Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 10:57:42 Player: StaticNoob Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (111) 555 Value Destroyed (4081) 4081 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1987) 1987 TOTAL SCORE: 13163 Bonus ------- High Alert Combat Kills 280 Follower Combat Kills 853 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 309/310 System Corruption 30% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (10) ----- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Microactuators ECM Suite Improved Corruption Screen > --- WEAPON (2) ------- Wave Gun Heavy Flak Cannon > --- INVENTORY (5) ---- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Encrypted Comm Array Wave Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Encrypted Comm Array Microactuators Microactuators Hardened Light Armor Plating Thermal Shield Hacking Suite Hacking Suite Authchip [R/Combat] > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Advanced Melee Analysis Suite Microactuators Magnetic Acceleration Cannon Long-range Missile Launcher Heavy Flail Self-destruct Interrupter Self-destruct Interrupter [Rating: 69] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Utility Hacking Suite Device Microactuators Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Chainsword Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 10 | . . . . . 4 2 . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . 1 . . Utility 8 | . . . . . 3 2 . . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 119 | 7 9 9 1 . 22 3 2 . 6 5 1 9 . 1 1 12 31 Power 16 | 1 1 1 . . 4 . 1 . . . . 2 . . . 3 3 Engine 7 | 1 1 . . . 2 . . . . . . 1 . . . 2 . Core 8 | . . 1 . . 2 . . . . . . 1 . . . 1 3 Reactor 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 30 | 2 2 5 . . 7 1 . . 1 . . . . 1 . 3 8 Treads . | . . . . . . . . . . . . . . . . . . Leg 28 | 2 2 5 . . 7 1 . . 1 . . . . 1 . 3 6 Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | 2 2 1 . . 5 1 1 . 1 5 1 6 . . 1 4 13 Device 26 | 1 . 1 . . 3 . . . 1 1 1 3 . . . 3 12 Storage 3 | 1 2 . . . . . . . . . . . . . . . . Processor 8 | . . . . . 1 . 1 . . 3 . 1 . . . 1 1 Hackware 3 | . . . . . 1 . . . . 1 . . . . 1 . . Protection 3 | . . . . . . 1 . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 30 | 2 4 2 1 . 6 1 . . 4 . . 1 . . . 2 7 Energy Gun 6 | 1 . . . . 1 . . . . . . . . . . . 4 Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . . . . 3 . . . . . . . . . . 1 . Ballistic Cannon 5 | . 2 1 . . . . . . . . . . . . . . 2 Launcher 4 | . 1 1 . . 1 . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . . . 4 . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 55 | . 1 1 . . 4 . . . . 2 . 7 . . 1 19 20 Power 7 | . . . . . 1 . . . . . . 1 . . . 2 3 Propulsion 7 | . . . . . . . . . . . . . . . . 5 2 Utility 28 | . . . . . 1 . . . . 2 . 5 . . 1 10 9 Weapon 13 | . 1 1 . . 2 . . . . . . 1 . . . 2 6 Highest Loss Streak 16 | . 1 1 . . 2 . . . . 2 . 7 . . 1 16 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 8 | 1 8 9 10 10 9 8 9 10 10 9 10 9 8 8 6 5 5 Power . | . 1 1 1 1 . . . . . . . . 1 1 1 1 1 Propulsion 1 | . . 1 1 1 . 3 4 4 3 2 2 3 2 1 . . . Utility 1 | . 1 2 2 2 3 2 2 2 2 2 3 . . 1 1 . . Weapon 3 | . 4 4 5 5 3 2 2 3 4 5 4 3 3 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 2 . 2 2 5 . . . 2 4 1 . 2 . . . 3 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . 1 . . . . . . . . 1 . . 2 . . . 2 Utility 5 | . . . 2 . 2 . . . . 1 . . . . . . . Weapon 11 | . 1 . . 1 3 . . . 2 2 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 100 99 91 92 92 92 92 93 98 99 100 98 71 67 Engine 2 | . 13 5 . . 4 . . . . . . . . . . 3 1 Core 4 | . . 8 14 14 4 7 . . . . . 4 6 6 5 1 3 Reactor 1 | . . . . . . . 6 7 7 5 6 . . . . . . Leg 22 | . 28 28 28 28 27 23 23 23 23 19 20 20 20 20 23 16 13 Device 17 | . 