's Boregun 9260 | -9/Exiles | Found 8R-AWN's Boregun 9284 | -9/Exiles | Found Prototype Protection 9284 | -9/Exiles | Identified 8R-AWN's Armor/EX 9288 | -9/Exiles | Found Prototype Processor 9289 | -9/Exiles | Identified Exp. Targeting Computer 9550 | -9/Exiles | Destroyed EX-DEC 9641 | -9/Exiles | Destroyed EX-BIN 9648 | -9/Exiles | Destroyed EX-HEX 9700 | -9/Exiles | Found Prototype Device 9700 | -9/Exiles | Identified System Purifier 10073 | -9/Exiles | Build established: Scavenger-Gunner 10174 | -9/Exiles | Entered Mines 10176 | -8/Mines | Reached level 11 10308 | -8/Mines | Discovered new exit (range 8) 10678 | -8/Mines | Discovered new exit (range 16) 10752 | -8/Mines | Entered Materials 10753 | -8/Materials | Loaded intel: 12 terminal locations 10754 | -8/Materials | Reached level 12 10754 | -8/Materials | Upgraded with Utility slot (x1) 11060 | -8/Materials | Discovered new exit (range 18) 11274 | -8/Materials | Build established: Scavenger-Skirmisher 11301 | -8/Materials | Discovered new exit (range 15) 11504 | -8/Materials | Reached level 13 11732 | -8/Materials | Repaired Broken System Purifier 11810 | -8/Materials | Found Prototype Device 11810 | -8/Materials | Identified Active Sensor Suite 11812 | -8/Materials | Destroyed 8 combat bots 11876 | -8/Materials | Build established: Scavenger-Scout 11952 | -8/Materials | First assault squad dispatched 12132 | -8/Materials | Discovered new exit (range 18) 12356 | -8/Materials | Reached level 14 12358 | -8/Materials | Upgraded with Propulsion slot (x1) 12408 | -8/Materials | Identified exit to Factory 12459 | -8/Materials | Entered Factory 12484 | -7/Factory | Identified exit to Storage 12484 | -7/Factory | Identified exit to Lower Caves 12495 | -7/Factory | Reached level 15 12495 | -7/Factory | Upgraded with Power slot (x1) 12685 | -7/Factory | Garrison activated, responded to threat 12859 | -7/Factory | First assault squad dispatched 12870 | -7/Factory | Discovered new exit (range 18) 12892 | -7/Factory | Reached level 16 13163 | -7/Factory | Cargo convoy interrupted 13169 | -7/Factory | High security lockdown imminent 13178 | -7/Factory | Reached level 17 13194 | -7/Factory | Upgraded with Propulsion slot (x1) 13197 | -7/Factory | Found Prototype Slashing Weapon 13198 | -7/Factory | Identified Molecular Scythe 13205 | -7/Factory | Destroyed 17 combat bots 13249 | -7/Factory | High security lockdown engaged 13418 | -7/Factory | Core integrity fell below 50% 13437 | -7/Factory | Destroyed 8 combat bots 13442 | -7/Factory | Core integrity fell below 20% 13464 | -7/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 13454_ Penetrated by Slug. 13455_ M-28 Smith fits Backup Laser III on G-50 Soldier. 13456_ HV Slug penetrates G-50 Soldier. 13456_ G-50 Soldier suffers critical hit (Destroy). 13456_ Destroyed Lgt. Angular Momentum Engine. 13456_ HV Slug penetrates G-47 Trooper. 13456_ G-47 Trooper suffers critical hit (Destroy). 13456_ G-47 Trooper destroyed. 13456_ HV Slug penetrates G-50 Soldier. 13456_ G-50 Soldier suffers critical hit (Destroy). 13456_ G-50 Soldier destroyed. 