Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.03 @ 18:35:57 Player: blug Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (72) 360 Value Destroyed (1956) 1956 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 7310 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 70 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Heavy EM Shotgun Gauss Rifle Great Axe > --- INVENTORY -------- Improved Titanium Leg Improved Cooling System Hardened Medium Armor Plating Trap Reconfigurator Gatling Laser Gatling Laser Gatling Laser Gauss Rifle [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Rocket Launcher Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . Utility 4 | . . . 1 . . . 1 2 . . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 115 | 7 16 13 18 2 1 . 14 11 2 21 9 1 . Power 9 | 1 2 1 1 . . . 2 1 . 1 . . . Engine 6 | 1 2 1 1 . . . . . . 1 . . . Core 3 | . . . . . . . 2 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 2 4 6 . . . 4 1 2 7 2 1 . Treads . | . . . . . . . . . . . . . . Leg 27 | . . 4 6 . . . 4 1 2 7 2 1 . Wheel 4 | 2 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 21 | 1 4 1 2 . 1 . 3 3 . 5 1 . . Device 6 | . 1 . 1 . 1 . 1 . . 1 1 . . Storage 3 | 1 1 . . . . . . . . 1 . . . Processor 4 | . 2 . . . . . . 2 . . . . . Hackware 6 | . . . 1 . . . 1 1 . 3 . . . Protection 2 | . . 1 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 54 | 3 8 7 9 2 . . 5 6 . 8 6 . . Energy Gun 18 | 1 1 3 2 . . . 3 1 . 3 4 . . Energy Cannon 11 | . 5 1 3 . . . 2 . . . . . . Ballistic Gun 10 | 2 1 . 2 . . . . 3 . 2 . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . Launcher 6 | . 1 3 1 1 . . . . . . . . . Special Weapon 2 | . . . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 . 3 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . . . . Parts Lost 29 | . 6 2 . . . . . . 2 6 13 . . Power 4 | . 2 . . . . . . . 1 1 . . . Propulsion 7 | . 2 . . . . . . . 1 1 3 . . Utility 7 | . . . . . . . . . . 3 4 . . Weapon 11 | . 2 2 . . . . . . . 1 6 . . Highest Loss Streak 8 | . 4 2 . . . . . . 2 6 8 . . Average Slot Usage (%) 94 | . 97 100 99 100 100 100 99 98 93 95 62 23 23 Engine 7 | . 13 14 11 11 11 11 5 . . 6 . . . Core 1 | . . . . . . . 3 7 5 . . . . Leg 21 | . . 17 32 33 33 33 27 23 19 21 18 15 15 Wheel 4 | . 27 10 . . . . . . . . . . . Device 4 | . 1 . 7 11 11 11 9 . . 1 3 . . Storage 9 | . 12 14 11 11 11 11 9 7 7 6 5 . . Processor 5 | . 13 11 . . . . . 11 15 6 . . . Hackware 14 | . . . 10 11 11 11 10 22 23 28 22 7 7 Protection 1 | . . 2 3 . . . 7 2 . . . . . Energy Gun 5 | . 6 10 5 . . . 7 7 5 6 1 . . Energy Cannon 5 | . 10 8 6 15 11 11 10 . . . . . . Ballistic Gun 3 | . 6 . 2 . . . . 6 15 9 1 . . Launcher 4 | . 3 8 4 4 11 11 9 1 . . . . . Slashing Weapon 1 | . . . . . . . . 2 . 4 8 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 38 | 11 19 21 24 24 24 24 38 37 25 31 20 . . Greatest Support 60 | 32 32 32 39 39 39 39 60 55 55 56 51 3 3 Greatest Overweight (x) 1 | . 1 1 1 . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 4 4 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 7 7 4 4 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 5 3 2 Average Carried 7 | 2 5 7 7 8 7 8 7 7 7 7 4 2 2 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 4 4 4 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 6 3 2 2 Class Distribution -------------------- 27% | Hacker-Mutant 25% | Mutant 25% | Scavenger-Mutant 14% | Hacker-Skirmisher 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Matter Collected 2029 | 279 238 180 232 56 10 . 274 108 . 525 127 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 2574 | 75 478 309 273 40 . . 455 261 . 552 131 . . Parts 149 | 4 28 12 19 3 . . 22 11 . 38 12 . . Haulers Intercepted 6 | . 2 . 2 . . . 2 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . 17 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 43 | . 9 6 6 2 . . 8 3 . 