Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 14:05:09 Player: Akl Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3885) 3885 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9045 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Salvage Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Gravmag System Antigrav System Cooled Gravmag System > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Melee Analysis Suite Core Analyzer Layered Heavy Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Mace Great Axe > --- INVENTORY -------- Carbon-fiber Leg Improved Hover Unit Improved Medium Armor Plating [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Melee Analysis Suite Device Shield Generator Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . 1 . . . Utility 8 | . . . 2 . 2 2 2 Weapon 1 | . . . . 1 . . . Parts Attached 129 | 6 . 32 15 19 28 11 18 Power 16 | 1 . 4 3 1 4 . 3 Engine 12 | 1 . 4 3 1 3 . . Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 61 | 2 . 19 5 11 12 6 6 Treads . | . . . . . . . . Leg 26 | 1 . 11 3 4 4 3 . Wheel 23 | 1 . 8 2 7 2 . 3 Hover 11 | . . . . . 5 3 3 Flight 1 | . . . . . 1 . . Utility 30 | 1 . 3 5 6 4 4 7 Device 6 | . . 1 . 2 . . 3 Storage 2 | 1 . . . 1 . . . Processor 12 | . . . 2 3 3 . 4 Hackware 2 | . . . . . . 2 . Protection 8 | . . 2 3 . 1 2 . Artifact . | . . . . . . . . Weapon 22 | 2 . 6 2 1 8 1 2 Energy Gun 6 | 2 . 4 . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . . . 5 1 1 Slashing Weapon 8 | . . 2 2 1 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 4 | . . . . . . 4 . Parts Lost 75 | . . 12 4 8 18 4 29 Power 10 | . . 2 1 . 3 . 4 Propulsion 30 | . . 6 1 4 8 1 10 Utility 21 | . . 1 2 2 3 1 12 Weapon 14 | . . 3 . 2 4 2 3 Highest Loss Streak 13 | . . 7 1 5 8 2 13 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 1 3 4 6 6 3 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . 1 1 1 4 5 2 . Weapon . | . . . 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 10 | . . 3 3 . 3 . 1 Power 2 | . . 1 . . . . 1 Propulsion . | . . . . . . . . Utility 4 | . . 1 . . 3 . . Weapon 3 | . . 1 2 . . . . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 81 | . 71 69 98 95 80 94 61 Engine 6 | . 14 10 9 7 3 5 1 Leg 13 | . 14 17 18 20 5 10 3 Wheel 10 | . 14 13 17 14 7 . 1 Hover 3 | . . . . . 6 16 6 Device 3 | . . 2 7 1 3 2 6 Storage 1 | . . . . 5 4 . . Processor 15 | . . . 17 20 25 23 20 Hackware 1 | . . . . . . 10 8 Protection 4 | . . 4 10 2 3 4 1 Energy Gun 2 | . 28 7 . . . . . Impact Weapon 3 | . . . . . 12 6 5 Slashing Weapon 11 | . . 13 18 21 4 8 1 Peak Build Rating 74 | 6 5 20 29 36 53 67 74 Average Rating 31 | 3 5 10 27 33 37 58 51 On Entrance 25 | . 5 5 20 27 28 51 67 Avg Prop Armor Cover (%) 13 | 11 9 13 11 17 11 11 9 Naked Turns . | . . . . . . . . Heaviest Build 35 | 7 7 20 22 24 26 34 35 Greatest Support 47 | 10 10 36 34 46 47 32 32 Greatest Overweight (x) 6 | . . 2 1 1 6 2 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 8 8 8 5 5 Average Capacity 5 | 5 5 5 5 7 7 5 5 Most Carried 8 | 2 3 5 5 8 8 5 4 Average Carried 4 | . 1 3 4 6 6 3 . Final Capacity 8 | 5 5 5 5 8 5 5 5 Final Carried 8 | 1 3 5 5 8 5 5 1 Class Distribution -------------------- 35% | Scavenger-Gladiator 21% | Gladiator 18% | Scavenger-Mutant 14% | Mutant 7% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1490 | 210 50 300 155 170 320 125 160 Remotely . | . . . . . . . . Salvage Created 4896 | . 