Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 18:17:17 Player: j.a.c.k Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (78) 390 Value Destroyed (2057) 2057 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 4333 Bonus ------- High Alert Combat Kills 186 Cogmind --------- Core Integrity 0/550 Matter 5/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (5) ---- Improved Heat Sink Advanced Weight Redist. System Hardlight Generator Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Propulsion Shielding > --- WEAPON ----------- Improved Assault Rifle Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Small Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Structural Scanner Utility Shielding Hardlight Generator Medium Laser Spread Laser Shotgun Minigun Grenade Launcher Grenade Launcher Mace Axe [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 61 | 6 10 28 17 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 4 1 Treads 3 | . . 2 1 Leg 5 | 2 1 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | . 3 5 6 Device 7 | . 1 2 4 Storage 3 | . 2 . 1 Processor 3 | . . 3 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 33 | 3 5 16 9 Energy Gun 4 | 1 . 2 1 Energy Cannon 2 | . 1 . 1 Ballistic Gun 15 | 2 2 7 4 Ballistic Cannon . | . . . . Launcher 10 | . 2 5 3 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 25 | . 1 8 16 Power 4 | . 1 1 2 Propulsion 4 | . . 2 2 Utility 6 | . . 2 4 Weapon 11 | . . 3 8 Highest Loss Streak 11 | . 1 2 11 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 96 88 78 Engine 12 | . 14 10 10 Treads 4 | . . 4 15 Leg 17 | . 28 11 . Device 10 | . 13 7 5 Storage 10 | . 11 11 8 Processor 8 | . . 20 7 Energy Gun 2 | . 1 2 4 Energy Cannon 2 | . 2 . 4 Ballistic Gun 13 | . 16 13 5 Launcher 6 | . 7 3 10 Naked Turns 21 | . . . 21 Heaviest Build 89 | 6 89 59 73 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 5 | . 4 2 5 Average Overweight (x) 1 | . 1 1 . Largest Inventory Capacity 25 | 5 25 20 20 Average Capacity 17 | 5 17 20 17 Most Carried 20 | 5 17 20 18 Average Carried 12 | 2 8 18 12 Final Capacity 20 | 5 20 20 5 Final Carried 18 | 5 17 18 3 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1204 | 288 225 490 201 Remotely . | . . . . Salvage Created 2215 | 62 373 786 994 Parts 172 | 5 39 63 65 Haulers Intercepted 4 | . . 3 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 50 | 1 11 20 18 Melee 1 | . . 1 . Guns 20 | 1 3 9 7 AOE 29 | . 8 10 11 Classes Destroyed 11 | 2 3 4 2 Worker 3 | 1 . 1 1 Builder 9 | . 2 4 3 Tunneler 1 | . . 1 . Hauler 4 | . . 3 1 Recycler 2 | . . . 2 Operator 1 | . . . 1 Watcher 8 | . 3 5 . Swarmer 14 | . 5 3 6 Grunt 29 | 1 6 12 10 Brawler 1 | . . 1 . Sentry 6 | . . 4 2 Best Kill Streak 10 | 1 10 8 7 Combat Bots Only 7 | 1 7 3 5 Max Kills in Single Turn 3 | 1 3 3 3 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 417 | 10 57 168 182 Missed 143 | 2 23 59 59 Damage Taken 3678 | 90 321 1373 1894 Core 986 | 12 72 349 553 Absorbed by Shields 184 | . . 184 . Redirected to Shielding 53 | . . . 53 Core Remaining (%) 57 | 95 66 12 . Volleys Fired 131 | 7 34 55 35 Largest 3 | 2 2 2 3 Hottest 161 | 40 80 101 161 Shots Fired 249 | 14 55 94 86 Gun 170 | 14 45 73 38 Cannon 22 | . 3 . 19 Launcher 57 | . 7 21 29 Special . | . . . . Kinetic 136 | 14 39 63 20 Thermal 56 | . 9 10 37 Explosive 22 | . 7 15 . Electromagnetic 35 | . . 6 29 Robot Hit Streak 13 | 5 4 10 13 Robot Miss Streak 8 | 4 7 8 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 135 | 7 21 64 43 Core Hits 155 | 3 22 70 60 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Sever 2 | . . 2 . Melee Attacks 10 | . . 10 . Impact 4 | . . 4 . Slashing 6 | . . 6 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks 3 | . . 3 . Damage Inflicted 4834 | 82 735 2390 1627 Guns 1564 | 82 251 829 402 Cannons 270 | . 17 . 253 Explosions 2762 | . 467 1329 966 Melee 229 | . . 229 . Ramming 9 | . . 3 6 Kinetic 1198 | 82 219 696 201 Thermal 756 | . 49 202 505 Explosive 1480 | . 344 1086 50 Electromagnetic 1162 | . 123 174 865 Impact 85 | . . 85 . Slashing 144 | . . 144 . Piercing . | . . . . Highest Corruption 5 | . . 5 1 Average Corruption 2 | . . 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . 9 3 Message Errors 3 | . . 3 . Matter Fused 1 | . . 1 . Energy Discharges 3 | . . 2 1 Parts Rejected 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (major) 1 | . . . 1 Misfires 1 | . . 1 . Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 46 | . 18 19 9 Projectiles . | . . . . Explosions 46 | . 