Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.30 @ 17:01:32 Player: HexDSL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1742) 1742 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4607 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Location -7/Storage Parts ------- Power (3) Propulsion (3) Utility (5) Advanced Targeting Computer Weapon (3) Inventory (4) Peak State ------------ Power Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Medium Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Weapon Heavy Laser Gatling Laser Heavy Missile Launcher Inventory Ion Engine Heavy EM Shotgun [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Targeting Computer Device Improved Shield Generator Storage Large Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Improved EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 . 1 . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon 1 | . . . 1 . . Parts Attached 51 | 7 2 8 13 17 4 Power 10 | 1 1 2 2 3 1 Engine 10 | 1 1 2 2 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 1 2 3 1 Treads 5 | 2 . 1 2 . . Leg 4 | . . . . 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 . 2 5 7 1 Device 7 | . . 1 5 1 . Storage 2 | . . . . 2 . Processor 2 | 1 . . . 1 . Hackware . | . . . . . . Protection 6 | 1 . 1 . 3 1 Artifact . | . . . . . . Weapon 15 | 2 1 3 4 4 1 Energy Gun 7 | 1 . 2 . 3 1 Energy Cannon 2 | . . . 2 . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 39 | . 1 4 18 1 15 Power 10 | . . 2 4 . 4 Propulsion 8 | . . . 4 . 4 Utility 9 | . . 1 5 . 3 Weapon 12 | . 1 1 5 1 4 Highest Loss Streak 12 | . 1 2 12 1 8 Average Slot Usage (%) 75 | . 96 74 76 68 52 Engine 17 | . 23 15 16 16 13 Treads 11 | . 25 20 10 . . Leg 4 | . . . . 16 12 Device 6 | . . 6 13 . . Processor 8 | . 12 10 7 5 7 Protection 9 | . 12 6 6 12 8 Energy Gun 5 | . 9 3 1 10 8 Energy Cannon 2 | . . . 7 . . Ballistic Gun 3 | . 11 8 . . . Ballistic Cannon 2 | . . . 6 . . Launcher 1 | . . . 1 5 1 Special Weapon 1 | . . 2 1 . . Naked Turns 40 | . . . 20 20 . Heaviest Build 63 | 10 15 15 49 63 56 Greatest Support 50 | 40 40 40 40 50 50 Greatest Overweight (x) 16 | . . . 11 6 16 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 3 4 4 3 4 3 Average Carried 1 | . 2 2 . 1 1 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 3 | 1 3 . . 3 . Class Distribution -------------------- 62% | Mutant 23% | Tank 8% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1003 | 215 105 98 218 229 138 Remotely . | . . . . . . Salvage Created 1853 | . 326 300 451 292 484 Parts 131 | . 24 21 29 28 29 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 46 | . 10 9 15 5 7 Melee 1 | . . . . . 1 Guns 30 | . 10 9 2 3 6 Cannons 13 | . . . 13 . . AOE 2 | . . . . 2 . Classes Destroyed 10 | . 3 1 1 3 2 Worker 1 | . . . . . 1 Builder 6 | . . . . 2 4 Hauler 2 | . . . . 1 1 Operator 1 | . . . . . 1 Watcher 5 | . 1 . 1 3 . Swarmer 15 | . 4 3 7 1 . Grunt 23 | . 6 5 3 2 7 Sentry 6 | . . 1 4 1 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 4 4 4 4 6 Combat Bots Only 4 | . 4 4 4 2 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 4103 | . 321 428 1596 279 1479 Core 1166 | . 43 78 340 18 687 Absorbed by Shields 218 | . . . 218 . . Core Remaining (%) 75 | 100 82 80 38 . . Volleys Fired 146 | . 34 38 43 11 20 Largest 3 | . 2 2 3 3 3 Hottest 188 | . 70 60 182 188 188 Shots Fired 262 | . 61 49 86 32 34 Gun 181 | . 61 49 19 21 31 Cannon 65 | . . . 65 . . Launcher 14 | . . . . 11 3 Special 2 | . . . 2 . . Kinetic 107 | . 34 38 35 . . Thermal 88 | . 27 11 21 12 17 Explosive 14 | . . . . 11 3 Electromagnetic 53 | . . . 30 9 14 Robot Hit Streak 44 | . 19 44 18 17 35 Robot Miss Streak 4 | . 2 2 4 1 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 215 | . 49 44 67 26 29 Core Hits 135 | . 21 18 46 17 33 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4003 | . 512 418 1342 816 915 Guns 2106 | . 509 418 200 354 625 Cannons 1104 | . . . 1104 . . Explosions 706 | . . . . 462 244 Melee . | . . . . . . Ramming 63 | . 3 . 14 . 46 Kinetic 1047 | . 194 299 554 . . Thermal 1282 | . 315 119 224 189 435 Explosive 614 | . . . . 462 152 Electromagnetic 997 | . . . 550 165 282 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 64 | . . . 15 20 29 Projectiles 15 | . . . 15 . . Explosions 49 | . . . . 20 29 Melee . | . . . . . . Knockbacks 17 | . . . 17 . . Impact . | . . . . . . Kinetic 16 | . . . 16 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 171 | . . . . 87 84 Shots 8 | . . . . 5 3 Rammed 13 | . 2 . 1 . 10 Targets Rammed 14 | . 2 . 1 . 11 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 903 | . 381 17 492 559 903 Average Temperature 203 | . 147 8 220 174 310 Received Heat Transfer 1986 | . 246 243 612 66 819 Effects 89 | . 2 . 27 20 40 Shutdowns 36 | . 2 . 17 7 10 Energy Bleed 4 | . . . 1 . 3 Interference 6 | . . . 3 . 3 Matter Decay 5 | . . . 1 . 4 Short Circuit 3 | . . . . 1 2 Damage (minor) 4 | . . . 1 . 3 Damage (major) 28 | . . . 4 12 12 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 1 2 Heat Transferred 3136 | . 925 275 642 370 924 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 290 | . 197 241 290 179 234 Average Influence 80 | . 72 67 84 83 172 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 92 | . . . . . . Level 1 7 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 1 2 4 Investigation 2 | . 