120 1400 851 914 913 321 377 Parts 252 | . 10 78 55 52 33 8 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 83 | . 2 25 17 12 16 6 5 Melee 65 | . . 21 17 12 9 4 2 Guns 6 | . 2 4 . . . . . Classes Destroyed 13 | . 2 7 2 1 1 . . Worker 8 | . . 3 1 3 . . 1 Builder 5 | . . 1 1 1 1 . 1 Tunneler 7 | . 1 1 1 2 2 . . Recycler 5 | . . 2 . 2 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . . 1 1 1 . . . Swarmer 10 | . . 2 3 . 4 1 . Grunt 43 | . 2 15 7 8 8 3 . Duelist 5 | . . 2 . 1 . 2 . Sentry 13 | . . 6 4 1 1 . 1 Specialist 2 | . . . 2 . . . . Hunter 5 | . . . 1 . 1 . 3 Programmer 5 | . . . . 2 2 . 1 Best Kill Streak 7 | . 2 5 5 4 7 1 2 Combat Bots Only 7 | . 2 5 4 4 7 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 917 | . 8 118 80 103 283 73 252 Missed 325 | . 1 33 28 45 101 18 99 Hits 592 | . 7 85 52 58 182 55 153 Melee 30 | . . 10 . 3 . 13 4 Projectile 562 | . 7 75 52 55 182 42 149 AOE 3 | . . . . . . . 3 Critical Strikes 30 | . . 3 5 2 6 5 9 Damage Taken 9562 | . 79 1236 696 780 2272 1359 3140 Core 2361 | . . 263 60 123 588 172 1155 Absorbed by Shields 146 | . . 19 127 . . . . Core Remaining (%) 73 | 100 100 34 89 82 30 82 . Volleys Fired 29 | . 6 23 . . . . . Largest 2 | . 2 2 . . . . . Hottest 80 | . 80 80 . . . . . Shots Fired 39 | . 12 27 . . . . . Gun 39 | . 12 27 . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 15 | . . 15 . . . . . Explosive . | . . . . . . . . Electromagnetic 24 | . 12 12 . . . . . Robot Hit Streak 10 | . 3 10 . . . . . Robot Miss Streak 2 | . 2 2 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 320 | . 8 80 45 52 66 39 30 Core Hits 109 | . 5 36 20 23 14 7 4 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 6 | . . . . . 4 . 2 Critical Strikes 24 | . . 3 3 3 9 3 3 Smash 8 | . . . . . 6 . 2 Sever 16 | . . 3 3 3 3 3 1 Melee Attacks 351 | . . 71 52 60 82 52 34 Impact 112 | . . . . . 60 30 22 Slashing 239 | . . 71 52 60 22 22 12 Piercing . | . . . . . . . . Sneak Attacks 47 | . . 11 5 12 8 2 9 Combat Hostiles 8 | . . . 1 2 2 1 2 Follow-up Attacks 41 | . . . 4 11 6 14 6 Damage Inflicted 12448 | . 105 2550 1656 2057 2811 1487 1782 Guns 388 | . 105 283 . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 12040 | . . 2262 1656 2057 2811 1487 1767 Ramming 20 | . . 5 . . . . 15 Kinetic . | . . . . . . . . Thermal 158 | . . 158 . . . . . Explosive . | . . . . . . . . Electromagnetic 230 | . 105 125 . . . . . Impact 3993 | . . . . . 2030 882 1081 Slashing 8047 | . . 2262 1656 2057 781 605 686 Piercing . | . . . . . . . . Highest Corruption 21 | . . 1 1 . 2 4 21 Average Corruption 4 | . . 1 1 . 1 4 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . 7 6 9 Message Errors 4 | . . . . . 2 . 2 Matter Fused 2 | . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 3 2 Data Loss (major) 3 | . . . . . 2 1 . Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1557 | . . 174 122 205 525 117 414 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 1557 | . . 174 122 205 525 117 414 Knockbacks 19 | . . . . . 7 8 4 Impact 18 | . . . . . 7 7 4 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 8 | . . 1 . . . . 7 Shots . | . . . . . . . . Rammed 11 | . . 3 . . 1 . 7 Targets Rammed 11 | . . 3 . . 1 . 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 125 | . 120 82 11 1 6 125 8 Average Temperature 43 | . 58 41 11 1 3 77 4 Received Heat Transfer 2417 | . 42 421 331 147 645 360 471 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 12 | . . . . . 