Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.10 @ 15:59:34

Player: f3-rnm

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (210)     1050
Value Destroyed (8298)     8298
Prototype IDs (17)         340
Alien Tech Used (9)        1800
Bonus (13819)              13819
              TOTAL SCORE: 32507

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    5448
Used Core Reset Matrix     3000
Integrated Exoskeleton     5000
Friendly Fire              -629

 Cogmind 
---------
Core Integrity             0/1450
Matter                     344/425
Energy                     140/200
System Corruption          7%
Temperature                Cool (9)
Movement                   Walking (30)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
               Sigix Exoskeleton
               Impulse Thruster Array
>              --- UTILITY (3) ------
         Small Storage Unit
  Experimental Reaction Control System
>              --- WEAPON (2) -------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY (8) ----
      Advanced Sensor Array
               Microwarp Drive
               Sigix Sheargun
               Matter Neutralizer
               Scatter Rocket Array
         Heavy Mace
               Plasma Lance

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Sigix Exoskeleton
           Impulse Thruster Array
>          --- UTILITY ----------
     Small Storage Unit
           Microwarp Drive
>          --- WEAPON -----------
           Sigix Sheargun
           Sigix Sheargun
>          --- INVENTORY --------
  Advanced Sensor Array
           Sigix Sheargun
           Sigix Sheargun
           Matter Neutralizer
           Scatter Rocket Array
     Heavy Mace
[Rating: 224]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Drone Bay
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Advanced Beam Cannon
  Energy Gun               Sigix Sheargun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Slots Evolved              16   | .   .   .   2   .   2   2   2   2   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   .   .   1   2   2   2   .   .   .   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             153  | 6   8   5   20  27  24  15  9   11  2   2   2   2   5   2   4   9   
  Power                    12   | 1   2   .   .   2   1   1   1   1   1   .   1   .   .   1   .   .   
    Engine                 6    | 1   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   1   1   1   .   1   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   1   1   8   7   6   7   3   1   1   .   .   .   2   1   1   2   
    Treads                 23   | 2   1   1   6   7   6   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   .   7   3   1   1   .   .   .   2   1   1   2   
  Utility                  48   | 1   2   1   1   4   5   6   5   7   .   2   .   2   3   .   3   6   
    Device                 14   | .   .   .   .   4   3   2   .   1   .   2   .   .   .   .   .   2   
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   1   1   
    Hackware               13   | .   .   .   .   .   .   1   2   5   .   .   .   2   1   .   2   .   
    Protection             9    | .   .   1   .   .   2   1   3   .   .   .   .   .   1   .   .   1   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Weapon                   50   | 2   3   3   11  14  12  1   .   2   .   .   1   .   .   .   .   1   
    Energy Gun             7    | .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          18   | .   3   1   4   7   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   .   .   4   1   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   5   1   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   1   .   4   2   1   1   1   .   .   .   .   .   1   1   1   2   
Parts Lost                 29   | .   1   5   .   .   5   1   3   2   .   .   1   .   2   8   .   1   
  Power                    7    | .   1   1   .   .   .   .   1   .   .   .   1   .   .   3   .   .   
  Propulsion               7    | .   .   1   .   .   3   .   1   .   .   .   .   .   .   1   .   1   
  Utility                  10   | .   .   1   .   .   1   1   .   2   .   .   .   .   2   3   .   .   
  Weapon                   5    | .   .   2   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   1   3   .   .   1   1   1   2   .   .   1   .   2   6   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   89  98  86  97  98  87  82  92  100 99  98  100 97  76  64  53  
  Engine                   5    | .   9   14  .   10  8   2   .   .   .   .   .   .   .   .   .   .   
  Treads                   30   | .   28  27  31  42  44  12  .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   22  26  28  31  31  31  28  28  29  26  9   
  Device                   4    | .   .   .   .   8   8   7   .   2   5   4   5   4   3   .   .   2   
  Storage                  9    | .   14  14  11  11  9   7   6   5   5   5   5   4   4   4   4   7   
  Processor                3    | .   7   7   7   1   .   4   4   1   .   .   .   .   .   .   3   3   
  Hackware                 3    | .   .   .   .   .   .   4   18  20  26  26  26  33  30  28  26  6   
  Protection               3    | .   .   5   3   .   8   4   11  13  10  10  10  9   9   3   .   1   
  Energy Gun               1    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   13  
  Energy Cannon            11   | .   22  20  11  17  4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   5   .   .   .   9   15  12  5   5   5   5   4   4   .   .   .   
