Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 18:59:31 // Winter2019/RPGLIKE

Player: Benkyo

Result: Destroyed by G-50 Soldier with Backup Laser III

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (252)     1260
Value Destroyed (8958)     8958
Prototype IDs (54)         1080
Alien Tech Used (0)        0
Bonus (4858)               4858
              TOTAL SCORE: 19256

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3565
Follower Combat Kills      493
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     5/300
Energy                     360/360
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (38)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
         Heavy Deuterium Engine
>              --- PROPULSION (6) ---
               Aerolev Unit
               Aerolev Unit
               Gravmag System
               Gravmag System
        Cooled Airjet
        Cooled Nuclear Pulse Thruster
>              --- UTILITY (6) ------
  Experimental Heat Sink
      Improved Signal Interpreter
      Improved Terrain Scanner
               Transport Network Coupler
  Experimental Targeting Computer
               Weapon Cycler
>              --- WEAPON (4) -------
               Beamcaster
               8R-AWN's Boregun
               8R-AWN's Boregun
               Molecular Scythe
>              --- INVENTORY (5) ----
               Biomechanical Wings
      Advanced Component Analysis Suite
               System Purifier
     Precision Assault Rifle
               Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
     Makeshift Leg
     Makeshift Leg
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
  Experimental Targeting Computer
               8R-AWN's Armor/EX
               System Purifier
>              --- WEAPON -----------
      Improved Assault Rifle
      Improved Assault Rifle
               8R-AWN's Boregun
               8R-AWN's Boregun
>              --- INVENTORY --------
  Experimental Heat Sink
      Advanced Weapon Cycler
          Mini Grenade Launcher
               Plasma Cutter
[Rating: 101]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Hover Unit               Gravmag System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Superbattery
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              14   | 4   1   1   4   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               5    | 1   .   1   1   .   .   .   1   1   
  Utility                  5    | 2   .   .   2   .   .   .   1   .   
  Weapon                   3    | 1   1   .   1   .   .   .   .   .   
Parts Attached             122  | 6   23  3   19  1   27  .   18  25  
  Power                    9    | 1   2   .   1   .   4   .   .   1   
    Engine                 6    | 1   2   .   1   .   2   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   5   1   3   .   5   .   7   8   
    Treads                 10   | 2   5   .   3   .   .   .   .   .   
    Leg                    6    | .   .   1   .   .   5   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   7   5   
    Flight                 3    | .   .   .   .   .   .   .   .   3   
  Utility                  40   | 1   4   1   3   1   13  .   10  7   
    Device                 26   | 1   2   1   1   .   8   .   7   6   
    Storage                1    | .   .   .   .   .   1   .   .   .   
    Processor              7    | .   2   .   .   .   2   .   2   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             5    | .   .   .   2   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   12  1   12  .   5   .   1   9   
    Energy Gun             2    | .   .   .   1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 2   7   1   7   .   2   .   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   5   .   3   .   1   .   .   2   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   1   .   .   9   .   2   4   
Parts Lost                 1    | .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  88  91  92  91  100 99  99  
  Engine                   7    | .   11  10  7   7   5   7   6   5   
  Treads                   18   | .   24  20  29  28  18  .   .   .   
  Leg                      4    | .   .   6   .   .   9   28  12  .   
  Hover                    3    | .   .   .   .   .   .   .   13  28  
  Device                   18   | .   13  17  18  21  18  21  20  20  
  Processor                8    | .   20  4   .   .   4   14  18  12  
  Protection               3    | .   .   .   8   7   5   .   .   .   
