Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 00:07:11 Player: Megaknight51 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (73) 365 Value Destroyed (2206) 2206 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 4471 Bonus ------- High Alert Combat Kills 180 Cogmind --------- Core Integrity 0/550 Matter 41/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Shotgun Enhanced Autogun > --- INVENTORY (25) --- Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Large Storage Unit Medium Matter Pod (100) Large Matter Pod (150) Improved Sensor Array Improved Terrain Scanner Core Analyzer Scrap Shield System Shield Cobbler Unit Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Nuclear Core Light Treads Light Treads Large Storage Unit Medium Matter Pod Large Matter Pod Improved Sensor Array Improved Terrain Scanner Scrap Shield System Shield Cobbler Unit Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Shotgun Enhanced Autogun Scythe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Makeshift Kinetic Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 43 | 5 5 4 29 Power 4 | . 1 . 3 Engine 3 | . 1 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 . 2 8 Treads 12 | 2 . 2 8 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 1 10 Device 6 | . 1 . 5 Storage 4 | 1 2 . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 12 | 2 1 1 8 Energy Gun 1 | . . 1 . Energy Cannon 1 | . 1 . . Ballistic Gun 9 | 2 . . 7 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 23 | . 1 3 19 Power 1 | . . . 1 Propulsion 11 | . . 2 9 Utility 4 | . . . 4 Weapon 7 | . 1 1 5 Highest Loss Streak 10 | . 1 2 10 To Critical Strikes . | . . . . Average Backups 13 | . 4 9 18 Power 1 | . . 1 2 Propulsion 1 | . . 1 2 Utility 5 | . 2 5 7 Weapon 3 | . 1 . 5 Tool/Special . | . . . . Unused Backups 25 | . . 2 23 Power 10 | . . 2 8 Propulsion 2 | . . . 2 Utility 5 | . . . 5 Weapon 8 | . . . 8 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 83 98 90 Engine 10 | . 11 14 8 Treads 30 | . 28 27 32 Device 3 | . . . 5 Storage 12 | . 15 15 9 Processor 4 | . . . 8 Protection 7 | . . 11 7 Energy Gun 3 | . . 12 . Energy Cannon 3 | . 2 14 . Ballistic Gun 12 | . 24 1 13 Ballistic Cannon 2 | . . . 4 Peak Build Rating 33 | 5 8 12 33 Average Rating 18 | 3 5 11 27 On Entrance 6 | . 5 7 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 116 | 8 39 40 116 Greatest Support 80 | 40 40 40 80 Greatest Overweight (x) 30 | . . 1 30 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 18 | 6 9 15 23 Most Carried 25 | 2 8 15 25 Average Carried 15 | . 4 12 22 Final Capacity 25 | 8 15 15 25 Final Carried 19 | 2 6 15 19 Class Distribution -------------------- 49% | Mutant 41% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 2180 | 233 303 252 1392 Remotely . | . . . . Salvage Created 2523 | 23 396 272 1832 Parts 171 | 2 30 16 123 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . 9 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 61 | . 16 6 39 Guns 45 | . 14 2 29 Cannons 16 | . 2 4 10 Classes Destroyed 15 | 1 3 3 8 Worker 4 | . . . 4 Builder 2 | . . . 2 Tunneler 1 | 1 . . . Hauler 2 | . 1 . 1 Recycler 2 | . . . 2 Operator 1 | . . . 1 Swarmer 19 | . 12 1 6 Grunt 23 | . 4 3 16 Brawler 4 | . . . 4 Duelist 1 | . . . 1 Sentry 6 | . . 1 5 Specialist 6 | . . . 6 Heavy 1 | . . . 1 Cobbler 1 | . . 1 . Subdweller 1 | . . 1 . Best Kill Streak 7 | 1 5 3 7 Combat Bots Only 7 | . 5 3 7 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 372 | . 85 20 267 Missed 103 | . 22 3 78 Hits 269 | . 63 17 189 Melee 6 | . . . 6 Projectile 263 | . 63 17 183 Critical Strikes 12 | . 2 1 9 Damage Taken 4169 | . 530 246 3393 Core 759 | . 135 62 562 Absorbed by Shields . | . . . . Ignored by Resistances 25 | . . 7 18 Core Remaining (%) 60 | 100 . 21 . Volleys Fired 241 | 3 62 22 154 Largest 2 | 2 2 2 2 Hottest 110 | 40 80 110 110 Shots Fired 468 | 6 122 43 297 Gun 369 | 6 113 21 229 Cannon 99 | . 9 22 68 Launcher . | . . . . Special . | . . . . Kinetic 418 | 6 113 4 295 Thermal 50 | . 9 39 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 3 17 17 17 Robot Miss Streak 7 | 2 4 3 7 Penetration Max 1 | . . . 1 Secondary Targets 7 | . 3 . 4 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 316 | 3 77 34 202 Core Hits 123 | 1 29 14 79 Critical Kills 3 | . . . 3 Critical Parts Destroyed 4 | . . . 4 Critical Strikes 9 | . . 1 8 Burn 1 | . . 1 . Destroy 8 | . . . 8 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5769 | 30 875 496 4368 Guns 4411 | 30 788 212 3381 Cannons 1328 | . 76 284 968 Explosions . | . . . . Melee . | . . . . Ramming 30 | . 11 . 19 Kinetic 5178 | 30 788 28 4332 Thermal 561 | . 76 468 17 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 37 | . . 9 28 Projectiles 37 | . . 9 28 Explosions . | . . . . Melee . | . . . . Knockbacks 9 | . . . 9 Impact . | . . . . Kinetic 8 | . . . 8 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 7 | . 