Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 23:09:46 // AFD2020/Player2 Player: Nalzok Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (183) 915 Value Destroyed (8197) 8197 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (9134) 9134 TOTAL SCORE: 26766 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3175 Follower Combat Kills 6916 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -2357 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 403/415 System Corruption 11% Temperature Cool (18) Movement Treading (200) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Experimental Optical Array Advanced Target Analyzer Improved Armor Integrity Analyzer Propulsion Shielding Zionite Weapon Casing Improved Force Field Point Defense Array Improved System Shield > --- WEAPON (4) ------- Heavy Neutron Cannon KE Penetrator Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY (26) --- Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink Energy Well (500) Improved Matter Compressor (288) Light Regenerative Plating Advanced Hacking Suite Transdimensional Reconstructor Heavy Disruptor Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Micro-nuke Launcher Micro-nuke Launcher Power Sword Makeshift Spear Peak State ------------ > --- POWER ------------ Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Experimental Optical Array Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Launcher Loader Improved System Shield > --- WEAPON ----------- Railgun Hardcell Cannon Light Antimatter Cannon Micro-nuke Launcher > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Energy Well Structural Scanner Light Regenerative Plating Improved Force Field Point Defense Array Advanced Hacking Suite Transdimensional Reconstructor Heavy Disruptor Cannon Heavy Neutron Cannon Coil Gun Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Micro-nuke Launcher Power Sword Makeshift Spear [Rating: 155] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Linear Gravjet Utility Light Regenerative Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Improved System Shield Protection Light Regenerative Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 . . 4 . . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . Utility 11 | . . . 2 . . 2 . . . . 2 . 2 . . . . 1 2 Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . Parts Attached 204 | . . 3 2 28 1 13 1 1 15 2 24 10 5 4 7 5 15 25 43 Power 20 | . . . . 4 . 2 1 . . . 3 . . . 1 1 . 3 5 Engine 8 | . . . . 4 . 1 . . . . 3 . . . . . . . . Core 3 | . . . . . . 1 1 . . . . . . . 1 . . . . Reactor 9 | . . . . . . . . . . . . . . . . 1 . 3 5 Propulsion 51 | . . . . 11 . 3 . 1 6 . 6 1 . 2 1 1 6 7 6 Treads 46 | . . . . 8 . 3 . 1 6 . 6 1 . 2 1 1 6 7 4 Leg 3 | . . . . 3 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 63 | . . 2 2 6 . 4 . . . 2 9 5 3 1 1 3 6 6 13 Device 25 | . . . . . . . . . . 1 4 1 1 . 1 2 4 5 6 Storage 12 | . . 2 . 1 . . . . . . 2 1 . . . 1 2 . 3 Processor 13 | . . . 2 1 . 3 . . . . 1 1 2 . . . . 1 2 Hackware 3 | . . . . . . . . . . . . 2 . 1 . . . . . Protection 10 | . . . . 4 . 1 . . . 1 2 . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 70 | . . 1 . 7 1 4 . . 9 . 6 4 2 1 4 . 3 9 19 Energy Gun 6 | . . . . 1 . 1 . . 1 . . . . 1 1 . . 1 . Energy Cannon 7 | . . . . 2 . . . . . . 1 . . . 1 . . 1 2 Ballistic Gun 30 | . . . . 2 1 2 . . 8 . 2 3 1 . 1 . 2 4 4 Ballistic Cannon 9 | . . . . . . 1 . . . . . . . . . . . 2 6 Launcher 11 | . . . . 2 . . . . . . 1 1 1 . 1 . . 1 4 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 2 . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 5 . 2 . . . . 1 1 . . . 4 . 1 2 Parts Lost 31 | . 1 . . 6 . . . . . . . 1 1 1 6 . 2 6 7 Power 3 | . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 8 | . . . . 2 . . . . . . . . . . 2 . 1 3 . Utility 5 | . . . . . . . . . . . . 1 1 . . . 1 . 2 Weapon 15 | . 1 . . 4 . . . . . . . . . 1 3 . . 3 3 Highest Loss Streak 3 | . 1 . . 2 . . . . . . . 1 1 1 2 . 2 3 3 Average Slot Usage (%) 95 | . 83 85 100 98 100 99 100 100 99 100 99 95 93 94 91 90 93 91 87 Engine 4 | . 14 14 11 10 11 4 . . . . 5 5 5 5 . . . . . Core 1 | . . . . . . 