Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 16:57:22

Player: Sandwich

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (288)     1440
Value Destroyed (14795)    14795
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (3377)               3377
              TOTAL SCORE: 26352

 Bonus
-------
High Alert Combat Kills    3282
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             0/1450
Matter                     695/700
Energy                     720/1415
System Corruption          63%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (3) --------
     Reinforced Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION (4) ---
                Myomer Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (12) -----
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
          Small Battery
          Small Battery
       Advanced Energy Well
       Advanced Matter Compressor
       Advanced Target Analyzer
       Improved Armor Integrity Analyzer
       Improved Weapon Shielding
       Advanced Force Field
>               --- WEAPON (4) -------
                Molecular Scythe
                Molecular Scythe
                Molecular Scythe
                Molecular Scythe
>               --- INVENTORY (18) ---
        Compact Wheel
       Advanced Coolant Injector
          Large Storage Unit
                Phase Gun
                HERF Cannon
                Helical Railgun
                Power Sword
                Molecular Scythe
                Lance
                Lance

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
                Matter Compressor
       Advanced Target Analyzer
          Heavy Armor Plating
>               --- WEAPON -----------
      Precision Phase Gun
          Heavy Machine Gun
          Heavy Machine Gun
                Railgun
>               --- INVENTORY --------
                Particle Reactor
         Medium Treads
         Medium Treads
         Medium Treads
                Biometal Heavy Treads
                Centrium Leg
        Compact Wheel
       Advanced Coolant Injector
          Large Storage Unit
       Improved Energy Well
       Improved Energy Well
                Phase Gun
                Quantum Rifle
                Quantum Rifle
                Quantum Rifle
                Quantum Rifle
                Quantum Rifle
                Neutron Cannon
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
                KE Penetrator
                Railgun
                Lance
                Lance
[Rating: 154]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Medium Treads
  Leg                      Biometal Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Powered Armor
Weapon                     Neutron Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Slots Evolved              16   | .   .   2   .   2   2   2   2   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  10   | .   .   1   .   2   2   2   1   .   .   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             347  | 4   4   10  3   27  17  3   29  15  52  24  22  137 
  Power                    48   | 1   1   .   .   4   1   1   3   1   11  4   3   18  
    Engine                 7    | 1   1   .   .   3   1   .   .   .   1   .   .   .   
    Core                   4    | .   .   .   .   1   .   1   .   .   1   1   .   .   
    Reactor                37   | .   .   .   .   .   .   .   3   1   9   3   3   18  
  Propulsion               50   | 2   .   3   .   3   2   .   3   1   8   3   2   23  
    Treads                 28   | 1   .   2   .   1   1   .   2   1   7   3   2   8   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   .   13  
    Wheel                  9    | 1   .   1   .   2   1   .   1   .   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  127  | 1   1   4   2   8   6   2   13  10  14  8   13  45  
    Device                 53   | .   .   2   1   2   .   1   4   7   7   4   5   20  
    Storage                25   | 1   1   1   .   .   3   .   1   1   3   1   2   11  
    Processor              6    | .   .   .   .   .   .   .   2   .   .   .   1   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             42   | .   .   1   1   6   3   1   6   2   4   3   5   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   122  | .   2   3   1   12  8   .   10  3   19  9   4   51  
    Energy Gun             44   | .   .   2   1   9   4   .   1   3   3   4   .   17  
    Energy Cannon          41   | .   .   .   .   .   .   .   9   .   15  2   4   11  
    Ballistic Gun          29   | .   2   1   .   3   3   .   .   .   .   3   .   17  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   1   2   .   .   2   2   .   .   3   6   
Parts Lost                 179  | .   1   2   .   13  .   .   6   7   37  3   9   101 
  Power                    26   | .   1   .   .   2   .   .   .   1   7   1   .   14  
  Propulsion               28   | .   .   1   .   3   .   .   .   .   5   1   3   15  
  Utility                  54   | .   .   .   .   2   .   .   1   2   11  .   4   34  
  Weapon                   71   | .   .   1   .   6   .   .   5   4   14  1   2   38  
  Highest Loss Streak      21   | .   1   2   .   9   .   .   3   4   21  3   5   18  
Average Slot Usage (%)     86   | .   80  93  100 93  95  85  86  84  81  90  84  81  
  Engine                   1    | .   11  11  11  3   6   2   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   5   .   3   .   .   .   5   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   4   10  8   2   9   9   
  Treads                   6    | .   14  11  11  8   3   .   .   3   9   12  11  5   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Wheel                    3    | .   14  10  11  8   7   6   4   5   1   .   .   .   
