Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 23:59:26

Player: Jack

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (37)      185
Value Destroyed (788)      788
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (4773)               4773
              TOTAL SCORE: 14006

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Win                        3000
Win Speed                  773

 Cogmind 
---------
Core Integrity             1526/1600
Matter                     184/300
Energy                     341/350
System Corruption          0%
Temperature                Cool (15)
Movement                   Flying (21)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
               Quantum Reactor
>              --- PROPULSION (6) ---
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Biomechanical Wings
               Q-thruster
  Experimental Q-thruster
>              --- UTILITY (16) -----
               Structural Scanner
      Advanced Signal Interpreter
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Great Axe (fused)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               Particle Accelerator
               Chainsword
               Power Sword

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Biomechanical Wings
               Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
               Structural Scanner
      Advanced Signal Interpreter
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON -----------
               Great Axe
>              --- INVENTORY --------
         Light Quantum Reactor
               Xenon Bombardment Thruster
               Particle Accelerator
               Chainsword
               Power Sword
[Rating: 84]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Nuclear Pulse Thruster
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Great Axe
  Energy Gun               Medium Laser
  Energy Cannon            Guided Plasma Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  14   | .   .   .   .   .   2   2   2   .   .   .   .   2   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             68   | .   2   .   .   .   4   16  4   .   4   10  5   3   10  1   8   1   
  Power                    5    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   1   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               27   | .   .   .   .   .   1   4   1   .   3   5   3   1   2   .   7   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   .   .   .   .   1   4   1   .   3   5   3   1   2   .   7   .   
  Utility                  27   | .   .   .   .   .   .   9   3   .   1   3   2   2   6   .   .   1   
    Device                 3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Hackware               22   | .   .   .   .   .   .   6   3   .   1   3   .   2   6   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   2   .   .   .   3   2   .   .   .   1   .   .   1   .   .   .   
    Energy Gun             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Parts Lost                 21   | .   .   .   .   .   1   .   3   .   .   6   .   .   2   6   1   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               10   | .   .   .   .   .   1   .   3   .   .   2   .   .   .   3   .   1   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   1   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   3   .   .   4   .   .   1   6   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            4    | 1   3   4   4   5   4   4   4   5   4   4   4   4   4   4   4   4   
  Power                    .    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   1   2   2   2   1   1   1   1   
  Weapon                   2    | 1   3   4   4   5   4   2   2   2   1   1   1   1   1   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   4   .   .   .   8   41  81  73  93  88  95  96  91  86  64  69  
  Core                     2    | .   .   .   .   .   .   1   3   .   4   4   6   5   3   .   1   .   
  Flight                   17   | .   .   .   .   .   2   11  17  6   21  22  25  23  20  17  15  23  
  Device                   4    | .   .   .   .   .   .   4   5   6   6   3   4   5   5   4   4   4   
  Processor                4    | .   .   .   .   .   .   3   6   6   6   6   6   5   5   4   4   4   
  Hackware                 30   | .   .   .   .   .   .   10  32  40  39  39  41  43  44  45  31  29  
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   3   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   6   6   6   6   6   5   5   5   4   4   4   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   6   6   6   3   .   .   .   .   .   .   