2 7 7 7 7 . . . . 4 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 9 7 Treads 20 | . . . . 12 22 29 30 30 30 30 26 23 21 21 19 17 20 15 8 Leg 2 | . 28 28 22 9 . . . . . . . . . . . . . . . Device 5 | . . . . . . . . . . . 6 3 9 10 10 8 8 13 18 Storage 13 | . 14 28 22 20 11 7 7 7 7 7 12 17 15 15 15 16 16 14 13 Processor 10 | . . . 22 19 . 6 7 7 7 7 11 11 14 15 15 15 15 14 15 Hackware 1 | . . . . . . . . . . . . 4 5 5 5 5 5 4 4 Protection 13 | . . . . 3 33 29 30 30 30 29 21 4 . . . . . . 1 Energy Gun 1 | . 12 . . 3 . . . . 4 . . . . 4 5 5 . . . Energy Cannon 1 | . . . . 8 . . . . . . 3 5 . . 1 . . . 2 Ballistic Gun 10 | . 14 14 11 5 22 9 7 7 8 15 6 12 15 10 9 10 13 11 3 Ballistic Cannon 1 | . . . . . . 4 7 7 . . . . . . . . . 3 5 Launcher 1 | . . . . 2 . . . . . . . 2 4 5 2 5 5 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 11 11 18 18 57 57 69 73 73 73 70 94 173 165 165 165 170 170 150 172 Greatest Support 150 | 20 20 20 20 46 46 92 92 97 112 112 116 116 115 115 112 105 121 128 150 Greatest Overweight (x) 4 | . . . . 4 1 . . . . . . 1 1 1 2 2 1 2 2 Average Overweight (x) . | . . . . 1 1 . . . . . . . 1 1 1 1 . 1 . Largest Inventory Capacity 38 | 6 6 8 8 12 12 12 12 12 12 12 18 38 38 38 38 38 38 26 26 Average Capacity 19 | 6 6 7 8 11 12 12 12 12 12 12 13 30 38 38 38 38 26 26 26 Most Carried 38 | 5 3 7 7 12 12 12 12 12 12 12 18 33 38 38 38 38 38 26 26 Average Carried 18 | 3 2 4 5 10 11 11 12 12 11 12 13 21 36 37 37 37 26 25 25 Final Capacity 38 | 6 6 8 8 12 12 12 12 12 12 12 18 38 38 38 38 38 26 26 26 Final Carried 38 | 2 3 7 5 12 12 12 12 12 12 12 18 33 38 38 38 38 26 26 26 Class Distribution -------------------- 40% | Mutant 32% | Messiah-Gunner 23% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 6962 | 200 . 43 . 353 360 324 180 87 150 116 464 301 217 205 352 . 809 1027 1774 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7885 | . . . . 923 415 300 81 55 . 172 987 382 167 390 488 . 521 1255 1749 Parts 325 | . . . . 60 21 22 8 3 . 11 36 13 10 11 9 . 13 43 65 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 7 | . . . . . 5 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 113 | . . . . . . . 8 8 5 20 . . . 25 23 . 24 . . Prevented 15 | . . . . . . . . . . 1 . . . 5 3 . 6 . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 143 | . . 1 . 22 8 4 3 1 . 4 15 5 6 10 8 . 11 15 30 Guns 64 | . . 1 . 7 8 1 . 1 . 4 10 1 5 5 5 . 3 7 6 Cannons 36 | . . . . 6 . 3 3 . . . 3 3 . . . . . 4 14 AOE 43 | . . . . 9 . . . . . . 2 1 1 5 3 . 8 4 10 Classes Destroyed 19 | . . 1 . 8 1 3 . . . 1 1 . . . 2 . . 1 1 Worker 11 | . . . . 3 . . . . . . 2 1 1 . . . . . 4 Builder 11 | . . . . 1 . 2 . . . . 2 1 . . . . . 4 1 Hauler 1 | . . . . . . . . . . . . . . . . . . 1 . Recycler 10 | . . . . 1 5 . . . . . 1 1 . . . . . 2 . Mechanic 2 | . . . . . . 1 . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . Drone 8 | . . . . . 8 . . . . . . . . . . . . . . Watcher 2 | . . . . . . 2 . . . . . . . . . . . . . Swarmer 27 | . . . . 3 . . 2 . . 2 2 2 4 5 1 . 3 . 3 Grunt 48 | . . . . 8 . 3 . . . . 8 . . 3 3 . 3 8 12 Brawler 9 | . . . . 1 . . . . . . 1 1 . . 1 . 1 1 3 Duelist 11 | . . . . . . . . . . 1 1 . . 2 1 . 3 1 2 Protector 2 | . . . . 1 . . . . . . . . . . . . . . 1 Sentry 17 | . . . . 9 . . . 1 . 1 2 2 . . . . 1 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 Hunter 6 | . . . . . . . . . . . . . . . 1 . . 2 3 Programmer 13 | . . . . . . 1 1 . . . 1 . 2 . 1 . 1 3 3 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . 1 Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . . 1 . 8 4 2 2 1 . 2 10 4 4 4 2 . 5 6 8 Combat Bots Only 8 | . . 1 . 7 1 2 2 1 . 2 8 2 4 4 2 . 5 4 8 Max Kills in Single Turn 4 | . . 1 . 3 1 1 1 1 . 1 3 2 4 3 1 . 2 3 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . 2 . . . . . . 1 1 1 2 1 . 2 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 10095 | . 256 37 . 1195 40 73 102 92 . 468 465 628 140 478 1515 . 528 1660 2418 Core 809 | . 59 . . 223 . . 14 . . 10 43 . 12 . 87 . 42 144 175 Absorbed by Shields 805 | . . . . . . . . . . . 48 59 . . . . . . 698 Core Remaining (%) 72 | 100 . 31 . . 