  Ballistic Cannon         2    | .   .   .   9   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 12  93  93  91  108 105 102 20  23  27  27  29  29  30  30  8   25  
  Greatest Support         111  | 40  40  40  80  89  111 80  26  26  31  31  31  31  37  42  37  70  
  Greatest Overweight (x)  8    | .   2   4   8   7   1   1   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   1    | .   1   2   7   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  8   8   8   8   8   8   8   8   8   8   
  Average Capacity         21   | 7   19  25  25  25  25  15  8   8   8   8   8   8   8   8   8   7   
  Most Carried             25   | 6   17  18  25  25  25  25  8   8   7   7   8   8   8   7   8   8   
  Average Carried          19   | 3   10  15  23  24  24  15  7   6   6   6   7   6   7   5   7   6   
  Final Capacity           25   | 8   25  25  25  25  25  8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            25   | 4   16  14  24  24  25  8   7   8   6   7   8   8   8   7   7   8   

 Class Distribution 
--------------------
 75% | Mutant
  6% | Hacker-Sprinter
  5% | Wizard-Sprinter
  3% | Commander-Mutant
  3% | Alien-Sigix

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Waste
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -3/Quarantine
 Wizard-Sprinter | -2/Research
   Wizard-Mutant | -2/Testing
     Alien-Sigix | -2/Section 7

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  
Matter Collected           3363  | 104  332  18   695  560  828  20   39   317  .    139  24   .    .    .    .    287  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11618 | .    390  52   1222 1629 2230 178  .    317  .    .    33   .    25   .    .    5542 
  Parts                    392   | .    30   2    71   90   136  12   .    12   .    .    1    .    3    .    .    35   
Haulers Intercepted        18    | .    2    .    6    6    3    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           3     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Combat Hostiles Destroyed  178  | .   9   14  20  25  40  7   .   1   .   .   .   .   .   .   .   62  
  Guns                     107  | .   7   .   .   1   30  7   .   .   .   .   .   .   .   .   .   62  
  Cannons                  50   | .   2   .   19  23  6   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   14  .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   4   2   2   1   4   .   .   1   .   .   .   .   .   .   .   5   
  Worker                   13   | .   .   1   2   3   4   .   .   3   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   2   3   .   .   1   .   .   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   2   .   6   6   3   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 6    | .   .   .   2   1   1   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   1   .   2   2   4   .   .   1   .   .   .   .   .   .   .   2   
  Swarmer                  24   | .   3   .   .   .   14  7   .   .   .   .   .   .   .   .   .   .   
  Grunt                    85   | .   6   .   14  13  16  .   .   .   .   .   .   .   .   .   .   36  
  Brawler                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   6   12  8   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                14   | .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           46   | .   4   14  3   3   13  7   .   4   .   .   .   .   1   .   .   46  
  Combat Bots Only         45   | .   3   14  3   3   8   7   .   1   .   .   .   .   .   .   .   45  
Max Kills in Single Turn   5    | .   1   5   2   2   5   2   .   1   .   .   1   .   1   .   .   2   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -6    -5    -4    -4    -4    -3    -3    -2    -2    -2    
--------                   Run   | Jun   Mat   Min   Mat   Sto   Mat   Fac   Fac   Fac   Fac   Was   Fac   Res   Qua   Res   Tes   Sec   
Damage Taken               10598 | .     562   464   771   1090  1925  396   380   286   .     .     295   22    219   939   25    3224  
  Core                     2290  | .     98    66    168   136   121   43    86    25    .     .     37    .     59    325   .     1126  
  Absorbed by Shields      44    | .     .     .     .     .     .     21    .     .     .     .     .     .     23    .     .     .     
  Redirected to Shielding  198   | .     .     7     32    .     .     .     19    76    .     .     .     14    11    39    .     .     
  Ignored by Resistances   3674  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3674  
  Regen/Repaired (Parts)   307   | .     .     .     94    .     72    .     .     41    .     100   .     .     .     .     .     .     
Core Remaining (%)         78    | 100   .     34    .     24    78    93    89    97    .     .     96    .     95    .     .     .     