7 2 3 Combat Hostiles 12 | . . . . . 7 2 3 Parts Fried 15 | . . 1 . . 9 1 4 Impact Corruptions 37 | . . . . . 22 8 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 407 | . . 407 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 97 | 100 100 95 87 100 100 100 100 Level 1 2 | . . 4 12 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 275 | . 50 271 275 184 102 68 110 Initial 114 | . . 1 112 114 70 12 6 Average 62 | . 13 97 126 65 29 23 23 Influence Increases 3115 | . 85 835 553 430 482 213 517 Destroy 0b10 Robot/C 1660 | . 40 500 340 240 320 120 100 Destroy 0b10 Robot/NC 145 | . 5 40 20 45 25 . 10 Destroy Leader 406 | . 10 132 92 62 70 10 30 Successful Hack 124 | . . 43 11 8 22 8 32 Partial Spotted 105 | . . 30 30 30 . 15 . Lose Combat Pursuer 675 | . 30 90 60 45 45 60 345 Influence Decreases 3005 | . 80 573 569 536 601 226 420 Entered New Map 392 | . . 4 155 137 75 14 7 Time Decay 2082 | . 80 464 374 319 403 172 270 Lost Part 531 | . . 105 40 80 123 40 143 Squads Dispatched 24 | . 1 3 3 4 6 2 5 Investigation 11 | . . 1 2 1 3 1 3 Extermination 7 | . . . . 2 2 1 2 Reinforcement 6 | . 1 2 1 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . 2 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 5 38 27 19 18 9 37 Peak Tracking Total 8 | . 2 5 4 4 5 3 8 Tactical Retreats 29 | . 1 6 3 1 3 4 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . . . 1 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 1 5 5 5 4 2 5 Terminals 22 | . 1 5 4 4 1 2 5 Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access . | . . . . . . . . Total Hacks 82 | . 4 18 15 11 12 6 16 Successful 35 | . 2 11 5 4 4 2 7 Failed 46 | . 2 7 9 7 8 4 9 Catastrophic 6 | . . 1 . 1 1 1 2 Database Lockouts 1 | . . . 1 . . . . Manual 17 | . . 8 5 1 . 3 . Terminals 70 | . 4 18 12 10 4 6 16 Fabricators 5 | . . . . . 5 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 6 | . . . 3 . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 2 7 3 3 . 1 7 Prototype ID Bank 3 | . 1 . . 1 . . 1 Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 4 | . . 1 1 1 . . 1 Scanalyzer Index 1 | . . 1 . . . . . Locate Traps 4 | . . 1 1 1 . . 1 Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Recall Investigation 2 | . . 1 . . . . 1 Recall Extermination 1 | . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 Zone Layout 3 | . . 2 . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 1 . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . . 4 1 1 . 1 . Terminals 6 | . . 4 1 . . 1 . Botnet 6 | . . 4 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 1 4 5 4 4 2 4 Full Trace Events 13 | . . 2 3 1 3 1 3 Feedback Events 2 | . . 1 1 . . . . Corruption 2 | . . 1 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 4271 | . . . 863 1186 1152 386 684 Optics 4252 | . . . 863 1186 1152 386 665 Sensors 220 | . . . . . . . 220 Terrain 925 | . . . . 243 . . 682 Structural 826 | . . . . 26 617 183 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6001 | 46 292 1234 863 1186 1152 386 842 Spaces Moved 4449 | 43 257 714 614 1051 827 244 699 Core 243 | 2 . 14 . . 81 . 146 Treads . | . . . . . . . . Legs 366 | . . 214 59 . 12 24 57 Wheels 2876 | 41 257 486 555 1051 335 . 151 Hover 918 | . . . . . 353 220 345 Flight 46 | . . . . . 