Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 14:00:12

Player: Kyzrati

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (5289)     5289
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (5359)               5359
              TOTAL SCORE: 18563

 Bonus
-------
High Alert Combat Kills    662
Follower Combat Kills      924
Registered with UFD        300
Met Optimus in HQ          500
Win                        3000
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             1472/1600
Matter                     300/300
Energy                     634/640
System Corruption          0%
Temperature                Cool (95)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
           Particle Reactor
     Micro Antimatter Reactor
           Quantum Reactor
>          --- PROPULSION (10) --
    Cooled Impulse Thruster
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
    Cooled Q-thruster
>          --- UTILITY (9) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
           IFF Parser
           Seismic Detector
           0b10 Decoder Chip [Looter]
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Microactuators
  Advanced Reaction Control System
>          --- WEAPON (3) -------
           Nanosword
           Nanosword
           Nanosword
>          --- INVENTORY (10) ---
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
           Matter Filter
  Enhanced Nova Cannon
           Fusion Bomb Launcher
           Nanosword

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Micro Antimatter Reactor
           Quantum Reactor
>          --- PROPULSION -------
    Cooled Impulse Thruster
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
    Cooled Q-thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
           IFF Parser
           Seismic Detector
           0b10 Decoder Chip [Looter]
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Microactuators
  Advanced Reaction Control System
>          --- WEAPON -----------
           Nanosword
           Nanosword
           Nanosword
>          --- INVENTORY --------
           Impulse Thruster Array
           Impulse Thruster Array
  Advanced Weight Redist. System
           Matter Filter
  Enhanced Nova Cannon
           Fusion Bomb Launcher
           Fusion Bomb Launcher
           Nanosword
[Rating: 177]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Medium Armored Exoskeleton
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Ripper
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Junk Cannon
  Impact Weapon            Maul
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -8  -8  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   8   2   2   .   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               8    | .   .   .   .   .   3   1   .   .   2   .   2   
  Utility                  7    | .   .   .   .   .   3   1   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             216  | 7   4   10  1   4   37  43  46  7   31  17  9   
  Power                    29   | 1   .   4   .   1   6   7   5   2   1   1   1   
    Engine                 14   | 1   .   4   .   1   5   3   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   4   1   2   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   4   .   1   1   1   
  Propulsion               73   | 2   2   .   1   .   13  9   16  1   20  4   5   
    Treads                 21   | 2   .   .   1   .   2   .   6   1   9   .   .   
    Leg                    9    | .   2   .   .   .   1   1   5   .   .   .   .   
    Wheel                  12   | .   .   .   .   .   8   1   2   .   1   .   .   
    Hover                  14   | .   .   .   .   .   2   2   3   .   7   .   .   
    Flight                 17   | .   .   .   .   .   .   5   .   .   3   4   5   
  Utility                  75   | 2   1   2   .   2   15  16  17  3   6   8   3   
    Device                 38   | 1   1   1   .   .   5   10  10  1   4   3   2   
    Storage                8    | 1   .   1   .   1   1   .   3   .   .   1   .   
    Processor              12   | .   .   .   .   .   3   3   .   1   .   4   1   
    Hackware               2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Protection             15   | .   .   .   .   1   6   2   4   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   1   4   .   1   3   11  8   1   4   4   .   
    Energy Gun             4    | 1   .   .   .   .   .   1   1   1   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   2   2   .   1   1   .   
    Ballistic Gun          12   | 1   .   2   .   .   1   6   1   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   .   .   .   
    Launcher               4    | .   1   .   .   .   2   1   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Slashing Weapon        6    | .   .   2   .   .   .   .   .   .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   .   1   .   1   3   1   3   1   .   
Parts Lost                 76   | .   1   2   .   .   14  19  20  .   20  .   .   
  Power                    10   | .   .   1   .   .   2   4   2   .   1   .   .   
  Propulsion               32   | .   .   .   .   .   5   7   7   .   13  .   .   
  Utility                  24   | .   1   .   .   .   6   5   7   .   5   .   .   
  Weapon                   10   | .   .   1   .   .   1   3   4   .   1   .   .   
  Highest Loss Streak      12   | .   1   2   .   .   12  8   8   .   6   .   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Backups            10   | 2   7   12  13  12  13  4   9   2   4   4   6   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   3   4   5   4   3   .   .   2   2   1   2   
  Utility                  3    | .   1   3   4   3   6   2   4   .   .   .   1   
  Weapon                   3    | .   1   3   4   4   3   1   3   .   1   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             40   | .   1   4   .   4   14  2   5   .   1   2   7   
  Power                    4    | .   1   .   .   .   .   1   1   .   1   .   .   
  Propulsion               16   | .   .   2   .   3   6   .   .   .   .   1   4   
  Utility                  12   | .   .   1   .   1   4   1   3   .   .   1   1   
  Weapon                   7    | .   .   1   .   .   3   .   1   .   .   .   2   
  Tool/Special             1    | .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   95  99  100 89  85  74  82  38  57  77  83  
  Engine                   8    | .   14  13  14  14  10  2   1   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   5   1   3   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   5   .   .   7   11  
  Treads                   18   | .   1   27  28  28  10  .   13  14  18  .   .   
