Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.20 @ 19:45:09 Player: ash Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (3285) 3285 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 9501 Bonus ------- High Alert Combat Kills 51 Aligned with FarCom 300 Cogmind --------- Core Integrity 903/1000 Matter 296/300 Energy 520/520 System Corruption 9% Temperature Cool (0) Movement Walking (185) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (4) --- Improved VSS Leg Enhanced Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter Microactuators Improved Medium Armor Plating Improved System Shield > --- WEAPON (4) ------- KE Penetrator Scatter Rocket Array Great Maul Powered Hammer > --- INVENTORY (10) --- Light Fission Core Triangulator Improved Actuator Array Hardened Light Armor Plating Trap Reconfigurator Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Thunder Leg Enhanced Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter Melee Analysis Suite Improved Shield Generator Improved System Shield > --- WEAPON ----------- KE Penetrator Scatter Rocket Array Great Maul Powered Hammer > --- INVENTORY -------- Light Fission Core Improved VSS Leg Triangulator Microactuators Improved Actuator Array Hardened Light Armor Plating Improved Medium Armor Plating Trap Reconfigurator Advanced EMP Blaster [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Hackware Improved System Shield Protection Light Armor Plating Weapon Spear Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Scatter Rocket Array Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . . . . 4 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . 1 . Utility 5 | . . . . . 3 . 2 . . . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 90 | . 4 4 . 1 22 16 25 7 . 9 2 Power 12 | . 1 . . . 4 2 2 1 . 2 . Engine 5 | . . . . . . 2 2 1 . . . Core 7 | . 1 . . . 4 . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 21 | . . 3 . . 5 6 5 . . 2 . Treads . | . . . . . . . . . . . . Leg 21 | . . 3 . . 5 6 5 . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | . 1 1 . . 8 4 11 3 . 2 2 Device 15 | . . . . . 3 2 6 1 . 2 1 Storage 2 | . . . . . 2 . . . . . . Processor 6 | . . . . . 1 . 3 2 . . . Hackware 1 | . . . . . . . 1 . . . . Protection 8 | . 1 1 . . 2 2 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 25 | . 2 . . 1 5 4 7 3 . 3 . Energy Gun 4 | . . . . . . . 4 . . . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 3 | . . . . . . . 2 . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 3 | . . . . . 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . . 1 1 . 1 1 . . . Slashing Weapon 6 | . 2 . . . . 3 . . . 1 . Piercing Weapon 3 | . . . . . 3 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 2 . Parts Lost 30 | . . 1 . . 4 4 8 7 . 1 5 Power 2 | . . . . . 2 . . . . . . Propulsion 7 | . . . . . 1 1 . 2 . . 3 Utility 11 | . . 1 . . 1 2 2 3 . . 2 Weapon 10 | . . . . . . 1 6 2 . 1 . Highest Loss Streak 7 | . . 1 . . 1 4 4 7 . 1 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | . 7 7 6 7 9 9 9 8 6 9 6 Power 1 | . 1 1 1 1 1 1 1 . 2 1 1 Propulsion 3 | . 2 3 4 4 3 3 4 2 1 . . Utility 2 | . 2 1 . 1 1 3 3 3 2 5 4 Weapon 1 | . 1 1 1 1 2 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 37 | . 12 3 . . 6 6 4 . . 2 4 Power 5 | . 1 1 . . 1 . 1 . . . 1 Propulsion 12 | . 5 . . . 2 2 2 . . . 1 Utility 14 | . 2 1 . . 2 4 1 . . 2 2 Weapon 6 | . 4 1 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 100 100 93 96 89 95 92 94 95 Engine 3 | . 8 . . . . 3 6 6 6 6 . Core 5 | . 5 14 14 14 8 3 . . . 4 11 Leg 23 | . 28 28 28 28 27 23 20 19 20 22 18 Device 12 | . . . . . 13 14 16 16 13 16 17 Storage 8 | . 