  Energy Gun               3    | .   .   .   3   7   1   7   6   5   
  Ballistic Gun            21   | .   23  20  20  21  23  21  19  16  
  Launcher                 1    | .   3   10  .   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 8   15  23  35  35  64  33  34  45  
  Greatest Support         100  | 20  40  40  80  80  100 100 100 52  
  Greatest Overweight (x)  2    | 2   2   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 1   2   3   4   4   4   5   5   5   
  Average Capacity         3    | .   1   2   3   4   4   4   5   5   
  Most Carried             5    | .   2   3   4   4   4   4   5   5   
  Average Carried          3    | .   1   2   3   4   3   4   4   4   
  Final Capacity           5    | 1   2   3   4   4   4   5   5   5   
  Final Carried            5    | .   2   3   4   4   4   4   5   5   

 Class Distribution 
--------------------
 37% | Scavenger-Skirmisher
 16% | Skirmisher
 13% | Scavenger-Scout
 12% | Mutant
  8% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Skirmisher | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles
     Scavenger-Gunner | -8/Mines
      Scavenger-Scout | -8/Materials
      Scavenger-Scout | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           6101 | 296  978  138  984  145  716  115  1285 1444 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            9630 | 85   736  144  1749 320  448  211  2663 3274 
  Parts                    638  | 4    58   2    107  15   67   20   172  193  
Haulers Intercepted        12   | .    2    .    4    .    .    .    4    2    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  175  | .   19  3   36  6   3   4   44  60  
  Guns                     152  | .   16  2   33  6   3   4   44  44  
  AOE                      23   | .   3   1   3   .   .   .   .   16  
Classes Destroyed          21   | 2   7   .   5   .   2   1   2   2   
  Worker                   12   | .   1   .   1   .   .   .   4   6   
  Builder                  9    | .   1   .   .   .   .   2   .   6   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   1   
  Hauler                   12   | .   2   .   4   .   .   .   4   2   
  Recycler                 8    | 1   .   1   1   2   .   .   2   1   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   
  Mechanic                 8    | .   .   .   2   .   .   .   3   3   
  Operator                 5    | .   1   .   3   .   .   .   .   1   
  Watcher                  13   | .   3   .   2   .   .   .   5   3   
  Swarmer                  25   | .   5   .   3   4   .   .   3   10  
  Grunt                    85   | .   14  3   22  2   .   2   24  18  
  Brawler                  9    | .   .   .   3   .   .   .   2   4   
  Duelist                  6    | .   .   .   2   .   .   1   2   1   
  Protector                6    | .   .   .   2   .   .   .   1   3   
  Sentry                   21   | .   .   .   4   .   .   .   9   8   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   10   | .   .   .   .   .   .   1   2   7   
  Programmer               7    | .   .   .   .   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   
  Assembled                2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           34   | 2   4   2   5   3   8   4   10  34  
  Combat Bots Only         17   | .   4   2   5   3   2   3   8   17  
Max Kills in Single Turn   7    | 1   2   1   3   1   1   2   3   7   
  Gunslinging              2    | .   1   .   1   .   .   .   2   1   
  Exploded                 4    | .   2   1   3   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               6021  | .    1114 102  891  163  847  79   619  2206 
  Core                     4715  | .    874  81   662  128  627  65   492  1786 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Core       4078  | .    759  69   591  110  604  50   448  1447 
  Regen/Repaired (Parts)   13    | .    9    .    .    .    .    .    4    .    
Core Remaining (%)         76    | 100  .    52   .    .    .    55   100  .    
Volleys Fired              538   | 12   102  11   146  17   48   9    94   99   
  Largest                  4     | 1    3    3    4    4    4    4    4    4    
  Hottest                  171   | 20   69   76   144  144  106  158  158  171  
Shots Fired                1393  | 12   176  16   316  62   136  30   293  352  
  Gun                      1329  | 12   144  6    303  62   132  30   293  347  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 60    | .    32   10   13   .    .    .    .    5    
  Special                  4     | .    .    .    .    .    4    .    .    .    
  Kinetic                  1052  | 12   144  6    218  45   132  21   212  262  
  Thermal                  281   | .    .    .    85   17   4    9    81   85   
  Explosive                60    | .    32   10   13   .    .    .    .    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         76    | 8    10   12   30   8    30   17   73   76   
  Robot Miss Streak        5     | 2    5    1    2    4    1    1    3    2    
  Penetration Max          2     | .    .    .    .    .    .    .    2    2    
  Secondary Targets        33    | .    3    .    9    2    1    1    8    9    
    Max Gunslinging Chain  2     | .    1    .    2    1    1    1    2    1    
Shots Hit Robots           925   | 10   89   5    186  30   102  19   207  277  
  Core Hits                421   | 3    41   7    73   9    34   9    102  143  
  Critical Kills           57    | .    1    .    .    .    .    3    24   29   
  Critical Parts Destroyed 83    | .    .    .    1    .    2    2    25   53   
  Critical Strikes         159   | .    1    .    1    .    2    5    58   92   
    Burn                   11    | .    .    .    .    .    .    .    6    5    
    Destroy                148   | .    1    .    1    .    2    5    52   87   
Melee Attacks              3     | .    .    .    2    .    .    .    .    1    
  Impact                   2     | .    .    .    2    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           22734 | 123  1490 416  4223 563  1523 362  4157 9877 
  Guns                     16859 | 123  1259 51   3329 563  1520 362  4157 5495 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               5870  | .    229  365  894  .    .    .    .    4382 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  2     | .    2    .    .    .    .    .    .    .    