  Leg                      1    | .   26  .   .   .   2   1   4   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   16  .   1   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   7   1   .   4   6   .   
  Flight                   2    | .   .   .   .   .   .   9   .   .   3   14  23  
  Device                   10   | .   10  14  14  6   10  9   15  .   4   11  12  
  Storage                  8    | .   14  14  14  14  5   .   2   .   .   .   4   
  Processor                4    | .   .   .   .   .   4   12  9   5   9   19  17  
  Hackware                 1    | .   .   .   .   .   .   3   4   .   .   4   2   
  Protection               2    | .   .   .   .   4   5   1   3   9   4   .   .   
  Ballistic Gun            8    | .   14  17  14  7   8   3   2   .   .   .   .   
  Special Weapon           1    | .   .   .   .   5   1   .   .   .   1   .   .   
  Slashing Weapon          5    | .   .   9   14  7   4   3   .   .   .   12  11  
Peak Build Rating          177  | 7   7   19  19  27  84  85  114 91  124 140 177 
  Average Rating           44   | 5   6   16  19  20  47  66  81  68  87  128 164 
  On Entrance              42   | .   7   7   19  19  16  39  57  46  91  70  137 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 14  15  33  32  50  140 43  100 43  59  48  69  
  Greatest Support         285  | 40  40  40  40  40  48  50  115 225 285 64  78  
  Greatest Overweight (x)  8    | .   .   .   .   1   8   1   1   .   4   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  20  5   15  5   5   10  10  
  Average Capacity         12   | 7   8   14  15  15  18  5   10  5   5   5   10  
  Most Carried             20   | 4   8   15  15  15  20  5   15  5   5   7   10  
  Average Carried          11   | 2   7   14  15  14  16  4   10  3   4   5   8   
  Final Capacity           15   | 8   8   15  15  15  5   5   5   5   5   10  10  
  Final Carried            15   | 4   8   15  15  15  2   5   4   5   4   7   10  

 Class Distribution 
--------------------
 61% | Mutant
 17% | Scavenger-Mutant
  6% | Scavenger-Tank
  3% | Scavenger-Sprinter
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -8/Recycling
             Mutant | -8/Scraptown
   Scavenger-Mutant | -6/Factory
             Mutant | -5/Factory
     Scavenger-Tank | -4/Factory
   Commander-Mutant | -4/Upper Caves
             Mutant | -3/Research
           Sprinter | -2/Research
 Scavenger-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -8   -8   -6   -5   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Res  Res  Acc  
Matter Collected           5529 | 282  63   250  .    20   1200 948  1844 332  129  337  124  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5957 | 101  104  270  .    .    1370 1304 2197 10   30   375  196  
  Parts                    261  | 2    8    13   .    .    64   50   101  .    3    11   9    
Haulers Intercepted        4    | .    .    .    .    .    1    2    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    12   .    .    .    .    .    17   .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    8    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Res Res Acc 
Combat Hostiles Destroyed  79   | .   3   4   .   .   16  15  35  .   2   1   3   
  Melee                    14   | .   .   .   .   .   7   2   .   .   1   1   3   
  Guns                     13   | .   1   4   .   .   2   3   3   .   .   .   .   
  Cannons                  33   | .   .   .   .   .   .   2   30  .   1   .   .   
  AOE                      15   | .   2   .   .   .   6   6   1   .   .   .   .   
Classes Destroyed          19   | 2   2   .   .   .   8   1   4   1   1   .   .   
  Worker                   7    | .   .   .   .   .   2   2   2   .   .   1   .   
  Builder                  7    | .   .   .   .   .   3   1   3   .   .   .   .   
  Tunneler                 10   | 2   1   .   .   .   2   3   .   .   1   1   .   
  Hauler                   4    | .   .   .   .   .   1   2   1   .   .   .   .   
  Recycler                 11   | 1   .   .   .   .   4   3   1   .   .   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   1   1   1   .   .   .   2   
  Swarmer                  11   | .   .   .   .   .   .   4   4   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    30   | .   3   4   .   .   12  1   10  .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   1   2   4   .   .   1   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   6    | .   .   .   .   .   1   3   2   .   .   .   .   
  Programmer               17   | .   .   .   .   .   2   5   10  .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 2   3   2   .   .   8   8   7   1   1   2   3   
  Combat Bots Only         6    | .   3   2   .   .   3   6   6   .   1   1   3   
Max Kills in Single Turn   2    | 1   2   1   .   .   2   2   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   2   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Res  Res  Acc  
Hostile Shots Fired        1457  | .    8    26   .    .    250  208  522  5    371  23   44   
  Missed                   524   | .    .    9    .    .    72   62   193  3    146  16   23   
  Hits                     933   | .    8    17   .    .    178  146  329  2    225  7    21   
    Melee                  10    | .    .    .    .    .    5    .    4    .    1    .    .    
    Projectile             923   | .    8    17   .    .    173  146  325  2    224  7    21   
    AOE                    25    | .    .    4    .    .    .    3    .    .    18   .    .    
  Critical Strikes         48    | .    .    .    .    .    10   6    15   .    14   .    3    
  Part Disruptions         4     | .    .    .    .    .    .    2    2    .    .    .    .    