  Device                   12   | .   .   2   .   12  7   12  11  12  14  19  17  15  
  Storage                  19   | .   14  21  22  18  18  20  22  21  22  20  18  19  
  Processor                2    | .   .   .   .   .   .   .   4   5   3   .   1   4   
  Protection               9    | .   .   4   11  13  27  20  11  6   4   12  9   4   
  Energy Gun               6    | .   .   11  21  16  12  13  2   7   5   11  .   3   
  Energy Cannon            6    | .   .   .   .   .   .   .   19  11  7   1   12  5   
  Ballistic Gun            5    | .   26  21  11  6   9   6   .   .   .   4   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             203  | 7   22  62  62  84  134 154 198 201 203 183 191 203 
  Greatest Support         135  | 20  10  40  10  16  28  28  54  28  97  135 135 135 
  Greatest Overweight (x)  13   | .   2   6   6   8   6   5   7   7   13  1   2   11  
  Average Overweight (x)   3    | .   1   4   6   5   4   4   6   6   4   1   1   1   
Largest Inventory Capacity 34   | 6   12  18  18  18  28  28  34  34  34  26  26  26  
  Average Capacity         25   | 5   9   17  18  18  22  28  33  34  32  26  25  23  
  Most Carried             34   | 5   10  18  18  18  28  28  34  34  34  26  26  26  
  Average Carried          22   | 3   8   14  17  16  22  27  32  32  28  24  25  18  
  Final Capacity           34   | 6   10  18  18  18  28  28  34  34  26  26  26  18  
  Final Carried            34   | 5   10  18  18  18  28  28  32  34  22  26  26  10  

 Class Distribution 
--------------------
 22% | Hauler-Tank
 17% | Hauler-Mutant
 15% | Scavenger-Tank
  9% | Scavenger-Gunner
  8% | Hauler-Gunner
  6% | Mutant
  5% | Generator-Tank
  4% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -8/Materials
      Hauler-Tank | -7/Factory
      Hauler-Tank | -6/Factory
      Hauler-Tank | -5/Factory
    Hauler-Gunner | -4/Factory
    Hauler-Mutant | -4/Armory
    Hauler-Mutant | -3/Research
    Hauler-Mutant | -3/Testing
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  
Matter Collected           5820  | 240  158  181  78   281  93   189  343  140  486  522  375  2734 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16930 | .    283  328  268  1064 211  198  1078 855  2259 547  1727 8112 
  Parts                    735   | .    16   20   20   43   11   7    64   27   90   20   83   334  
Haulers Intercepted        6     | .    .    .    .    2    .    1    1    1    .    .    .    1    
Recyclers Shooed           4     | .    .    .    1    .    .    .    1    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Combat Hostiles Destroyed  235  | .   6   6   7   19  4   1   18  14  38  11  24  87  
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   .   11  
  Guns                     102  | .   6   6   7   14  4   1   .   3   1   10  1   49  
  Cannons                  104  | .   .   .   .   .   .   .   18  11  33  1   17  24  
  AOE                      4    | .   .   .   .   3   .   .   .   .   1   .   .   .   
Classes Destroyed          15   | .   5   2   .   2   1   .   .   .   4   .   .   1   
  Worker                   17   | .   .   1   .   1   .   .   .   1   .   .   2   12  
  Builder                  10   | .   1   .   1   .   .   .   2   .   .   .   4   2   
  Hauler                   6    | .   .   .   .   2   .   1   1   1   .   .   .   1   
  Recycler                 16   | .   1   .   .   .   .   .   2   1   .   .   1   11  
  Watcher                  4    | .   1   .   .   .   .   .   1   .   2   .   .   .   