14 14 14 14 9 7 6 6 6 5 5 Processor 7 | . . . . . 8 7 13 8 13 11 5 Hackware 1 | . . . . . . . 1 6 6 5 5 Protection 7 | . 11 13 14 14 8 7 5 4 . . 4 Energy Gun 1 | . 7 . . . . . 4 . . . . Ballistic Gun 1 | . 7 . . . . . 2 3 6 1 5 Impact Weapon 4 | . . . . . 4 3 . 11 12 11 11 Slashing Weapon 8 | . 12 28 28 28 1 8 7 4 . 3 . Piercing Weapon 5 | . . . . . 11 14 2 . . . . Peak Build Rating 82 | . 9 10 10 11 35 49 60 64 59 82 82 Average Rating 39 | . 7 8 9 10 26 40 49 60 58 76 76 On Entrance 32 | 6 6 9 9 10 11 31 44 58 59 59 82 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 14 17 17 17 18 26 45 48 53 48 62 63 Greatest Support 73 | 20 20 20 20 20 51 60 60 55 50 73 73 Greatest Overweight (x) 1 | . . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | . 8 8 8 8 9 10 10 10 10 10 10 Most Carried 10 | . 8 8 7 8 10 10 10 10 6 10 9 Average Carried 8 | . 7 7 6 7 9 9 9 8 6 9 6 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 6 7 8 10 10 10 6 6 9 6 Class Distribution -------------------- 39% | Assassin 22% | Mutant 21% | Gladiator 7% | Scavenger-Mutant 4% | Scavenger-Assassin 3% | Scientist-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Matter Collected 1575 | 153 45 95 . . 268 330 290 190 24 151 29 Remotely . | . . . . . . . . . . . . Salvage Created 4339 | . 93 163 . . 1394 1095 979 71 39 413 92 Parts 214 | . 6 9 . . 61 71 46 . 1 16 4 Haulers Intercepted 8 | . 1 . . . 5 1 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 Prevented 2 | . . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 66 | . 1 2 . . 20 21 15 1 1 3 2 Melee 49 | . 1 2 . . 13 14 15 . . 2 2 AOE 9 | . . . . . 2 7 . . . . . Classes Destroyed 15 | . 2 1 . . 6 2 1 1 1 1 . Worker 10 | . . . . . 1 5 4 . . . . Builder 5 | . . . . . . 2 . . . 3 . Tunneler 1 | . . . . . . . 1 . . . . Hauler 8 | . 1 . . . 5 1 1 . . . . Recycler 6 | . . 1 . . 3 . 1 . . 1 . Mechanic 1 | . . . . . . . . . . 1 . Operator 2 | . . . . . 1 1 . . . . . Watcher 2 | . . . . . 1 1 . . . . . Swarmer 16 | . . . . . 4 6 6 . . . . Grunt 26 | . 1 2 . . 10 9 4 . . . . Sentry 10 | . . . . . 4 2 2 . . 2 . Hunter 3 | . . . . . 2 . 1 . . . . Programmer 9 | . . . . . . 4 2 . . 1 2 Behemoth 1 | . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . . Thief 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | . 1 2 . . 4 6 5 1 1 2 2 Combat Bots Only 5 | . 1 1 . . 3 4 5 1 1 1 2 Max Kills in Single Turn 5 | . 1 1 . . 1 5 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . . . . Melee 1 | . 1 1 . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Hostile Shots Fired 646 | . 7 38 . . 92 213 177 45 1 28 45 Missed 188 | . 3 7 . . 21 82 51 9 . 7 8 Hits 458 | . 4 31 . . 71 131 126 36 1 21 37 Melee 1 | . . . . . . . . . 1 . . Projectile 457 | . 4 31 . . 71 131 126 36 . 21 37 Critical Strikes 6 | . . . . . 1 1 . . . 2 2 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 6407 | . 66 372 . . 1157 1255 1466 1011 . 460 620 Core 993 | . . 74 . . 224 186 184 228 . . 97 Absorbed by Shields 643 | . . . . . . 74 360 27 . 69 113 Core Remaining (%) 70 | 100 . . . 70 59 73 . . 51 . . Volleys Fired 16 | . 6 . . . 2 6 2 . . . . Largest 2 | . 2 . . . 1 1 1 . . . . Hottest 70 | . 70 . . . 33 36 36 . . . . Shots Fired 23 | . 12 . . . 2 6 2 1 . . . Gun 12 | . 12 . . . . . . . . . . Cannon 1 | . . . . . . . . 1 . . . Launcher 10 | . . . . . 2 6 2 . . . . Special . | . . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . . Thermal 7 | . 6 . . . . . . 1 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 10 | . . . . . 2 6 2 . . . . Robot Hit Streak 6 | . 6 . . . 1 2 . . . . . Robot Miss Streak 2 | . 2 . . . 