Damage Taken               17758 | .    195  457  .    .    3633 3298 4577 31   5034 99   434  
  Core                     2791  | .    38   54   .    .    406  565  909  .    691  .    128  
  Absorbed by Shields      1718  | .    .    .    .    .    84   12   1495 .    127  .    .    
  Ignored by Resistances   59    | .    .    .    .    .    52   .    7    .    .    .    .    
  Regen/Repaired (Parts)   308   | .    .    .    .    259  .    49   .    .    .    .    .    
Core Remaining (%)         64    | 100  .    .    .    63   52   43   .    20   46   100  92   
Volleys Fired              262   | 12   10   26   .    .    45   65   89   .    9    5    1    
  Largest                  3     | 2    2    2    .    .    2    2    3    .    2    1    1    
  Hottest                  196   | 70   70   70   .    .    52   124  196  .    135  120  120  
Shots Fired                444   | 24   18   52   .    .    58   82   194  .    10   5    1    
  Gun                      180   | 24   16   52   .    .    26   33   24   .    5    .    .    
  Cannon                   216   | .    .    .    .    .    .    38   167  .    5    5    1    
  Launcher                 35    | .    2    .    .    .    19   11   3    .    .    .    .    
  Special                  13    | .    .    .    .    .    13   .    .    .    .    .    .    
  Kinetic                  301   | 12   8    41   .    .    45   32   159  .    4    .    .    
  Thermal                  96    | 12   8    11   .    .    .    39   14   .    6    5    1    
  Explosive                16    | .    2    .    .    .    .    11   3    .    .    .    .    
  Electromagnetic          18    | .    .    .    .    .    .    .    18   .    .    .    .    
  Impact                   13    | .    .    .    .    .    13   .    .    .    .    .    .    
  Robot Hit Streak         16    | 9    10   12   .    .    16   7    15   .    7    .    .    
  Robot Miss Streak        5     | 2    2    2    .    .    3    5    5    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           344   | 17   11   41   .    .    66   65   115  1    11   7    10   
  Core Hits                212   | 5    10   12   .    .    57   37   78   .    4    5    4    
  Critical Kills           32    | .    .    .    .    .    .    3    29   .    .    .    .    
  Critical Parts Destroyed 36    | .    .    .    .    .    1    7    27   1    .    .    .    
  Critical Strikes         85    | 1    1    1    .    .    4    12   63   1    1    1    .    
    Burn                   3     | 1    1    .    .    .    .    .    .    .    1    .    .    
    Destroy                64    | .    .    1    .    .    .    5    58   .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    2    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  9     | .    .    .    .    .    1    5    2    1    .    .    .    
    Sever                  6     | .    .    .    .    .    3    2    .    .    .    1    .    
Melee Attacks              287   | .    .    26   .    .    59   87   32   1    23   25   34   
  Impact                   74    | .    .    .    .    .    .    30   32   1    11   .    .    
  Slashing                 213   | .    .    26   .    .    59   57   .    .    12   25   34   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            28    | .    .    2    .    .    7    9    3    1    2    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    1    2    
Damage Inflicted           15711 | 173  295  628  .    .    4530 3529 4387 105  575  804  685  
  Guns                     2177  | 173  110  628  .    .    518  294  328  .    126  .    .    
  Cannons                  2746  | .    .    .    .    .    .    233  2476 .    37   .    .    
  Explosions               4588  | .    185  .    .    .    2028 1164 1211 .    .    .    .    
  Melee                    5616  | .    .    .    .    .    1425 1838 357  105  402  804  685  
  Ramming                  25    | .    .    .    .    .    .    .    15   .    10   .    .    
  Kinetic                  5632  | 61   32   562  .    .    2383 294  2198 .    102  .    .    
  Thermal                  1354  | 112  78   66   .    .    163  233  641  .    61   .    .    
  Explosive                2181  | .    185  .    .    .    .    1164 832  .    .    .    .    
  Electromagnetic          344   | .    .    .    .    .    .    .    344  .    .    .    .    
  Impact                   1838  | .    .    .    .    .    559  755  357  105  62   .    .    
  Slashing                 4337  | .    .    .    .    .    1425 1083 .    .    340  804  685  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    1    13   9    9    4    .    .    
  Average Corruption       3     | .    .    .    .    .    1    4    3    9    2    .    .    
  Corruption Purged        5     | .    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    .    .    .    .    .    24   25   9    5    .    .    
    Message Errors         17    | .    .    .    .    .    .    7    6    2    2    .    .    
    Matter Fused           18    | .    .    .    .    .    .    5    11   2    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    4    3    .    1    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    2    2    1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    2    1    4    .    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1598  | .    1    .    .    .    252  548  370  105  113  118  91   
  Projectiles              262   | .    .    .    .    .    212  14   36   .    .    .    .    
  Explosions               223   | .    1    .    .    .    38   82   102  .    .    .    .    
  Melee                    1113  | .    .    .    .    .    2    452  232  105  113  118  91   
Knockbacks                 37    | .    .    .    .    .    2    5    29   1    .    .    .    
  Impact                   12    | .    .    .    .    .    2    5    4    1    .    .    .    
  Kinetic                  24    | .    .    .    .    .    .    .    24   .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      568   | .    52   .    .    .    .    342  174  .    .    .    .    
  Shots                    10    | .    2    .    .    .    .    5    3    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    1    .    3    .    .    