  Swarmer                  47   | .   3   .   3   3   .   .   9   5   5   8   4   7   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    70   | .   3   4   4   12  2   .   .   5   4   .   10  26  
  Brawler                  6    | .   .   .   .   .   .   .   .   .   1   .   1   4   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   5   .   .   2   
  Sentry                   27   | .   .   2   .   2   1   1   2   .   7   3   .   9   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   20   | .   .   .   .   2   .   .   3   .   4   .   2   9   
  Programmer               52   | .   .   .   .   .   1   .   4   4   8   .   7   28  
Best Kill Streak           13   | .   4   4   3   6   2   1   5   5   13  5   10  9   
  Combat Bots Only         12   | .   3   2   3   6   2   1   5   5   12  5   5   7   
Max Kills in Single Turn   4    | .   1   1   1   2   1   1   2   2   1   1   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -6    -5    -4    -4    -3    -3    -2    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Fac   Fac   Fac   Arm   Res   Tes   Res   
Damage Taken               36955 | .     281   307   163   1256  166   450   2245  2218  8452  1276  3386  16755 
  Core                     3011  | .     110   36    16    65    11    47    134   95    748   57    236   1456  
  Absorbed by Shields      655   | .     .     .     .     .     .     .     .     .     522   .     .     133   
Core Remaining (%)         79    | 100   56    .     87    88    98    94    86    .     26    .     77    .     
Volleys Fired              687   | .     33    18    16    53    6     18    44    36    120   50    61    232   
  Largest                  4     | .     2     3     3     3     3     3     4     4     4     4     4     4     
  Hottest                  402   | .     40    85    108   180   109   135   360   360   320   250   294   402   
Shots Fired                1774  | .     66    53    47    102   18    48    128   107   208   103   162   732   
  Gun                      998   | .     66    53    47    102   18    48    .     35    30    85    12    502   
  Cannon                   774   | .     .     .     .     .     .     .     128   72    176   18    150   230   
  Launcher                 2     | .     .     .     .     .     .     .     .     .     2     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  488   | .     66    35    16    10    14    12    .     .     .     33    12    290   
  Thermal                  847   | .     .     .     .     5     4     .     115   106   154   18    99    346   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          439   | .     .     18    31    87    .     36    13    1     54    52    51    96    
  Robot Hit Streak         48    | .     9     11    10    14    6     18    12    31    24    23    14    48    
  Robot Miss Streak        6     | .     4     2     3     3     2     6     2     2     2     6     4     6     
  Penetration Max          1     | .     .     .     .     1     .     .     .     .     .     .     .     1     
  Secondary Targets        15    | .     .     .     1     2     .     .     .     .     .     .     .     12    
    Max Gunslinging Chain  1     | .     .     .     1     1     .     .     .     .     .     .     .     1     
Shots Hit Robots           1256  | .     41    36    31    74    11    35    74    71    171   74    110   528   
  Core Hits                565   | .     15    15    14    43    10    8     33    28    75    28    47    249   
  Critical Hits            39    | .     .     .     .     .     .     .     2     1     6     .     5     25    
  Critical Kills           15    | .     .     .     .     .     .     .     1     .     3     .     .     11    
  Critical Parts Destroyed 24    | .     .     .     .     .     .     .     1     1     3     .     5     14    
Melee Attacks              61    | .     .     .     .     .     4     .     .     .     .     .     .     57    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 57    | .     .     .     .     .     .     .     .     .     .     .     .     57    
  Piercing                 4     | .     .     .     .     .     4     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        14    | .     .     .     .     .     .     .     .     .     .     .     .     14    
Damage Inflicted           39646 | .     448   461   328   1728  247   523   2602  2302  6514  1974  4834  17685 
  Guns                     15509 | .     448   351   328   1432  247   424   .     832   405   1346  177   9519  
  Cannons                  20472 | .     .     .     .     .     .     .     2597  1470  5737  628   4189  5851  
  Explosions               1666  | .     .     110   .     296   .     99    .     .     372   .     468   321   
  Melee                    1994  | .     .     .     .     .     .     .     .     .     .     .     .     1994  
  Ramming                  5     | .     .     .     .     .     .     .     5     .     .     .     .     .     
  Kinetic                  6567  | .     448   145   74    113   179   109   .     .     .     681   177   4641  
  Thermal                  23354 | .     .     110   .     355   68    50    2491  2302  5116  628   3206  9028  
  Explosive                93    | .     .     .     .     .     .     49    .     .     44    .     .     .     