13 14 14 14 17 15 15 15 15 15 20 19 20 20 18 12 28 Storage 8 | . 14 14 14 14 9 7 7 7 7 5 6 6 6 6 5 5 3 Processor 4 | . . . . . 8 7 7 7 7 10 6 6 6 6 5 6 2 Hackware 6 | . . . . . 8 7 7 7 7 12 13 13 13 13 16 10 . Protection 4 | . . . . . . 6 7 7 7 6 6 11 12 13 9 1 . Energy Cannon 1 | . 9 . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 7 . . . 10 7 7 7 2 . . . . . . . . Ballistic Cannon 7 | . 10 27 27 28 5 . . . . . . . . . . . 1 Slashing Weapon 5 | . . . . . . . . . 7 13 13 13 12 13 11 8 1 Peak Build Rating 69 | 7 8 10 11 11 41 48 53 53 58 67 66 66 60 60 69 69 66 Average Rating 38 | 5 7 9 10 11 34 47 52 53 55 63 65 59 59 59 67 49 46 On Entrance 39 | . 7 8 10 11 11 41 48 53 53 58 66 66 59 60 60 69 37 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 14 30 22 22 22 28 43 54 54 54 56 56 56 42 42 42 40 47 Greatest Support 74 | 20 20 20 20 20 56 51 51 51 54 54 54 54 54 54 72 72 74 Greatest Overweight (x) 11 | 2 1 1 1 1 . . 1 1 1 1 1 1 . . . 4 11 Average Overweight (x) . | . . . 1 1 . . . 1 . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 8 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 Average Carried 9 | 1 8 9 9 9 9 8 9 10 9 9 10 8 9 9 8 7 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 10 10 10 10 9 10 10 10 10 10 9 10 10 8 8 5 Class Distribution -------------------- 31% | Hacker-Gladiator 26% | Scavenger-Mutant 13% | Mutant 10% | Commander-Mutant 8% | Assassin 7% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Commander-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Assassin | -7/Factory Assassin | -7/DSF Hacker-Assassin | -6/Factory Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Zion Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Matter Collected 3236 | 277 290 387 . 52 796 . 193 . 60 109 52 128 89 10 . 299 494 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4438 | 126 540 397 . 57 1020 . . . . 211 . 255 . . . 1123 709 Parts 224 | 11 39 19 . 6 60 . . . . 11 . 16 . . . 38 24 Haulers Intercepted 6 | . 2 . . . 2 . . . . 1 . . . . . . 1 Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . 3 14 1 2 . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 83 | . 12 11 . 2 19 . . . . 2 . 8 . . . 19 10 Melee 14 | . . . . . . . . . . 2 . 4 . . . 7 1 Guns 18 | . 1 . . . 13 . . . . . . . . . . . 4 Cannons 27 | . 11 8 . 2 2 . . . . . . . . . . . 4 AOE 24 | . . 3 . . 4 . . . . . . 4 . . . 12 1 Classes Destroyed 16 | 2 6 . . 1 2 . . . . 2 . 1 . . . 2 . Worker 4 | . 1 1 . . . . . . . 1 . . . . . . 1 Builder 1 | . . . . . 1 . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . . . 2 . . . . 1 . . . . . . 1 Recycler 3 | 1 1 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Operator 3 | . 1 . . . 2 . . . . . . . . . . . . Watcher 6 | . 3 . . . 3 . . . . . . . . . . . . Swarmer 27 | . 6 3 . 1 3 . . . . . . 4 . . . 10 . Grunt 38 | . 6 8 . . 10 . . . . 1 . 2 . . . 5 6 Duelist 1 | . . . . . . . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . Sentry 5 | . . . . 1 3 . . . . . . . . . . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . 1 . Hunter 5 | . . . . . 3 . . . . . . . . . . 2 . Programmer 5 | . . . . . . . . . . 1 . 1 . . . . 3 Thug 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 3 6 . 1 9 . . . . 2 . 4 . . . 5 4 Combat Bots Only 8 | . 3 4 . 1 8 . . . . 1 . 4 . . . 5 3 Max Kills in Single Turn 4 | 1 2 1 . 1 3 . . . . 1 . 3 . . . 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 2 . . . . . . 3 . . . 4 1 Melee 1 | . . . . . . . . . . 1 . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Hostile Shots Fired 542 | . 48 42 . 3 98 . . . 6 34 15 48 . . 8 121 119 Missed 141 | . 10 17 . 1 28 . . . 2 14 6 11 . . 3 22 27 Hits 401 | . 38 25 . 2 70 . . . 4 20 9 37 . . 5 99 92 Melee 17 | . . . . . . . . . . . . 8 . . . 8 1 Projectile 384 | . 38 25 . 2 70 . . . 4 20 9 29 . . 5 91 91 AOE 4 | . . . . . . . . . . . . . . . . 