Volleys Fired              481   | .     37    8     68    94    129   10    .     .     .     .     1     .     .     .     .     134   
  Largest                  2     | .     2     2     2     2     2     2     .     .     .     .     1     .     .     .     .     2     
  Hottest                  200   | .     136   98    136   136   136   50    .     .     .     .     33    .     .     .     .     200   
Shots Fired                940   | .     65    14    138   182   258   20    .     .     .     .     1     .     .     .     .     262   
  Gun                      534   | .     41    .     2     2     206   20    .     .     .     .     1     .     .     .     .     262   
  Cannon                   397   | .     24    6     136   179   52    .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 9     | .     .     8     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  297   | .     41    .     59    2     174   20    .     .     .     .     1     .     .     .     .     .     
  Thermal                  324   | .     24    6     77    177   40    .     .     .     .     .     .     .     .     .     .     .     
  Explosive                9     | .     .     8     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          48    | .     .     .     2     2     44    .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 262   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     262   
  Robot Hit Streak         18    | .     15    4     8     18    15    8     .     .     .     .     .     .     .     .     .     17    
  Robot Miss Streak        7     | .     3     7     6     3     5     5     .     .     .     .     .     .     .     .     .     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        28    | .     4     .     .     .     7     2     .     .     .     .     .     .     .     .     .     15    
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           596   | .     44    6     66    105   158   12    .     12    .     .     3     .     1     .     .     189   
  Core Hits                362   | .     15    34    32    40    90    7     2     2     .     .     1     .     1     .     .     138   
  Critical Kills           2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Critical Strikes         11    | .     .     .     2     1     .     .     .     1     .     .     .     .     .     .     .     7     
    Meltdown               2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Melee Attacks              60    | .     .     .     .     19    2     .     .     21    .     .     6     2     6     .     2     2     
  Impact                   32    | .     .     .     .     19    2     .     .     11    .     .     .     .     .     .     .     .     
  Slashing                 28    | .     .     .     .     .     .     .     .     10    .     .     6     2     6     .     2     2     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            14    | .     .     .     .     1     .     .     .     9     .     .     3     .     1     .     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           30932 | .     694   908   1466  2578  3707  224   63    998   .     .     228   .     87    .     .     19979 
  Guns                     23219 | .     465   .     33    13    2523  224   .     .     .     .     .     .     .     .     .     19961 
  Cannons                  4788  | .     229   61    1423  2291  784   .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1390  | .     .     847   .     162   381   .     .     .     .     .     .     .     .     .     .     .     
  Melee                    1330  | .     .     .     .     102   .     .     .     913   .     .     228   .     87    .     .     .     
  Ramming                  205   | .     .     .     10    10    19    .     63    85    .     .     .     .     .     .     .     18    
  Kinetic                  3037  | .     465   .     489   23    1836  224   .     .     .     .     .     .     .     .     .     .     
  Thermal                  4505  | .     229   61    934   2268  1013  .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1009  | .     .     847   .     162   .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          885   | .     .     .     33    13    839   .     .     .     .     .     .     .     .     .     .     .     
  Impact                   555   | .     .     .     .     102   .     .     .     453   .     .     .     .     .     .     .     .     
  Slashing                 20736 | .     .     .     .     .     .     .     .     460   .     .     228   .     87    .     .     19961 
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12    | .     6     12    4     5     2     .     2     8     .     .     .     .     .     1     1     7     
  Average Corruption       3     | .     5     8     2     4     1     .     1     8     .     .     .     .     .     1     1     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  202   | .     22    12    32    104   2     .     5     9     .     .     .     .     .     1     1     14    
    Message Errors         51    | .     9     3     6     26    .     .     1     1     .     .     .     .     .     1     1     3     
    Matter Fused           57    | .     4     3     12    29    1     .     2     4     .     .     .     .     .     .     .     2     
    Heat Flow Errors       19    | .     2     1     2     11    1     .     .     .     .     .     .     .     .     .     .     2     
    Energy Discharges      28    | .     3     2     5     17    .     .     .     1     .     .     .     .     .     .     .     .     
    Parts Rejected         2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      16    | .     2     1     3     6     .     .     1     2     .     .     .     .     .     .     .     1     
    Data Loss (major)      4     | .     1     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               8     | .     .     .     2     6     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 5     | .     .     .     1     2     .     .     1     1     .     .     .     .     .     .     .     .     