  Electromagnetic          7633  | .     .     206   254   1260  .     315   106   .     1354  665   1451  2022  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1994  | .     .     .     .     .     .     .     .     .     .     .     .     1994  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         62    | .     .     .     .     .     1     .     5     2     16    1     11    62    
  Average Corruption       15    | .     .     .     .     .     1     .     4     1     8     1     3     31    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  593   | .     .     .     .     .     1     .     29    2     50    1     37    473   
    Message Errors         60    | .     .     .     .     .     1     .     5     2     7     .     7     38    
    Matter Fused           63    | .     .     .     .     .     .     .     10    .     11    .     6     36    
    Heat Flow Errors       28    | .     .     .     .     .     .     .     2     .     3     .     7     16    
    Energy Discharges      31    | .     .     .     .     .     .     .     2     .     3     1     3     22    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
    Data Loss (minor)      27    | .     .     .     .     .     .     .     3     .     7     .     4     13    
    Data Loss (major)      9     | .     .     .     .     .     .     .     1     .     .     .     .     8     
    Misfires               9     | .     .     .     .     .     .     .     .     .     3     .     .     6     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     1     .     .     2     
    Misdirections          43    | .     .     .     .     .     .     .     .     .     3     .     .     40    
    Targeting Errors       278   | .     .     .     .     .     .     .     5     .     9     .     9     255   
    Weapon Failures        39    | .     .     .     .     .     .     .     1     .     3     .     1     34    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            957   | .     .     21    .     132   .     .     197   17    300   67    66    157   
  Projectiles              709   | .     .     .     .     .     .     .     197   17    258   67    54    116   
  Explosions               207   | .     .     21    .     132   .     .     .     .     42    .     12    .     
  Melee                    41    | .     .     .     .     .     .     .     .     .     .     .     .     41    
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      577   | .     .     36    .     254   .     172   2     .     48    .     .     65    
  Shots                    12    | .     .     1     .     5     .     2     .     .     2     .     .     2     
  Rammed                   1     | .     .     .     .     .     .     .     1     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        482   | .     7     342   292   203   71    322   273   482   367   469   199   361   
  Average Temperature      115   | .     2     148   104   69    36    85    117   196   96    178   109   93    
  Received Heat Transfer   3715  | .     90    138   30    468   45    78    18    285   634   90    282   1557  
  Effects                  28    | .     .     3     2     .     .     .     .     7     2     12    .     2     
    Shutdowns              8     | .     .     .     .     .     .     .     .     4     .     3     .     1     
    Energy Bleed           5     | .     .     .     2     .     .     .     .     2     .     1     .     .     
    Interference           7     | .     .     2     .     .     .     .     .     .     2     3     .     .     
    Matter Decay           1     | .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     2     .     1     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     1     .     2     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           13    | .     .     .     .     2     .     1     .     .     3     .     6     1     
  Combat Hostiles          12    | .     .     .     .     2     .     .     .     .     3     .     6     1     
  Parts Fried              48    | .     .     .     .     4     .     3     .     .     7     9     9     16    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Melted             45    | .     .     .     .     .     .     .     1     5     6     .     1     32    
  Heat Transferred         20916 | .     .     150   .     411   148   50    1575  2292  4417  400   2031  9442  
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     4     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      13    | .     .     1     .     6     .     1     .     .     2     .     1     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  
Peak Influence             1288 | .    192  270  343  431  177  121  323  523  736  397  426  1288 
  Initial                  321  | .    .    80   105  125  72   .    7    158  186  321  138  179  
  Average                  377  | .    88   179  214  229  71   31   138  350  464  312  241  799  
Maximum Alert Level        4    | .    .    1    1    2    .    .    1    2    3    1    2    4    
  Low Security (%)         35   | 100  100  56   61   48   100  100  62   13   2    8    32   3    
  Level 1                  35   | .    .    43   38   41   .    .    37   54   43   91   64   17   
  Level 2                  11   | .    .    .    .    10   .    .    .    31   44   .    2    16   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    9    .    .    37   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    24   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    2    2    .    2    1    1    2    2    5    1    5    21   
  Investigation            2    | .    1    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            21   | .    .    .    .    .    .    .    2    2    3    1    3    10   
  Reinforcement            17   | .    1    2    .    2    .    1    .    .    2    .    2    7    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Distress Signals           21   | .   .   1   .   2   .   .   .   .   5   .   .   13  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              388  | .   9   8   11  33  5   9   27  20  70  14  40  142 
  Peak Tracking Total      11   | .   4   3   4   6   3   1   6   6   11  5   5   9   
  Tactical Retreats        33   | .   .   2   1   4   .   3   2   .   4   3   2   12  

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Traps Triggered            7    | .   1   .   .   .   1   .   1   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Machines Disabled          22   | .   .   .   1   4   .   2   2   4   2   .   .   7   
  Max in Single Turn       4    | .   .   .   1   2   .   1   2   4   2   .   .   1   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Machines Accessed          30   | .   3   1   1   2   4   1   3   .   6   1   5   3   
  Terminals                17   | .   3   1   .   1   2   1   3   .   2   .   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   2   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   2   .   .   .   .   1   1   .   