4 . Critical Strikes 21 | . . . . . 2 . . . . 1 . 7 . . . 3 8 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 Damage Taken 7277 | . 429 329 . 25 1008 . . . 95 667 72 723 . 17 50 2013 1849 Core 1370 | . 62 67 . . 55 . . . 26 77 5 62 . . 28 724 264 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 104 | . . . . . . . . . . . . 90 . . 14 . . Ignored by Resistances 97 | . . . . . . . . . . . . 52 . 5 . 40 . Regen/Repaired (Parts) 516 | . 128 . . . . . 22 . 39 327 . . . . . . . Core Remaining (%) 83 | 100 . . . 48 90 . . . 96 . . . . 83 . . . Volleys Fired 255 | 7 50 29 1 3 91 . . . . . . 2 . . . 8 64 Largest 2 | 2 2 2 2 2 2 . . . . . . 1 . . . 1 2 Hottest 162 | 70 90 60 60 60 88 . . . . . . 36 . . . 43 162 Shots Fired 453 | 14 97 52 2 6 170 . . . . . . 2 . . . 8 102 Gun 247 | 14 25 . . . 132 . . . . . . . . . . . 76 Cannon 183 | . 70 48 2 6 33 . . . . . . . . . . . 24 Launcher 23 | . 2 4 . . 5 . . . . . . 2 . . . 8 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 322 | 7 60 48 2 6 160 . . . . . . . . . . . 39 Thermal 100 | 7 35 . . . 5 . . . . . . . . . . . 53 Explosive 23 | . 2 4 . . 5 . . . . . . 2 . . . 8 2 Electromagnetic 8 | . . . . . . . . . . . . . . . . . 8 Robot Hit Streak 16 | 4 9 16 . 9 13 . . . . . . 5 . . . 3 10 Robot Miss Streak 10 | 1 5 5 . 1 5 . . . . . . . . . . 3 10 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 353 | 10 44 31 5 5 99 . . . . 16 . 11 . . . 59 73 Core Hits 192 | 6 23 17 . 2 45 . . . . 8 . 11 . . . 53 27 Critical Kills 3 | . 1 . . . 1 . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . . . . Critical Strikes 32 | . 2 4 . 1 6 . . . . 5 . 1 . . . 4 9 Burn 6 | . . . . . . . . . . . . . . . . . 6 Meltdown 1 | . 1 . . . . . . . . . . . . . . . . Destroy 4 | . . . . . 3 . . . . . . . . . . . 1 Blast 10 | . 1 4 . 1 3 . . . . . . . . . . . 1 Sever 11 | . . . . . . . . . . 5 . 1 . . . 4 1 Melee Attacks 147 | . . . 5 . 1 1 . . . 27 . 26 6 2 . 75 4 Impact 13 | . . . . . . 1 . . . . . . 4 . . 8 . Slashing 129 | . . . . . 1 . . . . 27 . 26 2 2 . 67 4 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . 5 . . . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . 2 . 4 . . . 8 1 Damage Inflicted 12547 | 101 783 757 . 90 2026 . . . . 737 . 517 . . . 5070 2466 Guns 2840 | 101 78 . . . 1287 . . . . . . . . . . . 1374 Cannons 2236 | . 705 576 . 90 333 . . . . . . . . . . . 532 Explosions 3917 | . . 181 . . 402 . . . . . . 218 . . . 2674 442 Melee 3535 | . . . . . . . . . . 737 . 299 . . . 2396 103 Ramming 19 | . . . . . 4 . . . . . . . . . . . 15 Kinetic 3498 | 40 450 576 . 90 1584 . . . . . . . . . . . 758 Thermal 1563 | 61 333 . . . 36 . . . . . . . . . . . 1133 Explosive 3805 | . . 181 . . 402 . . . . . . 218 . . . 2674 330 Electromagnetic 127 | . . . . . . . . . . . . . . . . . 127 Impact 157 | . . . . . . . . . . . . . . . . 157 . Slashing 3378 | . . . . . . . . . . 737 . 299 . . . 2239 103 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . 1 . . . . 5 5 5 5 . . 25 30 Average Corruption 10 | . . . . . 1 . . . . 5 5 5 5 . . 24 28 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . 2 Effects 122 | . . . . . 8 . . . . 10 13 18 3 . . 11 59 Message Errors 21 | . . . . . 1 . . . . 1 3 1 . . . . 15 Matter Fused 29 | . . . . . . . . . . 4 2 5 1 . . 5 12 Heat Flow Errors 14 | . . . . . . . . . . . 1 4 1 . . 2 6 Energy Discharges 13 | . . . . . 1 . . . . 2 2 1 . . . . 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . 1 . . . . 1 . Data Loss (minor) 20 | . . . . . 2 . . . . 3 3 4 . . . 2 6 Data Loss (major) 5 | . . . . . . . . . . . 1 2 1 . . . 1 Misfires 2 | . . . . . 1 . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . 1 . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 Weapon Failures 10 | . . . . . 3 . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 245 | . 2 . . . 2 . . . . 32 . . . . . 156 53 Projectiles 6 | . 2 . . . 