Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.20 @ 01:44:42 Player: Era Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (731) 731 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3261 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 422/550 Matter 285/300 Energy 140/140 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Improved Light Armor Plating Trap Reconfigurator > --- WEAPON (2) ------- Mining Claw Axe > --- INVENTORY (6) ---- Light Ion Engine Airjet Transport Network Coupler System Shield Minigun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Light Armor Plating Trap Reconfigurator > --- WEAPON ----------- Mining Claw Axe > --- INVENTORY -------- Transport Network Coupler Shield Generator Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Mining Claw Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 39 | 6 16 1 3 2 11 Power 5 | 1 2 . . . 2 Engine 5 | 1 2 . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 6 . . . 3 Treads . | . . . . . . Leg 6 | 2 2 . . . 2 Wheel . | . . . . . . Hover 4 | . 3 . . . 1 Flight 1 | . 1 . . . . Utility 12 | 1 3 . 3 2 3 Device 5 | . 2 . 2 1 . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 11 | 2 5 1 . . 3 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 2 . . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . 1 . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 3 | . . . . . 3 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 Average Slot Usage (%) 97 | . 98 100 100 100 84 Engine 13 | . 13 14 14 14 13 Leg 1 | . 2 . . . 5 Hover 25 | . 25 28 28 28 15 Device 12 | . 13 14 12 13 9 Storage 13 | . 14 14 14 14 9 Processor 1 | . . . 1 . 8 Protection 1 | . . . . . 8 Energy Gun 2 | . 7 . . . . Ballistic Gun 1 | . 3 . . . 1 Launcher 11 | . 12 14 14 14 . Slashing Weapon 10 | . 4 14 14 14 14 Naked Turns . | . . . . . . Heaviest Build 22 | 9 13 16 16 16 22 Greatest Support 26 | 20 20 16 16 16 26 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 5 6 6 6 6 Most Carried 6 | 3 6 6 6 6 6 Average Carried 4 | . 4 6 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 1 6 6 5 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 828 | 201 176 55 . 130 266 Remotely . | . . . . . . Salvage Created 600 | . 290 6 . 180 124 Parts 60 | . 23 1 . 27 9 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 23 | . 7 2 . 12 2 Melee 3 | . . . . 1 2 Guns 1 | . 1 . . . . AOE 19 | . 6 2 . 11 . Classes Destroyed 8 | . 5 . . 2 1 Worker 3 | . . . . 3 . Builder 1 | . 1 . . . . Hauler 2 | . 2 . . . . Recycler 1 | . . . . 1 . Watcher 4 | . 3 . . . 1 Swarmer 12 | . 3 2 . 7 . Grunt 10 | . 4 . . 5 1 Sentry 1 | . . . . . 1 Best Kill Streak 5 | . 4 2 . 5 1 Combat Bots Only 4 | . 4 2 . 4 1 Max Kills in Single Turn 4 | . 2 1 . 4 1 Gunslinging . | . . . . . . Exploded 3 | . 2 1 . 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 888 | . 52 75 . 148 613 Core 201 | . 5 29 . 39 128 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . . . 70 . Volleys Fired 49 | . 31 2 . 15 1 Largest 2 | . 2 1 . 1 1 Hottest 95 | . 95 30 . 33 25 Shots Fired 53 | . 35 2 . 15 1 Gun 29 | . 28 . . . 1 Cannon . | . . . . . . Launcher 24 | . 7 2 . 15 . Special . | . . . . . . Kinetic 4 | . 3 . . . 1 Thermal 25 | . 25 . . . . Explosive 24 | . 7 2 . 15 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 8 10 . 14 5 Robot Miss Streak 4 | . 4 . . 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 48 | . 15 3 . 12 18 Core Hits 52 | . 23 2 . 22 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 26 | . . 1 . 1 24 Impact . | . . . . . . Slashing 26 | . . 1 . 1 24 Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 2699 | . 611 390 . 1218 480 Guns 238 | . 219 . . . 19 Cannons . | . . . . . . Explosions 1902 | . 392 317 . 1193 . Melee 559 | . . 73 . 25 461 Ramming . | . . . . . . Kinetic 31 | . 12 . . . 19 Thermal 207 | . 207 . . . . Explosive 1902 | . 392 317 . 1193 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 559 | . . 73 . 25 461 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 194 | . 4 80 . 89 21 Projectiles . | . . . . . . Explosions 140 | . 4 47 . 89 . Melee 54 | . . 33 . . 21 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . 53 . 27 . Shots 3 | . . 2 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 152 | . 152 . . 31 9 Average Temperature 50 | . 55 . . 18 9 Received Heat Transfer 471 | . . . . 66 405 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 518 | . 518 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 283 | . 254 117 . 283 266 Initial 93 | . . 20 . . 93 Average 103 | . 101 115 . 66 202 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 79 | 100 79 100 . 90 38 Level 1 20 | . 20 . . 9 61 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 7 | . 3 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 10 2 . 11 23 Peak Tracking Total 12 | . 5 2 . 4 12 Tactical Retreats 5 | . . 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Reconfigurated 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 8 | . 3 3 . 2 . Max in Single Turn 3 | . 2 3 . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 13 | . 9 . 1 . 3 Terminals 9 | . 7 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 27 . 1 . 4 Successful 26 | . 22 . 1 . 3 Failed 6 | . 5 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 5 . 1 . 4 Terminals 19 | . 17 . . . 2 Fabricators . | . . . . . . Repair Stations 8 | . 8 . . . . Recycling Units 4 | . 2 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 8 . 1 . . Record 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Surveillance Status 1 | . 1 . . . . Hauler Manifests 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 8 . . . . Scan Component 4 | . 4 . . . . Repair 4 | . 4 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 5 . . . 