Peak Build Rating          84   | .   2   .   1   1   10  39  45  32  51  51  54  62  74  74  81  84  
  Average Rating           41   | .   .   .   .   1   6   16  36  32  46  44  48  58  64  70  64  81  
  On Entrance              30   | .   .   .   .   1   1   1   37  32  32  51  44  54  62  74  42  81  
Naked Turns                290  | .   86  10  110 33  43  8   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | .   3   .   .   .   10  12  10  4   10  12  14  14  20  20  25  25  
  Greatest Support         38   | 3   3   3   3   3   4   17  19  4   22  22  20  21  22  23  38  38  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   4   4   5   5   5   5   5   5   5   5   5   4   5   5   5   5   
  Average Carried          4    | 1   3   4   4   5   4   4   4   5   4   4   4   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   4   4   5   5   5   5   5   5   5   5   5   4   5   5   5   4   

 Class Distribution 
--------------------
 56% | Wizard-Sprinter
 20% | Mutant
 11% | Wizard-Mutant
  7% | Hacker-Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
   Wizard-Mutant | -6/Factory
   Wizard-Mutant | -6/Waste
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -6/Garrison
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Matter Collected           1022 | 85  45  .   .   .   .   265 23  .   27  79  304 21  74  .   63  36  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            880  | .   80  .   .   .   130 180 23  .   27  41  181 45  74  .   63  36  
  Parts                    80   | .   3   .   .   .   17  18  1   .   3   4   11  2   8   .   6   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  14   | .   2   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Guns                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | .   1   .   .   .   3   3   .   .   .   1   1   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 10   | .   .   .   .   .   1   3   .   .   .   .   1   .   4   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   
  Swarmer                  9    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   2   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   .   .   .   8   2   1   .   1   2   2   1   1   .   2   1   
  Combat Bots Only         7    | .   2   .   .   .   7   .   .   .   .   2   .   .   .   .   2   .   
Max Kills in Single Turn   5    | .   1   .   .   .   5   1   1   .   1   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Hostile Shots Fired        225  | .   10  4   .   4   41  9   .   .   12  15  4   21  12  54  17  22  
  Missed                   122  | .   3   .   .   .   21  4   .   .   10  8   3   11  7   35  8   12  
  Hits                     103  | .   7   4   .   4   20  5   .   .   2   7   1   10  5   19  9   10  
    Melee                  5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   
    Projectile             98   | .   7   4   .   4   20  5   .   .   2   3   1   10  5   19  8   10  
    AOE                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Critical Strikes         6    | .   1   .   .   .   .   .   .   .   .   1   .   2   1   1   .   .   
Damage Taken               1836 | .   99  41  .   40  183 96  120 .   19  337 14  146 99  304 174 164 
  Core                     791  | .   73  41  .   40  106 61  40  .   .   94  .   49  30  47  136 74  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ignored by Resistances   455  | .   26  13  .   11  55  29  31  .   6   39  4   43  23  84  47  44  
  Regen/Repaired (Parts)   142  | .   .   .   .   .   .   .   13  .   .   .   72  .   .   57  .   .   
Core Remaining (%)         86   | 100 .   .   .   38  80  91  .   .   .   .   84  95  97  96  90  95  
Volleys Fired              19   | .   4   .   .   .   7   1   .   .   .   .   2   .   5   .   .   .   
  Largest                  2    | .   2   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   
  Hottest                  120  | .   90  .   .   .   120 5   .   .   .   .   5   .   5   .   .   .   
Shots Fired                23   | .   8   .   .   .   7   1   .   .   .   .   2   .   5   .   .   .   
  Gun                      8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Special                  8    | .   .   .   .   .   .   1   .   .   .   .   2   .   5   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  12   | .   8   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         7    | .   1   .   .   .   6   7   .   .   .   .   1   .   4   .   .   .   
  Robot Miss Streak        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           60   | .   1   .   .   .   5   15  1   .   1   3   6   6   9   1   10  2   
  Core Hits                37   | .   3   .   .   .   13  6   1   .   1   2   1   1   3   1   3   2   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Sever                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              266  | .   .   .   .   .   1   45  22  .   33  34  35  24  25  13  16  18  
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 265  | .   .   .   .   .   1   45  22  .   32  34  35  24  25  13  16  18  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            14   | .   .   .   .   .   .   4   1   .   .   .   2   .   4   .   1   2   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           3275 | .   235 .   .   .   473 698 65  .   43  114 322 269 461 35  416 144 
  Guns                     12   | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  145  | .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   
  Explosions               530  | .   202 .   .   .   328 .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2567 | .   .   .   .   .   .   698 65  .   43  114 322 269 461 35  416 144 
  Ramming                  21   | .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  359  | .   214 .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   
  Explosive                328  | .   .   .   .   .   328 .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 2567 | .   .   .   .   .   .   698 65  .   43  114 322 269 461 35  416 144 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         18   | .   .   .   .   .   .   1   1   9   9   18  18  .   4   2   .   .   