    Weapon Failures        9     | .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            644   | .     .     3     .     96    2     .     30    467   .     .     46    .     .     .     .     .     
  Projectiles              16    | .     .     .     .     14    2     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    625   | .     .     .     .     82    .     .     30    467   .     .     46    .     .     .     .     .     
Knockbacks                 9     | .     .     .     4     .     2     .     .     3     .     .     .     .     .     .     .     .     
  Impact                   3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     .     .     4     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      320   | .     .     124   5     119   .     .     30    42    .     .     .     .     .     .     .     .     
  Shots                    7     | .     .     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   15    | .     1     .     1     2     2     .     5     4     .     .     .     .     .     .     .     .     
Targets Rammed             16    | .     1     .     1     2     2     .     5     4     .     .     .     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        519   | .     300   164   258   456   233   20    9     .     90    212   202   107   .     519   .     192   
  Average Temperature      86    | .     86    75    68    109   50    8     9     .     41    86    66    51    .     263   .     61    
  Received Heat Transfer   2488  | .     267   40    327   471   738   6     66    9     .     .     18    .     42    27    .     477   
  Effects                  19    | .     4     .     .     10    .     .     .     .     .     .     1     .     .     4     .     .     
    Shutdowns              4     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     
    Energy Bleed           3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           8     | .     4     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              20    | .     .     .     .     2     7     .     .     11    .     .     .     .     .     .     .     .     
  Impact Corruptions       14    | .     .     .     .     1     .     .     2     11    .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             13    | .     .     .     3     5     5     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         7689  | .     407   111   1628  3996  1547  .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  
Peak Influence             3137 | .    258  19   371  509  755  589  265  199  33   11   181  173  299  309  288  3137 
  Initial                  338  | .    .    1    .    156  153  338  205  .    .    11   7    94   96   157  168  162  
  Average                  306  | .    89   3    147  352  421  464  85   96   12   11   92   121  181  212  214  1570 
Maximum Alert Level        5    | .    1    .    1    2    3    2    1    .    .    .    .    .    1    1    1    5    
  Low Security (%)         40   | 100  78   100  60   7    24   .    80   100  100  100  100  100  64   45   56   5    
  Level 1                  35   | .    21   .    39   59   18   29   19   .    .    .    .    .    35   54   43   8    
  Level 2                  19   | .    .    .    .    33   45   70   .    .    .    .    .    .    .    .    .    20   
  Level 3                  1    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
Squads Dispatched          55   | .    3    .    6    4    5    2    3    2    .    .    1    .    3    3    2    21   
  Investigation            17   | .    2    .    5    3    2    1    2    .    .    .    1    .    1    .    .    .    
  Extermination            2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Reinforcement            14   | .    1    .    1    1    2    .    .    1    .    .    .    .    2    3    2    1    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Garrison                 2    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Distress Signals           11   | .   .   .   2   1   5   1   .   .   .   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              384  | .   21  22  29  32  57  15  8   7   .   .   11  3   22  20  9   128 
  Peak Tracking Total      26   | .   8   18  3   4   8   7   2   3   .   .   6   3   10  15  6   26  
  Tactical Retreats        31   | .   2   1   .   4   2   2   1   2   .   .   3   1   3   3   1   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Traps Triggered            20   | .   3   .   3   5   3   2   1   .   1   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Machines Disabled          22   | .   .   .   1   7   4   .   .   .   .   .   .   .   1   .   .   9   
  Max in Single Turn       2    | .   .   .   1   2   2   .   .   .   .   .   .   .   1   .   .   2   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Machines Accessed          81   | .   3   .   12  10  13  4   10  6   1   .   8   2   5   2   2   3   
  Terminals                64   | .   3   .   10  9   10  2   5   5   1   .   6   1   5   2   2   3   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   
Total Hacks                206  | .   8   .   36  20  22  9   32  17  4   .   26  3   9   7   10  3   
  Successful               93   | .   4   .   12  8   12  1   17  10  1   .   12  3   7   3   1   2   
  Failed                   113  | .   4   .   24  12  10  8   15  7   3   .   14  .   2   4   9   1   
    Catastrophic           14   | .   .   .   3   1   2   2   1   1   .   .   .   .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   117  | .   8   .   31  11  7   4   12  13  1   .   8   2   6   3   10  1   
  Terminals                162  | .   8   .   31  19  16  4   18  15  4   .   16  2   9   7   10  3   
  Fabricators              15   | .   .   .   .   .   .   .   5   .   .   .   10  .   .   .   .   .   