6 . 1 Targets Rammed 9 | . 6 . 3 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 191 | . 140 40 191 Average Temperature 40 | . 57 19 40 Received Heat Transfer 1488 | . 90 111 1287 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1369 | . 148 1184 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 63 | 100 100 . 46 Level 1 3 | . . . 5 Level 2 33 | . . . 47 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 614 | 5 134 . 614 Initial . | . . . . Average 210 | . 58 . 278 Influence Increases 1859 | 5 456 110 1288 Destroy 0b10 Robot/C 1200 | . 320 100 780 Destroy 0b10 Robot/NC 60 | 5 5 . 50 Destroy Leader 244 | . 42 10 192 Successful Hack 41 | . 28 . 13 Disable Machine 30 | . . . 30 Destroy Structure 29 | . 1 . 28 Lose Combat Pursuer 255 | . 60 . 195 Influence Decreases 1247 | 5 353 213 676 Entered New Map 51 | . . 51 . Time Decay 975 | 5 343 132 495 Lost Part 221 | . 10 30 181 Squads Dispatched 16 | . 1 . 15 Investigation . | . . . . Extermination . | . . . . Reinforcement 7 | . 1 . 6 Assault 2 | . . . 2 Garrison 7 | . . . 7 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 28 6 59 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats 10 | . 3 . 7 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 10 | . 5 . 5 Terminals 9 | . 5 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 28 | . 17 . 11 Successful 10 | . 8 . 2 Failed 18 | . 9 . 9 Catastrophic 5 | . 3 . 2 Database Lockouts . | . . . . Manual 12 | . 7 . 5 Terminals 25 | . 17 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 10 | . 8 . 2 Robot Analysis 2 | . 2 . . Prototype ID Bank 3 | . 2 . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Disarm Traps 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 10 | . 5 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 1580 | . 1 . 1579 Optics 715 | . . . 715 Sensors 1161 | . . . 1161 Terrain 1 | . 1 . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 5029 | 93 1095 1115 2726 Spaces Moved 1970 | 50 479 642 799 Core 4 | 3 . . 1 Treads 1966 | 47 479 642 798 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 191 | 153 160 160 236 Slowest Speed 1550 | 160 160 240 1550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 67 29 44 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 29 | . . . 29 Melee . | . . . . Projectile 29 | . . . 29 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2811 | 59 695 686 1371 Wait 456 | . 135 2 319 Move 1967 | 49 478 641 799 Hop . | . . . . Pick Up 50 | 2 6 11 31 Fast Attach 13 | 5 2 2 4 Attach 26 | . 3 3 20 Detach 7 | . 2 2 3 Swap 11 | . . . 11 Drop 28 | . 1 3 24 Fire 241 | 3 62 22 154 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | . 6 . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 3 | . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 10) 289 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 12) 991 | -10/Materials | Discovered new exit (range 7) 1084 | -10/Materials | Core integrity fell below 50% 1164 | -10/Materials | Discovered new exit (range 5) 1189 | -10/Materials | Entered Subcaves 1221 | -10/Subcaves | Discovered new exit (range 13) 1706 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1707 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 1921 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 1922 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2304 | -10/Subcaves | Entered Materials 2304 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2911 | -8/Materials | Build established: Scavenger-Mutant 3173 | -8/Materials | Garrison activated, responded to threat 3227 | -8/Materials | Discovered new exit (range 16) 3508 | -8/Materials | Garrison activated, responded to threat 3672 | -8/Materials | Lost 3 parts (1n1u1w) 4165 | -8/Materials | Discovered new exit (range 16) 4923 | -8/Materials | Garrison activated, responded to threat 4942 | -8/Materials | Core integrity fell below 50% 4989 | -8/Materials | Core integrity fell below 20% 5020 | -8/Materials | Lost 10 parts (1p5n1u3w) 5030 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04983_ Critical hit (Burn: +37). 04989_ Gauss Rifle destroyed. 04989_ Critical hit (Burn: +37). 04991_ G-50 Soldier destroyed. 04991_ B-36 Bruiser suffers critical hit (Burn). 04993_ B-36 Bruiser destroyed. 04994_ M-28 Smith repairs G-47 Trooper Lgt. Nuclear Core. 05001_ G-47 Trooper destroyed. 05001_ Switching to secondary target: G-47 Trooper. 05004_ G-47 Trooper destroyed. 05010_ K-01 Serf collects debris. 05019_ M-28 Smith repairs U-05 Engineer Lgt. Ion Engine. 05020_ G-47 Trooper destroyed. 05021_ K-01 Serf collects debris. 05030_ C-45 Heavy ARC bursts open, deploying its payload. 05030_ G-50 Soldier unfolds itself. 05030_ L-31 Rogue unfolds itself. 05030_ B-36 Bruiser unfolds itself. 05030_ G-47 Trooper unfolds itself. 05030_ M-28 Smith unfolds itself. 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