2 . . . . . . . . . . . 2 Explosions 81 | . . . . . . . . . . . . . . . . 67 14 Melee 158 | . . . . . . . . . . 32 . . . . . 89 37 Knockbacks 13 | . 4 2 . . 3 . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 13 | . 4 2 . . 3 . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . . . . . . . . . . . . . 157 69 Shots 7 | . . . . . . . . . . . . . . . . 5 2 Rammed 4 | . . . . . . . . . . . . . . . . . 4 Targets Rammed 6 | . . . . . 2 . . . . . . . . . . . 4 Kicked 2 | . . . . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 433 | 50 177 96 6 12 146 . . . . 12 179 208 128 . . 230 433 Average Temperature 53 | 22 58 31 4 6 20 . . . . 12 88 88 73 . . 94 93 Received Heat Transfer 1800 | . 156 150 . . 249 . . . 18 147 18 216 . 9 . 360 477 Effects 1 | . . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . . . . . . . . . . . . 5 Heat Transferred 3097 | 185 703 . . . 74 . . . . . . . . . . . 2135 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Maximum Alert Level 2 | . . . . . 2 . . . 1 1 . . . . 1 2 2 Low Security (%) 69 | 100 100 100 . 100 75 100 100 100 28 62 . . . . . 4 . Level 1 15 | . . . . . 19 . . . 71 37 . . . . 100 23 20 Level 2 14 | . . . . . 4 . . . . . . . . . . 72 79 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . Peak Influence 630 | 10 138 188 . 63 413 102 22 4 368 297 . . . . 300 630 525 Initial 330 | . . 37 . . . 102 22 . 2 193 . . . . 300 168 330 Average 151 | 1 47 95 . 9 131 83 1 . 215 164 . . . . 274 414 427 Influence Increases 4687 | 20 464 370 . 88 750 11 . 4 425 672 27 219 . 5 300 652 680 Destroy 0b10 Robot/C 2160 | . 240 260 . 60 400 . . . 160 280 20 180 . . . 360 200 Destroy 0b10 Robot/NC 200 | 20 40 10 . . 40 . . . 10 15 . . . 5 . 50 10 Destroy Leader 454 | . 60 60 . 10 120 . . . 30 72 . 30 . . . 20 52 Allied During Kill 504 | . . 6 . 18 22 . . . 200 242 7 9 . . . . . Successful Hack 156 | . 51 . . . 24 10 . 4 . 34 . . . . . . 33 Disable Machine 210 | . 45 15 . . 60 . . . . . . . . . . 45 45 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . 100 200 Destroy Structure 268 | . 13 19 . . 54 1 . . 25 29 . . . . . 77 50 Advance Influence 300 | . . . . . . . . . . . . . . . 300 . . Lose Combat Pursuer 135 | . 15 . . . 30 . . . . . . . . . . . 90 Influence Decreases 4263 | 20 368 436 30 88 525 173 63 . 61 931 136 209 10 5 60 262 886 Entered New Map 853 | . . 59 30 . . 123 41 . 2 175 41 . 10 . . 72 300 Time Decay 2388 | 20 358 367 . 88 331 50 22 . . 486 95 130 . 5 50 . 386 Lost Part 512 | . 10 10 . . 40 . . . . 20 . 32 . . 10 190 200 Lost Ally 210 | . . . . . 4 . . . 59 100 . 47 . . . . . Purge Threat 300 | . . . . . 150 . . . . 150 . . . . . . . Squads Dispatched 19 | . 1 . . . 6 . . 1 2 4 . . . . . . 5 Investigation 5 | . . . . . 3 . . 1 . . . . . . . . 1 Extermination 5 | . . . . . . . . . . 3 . . . . . . 2 Reinforcement 7 | . 1 . . . 1 . . . 2 1 . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Distress Signals 4 | . . . . . 3 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 150 | . 22 11 . 4 34 . . . 8 10 1 9 . 3 1 21 26 Peak Tracking Total 6 | . 4 3 . 2 6 . . . 4 3 1 5 . 2 1 5 4 Tactical Retreats 10 | . 1 . . . 2 . . . . . . . . . . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 7 | . 2 . . . 1 1 . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 16 | . 3 1 . . 4 . . . . . . . . . . 5 3 Max in Single Turn 1 | . 1 1 . . 1 . . . . . . . . . . 1 1 Garrison Access 3 | . . . . . . . . . . 2 . . . . . . 1 Garrison Relay 2 | . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 41 | . 10 . 3 . 6 2 . 1 . 11 . . . . 1 . 7 Terminals 22 | . 7 . . . 5 . . 1 . 5 . . . . . . 4 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . 1 . . . . 1 . . . 2 . . . . . . . Recycling Units 6 | . 2 . . . . 1 . . . 1 . . . . . . 2 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . 1 . 1 Total Hacks 132 | . 29 . 14 . 30 4 . 