  Kinetic                  13030 | 123  1259 51   2667 364  1520 236  2848 3962 
  Thermal                  5078  | .    .    49   1556 199  3    126  1309 1836 
  Explosive                4538  | .    229  316  .    .    .    .    .    3993 
  Electromagnetic          86    | .    .    .    .    .    .    .    .    86   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    .    2    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    3    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    2    
    Message Errors         1     | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            551   | .    5    3    241  .    .    .    .    302  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               551   | .    5    3    241  .    .    .    .    302  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      194   | .    144  7    32   11   .    .    .    .    
  Shots                    7     | .    4    1    1    1    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | .    20   10   319  .    .    20   54   351  
  Average Temperature      55    | .    4    6    112  .    .    9    13   66   
  Received Heat Transfer   1410  | .    372  72   354  45   .    18   171  378  
  Effects                  1     | .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    2    .    .    .    3    3    
  Heat Transferred         7816  | .    .    50   1513 333  27   222  2674 2997 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             2767 | 10   861  648  2214 1035 .    126  879  2767 
  Initial                  855  | .    6    335  157  855  .    .    5    373  
  Average                  747  | 5    334  511  1153 897  .    41   409  1336 
Maximum Alert Level        5    | .    3    2    5    3    .    .    3    5    
  Low Security (%)         14   | 100  21   .    1    .    .    100  24   .    
  Level 1                  21   | .    57   .    10   .    .    .    34   3    
  Level 2                  24   | .    9    99   28   .    .    .    19   21   
  Level 3                  19   | .    11   .    12   100  .    .    20   23   
  Level 4                  4    | .    .    .    6    .    .    .    .    21   
  Level 5                  13   | .    .    .    39   .    .    .    .    .    
  High Security            2    | .    .    .    .    .    .    .    .    29   
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    
Squads Dispatched          34   | .    6    .    7    .    .    .    7    14   
  Investigation            11   | .    5    .    1    .    .    .    3    2    
  Extermination            1    | .    .    .    .    .    .    .    .    1    
  Reinforcement            5    | .    1    .    1    .    .    .    2    1    
  Assault                  16   | .    .    .    5    .    .    .    2    9    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    1    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           13   | .   2   .   4   .   .   .   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   27  6   63  6   11  4   46  83  
  Peak Tracking Total      17   | .   6   2   8   3   9   3   4   17  
  Tactical Retreats        7    | .   .   1   2   1   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            12   | .   4   .   1   .   .   .   2   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          128  | .   17  5   43  2   5   2   18  36  
  Max in Single Turn       5    | .   2   1   2   1   1   1   1   5   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          47   | .   9   1   12  .   2   .   16  7   
  Terminals                32   | .   6   .   11  .   .   .   10  5   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   .   .   .   1   .   
  Recycling Units          4    | .   2   .   .   .   .   .   2   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                155  | .   30  1   43  .   2   .   52  27  
  Successful               101  | .   15  1   34  .   2   .   34  15  
  Failed                   54   | .   15  .   9   .   .   .   18  12  
    Catastrophic           4    | .   2   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   18  .   22  .   1   .   26  17  
  Terminals                119  | .   23  .   39  .   .   .   34  23  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   2   .   .   .   .   .   2   .   
  Recycling Units          13   | .   5   .   .   .   .   .   8   .   
  Scanalyzers              9    | .   .   .   4   .   .   .   5   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   2   
Terminal Hacks             47   | .   6   1   17  .   2   .   13  8   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           13   | .   5   .   7   .   .   .   1   .   