4 5 . . Melee 5 | . . . . . . . . . . . 5 . . Guns 14 | . 3 . 3 . . . 1 3 . 4 . . . Cannons 15 | . 4 4 1 2 . . 4 . . . . . . AOE 9 | . 2 2 2 . . . 3 . . . . . . Classes Destroyed 15 | 1 5 1 3 . . . 1 2 . 2 . . . Worker 4 | . 1 . . . . . 1 . . 2 . . . Builder 5 | . . 2 . . . . . . . 3 . . . Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 6 | . 2 . 2 . . . 2 . . . . . . Recycler 6 | 1 . 1 . . . . . 1 . 3 . . . Mechanic 1 | . . . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 4 | . 2 . . . . . 1 . . 1 . . . Swarmer 10 | . . . 3 2 . . . . . . 5 . . Grunt 21 | . 9 6 1 . . . 5 . . . . . . Brawler 1 | . . . . . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 5 | . . . 1 . . . 2 . . 2 . . . Hunter 4 | . . . . . . . 1 2 . 1 . . . Programmer 2 | . . . . . . . . 1 . 1 . . . Best Kill Streak 7 | 1 5 7 3 2 . . 4 3 . 6 4 . . Combat Bots Only 4 | . 3 4 3 2 . . 2 2 . 1 4 . . Max Kills in Single Turn 4 | 1 2 3 1 1 . . 2 2 . 4 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Damage Taken 4635 | . 822 224 147 28 . . 377 294 67 1435 1225 . 16 Core 975 | . 170 34 10 . . . 51 37 . 264 393 . 16 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 18 . . . 97 90 . . . . . . Volleys Fired 133 | 3 40 15 11 8 . . 18 14 . 19 5 . . Largest 3 | 2 2 2 2 2 . . 3 3 . 3 3 . . Hottest 188 | 70 120 105 105 156 . . 152 125 . 188 188 . . Shots Fired 296 | 6 73 29 19 14 . . 45 42 . 58 10 . . Gun 175 | 6 31 10 12 . . . 6 42 . 58 10 . . Cannon 84 | . 37 12 2 8 . . 25 . . . . . . Launcher 32 | . 5 7 3 3 . . 14 . . . . . . Special 5 | . . . 2 3 . . . . . . . . . Kinetic 82 | 3 18 . 4 . . . . 28 . 28 1 . . Thermal 116 | 3 50 12 8 3 . . . 14 . 20 6 . . Explosive 32 | . 5 7 3 3 . . 14 . . . . . . Electromagnetic 66 | . . 10 4 8 . . 31 . . 10 3 . . Robot Hit Streak 10 | 4 10 7 5 7 . . 8 9 . 9 5 . . Robot Miss Streak 9 | 1 3 5 2 4 . . 2 9 . 4 3 . . Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 185 | 4 47 16 9 6 . . 28 24 . 33 18 . . Core Hits 120 | 2 22 16 8 3 . . 22 17 . 24 6 . . Critical Hits 3 | . . . . . . . 1 1 . 1 . . . Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . . . . Melee Attacks 33 | . . . . . . . . 2 . 16 15 . . Impact . | . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . 2 . 16 15 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5462 | 52 946 622 262 177 . . 1226 426 . 1213 538 . . Guns 1921 | 52 264 83 110 . . . 111 426 . 806 69 . . Cannons 1010 | . 417 122 18 92 . . 361 . . . . . . Explosions 2046 | . 265 417 118 85 . . 754 . . 407 . . . Melee 461 | . . . . . . . . . . . 461 . . Ramming 24 | . . . 16 . . . . . . . 8 . . Kinetic 926 | 26 141 . 34 . . . . 316 . 409 . . . Thermal 1827 | 26 540 229 86 . . . 102 110 . 692 42 . . Explosive 1406 | . 265 310 94 85 . . 652 . . . . . . Electromagnetic 818 | . . 83 32 92 . . 472 . . 112 27 . . Impact . | . . . . . . . . . . . . . . Slashing 461 | . . . . . . . . . . . 461 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 3 11 17 20 20 20 Average Corruption 13 | . . . . . . . . 2 9 11 17 20 20 Corruption Purged . | . . . . . . . . . . . . . . Effects 109 | . . . . . . . . . 4 72 29 2 2 Message Errors 17 | . . . . . . . . . 2 10 4 . 1 Matter Fused 22 | . . . . . . . . . . 16 6 . . Heat Flow Errors 7 | . . . . . . . . . . 7 . . . Energy Discharges 7 | . . . . . . . . . . 3 4 . . Parts Rejected 2 | . . . . . . . . . 1 1 . . . Data Loss (minor) 6 | . . . . . . . . . . 5 1 . . Data Loss (major) 5 | . . . . . . . . . . 4 . 1 . Misfires 5 | . . . . . . . . . . 5 . . . Alerts 3 | . . . . . . . . . . 2 1 . . Misdirections 19 | . . . . . . . . . 1 8 8 1 1 Targeting Errors 15 | . . . . . . . . . . 11 4 . . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 170 | . 17 . . . . . 37 . . 83 33 . . Projectiles 23 | . . . . . . . 23 . . . . . . Explosions 114 | . 17 . . . . . 14 . . 83 . . . Melee 33 | . . . . . . . . . . . 33 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . 39 16 19 . . . 62 . . 67 1 . . Shots 6 | . 1 1 1 . . . 2 . . 1 . . . Rammed 3 | . . . 1 . . . . . . . 2 . . Targets Rammed 5 | . . . 1 . . . . . . . 4 . . Kicked 2 | . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 489 | 47 276 153 102 15 . . 184 267 . 489 141 . . Average Temperature 88 | 28 77 48 38 9 . . 60 121 . 148 53 . . Received Heat Transfer 1026 | . 375 117 33 18 . . 135 . . 348 . . . Effects 5 | . . . . . . . . . . 5 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . 1 . . . Heat Transferred 3199 | 74 1258 309 198 . . . 100 185 . 975 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Peak Influence 662 | 5 230 206 218 81 . . 240 123 14 662 . . . Initial 102 | . 3 31 8 16 . . . 102 14 . . . . Average 98 | 1 93 99 68 63 . . 151 49 5 164 . . . Maximum Alert Level 2 | . 1 1 1 . . . 1 . . 2 . . . Low Security (%) 85 | 100 93 72 96 100 . 100 66 100 100 75 . . . Level 1 9 | . 6 27 3 . . . 33 . . . . . . Level 2 4 | . . . . . . . . . . 24 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . . . . 2 . 6 . . . Investigation 3 | . 1 . . . . . . 1 . 1 . . . Extermination 4 | . . . . . . . . 1 . 3 . . . Reinforcement 3 | . 1 . . . . . . . . 2 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Distress Signals 3 | . 2 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 99 | . 23 9 7 5 . . 11 3 6 16 18 . 1 Peak Tracking Total 9 | . 9 2 4 3 . . 3 2 5 9 4 . . Tactical Retreats 17 | . 4 . 2 . . . 3 . 1 2 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Traps Triggered 3 | . . . . . . . . 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Machines Disabled 14 | . 2 1 1 2 . . 5 . . 3 . . . Max in Single Turn 3 | . 1 1 1 2 . . 2 . . 3 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Machines Accessed 38 | . 9 . 7 . 4 . 2 5 . 7 . 4 . Terminals 17 | . 7 . 6 . . . 1 1 . 2 . . . Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 3 | . . . . . . . . 2 . 1 . . . Recycling Units 7 | . 2 . 1 . . . 1 1 . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 168 | . 25 . 23 . 49 . 3 13 . 31 . 24 . Successful 132 | . 17 . 17 . 49 . 2 7 . 16 . 24 . Failed 35 | . 8 . 5 . . . 1 6 . 15 . . . Catastrophic 2 | . 1 . . . . . . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 23 | . 2 . 10 . 5 . . . . 3 . 3 . Terminals 50 | . 18 . 21 . . . 2 3 . 6 . . . Fabricators 7 | . . . . . . . . . . 7 . . . Repair Stations 20 | . . . . . . . . 8 . 12 . . . Recycling Units 17 | . 7 . 2 . . . 1 1 . 6 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 108 | . 14 . 15 . 49 . 1 1 . 4 . 24 . Record 69 | . 3 . 5 . 49 . . . . 1 . 11 . Part Schematic 7 | . . . . . . . . . . . . 7 . Robot Schematic 4 | . . . . . . . . 1 . . . 3 . Robot Analysis 3 | . 1 . 1 . . . 1 . . . . . . Prototype ID Bank 7 | . 2 . 1 . . . . . . 1 . 3 . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . Emergency Access Points 2 | . . . 1 . . . . . . 1 . . . Alert Level 2 | . . . 2 . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . Locate Traps 4 | . 3 . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . 2 . . . Repair Station Hacks 11 | . . . . . . . . 4 . 7 . . . Scan Component 6 | . . . . . . . . 3 . 3 . . . Repair 4 | . . . . . . . . 1 . 3 . . . Refit 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . 3 . 2 . . . 1 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . Retrieve Components 6 | . 2 . 1 . . . 1 1 . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 6 . 5 . . . 1 4 . 6 . . . Full Trace Events 3 | . 1 . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 1 . . . 3 . Robots Built 6 | . . . . . . . . . . 6 . . . Matter 504 | . . . . . . . . . . 504 . . . Time 111 | . . . . . . . . . . 111 . . . Total Robot Build Rating 24 | . . . . . . . . . . 24 . . . Part Schematics Acquired 7 | . . . . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . 1 . 3 . . . Time 79 | . . . . . . . . 19 . 