3 . 34 . . . . 1 . 17 Successful 88 | . 20 . 14 . 20 1 . 1 . 26 . . . . 1 . 5 Failed 44 | . 9 . . . 10 3 . 2 . 8 . . . . . . 12 Catastrophic 6 | . 1 . . . 2 . . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 60 | . 13 . 1 . 19 . . . . 12 . . . . . . 15 Terminals 67 | . 18 . . . 23 . . 3 . 13 . . . . . . 10 Fabricators 4 | . . . . . . . . . . 4 . . . . . . . Repair Stations 22 | . 8 . . . . 2 . . . 12 . . . . . . . Recycling Units 12 | . 3 . . . . 2 . . . 2 . . . . . . 5 Scanalyzers 7 | . . . . . 7 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . 3 . . . . 1 . 2 Terminal Hacks 36 | . 6 . 14 . 11 . . 1 . 4 . . . . . . . Record 13 | . . . 13 . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . 4 . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . . . 1 . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 2 . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . 1 . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 21 | . 8 . . . . 1 . . . 12 . . . . . . . Scan Component 11 | . 4 . . . . 1 . . . 6 . . . . . . . Repair 10 | . 4 . . . . . . . . 6 . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . . . . 1 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . 2 . . . . . . . . . . . . . . . 1 Scanalyzer 7 | . . . . . 7 . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 2 . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . 2 . . . . . . . Unauthorized Hacks 15 | . 3 . . . 2 . . . . 6 . . . . . . 4 Terminals 9 | . 3 . . . 2 . . . . 3 . . . . . . 1 Botnet 9 | . 3 . . . 2 . . . . 3 . . . . . . 1 Fabricators 3 | . . . . . . . . . . 3 . . . . . . . Report 1 | . . . . . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 Reject 1 | . . . . . . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . . . . . Used 2 | . 1 . . . 1 . . . . . . . . . . . . Hacking Detections 31 | . 9 . . . 6 2 . 1 . 7 . . . . . . 6 Full Trace Events 5 | . 1 . . . 3 . . 1 . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 3 . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . 4 . . . . . . . . 6 . . . . . . . Time 340 | . 104 . . . . . . . . 236 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 12 . . . . . . . . . . . . . . . 7 Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . 8 . Machine Destruction 8 | . . . . . . . . . . . . . . . . 8 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 3 Autooverrided 1 | . . . . . . . . . . . . . . 1 . . . Robots Rewired 5 | . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Total Allies 31 | . . 1 5 2 . . 20 . . . . . 2 1 . . . Largest Group 20 | . . 1 5 7 7 . 20 20 19 13 4 4 2 3 . . . Highest-Rated Group 562 | . . 31 53 94 94 . 562 562 531 375 100 100 62 91 . . . Highest-Rated Ally 35 | . . 31 21 31 31 . 35 35 35 35 31 31 31 31 . . . Initial Warlord ECA Mod 70 | . . . . . . . . . . 9 9 9 9 8 8 8 10 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . 1 Ranger 1 | . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 218 | . . 13 . 3 23 . . . 40 99 12 13 . 15 . . . Total Damage 4360 | . . 129 . 70 333 . . . 1051 2280 168 192 . 137 . . . Kills 27 | . . 2 . 1 1 . . . 8 12 1 1 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Active Infowar (turns) 8047 | 5 1417 895 1078 556 810 119 436 189 230 1269 654 112 . . . . 277 Sensors 3087 | . . . . . 126 119 436 189 230 1253 654 80 . . . . . Terrain 3815 | . . . . . 808 119 436 189 230 1269 652 112 . . . . . Seismic 4621 | 5 1417 895 1078 556 670 . . . . . . . . . . . . ECM 277 | . . . . . . . . . . . . . . . . . 277 Robot Analysis Total 6 | . 2 . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Turns Passed 11439 | 88 1445 895 1078 556 810 119 436 189 230 1269 654 750 1079 374 107 452 908 Spaces Moved 6574 | 44 736 474 546 282 386 94 227 95 135 666 342 547 881 296 85 227 511 Core 14 | 5 . . . . . . . . . . . . . . . 