  Prototype ID Bank        9    | .   1   .   3   .   .   .   3   2   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   
  Alert Level              4    | .   .   .   1   .   .   .   3   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   .   
  Locate Traps             5    | .   .   .   3   .   .   .   1   1   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   1   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   .   2   .   
  Scan Component           2    | .   1   .   .   .   .   .   1   .   
  Repair                   2    | .   1   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   2   .   
  Retrieve Components      4    | .   2   .   .   .   .   .   2   .   
Scanalyzer                 9    | .   .   .   4   .   .   .   5   .   
  Insert Component         5    | .   .   .   2   .   .   .   3   .   
  Analyze                  4    | .   .   .   2   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         36   | .   5   .   13  .   .   .   11  7   
  Terminals                31   | .   3   .   13  .   .   .   9   6   
    Track                  1    | .   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   2   .   3   .   .   .   3   2   
    Detonate               10   | .   .   .   4   .   .   .   4   2   
    Disrupt                4    | .   .   .   3   .   .   .   .   1   
    Operators              6    | .   1   .   2   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   2   .   
    Tunnel                 4    | .   2   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   1   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         37   | .   7   .   10  .   .   .   13  7   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   .   .   2   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   1   .   
  Time                     174  | .   38  .   .   .   .   .   136 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   10  .   .   .   .   .   10  .   
Parts Scanalyzed           4    | .   .   .   2   .   .   .   2   .   
  Part Schematics Acquired 4    | .   .   .   2   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               6    | .   .   5   .   .   .   .   .   1   
  Largest Group            5    | .   .   5   5   .   .   .   .   1   
  Highest-Rated Group      79   | .   .   79  79  .   .   .   .   12  
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   12  
Total Orders               18   | .   .   .   .   .   18  .   .   .   
  ROAM                     3    | .   .   .   .   .   3   .   .   .   
  EXPLORE                  10   | .   .   .   .   .   10  .   .   .   
  RETURN                   5    | .   .   .   .   .   5   .   .   .   
Ally Attacks               89   | .   .   11  63  .   6   .   .   9   
  Total Damage             960  | .   .   116 754 .   .   .   .   90  
  Kills                    25   | .   .   3   21  .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       13   | .   5   .   7   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             26   | .   .   .   .   .   26  .   .   .   
  Drone Recoveries         17   | .   .   .   .   .   17  .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               13463 | 107  2352 845  3726 892  2251 578  1707 1005 
Spaces Moved               8650  | 67   1192 489  1750 504  1145 419  1566 1518 
  Core                     100   | 64   36   .    .    .    .    .    .    .    
  Treads                   4640  | 3    1156 489  1750 504  738  .    .    .    
  Legs                     1320  | .    .    .    .    .    407  419  494  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    2590  | .    .    .    .    .    .    .    1072 1518 
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   150  160  160  160  120  130  40   38   
  Average Speed            119   | 111  159  160  160  160  153  130  70   39   
  Slowest Speed            190   | 160  160  160  160  160  190  130  130  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       80    | 4    98   99   99   99   91   99   98   40   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     7     | .    2    1    .    1    1    .    2    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    
Spaces Dug                 20    | .    6    .    1    .    .    .    .    13   
Terrain Destroyed          709   | .    204  69   230  10   .    1    27   168  
  Melee                    2     | .    .    .    1    .    .    .    .    1    
  Projectile               27    | .    .    .    .    .    .    1    24   2    
  AOE                      672   | .    204  69   229  10   .    .    .    160  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      10809 | 84   1468 537  2421 551  1545 440  2029 1734 
  Wait                     1131  | .    111  32   410  16   274  2    249  37   
  Move                     8642  | 66   1191 488  1749 503  1144 418  1565 1518 
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  48    | .    5    1    8    1    18   .    11   4    
  Fast Attach              61    | 6    7    2    8    1    15   .    12   10   
  Attach                   12    | .    1    .    1    .    8    .    2    .    
  Detach                   2     | .    .    .    .    .    2    .    .    .    
