Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 12:23:47 Player: SunShine214 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (230) 1150 Value Destroyed (6793) 6793 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 13667 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/1150 Matter 163/300 Energy 100/100 System Corruption 8% Temperature Cool (2) Movement Flying (40) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Field Propulsion Array > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Reaction Control System System Shield > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Micro Fission Core Myomer Leg Large Storage Unit Dirty Datajack (20) Dirty Datajack (15) Peak State ------------ > --- POWER ------------ Fusion-Fission Core > --- PROPULSION ------- Gyrokinetic-Compact Exoskeleton Wheel Compact Wheel > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Matter Compressor Improved Sensor Array Improved Signal Interpreter Improved Force Field > --- WEAPON ----------- Long-range Proton Cannon EM Tesla Construct/G Great Axe > --- INVENTORY -------- Compact Wheel Large Storage Unit High-capacity Storage Unit Improved Sensor Array Makeshift Transmission Jammer System Shield Long-range Tractor Beam Rocket Launcher Improved Grenade Launcher Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack Plasma Cutter Powered Hammer [Rating: 84] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Heavy Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Slots Evolved 12 | . . 2 . . 4 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . . 2 1 . . . . . Utility 6 | . . 2 . . 1 1 . . 1 1 . Weapon 2 | . . . . . 1 . . . 1 . . Parts Attached 121 | 8 14 16 20 6 9 7 5 1 7 28 . Power 11 | 1 3 3 1 . . . . . 1 2 . Engine 8 | 1 3 3 1 . . . . . . . . Core 3 | . . . . . . . . . 1 2 . Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 6 4 10 3 3 . 1 . 2 11 . Treads 21 | 2 . 4 9 3 3 . . . . . . Leg 6 | . 3 . . . . . . . . 3 . Wheel 10 | . 3 . . . . . 1 . 2 4 . Hover 3 | . . . . . . . . . . 3 . Flight 2 | . . . 1 . . . . . . 1 . Utility 37 | 3 1 7 5 1 4 5 2 . 3 6 . Device 16 | 2 . 4 2 1 . 2 1 . 2 2 . Storage 7 | 1 1 1 1 . . 1 . . . 2 . Processor 4 | . . 1 . . . 1 1 . . 1 . Hackware 2 | . . . . . . . . . 1 1 . Protection 8 | . . 1 2 . 4 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 31 | 2 4 2 4 2 2 2 2 1 1 9 . Energy Gun 9 | 1 1 2 3 . 1 . . . . 1 . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 6 | 1 2 . . . . . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 1 . 1 1 . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . Slashing Weapon 3 | . . . . . 1 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 1 . . 3 . Unidentified Prototypes 10 | . . 1 5 1 . . . . . 3 . Parts Lost 67 | . 3 . 2 . 11 8 4 . 16 23 . Power 9 | . 1 . . . 2 1 1 . 3 1 . Propulsion 24 | . 2 . 1 . 2 3 . . 6 10 . Utility 14 | . . . 1 . 3 2 1 . 3 4 . Weapon 20 | . . . . . 4 2 2 . 4 8 . Highest Loss Streak 9 | . 2 . 1 . 4 5 1 . 8 9 . To Critical Strikes 2 | . . . . . . . . . . 2 . Average Backups 14 | . 11 14 16 19 16 13 12 19 18 13 5 Power . | . . . . 1 1 . . . . . 1 Propulsion 2 | . 1 3 6 8 3 . . 1 . 1 1 Utility 6 | . 4 6 5 5 8 8 5 6 6 4 1 Weapon 3 | . 5 5 4 4 2 3 4 4 3 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 33 | . 5 1 7 1 10 1 . . . 7 1 Power 3 | . . . . . 2 . . . . 1 . Propulsion 10 | . . . 