  Repair Stations          9    | .   .   .   3   .   2   .   2   2   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   2   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   2   1   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             55   | .   3   .   4   7   7   .   5   6   1   .   7   2   7   3   1   2   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   
  Level Access Points      3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Branch Access Points     6    | .   .   .   1   .   .   .   .   1   .   .   1   1   1   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Terminal Index           7    | .   .   .   1   1   1   .   1   1   .   .   1   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   .   1   2   3   .   1   1   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   2   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         11   | .   1   .   4   .   .   .   3   2   .   .   1   .   .   .   .   .   
  Terminals                11   | .   1   .   4   .   .   .   3   2   .   .   1   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   2   .   12  6   7   4   6   3   1   .   5   .   4   2   2   .   
  Full Trace Events        15   | .   1   .   7   2   1   1   2   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   72   | .   .   .   .   .   .   .   36  .   .   .   36  .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   6   .   .   .   6   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Time                     169  | .   .   .   51  .   80  .   .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          32   | .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         32   | .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Total Allies               35   | .   .   .   .   10  .   .   2   2   .   20  1   .   .   .   .   .   
  Largest Group            20   | .   .   .   .   10  .   .   1   1   .   20  1   .   .   .   .   .   
  Highest-Rated Group      808  | .   .   .   .   88  .   .   26  26  .   808 26  .   .   .   .   .   
  Highest-Rated Ally       50   | .   .   .   .   16  .   .   26  26  .   50  26  .   .   .   .   .   
Total Orders               6    | .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Fac Fac Fac Was Fac Res Qua Res Tes Sec 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  
Turns Passed               15230 | 75   1058 401  3494 4750 2154 447  870  420  47   80   215  83   191  111  186  648  
Spaces Moved               11052 | 45   347  116  1593 1673 998  790  1073 1003 145  244  610  308  605  370  333  799  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3018  | 33   347  116  4    1455 998  65   .    .    .    .    .    .    .    .    .    .    
  Legs                     430   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    430  
  Wheels                   1807  | .    .    .    1589 218  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5752  | .    .    .    .    .    .    725  1073 1003 145  244  610  308  605  370  333  336  
  Fastest Speed            21    | 50   160  320  180  180  159  28   27   27   24   24   24   24   24   21   24   30   
  Average Speed            108   | 130  255  322  195  237  166  45   30   27   24   24   24   24   24   26   33   33   
  Slowest Speed            480   | 160  320  480  240  247  246  245  104  29   24   24   24   24   24   34   37   37   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            55    | .    .    .    .    .    .    17   6    2    .    1    11   .    7    7    2    2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Microwarps               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Exploration Rate (%)       43    | 5    59   29   84   96   81   28   21   26   3    95   15   11   65   19   38   57   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    1    .    1    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 21    | .    .    .    2    4    2    .    .    4    .    .    3    2    4    .    .    .    
Terrain Destroyed          124   | .    .    51   5    31   13   .    .    4    .    .    3    2    4    .    .    11   
  Melee                    19    | .    .    .    .    4    2    .    .    4    .    .    3    2    4    .    .    .    
  Projectile               18    | .    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    11   
  AOE                      87    | .    .    51   .    27   9    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Res  Tes  Sec  
Total                      13320 | 62   456  130  1840 2236 1288 849  1603 1113 157  264  656  313  633  376  402  942  
  Wait                     1362  | .    39   .    108  369  105  19   513  64   10   15   46   .    5    9    60   .    
