Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 14:01:57 Player: CloudSeaKing Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2059) 2059 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3929 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 280/280 System Corruption 0% Temperature Cool (32) Movement Walking (266) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Huge Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Titanium Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Heat Sink High-capacity Matter Pod (200) ECM Suite System Shield System Shield Drone Bay (2/2) Shock Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Grenade Launcher Mini Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Reaction Control System > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Titanium Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Heat Sink Heat Sink High-capacity Matter Pod ECM Suite Reaction Control System System Shield System Shield Shock Rifle Shock Rifle Small Laser Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Mining Claw [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 57 | 8 12 5 23 9 Power 9 | 1 3 2 2 1 Engine 9 | 1 3 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 2 2 8 1 Treads 5 | 2 1 . 2 . Leg 10 | . 1 2 6 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 3 1 5 4 Device 7 | 1 2 . 3 1 Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 18 | 3 4 . 8 3 Energy Gun 5 | 3 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 9 | . 2 . 5 2 Ballistic Cannon 3 | . 1 . 1 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 21 | . 1 4 9 7 Power 2 | . . 1 1 . Propulsion 6 | . 1 2 1 2 Utility 7 | . . 1 2 4 Weapon 6 | . . . 5 1 Highest Loss Streak 4 | . 1 2 2 4 To Critical Strikes 1 | . . . 1 . Average Backups 18 | 4 8 9 21 24 Power 1 | . 1 . 1 3 Propulsion 3 | 2 1 . 4 6 Utility 5 | . 3 4 6 6 Weapon 6 | . 2 4 8 8 Tool/Special . | . . . . . Unused Backups 38 | 1 6 1 3 27 Power 6 | . 2 . . 4 Propulsion 10 | 1 2 . 2 5 Utility 10 | . 2 1 1 6 Weapon 12 | . . . . 12 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 88 99 96 Engine 11 | . 14 14 10 11 Treads 10 | . 24 9 6 . Leg 20 | . 3 9 25 32 Device 14 | . 14 7 15 12 Storage 11 | . 14 14 11 11 Protection 4 | . . 6 6 6 Energy Gun 4 | . 13 . 1 . Ballistic Gun 15 | . 7 14 18 18 Ballistic Cannon 3 | . 6 14 1 2 Peak Build Rating 25 | 8 8 8 25 25 Average Rating 15 | 6 7 6 17 24 On Entrance 9 | . 8 8 8 24 Avg Prop Armor Cover (%) 6 | . 7 . 6 . Naked Turns . | . . . . . Heaviest Build 100 | 13 19 21 95 100 Greatest Support 51 | 40 40 20 51 47 Greatest Overweight (x) 30 | 1 1 2 30 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 25 25 Average Capacity 19 | 7 8 10 23 25 Most Carried 25 | 8 10 10 25 25 Average Carried 18 | 4 8 9 21 24 Final Capacity 25 | 8 10 10 25 25 Final Carried 25 | 8 10 10 25 25 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 2114 | 263 481 128 921 321 Remotely . | . . . . . Salvage Created 2755 | 45 641 205 1103 761 Parts 169 | 10 31 15 67 46 Haulers Intercepted 6 | . 2 . 2 2 Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 64 | . 14 5 31 14 Guns 40 | . 11 4 20 5 Cannons 19 | . 3 1 6 9 AOE 5 | . . . 5 . Classes Destroyed 11 | 1 5 1 1 3 Worker 3 | . 1 . 2 . Builder 1 | . . . . 1 Tunneler 2 | 2 . . . . Hauler 6 | . 2 . 2 2 Recycler 2 | . . 1 . 1 Watcher 4 | . 2 . 1 1 Swarmer 18 | . 3 3 11 1 Grunt 33 | . 11 2 15 5 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 10 | . . . 5 5 Best Kill Streak 5 | 1 3 4 5 5 Combat Bots Only 5 | . 3 3 4 5 Max Kills in Single Turn 3 | 1 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 412 | . 83 42 189 98 Missed 99 | . 23 4 46 26 Hits 313 | . 60 38 143 72 Melee 6 | . . . . 6 Projectile 307 | . 60 38 143 66 Critical Strikes 8 | . . . 6 2 Damage Taken 3880 | . 661 356 1800 1063 Core 576 | . 107 64 303 102 Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . . . . 9 Regen/Repaired (Parts) 253 | . . . 253 . Core Remaining (%) 65 | 100 . 31 . . Volleys Fired 258 | 3 57 13 130 55 Largest 2 | 2 2 2 2 2 Hottest 80 | 80 80 50 73 56 Shots Fired 511 | 6 115 26 260 104 Gun 407 | 6 96 13 229 63 Cannon 100 | . 19 13 27 41 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 401 | . 