Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.19 @ 06:53:45 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (158) 790 Value Destroyed (4762) 4762 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1064) 1064 TOTAL SCORE: 9316 Bonus ------- High Alert Combat Kills 1064 Cogmind --------- Core Integrity 410/700 Matter 102/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Treading (150) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Precision Assault Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Wheel Huge Storage Unit Large Matter Pod (150) Structural Scanner Machine Analyzer ECM Suite Hacking Suite Hacking Suite System Shield Gatling Laser Plasma Cannon Gauss Rifle Precision Assault Rifle Precision Assault Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Advanced Treads Advanced Treads Wheel Cooling System Large Matter Pod Structural Scanner Transmission Jammer ECM Suite Improved Utility Shielding Layered Medium Armor Plating Hacking Suite Hacking Suite System Shield Improved Assault Rifle Flak Gun Precision Assault Rifle Rocket Launcher Katana [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Light Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 173 | 2 22 51 . 42 56 Power 6 | . 1 2 . 1 2 Engine 4 | . 1 2 . 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 43 | 1 8 15 . 10 9 Treads 27 | . 2 10 . 9 6 Leg . | . . . . . . Wheel 16 | 1 6 5 . 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 80 | 1 10 20 . 23 26 Device 33 | 1 4 5 . 7 16 Storage 8 | . 2 2 . 2 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 37 | . 4 13 . 13 7 Artifact . | . . . . . . Weapon 44 | . 3 14 . 8 19 Energy Gun 6 | . 2 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 20 | . 1 6 . 4 9 Ballistic Cannon 5 | . . 1 . . 4 Launcher 4 | . . 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 8 | . . . . 3 5 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 20 | . 3 3 . . 14 Power . | . . . . . . Propulsion 6 | . 1 1 . . 4 Utility 10 | . . 2 . . 8 Weapon 4 | . 2 . . . 2 Highest Loss Streak 7 | . 3 1 . . 7 Average Slot Usage (%) 98 | . 99 99 100 100 94 Engine 7 | . 14 11 11 9 . Core 1 | . . . . . 6 Treads 19 | . 10 21 22 26 19 Leg 1 | . 6 . . . . Wheel 9 | . 11 11 11 9 6 Device 7 | . 7 2 . 4 14 Storage 10 | . 14 13 11 9 7 Processor 4 | . . . . 5 11 Protection 13 | . 6 17 22 17 10 Energy Gun 3 | . 7 8 . . . Ballistic Gun 14 | . 19 13 22 16 9 Naked Turns . | . . . . . . Heaviest Build 71 | 15 30 59 59 66 71 Greatest Support 87 | 20 40 16 12 60 87 Greatest Overweight (x) 5 | . 2 4 4 5 2 Average Overweight (x) 2 | . 1 3 4 3 1 Largest Inventory Capacity 25 | 8 15 20 20 20 25 Average Capacity 18 | 8 14 16 20 20 20 Most Carried 20 | 8 15 20 20 20 20 Average Carried 17 | 7 13 16 20 19 19 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 8 15 20 20 20 17 Class Distribution -------------------- 50% | Mutant 36% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 4252 | 250 890 985 1 990 1136 Remotely . | . . . . . . Salvage Created 5636 | 109 1086 1573 . 1415 1453 Parts 338 | 7 67 103 . 91 70 Haulers Intercepted 8 | . 1 4 . 3 . Recyclers Shooed 5 | . 4 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 126 | . 18 37 . 31 40 Guns 92 | . 18 31 . 26 17 Cannons 14 | . . 1 . . 13 AOE 19 | . . 4 . 5 10 Classes Destroyed 17 | 2 6 3 . 1 5 Worker 7 | . 2 1 . 2 2 Builder 4 | . 3 1 . . . Tunneler 2 | 1 . . . . 1 Hauler 8 | . 1 4 . 3 . Recycler 6 | 1 4 . . 1 . Mechanic 4 | . . . . 1 3 Operator 4 | . 2 1 . . 