13456_ HV Slug penetrates G-50 Soldier. 13456_ G-50 Soldier suffers critical hit (Destroy). 13456_ Destroyed Lgt. Angular Momentum Engine. 13456_ M-28 Smith suffers critical hit (Destroy). 13456_ M-28 Smith destroyed. 13457_ Penetrated by Slug. 13459_ M-28 Smith fits Backup Power III on G-50 Soldier. 13463_ Slug penetrates Wall. 13463_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. Map ----- +----------------------------------------------------+ | ?## ! ## """"" # " # ? ?? | | ??# #?! """?" #"%" # ? ? | | ### "" """ #?? # " # ? "?" " # | | ?## "" """ #? ? ? # !=%! # "?" ????# | | ### """ """ ##? = ?# =%* # " "?"?"?# | | ? # """ #########"### %== # " " " ? # | | ### """ # !" # " " " ??# | | ?## # !%= "%" # " " ??" # | | #?# ] # " + " " " " ? | | ### %+%! # " " " " ? | | + #%* # " ? ? ??# | | ################! [ # # | | ###?#?# ^ !=[% # # | | #####^ "%%= *g = i # " " # | | """""" """"""*""""" %[ i # "R" # | | """""" """""""""""""[! " """ # | | """""" """"""%""""""%h=*############# | | ### """""" """""""""""""=*] ############# | | ### *%[! ########?##?# | | ## =!%% #??#########? | | ## #######%m############### | | ## # =ghg= #######? | | # %/= ######## | | #### # ! #######? | | ######+###### # #######? | | ! # ;@ l ! ###?###? | | ## ######### #######? | | ## #?####### #######? | | ## #?#?#?### ###?#??? | | ?# ! ####??#?# ###????? | | ?# ######?## ######?? | | ##################?#??#?###################?#??? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 310 Jamming Range 12 Armor Coverage 900 Resistance: EX 90 Weapon Cycling 25 Evasion (%) 57 Targeting Accuracy 20 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed System Purifier | -8/Materials | Scanalyzed Thermic Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Levels Raised 16 | . 2 1 6 . . 1 3 3 XP Earned 27954 | 3000 4206 1764 8300 456 117 950 3912 5249 XP Spent 26225 | 3000 2945 1550 9000 . . 1250 4600 3880 Upgrades 59 | 10 18 2 17 . . 1 4 7 Power Slot 1 | . . . . . . . . 1 Propulsion Slot 5 | 1 . 1 1 . . . 1 1 Utility Slot 5 | 2 . . 2 . . . 1 . Weapon Slot 3 | 1 1 . 1 . . . . . Core Integrity 8 | . 7 . 1 . . . . . Heat Dissipation 5 | . 2 . 3 . . . . . Energy Generation 2 | . . . . . . . . 2 Energy Storage 1 | . . . 1 . . . . . Mass Support 2 | . . . . . . . . 2 Inventory Capacity 5 | 1 1 1 1 . . 1 . . Sight Range 2 | 1 . . 1 . . . . . Sensor Range 10 | 4 5 . 1 . . . . . Terrain Scan Density 3 | . 2 . . . . . . 1 Ranged Accuracy 5 | . . . 3 . . . 2 . Hack Attack % 2 | . . . 2 . . . . . Protomatter Created 2293 | . 246 . 413 28 . 86 869 651 Integrity Restored 4739 | . 501 . 1530 187 . 258 1447 816 Core 3708 | . 501 . 1116 120 . 258 934 779 Parts 1031 | . . . 414 67 . . 513 37 Protomatter Decayed 945 | . 79 . 246 59 14 . 367 180 Game ------ Seed MicroAdvancedMapper Manual? 0 Play Time 02:58:12 Cumulative 318.9 hours Start 2022.09.11 @ 13:11:31 End 2022.09.11 @ 18:59:31 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 51 Rogue 44 Adventurer 1 Explorer 6 Win Type - Total 21 Types 5/3/6/1/1/1/2/1/1 Lore% 88 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bec9591b-764d-4d35-b6ee-6ad5ba9eb8ac