3 6 Treads . | . . . . . . . . . . . . . . . . . . Legs 6450 | 39 736 474 546 282 386 94 227 95 135 666 342 547 881 296 85 224 395 Wheels . | . . . . . . . . . . . . . . . . . . Hover 110 | . . . . . . . . . . . . . . . . . 110 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 120 190 120 120 190 120 120 120 120 120 66 Average Speed 145 | 126 152 160 190 190 122 120 179 190 139 143 190 124 120 120 120 124 123 Slowest Speed 600 | 190 190 190 190 190 126 120 190 190 190 190 190 190 120 120 120 250 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 49 | 4 95 84 93 45 31 2 96 4 94 23 61 69 82 53 2 34 18 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 6 | . . . 1 . . . . . . . 1 . 4 . . . . Known Exits Taken 9 | . 1 . . . 1 . . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 14 | . . 2 . 3 . . . . . . 1 2 4 2 . . . Spaces Dug 31 | . 15 . . . . 1 . . . 4 . 8 . . . 3 . Terrain Destroyed 230 | . 15 35 . . 59 1 . . . 4 . 33 . . . 45 38 Melee 13 | . . . . . . 1 . . . 4 . 8 . . . . . Projectile 4 | . . . . . . . . . . . . . . . . . 4 AOE 213 | . 15 35 . . 59 . . . . . . 25 . . . 45 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Gar Fac Total 7859 | 60 968 562 583 299 568 98 257 104 180 943 346 590 899 314 89 323 676 Wait 564 | . 147 39 2 9 31 . 22 10 28 223 1 5 . 14 . . 33 Move 6558 | 43 735 473 545 281 385 94 226 94 134 665 341 546 880 295 84 226 511 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 77 | 3 10 2 2 3 13 . 2 . 3 14 1 3 4 1 1 3 12 Fast Attach 62 | 7 8 . . . 6 . 2 . 1 6 . 4 1 . . 8 19 Attach 42 | . 2 1 . . 7 1 . . . 3 . 5 . 1 3 5 14 Detach 10 | . 2 . . . . . . . 1 . . 1 . . . 2 4 Swap 59 | . 6 10 2 . 12 2 1 . 5 1 2 3 4 . 1 5 5 Drop 71 | . 8 8 2 3 20 . 4 . 8 6 1 . 4 1 . 1 5 Fire 255 | 7 50 29 1 3 91 . . . . . . 2 . . . 8 64 Melee 128 | . . . 5 . 1 1 . . . 25 . 21 6 2 . 64 3 Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick 2 | . . . . . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . Rewire 24 | . . . 24 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Garrison -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Repaired Lrg. Battery 398 | -10/Materials | Repaired Beam Cannon 425 | -10/Materials | Repaired Seismic Detector 453 | -10/Materials | Repaired Ion Engine 487 | -10/Materials | Discovered new exit (range 7) 534 | -10/Materials | Discovered new exit (range 11) 798 | -10/Materials | Discovered new exit (range 7) 802 | -10/Materials | Identified exit to Mines 1381 | -10/Materials | Discovered new exit (range 6) 1534 | -10/Materials | Entered Mines 1542 | -10/Mines | Build established: Scavenger-Mutant 1575 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1701 | -10/Mines | Discovered new exit (range 10) 1809 | -10/Mines | Received a Mining Laser from a helpful Derelict 1969 | -10/Mines | Discovered new exit (range 9) 1974 | -10/Mines | Learned Materials stockpile data 1985 | -10/Mines | Core integrity fell below 50% 2293 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2295 | -10/Mines | Discovered new exit (range 5) 2429 | -10/Mines | Entered Exiles 2429 | -10/Exiles | Found Exiles lab destroyed 2458 | -10/Exiles | Discovered new exit (range 15) 2972 | -10/Exiles | Learned location of Zion (-6) 3056 | -10/Exiles | Discovered new exit (range 10) 3315 | -10/Exiles | Opened EX-Vault 3337 | -10/Exiles | Build established: Commander-Mutant 3507 | -10/Exiles | Entered Mines 3507 | -9/Mines | Accompanied by 5 allies 3509 | -9/Mines | Discovered new exit (range 13) 3591 | -9/Mines | Learned Materials security intel 3673 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3799 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4063 | -9/Mines | Entered Materials 4063 | -8/Materials | Accompanied by 7 allies 4063 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4068 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4332 | -8/Materials | Lost 6 