1 1 1 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 258 | . 11 10 . . 68 60 65 12 2 19 11 Core Hits 109 | . 5 3 . . 24 40 27 2 . 4 4 Critical Kills 3 | . . . . . 2 . . . . 1 . Critical Parts Destroyed 14 | . . . . . 8 . . 1 1 3 1 Critical Strikes 37 | . . . . . 11 7 10 2 1 5 1 Smash 17 | . . . . . 10 . . 1 1 4 1 Sever 16 | . . . . . . 5 9 1 . 1 . Impale 4 | . . . . . 1 2 1 . . . . Melee Attacks 320 | . 6 22 . . 85 66 80 12 2 31 16 Impact 64 | . . . . . 21 . . 7 2 18 16 Slashing 154 | . 6 22 . . 6 27 75 5 . 13 . Piercing 102 | . . . . . 58 39 5 . . . . Sneak Attacks 33 | . . 1 . . 12 4 10 . 1 5 . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 38 | . . 2 . . 13 13 4 2 . 4 . Damage Inflicted 10327 | . 161 260 . . 2584 2824 2415 472 130 1031 450 Guns 114 | . 114 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1112 | . . . . . 86 981 45 . . . . Melee 9092 | . 47 260 . . 2498 1843 2361 472 130 1031 450 Ramming 9 | . . . . . . . 9 . . . . Kinetic 65 | . 65 . . . . . . . . . . Thermal 103 | . 49 . . . 33 21 . . . . . Explosive 686 | . . . . . . 686 . . . . . Electromagnetic 372 | . . . . . 53 274 45 . . . . Impact 2170 | . . . . . 850 . . 315 130 425 450 Slashing 4331 | . 47 260 . . 101 891 2269 157 . 606 . Piercing 2591 | . . . . . 1547 952 92 . . . . Highest Corruption 9 | . . . . . . 2 7 7 7 3 9 Average Corruption 4 | . . . . . . 1 2 7 7 2 8 Corruption Purged 3 | . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . . . . 6 11 19 3 . 6 Message Errors 12 | . . . . . . 2 5 4 . . 1 Matter Fused 11 | . . . . . . . 3 6 . . 2 Heat Flow Errors 4 | . . . . . . . 1 1 1 . 1 Energy Discharges 6 | . . . . . . 1 1 2 . . 2 Data Loss (minor) 8 | . . . . . . 2 . 4 2 . . Data Loss (major) 3 | . . . . . . 1 1 1 . . . Misfires 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1303 | . . 20 . . 492 128 110 32 92 344 85 Projectiles . | . . . . . . . . . . . . Explosions 47 | . . . . . . 47 . . . . . Melee 1256 | . . 20 . . 492 81 110 32 92 344 85 Knockbacks 8 | . . . . . 7 . . . . 1 . Impact 8 | . . . . . 7 . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . 100 . 25 . . . . Shots 5 | . . . . . 4 . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked 1 | . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 377 | . 36 3 . . 12 . 377 246 125 . 169 Average Temperature 81 | . 15 2 . . 7 . 161 105 70 . 87 Received Heat Transfer 1389 | . 36 204 . . 387 385 174 150 . 53 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 9 . . 1 1 2 . Combat Hostiles 8 | . . . . . 5 . . 1 1 1 . Parts Fried 14 | . . . . . 10 . . . 3 1 . Impact Corruptions 29 | . . . . . 16 . . 1 3 7 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 198 | . 148 . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Maximum Alert Level 2 | . . . . . . 2 1 . . . . Low Security (%) 87 | . 100 100 . 100 100 74 74 . . 100 . Level 1 7 | . . . . . . 4 25 . . . . Level 2 5 | . . . . . . 20 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 564 | . 45 30 . . 152 564 268 . . 35 . Initial 268 | . . . . . . 60 268 . . . . Average 96 | . 5 4 . . 85 148 161 . . 7 . Influence Increases 2439 | . 60 55 . . 667 883 509 30 . 185 50 Destroy 0b10 Robot/C 1300 | . 20 40 . . 400 420 300 20 . 60 40 Destroy 0b10 Robot/NC 175 | . 5 5 . . 55 50 35 . . 25 . Destroy Leader 378 | . 12 10 . . 122 114 70 10 . 30 10 Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . Successful Hack 81 | . 8 . . . 12 19 14 . . 28 . Disable Machine 150 | . . . . . . 120 15 . . 15 . Destroy Structure 45 | . . . . . 8 25 . . . 12 . Lose Combat Pursuer 300 | . 15 . . . 60 135 75 . . 15 . Influence Decreases 2439 | . 60 55 . . 534 468 854 233 . 185 50 Entered New Map 429 | . . . . . . 