  Move                     10902 | 44   346  115  1592 1672 997  757  1060 998  145  241  587  307  592  355  328  766  
  Hop                      51    | .    .    .    .    .    .    15   6    2    .    1    11   .    5    7    2    2    
  Pick Up                  139   | 11   17   2    30   11   14   6    5    11   .    3    2    2    2    2    4    17   
  Fast Attach              36    | .    5    .    4    8    7    3    5    .    .    .    1    .    2    .    .    1    
  Attach                   79    | 6    2    4    9    3    6    10   4    8    2    2    .    2    1    3    4    13   
  Detach                   2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Swap                     45    | .    1    1    7    16   11   2    .    3    .    .    1    .    2    .    .    1    
  Drop                     98    | 1    8    .    21   23   15   13   4    2    .    2    1    .    3    .    2    3    
  Fire                     481   | .    37   8    68   94   129  10   .    .    .    .    1    .    .    .    .    134  
  Melee                    60    | .    .    .    .    19   2    .    .    21   .    .    6    2    6    .    2    2    
  Ram                      11    | .    .    .    1    1    .    .    5    4    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    4     | .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47    | .    .    .    .    18   .    14   .    .    .    .    .    .    15   .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-4/Factory
-4/Waste
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-2/Section 7

 History 
---------
  Turn | Location      | Event
     7 | -11/Junkyard  | Discovered new exit (range 16)
    76 | -11/Junkyard  | Entered Materials
   307 | -10/Materials | Build established: Mutant
   484 | -10/Materials | Discovered new exit (range 9)
   819 | -10/Materials | Discovered new exit (range 15)
  1039 | -10/Materials | Discovered new exit (range 12)
  1134 | -10/Materials | Entered Mines
  1288 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1294 | -10/Mines     | Found Prototype Device
  1312 | -10/Mines     | Assembled infested the area
  1317 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1351 | -10/Mines     | Core integrity fell below 50%
  1353 | -10/Mines     | System corruption reached 10%
  1380 | -10/Mines     | Destroyed 14 combat bots
  1390 | -10/Mines     | Lost 3 parts (1u2w)
  1511 | -10/Mines     | Discovered new exit (range 7)
  1535 | -10/Mines     | Entered Materials
  1535 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1537 | -9/Materials  | Discovered new exit (range 8)
  2333 | -9/Materials  | Discovered new exit (range 11)
  3188 | -9/Materials  | Discovered new exit (range 5)
  3421 | -9/Materials  | Discovered new exit (range 13)
  3500 | -9/Materials  | Discovered new exit (range 16)
  4061 | -9/Materials  | Repaired Adv. Beam Cannon
  4223 | -9/Materials  | Discovered new exit (range 9)
  4485 | -9/Materials  | Discovered new exit (range 5)
  4899 | -9/Materials  | Identified exit to Mines
  4899 | -9/Materials  | Identified exit to Storage
  5029 | -9/Materials  | Entered Storage
  5564 | -9/Storage    | Core integrity fell below 50%
  6102 | -9/Storage    | Discovered new exit (range 35)
  9216 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  9502 | -9/Storage    | Build established: Commander-Mutant
  9779 | -9/Storage    | Entered Materials
  9779 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 10069 | -8/Materials  | Build established: Mutant
 10145 | -8/Materials  | Repaired F-cell Engine
 10305 | -8/Materials  | Garrison activated, responded to threat
 10353 | -8/Materials  | Destroyed 8 combat bots
 11322 | -8/Materials  | Discovered new exit (range 15)
 11860 | -8/Materials  | Discovered new exit (range 16)
 11933 | -8/Materials  | Entered Factory
 11933 | -7/Factory    | Evolved 2 slots: Utility x2
 12078 | -7/Factory    | Destroyed 7 combat bots
 12122 | -7/Factory    | Identified Exp. Sensor Array
 12377 | -7/Factory    | Discovered new exit (range 11)
 12380 | -7/Factory    | Identified exit to Factory
 12380 | -7/Factory    | Entered another Factory area
 12380 | -6/Factory    | Evolved 2 slots: Utility x2
 12409 | -6/Factory    | Build established: Sprinter
 12801 | -6/Factory    | Build established: Hacker-Sprinter
 12882 | -6/Factory    | Found Prototype Launcher
 12924 | -6/Factory    | Fabricated Lgt. Nuclear Core?