  Swap                     50    | .    15   1    10   .    4    .    5    15   
  Drop                     84    | .    14   2    11   2    32   .    16   7    
  Fire                     538   | 12   102  11   146  17   48   9    94   99   
  Melee                    3     | .    .    .    2    .    .    .    .    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    4    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            233   | .    21   .    76   11   .    11   75   39   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2)

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 15)
    66 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    66 | -11/Scrapyard | Upgraded with Utility slot (x1)
    66 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    85 | -11/Scrapyard | Upgraded with Utility slot (x1)
   108 | -11/Scrapyard | Entered Materials
   197 | -10/Materials | Core integrity fell below 50%
   245 | -10/Materials | Core integrity fell below 20%
   315 | -10/Materials | Build established: Mutant
   495 | -10/Materials | Reached level 2
   553 | -10/Materials | Discovered new exit (range 3)
   786 | -10/Materials | Discovered new exit (range 17)
   820 | -10/Materials | Build established: Skirmisher
   958 | -10/Materials | Discovered new exit (range 16)
   969 | -10/Materials | Discovered new exit (range 15)
  1129 | -10/Materials | Discovered new exit (range 15)
  1224 | -10/Materials | Repaired Imp. Terrain Scanner
  1760 | -10/Materials | Reached level 3
  1762 | -10/Materials | Upgraded with Weapon slot (x1)
  2460 | -10/Materials | Entered Mines
  2462 | -10/Mines     | Reached level 4
  2462 | -10/Mines     | Upgraded with Propulsion slot (x1)
  2547 | -10/Mines     | Discovered new exit (range 5)
  2635 | -10/Mines     | Found the Drone Emporium
  2643 | -10/Mines     | Found Prototype Device
  2643 | -10/Mines     | Identified Bomb Drone Bay
  2687 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2700 | -10/Mines     | Discovered new exit (range 7)
  3011 | -10/Mines     | Learned location of Zion (-7)
  3169 | -10/Mines     | Build established: Mutant
  3305 | -10/Mines     | Entered Materials
  3305 | -9/Materials  | Accompanied by 5 allies
  3307 | -9/Materials  | Reached level 5
  3310 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  3357 | -9/Materials  | Reached level 6
  3609 | -9/Materials  | Build established: Skirmisher
  3671 | -9/Materials  | Reached level 7
  3744 | -9/Materials  | Upgraded with Propulsion slot (x1)
  3744 | -9/Materials  | Upgraded with Utility slot (x1)
  4008 | -9/Materials  | Discovered new exit (range 17)
  4196 | -9/Materials  | Reached level 8
  4199 | -9/Materials  | Upgraded with Utility slot (x1)
  4205 | -9/Materials  | Discovered new exit (range 12)
  4322 | -9/Materials  | Discovered new exit (range 17)
  4513 | -9/Materials  | Build established: Scavenger-Skirmisher
  4698 | -9/Materials  | Identified exit to Mines
  4837 | -9/Materials  | Discovered new exit (range 14)
  4905 | -9/Materials  | First assault squad dispatched
  5000 | -9/Materials  | Reached level 9
  5799 | -9/Materials  | Build established: Scavenger-Mutant
  5904 | -9/Materials  | Reached level 10
  5906 | -9/Materials  | Upgraded with Weapon slot (x1)
  6582 | -9/Materials  | Sterilization system engaged
  6582 | -9/Materials  | Non-combat units ordered to evacuate
  6682 | -9/Materials  | Combat units ordered to evacuate
  6827 | -9/Materials  | Build established: Scavenger-Skirmisher
  6882 | -9/Materials  | Ambient heat levels rising (+10)
  7031 | -9/Materials  | Entered Mines
  7048 | -9/Mines      | Assembled infested the area
  7089 | -9/Mines      | Met 8R-AWN
  7106 | -9/Mines      | Learned Materials terminal intel
  7219 | -9/Mines      | Discovered new exit (range 11)
  7427 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  7428 | -9/Mines      | Discovered new exit (range 17)