Total Hacks                76   | .   6   5   1   8   11  8   7   .   11  2   12  5   
  Successful               39   | .   3   2   1   4   6   5   3   .   7   1   5   2   
  Failed                   37   | .   3   3   .   4   5   3   4   .   4   1   7   3   
    Catastrophic           6    | .   .   1   .   .   .   1   2   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   4   5   .   6   9   6   2   .   2   .   .   2   
  Terminals                51   | .   6   5   .   6   9   8   7   .   3   .   3   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   .   .   .   5   .   7   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   2   2   .   .   .   .   2   2   .   
Terminal Hacks             15   | .   1   1   1   2   1   4   2   .   1   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Unreport Threat          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   3   .   5   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   2   .   3   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
Unauthorized Hacks         11   | .   2   1   .   2   3   1   1   .   1   .   .   .   
  Terminals                11   | .   2   1   .   2   3   1   1   .   1   .   .   .   
    Track                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   1   .   1   2   1   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   1   .   2   2   1   3   .   5   1   4   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   153 .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   81  .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
  Time                     92   | .   .   .   .   .   .   .   .   .   28  .   64  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Total Allies               3    | .   .   .   2   .   .   .   .   .   1   .   .   .   
  Largest Group            2    | .   .   .   2   1   .   .   .   .   1   .   .   .   
  Highest-Rated Group      41   | .   .   .   41  31  .   .   .   .   10  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   8   7   .   .   .   .   .   .   .   .   
  Total Damage             234  | .   .   .   107 127 .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   2   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Res Tes Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  
Turns Passed               12653 | 58   365  362  398  941  874  561  1479 670  1311 805  1553 3276 
Spaces Moved               5445  | 54   255  199  207  471  533  289  690  259  444  322  621  1101 
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1902  | 2    .    11   .    .    .    .    2    .    236  322  621  708  
  Legs                     334   | .    .    .    .    .    .    .    .    .    .    .    .    334  
  Wheels                   3201  | 44   255  188  207  471  533  289  688  259  208  .    .    59   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  140  130  130  140  150  150  160  172  183  120  
  Average Speed            159   | 78   94   130  140  143  142  146  160  162  184  179  184  171  
  Slowest Speed            290   | 160  100  200  140  160  160  150  290  170  230  186  210  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25    | 3    48   23   59   30   15   10   17   8    29   7    55   30   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    .    1    1    1    1    1    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    3    .    .    5    .    .    .    1    
Terrain Destroyed          321   | .    .    3    .    67   3    30   43   41   53   2    34   45   
  Melee                    3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Projectile               167   | .    .    .    .    .    .    .    43   27   26   2    29   40   
  AOE                      151   | .    .    3    .    67   .    30   .    14   27   .    5    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  
Total                      7974 | 67   319  261  279  655  638  395  951  420  750  471  888  1880 
  Wait                     1024 | 5    18   25   51   58   36   80   120  83   83   34   150  281  
  Move                     5433 | 53   254  198  206  470  532  288  689  258  443  321  620  1101 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  257  | 5    8    8    1    23   23   2    32   15   33   22   17   68   
  Fast Attach              132  | 4    1    4    1    13   4    2    14   8    10   7    10   54   
  Attach                   164  | .    3    2    .    10   2    1    12   7    35   9    7    76   