 13142 | -6/Factory    | Discovered new exit (range 8)
 13250 | -6/Factory    | Entered another Factory area
 13250 | -5/Factory    | Evolved 2 slots: Utility x2
 13283 | -5/Factory    | Identified exit to Factory
 13283 | -5/Factory    | Identified exit to Upper Caves
 13283 | -5/Factory    | Identified exit to Extension
 13323 | -5/Factory    | Garrison activated, responded to threat
 13367 | -5/Factory    | Repaired Lgt. Nuclear Core
 13401 | -5/Factory    | Crushed by falling debris
 13670 | -5/Factory    | Entered another Factory area
 13670 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 13717 | -4/Factory    | Sucked down chute
 13717 | -4/Factory    | Entered Waste
 13718 | -4/Waste      | Joined by Warlord forces that had cleared the area
 13792 | -4/Waste      | Discovered new exit (range 14)
 13797 | -4/Waste      | Entered Factory
 13797 | -4/Factory    | Accompanied by 1 ally
 13849 | -4/Factory    | Build established: Wizard-Sprinter
 13906 | -4/Factory    | Identified exit to Research
 13909 | -4/Factory    | Identified exit to Upper Caves
 13909 | -4/Factory    | Identified exit to Armory
 13949 | -4/Factory    | Fabricated Lgt. Nuclear Core (x2)
 14012 | -4/Factory    | Entered Research
 14012 | -3/Research   | Evolved 2 slots: Utility x2
 14089 | -3/Research   | Discovered new exit (range 16)
 14090 | -3/Research   | Identified exit to Quarantine
 14095 | -3/Research   | Entered Quarantine
 14143 | -3/Quarantine | Found Alien Artifact
 14143 | -3/Quarantine | Identified Phase Redirector
 14198 | -3/Quarantine | Identified exit to Research
 14281 | -3/Quarantine | Found Alien Artifact
 14286 | -3/Quarantine | Entered Research
 14286 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 14287 | -2/Research   | Identified Core Reset Matrix
 14287 | -2/Research   | Used Core Reset Matrix
 14317 | -2/Research   | Identified exit to Testing
 14319 | -2/Research   | Spotted B-90 Cyclops
 14377 | -2/Research   | Lost 6 parts (2p3u1w)
 14397 | -2/Research   | Entered Testing
 14474 | -2/Testing    | Spotted Alpha 7
 14537 | -2/Testing    | Spotted Fortress
 14581 | -2/Testing    | Discovered new exit (range 6)
 14583 | -2/Testing    | Entered Section 7
 14584 | -2/Section 7  | Sensed 22 artifacts in vicinity
 14591 | -2/Section 7  | Found Microwarp Drive
 14715 | -2/Section 7  | Integrated with Sigix Exoskeleton
 14727 | -2/Section 7  | Spotted Executioner
 14727 | -2/Section 7  | Spotted Executioner
 14742 | -2/Section 7  | Spotted B-99 Colossus
 14755 | -2/Section 7  | Found Core Expander
 14756 | -2/Section 7  | Found Core Expander
 14758 | -2/Section 7  | Found Core Expander
 14759 | -2/Section 7  | Installed Core Expander, added new Propulsion slot
 14760 | -2/Section 7  | Installed Core Expander, added new Propulsion slot
 14761 | -2/Section 7  | Installed Core Expander, added new Propulsion slot
 14779 | -2/Section 7  | Found LRC Insulator
 14781 | -2/Section 7  | Installed LRC Insulator, gained EM resistance (25)
 14783 | -2/Section 7  | Found LRC Boosters
 14784 | -2/Section 7  | Found LRC Matter Compressor
 14785 | -2/Section 7  | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 14786 | -2/Section 7  | Installed LRC Boosters, increased mass support (+10)
 14832 | -2/Section 7  | Spotted Alpha 7
 14832 | -2/Section 7  | Spotted Alpha 7
 14860 | -2/Section 7  | Spotted Striker
 14860 | -2/Section 7  | Spotted Striker
 14887 | -2/Section 7  | Destroyed Striker
 14887 | -2/Section 7  | Destroyed Striker
 14912 | -2/Section 7  | Found Sigix Sheargun
 14914 | -2/Section 7  | Found Sigix Sheargun
 14917 | -2/Section 7  | Spotted Striker
 14917 | -2/Section 7  | Spotted Striker
 14959 | -2/Section 7  | Core integrity fell below 50%
 14970 | -2/Section 7  | Sigix Exoskeleton integrity reduced to 80%
 14985 | -2/Section 7  | Spotted Striker
 14998 | -2/Section 7  | Destroyed 15 combat bots
 15003 | -2/Section 7  | Spotted Striker
 15013 | -2/Section 7  | Destroyed Striker
 15013 | -2/Section 7  | Destroyed Striker
 15023 | -2/Section 7  | Build established: Alien-Sigix
 15055 | -2/Section 7  | Destroyed Alpha 7
 15055 | -2/Section 7  | Destroyed Striker
 15064 | -2/Section 7  | Sigix Exoskeleton integrity reduced to 60%
 15081 | -2/Section 7  | Destroyed Striker
 15145 | -2/Section 7  | Destroyed Alpha 7
 15149 | -2/Section 7  | Core integrity fell below 20%
 15150 | -2/Section 7  | Spotted Striker
 15151 | -2/Section 7  | Spotted Striker
 15189 | -2/Section 7  | Destroyed Striker
 15195 | -2/Section 7  | Sigix Exoskeleton integrity reduced to 40%
 15199 | -2/Section 7  | Destroyed Striker
 15231 | -2/Section 7  | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
15218_ Switching to secondary target: G-73 Enforcer.