73 280 76 . . . Time Decay 1840 | . 60 45 . . 494 355 494 157 . 185 50 Lost Part 170 | . . 10 . . 40 40 80 . . . . Squads Dispatched 16 | . . . . . 2 7 6 . . 1 . Investigation 4 | . . . . . 1 2 1 . . . . Extermination 7 | . . . . . . 4 2 . . 1 . Reinforcement 2 | . . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Distress Signals 7 | . . . . . 2 1 4 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 111 | . 5 2 . . 35 30 26 1 1 6 5 Peak Tracking Total 5 | . 3 2 . . 4 5 5 1 1 2 5 Tactical Retreats 15 | . 1 . . . 3 5 5 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Traps Triggered 2 | . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . Traps Reconfigurated 12 | . . . . . 4 8 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Machines Disabled 10 | . . . . . . 8 1 . . 1 . Max in Single Turn 4 | . . . . . . 4 1 . . 1 . Garrison Access 2 | . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Machines Accessed 37 | . 4 . 2 . 9 11 5 . . 6 . Terminals 19 | . 2 . . . 6 5 2 . . 4 . Fabricators 5 | . . . . . . 2 2 . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 5 | . . . . . 2 2 1 . . . . Garrison Access 4 | . . . . . 1 2 . . . 1 . Total Hacks 115 | . 8 . 24 . 25 26 17 . . 15 . Successful 59 | . 4 . 24 . 12 8 4 . . 7 . Failed 55 | . 4 . . . 12 18 13 . . 8 . Catastrophic 8 | . . . . . 2 2 2 . . 2 . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 29 | . 4 . 1 . 12 8 2 . . 2 . Terminals 61 | . 5 . . . 18 14 11 . . 13 . Fabricators 7 | . . . . . . 2 4 . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 12 | . . . . . 4 6 2 . . . . Garrison Access 8 | . . . . . 3 4 . . . 1 . Terminal Hacks 36 | . 1 . 24 . 5 1 1 . . 4 . Record 23 | . . . 23 . . . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . Prototype ID Bank 3 | . . . . . 2 . . . . 1 . Branch Access Points 2 | . . . . . 1 . . . . 1 . Terminal Index 1 | . . . . . 1 . . . . . . Locate Traps 2 | . . . . . 1 . . . . 1 . Zone Layout 3 | . 1 . . . . 1 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 2 . . 1 . Network Status 3 | . . . . . . 1 1 . . 1 . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 5 . . . . . Insert Component 2 | . . . . . 1 1 . . . . . Retrieve Study 5 | . . . . . 1 4 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . 1 . . . . 1 . Unauthorized Hacks 10 | . 3 . . . 4 1 1 . . 1 . Terminals 8 | . 1 . . . 4 1 1 . . 1 . Track 2 | . . . . . 1 . 1 . . . . Botnet 6 | . 1 . . . 3 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Recyclers 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 7 8 4 . . 4 . Full Trace Events 3 | . . . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . Part Studies Acquired 5 | . . . . . 1 4 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Active Infowar (turns) 5812 | . . . . . 1366 1444 1305 574 139 735 249 Sensors 1696 | . . . . . . . . 573 139 735 249 Structural 2823 | . . . . . 1130 1444 249 . . . . Traps 3524 | . . . . . 602 804 533 462 139 735 249 T.N.C. 4115 | . . . . . 1366 1444 1305 . . . . Triangulation 828 | . . . . . . . 140 64 . 624 . Robot Analysis Total 1 | . . . . . . . . . . 1 . Derelict Logs Recovered 3 | . . . . 1 . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Turns Passed 7336 | . 431 188 580 237 1454 1444 1305 574 139 735 249 Spaces Moved 5144 | 1 302 96 483 191 918 974 884 496 124 558 117 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5144 | 1 302 96 483 191 918 974 884 496 124 558 117 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 90 | 120 120 120 120 120 115 115 90 98 98 96 105 Average Speed 114 | 120 120 120 120 120 121 116 107 103 98 100 175 Slowest Speed 183 | 120 120 120 120 120 130 120 115 182 98 105 183 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 2 38 26 92 49 70 31 19 78 19 15 19 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 . . . . . . . 