3 Terminals 7 | . 5 . . . 2 Assimilate 1 | . . . . . 1 Botnet 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Monitor 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 . . . 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 4 . . . . Time 116 | . 116 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 1 | . . . . . 1 Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2268 | 65 764 201 363 601 274 Spaces Moved 2704 | 53 766 304 638 663 280 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 117 | 37 49 . . . 31 Wheels . | . . . . . . Hover 2571 | . 717 304 638 663 249 Flight . | . . . . . . Fastest Speed 50 | 50 56 56 56 56 52 Average Speed 60 | 98 67 56 56 56 63 Slowest Speed 130 | 120 120 56 56 56 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 90 67 93 82 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 138 | . 11 2 . 125 . Melee . | . . . . . . Projectile . | . . . . . . AOE 138 | . 11 2 . 125 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3231 | 65 982 330 643 876 335 Wait 354 | . 127 22 . 192 13 Move 2699 | 52 765 303 637 662 280 Hop . | . . . . . . Pick Up 38 | 7 23 . 1 2 5 Fast Attach 6 | . 2 1 . . 3 Attach 26 | 6 11 . 1 2 6 Detach 8 | . 5 . . 1 2 Swap 7 | . 3 . 2 . 2 Drop 23 | . 15 1 2 1 4 Fire 49 | . 31 2 . 15 1 Melee 21 | . . 1 . 1 19 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 10) 265 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 3) 511 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Repaired Ion Engine 681 | -10/Materials | Repaired Imp. Hover Unit 714 | -10/Materials | Repaired Particle Gun 741 | -10/Materials | Repaired Transport Network Coupler 830 | -10/Materials | Entered Mines 849 | -10/Mines | Assembled infested the area 854 | -10/Mines | Assisted by a Guerilla fighting off Assembled 891 | -10/Mines | Learned Materials security intel 943 | -10/Mines | Discovered new exit (range 12) 1001 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1029 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1029 | -10/Mines | Discovered new exit (range 5) 1031 | -10/Mines | Entered Exiles 1042 | -10/Exiles | Discovered new exit (range 15) 1048 | -10/Exiles | Met 8R-AWN 1057 | -10/Exiles | Met EX-HEX 1091 | -10/Exiles | Met EX-DEC 1111 | -10/Exiles | Visited The Gauntlet 1219 | -10/Exiles | Discovered new exit (range 12) 1257 | -10/Exiles | Met EX-BIN 1308 | -10/Exiles | Aligned with FarCom system 1309 | -10/Exiles | Given EX-Vault access code 1323 | -10/Exiles | Opened EX-Vault 1327 | -10/Exiles | Found Prototype Device 1328 | -10/Exiles | Identified Trap Reconfigurator 1348 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1390 | -10/Exiles | Identified exit to Mines 1394 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1394 | -10/Exiles | Entered Mines 1932 | -9/Mines | Discovered new exit (range 8) 1995 | -9/Mines | Entered Materials 1995 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2269 | -8/Materials | Self-destructed Last Messages --------------- 02227_ G-47 Trooper destroyed. 02227_ >> MONITOR: Recycling Unit M001 accepting Lgt. Armor Plating(93%). 02230_ Acquired 41 matter. 02230_ >> MONITOR: Recycling Unit M001 accepting Heat Sink(86%). 02233_ >> MONITOR: Recycling Unit M001 accepting Shield Generator(50%). 02238_ R-06 Scavenger collects Rocket Launcher. 02239_ >> MONITOR: Recycling Unit M001 accepting Lgt. Ion Engine(77%). 02241_ R-06 Scavenger collects Aluminum Leg. 02242_ >> MONITOR: Recycling Unit M001 accepting Datajack(100%). 02245_ >> MONITOR: Recycling Unit M001 accepting Hover Unit(93%). 02248_ >> MONITOR: Recycling Unit M001 accepting Hacking Suite(90%). 02251_ R-06 Scavenger collects Aluminum Leg. 02253_ K-01 Serf collects debris. 02254_ Axe follow-up attack on G-47 Trooper. 02254_ Destroyed Particle Gun. 02256_ K-01 Serf collects debris. 02256_ W-25 Informer distress signal alerts nearby ally. 02259_ K-01 Serf cleans the Nuclear Reactor. 02263_ Axe follow-up attack on G-50 Soldier. 02264_ K-01 Serf cleans the Nuclear Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? w +??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? g#??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? g#??????????????????? | | ??????????????????????????# ########???????????? | | ??????????????????????????# g ??????h?????? | | ??????????????????????????# ?????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ????????????????? | | ???????????????????######## #?????????????????? | | ???????????????????# #Y g #?????????????????? | | ???????????????????# #gg #?????????????????? | | ???????????????????# kgg #?????????????????? | | ???????????????????# """@#g #??????????ss?????? | | ???????????????????# """ #g #??????????s??????? | | ???????????????????# """ # #?????????????????? | | ???????????????############ #?????????????????? | | ????????????? ## #?????????????????? | | ?????????????? 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""" #??????????????????? | | ?????????????????# != """ #??????????????????? | | ??????????#####??# ! #??????????????????? | | ??????????? ?# #??????????????????? | | ???????????""" ?# !%=""" #??????????????????? | | ???????????""" # "" =""" #??????????????????? | | ????????# """" # "T """ #??????????????????? | | ????????? + "" +??????????????????? | | ???????????"" # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 275 Matter Stores 293 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed CooledDynamicAirjet Manual? 0 Play Time 00:36:44 Cumulative 36.8 hours Start 2021.03.20 @ 01:09:15 End 2021.03.20 @ 01:44:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 32 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0655cffb-6ddf-4e9c-bff8-b1120a0eb8a7