Targets Rammed             6     | .    .    .    .    .    .    .    3    .    3    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    2    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        326   | 100  70   1    .    .    118  306  326  .    214  216  83   
  Average Temperature      66    | 44   26   1    .    .    41   114  61   .    87   89   21   
  Received Heat Transfer   2980  | .    60   90   .    .    793  252  698  .    1024 .    63   
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    1    5    3    1    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    1    2    1    .    .    .    .    
  Parts Fried              15    | .    .    .    .    .    4    6    4    1    .    .    .    
  Impact Corruptions       32    | .    .    .    .    .    7    13   8    4    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | 1    1    .    .    .    .    .    3    .    .    .    .    
  Heat Transferred         1930  | 407  296  185  .    .    100  259  496  .    187  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -6   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Res  Res  Acc  
Maximum Alert Level        4    | .    .    .    .    .    2    3    4    .    3    2    2    
  Low Security (%)         29   | 100  100  .    100  .    88   .    .    .    .    .    .    
  Level 1                  39   | .    .    .    .    .    7    46   71   .    3    97   67   
  Level 2                  23   | .    .    .    .    .    3    46   7    .    89   2    32   
  Level 3                  7    | .    .    .    .    .    .    6    19   .    7    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    1    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1250 | 10   93   .    32   .    527  801  1250 .    794  422  558  
  Initial                  638  | .    .    .    .    .    .    256  381  .    638  240  252  
  Average                  316  | 1    24   .    7    .    89   435  431  .    576  253  369  
Influence Increases        6871 | 15   119  272  32   .    1032 1593 1827 364  769  332  516  
  Destroy 0b10 Robot/C     2160 | .    60   200  20   .    320  300  920  220  40   20   60   
  Destroy 0b10 Robot/NC    240  | 15   10   .    .    .    75   60   40   5    5    20   10   
  Destroy Leader           450  | .    12   20   .    .    84   96   184  20   10   10   14   
  Allied During Kill       314  | .    .    37   12   .    .    .    176  89   .    .    .    
  Successful Hack          76   | .    13   .    .    .    .    27   7    .    5    .    24   
  Disable Machine          345  | .    15   .    .    .    135  120  60   .    .    .    15   
  Destroy Structure        796  | .    9    .    .    .    163  330  140  .    34   42   78   
  Partial Spotted          225  | .    .    .    .    .    .    120  .    .    45   30   30   
  Lose Combat Pursuer      2265 | .    .    15   .    .    255  540  300  30   630  210  285  
Influence Decreases        6383 | 15   45   346  32   .    508  1338 1396 628  1288 337  450  
  Entered New Map          1815 | .    .    36   .    .    .    268  398  448  308  187  170  
  Time Decay               2450 | 15   37   170  32   .    368  550  568  160  270  150  130  
  Search Patrol Dispatched 600  | .    .    .    .    .    .    300  .    .    150  .    150  
  Lost Part                758  | .    8    20   .    .    140  190  200  .    200  .    .    
  Lost Ally                460  | .    .    120  .    .    .    30   230  20   60   .    .    
  Purge Threat             300  | .    .    .    .    .    .    .    .    .    300  .    .    
Squads Dispatched          61   | .    1    .    .    .    10   15   21   .    10   2    2    
  Investigation            21   | .    1    .    .    .    3    5    6    .    4    2    .    
  Extermination            14   | .    .    .    .    .    3    3    5    .    2    .    1    
  Reinforcement            14   | .    .    .    .    .    4    4    1    .    4    .    1    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 11   | .    .    .    .    .    .    3    8    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         4    | .    .    .    .    .    .    2    .    .    1    .    1    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    1    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Res Res Acc 
Distress Signals           16   | .   .   .   .   .   2   8   1   .   2   1   2   
Communications Jammed      38   | .   .   .   .   .   .   .   38  .   .   .   .   
  Distress Signals         36   | .   .   .   .   .   .   .   36  .   .   .   .   
Times Spotted              340  | .   8   23  .   .   39  61  75  6   79  17  32  
  Peak Tracking Total      23   | .   3   4   .   .   12  9   16  4   23  15  15  
  Tactical Retreats        54   | .   .   1   .   .   7   14  11  2   10  3   6   

 Traps                          | -11 -10 -10 -8  -8  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Res Res Acc 
Traps Triggered            8    | .   .   .   .   .   5   1   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Res Res Acc 
Machines Disabled          27   | .   1   4   .   .   9   8   4   .   .   .   1   
  Max in Single Turn       3    | .   1   1   .   .   3   3   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Res Res Acc 
Machines Accessed          54   | .   2   4   1   6   5   14  9   .   9   2   2   
  Terminals                17   | .   2   .   1   .   1   6   1   .   4   .   2   
  Fabricators              3    | .   .   .   .   .   .   1   1   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Recycling Units          18   | .   .   .   .   .   3   4   5   .   4   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   1   .   .   .   .   
Total Hacks                120  | .   5   6   3   35  6   24  16  .   20  2   3   
  Successful               79   | .   2   6   1   35  4   12  8   .   8   2   1   
  Failed                   41   | .   3   .   2   .   2   12  8   .   12  .   2   
    Catastrophic           12   | .   1   .   1   .   1   4   1   .   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   5   .   3   .   4   10  7   .   12  2   .   