1 Known Exits Taken 5 | . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . Scrap Searched 4 | . . . . 1 . . . 3 . . . Spaces Dug 6 | . . . . . . . . . . 6 . Terrain Destroyed 39 | . . . . . 7 25 . 1 . 6 . Melee 6 | . . . . . . . . . . 6 . Projectile 1 | . . . . . . . . 1 . . . AOE 32 | . . . . . 7 25 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Total 6146 | . 348 130 483 199 1144 1197 1140 537 137 689 142 Wait 428 | . 14 5 . 5 89 109 109 11 11 71 4 Move 5133 | . 301 95 482 190 917 973 883 495 123 557 117 Hop . | . . . . . . . . . . . . Pick Up 69 | . 9 1 1 2 19 12 11 2 . 11 1 Fast Attach 33 | . 2 . . . 5 5 14 3 1 3 . Attach 39 | . . 1 . . 8 6 8 6 . 7 3 Detach 17 | . . . . . 2 1 7 2 . 5 . Swap 62 | . 2 3 . 1 12 20 15 6 . 3 . Drop 77 | . 8 5 . 1 21 16 14 2 . 9 1 Fire 16 | . 6 . . . 2 6 2 . . . . Melee 271 | . 6 20 . . 69 49 76 10 2 23 16 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 371 | -10/Materials | Discovered new exit (range 16) 432 | -10/Materials | Entered Mines 607 | -10/Mines | Learned location of Storage (-9) 616 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 616 | -10/Mines | Discovered new exit (range 5) 620 | -10/Mines | Entered Exiles 650 | -10/Exiles | Met 8R-AWN 671 | -10/Exiles | Met EX-HEX 704 | -10/Exiles | Met EX-BIN 721 | -10/Exiles | Aligned with FarCom system 722 | -10/Exiles | Given EX-Vault access code 758 | -10/Exiles | Opened EX-Vault 767 | -10/Exiles | Found Trap Reconfigurator 789 | -10/Exiles | Warned to stay clear of 0b10 Research branches 824 | -10/Exiles | Met EX-DEC 831 | -10/Exiles | Learned location of Zion (-6) 885 | -10/Exiles | Discovered new exit (range 12) 987 | -10/Exiles | Visited The Gauntlet 1185 | -10/Exiles | Discovered new exit (range 14) 1200 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1200 | -10/Exiles | Entered Mines 1207 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1215 | -9/Mines | Learned 4 Materials zone layouts 1421 | -9/Mines | Discovered new exit (range 10) 1437 | -9/Mines | Entered Materials 1437 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1438 | -8/Materials | Identified exit to Factory 1736 | -8/Materials | Build established: Scavenger-Mutant 2095 | -8/Materials | Build established: Assassin 2312 | -8/Materials | Central database locked down 2442 | -8/Materials | Discovered exit to Factory (range 16) 2891 | -8/Materials | Entered Factory 2891 | -7/Factory | Evolved 2 slots: Weapon x2 3740 | -7/Factory | Lost 4 parts (1n2u1w) 4325 | -7/Factory | Discovered new exit (range 8) 4335 | -7/Factory | Entered another Factory area 4335 | -6/Factory | Evolved 2 slots: Utility x2 4615 | -6/Factory | Lost 4 parts (1u3w) 4734 | -6/Factory | Fabricated Adv. Sensor Array? 4798 | -6/Factory | Discovered new exit (range 15) 4830 | -6/Factory | Found Prototype Processor 4830 | -6/Factory | Identified Exp. Targeting Computer 5021 | -6/Factory | Identified exit to Factory 5139 | -6/Factory | Found Launcher Loader 5317 | -6/Factory | Garrison activated, responded to threat 5360 | -6/Factory | Lost 3 parts (3w) 5530 | -6/Factory | Discovered new exit (range 15) 5545 | -6/Factory | Identified exit to Lower Caves 5640 | -6/Factory | Entered Lower Caves 5641 | -6/Lower Caves | Encountered a Warlord checkpoint 5733 | -6/Lower Caves | Learned 4 Factory zone layouts 6015 | -6/Lower Caves | Spotted B-75 Beast 6062 | -6/Lower Caves | Destroyed B-75 Beast 6089 | -6/Lower Caves | Lost 