2 1 6 . . . . 1 . Utility 12 | . 3 1 4 . 1 1 . . . 2 . Weapon 4 | . 2 . 1 . 1 . . . . . . Tool/Special 4 | . . . . . . . . . . 3 1 Average Slot Usage (%) 75 | . 98 98 100 94 66 56 63 66 59 40 31 Engine 7 | . 13 11 11 11 6 4 4 6 1 . . Treads 9 | . 12 21 22 19 4 1 6 6 2 . . Leg 2 | . 14 . . . 3 . . . . 3 . Device 13 | . 14 23 11 11 7 11 19 20 14 5 5 Storage 8 | . 14 11 11 11 7 6 6 6 5 6 . Processor 6 | . . 7 11 11 7 8 5 6 5 5 10 Protection 3 | . . 1 11 8 5 . . . . . . Energy Gun 8 | . 14 21 21 21 3 3 . . . . . Ballistic Gun 3 | . 13 . . . . 1 6 6 1 3 . Ballistic Cannon 2 | . . . . . 8 2 . . . . . Launcher 1 | . . . . . 1 . 4 6 1 . . Slashing Weapon 3 | . . . . . 4 1 5 6 8 2 . Peak Build Rating 84 | 7 9 21 25 43 56 60 70 69 78 84 38 Average Rating 41 | 5 7 19 22 29 50 51 62 69 62 47 38 On Entrance 36 | . 7 9 21 25 43 55 54 70 69 52 38 Avg Prop Armor Cover (%) 10 | . . . . . . . . . 11 9 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 80 | 13 30 45 63 64 80 76 78 70 72 72 6 Greatest Support 75 | 40 40 40 40 40 75 56 60 43 74 62 15 Greatest Overweight (x) 9 | 2 9 1 1 1 5 3 1 1 5 6 . Average Overweight (x) . | . . . 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 14 15 17 20 20 20 20 20 20 15 5 Most Carried 20 | 1 15 15 20 20 20 17 20 19 19 18 5 Average Carried 14 | . 11 14 16 19 16 13 12 19 18 13 5 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 5 Final Carried 20 | 1 15 15 20 19 10 14 19 19 18 5 5 Scrap Engine Consumption 145 | . . . . 6 70 12 7 1 43 6 . Constructs Created 14 | . . . . 1 5 3 1 . 3 1 . Constructs Modified 46 | . . . . 1 23 2 3 . 15 2 . Class Distribution -------------------- 51% | Mutant 36% | Construct 7% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Matter Collected 2896 | 298 412 171 290 235 393 30 524 60 124 359 . Remotely . | . . . . . . . . . . . . Salvage Created 9868 | 168 907 1094 1975 939 2309 347 261 285 812 771 . Parts 520 | 8 51 51 120 38 123 12 12 10 43 52 . Haulers Intercepted 13 | . 2 3 6 . 2 . . . . . . Recyclers Shooed 12 | . 1 . 2 4 3 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 12 3 . . . Prevented 7 | . . . . . . . . 7 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 147 | . 16 16 36 6 37 3 10 3 7 13 . Melee 11 | . . . . . 2 . 1 . 7 1 . Guns 83 | . 14 16 33 5 9 1 3 . . 2 . Cannons 20 | . . . . . 20 . . . . . . AOE 27 | . 2 . . 1 6 . 6 3 . 9 . Classes Destroyed 19 | 2 8 3 . 1 2 1 . 1 . 1 . Worker 10 | . 1 . 1 . 4 . . . 1 3 . Builder 10 | . 1 2 1 . 3 . . . 1 2 . Tunneler 5 | 3 1 . . . 1 . . . . . . Hauler 13 | . 2 3 6 . 2 . . . . . . Recycler 28 | 1 4 2 2 8 6 1 . . 2 2 . Mechanic 1 | . . . . . . . . . . 1 . Operator 6 | . 1 3 1 . 1 . . . . . . Watcher 9 | . 3 4 2 . . . . . . . . Swarmer 36 | . 9 4 6 . 8 . 4 . . 5 . Grunt 53 | . 5 6 18 . 16 1 4 3 . . . Brawler 3 | . . 1 1 . . . 1 . . . . Duelist 3 | . . 1 1 . 1 . . . . . . Sentry 22 | . . 4 10 3 3 1 . . 1 . . Hunter 10 | . . . . . 3 . . . 2 5 . Programmer 15 | . . . . . 6 . 1 . 4 4 . Behemoth 1 | . . . . . . 1 . . . . . Subdweller 2 | . 2 . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . 2 . . . Best Kill Streak 13 | 2 5 13 11 2 5 2 4 3 3 12 . Combat Bots Only 10 | . 3 8 10 2 5 1 4 3 2 8 . Max Kills in Single Turn 5 | 1 2 2 2 1 2 1 2 1 1 5 . Gunslinging 1 | . . . 1 . . . . . . . . Exploded 4 | . 1 . . 1 2 . 2 1 . 4 . Melee 1 | . . . . . 1 . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Hostile Shots Fired 1445 | . 75 34 128 20 390 263 83 14 165 270 3 Missed 457 | . 17 14 36 8 126 90 21 5 35 103 2 Hits 988 | . 58 20 92 12 264 173 62 9 130 167 1 Melee 16 | . . . 6 . 3 . 7 . . . . Projectile 972 | . 58 20 86 12 261 173 55 9 130 167 1 Critical Strikes 29 | . 2 . 2 1 8 2 1 1 6 6 . Part Disruptions 1 | . . . . . . . . . 1 . . Damage Taken 14897 | 59 649 241 1279 245 3173 2367 1229 175 2398 3069 13 Core 2998 | 19 90 34 167 43 371 629 175 19 300 1138 13 Absorbed by Shields 28 | . . . . . . . . . . 28 . Ignored by Resistances 219 | . . . . . 219 . . . . . . Regen/Repaired (Parts) 2473 | . . . . . 828 408 222 . 937 78 . Core Remaining (%) 51 | 92 56 . . 39 47 . . 3 70 . . Volleys Fired 543 | 6 67 48 100 38 144 41 35 5 27 32 . Largest 3 | 2 2 2 2 2 3 2 2 2 2 2 . Hottest 153 | 60 80 110 120 120 153 92 68 68 68 128 . Shots Fired 963 | 12 134 96 201 75 270 43 46 10 29 47 . Gun 689 | 12 128 96 200 65 69 41 30 5 16 27 . Cannon 209 | . . . . . 186 2 . . 11 10 . Launcher 65 | . 6 . 1 10 15 . 16 5 2 10 . Special . | . . . . . . . . . . . . Kinetic 335 | 6 61 . . . 199 2 30 5 16 16 . Thermal 528 | . 59 96 200 65 56 41 . . 11 . . Explosive 58 | . 6 . 1 10 15 . 16 . . 10 . Electromagnetic 42 | 6 8 . . . . . . 5 2 21 . Robot Hit Streak 32 | 7 9 8 32 8 14 23 8 7 8 5 . Robot Miss Streak 6 | 1 5 3 4 3 6 1 3 . 4 5 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 10 | . . 2 6 . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . Shots Hit Robots 750 | 10 84 56 138 41 215 52 37 10 46 61 . Core Hits 402 | 3 47 32 52 20 137 11 23 10 18 49 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . 3 . . 1 . . Critical Strikes 31 | . 4 4 4 2 6 3 1 . 6 1 . Burn 14 | . 3 4 4 2 1 . . . . . . Destroy 2 | . 1 . . . . . . . 1 . . Blast 4 | . . . . . 4 . . . . . . Corrupt 1 | . . . . . . . . . . 1 . Smash 3 | . . . . . . 3 . . . . . Sever 7 | . . . . . 1 . 1 . 5 . . Melee Attacks 150 | . . . . 8 19 21 9 5 47 41 . Impact 31 | . . . . 8 1 17 . . . 5 . Slashing 86 | . . . . . 18 4 9 5 47 3 . Piercing 33 | . . . . . . . . . . 33 . Sneak Attacks 25 | . . . . . 5 1 2 5 4 8 . Combat Hostiles 4 | . . . . . . . 1 . . 3 . Follow-up Attacks 3 | . . . . . . . . . 3 . . Damage Inflicted 19865 | 259 1612 1134 2819 1103 5185 1446 1834 778 1595 2100 . Guns 8440 | 110 1023 1121 2800 868 922 667 368 63 122 376 . Cannons 3176 | . . . . . 2810 53 . . 204 109 . Explosions 4272 | 149 589 . . 227 687 . 1115 301 7 1197 . Melee 3937 | . . . . . 766 726 351 414 1262 418 . Ramming 40 | . . 13 19 8 . . . . . . . Kinetic 4310 | 43 470 . . . 2902 53 368 63 122 289 . Thermal 7143 | 149 504 1121 2800 868 830 667 . . 204 . . Explosive 3709 | . 483 . . 227 687 . 1115 . . 1197 . Electromagnetic 726 | 67 155 . . . . . . 301 7 196 . Impact 739 | . . . . . 32 553 . . . 154 . Slashing 3133 | . . . . . 734 173 351 414 1262 199 . Piercing 65 | . . . . . . . . . . 65 . Highest Corruption 13 | . 1 . 2 2 7 1 5 5 13 8 8 Average Corruption 3 | . 1 . 1 2 2 1 4 5 7 5 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 221 | . 11 . 19 23 52 2 67 . 32 15 . Message Errors 57 | . 3 . 4 3 10 1 19 . 13 4 . Matter Fused 54 | . 3 . 4 4 16 1 18 . 5 3 . Heat Flow Errors 27 | . 1 . 1 2 6 . 8 . 5 4 . Energy Discharges 34 | . 1 . 3 6 10 . 9 . 4 1 . Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 28 | . 1 . 4 4 6 . 8 . 