Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 23:05:36 Player: SunShine214 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1132) 1132 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2677 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 99/100 System Corruption 0% Temperature Cool (2) Movement Flying (197) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Light Treads Large Storage Unit Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Large Storage Unit Sensor Array Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Propulsion Shielding Grenade Launcher Datajack Mining Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 36 | 6 4 8 14 4 Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 2 6 4 Treads 8 | 2 . . 6 . Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 7 | 1 2 2 2 . Device 2 | . 1 1 . . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 10 | 2 2 3 3 . Energy Gun 3 | 1 1 . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . 1 3 12 2 Power 3 | . . 1 2 . Propulsion 6 | . 1 1 2 2 Utility 2 | . . . 2 . Weapon 7 | . . 1 6 . Highest Loss Streak 5 | . 1 2 5 2 To Critical Strikes . | . . . . . Average Backups 10 | 3 9 12 13 13 Power 1 | . 1 1 1 1 Propulsion 4 | 1 4 4 4 3 Utility 3 | . 1 3 6 7 Weapon 1 | . 2 2 . . Tool/Special . | . . . . . Unused Backups 14 | . 3 1 1 9 Power . | . . . . . Propulsion 4 | . 3 . . 1 Utility 8 | . . 1 . 7 Weapon . | . . . . . Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 83 | . 85 75 92 66 Engine 10 | . 14 8 7 1 Treads 18 | . 24 3 25 5 Leg 4 | . . 12 5 . Flight 1 | . . . . 25 Device 8 | . 3 11 11 11 Storage 12 | . 14 11 11 11 Processor 2 | . . . 6 11 Protection 3 | . . 6 4 . Energy Gun 8 | . 14 6 4 . Energy Cannon 2 | . . 9 . . Ballistic Gun 10 | . 12 5 14 . Peak Build Rating 16 | 6 8 16 16 13 Average Rating 9 | 5 6 9 15 11 On Entrance 8 | . 6 7 16 13 Avg Prop Armor Cover (%) 6 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 38 | 11 31 38 38 26 Greatest Support 60 | 40 40 20 60 60 Greatest Overweight (x) 9 | . 1 9 2 2 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 Most Carried 15 | 5 14 15 15 15 Average Carried 10 | 3 9 12 13 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 13 15 14 12 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 860 | 304 156 87 313 . Remotely . | . . . . . Salvage Created 1541 | 132 404 340 665 . Parts 81 | 5 31 12 33 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 31 | . 12 6 13 . Melee 1 | . . 1 . . Guns 23 | . 12 . 11 . Cannons 3 | . . 3 . . AOE 3 | . . 1 2 . Classes Destroyed 8 | 2 5 1 . . Worker 3 | . 2 . 1 . Tunneler 2 | 2 . . . . Recycler 3 | 1 . . 2 . Operator 3 | . 2 . 1 . Watcher 3 | . 1 1 1 . Swarmer 9 | . 6 . 3 . Grunt 12 | . 6 2 4 . Sentry 10 | . . 4 6 . Best Kill Streak 7 | 1 5 3 7 . Combat Bots Only 5 | . 3 3 5 . Max Kills in Single Turn 2 | 1 2 1 2 . Gunslinging 1 | . 1 . . . Exploded 2 | . . 1 2 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 264 | . 61 45 129 29 Missed 74 | . 17 10 35 12 Hits 190 | . 44 35 94 17 Projectile 190 | . 44 35 94 17 Critical Strikes 5 | . 1 . 2 2 Actively Blocked 1 | . . . 1 . Damage Taken 2491 | . 462 514 1254 261 Core 474 | . 68 124 154 128 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . 50 . Core Remaining (%) 86 | 100 72 . . . Volleys Fired 143 | 16 47 21 59 . Largest 2 | 2 2 2 2 . Hottest 150 | 60 150 106 120 . Shots Fired 273 | 32 93 42 106 . Gun 245 | 32 91 21 101 . Cannon 22 | . . 21 1 . Launcher 3 | . . . 3 . Special 3 | . 2 . 1 . Kinetic 157 | 16 45 11 85 . Thermal 91 | 16 48 10 17 . Explosive 3 | . . . 3 . Electromagnetic 22 | . . 21 1 . Robot Hit Streak 24 | 5 18 24 11 . Robot Miss Streak 4 | 4 3 2 3 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 183 | 19 54 34 76 . Core Hits 71 | 4 25 11 31 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 5 | . 3 . 2 . Burn 3 | . 3 . . . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2664 | 222 735 590 1101 16 Guns 1960 | 222 706 166 866 . Cannons 370 | . . 350 20 . Explosions 250 | . . 45 205 . Melee . | . . . . . Ramming 84 | . 29 29 10 16 Kinetic 1145 | 97 291 65 692 . Thermal 860 | 125 415 146 174 . Explosive 205 | . . . 205 . Electromagnetic 370 | . . 350 20 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 26 | . . . 18 8 Shots 2 | . . . 2 . Rammed 8 | . 5 1 1 1 Targets Rammed 14 | . 7 5 1 1 Kicked 4 | . . 4 . . Crushed 2 | . 2 . . . Highest Temperature 195 | . 81 159 195 5 Average Temperature 44 | . 26 56 55 3 Received Heat Transfer 927 | . 174 174 462 117 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 3 . 5 . Heat Transferred 2378 | 275 1313 346 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | 5 104 144 121 21 Initial 29 | . . 17 29 21 Average 46 | . 45 44 74 7 Influence Increases 1176 | 15 411 251 472 27 Destroy 0b10 Robot/C 620 | . 