  Terminals                36   | .   5   .   3   .   1   11  2   .   11  .   3   
  Fabricators              3    | .   .   .   .   .   .   1   1   .   1   .   .   
  Repair Stations          10   | .   .   .   .   .   2   4   4   .   .   .   .   
  Recycling Units          24   | .   .   .   .   .   3   4   7   .   8   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   4   2   .   .   .   .   
Terminal Hacks             51   | .   2   6   .   35  .   2   1   .   4   .   1   
  Record                   32   | .   .   3   .   29  .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   .   5   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   1   3   1   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         20   | .   .   .   1   .   3   5   5   .   4   2   .   
  Terminals                4    | .   .   .   1   .   .   1   .   .   2   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 3    | .   .   .   1   .   .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   .   .   .   .   3   4   5   .   2   2   .   
    Fedlink                12   | .   .   .   .   .   3   3   2   .   2   2   .   
    Scrapoids              4    | .   .   .   .   .   .   1   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   1   .   2   8   4   .   8   .   2   
  Full Trace Events        4    | .   .   .   .   .   .   1   1   .   2   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   50  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Fac Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Res  Res  Acc  
Total Allies               34   | .    .    18   .    .    .    .    15   1    .    .    .    
  Largest Group            11   | .    .    11   10   9    3    .    10   5    3    .    .    
  Highest-Rated Group      473  | .    .    205  188  169  57   .    473  334  141  .    .    
  Highest-Rated Ally       146  | .    .    19   19   19   19   .    50   146  47   .    .    
Total Orders               11   | .    .    .    .    .    5    4    2    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  7    | .    .    .    .    .    3    3    1    .    .    .    .    
  RETURN                   3    | .    .    .    .    .    2    .    1    .    .    .    .    
Ally Attacks               171  | .    .    45   6    .    9    .    58   38   15   .    .    
  Total Damage             4085 | .    .    1104 103  .    121  .    1329 1062 366  .    .    
  Kills                    31   | .    .    7    1    .    .    .    11   11   1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -8   -8   -6   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Res  Res  Acc  
Active Infowar (turns)     6681 | 22   147  26   .    1187 1316 1199 1594 34   580  307  269  
  Optics                   3022 | .    .    .    .    .    .    1199 1579 .    .    .    244  
  IFF                      155  | .    .    .    .    .    .    .    .    .    .    .    155  
  Terrain                  1617 | .    .    .    .    .    1034 220  275  .    88   .    .    
  Seismic                  5079 | 22   147  26   .    1187 1012 920  1226 .    .    270  269  
  Decoding                 1190 | .    .    .    .    .    .    .    .    34   580  307  269  
  T.N.C.                   3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Machine Analysis         1316 | .    .    .    .    .    1316 .    .    .    .    .    .    
  Jamming                  22   | .    .    .    .    .    .    .    22   .    .    .    .    
  ECM                      2    | .    .    .    .    .    .    .    2    .    .    .    .    
Robot Analysis Total       6    | .    1    .    .    5    .    .    .    .    .    .    .    
Derelict Logs Recovered    7    | .    .    2    .    4    .    .    .    1    .    .    .    
Drone Launches             8    | .    .    .    .    .    4    3    1    .    .    .    .    
  Drone Recoveries         4    | .    .    .    .    .    4    .    .    .    .    .    .    
Decoded 0b10 Intel         78   | .    .    .    .    .    .    .    .    .    35   23   20   
  Items                    78   | .    .    .    .    .    .    .    .    .    35   23   20   

 Exploration                     | -11  -10  -10  -8   -8   -6   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Res  Res  Acc  
Turns Passed               13560 | 118  209  3674 157  2933 1684 1584 1710 335  580  307  269  
Spaces Moved               9530  | 46   137  2175 87   1633 1024 1805 790  186  695  478  474  
  Core                     337   | 2    .    .    .    .    19   .    184  2    130  .    .    
  Treads                   4574  | 44   1    2139 87   1633 26   .    331  184  129  .    .    
  Legs                     707   | .    136  36   .    .    .    282  253  .    .    .    .    
  Wheels                   891   | .    .    .    .    .    875  16   .    .    .    .    .    
  Hover                    439   | .    .    .    .    .    104  313  22   .    .    .    .    
  Flight                   2582  | .    .    .    .    .    .    1194 .    .    436  478  474  
  Fastest Speed            15    | 50   120  120  160  160  56   15   50   50   30   22   18   
  Average Speed            113   | 155  120  159  160  178  110  52   132  158  60   28   24   
  Slowest Speed            250   | 160  160  160  160  240  200  140  250  160  250  34   25   
  Overloaded Moves         80    | .    .    .    .    .    .    43   .    .    34   1    2    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            43    | .    .    3    .    .    .    5    .    .    11   7    17   
  Potential Cave-ins       17    | .    .    .    .    .    .    15   .    .    .    2    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       35    | 4    32   88   26   88   23   45   22   32   33   13   20   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     4     | .    .    1    .    1    1    .    .    1    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    1    .    1    .    
Scrap Searched             13    | .    .    6    .    6    .    .    .    1    .    .    .    