3 2 . Data Loss (major) 7 | . 1 . . 3 2 . . . 1 . . Misfires 2 | . . . 1 . . . 1 . . . . Alerts 8 | . 1 . 1 1 1 . 3 . 1 . . Weapon Failures 2 | . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 938 | 29 . . . . 187 198 195 251 51 27 . Projectiles 34 | . . . . . 34 . . . . . . Explosions 107 | 29 . . . . . . 76 . . 2 . Melee 797 | . . . . . 153 198 119 251 51 25 . Knockbacks 51 | . . . . . 48 1 . . . 2 . Impact 3 | . . . . . . 1 . . . 2 . Kinetic 45 | . . . . . 45 . . . . . . Secondary 3 | . . . . . 3 . . . . . . Self-Inflicted Damage 275 | 59 . . . 29 33 . 46 . . 108 . Shots 9 | 2 . . . 2 1 . 1 . . 3 . Rammed 5 | . . 1 3 1 . . . . . . . Targets Rammed 5 | . . 1 3 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 383 | 12 345 1 227 202 383 310 263 . 250 230 . Average Temperature 70 | 12 56 1 28 53 84 111 87 . 59 76 . Received Heat Transfer 2667 | . 204 63 348 118 753 701 315 75 81 9 . Effects 6 | . 3 . . . 3 . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 4 | . 2 . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 . . . 1 . Combat Hostiles 3 | . . . . . . 2 . . . 1 . Parts Fried 5 | . 1 . . . . 3 . 1 . . . Impact Corruptions 5 | . . . . . . 5 . . . . . Robots Melted 3 | . . . 3 . . . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . . . Parts Melted 20 | . . 3 9 4 2 . 1 . 1 . . Heat Transferred 14491 | 150 1691 2516 5513 1459 1443 1369 . . 350 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | 3 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Maximum Alert Level 2 | . . 1 2 1 2 1 . . . 1 . Low Security (%) 75 | 100 100 74 10 96 67 94 . . 100 99 . Level 1 18 | . . 25 70 3 20 5 . . . . . Level 2 5 | . . . 18 . 11 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 591 | 5 95 252 591 228 433 205 . . 51 206 . Initial 228 | . 3 18 53 228 150 205 . . 25 . . Average 123 | 2 32 107 305 51 195 67 . . 7 46 . Influence Increases 5050 | 20 505 529 1168 227 1404 111 260 70 343 413 . Destroy 0b10 Robot/C 2840 | . 280 320 720 60 740 60 200 60 140 260 . Destroy 0b10 Robot/NC 410 | 20 65 70 65 40 85 5 . . 20 40 . Destroy Leader 744 | . 70 114 206 . 194 30 30 10 40 50 . Successful Hack 129 | . 35 7 17 34 . . . . 36 . . Disable Machine 315 | . 15 . 90 45 30 15 . . 105 15 . Destroy Structure 207 | . 25 3 25 48 55 1 . . 2 48 . Advance Influence 150 | . . . . . 150 . . . . . . Partial Spotted 30 | . 15 . 15 . . . . . . . . Lose Combat Pursuer 225 | . . 15 30 . 150 . 30 . . . . Influence Decreases 5050 | 15 465 447 708 814 984 531 260 30 383 413 . Entered New Map 692 | . 2 27 74 359 . 215 . . 15 . . Time Decay 3445 | 15 433 270 614 395 724 271 240 30 242 211 . Lost Part 553 | . 30 . 20 . 110 45 20 . 126 202 . Purge Threat 360 | . . 150 . 60 150 . . . . . . Squads Dispatched 47 | . 3 3 11 . 16 5 . . 5 4 . Investigation 11 | . 2 . 4 . 2 2 . . 1 . . Extermination 11 | . . . . . 6 . . . 3 2 . Reinforcement 14 | . 1 3 2 . 5 . . . 1 2 . Assault 2 | . . . 2 . . . . . . . . Garrison 9 | . . . 3 . 3 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . 2 . . . . 1 . Haulers Reinforced 3 | . . . . . 2 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Distress Signals 14 | . 1 3 4 . 2 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 242 | . 22 28 48 6 60 13 13 3 10 34 5 Peak Tracking Total 9 | . 3 7 6 1 6 6 4 3 2 7 9 Tactical Retreats 14 | . 1 1 2 . 9 . 1 . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Traps Triggered 9 | . 2 1 3 . 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 9 | . 9 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Machines Disabled 21 | . 1 . 6 3 2 1 . . 7 1 . Max in Single Turn 2 | . 1 . 1 1 1 1 . . 2 1 . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Machines Accessed 46 | . 8 2 9 8 8 3 1 . 6 1 . Terminals 31 | . 7 2 7 4 5 1 . . 5 . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 3 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 2 . . 1 . . Total Hacks 103 | . 19 4 24 22 12 7 1 . 13 1 . Successful 41 | . 10 2 9 10 3 . 1 . 5 1 . Failed 62 | . 9 2 15 12 9 7 . . 8 . . Catastrophic 10 | . 1 1 1 1 3 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . 3 5 4 2 . . . 3 . . Terminals 77 | . 17 4 20 14 8 3 . . 11 . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 11 | . 2 . 1 6 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 11 | . . . 3 . 2 4 . . 2 . . Terminal Hacks 34 | . 10 2 8 7 2 . 1 . 4 . . Part Schematic 3 | . . . 1 1 1 . . . . . . Prototype ID Bank 4 | . 1 . 1 1 . . . . 1 . . Open Door 4 | . . . 3 . . . 1 . . . . Level Access Points 1 | . . . . . . . . . 1 . . Branch Access Points 3 | . 1 1 . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 3 | . . 1 . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 2 . . 1 . . . . 1 . . Release Object 2 | . . . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 3 1 . . . . . . Retrieve Components 5 | . . . 1 3 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 6 1 6 6 7 3 . . 4 1 . Full Trace Events 13 | . 1 1 4 3 1 2 . . 1 . . Feedback Events 2 | . 1 . . . 1 . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 31 | . . . 9 12 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Total Allies 2 | . . . . . . . . . . 2 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 56 | . . . . . . . . . . 56 . Highest-Rated Ally 56 | . . . . . . . . . . 56 . Total Orders . | . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . 1 . Total Damage 34 | . . . . . . . . . . 34 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Active Infowar (turns) 7810 | 49 1929 559 . . . 549 2984 76 1295 369 . Sensors 5273 | . . . . . . 549 2984 76 1295 369 . Seismic 2537 | 49 1929 559 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Turns Passed 16280 | 97 1947 624 2023 1663 3478 754 3086 76 1641 885 6 Spaces Moved 6471 | 44 950 244 661 622 1216 318 1293 20 510 578 15 Core 34 | 6 3 . . . . . . . . 25 . Treads 4218 | 38 440 244 661 622 654 46 1293 20 200 . . Legs 1145 | . 493 . . . 558 . . . . 94 . Wheels 532 | . 14 . . . . . . . 310 208 . Hover 288 | . . . . . 4 272 . . . 12 . Flight 254 | . . . . . . . . . . 239 15 Fastest Speed 40 | 50 95 160 240 173 137 102 222 222 106 40 40 Average Speed 199 | 155 177 168 240 219 215 178 222 222 203 107 40 Slowest Speed 613 | 160 500 240 240 240 472 297 222 222 456 613 40 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 5 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 95 24 63 86 28 7 97 2 11 16 5 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . 3 . . . . Spaces Dug 1 | . . . . . . 1 . . . . . Terrain Destroyed 431 | 8 23 . 15 87 69 1 202 . . 26 . Melee 1 | . . . . . . 1 . . . . . Projectile 15 | . . . 4 11 . . . . . . . AOE 415 | 8 23 . 11 76 69 . 202 . . 26 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Fac Upp Total 8752 | 57 1083 369 906 831 1775 426 1450 32 1018 790 15 Wait 1257 | . 