38 . . . . 91 90 92 . . . . 72 64 . Volleys Fired 429 | . 10 3 . 60 60 21 4 2 . 16 37 25 5 12 24 . 20 61 69 Largest 4 | . 2 1 . 2 2 2 2 2 . 2 2 4 4 4 4 . 4 4 4 Hottest 280 | . 60 20 . 124 46 76 76 76 . 66 139 184 123 160 198 . 132 234 280 Shots Fired 1039 | . 20 3 . 96 120 42 9 6 . 32 72 75 16 36 76 . 36 199 201 Gun 688 | . 20 3 . 41 120 20 4 3 . 32 54 53 15 33 68 . 21 133 68 Cannon 284 | . . . . 45 . 22 5 3 . . 15 19 . . . . . 58 117 Launcher 67 | . . . . 10 . . . . . . 3 3 1 3 8 . 15 8 16 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 774 | . 10 3 . 14 120 42 9 6 . 32 54 53 15 28 44 . 21 166 157 Thermal 142 | . 10 . . 34 . . . . . . 15 19 . . 18 . . 25 21 Explosive 67 | . . . . 10 . . . . . . 3 3 1 3 8 . 15 8 16 Electromagnetic 56 | . . . . 38 . . . . . . . . . 5 6 . . . 7 Robot Hit Streak 18 | . 7 1 . 16 13 7 5 3 . 2 18 11 5 8 18 . 18 16 11 Robot Miss Streak 10 | . 1 3 . 2 10 1 2 3 . 8 5 6 3 7 5 . 3 4 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . 1 1 Secondary Targets 6 | . . . . . . . . . . 1 1 . . 2 . . 1 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 . . 1 . . 1 1 . Shots Hit Robots 680 | . 14 1 . 63 60 32 5 3 . 12 49 61 5 33 64 . 24 131 123 Core Hits 486 | . 2 1 . 39 17 12 3 3 . 6 59 48 13 34 57 . 36 70 86 Critical Hits 49 | . . 1 . . 1 1 1 . . . 1 . 1 3 4 . 3 13 20 Critical Kills 13 | . . 1 . . . . 1 . . . 1 . 1 . 2 . 1 2 4 Critical Parts Destroyed 34 | . . . . . . 1 . . . . . . . 3 1 . 2 11 16 Melee Attacks 26 | . . . . . . . . . . . 14 1 . . . . 4 . 7 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . 14 1 . . . . 4 . 7 Sneak Attacks 2 | . . . . . . . . . . . . 1 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27368 | . 121 6 . 2090 886 730 157 92 . 311 2310 1655 358 1197 2602 . 2455 4983 7415 Guns 10032 | . 121 6 . 473 886 364 66 38 . 311 707 557 178 610 1437 . 369 2565 1344 Cannons 6026 | . . . . 556 . 366 91 54 . . 403 658 . . . . . 1407 2491 Explosions 11106 | . . . . 1061 . . . . . . 1200 324 180 587 1165 . 2086 1011 3492 Melee 204 | . . . . . . . . . . . . 116 . . . . . . 88 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 12111 | . 42 6 . 134 886 730 157 92 . 311 707 557 178 546 957 . 369 3412 3027 Thermal 3337 | . 79 . . 401 . . . . . . 467 658 . 98 405 . . 560 669 Explosive 10536 | . . . . 1061 . . . . . . 728 324 180 489 1165 . 2086 1011 3492 Electromagnetic 1180 | . . . . 494 . . . . . . 408 . . 64 75 . . . 139 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 204 | . . . . . . . . . . . . 116 . . . . . . 88 Highest Corruption 11 | . . . . . . 9 9 9 9 . 2 1 2 2 2 2 2 3 11 Average Corruption 4 | . . . . . . 6 9 9 9 . 1 1 1 2 2 2 2 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 160 | . . . . . . 25 21 21 3 . 2 1 . 8 6 2 20 9 42 Message Errors 33 | . . . . . . 1 4 4 . . . . . 3 2 . 8 5 6 Matter Fused 29 | . . . . . . 9 7 5 . . . . . . . . . . 8 Heat Flow Errors 16 | . . . . . . 2 2 4 . . 2 . . 1 1 . 2 . 2 Energy Discharges 26 | . . . . . . 5 4 2 2 . . . . 2 2 1 4 2 2 Data Loss (minor) 21 | . . . . . . 3 2 4 1 . . . . 1 1 1 4 . 4 Data Loss (major) 3 | . . . . . . . 1 . . . . . . . . . . . 2 Misfires 7 | . . . . . . 2 1 2 . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 18 | . . . . . . 1 . . . . . 1 . 1 . . 1 2 12 Weapon Failures 6 | . . . . . . 2 . . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 635 | . . . . 56 . 22 . . . . 74 . . 15 22 . 94 71 281 Projectiles 160 | . . . . . . 22 . . . . . . . . . . . 53 85 Explosions 427 | . . . . 56 . . . . . . 74 . . 15 22 . 94 18 148 Melee 48 | . . . . . . . . . . . . . . . . . . . 48 Knockbacks 13 | . . . . . . . . . . . . . . . . . . 6 7 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . . . 6 7 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 389 | . . . . 40 . . . . . . 11 88 . . 121 . 55 46 28 Shots 12 | . . . . 1 . . . . . . 1 2 . . 3 . 3 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 609 | . 85 . . 258 386 243 175 244 4 379 254 197 18 100 609 . 271 362 429 Average Temperature 100 | . 38 . . 85 99 73 75 90 2 144 56 73 12 24 120 . 81 134 112 Received Heat Transfer 1400 | . 144 . . 342 . . . 24 . 