Spaces Dug                 158   | .    5    4    .    .    30   46   23   .    17   16   17   
Terrain Destroyed          552   | .    9    4    .    .    190  223  64   .    17   16   29   
  Melee                    118   | .    .    4    .    .    22   31   20   .    13   11   17   
  Projectile               54    | .    .    .    .    .    3    32   10   .    4    5    .    
  AOE                      380   | .    9    .    .    .    165  160  34   .    .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -6   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Fac  Upp  Res  Res  Acc  
Total                      11340 | 68   163  2299 105  1661 1425 2213 1211 222  791  606  576  
  Wait                     684   | .    6    37   17   3    155  146  161  17   6    71   65   
  Move                     9438  | 45   136  2169 86   1632 1023 1793 789  185  672  463  445  
  Hop                      36    | .    .    2    .    .    .    5    .    .    11   7    11   
  Pick Up                  112   | 4    5    11   .    5    28   15   19   5    8    6    6    
  Fast Attach              161   | 7    1    5    .    2    21   38   32   5    28   15   7    
  Attach                   65    | .    .    .    .    3    21   12   13   4    8    2    2    
  Detach                   61    | .    .    2    .    5    11   14   12   1    9    3    4    
  Swap                     98    | .    4    9    1    3    33   15   27   .    .    4    2    
  Drop                     142   | .    1    12   1    8    29   26   34   1    14   9    7    
  Fire                     262   | 12   10   26   .    .    45   65   89   .    9    5    1    
  Melee                    266   | .    .    26   .    .    59   82   32   1    23   17   26   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    2    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    1    .    .    .    4    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    3    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-3/Research (discovered 2 exits: *Res / Tes)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    62 | -11/Scrapyard  | Discovered new exit (range 12)
   119 | -11/Scrapyard  | Entered Materials
   120 | -10/Materials  | Met a group of wandering Federalists
   241 | -10/Materials  | Lost 3 allies
   247 | -10/Materials  | Discovered new exit (range 10)
   302 | -10/Materials  | Discovered new exit (range 13)
   307 | -10/Materials  | Build established: Mutant
   328 | -10/Materials  | Entered Subcaves
   329 | -10/Subcaves   | Continued accompanying wandering Federalists (1)
   329 | -10/Subcaves   | Approached by a straggling Scientist
   344 | -10/Subcaves   | Visited triangular shrine
   355 | -10/Subcaves   | Found Prototype Device
   355 | -10/Subcaves   | Identified V3-11A's Pendant
   360 | -10/Subcaves   | Befriended Subdweller
   411 | -10/Subcaves   | Learned location of Zion (-6)
   411 | -10/Subcaves   | Met a Zionite searching for "candidates"
   530 | -10/Subcaves   | Befriended Subdweller
   545 | -10/Subcaves   | Befriended Subdweller
   687 | -10/Subcaves   | Shifting Twisted Machinery released Mak. System Restoration Module
   687 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Thermal Plating
   841 | -10/Subcaves   | Learned Materials emergency access door positions
   894 | -10/Subcaves   | Identified exit to Materials
  1022 | -10/Subcaves   | Disturbed a concealed Subdweller
  1030 | -10/Subcaves   | Befriended Subdweller
  1261 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  1592 | -10/Subcaves   | Visited 4L-MR0's lab
  1609 | -10/Subcaves   | Found Tower Shield
  1689 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  1753 | -10/Subcaves   | Discovered exit to Materials (range 5)
  1973 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Power Source
  2091 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  2095 | -10/Subcaves   | Befriended Subdweller
  2095 | -10/Subcaves   | Befriended Subdweller
  2341 | -10/Subcaves   | Ambushed by Subdweller buried in earth
  2341 | -10/Subcaves   | Ambushed by Subdweller buried in earth
  2345 | -10/Subcaves   | Befriended Subdweller
  2345 | -10/Subcaves   | Befriended Subdweller
  2352 | -10/Subcaves   | Discovered new exit (range 13)
  2550 | -10/Subcaves   | Befriended Subdweller
  2555 | -10/Subcaves   | Befriended Subdweller
  2565 | -10/Subcaves   | Befriended Subdweller
  2722 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  2725 | -10/Subcaves   | Befriended Subdweller
  2725 | -10/Subcaves   | Befriended Subdweller
  2850 | -10/Subcaves   | Befriended Subdweller
  2855 | -10/Subcaves   | Befriended Subdweller
  3015 | -10/Subcaves   | Befriended Subdweller
  3095 | -10/Subcaves   | Visited Clippyterm
  3100 | -10/Subcaves   | Learned Research security intel
  3501 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
  3565 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
  3644 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  3735 | -10/Subcaves   | Befriended Subdweller
  3915 | -10/Subcaves   | Befriended Subdweller
  4002 | -10/Subcaves   | Entered Recycling