allies 4598 | -8/Materials | Discovered new exit (range 3) 4703 | -8/Materials | Identified exit to Factory 4744 | -8/Materials | Garrison activated, responded to threat 4765 | -8/Materials | Destroyed 8 combat bots 4873 | -8/Materials | Entered Factory 4873 | -7/Factory | Evolved 2 slots: Utility x2 4874 | -7/Factory | Identified exit to Storage 4992 | -7/Factory | Sucked down chute 4992 | -7/Factory | Entered Waste 4993 | -7/Waste | Joined by Warlord forces that had cleared the area 5187 | -7/Waste | Build established: Assassin 5334 | -7/Waste | Discovered new exit (range 10) 5428 | -7/Waste | Entered Factory 5428 | -7/Factory | Accompanied by 20 allies 5616 | -7/Factory | Identified exit to DSF 5617 | -7/Factory | Entered DSF 5617 | -7/DSF | Accompanied by 19 allies 5654 | -7/DSF | Additional patrols routed to DSF 5705 | -7/DSF | Lost 6 allies 5707 | -7/DSF | Discovered new exit (range 14) 5800 | -7/DSF | Sterilization system engaged 5820 | -7/DSF | Ambient heat levels rising (+10) 5835 | -7/DSF | Ambient heat levels rising (+10) 5847 | -7/DSF | Entered Factory 5847 | -6/Factory | Accompanied by 13 allies 5847 | -6/Factory | Evolved 2 slots: Utility x2 5875 | -6/Factory | Repaired Adv. Sensor Array 5941 | -6/Factory | Identified exit to Lower Caves 6178 | -6/Factory | Build established: Hacker-Assassin 6181 | -6/Factory | Repaired Antimatter Reactor 6209 | -6/Factory | Repaired Med. Storage Unit 6254 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6300 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6345 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6406 | -6/Factory | Discovered new exit (range 8) 6667 | -6/Factory | Spotted B-75 Beast 6693 | -6/Factory | Allies destroyed B-75 Beast 6694 | -6/Factory | Crushed by falling debris 6987 | -6/Factory | Build established: Hacker-Gladiator 7116 | -6/Factory | Entered Lower Caves 7116 | -6/Lower Caves | Accompanied by 4 allies 7123 | -6/Lower Caves | Met a Warlord Commander 7124 | -6/Lower Caves | Learned location of Warlord (-4) 7125 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7131 | -6/Lower Caves | Found Encrypted Comm Array 7144 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7261 | -6/Lower Caves | Learned 4 Factory zone layouts 7272 | -6/Lower Caves | Learned Factory emergency access door positions 7473 | -6/Lower Caves | Discovered new exit (range 15) 7498 | -6/Lower Caves | Identified exit to Lower Caves 7770 | -6/Lower Caves | Entered another Lower Caves area 7770 | -6/Lower Caves | Accompanied by 4 allies 7874 | -6/Lower Caves | Lost 4 allies 7913 | -6/Lower Caves | Lost 7 parts (1p5u1w) 8353 | -6/Lower Caves | Discovered new exit (range 12) 8365 | -6/Lower Caves | Identified exit to Zion 8520 | -6/Lower Caves | Entered Zion 8576 | -6/Zion | Gained Derelict followers 8602 | -6/Zion | System corruption cleaned by Quarantine Array 8648 | -6/Zion | Given A8's code to call for help 8686 | -6/Zion | Learned location of Armory (-4) 8701 | -6/Zion | Learned Factory emergency access door positions 9090 | -6/Zion | Learned Factory security intel 9166 | -6/Zion | Received a hallucinogenic algorithm 9581 | -6/Zion | Discovered new exit (range 14) 9595 | -6/Zion | Identified exit to Proximity Caves 9599 | -6/Zion | Entered Proximity Caves 9599 | -5/Proximity Caves | Accompanied by 2 allies 9601 | -5/Proximity Caves | Spotter reported a threat 9719 | -5/Proximity Caves | Learned 4 Factory zone layouts 9829 | -5/Proximity Caves | Spotter reported a threat 9845 | -5/Proximity Caves | Discovered new exit (range 11) 9856 | -5/Proximity Caves | Identified exit to Factory 9973 | -5/Proximity Caves | Entered Factory 9973 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10004 | -5/Factory | Identified exit to Garrison 10043 | -5/Factory | Spotted B-75 Beast 10080 | -5/Factory | Entered Garrison 