63 107 18 9 45 201 . 78 171 198 Effects 9 | . . . . . 3 . . . . 2 . . . . 1 . . 2 1 Shutdowns 2 | . . . . . 1 . . . . 1 . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 2 1 Interference 1 | . . . . . 1 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 2 Total Turns 15 | . . . . . . . . . . . . . . . . . . . 15 Longest Duration 9 | . . . . . . . . . . . . . . . . . . . 9 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 2 . . . . . . 2 . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 3895 | . 137 . . 832 . . . . . . 550 775 . 150 518 . . 546 387 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 2 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 4139 | . 25 5 . 721 317 900 . . . . 906 1195 807 . . . . 1422 4139 Average Influence 697 | . 19 2 . 521 141 741 . . . . 525 975 690 . . . . 807 1798 Maximum Alert Level 5 | . . . . 3 1 3 . . . . 3 4 3 . . . . 4 5 Low Security (%) 25 | 100 100 100 100 7 79 . . . . . 19 . . . . . . 9 . Level 1 5 | . . . . 9 20 . . . . . 1 . . . . . . 8 . Level 2 24 | . . . . 76 . 27 . . . . 51 10 34 . . . . 24 . Level 3 26 | . . . . 5 . 72 . . . . 27 50 65 . . . . 23 20 Level 4 10 | . . . . . . . . . . . . 38 . . . . . 33 30 Level 5 4 | . . . . . . . . . . . . . . . . . . . 31 High Security 2 | . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 1 . . 4 . 3 . . . . 7 11 1 . 1 . . 9 24 Investigation 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . Extermination 9 | . . . . . . 1 . . . . 1 1 1 . . . . 2 3 Reinforcement 12 | . . . . . . 1 . . . . 2 1 . . . . . 4 4 Assault 17 | . . . . 2 . . . . . . 1 1 . . 1 . . 1 11 Garrison 20 | . . . . 2 . . . . . . 2 8 . . . . . 2 6 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . 1 1 . . . . . 3 3 Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 11 | . 1 . . 1 . . . . . . . 1 . . . . . 2 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 356 | . 5 4 1 41 23 12 3 1 . 11 28 26 8 21 18 . 18 44 92 Peak Tracking Total 12 | . 4 3 1 11 4 2 3 1 . 4 5 7 4 7 5 . 7 6 12 Tactical Retreats 8 | . 1 . . 1 . . . . . . 1 2 . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 9 | . . . . 3 . 2 . . . . 2 . . . . . . 1 1 Indirectly 1 | . . . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 39 | . . . . 7 6 1 . . . . 8 3 2 . 1 . . 3 8 Max in Single Turn 2 | . . . . 1 1 1 . . . . 2 . . . . . . . 1 Garrison Access 3 | . . . . 1 . . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 31 | . 2 . . 6 7 4 . . 1 . 2 2 . . 1 6 . . . Terminals 16 | . 2 . . 6 6 2 . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . . . Total Hacks 61 | . 5 . . 9 12 6 . . 2 . 3 4 . . 1 19 . . . Successful 37 | . 2 . . 3 4 1 . . 2 . 2 3 . . 1 19 . . . Failed 24 | . 3 . . 6 8 5 . . . . 1 1 . . . . . . . Catastrophic 9 | . 2 . . 3 2 1 . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 55 | . 5 . . 9 9 3 . . . . 9 5 5 . . . . 6 4 Terminals 26 | . 5 . . 9 9 3 . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 2 . . . . . . . Terminal Hacks 29 | . 1 . . 3 2 1 . . 2 . . . . . 1 19 . . . Record 7 | . . . . . . . . . . . . . . . . 7 . . . Part Schematic 6 | . . . . . . . . . 2 . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . 1 . . . . . . . . . . 1 . . . . Unreport Threat 6 | . 1 . . 2 2 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 6 6 3 . . . . 1 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 2 . . . . . . 4 . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . Matter 168 | . . . . . . . . . . . . 168 . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . . . . . . . . 4 . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 2 1 . 2 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Total Allies 26 | . 1 . . . . . . . 4 . 5 . 3 2 1 . 2 2 6 Largest Group 8 | . 1 1 1 1 1 1 1 1 5 5 8 8 3 4 2 1 3 3 4 Highest-Rated Group 533 | . 56 60 62 66 66 89 89 89 242 242 319 328 282 306 187 148 238 372 533 Highest-Rated Ally 191 | . 56 60 62 66 66 89 89 89 94 94 106 126 142 144 147 148 150 172 191 Zionite Dispatches 7 | . . . . . . . . . . . 2 . 2 . . . . 1 2 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . 2 Fire 1 | . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . Total Orders 6 | . . . . . . . . . . . 2 . 3 . . . . 1 . FOLLOW 2 | . . . . . . . . . . . 1 . 1 . . . . . . DROP 2 | . . . . . . . . . . . 1 . 1 . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 1 . . . . 1 . Ally Attacks 801 | . 8 . . 59 72 14 1 . . 32 81 66 5 35 41 . 35 113 239 Total Damage 28237 | . 75 . . 1421 753 370 53 . . 880 1463 2118 270 1115 1549 . 1104 6245 10821 Kills 205 | . 2 . . 15 20 4 1 . . 7 9 19 2 10 12 . 8 36 60 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . . . . . . . 2 2 1 . . . 1 2 . . . . Drone Launches 5 | . . . . . . . . . . . . . 3 . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 1 1 . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 16193 | 5 124 781 43 1192 1452 1320 510 482 1867 591 1184 673 540 848 764 360 1022 1045 1390 Spaces Moved 7815 | 3 79 124 15 539 662 701 311 297 1138 325 580 297 262 413 350 177 540 429 573 Core . | . . . . . . . . . . . . . . . . . . . . Treads 7362 | . . . . 307 662 701 311 297 1138 325 580 297 262 413 350 177 540 429 573 Legs 453 | 3 79 124 15 232 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 180 160 160 160 160 160 160 160 187 187 185 185 156 180 160 Average Speed 171 | 120 120 120 120 174 180 160 160 160 160 160 160 177 187 189 189 196 171 184 187 Slowest Speed 240 | 120 120 120 120 240 180 160 160 160 160 160 160 190 187 190 206 206 187 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 2 23 23 5 85 95 17 46 52 92 60 13 6 15 62 62 63 62 20 24 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . 1 1 . . . . 1 . 3 . . . Known Exits Taken 2 | . . . . . . . . . . 1 . . . . . . . 1 . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . 1 . 1 . . . 1 1 . 1 . . Spaces Dug 20 | . . . . 6 . . . . . . 7 . . . . . 3 2 2 Terrain Destroyed 800 | . . . . 35 . 1 . 1 . . 29 56 4 65 106 . 191 79 233 Melee 12 | . . . . . . . . . . . 7 . . . . . 3 . 2 Projectile 84 | . . . . . . 1 . 1 . . 1 2 . . 9 . 9 19 42 AOE 704 | . . . . 35 . . . . . . 21 54 4 65 97 . 179 60 189 Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Total 9825 | 6 90 752 40 709 803 863 316 300 1197 363 753 382 305 454 395 189 615 555 738 Wait 998 | . 1 620 24 21 79 101 . . 8 21 55 22 15 2 1 . . 10 18 Move 7796 | 2 78 123 14 538 661 700 310 296 1137 324 579 296 261 412 349 176 539 428 573 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 151 | . 1 3 . 25 1 13 . . 11 . 19 20 11 6 4 2 15 11 9 Fast Attach 59 | . . 2 . 9 . 6 . 1 5 . 5 2 2 . 2 5 3 7 10 Attach 37 | . . . 2 4 . 4 . . . . 3 2 1 1 3 1 1 4 11 Detach 7 | . . . . 2 . . . . . . 1 2 . . . . . 1 1 Swap 109 | . . 1 . 15 1 3 1 . 10 2 16 6 2 3 2 . 11 14 22 Drop 176 | 4 . . . 29 1 15 1 1 26 . 24 6 7 6 2 5 13 18 18 Fire 429 | . 10 3 . 60 60 21 4 2 . 16 37 25 5 12 24 . 20 61 69 Melee 26 | . . . . . . . . . . . 14 1 . . . . 4 . 7 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . . . . . Rewire 30 | . . . . 1 . . . . . . . . . 12 8 . 9 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . 1 . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 8) 116 | -10/Materials | Core integrity fell below 50% 130 | -10/Materials | Entered Mines 130 | -10/Mines | Accompanied by 1 ally 168 | -10/Mines | Assembled infested the area 177 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 880 | -10/Mines | Discovered new exit (range 14) 911 | -10/Mines | Entered Materials 911 | -9/Materials | Accompanied by 1 ally 911 | -9/Materials | Evolved 2 slots: Utility x2 911 | -9/Materials | Discovered new exit (range 15) 954 | -9/Materials | Entered Storage 954 | -9/Storage | Accompanied by 1 ally 1066 | -9/Storage | Destroyed 7 combat bots 1384 | -9/Storage | Garrison activated, responded to threat 1754 | -9/Storage | First assault squad dispatched 1865 | -9/Storage | Core integrity fell below 50% 2012 | -9/Storage | Found Prototype Protection 2012 | -9/Storage | Identified Lgt. Regenerative Plating 2015 | -9/Storage | Found Lgt. Regenerative Plating 2019 | -9/Storage | Found Lgt. Regenerative Plating 2022 | -9/Storage | Found Lgt. Regenerative Plating 2025 | -9/Storage | Found Lgt. Regenerative Plating 2037 | -9/Storage | Found Lgt. Regenerative