Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 17:43:06

Player: Infomantis

Result: Destroyed by 89-VPF(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (384)      384
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1104

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
    Subdweller Power Source
>              --- PROPULSION (2) ---
      Improved Treads
      Improved Treads
>              --- UTILITY (2) ------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON (2) -------
    Subdweller Laser
               Barrage Gun
>              --- INVENTORY (8) ----
      Improved Treads
      Improved Terrain Scanner
               Terrain Scan Processor
               Seismic Detector
     Makeshift Kinetic Plating
          Mini Grenade Launcher
          Mini Grenade Launcher
               Scrap Shield Fragment (49)

 Peak State 
------------
>              --- POWER ------------
    Subdweller Power Source
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
    Subdweller Laser
               Barrage Gun
>              --- INVENTORY --------
      Improved Treads
      Improved Terrain Scanner
               Terrain Scan Processor
               Seismic Detector
     Makeshift Kinetic Plating
          Mini Grenade Launcher
          Mini Grenade Launcher
               Scrap Shield Fragment
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Makeshift Kinetic Plating
Weapon                     Light Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 8   6   5   17  
  Power                    5    | 1   1   .   3   
    Engine                 5    | 1   1   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   1   1   
    Treads                 7    | 2   3   1   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 3   .   4   8   
    Device                 11   | 2   .   4   5   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   .   5   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 2   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 98  
  Engine                   13   | .   14  14  13  
  Treads                   28   | .   28  28  28  
  Device                   11   | .   14  14  9   
  Storage                  14   | .   14  14  14  
  Protection               2    | .   .   .   4   
  Energy Gun               6    | .   .   .   11  
  Ballistic Gun            20   | .   27  28  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  13  13  24  
  Greatest Support         46   | 40  43  46  46  
  Greatest Overweight (x)  2    | 2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 8   8   8   8   
  Average Carried          7    | 5   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 8   8   8   8   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Subdweller-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
 Subdweller-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           755  | 332 25  127 271 
  Remotely                 100  | 100 .   .   .   
Salvage Created            513  | 210 83  .   220 
  Parts                    57   | 26  11  .   20  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      22   | .   .   .   22  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  11   | .   4   .   7   
  Guns                     8    | .   1   .   7   
  AOE                      3    | .   3   .   .   
Classes Destroyed          7    | 2   3   .   2   
  Tunneler                 7    | 7   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   3   .   1   
  Grunt                    2    | .   1   .   1   
  Sentry                   1    | .   .   .   1   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           4    | 4   3   .   2   
  Combat Bots Only         3    | .   3   .   2   
Max Kills in Single Turn   2    | 1   2   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        75   | .   8   .   67  
  Missed                   20   | .   3   .   17  
Damage Taken               928  | .   65  .   863 
  Core                     267  | .   41  .   226 
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   5    | .   .   .   5   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              73   | 26  9   .   38  
  Largest                  2    | 2   2   .   2   
  Hottest                  88   | 40  40  .   88  
Shots Fired                123  | 52  15  .   56  
  Gun                      117  | 52  12  .   53  
  Cannon                   .    | .   .   .   .   
  Launcher                 6    | .   3   .   3   
  Special                  .    | .   .   .   .   
  Kinetic                  99   | 52  12  .   35  
  Thermal                  18   | .   .   .   18  
  Explosive                6    | .   3   .   3   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         17   | 9   4   .   17  
  Robot Miss Streak        3    | 2   2   .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           84   | 33  8   .   43  
  Core Hits                38   | 16  9   .   13  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1068 | 259 188 .   621 
  Guns                     938  | 259 58  .   621 
  Cannons                  .    | .   .   .   .   
  Explosions               130  | .   130 .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  668  | 259 58  .   351 
  Thermal                  270  | .   .   .   270 
  Explosive                130  | .   130 .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      47   | .   .   .   47  
  Shots                    2    | .   .   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        40   | .   6   .   40  
  Average Temperature      10   | .   6   .   10  
  Received Heat Transfer   330  | .   12  .   318 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         325  | .   .   .   325 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             105  | 40  105 40  .   
  Initial                  40   | .   26  40  .   
  Average                  44   | 15  67  30  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   5   .   16  
  Peak Tracking Total      3    | .   2   .   3   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               2    | .   2   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   4   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2878 | 267  622  515  1474 
Spaces Moved               1366 | 124  284  149  809  
  Core                     21   | 21   .    .    .    
  Treads                   1345 | 103  284  149  809  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            158  | 144  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 7    49   19   57   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             5    | .    .    .    5    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          38   | .    22   .    16   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      38   | .    22   .    16   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1970 | 167 447 424 932 
  Wait                     458  | 1   128 269 60  
  Move                     1363 | 123 283 148 809 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 8   9   1   2   
  Fast Attach              14   | 8   .   .   6   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     22   | .   6   5   11  
  Drop                     20   | 1   12  1   6   
  Fire                     73   | 26  9   .   38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   21 | -11/Scrapyard | Discovered new exit (range 16)
  268 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Discovered new exit (range 14)
  656 | -10/Materials | Identified exit to Mines
  819 | -10/Materials | Discovered new exit (range 5)
  890 | -10/Materials | Entered Mines
 1163 | -10/Mines     | Discovered new exit (range 5)
 1239 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1245 | -10/Mines     | Found Prototype Device
 1249 | -10/Mines     | Identified Exp. Sensor Array
 1405 | -10/Mines     | Entered Subcaves
 1433 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1600 | -10/Subcaves  | Disturbed a concealed Subdweller
 1631 | -10/Subcaves  | Core integrity fell below 50%
 1780 | -10/Subcaves  | Core integrity fell below 20%
 1863 | -10/Subcaves  | Discovered new exit (range 11)
 1890 | -10/Subcaves  | Discovered new exit (range 8)
 2310 | -10/Subcaves  | Discovered new exit (range 16)
 2384 | -10/Subcaves  | Build established: Subdweller-Mutant
 2699 | -10/Subcaves  | Learned Materials trap positions
 2879 | -10/Subcaves  | Destroyed by 89-VPF(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  down.
02621_ G-34 Mercenary destroyed.
02623_ Critical hit (Burn: +37).
02624_ Y-45 Defender destroyed.
02629_ Heat Sink fries itself beyond repair.
02630_ Acquired 22 matter.
02631_ Lgt. Treads fries itself beyond repair.
02632_ Heat Sink fries itself beyond repair.
02633_ Beam Rifle fries itself beyond repair.
02633_ Lgt. Treads fries itself beyond repair.
02654_ Dropped Broken Sub. Power Source.
02654_ Acquired Sub. Power Source.
02656_ Acquired 10 matter.
02697_ Searching scrap...
02697_ Found Sub. Laser.
02697_ Found Mak. Spear.
02697_ Found 17 Matter.
02698_ Acquired 10 matter.
02699_ Acquired derelict log, extracted data.
Data stored: Materials trap records.