18 19 9 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 137 | . 27 . 110 Shots 9 | . 2 . 7 Rammed 2 | . . 1 1 Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 480 | 6 36 79 480 Average Temperature 90 | 6 15 28 145 Received Heat Transfer 1434 | 48 36 450 900 Effects 2 | . . . 2 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1021 | . 112 215 694 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . . . 8 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 804 | 25 269 491 804 Initial 158 | . 16 11 158 Average 231 | 5 106 293 472 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 57 | 100 86 31 27 Level 1 26 | . 13 56 8 Level 2 14 | . . 12 57 Level 3 1 | . . . 7 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 4 2 7 Investigation 5 | . 1 1 3 Extermination . | . . . . Reinforcement 5 | . 3 1 1 Assault 1 | . . . 1 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 3 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | 1 19 30 34 Peak Tracking Total 13 | 1 7 4 13 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 16 | . 2 7 7 Max in Single Turn 2 | . 2 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 7 4 3 Terminals 10 | . 5 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 40 | . 16 14 10 Successful 28 | . 14 11 3 Failed 12 | . 2 3 7 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 4 | . . . 4 Terminals 26 | . 11 9 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers 5 | . . 5 . Garrison Access 4 | . . . 4 Terminal Hacks 17 | . 9 6 2 Record 4 | . 2 1 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 2 . . Emergency Access Points 2 | . . 2 . Alert Level 3 | . 1 2 . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . . 1 Transport Status 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 2 | . 2 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 5 | . . 5 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 2 3 Full Trace Events 5 | . 2 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . 2 . . Recycled Matter 44 | . 44 . . Retrieved Matter 44 | . 44 . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4423 | 130 2004 1521 768 Spaces Moved 1762 | 92 849 496 325 Core 125 | 29 . . 96 Treads 413 | . . 184 229 Legs 1224 | 63 849 312 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 50 Average Speed 215 | 97 217 250 192 Slowest Speed 400 | 120 400 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 6 95 44 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 214 | . 47 122 45 Melee . | . . . . Projectile 1 | . . . 1 AOE 213 | . 47 122 44 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2141 | 119 957 671 394 Wait 93 | 5 30 52 6 Move 1759 | 91 848 495 325 Hop . | . . . . Pick Up 65 | 10 26 22 7 Fast Attach . | . . . . Attach 31 | 5 4 9 13 Detach 1 | . . . 1 Swap 30 | 1 6 19 4 Drop 23 | . 9 12 2 Fire 131 | 7 34 55 35 Melee 6 | . . 6 . Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 131 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 11) 751 | -10/Materials | Destroyed 7 combat bots 798 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Discovered new exit (range 4) 1591 | -10/Materials | Discovered new exit (range 8) 1983 | -10/Materials | Discovered new exit (range 4) 2135 | -10/Materials | Entered another Materials area 2135 | -9/Materials | Evolved 2 slots: Utility x2 2427 | -9/Materials | Discovered new exit (range 13) 2476 | -9/Materials | Discovered new exit (range 16) 2799 | -9/Materials | Discovered new exit (range 11) 3005 | -9/Materials | Core integrity fell below 50% 3515 | -9/Materials | Core integrity fell below 20% 3656 | -9/Materials | Entered another Materials area 3656 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3710 | -8/Materials | Discovered new exit (range 15) 3867 | -8/Materials | Garrison activated, responded to threat 4001 | -8/Materials | Identified exit to Garrison 4016 | -8/Materials | Garrison activated, responded to threat 4253 | -8/Materials | Build established: Gunner 4369 | -8/Materials | Lost 11 parts (1p2n3u5w) 4371 | -8/Materials | Core integrity fell below 50% 4413 | -8/Materials | Core integrity fell below 20% 4424 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Atomic Centrifuge disabled. Sml. Storage Unit destroyed. Minigun destroyed. Connecting with Terminal... >>Query(Authchip) Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. K-01 Serf collects debris. Acquired Prototype Ballistic Gun. Identified Enh. Autogun. K-01 Serf collects debris. 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