240 120 260 . Destroy 0b10 Robot/NC 70 | 15 25 5 25 . Destroy Leader 196 | . 52 52 92 . Successful Hack 50 | . 16 8 14 12 Disable Machine 60 | . 15 15 30 . Destroy Structure 15 | . 3 6 6 . Lose Combat Pursuer 165 | . 60 45 45 15 Influence Decreases 1176 | 15 369 222 487 83 Entered New Map 102 | . . 25 42 35 Time Decay 930 | 15 359 187 326 43 Lost Part 144 | . 10 10 119 5 Squads Dispatched 6 | . 2 1 3 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 23 14 24 2 Peak Tracking Total 8 | . 4 6 8 1 Tactical Retreats 8 | . 3 2 2 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 4 | . 1 1 2 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 16 | . 6 4 5 1 Terminals 14 | . 6 3 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 40 | . 15 11 11 3 Successful 13 | . 4 5 2 2 Failed 27 | . 11 6 9 1 Catastrophic 6 | . 1 2 3 . Database Lockouts . | . . . . . Manual 12 | . 3 5 4 . Terminals 35 | . 15 8 9 3 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 3 2 2 Part Schematic 2 | . . . . 2 Level Access Points 1 | . 1 . . . Branch Access Points 4 | . 1 2 1 . Hauler Manifests 1 | . . 1 . . Registered Components 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 13 | . 4 4 4 1 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 1828 | . 280 665 722 161 Sensors 1828 | . 280 665 722 161 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 2808 | 219 1041 665 722 161 Spaces Moved 1260 | 100 476 257 302 125 Core 10 | 2 . 8 . . Treads 941 | 98 476 88 272 7 Legs 191 | . . 161 30 . Wheels . | . . . . . Hover . | . . . . . Flight 118 | . . . . 118 Fastest Speed 50 | 50 160 190 160 114 Average Speed 175 | 157 176 215 164 123 Slowest Speed 500 | 160 240 500 260 197 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 79 21 45 47 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 11 | . 1 6 4 . Melee . | . . . . . Projectile 1 | . 1 . . . AOE 10 | . . 6 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 1581 | 126 574 321 426 134 Wait 86 | . 22 22 42 . Move 1256 | 99 475 256 301 125 Hop . | . . . . . Pick Up 27 | 5 12 6 4 . Fast Attach 15 | 6 1 2 6 . Attach 13 | . 1 3 5 4 Detach 3 | . 1 . . 2 Swap 12 | . 4 4 4 . Drop 12 | . 4 2 4 2 Fire 143 | 16 47 21 59 . Melee . | . . . . . Ram 1 | . . . . 1 Kick 4 | . . 4 . . Crush 9 | . 7 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Identified exit to Materials 761 | -10/Materials | Identified exit to Mines 1261 | -10/Materials | Entered another Materials area 1261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -9/Materials | Identified exit to Mines 1396 | -9/Materials | Identified exit to Storage 1926 | -9/Materials | Entered Storage 1938 | -9/Storage | Build established: Scavenger-Mutant 2028 | -9/Storage | Lost 5 parts (1p1n1u2w) 2176 | -9/Storage | Core integrity fell below 50% 2374 | -9/Storage | Identified exit to Recycling 2642 | -9/Storage | Used back door to open Recycling access 2648 | -9/Storage | Entered Recycling 2759 | -9/Recycling | Core integrity fell below 20% 2783 | -9/Recycling | Discovered new exit (range 16) 2809 | -9/Recycling | Identified exit to Factory 2809 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02660_ Dropped Lgt. Treads. 02672_ Slammed into R-06 Scavenger. 02672_ R-06 Scavenger knocked back. 02672_ Critical hit (Burn: +37). 02714_ Connecting with Terminal... >>Schematic(Hrd. Light Armor Plating) Downloading schematic... Hrd. Light Armor Plating Rating: 2 Schematic downloaded. >>Schematic(Adv. Visual Processing Unit) Downloading schematic... Adv. Visual Processing Unit Rating: 3 Schematic downloaded. 02756_ Y-45 Defender springs to life. 02764_ Critical hit (Burn: +37). 02783_ EXIT=FOUND 02787_ Flight Unit+ destroyed. 02809_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???#+????????????##????????????? | | ???# ?????????### ###??????????? | | ???# ######?? #??????????? | | ???# #?? [ #??????????? | | ???# < #?! #??????????? | | ???# @ #?* #??????????? | | ?### # +??????????? | | ?#"" # #??????????? | | ?#"Y + #??????????? | | ?#"" # +??????????? | | ?### ########+##??????????? | | ???# #????????????????????? | | ?### #????????????????????? | | ?# ! #????????????????????? | | ?#!! ######## ?????????? | | ?#! ????????? | | ?### ????????? | | ???# ????????? | | ???#u ?????????? | | ???# ?????????? | | ???# ?????????? | | ???# ?????????? | | ???# ?????????? | | ???# #######+#####??????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# ##?????????????????????? | | ???# +????????????#####????? | | ???# ##???? ???????#"""#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Recycling | Hacked Adv. Visual Processing Unit | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeRainbowBlasthammer Manual? 0 Play Time 00:21:15 Cumulative 91.6 hours Start 2026.02.22 @ 22:25:06 End 2026.02.22 @ 23:05:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eea04765-6b03-4e7a-8349-8226ea6266b1