Plating 2136 | -9/Storage | Used back door to open Recycling access 2136 | -9/Storage | Discovered new exit (range 5) 2146 | -9/Storage | Entered Recycling 2146 | -9/Recycling | Accompanied by 1 ally 2193 | -9/Recycling | Spotter reported a threat 2196 | -9/Recycling | Spotter reported a threat 2205 | -9/Recycling | Spotter reported a threat 2262 | -9/Recycling | Spotter reported a threat 2287 | -9/Recycling | Spotter reported a threat 2296 | -9/Recycling | Spotter reported a threat 2315 | -9/Recycling | Spotter reported a threat 2324 | -9/Recycling | Spotter reported a threat 2329 | -9/Recycling | Spotter reported a threat 2352 | -9/Recycling | Spotter reported a threat 2368 | -9/Recycling | Spotter reported a threat 2377 | -9/Recycling | Spotter reported a threat 2382 | -9/Recycling | Spotter reported a threat 2430 | -9/Recycling | Spotter reported a threat 2435 | -9/Recycling | Spotter reported a threat 2488 | -9/Recycling | Spotter reported a threat 2515 | -9/Recycling | Spotter reported a threat 2574 | -9/Recycling | Spotter reported a threat 2574 | -9/Recycling | Spotter reported a threat 2778 | -9/Recycling | Spotter reported a threat 2835 | -9/Recycling | Spotter reported a threat 2888 | -9/Recycling | Spotter reported a threat 2890 | -9/Recycling | Spotter reported a threat 2894 | -9/Recycling | Spotter reported a threat 2900 | -9/Recycling | Spotter reported a threat 2943 | -9/Recycling | Spotter reported a threat 2986 | -9/Recycling | Spotter reported a threat 3000 | -9/Recycling | Spotter reported a threat 3060 | -9/Recycling | Spotter reported a threat 3073 | -9/Recycling | Spotter reported a threat 3106 | -9/Recycling | Spotter reported a threat 3113 | -9/Recycling | Spotter reported a threat 3122 | -9/Recycling | Spotter reported a threat 3141 | -9/Recycling | Spotter reported a threat 3166 | -9/Recycling | Spotter reported a threat 3180 | -9/Recycling | Spotter reported a threat 3234 | -9/Recycling | Spotter reported a threat 3311 | -9/Recycling | Spotter reported a threat 3323 | -9/Recycling | Spotter reported a threat 3398 | -9/Recycling | Spotter reported a threat 3406 | -9/Recycling | Spotter reported a threat 3406 | -9/Recycling | Spotter reported a threat 3465 | -9/Recycling | Spotter reported a threat 3476 | -9/Recycling | Spotter reported a threat 3493 | -9/Recycling | Discovered new exit (range 15) 3517 | -9/Recycling | Spotter reported a threat 3547 | -9/Recycling | Spotter reported a threat 3570 | -9/Recycling | Spotter reported a threat 3572 | -9/Recycling | Spotter reported a threat 3598 | -9/Recycling | Entered Factory 3598 | -7/Factory | Accompanied by 1 ally 3598 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4822 | -7/Factory | Discovered new exit (range 12) 4918 | -7/Factory | Entered Lower Caves 4918 | -7/Lower Caves | Accompanied by 1 ally 5079 | -7/Lower Caves | Encountered a Warlord checkpoint 5337 | -7/Lower Caves | Discovered new exit (range 13) 5428 | -7/Lower Caves | Entered another Lower Caves area 5428 | -7/Lower Caves | Accompanied by 1 ally 5619 | -7/Lower Caves | Learned location of Zion (-7) 5633 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5664 | -7/Lower Caves | Discovered new exit (range 10) 5910 | -7/Lower Caves | Entered Zion 5910 | -7/Zion | Accompanied by 1 ally 5934 | -7/Zion | Given A8's code to call for help 5988 | -7/Zion | System corruption cleaned by Quarantine Array 6348 | -7/Zion | Learned Factory terminal intel 6985 | -7/Zion | Imprinted 6987 | -7/Zion | Declared Zion's savior 7293 | -7/Zion | Build established: Messiah-Mutant 7715 | -7/Zion | Discovered new exit (range 22) 7777 | -7/Zion | Entered Proximity Caves 7777 | -6/Proximity Caves | Accompanied by 5 allies 7840 | -6/Proximity Caves | Identified exit to Factory 7905 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8368 | -6/Proximity Caves | Entered Factory 8368 | -6/Factory | Accompanied by 5 allies 8368 | -6/Factory | Evolved 2 slots: Utility x2 8369 | -6/Factory | Loaded intel: 20 terminal locations 8622 | -6/Factory | Garrison activated, responded to threat 8662 | -6/Factory | Destroyed 8 combat bots 