Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 18:17:46

Player: TheCinephile

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (241)      241
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1226

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     23/300
Energy                     101/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Heat Sink
           Cooling System
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
           Signal Interpreter
  Improved Terrain Scanner
           Shield Generator
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
    Medium Laser
           Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             28   | 5   9   14  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   6   1   
    Treads                 1    | .   1   .   
    Leg                    3    | 2   1   .   
    Wheel                  3    | .   3   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   1   1   
  Utility                  6    | .   2   4   
    Device                 4    | .   .   4   
    Storage                .    | .   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   1   5   
    Energy Gun             3    | .   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   1   11  
  Power                    3    | .   .   3   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      6    | .   1   6   
Average Slot Usage (%)     69   | .   81  52  
  Engine                   10   | .   14  6   
  Treads                   5    | .   7   2   
  Leg                      8    | .   14  .   
  Wheel                    4    | .   5   3   
  Flight                   1    | .   .   4   
  Device                   2    | .   .   7   
  Processor                11   | .   11  12  
  Energy Gun               2    | .   .   5   
  Ballistic Gun            12   | .   15  9   
  Launcher                 8    | .   12  2   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 6   7   14  
  Greatest Support         20   | 20  20  10  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 3   3   2   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   4   1   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           325  | 262 63  .   
  Remotely                 .    | .   .   .   
Salvage Created            159  | 43  95  21  
  Parts                    9    | 1   7   1   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | 1   5   1   
  Guns                     3    | 1   1   1   
  AOE                      4    | .   4   .   
Classes Destroyed          3    | 1   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | 1   2   1   
Best Kill Streak           3    | 1   3   1   
  Combat Bots Only         3    | 1   3   1   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1309 | 42   237  1030 
  Core                     429  | .    24   405  
  Absorbed by Shields      34   | .    .    34   
Core Remaining (%)         95   | 100  90   .    
Volleys Fired              32   | 3    10   19   
  Largest                  3    | 2    2    3    
  Hottest                  145  | 40   50   145  
Shots Fired                55   | 6    20   29   
  Gun                      43   | 6    10   27   
  Cannon                   .    | .    .    .    
  Launcher                 12   | .    10   2    
  Special                  .    | .    .    .    
  Kinetic                  37   | 6    10   21   
  Thermal                  6    | .    .    6    
  Explosive                12   | .    10   2    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 3    8    7    
  Robot Miss Streak        7    | 1    3    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           34   | 4    14   16   
  Core Hits                20   | 2    12   6    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           779  | 39   513  227  
  Guns                     232  | 39   50   143  
  Cannons                  .    | .    .    .    
  Explosions               544  | .    462  82   
  Melee                    .    | .    .    .    
  Ramming                  3    | .    1    2    
  Kinetic                  169  | 39   50   80   
  Thermal                  63   | .    .    63   
  Explosive                544  | .    462  82   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Effects                  2    | .    .    2    
    Energy Discharges      1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    16   .    
  Projectiles              .    | .    .    .    
  Explosions               16   | .    16   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      195  | .    154  41   
  Shots                    8    | .    6    2    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        158  | .    19   158  
  Average Temperature      31   | .    8    51   
  Received Heat Transfer   409  | 24   24   361  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         148  | .    .    148  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             206  | 20  206 101 
  Initial                  86   | .   13  86  
  Average                  70   | 13  131 71  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 79  100 
  Level 1                  7    | .   20  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | 1   7   17  
  Peak Tracking Total      9    | 1   4   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               3    | .   3   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               907  | 348 329 230 
Spaces Moved               709  | 282 270 157 
  Core                     113  | 22  1   90  
  Treads                   17   | .   17  .   
  Legs                     361  | 260 101 .   
  Wheels                   193  | .   151 42  
  Hover                    .    | .   .   .   
  Flight                   25   | .   .   25  
  Fastest Speed            40   | 50  80  40  
  Average Speed            100  | 114 100 76  
  Slowest Speed            200  | 120 160 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 12  36  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          65   | .   57  8   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      65   | .   57  8   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      851  | 301 311 239 
  Wait                     46   | 3   4   39  
  Move                     707  | 281 269 157 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 9   10  7   
  Fast Attach              1    | .   1   .   
  Attach                   21   | 5   5   11  
  Detach                   1    | .   .   1   
  Swap                     6    | .   3   3   
  Drop                     9    | .   8   1   
  Fire                     32   | 3   10  19  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   94 | -11/Scrapyard | Discovered new exit (range 8)
  349 | -11/Scrapyard | Entered Materials
  350 | -10/Materials | Build established: Mutant
  598 | -10/Materials | Discovered new exit (range 10)
  676 | -10/Materials | Identified exit to Materials
  678 | -10/Materials | Entered another Materials area
  678 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  791 | -9/Materials  | Lost 6 parts (1p1n1u3w)
  861 | -9/Materials  | Core integrity fell below 50%
  885 | -9/Materials  | Core integrity fell below 20%
  908 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Particle Gun destroyed.
K-01 Serf collects debris.
[Achievement: Storm Trooper]
W-16 Scout sends out distress signal.
K-01 Serf collects debris.
Acquired Imp. Ion Engine.
System corrupted: Assault Rifle jammed.
Lgt. Assault Rifle destroyed.
G-34 Mercenary destroyed.
Assault Rifle destroyed.
Imp. Ion Engine destroyed.
Acquired Imp. Ion Engine.
Flight Unit destroyed.
Acquired Cooling System.
Imp. Ion Engine destroyed.
R-06 Scavenger collects Heat Sink.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
Acquired Heat Sink.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Let's See Who's Tougher
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              LinkedMassElectrolaser
  Manual?         0
Play Time         00:33:18
  Cumulative      1.0 hours
  Start           2020.09.22 @ 15:54:22
  End             2020.09.22 @ 18:17:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38b0bc74-88f0-4d0e-818a-f2e31af821e2