1 Watcher 1 | . . 1 . . . Swarmer 29 | . 6 13 . 6 4 Grunt 73 | . 12 13 . 21 27 Brawler 1 | . . . . . 1 Duelist 3 | . . 1 . . 2 Protector 1 | . . . . . 1 Sentry 15 | . . 10 . 4 1 Specialist 1 | . . . . . 1 Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 8 | 2 6 4 . 8 8 Combat Bots Only 7 | . 3 4 . 7 7 Max Kills in Single Turn 3 | 1 1 2 . 3 3 Gunslinging 1 | . . 1 . . 1 Exploded 3 | . . 2 . 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 6417 | . 656 1433 . 1212 3116 Core 633 | . 113 120 . 110 290 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 54 . 70 80 . Volleys Fired 407 | 5 92 128 . 72 110 Largest 2 | 2 2 2 . 2 2 Hottest 91 | 40 60 91 . 56 76 Shots Fired 776 | 10 176 245 . 142 203 Gun 694 | 10 176 238 . 140 130 Cannon 69 | . . 4 . . 65 Launcher 13 | . . 3 . 2 8 Special . | . . . . . . Kinetic 626 | 10 145 136 . 140 195 Thermal 137 | . 31 106 . . . Explosive 12 | . . 2 . 2 8 Electromagnetic 1 | . . 1 . . . Robot Hit Streak 23 | 4 7 23 . 19 13 Robot Miss Streak 6 | 5 3 6 . 4 6 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 2 4 . . 4 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 574 | 5 109 166 . 116 178 Core Hits 397 | 3 47 65 . 108 174 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 22 | . 1 7 . . 14 Burn 7 | . . 7 . . . Destroy 1 | . 1 . . . . Blast 14 | . . . . . 14 Melee Attacks 25 | . . 1 . 9 15 Impact 1 | . . 1 . . . Slashing 24 | . . . . 9 15 Piercing . | . . . . . . Sneak Attacks 6 | . . . . 2 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11946 | 62 1361 2611 . 2489 5423 Guns 8042 | 62 1361 2330 . 1946 2343 Cannons 1438 | . . 69 . . 1369 Explosions 1764 | . . 212 . 325 1227 Melee 702 | . . . . 218 484 Ramming . | . . . . . . Kinetic 8153 | 62 1102 1331 . 1946 3712 Thermal 1568 | . 259 1068 . . 241 Explosive 1500 | . . 189 . 325 986 Electromagnetic 23 | . . 23 . . . Impact . | . . . . . . Slashing 702 | . . . . 218 484 Piercing . | . . . . . . Highest Corruption 3 | . 1 3 3 . 1 Average Corruption 2 | . 1 2 3 . 1 Corruption Purged . | . . . . . . Effects 54 | . 3 42 7 . 2 Message Errors 14 | . 2 12 . . . Matter Fused 8 | . . 6 2 . . Heat Flow Errors 9 | . . 6 3 . . Energy Discharges 10 | . 1 8 1 . . Data Loss (minor) 10 | . . 8 1 . 1 Weapon Failures 3 | . . 2 . . 1 Overload Shots . | . . . . . . Overflow Damage 221 | . . . . 14 207 Projectiles 18 | . . . . . 18 Explosions 46 | . . . . . 46 Melee 157 | . . . . 14 143 Knockbacks 11 | . . . . . 11 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary 1 | . . . . . 1 Self-Inflicted Damage 179 | . . . . . 179 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 287 | . 96 287 266 163 151 Average Temperature 70 | . 44 88 101 31 55 Received Heat Transfer 2589 | . 291 474 . 666 1158 Effects 5 | . . 5 . . . Energy Bleed 2 | . . 2 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . . 7 . . . Heat Transferred 4020 | . 600 3220 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 1317 | 10 343 669 216 410 1317 Initial 216 | . 6 . 216 5 186 Average 382 | 6 147 328 174 170 756 Maximum Alert Level 4 | . 1 2 1 2 4 Low Security (%) 38 | 100 68 30 20 61 18 Level 1 29 | . 31 27 79 35 14 Level 2 15 | . . 42 . 2 10 Level 3 6 | . . . . . 21 Level 4 10 | . . . . . 35 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 33 | . 5 7 . 8 13 Investigation 11 | . 2 2 . 3 4 Extermination 2 | . . . . . 2 Reinforcement 15 | . 3 5 . 5 2 Assault 4 | . . . . . 4 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . 2 . . 1 . Communications Jammed 52 | . . . . . 