60 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 22 | . 9 . 9 . . . . 2 . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Total Allies 11 | . . 3 . . . . 1 . 1 6 . . . Largest Group 6 | . . 3 1 . . . 1 . 1 6 . . . Highest-Rated Group 120 | . . 40 16 . . . 21 . 31 120 . . . Highest-Rated Ally 31 | . . 16 16 . . . 21 . 31 20 . . . Total Orders 3 | . . 2 . . . . 1 . . . . . . ROAM 2 | . . 1 . . . . 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . Ally Attacks 61 | . . 23 5 . . . 8 . 9 16 . . . Total Damage 934 | . . 184 79 . . . 224 . 170 277 . . . Kills 6 | . . 3 . . . . 2 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Robot Analysis Total 3 | . 1 . 1 . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Turns Passed 7041 | 87 930 621 580 251 374 319 1006 1014 104 1185 493 53 24 Spaces Moved 4756 | 65 740 440 405 179 308 262 641 447 79 624 414 104 48 Core 353 | 3 . . . . . . . . . . 198 104 48 Treads . | . . . . . . . . . . . . . . Legs 3422 | . . 261 405 179 308 262 641 447 79 624 216 . . Wheels 981 | 62 740 179 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 120 126 126 125 50 50 50 Average Speed 113 | 97 100 113 120 120 120 120 123 126 126 125 91 50 50 Slowest Speed 150 | 100 110 150 150 120 120 120 130 126 130 130 150 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 5 89 93 33 42 62 57 37 10 85 18 59 75 15 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 6 | . . 2 . . 1 . . . . . 1 1 1 Known Exits Taken 4 | . 1 1 1 . . . . . . 1 . . . Unknown Exits Taken 7 | 1 . . . 1 1 1 1 . . . 1 1 . Scrap Searched 3 | . . 2 . . . . . . . . 1 . . Spaces Dug 23 | . . . 2 3 . . . 2 . 16 . . . Terrain Destroyed 340 | . 20 46 33 21 . . 162 2 . 56 . . . Melee 18 | . . . . . . . . 2 . 16 . . . Projectile 5 | . . . 2 3 . . . . . . . . . AOE 317 | . 20 46 31 18 . . 162 . . 40 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Total 6078 | 79 859 532 479 194 313 266 825 864 82 948 485 104 48 Wait 889 | . 41 52 17 6 . 5 115 374 . 244 35 . . Move 4743 | 64 739 439 404 178 307 261 640 447 78 622 413 103 48 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 5 11 5 10 . 2 . 10 7 1 12 2 . . Fast Attach 41 | 6 7 3 4 . 1 . 5 4 2 7 2 . . Attach 26 | . 5 3 3 . . . 3 1 . 5 5 1 . Detach 8 | . 2 1 . . . . 2 . . 2 1 . . Swap 48 | 1 4 7 11 2 . . 6 6 . 9 2 . . Drop 77 | . 10 7 18 . 3 . 17 9 1 11 1 . . Fire 133 | 3 40 15 11 8 . . 18 14 . 19 5 . . Melee 33 | . . . . . . . . 2 . 16 15 . . Ram . | . . . . . . . . . . . . . . Kick 5 | . . . 1 . . . . . . . 4 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . Rewire 9 | . . . . . . . 9 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Identified exit to Materials 555 | -10/Materials | Lost 4 parts (1p1n2w) 555 | -10/Materials | Core integrity fell below 50% 655 | -10/Materials | Discovered exit to Materials (range 14) 810 | -10/Materials | Discovered new exit (range 7) 815 | -10/Materials | Identified exit to Mines 899 | -10/Materials | Discovered exit to Materials (range 16) 1018 | -10/Materials | Entered Mines 1040 | -10/Mines | Discovered exit to Materials (range 6) 1041 | -10/Mines | Learned location of Storage (-9) 1112 | -10/Mines | Excavation squad dispatched 1112 | -10/Mines | A large section of the Mines collapsed 1147 | -10/Mines | Build established: Scavenger-Mutant 1223 | -10/Mines | Core integrity fell below 20% 1318 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1549 | -10/Mines | Build established: Mutant 1602 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1602 | -10/Mines | Discovered exit to Materials (range 6) 1639 | -10/Mines | Entered Materials 1639 | -9/Materials | Accompanied by 1 ally 1639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1652 | -9/Materials | Identified exit to Mines 1652 | -9/Materials | Identified exit to Storage 1800 | -9/Materials | Met 8R-AWN 1888 | -9/Materials | Central database locked down 1957 | -9/Materials | Build