Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.18 @ 10:27:33 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (2536) 2536 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5709 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 506/700 Matter 300/300 Energy 280/280 System Corruption 10% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Autogun Mace > --- INVENTORY (15) --- Micro Nuclear Core Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Seismic Detector Advanced Targeting Computer Weapon Cycler ECM Suite Hardened Medium Armor Plating Recalibrator Improved Field Recycling Unit (0) Splice Drone Bay (6/6) Flak Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Ion Cannon Proton Missile Launcher Mace > --- INVENTORY -------- Micro Nuclear Core Cooling System High-capacity Storage Unit High-capacity Matter Pod Sensor Array Seismic Detector Advanced Targeting Computer Weapon Cycler ECM Suite Hardened Medium Armor Plating Recalibrator Improved Field Recycling Unit Splice Drone Bay Proton Missile Launcher [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . . 2 Utility 2 | . . . . 2 . Weapon 1 | . . 1 . . . Parts Attached 86 | . 9 41 7 24 5 Power 12 | . 3 6 . 3 . Engine 12 | . 3 6 . 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | . 2 9 2 6 3 Treads 9 | . . 5 . 2 2 Leg 10 | . 2 4 2 2 . Wheel 3 | . . . . 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 26 | . 2 14 2 8 . Device 16 | . . 10 2 4 . Storage 1 | . 1 . . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . 1 . Protection 6 | . . 4 . 2 . Artifact . | . . . . . . Weapon 26 | . 2 12 3 7 2 Energy Gun 3 | . . 1 . 2 . Energy Cannon 3 | . 2 . . 1 . Ballistic Gun 13 | . . 9 2 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 5 | . . 2 1 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 1 1 . Parts Lost 29 | . 3 4 . 14 8 Power 4 | . 2 . . 2 . Propulsion 14 | . . 3 . 5 6 Utility 3 | . . . . 2 1 Weapon 8 | . 1 1 . 5 1 Highest Loss Streak 6 | . 2 2 . 6 2 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 90 | . 90 98 99 84 67 Engine 9 | . 11 10 11 6 7 Treads 6 | . . 8 . 6 18 Leg 20 | . 28 24 33 12 . Wheel 1 | . . . . 4 5 Device 5 | . . 5 10 8 6 Storage 10 | . 14 11 11 9 7 Processor 2 | . 7 . . 4 . Protection 2 | . . 5 . 1 . Energy Gun 2 | . 10 . . 1 . Energy Cannon 6 | . 16 3 . 3 5 Ballistic Gun 16 | . . 28 29 12 4 Impact Weapon 2 | . . . 3 6 7 Naked Turns . | . . . . . . Heaviest Build 47 | 12 33 45 45 45 47 Greatest Support 60 | 20 20 60 41 41 40 Greatest Overweight (x) 11 | . 1 3 1 11 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 14 | 6 11 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 Class Distribution -------------------- 36% | Mutant 23% | Gunner 18% | Scavenger-Assassin 7% | Tank 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2759 | 200 140 1552 254 524 89 Remotely . | . . . . . . Salvage Created 3665 | 64 362 1910 298 900 131 Parts 237 | 3 31 130 21 44 8 Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed 4 | . 1 1 . 2 . Parts Field Recycled 12 | . . 12 . . . Retrieved Matter 69 | . . 69 . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 75 | . 7 34 12 18 4 Guns 54 | . 2 26 12 12 2 Cannons 16 | . 3 8 . 3 2 AOE 4 | . 2 . . 2 . Classes Destroyed 16 | 1 6 6 1 2 . Worker 5 | . 1 2 1 1 . Builder 2 | . . 2 . . . Tunneler 1 | . 1 . . . . Hauler 5 | . 1 4 . . . Recycler 6 | 1 . 2 1 2 . Mechanic 1 | . . 1 . . . Operator 2 | . . 2 . . . Watcher 8 | . 3 5 . . . Swarmer 24 | . 3 7 7 4 3 Grunt 31 | . 4 17 . 10 . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 12 | . . 8 1 2 1 Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Assembled 4 | . . . 4 . . Best Kill Streak 9 | 1 3 6 5 9 2 Combat Bots Only 8 | . 3 6 4 8 2 Max Kills in Single Turn 3 | 1 3 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 2 | . 2 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5039 | . 360 1534 75 1874 1196 Core 819 | . 52 208 . 365 194 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 106 | . . 106 . . . Core Remaining (%) 65 | 100 79 . 