46 . . Fastest Speed 44 | 50 80 50 80 80 44 58 50 Average Speed 88 | 78 80 99 88 81 95 87 81 Slowest Speed 355 | 80 80 200 200 95 355 190 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 52 60 40 31 23 6 27 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5984 | 55 331 1099 871 1302 1063 348 915 Wait 935 | . 67 234 167 171 96 53 147 Move 4442 | 42 256 713 613 1050 826 243 699 Hop . | . . . . . . . . Pick Up 40 | 6 2 6 10 7 7 1 1 Fast Attach 80 | . . 22 6 9 23 4 16 Attach 30 | 6 . 2 4 4 7 4 3 Detach 6 | 1 . . 2 . 2 1 . Swap 32 | . . 9 6 9 4 4 . Drop 61 | . . 17 17 9 13 2 3 Fire 29 | . 6 23 . . . . . Melee 290 | . . 70 46 43 69 36 26 Ram 11 | . . 3 . . 1 . 7 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 28 | . . . . . 15 . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 6) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x2 471 | -9/Materials | Lost 7 parts (1p4n2w) 1053 | -9/Materials | Core integrity fell below 50% 1113 | -9/Materials | Build established: Scavenger-Mutant 1266 | -9/Materials | Discovered new exit (range 7) 1444 | -9/Materials | Discovered new exit (range 13) 1485 | -9/Materials | Discovered new exit (range 4) 1573 | -9/Materials | Entered another Materials area 1573 | -8/Materials | Evolved 2 slots: Utility x2 1871 | -8/Materials | Build established: Scavenger-Gladiator 1987 | -8/Materials | Central database locked down 2411 | -8/Materials | Discovered new exit (range 18) 2436 | -8/Materials | Entered Factory 2436 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3087 | -7/Factory | Discovered new exit (range 12) 3135 | -7/Factory | Identified exit to Lower Caves 3473 | -7/Factory | Build established: Gladiator 3481 | -7/Factory | Lost 5 parts (3n2w) 3582 | -7/Factory | Discovered new exit (range 17) 3594 | -7/Factory | Identified exit to Factory 3622 | -7/Factory | Entered another Factory area 3622 | -6/Factory | Evolved 2 slots: Utility x2 3726 | -6/Factory | Lost 3 parts (1p1n1w) 3789 | -6/Factory | Build established: Scavenger-Gladiator 3960 | -6/Factory | Discovered new exit (range 6) 3964 | -6/Factory | Identified exit to Lower Caves 4072 | -6/Factory | Lost 8 parts (1p5n2u) 4087 | -6/Factory | Destroyed 7 combat bots 4340 | -6/Factory | Core integrity fell below 50% 4367 | -6/Factory | Lost 5 parts (1p1n3w) 4695 | -6/Factory | Build established: Gladiator 4736 | -6/Factory | Discovered new exit (range 19) 4750 | -6/Factory | Identified exit to Factory 4774 | -6/Factory | Entered another Factory area 4774 | -5/Factory | Evolved 2 slots: Utility x2 4937 | -5/Factory | Identified exit to Factory 4998 | -5/Factory | Build established: Scavenger-Gladiator 5160 | -5/Factory | Entered another Factory area 5160 | -4/Factory | Evolved 2 slots: Utility x2 5424 | -4/Factory | Spotted B-86 Titan 5483 | -4/Factory | Lost 6 parts (1p2n2u1w) 5504 | -4/Factory | Spotted B-86 Titan 5578 | -4/Factory | Lost 5 parts (1p3n1u) 5837 | -4/Factory | System corruption reached 10% 5851 | -4/Factory | Core integrity fell below 50% 5881 | -4/Factory | Lost 13 parts (1p2n8u2w) 5942 | -4/Factory | Core integrity fell below 20% 6002 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05938_ Penetrated by Slug. 05938_ Slug penetrates Wall. 05938_ Penetrated by Slug. 05938_ Linear Gravjet destroyed. 05941_ Slug penetrates A-15 Conveyor. 05942_ System corrupted: Gyrokinetic Inverter rejected. 05944_ Penetrated by Slug. 05945_ Mic. Fission Core destroyed. 05951_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8D. 05955_ Slug penetrates Wall. 05956_ Acquired 25 matter. 05957_ JQS4V16LKRIK 8