52 Distress Signals 47 | . . . . . 47 Times Spotted 208 | . 38 60 . 41 69 Peak Tracking Total 9 | . 4 4 . 9 7 Tactical Retreats 9 | . . . . 1 8 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 2 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Garrison Access 3 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 38 | . 7 13 . 10 8 Terminals 22 | . 5 8 . 6 3 Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 2 . . 1 Recycling Units 6 | . 1 2 . 2 1 Scanalyzers 2 | . . 1 . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 112 | . 20 30 . 41 21 Successful 67 | . 11 16 . 25 15 Failed 44 | . 9 14 . 15 6 Catastrophic 4 | . 1 3 . . . Database Lockouts 1 | . . . . 1 . Manual 54 | . 10 15 . 20 9 Terminals 76 | . 15 19 . 33 9 Fabricators 7 | . . . . . 7 Repair Stations 11 | . 2 6 . . 3 Recycling Units 9 | . 3 3 . 2 1 Scanalyzers 6 | . . 2 . 4 . Garrison Access 3 | . . . . 2 1 Terminal Hacks 25 | . 5 6 . 13 1 Part Schematic 1 | . 1 . . . . Prototype ID Bank 5 | . 1 1 . 3 . Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . . . . 1 1 Alert Level 4 | . 1 1 . 2 . Unreport Threat 5 | . 1 2 . 2 . Locate Traps 4 | . . 1 . 3 . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . . 1 . Fabricator Hacks 6 | . . . . . 6 Network Status 1 | . . . . . 1 Load Schematic 3 | . . . . . 3 Build 2 | . . . . . 2 Repair Station Hacks 5 | . 1 2 . . 2 Scan Component 3 | . 1 1 . . 1 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . 2 . 4 . Insert Component 3 | . . 1 . 2 . Analyze 3 | . . 1 . 2 . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 22 | . 4 6 . 7 5 Terminals 12 | . 2 3 . 5 2 Track 3 | . . 1 . 2 . Botnet 9 | . 2 2 . 3 2 Fabricators 1 | . . . . . 1 Siphon 1 | . . . . . 1 Repair Stations 3 | . 1 1 . . 1 Mechanics 3 | . 1 1 . . 1 Recycling Units 6 | . 1 2 . 2 1 Tunnel 6 | . 1 2 . 2 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 28 | . 7 9 . 7 5 Full Trace Events 5 | . . 1 . 1 3 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 1 . 1 . Parts Built 1 | . . . . . 1 Matter 102 | . . . . . 102 Time 51 | . . . . . 51 Total Part Build Rating 1 | . . . . . 1 Parts Repaired 1 | . . 1 . . . Time 64 | . . 26 . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 3 | . . 1 . 2 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 6 | . . . . . 6 Largest Group 6 | . . . . . 6 Highest-Rated Group 257 | . . . . . 257 Highest-Rated Ally 74 | . . . . . 74 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 173 | . . . . . 173 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 7455 | 61 1224 2140 502 1352 2176 Spaces Moved 3957 | 36 730 1118 321 603 1149 Core . | . . . . . . Treads 490 | . 138 . . 82 270 Legs 18 | 18 . . . . . Wheels 3449 | 18 592 1118 321 521 879 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 100 95 110 150 115 110 Average Speed 138 | 110 120 133 150 161 142 Slowest Speed 263 | 120 160 150 150 260 263 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 96 87 73 51 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 6 | . 1 2 . 2 1 Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 14 | . . 1 . 6 7 Terrain Destroyed 126 | . . 24 . 23 79 Melee 14 | . . 1 . 6 7 Projectile 9 | . . . . . 9 AOE 103 | . . 23 . 17 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 5114 | 47 904 1525 342 842 1454 Wait 374 | 1 32 169 22 67 83 Move 3952 | 35 729 1117 320 602 1149 Hop . | . . . . . . Pick Up 70 | 3 15 20 . 17 15 Fast Attach 26 | 1 2 11 . 3 9 Attach 33 | 1 6 6 . 6 14 Detach 2 | . . 