  Average Corruption       8    | .   .   .   .   .   .   1   1   7   9   13  18  .   4   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  70   | .   .   .   .   .   .   3   1   3   20  7   28  .   6   2   .   .   
    Message Errors         17   | .   .   .   .   .   .   .   .   1   6   1   7   .   1   1   .   .   
    Matter Fused           17   | .   .   .   .   .   .   1   .   .   3   3   8   .   2   .   .   .   
    Heat Flow Errors       7    | .   .   .   .   .   .   1   .   .   3   .   2   .   1   .   .   .   
    Energy Discharges      9    | .   .   .   .   .   .   .   .   .   3   2   2   .   1   1   .   .   
    Parts Rejected         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Parts Fused            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Data Loss (minor)      11   | .   .   .   .   .   .   1   .   1   2   1   5   .   1   .   .   .   
    Data Loss (major)      2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Alerts                 5    | .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            467  | .   13  .   .   .   7   69  .   .   .   .   170 34  153 .   21  .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               20   | .   13  .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    447  | .   .   .   .   .   .   69  .   .   .   .   170 34  153 .   21  .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        336  | .   130 .   .   .   116 218 .   .   268 .   336 .   161 .   .   3   
  Average Temperature      107  | .   66  .   .   .   49  112 .   .   96  .   153 .   63  .   .   3   
  Received Heat Transfer   373  | .   81  30  .   30  81  12  .   .   9   .   9   .   67  27  .   27  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         457  | .   137 .   .   .   320 .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 .   100 91  100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             245  | .   82  22  .   30  245 87  17  .   63  91  80  82  161 108 69  112 
  Initial                  87   | .   .   22  .   .   9   87  17  .   .   9   40  .   34  35  30  21  
  Average                  22   | .   22  22  .   3   25  12  2   .   10  31  25  3   61  45  31  17  
Influence Increases        2036 | .   89  .   .   30  283 212 33  .   174 132 174 138 261 217 129 164 
  Destroy 0b10 Robot/C     280  | .   40  .   .   .   160 .   .   .   .   40  .   .   .   .   40  .   
  Destroy 0b10 Robot/NC    95   | .   .   .   .   .   15  30  5   .   10  .   15  10  5   .   .   5   
  Destroy Leader           50   | .   10  .   .   .   20  2   .   .   4   10  .   4   .   .   .   .   
  Successful Hack          148  | .   7   .   .   .   7   23  8   .   9   8   10  .   23  15  14  24  
  Disable Machine          27   | .   9   .   .   .   9   9   .   .   .   .   .   .   .   .   .   .   
  Anti-Garrison Action     50   | .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   
  Destroy Structure        321  | .   23  .   .   .   12  28  20  .   31  24  29  34  38  22  15  45  
  Partial Spotted          165  | .   .   .   .   .   .   30  .   .   45  .   30  .   30  .   30  .   