15218_ Quantum Shear penetrates G-73 Enforcer.
15220_ G-73 Enforcer heat short circuits Unknown Energy Gun.
15220_ Quantum Shear penetrates B-74 Champion. <x2>
15221_ Critical hit (Burn: +37).
15222_ G-73 Enforcer heat damages Unknown Device.
15222_ G-73 Enforcer overheating.
15223_ Quantum Shear penetrates B-74 Champion.
15223_ B-74 Champion destroyed.
15223_ Switching to secondary target: G-73 Enforcer.
15223_ Quantum Shear penetrates G-73 Enforcer.
15225_ Quantum Shear penetrates Reinforced Barrier. <x2>
15226_ System corrupted: Heat flow error (+211).
15228_ Quantum Shear penetrates G-73 Enforcer.
15228_ G-73 Enforcer destroyed.
15228_ Switching to secondary target: G-73 Enforcer.
15228_ Quantum Shear penetrates P-80 Master.
15228_ M-36 Artificer destroyed.
15231_ Quantum Shear penetrates G-73 Enforcer. <x2>
15231_ G-73 Enforcer Unknown Leg severed.

 Map 
-----
+----------------------------------------------------+
|          """"""""""""#### "##                      |
|         """"""""""  [![[%!"##                      |
|         """""" """%%=#### ###                      |
|         """"""""  %%[#### # #                      |
| """     """""""" "*"%#### ###                      |
|   "       """""""!""[###   ##                      |
|           """"""="""*###   ##                      |
|            """" """"=###   ##                      |
|             "!%=""""%####%###                      |
|         %   %%" """"%####%###                      |
|            "%%    ""%####%###                      |
|             "       %####%###                      |
|                      ####%###                      |
|                 %    #### ###                      |
|            %       ! ####=###                      |
|            %          ###=###                      |
|              %        # #/###                      |
|                      ####m###                      |
|          ""          ####[=##                      |
|          "i          # ##!w##                      |
|    """" ""         " #  #m##                       |
|   """""            ""#  #=#                        |
|   """"""           ""####p##                       |
|   """""            ""###g[%##                      |
|    """"            ""###=!=##                      |
|                    ""###%X"##                      |
|                    ""########                      |
|                    ""########                      |
|                    ""########                      |
|                    ""########                      |
|                      ########                      |
| """""                ########                      |
|   """                 #######                      |
| " """                 #######                      |
| """""      m         ########                      |
| """""             """########                      |
|                   """########                      |
|                  """"########                      |
|                  """"########                      |
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|                  """"########                      |
|          """"""" """"#####???                      |
| #        """""""  """#####???                      |
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| ####+++##################????                      |
| #"""   """###############????                      |
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| #"""   """##############?????                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Energy Generation          47
Energy Capacity            500
Matter Stores              364
Matter Capacity            425
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                69
Melee Accuracy             5
Launcher Accuracy          20
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          54
Defensive Hacking          56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Nuclear Core | x2 | -6/Factory 
 Lgt. Nuclear Core | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Phase Redirector
Core Reset Matrix
Sigix Exoskeleton
Sigix Sheargun
Core Expander
LRC Insulator
LRC Matter Compressor
LRC Boosters
Microwarp Drive

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              FortressBurstSegregator
  Manual?         0
Play Time         01:55:28
  Cumulative      72.9 hours
  Start           2023.09.10 @ 13:58:24
  End             2023.09.10 @ 15:59:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           29
  Adventurer      36
  Explorer        0
Win Type          -
  Total           7
  Types           2/0/5/0/0/0/0/0/0
Lore%             45
Gallery%          66
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fbbba715-7b42-4e3e-be2d-a766ecdc1bc5