19 34 81 137 351 32 91 2 429 81 . Move 6449 | 43 949 243 660 621 1215 317 1292 19 509 566 15 Hop 5 | . . . . . . . . . . 5 . Pick Up 89 | . 19 9 16 3 12 5 10 . 2 13 . Fast Attach 47 | 7 5 3 . 1 1 3 2 . 4 21 . Attach 37 | . . . 2 1 11 1 6 . 4 12 . Detach 20 | . . . . 2 5 1 3 . 1 8 . Swap 66 | 1 12 13 23 8 2 3 . 1 2 1 . Drop 90 | . 12 18 21 11 15 2 2 . . 9 . Fire 543 | 6 67 48 100 38 144 41 35 5 27 32 . Melee 143 | . . . . 8 19 21 9 5 40 41 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . 1 3 1 . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 7) 798 | -10/Materials | Derelicts attacked the area 1106 | -10/Materials | Identified exit to Mines 1181 | -10/Materials | Discovered new exit (range 15) 1307 | -10/Materials | Build established: Scavenger-Mutant 1986 | -10/Materials | Discovered new exit (range 7) 2045 | -10/Materials | Entered another Materials area 2045 | -9/Materials | Evolved 2 slots: Utility x2 2282 | -9/Materials | Identified exit to Mines 2282 | -9/Materials | Identified exit to Storage 2355 | -9/Materials | Build established: Mutant 2412 | -9/Materials | Destroyed 8 combat bots 2439 | -9/Materials | Discovered new exit (range 16) 2669 | -9/Materials | Entered Storage 2834 | -9/Storage | Garrison activated, responded to threat 2919 | -9/Storage | Destroyed 10 combat bots 4669 | -9/Storage | First assault squad dispatched 4673 | -9/Storage | Core integrity fell below 50% 4682 | -9/Storage | Used back door to open Recycling access 4682 | -9/Storage | Discovered new exit (range 5) 4692 | -9/Storage | Entered Recycling 5578 | -9/Recycling | Discovered new exit (range 10) 5780 | -9/Recycling | Scanned before Scraplab entrance 5794 | -9/Recycling | Angered Scraplab inhabitants 5916 | -9/Recycling | Found Prototype Device 5916 | -9/Recycling | Identified Scrap Engine 6321 | -9/Recycling | Build established: Construct 6355 | -9/Recycling | Entered Factory 6355 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 6505 | -7/Factory | Garrison activated, responded to threat 6643 | -7/Factory | Build established: Mutant 6703 | -7/Factory | Discovered new exit (range 14) 6802 | -7/Factory | Lost 4 parts (1n1u2w) 7361 | -7/Factory | Build established: Construct 7881 | -7/Factory | Discovered new exit (range 9) 8312 | -7/Factory | Noticed a derelict Sapper rigging charges 9290 | -7/Factory | Core integrity fell below 50% 9833 | -7/Factory | Entered another Factory area 9833 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9881 | -6/Factory | Discovered new exit (range 6) 9893 | -6/Factory | Identified exit to Factory 10070 | -6/Factory | Spotted B-75 Beast 10258 | -6/Factory | Destroyed B-75 Beast 10277 | -6/Factory | Lost 5 parts (1p1n1u2w) 10336 | -6/Factory | Discovered new exit (range 16) 10367 | -6/Factory | Garrison activated, responded to threat 10370 | -6/Factory | Core integrity fell below 50% 10503 | -6/Factory | Build established: Mutant 10587 | -6/Factory | Entered Lower Caves 10602 | -6/Lower Caves | Core integrity fell below 20% 11618 | -6/Lower Caves | Learned Factory security intel 11738 | -6/Lower Caves | Build established: Construct 11778 | -6/Lower Caves | Discovered new exit (range 13) 11798 | -6/Lower Caves | Identified exit to Lower Caves 13673 | -6/Lower Caves | Entered another Lower Caves