established: Scavenger-Mutant 1967 | -9/Materials | Discovered new exit (range 10) 2219 | -9/Materials | Entered Mines 2220 | -9/Mines | Followed 8R-AWN into the Mines 2282 | -9/Mines | Discovered new exit (range 5) 2376 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2470 | -9/Mines | Entered Exiles 2499 | -9/Exiles | Welcomed by 8R-AWN 2523 | -9/Exiles | Met EX-HEX 2565 | -9/Exiles | Met EX-BIN 2595 | -9/Exiles | Aligned with FarCom system 2596 | -9/Exiles | Given EX-Vault access code 2662 | -9/Exiles | Opened EX-Vault 2670 | -9/Exiles | Found Prototype Device 2670 | -9/Exiles | Identified Trap Reconfigurator 2717 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2753 | -9/Exiles | Met EX-DEC 2757 | -9/Exiles | Learned location of Zion (-6) 2831 | -9/Exiles | Discovered new exit (range 14) 2844 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2844 | -9/Exiles | Entered Mines 2955 | -8/Mines | Build established: Mutant 2968 | -8/Mines | Discovered new exit (range 9) 3163 | -8/Mines | Entered Materials 3163 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3578 | -8/Materials | Build established: Scavenger-Mutant 4020 | -8/Materials | Build established: Skirmisher 4104 | -8/Materials | Discovered new exit (range 14) 4169 | -8/Materials | Entered Factory 4169 | -7/Factory | Evolved 2 slots: Utility x2 4465 | -7/Factory | Discovered new exit (range 11) 4480 | -7/Factory | Identified exit to Factory 4738 | -7/Factory | Build established: Hacker-Mutant 4832 | -7/Factory | Repaired Hrd. Medium Armor Plating 5166 | -7/Factory | Build established: Hacker-Skirmisher 5183 | -7/Factory | Sucked down chute 5183 | -7/Factory | Entered Waste 5184 | -7/Waste | Met a frightened Derelict 5198 | -7/Waste | EMP discharged 5198 | -7/Waste | System corruption reached 10% 5207 | -7/Waste | Spotted C-40 Crusher 5211 | -7/Waste | Spotted C-40 Crusher 5225 | -7/Waste | Spotted C-40 Crusher 5230 | -7/Waste | Spotted C-40 Crusher 5258 | -7/Waste | Spotted C-40 Crusher 5262 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5265 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5267 | -7/Waste | Discovered new exit (range 10) 5277 | -7/Waste | Identified exit to Factory 5287 | -7/Waste | Entered Factory 5358 | -7/Factory | Repaired Arm. Leg 5384 | -7/Factory | Repaired Imp. Titanium Leg 5406 | -7/Factory | Repaired Med. Storage Unit 5551 | -7/Factory | Build established: Hacker-Mutant 5828 | -7/Factory | Fabricated B-48 Gladiator? 5930 | -7/Factory | Fabricated B-48 Gladiator (x3) 6181 | -7/Factory | Local fabrication network quarantined 6257 | -7/Factory | Identified exit to Lower Caves 6432 | -7/Factory | Crushed by falling debris 6463 | -7/Factory | Lost 6 parts (1p1n3u1w) 6472 | -7/Factory | Entered Lower Caves 6603 | -7/Lower Caves | Lost 3 parts (1u2w) 6820 | -7/Lower Caves | Core integrity fell below 50% 6887 | -7/Lower Caves | Lost 8 parts (2n2u4w) 6890 | -7/Lower Caves | Core integrity fell below 20% 6961 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6965 | -7/Lower Caves | Entered Data Miner 6965 | -7/Data Miner | Discovered new exit (range 6) 6977 | -7/Data Miner | Met Data Miner 6992 | -7/Data Miner | Learned location of Section 7 (-2) 6992 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7001 | -7/Data Miner | Received God Mode back door access code from Data Miner 7018 | -7/Data Miner | Entered Proximity Caves 7042 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Prc. Grenade Launcher >>Prototype ID Bank Downloading prototype IDs... Prc. Beam Rifle Hpw. Electrolaser >>Prototype ID Bank Downloading prototype IDs... Exp. Power Shielding Cold Fusion Reactor Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\GHT7 to gain control via the back door I've installed. Now off with you. 07009_ System corrupted: Substantial component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 07027_ MRCAXJ:=JU3