  4002 | -8/Recycling   | Accompanied by 10 allies
  4003 | -8/Recycling   | Met a Zionite searching for Scraptown
  4104 | -8/Recycling   | Scanned before Scraplab entrance
  4126 | -8/Recycling   | Entered Scraplab
  4139 | -8/Recycling   | Discovered new exit (range 3)
  4159 | -8/Recycling   | Entered Scraptown
  4159 | -8/Scraptown   | Accompanied by 9 allies
  4273 | -8/Scraptown   | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
  4391 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  4412 | -8/Scraptown   | Scanned Subdweller tech in exchange for log data
  4417 | -8/Scraptown   | Learned location of 1 exit from Factory
  4419 | -8/Scraptown   | Learned 12 Research zone layouts
  4875 | -8/Scraptown   | Visited Bundlers
  4985 | -8/Scraptown   | Visited Awakened
  5041 | -8/Scraptown   | Visited Assassins FH
  5086 | -8/Scraptown   | Visited Cyclists
  5134 | -8/Scraptown   | Visited IN-MT5's Study
  5166 | -8/Scraptown   | Visited CR-KLE's Repair Center
  5225 | -8/Scraptown   | Visited TADAMA
  5286 | -8/Scraptown   | Visited UFD Registry
  5286 | -8/Scraptown   | Registered with UFD as "Smoothframe"
  5325 | -8/Scraptown   | Visited Analyses Database
  5360 | -8/Scraptown   | Visited Curators Association
  5387 | -8/Scraptown   | Visited Supply Room
  5438 | -8/Scraptown   | Delivered Scrap Shield to a Scientist
  5572 | -8/Scraptown   | Visited Abandonware Association
  5598 | -8/Scraptown   | Learned abandonware demo "SHUTEYE.EXE"
  5632 | -8/Scraptown   | Visited Research Penetration Think Tank
  5675 | -8/Scraptown   | Visited Infowarlord's Domain
  5684 | -8/Scraptown   | Found Exp. Terrain Scanner
  5711 | -8/Scraptown   | Visited Junk Cannon Lab
  5740 | -8/Scraptown   | Found Prototype Special Weapon
  5740 | -8/Scraptown   | Identified Junk Cannon
  5777 | -8/Scraptown   | Visited Derelict Rescue Squad
  5797 | -8/Scraptown   | Found DRS Beacon
  5839 | -8/Scraptown   | Visited Sword Containment
  5894 | -8/Scraptown   | Visited Scrap Suit Storage
  6306 | -8/Scraptown   | CR-KLE repaired 6 parts
  6970 | -8/Scraptown   | Met Optimus
  6970 | -8/Scraptown   | Accepted into 0bPrime
  7079 | -8/Scraptown   | Discovered new exit (range 5)
  7092 | -8/Scraptown   | Entered Factory
  7092 | -6/Factory     | Accompanied by 3 allies
  7092 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1
  7093 | -6/Factory     | Identified exit to Lower Caves
  7268 | -6/Factory     | Lost 3 allies
  7460 | -6/Factory     | Discovered new exit (range 48)
  7509 | -6/Factory     | Build established: Scavenger-Mutant
  7510 | -6/Factory     | Loaded intel: 8 recycling unit locations
  7520 | -6/Factory     | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
  7565 | -6/Factory     | Spotted B-75 Beast
  7863 | -6/Factory     | Learned location of Protoforge (-2)
  8055 | -6/Factory     | Discovered new exit (range 15)
  8361 | -6/Factory     | Cargo convoy interrupted
  8717 | -6/Factory     | Lost 12 parts (2p5n4u1w)
  8776 | -6/Factory     | Entered another Factory area
  8776 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8830 | -5/Factory     | Repaired Imp. Gravmag System
  9104 | -5/Factory     | Spotted B-75 Beast
  9111 | -5/Factory     | Loaded intel: 8 recycling unit locations
  9355 | -5/Factory     | Lost 8 parts (2p3n2u1w)
  9670 | -5/Factory     | Build established: Gladiator
  9676 | -5/Factory     | Search patrols dispatched
  9731 | -5/Factory     | Garrison activated, responded to threat
  9973 | -5/Factory     | Build established: Mutant
  9976 | -5/Factory     | Search patrols dispatched
 10263 | -5/Factory     | Crushed by falling debris
 10264 | -5/Factory     | System corruption reached 10%
 10280 | -5/Factory     | Core integrity fell below 50%
 10283 | -5/Factory     | Discovered new exit (range 16)
 10318 | -5/Factory     | Lost 7 parts (1p3n2u1w)
 10360 | -5/Factory     | Entered another Factory area
 10360 | -4/Factory     | Evolved 2 slots: Utility x2
 10361 | -4/Factory     | Identified exit to Armory
 10660 | -4/Factory     | Loaded intel: 8 recycling unit locations
 10684 | -4/Factory     | Build established: Scavenger-Mutant
 10820 | -4/Factory     | Garrison activated, responded to threat
 11094 | -4/Factory     | Build established: Scavenger-Tank
 11467 | -4/Factory     | Garrison activated, responded to threat
 11610 | -4/Factory     | First assault squad dispatched
 11863 | -4/Factory     | Lost 3 parts (1u2w)
 11883 | -4/Factory     | Spotted Striker
 11884 | -4/Factory     | Cargo convoy interrupted
 11889 | -4/Factory     | Garrison activated, responded to threat
 11900 | -4/Factory     | Spotted B-86 Titan
 11914 | -4/Factory     | Core integrity fell below 50%
 11919 | -4/Factory     | Destroyed Striker
 11928 | -4/Factory     | Identified exit to Upper Caves
 11935 | -4/Factory     | Lost 8 parts (1p2n3u2w)
 11987 | -4/Factory     | Scrapoid reinforcements arrived
 12002 | -4/Factory     | Discovered new exit (range 14)
 12028 | -4/Factory     | Lost 8 parts (1p4n3u)
 12034 | -4/Factory     | Lost 5 allies
 12047 | -4/Factory     | Scrapoids reinforcements arrived?