  7451 | -9/Mines      | Discovered new exit (range 16)
  7586 | -9/Mines      | Found a hidden stash of uninstalled traps
  7605 | -9/Mines      | Learned location of Storage (-7)
  7923 | -9/Mines      | Entered Exiles
  7944 | -9/Exiles     | Discovered new exit (range 17)
  7962 | -9/Exiles     | Welcomed by 8R-AWN
  7991 | -9/Exiles     | Met EX-HEX
  8047 | -9/Exiles     | Met EX-DEC
  8134 | -9/Exiles     | Visited The Gauntlet
  8343 | -9/Exiles     | Discovered new exit (range 10)
  8622 | -9/Exiles     | Learned about 8R-AWN's background
  8755 | -9/Exiles     | Met EX-BIN
  8774 | -9/Exiles     | Aligned with FarCom system
  8776 | -9/Exiles     | Given EX-Vault access code
  8812 | -9/Exiles     | Opened EX-Vault
  8824 | -9/Exiles     | Found Superbattery
  8866 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  9066 | -9/Exiles     | Attacked by the Exiles
  9200 | -9/Exiles     | Core integrity fell below 50%
  9229 | -9/Exiles     | Destroyed 8R-AWN
  9256 | -9/Exiles     | Found Prototype Ballistic Gun
  9256 | -9/Exiles     | Identified 8R-AWN's Boregun
  9260 | -9/Exiles     | Found 8R-AWN's Boregun
  9284 | -9/Exiles     | Found Prototype Protection
  9284 | -9/Exiles     | Identified 8R-AWN's Armor/EX
  9288 | -9/Exiles     | Found Prototype Processor
  9289 | -9/Exiles     | Identified Exp. Targeting Computer
  9550 | -9/Exiles     | Destroyed EX-DEC
  9641 | -9/Exiles     | Destroyed EX-BIN
  9648 | -9/Exiles     | Destroyed EX-HEX
  9700 | -9/Exiles     | Found Prototype Device
  9700 | -9/Exiles     | Identified System Purifier
 10073 | -9/Exiles     | Build established: Scavenger-Gunner
 10174 | -9/Exiles     | Entered Mines
 10176 | -8/Mines      | Reached level 11
 10308 | -8/Mines      | Discovered new exit (range 8)
 10678 | -8/Mines      | Discovered new exit (range 16)
 10752 | -8/Mines      | Entered Materials
 10753 | -8/Materials  | Loaded intel: 12 terminal locations
 10754 | -8/Materials  | Reached level 12
 10754 | -8/Materials  | Upgraded with Utility slot (x1)
 11060 | -8/Materials  | Discovered new exit (range 18)
 11274 | -8/Materials  | Build established: Scavenger-Skirmisher
 11301 | -8/Materials  | Discovered new exit (range 15)
 11504 | -8/Materials  | Reached level 13
 11732 | -8/Materials  | Repaired Broken System Purifier
 11810 | -8/Materials  | Found Prototype Device
 11810 | -8/Materials  | Identified Active Sensor Suite
 11812 | -8/Materials  | Destroyed 8 combat bots
 11876 | -8/Materials  | Build established: Scavenger-Scout
 11952 | -8/Materials  | First assault squad dispatched
 12132 | -8/Materials  | Discovered new exit (range 18)
 12356 | -8/Materials  | Reached level 14
 12358 | -8/Materials  | Upgraded with Propulsion slot (x1)
 12408 | -8/Materials  | Identified exit to Factory
 12459 | -8/Materials  | Entered Factory
 12484 | -7/Factory    | Identified exit to Storage
 12484 | -7/Factory    | Identified exit to Lower Caves
 12495 | -7/Factory    | Reached level 15
 12495 | -7/Factory    | Upgraded with Power slot (x1)
 12685 | -7/Factory    | Garrison activated, responded to threat
 12859 | -7/Factory    | First assault squad dispatched
 12870 | -7/Factory    | Discovered new exit (range 18)
 12892 | -7/Factory    | Reached level 16
 13163 | -7/Factory    | Cargo convoy interrupted
 13169 | -7/Factory    | High security lockdown imminent
 13178 | -7/Factory    | Reached level 17
 13194 | -7/Factory    | Upgraded with Propulsion slot (x1)
 13197 | -7/Factory    | Found Prototype Slashing Weapon
 13198 | -7/Factory    | Identified Molecular Scythe
 13205 | -7/Factory    | Destroyed 17 combat bots
 13249 | -7/Factory    | High security lockdown engaged
 13418 | -7/Factory    | Core integrity fell below 50%
 13437 | -7/Factory    | Destroyed 8 combat bots
 13442 | -7/Factory    | Core integrity fell below 20%
 13464 | -7/Factory    | Destroyed by G-50 Soldier with Backup Laser III

 Last Messages 
---------------
13454_ Penetrated by Slug.