  Detach                   9    | .    1    1    .    .    2    .    .    1    .    1    1    2    
  Swap                     51   | .    .    4    2    4    11   .    3    .    7    8    5    7    
  Drop                     164  | .    1    1    2    24   18   4    36   12   13   19   17   17   
  Fire                     687  | .    33   18   16   53   6    18   44   36   120  50   61   232  
  Melee                    45   | .    .    .    .    .    4    .    .    .    .    .    .    41   
  Ram                      2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    6    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory
-4/Factory
-4/Armory
-3/Research
-3/Testing
-2/Research

 History 
---------
  Turn | Location      | Event
    32 | -11/Scrapyard | Discovered new exit (range 16)
    59 | -11/Scrapyard | Entered Materials
    59 | -10/Materials | Discovered new exit (range 8)
   206 | -10/Materials | Discovered new exit (range 16)
   259 | -10/Materials | Discovered new exit (range 16)
   317 | -10/Materials | Build established: Mutant
   424 | -10/Materials | Entered another Materials area
   424 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   669 | -9/Materials  | Discovered new exit (range 14)
   786 | -9/Materials  | Entered Mines
   794 | -9/Mines      | Found the Drone Emporium
   804 | -9/Mines      | Found Prototype Device
   805 | -9/Mines      | Identified Thief Drone Bay
   936 | -9/Mines      | Learned Materials terminal intel
  1037 | -9/Mines      | Build established: Scavenger-Tank
  1121 | -9/Mines      | Discovered new exit (range 13)
  1184 | -9/Mines      | Entered Materials
  1184 | -8/Materials  | Accompanied by 1 ally
  1184 | -8/Materials  | Evolved 2 slots: Utility x2
  1185 | -8/Materials  | Loaded intel: 12 terminal locations
  1189 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  1554 | -8/Materials  | Lost 9 parts (1p2n2u4w)
  1604 | -8/Materials  | Lost 3 parts (1p1n1w)
  2004 | -8/Materials  | Identified exit to Factory
  2125 | -8/Materials  | Entered Factory
  2125 | -7/Factory    | Evolved 2 slots: Utility x2
  2228 | -7/Factory    | Identified exit to Factory
  2685 | -7/Factory    | Build established: Hauler-Tank
  2999 | -7/Factory    | Entered another Factory area
  2999 | -6/Factory    | Evolved 2 slots: Utility x2
  3509 | -6/Factory    | Discovered new exit (range 11)
  3539 | -6/Factory    | Identified exit to Factory
  3539 | -6/Factory    | Identified exit to Lower Caves
  3560 | -6/Factory    | Entered another Factory area
  3560 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  4190 | -5/Factory    | Lost 3 parts (3w)
  4905 | -5/Factory    | Discovered new exit (range 15)
  5039 | -5/Factory    | Entered another Factory area
  5039 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  5276 | -4/Factory    | Lost 4 parts (2u2w)
  5677 | -4/Factory    | Discovered new exit (range 9)
  5709 | -4/Factory    | Entered Armory
  5833 | -4/Armory     | Repaired Lyr. Heavy Armor Plating
  5984 | -4/Armory     | Build established: Hauler-Gunner
  6147 | -4/Armory     | Fabricated A-02 Transporter?
  6479 | -4/Armory     | System corruption reached 10%
  6586 | -4/Armory     | Core integrity fell below 50%
  6601 | -4/Armory     | Lost 21 parts (4p2n6u9w)
  6612 | -4/Armory     | Destroyed 12 combat bots
  6727 | -4/Armory     | Discovered new exit (range 4)
  6809 | -4/Armory     | Build established: Hauler-Mutant
  6822 | -4/Armory     | Lost 11 parts (2p2n4u3w)
  6825 | -4/Armory     | Destroyed 9 combat bots
  7020 | -4/Armory     | Entered Research
  7020 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  7116 | -3/Research   | Found Powered Armor
  7119 | -3/Research   | Found Powered Armor
  7122 | -3/Research   | Found Powered Armor
  7125 | -3/Research   | Found Powered Armor
  7128 | -3/Research   | Found Powered Armor
  7131 | -3/Research   | Found Powered Armor
  7270 | -3/Research   | Lost 3 parts (1p1n1w)
  7740 | -3/Research   | Discovered new exit (range 4)
  7825 | -3/Research   | Entered Testing
  8097 | -3/Testing    | Build established: Scavenger-Tank
  8601 | -3/Testing    | Build established: Hauler-Tank
  8846 | -3/Testing    | Repaired Hvy. Armor Plating
  8874 | -3/Testing    | Repaired Hcp. Storage Unit
  9172 | -3/Testing    | Build established: Hauler-Mutant
  9310 | -3/Testing    | Discovered new exit (range 11)
  9368 | -3/Testing    | System corruption reached 10%
  9378 | -3/Testing    | Entered Research
  9378 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
  9407 | -2/Research   | Lost 5 parts (2n2u1w)