 12048 | -4/Factory     | Scrapoid reinforcements arrived
 12070 | -4/Factory     | Entered Upper Caves
 12070 | -4/Upper Caves | Accompanied by 4 allies
 12072 | -4/Upper Caves | UFD Scientist delivered a prototype
 12073 | -4/Upper Caves | Found Prototype Protection
 12075 | -4/Upper Caves | Identified Enh. Scrap Shield
 12100 | -4/Upper Caves | Lost 5 allies
 12117 | -4/Upper Caves | Learned location of Testing (-3)
 12136 | -4/Upper Caves | Encountered a Warlord checkpoint
 12267 | -4/Upper Caves | NK-0LA showed up to help
 12269 | -4/Upper Caves | NK-0LA revealed a hidden path
 12352 | -4/Upper Caves | Found Scrap Suit
 12405 | -4/Upper Caves | Entered Research
 12405 | -3/Research    | Accompanied by 3 allies
 12405 | -3/Research    | Evolved 2 slots: Propulsion x2
 12406 | -3/Research    | Identified exit to Research
 12406 | -3/Research    | Identified exit to Testing
 12559 | -3/Research    | Assembled infested ambush trap array
 12614 | -3/Research    | Lost 3 allies
 12665 | -3/Research    | Loaded intel: 5 recycling unit locations
 12690 | -3/Research    | Lost 6 parts (1p2n2u1w)
 12773 | -3/Research    | Lost 6 parts (5n1u)
 12779 | -3/Research    | Spotted B-86 Titan
 12905 | -3/Research    | Search patrols dispatched
 12969 | -3/Research    | Lost 3 parts (3n)
 12979 | -3/Research    | Core integrity fell below 50%
 12985 | -3/Research    | Entered another Research area
 12985 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 13013 | -2/Research    | Lost 5 parts (3n2u)
 13022 | -2/Research    | Discovered new exit (range 14)
 13040 | -2/Research    | Loaded intel: 5 recycling unit locations
 13292 | -2/Research    | Entered Access
 13292 | -1/Access      | Evolved 2 slots: Propulsion x2
 13306 | -1/Access      | Build established: Sprinter
 13329 | -1/Access      | Energy Cycler disabled
 13383 | -1/Access      | Found Fusion Bomb Launcher
 13385 | -1/Access      | Found Fusion Bomb Launcher
 13428 | -1/Access      | Identified exit to Surface
 13542 | -1/Access      | Search patrols dispatched
 13561 | ***            | Escaped!

 Last Messages 
---------------
  7O.
13493_ Acquired 40 matter.
13499_ P-80 Master resets Y-72 Warden, system
  corruption cleaned.
13510_ >> DECODED: Prototype Leg location.
13512_ Connecting with Terminal...
13521_ >> DECODED: Quantum Reactor location.
13521_ K-01 Serf cleans the Hyperwave Decoder.
13521_ W-44 Eye sends out distress signal.
13522_ K-01 Serf cleans the Repair Station. <x3>
13533_ >> DECODED: Enh. Quantum Rifle location.
13542_ ALERT: Heightened foreign activity
  detected, multiple search patrols dispatched.
13542_ C-30 ARC bursts open, deploying its
  payload.
13542_ G-73 Enforcer unfolds itself. <x4>
13545_ Critical hit (Burn: +37).
13553_ >> DECODED: Imp. Target Analyzer
  location.
13560_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????      ???#    "@    #??????????????????? |
| ??????????      ???#          #??????????????????? |
| ??????????      ???#          #??????????????????? |
| ?????????""     ???#          #??????????????????? |
| ??????????"      ?##          ##?????????????????? |
| ??????????"""  ""##            #?????????????????? |
| ???????????""  ""###""        ##?????????????????? |
| ???????????    T"#?#""        #??????????????????? |
| ????????????   ""??#""        #??????????????????? |
| ????????????   ""??#T         #??????????????????? |
| ?????????????   ???#""        #??????????????????? |
| ?????????????   ???#""        #??????????????????? |
| #??###########+#####""        ######?????????????? |
| "??#                                     ????????? |
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| " ?#  ##### ############################?????????? |
| "  #  #??##+########?????????????????????????????? |
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|    #  #??""""" ??????????????????????????????????? |
|   ?#  #????"""???????????????????????????????????? |
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|  ??#  #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          100
Energy Generation          57
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         30
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Armor Coverage             2225
Resistance: KI             25
Resistance: TH             10
Melee Speed Boost          20
Evasion (%)                77
Melee Accuracy             14
Target Analysis            6
Core Analysis              9
Recoil Reduction           8
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Imp. Gravmag System | 2% | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredSchematicDetector
  Manual?         0
Play Time         07:07:06
  Cumulative      625.4 hours
  Start           2025.05.20 @ 08:44:06
  End             2025.05.27 @ 14:00:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          0
  Total           46
  Types           32/0/6/3/1/1/1/2/0/0
Lore%             47
Gallery%          76
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ecc4a59b-de3a-4fce-a71f-784d687d8e93