1 . . 1 Swap 114 | . 14 34 . 33 33 Drop 103 | 1 14 38 . 33 17 Fire 407 | 5 92 128 . 72 110 Melee 25 | . . 1 . 9 15 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 11) 441 | -10/Materials | Discovered new exit (range 15) 631 | -10/Materials | Lost 3 parts (1n2w) 682 | -10/Materials | Discovered new exit (range 16) 1069 | -10/Materials | Discovered new exit (range 16) 1286 | -10/Materials | Entered another Materials area 1286 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1639 | -9/Materials | Discovered new exit (range 10) 1784 | -9/Materials | Discovered new exit (range 16) 1954 | -9/Materials | Discovered new exit (range 14) 2127 | -9/Materials | Build established: Scavenger-Mutant 2672 | -9/Materials | Repaired Lgt. Treads 2904 | -9/Materials | Discovered new exit (range 16) 3167 | -9/Materials | Discovered new exit (range 6) 3381 | -9/Materials | Build established: Mutant 3426 | -9/Materials | Entered Mines 3452 | -9/Mines | Learned Materials terminal intel 3457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3507 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3906 | -9/Mines | Discovered new exit (range 5) 3923 | -9/Mines | Assembled infested the area 3928 | -9/Mines | Entered Materials 3928 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3929 | -8/Materials | Loaded intel: 12 terminal locations 4041 | -8/Materials | Central database locked down 4324 | -8/Materials | Discovered new exit (range 8) 4347 | -8/Materials | Build established: Scavenger-Mutant 4703 | -8/Materials | Destroyed 7 combat bots 4798 | -8/Materials | Identified exit to Factory 5280 | -8/Materials | Entered Factory 5280 | -7/Factory | Evolved 2 slots: Utility x2 5383 | -7/Factory | Garrison activated, responded to threat 5687 | -7/Factory | Identified exit to Lower Caves 5738 | -7/Factory | Build established: Scavenger-Skirmisher 5984 | -7/Factory | Cargo convoy interrupted 6263 | -7/Factory | Destroyed 7 combat bots 6476 | -7/Factory | Discovered new exit (range 4) 6480 | -7/Factory | First assault squad dispatched 6501 | -7/Factory | Identified exit to Factory 6601 | -7/Factory | Fabricated Huge Storage Unit? 6787 | -7/Factory | Build established: Mutant 7456 | -7/Factory | Self-destructed Last Messages --------------- 07423_ Slug penetrates G-47 Trooper. 07423_ I-36 Angel distress signal jammed. 07425_ M-28 Smith fits Backup Power III on G-47 Trooper. 07425_ I-36 Angel distress signal jammed. 07426_ G-47 Trooper destroyed. 07426_ I-36 Angel distress signal jammed. 07429_ System corrupted: Prc. Assault Rifle jammed. 07429_ I-36 Angel distress signal jammed. 07432_ Slug penetrates G-50 Soldier. 07432_ I-36 Angel distress signal jammed. 07434_ Critical hit (Burn: +37). 07434_ I-36 Angel distress signal jammed. 07436_ Matter Filter destroyed. 07436_ I-36 Angel distress signal jammed. 07438_ Slug penetrates I-36 Angel. 07438_ I-36 Angel distress signal jammed. 07448_ Gauss Cannon destroyed. 07448_ I-36 Angel distress signal jammed. 07450_ Transmission Jammer destroyed. 07454_ System corrupted: Component data lost. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageTerrainImmobilizer Manual? 0 Play Time 02:11:06 Cumulative 1126.8 hours Start 2021.07.18 @ 16:39:59 End 2021.07.19 @ 06:53:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 315 Rogue 315 Adventurer 0 Explorer 0 Win Type - Total 39 Types 25/6/5/3/0/0/0/0/0 Lore% 80 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b25edd7-6af7-4019-8839-c240b8d0cb23