1 . . . 1 Extermination 3 | . . . . 2 1 Reinforcement 4 | . . 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 8 | . . 2 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 13 16 29 11 19 Peak Tracking Total 9 | . 2 5 6 3 9 Tactical Retreats 4 | . . . 3 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 5 | . . . . 2 3 Max in Single Turn 2 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 9 | . 2 1 3 1 2 Terminals 5 | . 1 1 2 . 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 6 1 9 1 3 Successful 18 | . 6 1 9 1 1 Failed 2 | . . . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 3 1 6 . 1 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . . 2 Recycling Units 6 | . 3 . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 1 6 . 1 Record 6 | . 3 1 2 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 3 . 3 . . Process 1 | . . . 1 . . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 3 | . 2 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 100 | . . . 100 . . Retrieved Matter 100 | . . . 100 . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3562 | 251 554 549 1199 755 254 Spaces Moved 1914 | 179 285 284 581 439 146 Core 282 | 45 . . 50 80 107 Treads 1234 | 134 285 284 531 . . Legs 398 | . . . . 359 39 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 50 50 50 Average Speed 159 | 132 160 160 179 154 124 Slowest Speed 850 | 160 160 160 600 350 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 8 39 16 30 9 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 190 | . . . 1 152 37 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 189 | . . . . 152 37 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2200 | 193 328 341 662 494 182 Wait . | . . . . . . Move 1909 | 178 284 283 580 438 146 Hop . | . . . . . . Pick Up 55 | 8 4 7 15 20 1 Fast Attach . | . . . . . . Attach 51 | 7 2 8 13 17 4 Detach 10 | . 1 1 4 4 . Swap . | . . . . . . Drop 15 | . 1 4 6 4 . Fire 146 | . 34 38 43 11 20 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick 3 | . . . . . 3 Crush 3 | . 2 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 13) 252 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Evolved 1 slot: Power x1 328 | -10/Materials | Build established: Mutant 756 | -10/Materials | Identified exit to Materials 756 | -10/Materials | Discovered exit to Materials (range 15) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Utility x2 1150 | -9/Materials | Identified exit to Materials 1150 | -9/Materials | Discovered exit to Materials (range 16) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1632 | -8/Materials | Lost 4 parts (1p1n2w) 2230 | -8/Materials | Build established: Tank 2545 | -8/Materials | Core integrity fell below 50% 2547 | -8/Materials | Identified exit to Factory 2547 | -8/Materials | Discovered exit to Factory (range 9) 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2565 | -7/Factory | Lost 12 parts (3p2n4u3w) 3295 | -7/Factory | Identified exit to Storage 3295 | -7/Factory | Discovered exit to Storage (range 6) 3309 | -7/Factory | Entered Storage 3441 | -7/Storage | Core integrity fell below 50% 3461 | -7/Storage | Lost 5 parts (1p1n2u1w) 3517 | -7/Storage | Core integrity fell below 20% 3560 | -7/Storage | Lost 8 parts (3p3n1u1w) 3563 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Aluminum Leg destroyed. K-01 Serf cleans the Storage Shell. Slammed into K-01 Serf. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into K-01 Serf. K-01 Serf destroyed. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Connecting with Terminal... >>Open Sealed Heavy Doors opened. ALERT: Rogue bot located, Programmers report to Storage Zone 5C. Slammed into G-50 Soldier. Slug penetrates Wall. Slammed into G-50 Soldier. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????#####?????????????????????????????????????? | | ?????#"""#?????????????###?????????????????????? | | ?????#"R"#?????????#####T##????????????????????? | | ??####" "####??????# !! #????????????????????? | | ??# #??????#!!! #????????????????????? | | ??# #??????#####%g#????????????????????? | | ###%""" """ #?????????###/#####/######?????????? | | # """ """ ####??##### h%g Y a ??????? | | %!+%""" """ ## ??? # g@ ??????? | | %#[* ## ???? # ######+######?????????? | | # # # "????" # #?????????????????????? | | # # ## "????"%# #?????????????????????? | | # ############ "????"!+ #?????????????????????? | | # #??????????# """"""%# #?????????????????????? | | # ############ %%## #?????????????????????? | | # + ## #?????????????????????? | | # ############ ## #?????????????????????? | | # #??????????########+## #?????????????????????? | | # #???????????????????? #?????????????????????? | | #/#???????????????????? #?????????????????????? | | ???????????????????? #?????????????????????? | | " "???????????????????? ??????????????????????? | | ***???????????????????? ??????????????????????? | | ***????????????????????#+??????????????????????? | | ###????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 36 Energy Capacity 655 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed BombardmentTacticalModule Manual? 0 Play Time 00:38:26 Cumulative 5.7 hours Start 2019.10.30 @ 16:24:26 End 2019.10.30 @ 17:01:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cff34ad4-b969-4b0a-9bf2-aac290a663ab