48 33 . Volleys Fired 273 | 2 44 129 23 57 18 Largest 3 | 2 2 3 3 3 2 Hottest 159 | 80 120 140 71 159 83 Shots Fired 633 | 4 79 349 58 119 24 Gun 537 | 4 41 314 58 106 14 Cannon 94 | . 38 35 . 11 10 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 475 | . . 314 58 89 14 Thermal 111 | . 38 35 . 28 10 Explosive . | . . . . . . Electromagnetic 47 | 4 41 . . 2 . Robot Hit Streak 19 | 4 9 19 10 7 4 Robot Miss Streak 8 | . 5 4 5 8 2 Penetration Max . | . . . . . . Secondary Targets 11 | . . 7 1 3 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 390 | 4 41 228 27 74 16 Core Hits 160 | 2 20 75 19 38 6 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | 1 1 1 . 3 . Burn 1 | . . . . 1 . Meltdown 1 | . . . . 1 . Destroy 2 | . . 1 . 1 . Corrupt 2 | 1 1 . . . . Melee Attacks 12 | . . 3 . 5 4 Impact 12 | . . 3 . 5 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5973 | 56 870 2917 401 1422 307 Guns 4553 | 56 371 2451 401 1130 144 Cannons 1119 | . 347 425 . 184 163 Explosions 260 | . 152 . . 108 . Melee 33 | . . 33 . . . Ramming 8 | . . 8 . . . Kinetic 3925 | . . 2451 401 929 144 Thermal 1472 | . 499 425 . 385 163 Explosive . | . . . . . . Electromagnetic 535 | 56 371 . . 108 . Impact 33 | . . 33 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 22 | . 9 13 . . . Projectiles 9 | . 9 . . . . Explosions . | . . . . . . Melee 13 | . . 13 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 552 | 36 226 552 10 168 54 Average Temperature 89 | 20 76 108 10 40 23 Received Heat Transfer 1450 | . 132 546 40 540 192 Effects 8 | . . 8 . . . Shutdowns 3 | . . 3 . . . Interference 2 | . . 2 . . . Matter Decay 2 | . . 2 . . . Damage (major) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted . | . . . . . . Heat Transferred 2888 | . 890 888 . 851 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 539 | 5 166 539 330 413 164 Initial 210 | . 3 42 210 78 117 Average 202 | 4 69 299 221 256 86 Maximum Alert Level 2 | . . 2 1 2 . Low Security (%) 50 | 100 100 21 9 26 100 Level 1 40 | . . 58 90 66 . Level 2 8 | . . 20 . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 5 . 2 2 Investigation 3 | . . 3 . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 2 . 2 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 15 46 17 22 8 Peak Tracking Total 8 | . 3 6 4 8 4 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 16 | . 4 10 1 . 1 Terminals 11 | . 3 7 . . 1 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 7 27 1 . 1 Successful 26 | . 5 19 1 . 1 Failed 10 | . 2 8 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . 1 8 . . . Terminals 23 | . 6 16 . . 1 Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 8 1 . 1 Part Schematic 2 | . 1 1 . . . Robot Analysis 1 | . . 1 . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 4 . . . Terminals 4 | . . 4 . . . Track 1 | . . 1 . . . Botnet 2 | . . 2 . . . Search 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 5020 | 21 1094 1965 514 682 744 Spaces Moved 2098 | 13 511 774 282 260 258 Core 5 | . . . . 5 . Treads 493 | . . 249 . 91 153 Legs 1469 | 13 511 525 282 138 . Wheels 131 | . . . . 26 105 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 120 120 120 90 130 Average Speed 170 | 120 185 168 150 163 182 Slowest Speed 600 | 120 190 330 190 600 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 37 | 3 71 71 55 21 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . 2 . 4 4 Terrain Destroyed 19 | . 8 2 . 5 4 Melee 10 | . . 2 . 4 4 Projectile 1 | . . . . 1 . AOE 8 | . 8 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2983 | 14 579 1172 323 391 504 Wait 421 | . 2 169 3 36 211 Move 2093 | 12 510 773 281 259 258 Hop . | . . . . . . Pick Up 42 | . 8 22 3 5 4 Fast Attach 34 | . 6 14 1 10 3 Attach 17 | . . 6 . 9 2 Detach 11 | . 2 3 . 5 1 Swap 35 | . 3 21 6 5 . Drop 43 | . 4 30 6 . 3 Fire 273 | 2 44 129 23 57 18 Melee 12 | . . 3 . 