9068 | -6/Factory | First assault squad dispatched 9453 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9454 | -6/Factory | Zion Fire squad teleported in 9460 | -6/Factory | Zion Hacking Resupply teleported in 9472 | -6/Factory | Discovered new exit (range 18) 9552 | -6/Factory | Entered another Factory area 9552 | -5/Factory | Accompanied by 8 allies 9552 | -5/Factory | Evolved 2 slots: Weapon x2 9553 | -5/Factory | Identified exit to Upper Caves 9613 | -5/Factory | Garrison activated, responded to threat 9621 | -5/Factory | Garrison activated, responded to threat 9697 | -5/Factory | Retrieved Zion intel report: Branch Access 9825 | -5/Factory | Fabricated Hvy. Riot Gun? 10029 | -5/Factory | Garrison activated, responded to threat 10059 | -5/Factory | Build established: Messiah-Gunner 10152 | -5/Factory | First assault squad dispatched 10157 | -5/Factory | Discovered new exit (range 5) 10198 | -5/Factory | Found Launcher Loader 10225 | -5/Factory | Entered another Factory area 10225 | -4/Factory | Accompanied by 1 ally 10225 | -4/Factory | Evolved 2 slots: Utility x2 10498 | -4/Factory | Zion Explosive Resupply teleported in 10601 | -4/Factory | P-70 Sage assimilated allied G9-UZR(A) 10601 | -4/Factory | Discovered new exit (range 24) 10726 | -4/Factory | Zion Hacker squad teleported in 10765 | -4/Factory | Entered Upper Caves 10765 | -4/Upper Caves | Accompanied by 3 allies 10829 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10854 | -4/Upper Caves | Learned location of Testing (-3) 10895 | -4/Upper Caves | Rewired Cogmind 10898 | -4/Upper Caves | Rewired Cogmind 11488 | -4/Upper Caves | Spotted B-86 Titan 11552 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11581 | -4/Upper Caves | Discovered new exit (range 10) 11613 | -4/Upper Caves | Entered another Upper Caves area 11613 | -4/Upper Caves | Accompanied by 3 allies 11728 | -4/Upper Caves | Learned location of 1 exit from Research 11734 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11786 | -4/Upper Caves | Rewired Cogmind 12008 | -4/Upper Caves | Encountered a Warlord checkpoint 12178 | -4/Upper Caves | Discovered new exit (range 13) 12189 | -4/Upper Caves | Spotted B-86 Titan 12211 | -4/Upper Caves | Destroyed B-86 Titan 12216 | -4/Upper Caves | Learned 4 Research zone layouts 12377 | -4/Upper Caves | Entered Zhirov 12377 | -4/Zhirov | Accompanied by 1 ally 12377 | -4/Zhirov | Discovered new exit (range 3) 12415 | -4/Zhirov | Met Zhirov 12489 | -4/Zhirov | Learned location of Quarantine (-2) 12489 | -4/Zhirov | Learned location of Command (-1) 12501 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12543 | -4/Zhirov | Found Alien Artifact 12543 | -4/Zhirov | Identified Integrated Reactor 12543 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 12588 | -4/Zhirov | Found Alien Artifact 12737 | -4/Zhirov | Entered Proximity Caves 12737 | -3/Proximity Caves | Accompanied by 1 ally 12945 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13010 | -3/Proximity Caves | Rewired Cogmind 13011 | -3/Proximity Caves | Rewired Cogmind 13345 | -3/Proximity Caves | Build established: Messiah-Mutant 13448 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13732 | -3/Proximity Caves | Discovered new exit (range 12) 13759 | -3/Proximity Caves | Entered Research 13759 | -3/Research | Accompanied by 2 allies 13759 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13760 | -3/Research | Identified exit to Research 14015 | -3/Research | Lost 3 parts (1n2w) 14155 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14156 | -3/Research | Zion Heavy squad teleported in 14156 | -3/Research | Build established: Messiah-Gunner 14259 | -3/Research | First assault squad dispatched 14272 | -3/Research | Spotted B-86 Titan 14285 | -3/Research | Allies destroyed B-86 Titan 14640 | -3/Research | Discovered exit to Research (range 11) 14653 | -3/Research | Garrison activated, responded to threat 14804 | -3/Research | Entered another Research area 14804 | -2/Research | Accompanied by 1 ally 14804 | -2/Research | Evolved 2 slots: Utility x2 14940 | -2/Research | Garrison activated, responded