area 13682 | -6/Lower Caves | Discovered exit to Factory (range 12) 13749 | -6/Lower Caves | Entered Factory 13749 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14050 | -5/Factory | Build established: Mutant 14096 | -5/Factory | Identified exit to Upper Caves 14096 | -5/Factory | Identified exit to Extension 14293 | -5/Factory | Lost 3 parts (1p1u1w) 14363 | -5/Factory | Lost 4 parts (1p2n1w) 14615 | -5/Factory | Identified exit to Factory 14617 | -5/Factory | Build established: Gladiator 15029 | -5/Factory | System corruption reached 10% 15254 | -5/Factory | Lost 8 parts (1p3n2u2w) 15390 | -5/Factory | Entered another Factory area 15390 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15467 | -4/Factory | Build established: Mutant 15784 | -4/Factory | Destroyed 8 combat bots 15790 | -4/Factory | Lost 9 parts (3n3u3w) 15830 | -4/Factory | Core integrity fell below 50% 15846 | -4/Factory | Lost 3 parts (1n1u1w) 16029 | -4/Factory | Lost 7 parts (1p3n3w) 16134 | -4/Factory | Core integrity fell below 20% 16268 | -4/Factory | Discovered new exit (range 16) 16274 | -4/Factory | Identified exit to Upper Caves 16275 | -4/Factory | Entered Upper Caves 16279 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16281 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16231_ Acquired Adv. Reaction Control System. 16237_ Com. Wheel destroyed. 16237_ Penetrated by Slug. 16240_ Slug penetrates Wall. 16259_ ALERT: Security rotation in progress. 16268_ EXIT=FOUND 16269_ Penetrated by Slug. 16269_ K-01 Serf cleans the Pressure Siphon. 16270_ Evaded trap by timely firing Adv. Reaction Control System. 16270_ Massive razor-sharp blades shoot up from within the floor. 16272_ SDGZ8Q 4QJBEHDRFPYNE> DXZ 16272_ K-01 Serf cleans the Pressure Siphon. 16274_ Slug penetrates Wall. 16274_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 16279_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ##???????????????? | | ???????????????????????????# #??????????????? | | ????????????????????????? # ##????????????? | | ?????????????????????????? ##???????????? | | ??????????????????????????? #???????????? | | ????????????????????#??????# #???????????? | | ????????????????????# ?????? #???????????? | | ????????????????????# #######s #???????????? | | ??????????????????### #????????????? | | ??????????????????# #?????????????? | | ???????????????????? ###???????????? | | ?????????????????????# ##??????????? | | ?????????????????????# ## #??????????? | | ?????????????????????# @ ## #??????????? | | ?????????????????????# #####??????? | | ?????????????????????#### ## ##?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????## ###### #?????? | | ????????????????????????## ##????## #?????? | | ?????????????????????????####??????#### #?????? | | ??????????????????????????????????????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 991 Matter Stores 414 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EM 20 Evasion (%) 74 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Storage | Hacked Med. Reactive Plating | -9/Recycling | Hacked Adv. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntisysKineticBiocell Manual? 0 Play Time 01:21:16 Cumulative 209.9 hours Start 2026.08.31 @ 11:01:16 End 2026.08.31 @ 12:23:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 694da7d2-d247-4165-885d-fa456c1ddcda