37 26 234 104 Thermal 84 | 6 78 . . . Explosive 4 | . . . 4 . Electromagnetic 22 | . . . 22 . Robot Hit Streak 20 | 4 12 10 13 20 Robot Miss Streak 6 | . 4 6 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 358 | 4 74 13 190 77 Core Hits 146 | 3 32 7 71 33 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . 1 1 1 Destroy 2 | . . 1 1 . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4738 | 42 914 185 2485 1112 Guns 3084 | 42 656 115 1777 494 Cannons 1273 | . 253 69 342 609 Explosions 291 | . . . 291 . Melee . | . . . . . Ramming 90 | . 5 1 75 9 Kinetic 3550 | . 407 184 1856 1103 Thermal 597 | 42 502 . 53 . Explosive 238 | . . . 238 . Electromagnetic 263 | . . . 263 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 1 | . 1 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . 15 3 . . Message Errors 2 | . 2 . . . Matter Fused 6 | . 4 2 . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 2 | . 2 . . . Parts Rejected 2 | . 2 . . . Data Loss (minor) 4 | . 3 1 . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks 9 | . 2 . 4 3 Impact 1 | . . . 1 . Kinetic 8 | . 2 . 3 3 Secondary . | . . . . . Self-Inflicted Damage 39 | . . . 39 . Shots 1 | . . . 1 . Rammed 6 | . 2 1 3 . Targets Rammed 10 | . 2 1 6 1 Kicked 3 | . . . 2 1 Crushed 1 | . . . 1 . Highest Temperature 340 | 36 340 22 22 5 Average Temperature 76 | 18 101 15 5 3 Received Heat Transfer 1470 | . 288 81 765 336 Effects 6 | . 6 . . . Energy Bleed 2 | . 2 . . . Interference 3 | . 3 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1275 | 100 1125 . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 98 100 Level 1 . | . . . 1 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 204 | 5 93 75 204 164 Initial 74 | . . 8 17 74 Average 69 | . 34 50 97 60 Influence Increases 1893 | 10 462 125 885 411 Destroy 0b10 Robot/C 1280 | . 280 100 620 280 Destroy 0b10 Robot/NC 90 | 10 25 5 25 25 Destroy Leader 320 | . 58 20 146 96 Successful Hack 59 | . 39 . 13 7 Destroy Structure 39 | . . . 36 3 Lose Combat Pursuer 105 | . 60 . 45 . Influence Decreases 1891 | 10 439 103 754 585 Entered New Map 145 | . . 15 28 102 Time Decay 1558 | 10 429 60 636 423 Lost Part 188 | . 10 28 90 60 Squads Dispatched 9 | . 2 . 4 3 Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 9 | . 3 . 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 22 5 49 22 Peak Tracking Total 6 | . 6 3 5 5 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 27 | . 11 . 10 6 Terminals 20 | . 8 . 7 5 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 61 | . 20 . 32 9 Successful 36 | . 11 . 20 5 Failed 23 | . 8 . 11 4 Catastrophic 3 | . . . 2 1 Database Lockouts 2 | . 1 . 1 . Manual 23 | . 16 . 6 1 Terminals 41 | . 16 . 18 7 Fabricators . | . . . . . Repair Stations 8 | . 1 . 7 . Recycling Units 4 | . 3 . 1 . Scanalyzers 6 | . . . 6 . Garrison Access 2 | . . . . 2 Terminal Hacks 15 | . 3 . 8 4 Record 2 | . . . 2 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 5 | . 1 . 3 1 Open Door 2 | . . . . 2 Branch Access Points 2 | . . . 1 1 Terminal Index 1 | . . . 1 . Transport Status 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . . 6 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 7 | . 5 . 2 . Terminals 7 | . 5 . 2 . Botnet 7 | . 5 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 9 . 7 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 2 | . . . 2 . Time 76 | . . . 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 6 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 1816 | 91 1669 56 . . Seismic 1816 | 91 1669 56 . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 6503 | 185 1742 131 3091 1354 Spaces Moved 2572 | 101 922 43 1032 474 Core 9 | 6 . . 3 . Treads 1237 | 95 919 16 207 . Legs 1326 | . 3 27 822 474 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 196 Average Speed 205 | 154 160 183 235 241 Slowest Speed 1550 | 160 190 260 1550 266 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 6 99 8 57 60 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . . . 32 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 32 | . . . 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3309 | 121 1082 67 1452 587 Wait 288 | . 57 1 210 20 Move 2568 | 100 921 42 1031 474 Hop . | . . . . . Pick Up 69 | 9 14 3 31 12 Fast Attach 27 | 7 5 2 8 5 Attach 20 | . 