13455_ M-28 Smith fits Backup Laser III on G-50 Soldier.
13456_ HV Slug penetrates G-50 Soldier.
13456_ G-50 Soldier suffers critical hit (Destroy).
13456_ Destroyed Lgt. Angular Momentum Engine.
13456_ HV Slug penetrates G-47 Trooper.
13456_ G-47 Trooper suffers critical hit (Destroy).
13456_ G-47 Trooper destroyed.
13456_ HV Slug penetrates G-50 Soldier.
13456_ G-50 Soldier suffers critical hit (Destroy).
13456_ G-50 Soldier destroyed.
13456_ HV Slug penetrates G-50 Soldier.
13456_ G-50 Soldier suffers critical hit (Destroy).
13456_ Destroyed Lgt. Angular Momentum Engine.
13456_ M-28 Smith suffers critical hit (Destroy).
13456_ M-28 Smith destroyed.
13457_ Penetrated by Slug.
13459_ M-28 Smith fits Backup Power III on G-50 Soldier.
13463_ Slug penetrates Wall.
13463_ M-28 Smith fits Backup Propulsion III on G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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| ###    """ """ ##?    =   ?#  =%*    # " "?"?"?#   |
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|            """""" """"""*""""" %[ i  #     "R" #   |
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|     ###                       *%[! ########?##?#   |
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|      ##                 #######%m###############   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          37
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       310
Jamming Range              12
Armor Coverage             900
Resistance: EX             90
Weapon Cycling             25
Evasion (%)                57
Targeting Accuracy         20
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed
   Plasma Cutter | -9/Materials | Scanalyzed
    Aerolev Unit | -8/Materials | Scanalyzed
 System Purifier | -8/Materials | Scanalyzed
   Thermic Laser | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Levels Raised              16    | .    2    1    6    .    .    1    3    3    
  XP Earned                27954 | 3000 4206 1764 8300 456  117  950  3912 5249 
  XP Spent                 26225 | 3000 2945 1550 9000 .    .    1250 4600 3880 
Upgrades                   59    | 10   18   2    17   .    .    1    4    7    
  Power Slot               1     | .    .    .    .    .    .    .    .    1    
  Propulsion Slot          5     | 1    .    1    1    .    .    .    1    1    
  Utility Slot             5     | 2    .    .    2    .    .    .    1    .    
  Weapon Slot              3     | 1    1    .    1    .    .    .    .    .    
  Core Integrity           8     | .    7    .    1    .    .    .    .    .    
  Heat Dissipation         5     | .    2    .    3    .    .    .    .    .    
  Energy Generation        2     | .    .    .    .    .    .    .    .    2    
  Energy Storage           1     | .    .    .    1    .    .    .    .    .    
  Mass Support             2     | .    .    .    .    .    .    .    .    2    
  Inventory Capacity       5     | 1    1    1    1    .    .    1    .    .    
  Sight Range              2     | 1    .    .    1    .    .    .    .    .    
  Sensor Range             10    | 4    5    .    1    .    .    .    .    .    
  Terrain Scan Density     3     | .    2    .    .    .    .    .    .    1    
  Ranged Accuracy          5     | .    .    .    3    .    .    .    2    .    
  Hack Attack %            2     | .    .    .    2    .    .    .    .    .    
Protomatter Created        2293  | .    246  .    413  28   .    86   869  651  
  Integrity Restored       4739  | .    501  .    1530 187  .    258  1447 816  
    Core                   3708  | .    501  .    1116 120  .    258  934  779  
    Parts                  1031  | .    .    .    414  67   .    .    513  37   
Protomatter Decayed        945   | .    79   .    246  59   14   .    367  180  

 Game 
------
Seed              MicroAdvancedMapper
  Manual?         0
Play Time         02:58:12
  Cumulative      318.9 hours
  Start           2022.09.11 @ 13:11:31
  End             2022.09.11 @ 18:59:31
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          51
  Rogue           44
  Adventurer      1
  Explorer        6
Win Type          -
  Total           21
  Types           5/3/6/1/1/1/2/1/1
Lore%             88
Gallery%          88
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bec9591b-764d-4d35-b6ee-6ad5ba9eb8ac