7 parts (2n3u2w) 6205 | -6/Lower Caves | Discovered new exit (range 10) 6213 | -6/Lower Caves | Identified exit to Lower Caves 6214 | -6/Lower Caves | Entered another Lower Caves area 6272 | -6/Lower Caves | Discovered exit to Factory (range 6) 6300 | -6/Lower Caves | Build established: Gladiator 6353 | -6/Lower Caves | Entered Factory 6353 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6354 | -5/Factory | Identified exit to Factory 6354 | -5/Factory | Identified exit to Extension 6522 | -5/Factory | Found Prototype Launcher 7012 | -5/Factory | Identified Scatter Rocket Array 7039 | -5/Factory | Identified exit to Upper Caves 7088 | -5/Factory | Entered Upper Caves 7154 | -5/Upper Caves | Lost 4 parts (2n2u) 7337 | -5/Upper Caves | Self-destructed Last Messages --------------- 07123_ Imp. Shield Generator destroyed. 07127_ P-70 Sage suffers critical hit (Smash). 07127_ Destroyed Imp. Heat Sink. 07127_ P-70 Sage system corrupted by crushing effect. 07129_ P-70 Sage destroyed. 07130_ OJXCFYN L4<:&GZOUT4P6OYPPGR 07135_ P-70 Sage destroyed. 07142_ Imp. Heat Sink fries itself beyond repair. 07142_ Acquired Corrupted Antigrav System. 07143_ Dropped Corrupted Antigrav System. 07144_ Acquired 29 matter. 07147_ System corrupted: Heat flow error (+191). 07192_ System corrupted: Energy discharge (-187). 07243_ Acquired derelict log, extracted data. World map updated: -5/Factory. 07262_ System corrupted: Energy discharge (-166). 07278_ System corrupted: Matter fused (-9). 07332_ Penetrated by Slug. 07332_ Imp. VSS Leg destroyed. 07336_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# | | ???????????????????????????????????????????## | | ??????????????????????????????????????????## " | | ????????????????????????????????????? ????# "" | | ????????????????????????????????????# ????# "" | | ????????????????????????????????? #?# ???## " | | ???????????????????????????????? ? ????### | | ???????????????????????????????? # ?####?# | | ????????????????????????????????? ## ##### | | ???????????????????????????????# ?# ?# ##?# | | ???????????????????????????????# # ## ### | | ????????????????????????????????# | | ???????????????????? ??????????# # | | ?????????????????? ??????????# ## # | | ?????????????????? ??????????????## # | | ??????????????????? ?????????????## # | | ??????????????????? ????????????# | | ???????????????????? ????????????# | | ???????????????????? ??????####### ##### | | ????????????????????? ??##### #???## | | ?????????????????????# ??# ### #????## | | ??????????????#??????# ??# S #?## ##??????## | | ?????????????## #### ?## #####??## ##????????? | | ?????????????# ## #?#########?????????? | | ??????????????# s @ # ????????? | | ??????????????# Y#####h S ????????? | | ???????????????????????# #######???????????? | | ???????????????????b???# ####?????????????????? | | ????????????????????b??# # ##????????????????????? | | ???????????????????????# ###?????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ??????????????????????? #???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 70 Melee Accuracy 5 Target Analysis 5 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Titanium Leg | -8/Materials | Hacked Spear | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Katana | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Hammer Time Challenges ------------ None Game ------ Seed LatentOpticalJammer Manual? 0 Play Time 01:44:12 Cumulative 96.6 hours Start 2026.03.20 @ 17:20:49 End 2026.03.20 @ 19:45:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 38 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c24ba644-e775-4c43-a50b-c47af9807fbf