3 2 11 4 Detach . | . . . . . Swap 20 | 1 5 1 12 1 Drop 44 | 1 18 2 13 10 Fire 258 | 3 57 13 130 55 Melee . | . . . . . Ram 1 | . . 1 . . Kick 3 | . . . 2 1 Crush 6 | . 2 . 4 . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 186 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 4) 626 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 10) 1106 | -10/Materials | Discovered new exit (range 7) 1211 | -10/Materials | Discovered new exit (range 16) 1578 | -10/Materials | Discovered new exit (range 16) 1602 | -10/Materials | Central database locked down 1928 | -10/Materials | Entered Mines 1940 | -10/Mines | Core integrity fell below 50% 2004 | -10/Mines | Learned location of 1 exit from Materials 2042 | -10/Mines | Discovered new exit (range 5) 2059 | -10/Mines | Entered Materials 2059 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -9/Materials | Identified exit to Materials 2310 | -9/Materials | Build established: Scavenger-Mutant 2728 | -9/Materials | Discovered exit to Materials (range 15) 2909 | -9/Materials | Discovered new exit (range 7) 3610 | -9/Materials | Build established: Mutant 3629 | -9/Materials | Core integrity fell below 50% 4140 | -9/Materials | Central database locked down 4220 | -9/Materials | Build established: Scavenger-Mutant 4496 | -9/Materials | Discovered exit to Materials (range 16) 4530 | -9/Materials | Identified exit to Mines 4530 | -9/Materials | Identified exit to Storage 4657 | -9/Materials | Build established: Mutant 4916 | -9/Materials | Repaired Titanium Leg 4955 | -9/Materials | Repaired Titanium Leg 5150 | -9/Materials | Entered Storage 5429 | -9/Storage | Garrison activated, responded to threat 5496 | -9/Storage | Core integrity fell below 20% 5619 | -9/Storage | Lost 4 parts (1n2u1w) 6198 | -9/Storage | Identified exit to Recycling 6230 | -9/Storage | Discovered exit to Materials (range 7) 6504 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Map updated. >>Prototypes Downloading prototype IDs... Enh. Autogun Imp. Medium Laser 06230_ EXIT=FOUND: MATERIALS 06251_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 06360_ Reaction Control System destroyed. 06360_ Y-45 Defender destroyed. 06363_ Acquired 17 matter. 06369_ Acquired Lgt. Armor Plating. 06370_ Acquired 10 matter. 06416_ K-01 Serf collects debris. 06431_ Dropped Grenade Launcher. 06432_ Acquired Mni. Grenade Launcher. 06470_ R-06 Scavenger collects Heat Sink. 06473_ W-16 Scout sends out distress signal. 06504_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ?????>????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# ######????????????????????????????? | | ???# ##]]]#????????????????????????????? | | ???# ##] ]#????????????????????????????? | | ???# ##"]"##???????????????????????????? | | ???# ## T#???????????????????????????? | | ???# ###+############??????????????????? | | ?### Y/ @ Y #??????????????????? | | ## #### # """" #??????????????????? | | # # # ""???????????????????????? | | # # # ""????????????????????????? | | # # r "?????????????????????????? | | # """%# # "?????????????????????????? | | # """!# # "?????????????????????????? | | # """ + # ????????????????????????? | | # """ # ######????????????????????## | | # """ # #????????????????????????? | | # # #????????????????????????? | | # ! # #????????????????????????? | | # # #????????????????????????? | | # # #????????????????????????? | | ####### #????????????????????????"" | | ??????# #???????????????????????""" | | ??????# #????????????????????????"" | | ??????# #????????????????????????"" | | ####### #?????????????????????????" | | #! # #????????????????????????? | | # # #?????????????????????????? # | | # # #?????????????????????????? # | | #!= # #???????#????????????????###+# | | # # #???????? ?????#?????????# | | # + #???????? ??? #?????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 6% | -9/Materials Titanium Leg | 19% | -9/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceSpikedHumpback Manual? 0 Play Time 00:34:51 Cumulative 25.0 hours Start 2026.01.11 @ 13:29:26 End 2026.01.11 @ 14:01:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c85e97bb-9308-43fc-b361-f515eefb6373