  Lose Combat Pursuer      900  | .   .   .   .   30  60  90  .   .   75  .   90  90  165 180 30  90  
Influence Decreases        1924 | .   20  47  22  .   87  396 75  .   158 57  264 57  265 233 149 94  
  Entered New Map          457  | .   .   47  22  .   21  139 25  .   .   7   51  1   48  43  32  21  
  Time Decay               1327 | .   20  .   .   .   56  257 50  .   158 .   213 56  203 130 117 67  
  Lost Part                140  | .   .   .   .   .   10  .   .   .   .   50  .   .   14  60  .   6   
Squads Dispatched          37   | .   1   .   .   .   1   11  3   .   4   .   2   3   4   3   1   4   
  Investigation            13   | .   1   .   .   .   .   4   1   .   1   .   .   1   2   1   .   2   
  Extermination            19   | .   .   .   .   .   .   4   2   .   2   .   2   2   2   2   1   2   
  Reinforcement            5    | .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Distress Signals           10   | .   .   .   .   .   1   1   .   .   2   .   1   .   1   2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   3   2   .   2   18  15  1   6   11  7   11  11  16  19  11  10  
  Peak Tracking Total      12   | .   2   2   .   2   12  3   1   6   7   4   3   7   8   10  4   9   
  Tactical Retreats        27   | .   .   .   .   1   1   4   .   .   2   .   4   2   4   5   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Traps Triggered            10   | .   .   .   .   .   .   5   2   .   1   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Machines Disabled          5    | .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Machines Accessed          58   | .   1   .   1   .   1   7   8   .   11  1   7   3   6   4   2   6   
  Terminals                33   | .   1   .   .   .   1   3   4   .   7   1   2   2   4   1   2   5   
  Fabricators              13   | .   .   .   .   .   .   4   2   .   3   .   .   1   1   1   .   1   
  Repair Stations          5    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   1   .   3   .   .   1   .   .   
Total Hacks                127  | .   4   .   1   .   3   21  16  .   23  2   11  8   14  9   4   11  
  Successful               94   | .   1   .   1   .   1   15  11  .   17  2   11  6   13  7   2   7   
  Failed                   33   | .   3   .   .   .   2   6   5   .   6   .   .   2   1   2   2   4   
    Catastrophic           5    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   4   .   1   .   3   10  8   .   15  2   1   6   8   4   4   7   
  Terminals                64   | .   4   .   .   .   3   4   7   .   15  2   3   5   7   3   4   7   
  Fabricators              45   | .   .   .   .   .   .   17  6   .   7   .   .   3   5   3   .   4   
  Repair Stations          11   | .   .   .   .   .   .   .   2   .   .   .   5   .   2   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   1   .   3   .   .   1   .   .   
Terminal Hacks             35   | .   1   .   1   .   1   .   3   .   9   2   3   3   5   1   2   4   
  Part Schematic           4    | .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Fabricator Index         4    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Recall Extermination     7    | .   .   .   .   .   .   .   1   .   3   .   1   1   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           24   | .   .   .   .   .   .   9   3   .   4   .   .   2   3   2   .   1   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           16   | .   .   .   .   .   .   6   2   .   3   .   .   1   2   1   .   1   
  Build                    7    | .   .   .   .   .   .   2   1   .   1   .   .   1   1   1   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   2   .   .   .   5   .   2   2   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   1   .   .   .   3   .   1   1   .   .   
  Repair                   5    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
Unauthorized Hacks         19   | .   .   .   .   .   .   6   3   .   3   .   .   1   3   1   .   2   
  Terminals                5    | .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   1   
    Assimilate             4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   4   2   .   3   .   .   1   2   1   .   1   
    Prioritize             7    | .   .   .   .   .   .   1   1   .   1   .   .   1   1   1   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              6    | .   .   .   .   .   .   3   1   .   1   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   1   .   .   .   1   5   4   .   8   1   5   3   3   3   1   5   
  Full Trace Events        8    | .   1   .   .   .   1   1   .   .   .   .   .   1   1   1   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   2   1   .   1   .   .   1   1   1   .   .   
    Authchips              6    | .   .   .   .   .   .   2   1   .   1   .   .   .   1   1   .   .   
    Time                   254  | .   .   .   .   .   .   72  18  .   36  .   .   36  46  46  .   .   