10094 | -5/Garrison | Triggered checkpoint 10195 | -5/Garrison | Triggered checkpoint 10198 | -5/Garrison | Garrison Relay disabled 10256 | -5/Garrison | Triggered checkpoint 10328 | -5/Garrison | Triggered checkpoint 10331 | -5/Garrison | Garrison Relay disabled 10344 | -5/Garrison | System corruption reached 10% 10369 | -5/Garrison | Core integrity fell below 50% 10421 | -5/Garrison | Lost 16 parts (2p4n8u2w) 10506 | -5/Garrison | Triggered checkpoint 10513 | -5/Garrison | Discovered new exit (range 14) 10532 | -5/Garrison | Entered Factory 10619 | -5/Factory | Core integrity fell below 20% 10655 | -5/Factory | Lost 3 parts (1p1u1w) 10714 | -5/Factory | Build established: Scavenger-Mutant 10728 | -5/Factory | Lost 3 parts (1u2w) 10859 | -5/Factory | Lost 7 parts (1p2n3u1w) 10895 | -5/Factory | System corruption reached 30% 10921 | -5/Factory | Lost 5 parts (1p2u2w) 11350 | -5/Factory | Joined by Warlord Ranger squad 11358 | -5/Factory | Discovered new exit (range 5) 11376 | -5/Factory | Allied Derelicts emerged from ambush trap array 11440 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11391_ Identified Hvy. Flak Cannon. 11392_ Self-destruct Interrupter emitting active interruption sequence. 11403_ System corrupted: Component data lost. 11406_ Acquired 120 matter. 11410_ Self-destruct Interrupter emitting active interruption sequence. 11418_ Connecting with Terminal... 11420_ 3UZTUBV9ZVD/S<> R Q 11438_ Imp. Corruption Screen intercepted 1% system corruption. 11440_ Self-destruct Interrupter's internal power supply exhausted. 11440_ Imp. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ????# < # """ #? #??????????????? | | ????# + #?#####??????? ?????? | | ????# # #????????????? /??? | | ????# # "Y" #######??????? #??? | | ????# # """ + #??????? #??? | | ????# # ##### #??????? [!#??? | | ????# ##########???# #??????? [%#??? | | ????# #?????# #??????? [[#??? | | ????# #?????# #??????# ???? | | ????# """ #?????# #???#### ????? | | ????# """ #######+##??# ?????? | | ????# """ # ! #??# #?????? | | ????# # | #??# ######? | | ????# # #??# # ## | | ????# # """""" #??# # ""# | | ????# # """""" #### # ""# | | ????# # """""" / + T"# | | ????# # """"" ####### # ""# | | ????# # #?????# # ""# | | ????# # = #?????#[# # | | ????# ###+############!###### | | ????# %%= | | ????# !%* | | ????# p * | | ????# hh | | ????# g@ | | ????#########g#############+############# | | ???????# #???? ???????????# | | ???????# #???"""????????????# | | ???????# #?? ?????????????## | | ???????# ! #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# """ """ #???????????????????? | | ???????# """T""" #???????????????????? | | ???????##############???????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 135 ECM Strength 1 Additional Mass Support 9 Corruption Block 11 Armor Coverage 600 Resistance: TH 20 Propulsion Shielding 66 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 8 Recoil Reduction 16 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Ripper | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Remote Datajack | -6/Zion | Archive EM Shield | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Coil Gun | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lrg. Battery | 25% | -10/Materials Beam Cannon | 34% | -10/Materials Seismic Detector | 45% | -10/Materials Ion Engine | 58% | -10/Materials Adv. Sensor Array | 50% | -6/Factory Antimatter Reactor | 50% | -6/Factory Med. Storage Unit | 74% | -6/Factory Imp. Carbon-fiber Leg | 56% | -6/Factory Imp. Carbon-fiber Leg | 56% | -6/Factory Imp. Carbon-fiber Leg | 64% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionRingRedistributor Manual? 0 Play Time 01:26:00 Cumulative 67.9 hours Start 2025.06.29 @ 09:31:44 End 2025.06.29 @ 10:57:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e92dc071-16c1-4189-a2d0-3b9e054b51e0