 Map 
-----
+----------------------------------------------------+
|        ?????????????????????????????????????       |
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|        ?????????????????##"#??????  ?????????????? |
|        ????????????????##"""#? ??#"??????????????? |
|        ????????????????#"  "##"?# ???##????###???# |
|        ????????????????    "  ?? #?#?#  #??#  ##?# |
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|        ?????????????##???  ""##                ### |
|        ?????????????#"  ##"                    !!% |
|        ???????????????#          ##            =%  |
|        ??????????????????# R    #??#            ## |
|        ?????????????????##   ## #??####     ##  ## |
|        ????????????????##@   #???????##    #?##    |
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|        ?????????????????##      #?### ??#          |
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|        ???????????????????##  #??????####          |
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|        ???????????????#                      ####  |
|        ???????????????#           ##   #    ##?#   |
|        ???????????????#          #########  ####   |
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|        ???????????????##  "  & ??###??????##       |
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|        ??????????????????#  "  ##                  |
|        ??????????????????########            ####  |
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|        ??????????????????????????############????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             100
Resistance: KI             10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightResetSheargun
  Manual?         0
Play Time         00:15:32
  Cumulative      366.1 hours
  Start           2024.02.28 @ 16:51:43
  End             2024.02.28 @ 17:43:06
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          239
  Rogue           216
  Adventurer      6
  Explorer        17
Win Type          -
  Total           28
  Types           20/0/4/1/0/1/1/1/0
Lore%             90
Gallery%          93
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/TamsynBold
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba2e30e2-2361-4250-9717-b980273e6af5