  9467 | -2/Research   | Spotted B-90 Cyclops
  9671 | -2/Research   | Build established: Generator-Tank
  9708 | -2/Research   | Found Prototype Device
  9708 | -2/Research   | Identified Exp. Thermal Shield
  9887 | -2/Research   | Spotted B-90 Cyclops
  9947 | -2/Research   | System corruption reached 10%
 10238 | -2/Research   | Lost 4 parts (2u2w)
 10247 | -2/Research   | Destroyed 7 combat bots
 10513 | -2/Research   | Lost 5 parts (1n3u1w)
 10666 | -2/Research   | Lost 5 parts (1p1n1u2w)
 10746 | -2/Research   | Lost 8 parts (2p3u3w)
 10798 | -2/Research   | Lost 5 parts (1p1u3w)
 10895 | -2/Research   | Lost 4 parts (1p2n1w)
 10956 | -2/Research   | System corruption reached 30%
 10977 | -2/Research   | Lost 5 parts (1p2n2w)
 11175 | -2/Research   | First assault squad dispatched
 11294 | -2/Research   | Core integrity fell below 50%
 11332 | -2/Research   | Lost 18 parts (3p4n6u5w)
 11682 | -2/Research   | Lost 7 parts (1p2u4w)
 11760 | -2/Research   | Lost 3 parts (2u1w)
 11797 | -2/Research   | Found Prototype Slashing Weapon
 11797 | -2/Research   | Identified Molecular Scythe
 11800 | -2/Research   | Found Molecular Scythe
 11803 | -2/Research   | Found Molecular Scythe
 11806 | -2/Research   | Found Molecular Scythe
 11816 | -2/Research   | Found Molecular Scythe
 11844 | -2/Research   | Lost 3 parts (1p1u1w)
 11961 | -2/Research   | Found Molecular Scythe
 12138 | -2/Research   | Build established: Scavenger-Gunner
 12286 | -2/Research   | Core integrity fell below 20%
 12341 | -2/Research   | Lost 18 parts (3p3n7u5w)
 12612 | -2/Research   | Build established: Scavenger-Mutant
 12654 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
12531_ System corrupted: Molecular Scythe targeting data glitched.
12533_ P-80 Master suffers critical hit.
12533_ P-80 Master destroyed.
12535_ K-01 Serf collects debris. <x2>
12540_ Acquired 40 matter.
12541_ K-01 Serf collects debris.
12544_ QSLIEPE=TRGAO&GN172TI>XHGB3ZZAJQWBP
12553_ Acquired Adv. Force Field.
12559_ Acquired Power Sword.
12575_ System corrupted: Heat flow error (+177).
12606_ System corrupted: Component data lost.
12623_ System corrupted: Energy discharge (-509).
12628_ ALERT: Rogue bot located, Programmers report to Research Zone 7B.
12646_ System corrupted: Centrium Leg stumbles.
12649_ Adv. Heat Sink destroyed.
12653_ System corrupted: Molecular Scythe targeting data glitched.
12653_ Molecular Scythe follow-up attack on P-80 Master.
12653_ System corrupted: Molecular Scythe targeting data glitched.
12653_ P-80 Master Prototype Energy Gun severed.
12654_ System corrupted: Energy discharge (-298).

 Map 
-----
+----------------------------------------------------+
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|             ????????# p   #??     #???#   #??????? |
|             ????????# p  @#?     #????#   #??????? |
|             ????????#+##p###     #????#   #??????? |
|             ????????#   [        #????#   +??????? |
|             ????????#            #????#   #??????? |
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|             #       #     #???#  =    #   #      # |
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|             ???????         ????????#=   *[#       |
|             ?????             ??????#  =   #==!=%  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Coolant Potential          130
Energy Generation          86
Energy Capacity            2040
Matter Stores              700
Matter Capacity            700
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        40
Armor Coverage             1425
Resistance: KI             25
Resistance: TH             30
Resistance: EM             20
Core Shielding             30
Weapon Shielding           66
Evasion (%)                44
Targeting Accuracy         8
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           10
Particle Charging          20
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-02 Transporter | x1 | -4/Armory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GlidesysFactoryAnalyzer
  Manual?         0
Play Time         02:06:18
  Cumulative      160.3 hours
  Start           2020.09.26 @ 10:36:44
  End             2020.09.28 @ 16:57:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           167
  Adventurer      3
  Explorer        40
Win Type          -
  Total           3
  Types           2/1/0/0/0/0/0/0/0
Lore%             52
Gallery%          76
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea971cd8-d0ee-48e0-9727-bda386404246