to threat 15382 | -2/Research | Lost 3 parts (2p1w) 15501 | -2/Research | Zion Light squad teleported in 15588 | -2/Research | First assault squad dispatched 15601 | -2/Research | Garrison activated, responded to threat 15657 | -2/Research | Spotted B-90 Cyclops 15675 | -2/Research | Destroyed B-90 Cyclops 15678 | -2/Research | Crushed by falling debris 15678 | -2/Research | System corruption reached 10% 15682 | -2/Research | Found Prototype Protection 15682 | -2/Research | Identified Zio. Weapon Casing 15931 | -2/Research | Zion Light squad teleported in 15937 | -2/Research | High security lockdown imminent 16017 | -2/Research | High security lockdown engaged 16150 | -2/Research | Core integrity fell below 50% 16171 | -2/Research | Core integrity fell below 20% 16193 | -2/Research | Destroyed 8 combat bots 16194 | -2/Research | Core destroyed Last Messages --------------- 16162_ Destroyed Myomer Leg. 16162_ Slug penetrates G-73 Enforcer. 16162_ G-73 Enforcer suffers critical hit. 16162_ G-73 Enforcer destroyed. 16163_ IO-MUN(z) destroyed. 16164_ The unstable cave ceiling collapses. 16165_ System corrupted: Hvy. Neutron Cannon targeting data glitched. 16165_ Slug penetrates Wall. 16169_ System corrupted: KE Penetrator targeting data glitched. 16169_ Slug penetrates B-74 Champion. 16169_ B-74 Champion destroyed. 16170_ The unstable cave ceiling collapses. 16172_ System corrupted: Lgt. Antimatter Cannon jammed. 16172_ G-73 Enforcer destroyed. 16180_ Acquired 52 matter. 16181_ System corrupted: Matter fused (-6). 16182_ Acquired 53 matter. 16190_ Acquired 12 matter. 16192_ Acquired 93 matter. 16194_ Acquired 81 matter. Map ----- +----------------------------------------------------+ | ?????????????????# # = ##? | | ?????????????????# # [* ##+ | | ?????????????????# + [%= *= | | ?????????????????# # [ %% =%* | | ?????????????????# * [ =| !!### | | ?????????????????# # ! ! # ###?# | | ?????????????????# #[ !% %! ##???# | | ??????????????############## %!########?# | | ??????????????# =% ### | | ??????????????# [ ! #"" | | ??????????????# !! ] #"" | | ??????????????# ! [%* #"T | | ??????????????# ######### ###### ! #"" | | ??????????????# ########### !!! !# " | | ??????????????# # # ! #!% !!! # # | | ??????????????# + # # [ !!! !% # | | ??????######### # !# # # | | ??????# /# ! # # ### | | ??????# ####== ###### """"" + !### | | ??????# # ####### """"" ###+####?# | | ??????# /=!= ; """"" # #????????# | | ??????# ! ; ##### #????????# | | ??????# %= ! = ! = # #????????# | | ?????## %! ![*[[ *!!%*% # #????????# | | [% !%!==*%!=% " ; #????????# | | # == @%! """ + #????????# | | % C % ! %!= % " # #????????# | | !% # #???????!# | | #+ #####+ ; #????? # | | ?? # # !%[ # ; #????##### | | ? # != ### ; #????????# | | ?? # #??######### ########## | | ?? # # #; ;##??????????+ # ! | | ?# #;;##???????????# # | | ?############ #????????????# # """ "" | | ?????????????###????????????# # """ "" | | ????????????????????????????# # """ "" | | ?????????????????????????????# # | | ??????????????????????????????# + | | ??????????????????????????????# = # """ "" | | ? ? ???????????????????????????????# [!^#! """ "" | | ???????????????????????????######### ^# """ "" | | ???????????????????????????# ## # | | ???????????????????????????# ## # | | ???????????????????######### ## ########## | | ???????????????????# #? ##! # # | | ???????????????????# #??#+#### / # | | ???????????????????# #??# = # = # | | ???????????????????# "" #??# #! # | | ???????????????????# ####= # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 51 Energy Capacity 800 Matter Stores 450 Matter Capacity 600 Sight Range 23 Terrain Scan Density 135 Power Amplification 30 Armor Coverage 900 Resistance: TH 30 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Riot Gun | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyCompactSystem Manual? 0 Play Time 02:11:43 Cumulative 248.3 hours Start 2020.04.09 @ 01:53:11 End 2020.04.11 @ 23:09:46 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 380 Rogue 379 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 4e2e3d96-c2d9-43fd-9447-af679b5c5ec3