Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.21 @ 15:13:07

Player: Rudolf

Result: Destroyed by RI-S0H(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (528)      528
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1243

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     269/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (2) -------
             Battle Rifle
  Subdweller Machine Gun
>            --- INVENTORY (5) ----
  Subdweller Power Source
             Carbon-fiber Leg
      Medium Laser
       Small Laser
             Multitool

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
   Makeshift Flight Unit
>            --- UTILITY ----------
    Improved Heat Sink
             Signal Interpreter
>            --- WEAPON -----------
      Medium Laser
       Light Assault Rifle
>            --- INVENTORY --------
  Subdweller Optics
             Scrap Shield
       Small Laser
             Battle Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Multitool

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 6   .   2   18  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   .   7   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   .   4   
  Utility                  7    | 1   .   2   4   
    Device                 3    | .   .   1   2   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   .   5   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   85  98  72  
  Engine                   14   | .   14  14  14  
  Leg                      20   | .   28  28  12  
  Flight                   7    | .   .   .   14  
  Device                   7    | .   .   13  1   
  Storage                  1    | .   14  1   .   
  Processor                5    | .   .   11  1   
  Energy Gun               9    | .   14  14  4   
  Ballistic Gun            18   | .   14  14  23  
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  13  14  28  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         5    | 7   8   5   5   
  Most Carried             5    | 5   4   5   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            5    | 4   4   5   5   

 Class Distribution 
--------------------
 77% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           612  | 199 .   103 310 
  Remotely                 .    | .   .   .   .   
Salvage Created            575  | .   .   211 364 
  Parts                    48   | .   .   21  27  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      27   | .   .   .   27  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  22   | .   .   10  12  
  Guns                     22   | .   .   10  12  
Classes Destroyed          4    | .   .   3   1   
  Worker                   1    | .   .   1   .   
  Swarmer                  12   | .   .   9   3   
  Grunt                    1    | .   .   1   .   
  Subdweller               9    | .   .   .   9   
Best Kill Streak           4    | .   .   4   3   
  Combat Bots Only         3    | .   .   3   3   
Max Kills in Single Turn   2    | .   .   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        160  | .    .    38   122  
  Missed                   43   | .    .    10   33   
Damage Taken               1266 | .    .    233  1033 
  Core                     250  | .    .    16   234  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   375  | .    .    74   301  
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              84   | .    .    22   62   
  Largest                  2    | .    .    2    2    
  Hottest                  85   | .    .    70   85   
Shots Fired                161  | .    .    44   117  
  Gun                      161  | .    .    44   117  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  111  | .    .    22   89   
  Thermal                  50   | .    .    22   28   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    .    11   16   
  Robot Miss Streak        3    | .    .    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           104  | .    .    31   73   
  Core Hits                39   | .    .    15   24   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    2    1    
    Burn                   1    | .    .    1    .    
    Destroy                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1437 | .    .    326  1111 
  Guns                     1436 | .    .    325  1111 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    1    .    
  Kinetic                  1004 | .    .    110  894  
  Thermal                  432  | .    .    215  217  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        249  | .    .    249  12   
  Average Temperature      41   | .    .    70   5    
  Received Heat Transfer   357  | .    .    129  228  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         1051 | .    .    703  348  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             140  | .   7   140 .   
  Initial                  2    | .   .   2   .   
  Average                  79   | .   6   87  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              79   | .   1   11  67  
  Peak Tracking Total      10   | .   1   3   10  
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   1   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   1   1   .   
  Successful               2    | .   1   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   .   1   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1859 | 63  28  883 885 
Spaces Moved               1651 | 46  24  669 912 
  Core                     16   | 13  .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     993  | 33  24  669 267 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   642  | .   .   .   642 
  Fastest Speed            44   | 50  120 120 44  
  Average Speed            93   | 100 120 120 73  
  Slowest Speed            214  | 120 120 120 214 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            2    | .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       37   | 3   9   95  44  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             10   | .   .   1   9   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1821 | 63   23   711  1024 
  Wait                     15   | 2    .    8    5    
  Move                     1644 | 45   23   668  908  
  Hop                      2    | .    .    .    2    
  Pick Up                  28   | 10   .    6    12   
  Fast Attach              4    | .    .    .    4    
  Attach                   19   | 6    .    2    11   
  Detach                   3    | .    .    .    3    
  Swap                     3    | .    .    .    3    
  Drop                     18   | .    .    4    14   
  Fire                     84   | .    .    22   62   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    1    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
   66 | -10/Materials | Identified exit to Mines
   92 | -10/Materials | Entered Mines
  300 | -10/Mines     | Build established: Mutant
  406 | -10/Mines     | Discovered new exit (range 7)
  416 | -10/Mines     | Identified exit to Materials
  506 | -10/Mines     | Discovered exit to Materials (range 3)
  702 | -10/Mines     | Learned Materials emergency access door positions
  792 | -10/Mines     | Met a Derelict shopkeep closing up shop
  966 | -10/Mines     | Discovered new exit (range 5)
  974 | -10/Mines     | Identified exit to Subcaves
  975 | -10/Mines     | Entered Subcaves
  989 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1005 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1005 | -10/Subcaves  | Discovered new exit (range 8)
 1063 | -10/Subcaves  | Learned location of Zion (-6)
 1089 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1107 | -10/Subcaves  | Discovered new exit (range 10)
 1152 | -10/Subcaves  | Lost 4 allies
 1153 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1281 | -10/Subcaves  | Core integrity fell below 50%
 1505 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1769 | -10/Subcaves  | Core integrity fell below 20%
 1770 | -10/Subcaves  | Build established: Scavenger-Mutant
 1860 | -10/Subcaves  | Destroyed by RI-S0H(R) with Subdweller Machine Gun

 Last Messages 
---------------
01763_ Found Mak. Laser.
01763_ Found 25 Matter.
01764_ Y9-0QB(R) affixes Scrap Shield Fragment to Scrap Shield.
01764_ Searching scrap...
01764_ Found Battle Cannon.
01764_ Found Mak. Leg.
01764_ Found 26 Matter.
01765_ Searching scrap...
01765_ Found Battle Cannon.
01765_ Found 16 Matter.
01766_ Searching scrap...
01766_ Found Battle Rifle.
01766_ Found 11 Matter.
01772_ Y9-0QB(R) destroyed.
01775_ Acquired 10 matter.
01846_ Sub. Machine Gun shoots sparks and powers down.
01848_ Carbon-fiber Leg destroyed.
01851_ 9J-OK6(R) destroyed.
01855_ C3-XU5(O) collects matter.
01856_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                61
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularGuidanceUnit
  Manual?         0
Play Time         00:26:03
  Cumulative      61.0 hours
  Start           2024.03.21 @ 14:46:31
  End             2024.03.21 @ 15:13:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          30
  Rogue           0
  Adventurer      30
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             58
Gallery%          65
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 520972ee-18f6-4efc-b43d-eab614e60c04