5 4 Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 10) 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1670 | -9/Materials | Identified exit to Mines 1952 | -9/Materials | Discovered new exit (range 16) 2017 | -9/Materials | Repaired Rnf. Ion Engine 2562 | -9/Materials | Build established: Gunner 2657 | -9/Materials | Core integrity fell below 50% 2729 | -9/Materials | Discovered new exit (range 3) 2902 | -9/Materials | Build established: Tank 3081 | -9/Materials | Entered Mines 3187 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3228 | -9/Mines | Assembled infested the area 3314 | -9/Mines | Found the Drone Emporium 3320 | -9/Mines | Found Prototype Device 3320 | -9/Mines | Identified Splice Drone Bay 3482 | -9/Mines | Learned 2 Materials zone layouts 3506 | -9/Mines | Discovered new exit (range 15) 3595 | -9/Mines | Entered Materials 3595 | -8/Materials | Evolved 2 slots: Utility x2 3596 | -8/Materials | Identified exit to Storage 3647 | -8/Materials | Build established: Gunner 3714 | -8/Materials | Destroyed 8 combat bots 3965 | -8/Materials | Build established: Mutant 3967 | -8/Materials | Lost 5 parts (1p3n1w) 4010 | -8/Materials | Discovered new exit (range 15) 4032 | -8/Materials | Core integrity fell below 50% 4062 | -8/Materials | Lost 6 parts (1p1n2u2w) 4076 | -8/Materials | Found Prototype Device 4076 | -8/Materials | Identified Active Sensor Suite 4268 | -8/Materials | Identified exit to Factory 4277 | -8/Materials | Entered Factory 4277 | -7/Factory | Evolved 2 slots: Propulsion x2 4355 | -7/Factory | Build established: Scavenger-Assassin 4737 | -7/Factory | Garrison activated, responded to threat 4818 | -7/Factory | Crushed by falling debris 4979 | -7/Factory | Crushed by falling debris 4979 | -7/Factory | System corruption reached 10% 5021 | -7/Factory | Self-destructed Last Messages --------------- 04738_ Y-54 Guardian emerges from the garrison. 04741_ Acquired 2 matter. 04770_ U-05 Engineer builds a Wall. 04777_ ALERT: Rogue bot located, Programmers report to Factory Zone 8S. 04818_ The unstable cave ceiling collapses. 04818_ Crushed by falling debris. 04818_ Com. Wheel destroyed. 04818_ System corrupted by crushing effect (+3). 04818_ Ion Cannon destroyed. 04818_ System corrupted by crushing effect (+1). 04825_ System corrupted: Energy discharge (-70). 04889_ System corrupted: Component data lost. 04979_ The unstable cave ceiling collapses. 04979_ Crushed by falling debris. 04979_ Active Sensor Suite destroyed. 04979_ System corrupted by crushing effect (+1). 04979_ Lgt. Treads destroyed. 04979_ System corrupted by crushing effect (+5). 05015_ Arm. Treads destroyed. 05019_ Lgt. Treads destroyed. 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" g ga #????????????# #?# | | ???????????G" #????????????# #?# | | ???????????"" #????????????+ #?# | | ????????? @ #????????????# #?# | | ????????? % #????????????# #?## | | ?????????? ########## ####????????????#^ ^#?## | | ????????????????????????# ################# ^#? | | ????????????????????????# # # #? | | ????????????????????????# # """"""""" # #? | | ????????????????????????# # # #? | | ????????????????????????# # """"""""" # #? | | ????????????????????????# # # # | | ????????????????????????# # """"""""" # # | | ????????????????????????# # + + | | ????????????????????????# # # # | | ????????????????????????# ################# #### | | ???????????????????????## ##???#####?????# # | | ?????????????????####### ######"######## # | | ?????????? ! + | | ?????????????????####### ###############] # | | ??????????????????????###+######?????????# ! # " | | ??????????????????????# #????######## ###?" | | ??????????????????????# """ #????# #%#???" | | ??????????????????????# """ #????# + #???? | | ??????????????????????# """ #????# #!#???? | | ??????????????????????# #????# ??# ##### | | ??????????????????????# """ #????# ????# | | ??????????????????????# """ #????#??????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed Recalibrator | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegePhasingMatrix Manual? 0 Play Time 01:01:49 Cumulative 73.9 hours Start 2022.09.16 @ 08:42:13 End 2022.09.18 @ 10:27:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 97 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c1059bb-0404-4dea-b083-261575bdb1f5