  Total Part Build Rating  29   | .   .   .   .   .   .   6   3   .   3   .   .   3   7   7   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   
  Time                     138  | .   .   .   .   .   .   .   13  .   .   .   63  .   50  12  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   
  block_reporting          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Total Allies               7    | .   .   .   .   .   .   1   .   .   2   .   .   .   3   .   .   1   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Highest-Rated Group      82   | .   .   .   .   .   .   .   .   .   82  .   .   .   26  .   .   26  
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   .   .   41  .   .   .   26  .   .   26  
Total Orders               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  STAY                     4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Total Damage             44   | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Gar Fac Fac Fac Res Res Acc 
Active Infowar (turns)     4073 | .   .   .   .   .   .   684 389 67  716 88  480 372 571 263 247 196 
  Terrain                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Structural               4073 | .   .   .   .   .   .   684 389 67  716 88  480 372 571 263 247 196 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               5195  | 21   109  10   110  33   251  1008 402  67   716  189  630  372  571  263  247  196  
Spaces Moved               10608 | 35   181  20   218  65   236  2050 988  147  1232 276  1589 868  1068 592  565  478  
  Core                     958   | 35   181  20   218  65   154  285  .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9650  | .    .    .    .    .    82   1765 988  147  1232 276  1589 868  1068 592  565  478  
  Fastest Speed            14    | 50   50   50   50   50   35   26   26   35   29   26   14   25   26   27   21   21   
  Average Speed            32    | 50   50   50   50   50   93   35   30   35   30   29   26   28   30   31   28   21   
  Slowest Speed            200   | 50   50   50   50   50   200  50   35   35   35   114  28   29   94   40   40   24   
  Overloaded Moves         157   | .    .    .    .    .    .    .    .    .    .    .    45   23   23   66   .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            21    | .    .    .    .    .    2    .    2    .    3    .    2    5    1    4    2    .    
  Potential Cave-ins       13    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
Exploration Rate (%)       31    | 4    36   6    61   19   32   48   33   86   29   38   53   22   24   20   16   16   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    .    1    .    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 197   | .    .    .    .    .    1    28   21   .    31   19   29   17   20   10   5    16   
Terrain Destroyed          231   | .    23   .    .    .    12   28   21   .    31   19   29   17   20   10   5    16   
  Melee                    197   | .    .    .    .    .    1    28   21   .    31   19   29   17   20   10   5    16   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      34    | .    23   .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Res  Acc  
Total                      11858 | 37   191  19   218  64   258  2261 1057 161  1521 325  1732 947  1267 643  617  540  
  Wait                     822   | .    .    .    .    .    3    125  38   14   244  2    88   57   152  40   22   37   
  Move                     10552 | 34   180  19   217  64   231  2049 984  146  1226 274  1584 859  1065 583  560  477  
  Hop                      19    | .    .    .    .    .    2    .    2    .    3    .    2    3    1    4    2    .    
  Pick Up                  24    | 3    1    .    1    .    2    5    1    .    2    1    4    .    2    .    2    .    
  Fast Attach              55    | .    .    .    .    .    1    13   4    1    4    6    7    2    9    1    6    1    
  Attach                   23    | .    2    .    .    .    5    4    1    .    1    2    1    1    2    1    2    1    
  Detach                   11    | .    2    .    .    .    4    1    1    .    .    1    .    .    .    1    1    .    
  Swap                     7     | .    .    .    .    .    .    .    1    .    .    2    1    .    1    .    2    .    
  Drop                     30    | .    .    .    .    .    2    3    3    .    1    3    8    1    5    .    4    .    
  Fire                     19    | .    4    .    .    .    7    1    .    .    .    .    2    .    5    .    .    .    
  Melee                    266   | .    .    .    .    .    1    45   22   .    33   34   35   24   25   13   16   18   
  Ram                      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    15   .    .    7    .    .    .    .    .    .    6    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Waste
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 2 exits: *Fac / [*Ext])
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   22 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Discovered new exit (range 4)
  122 | -10/Materials | Identified exit to Mines
  131 | -10/Materials | Entered Mines
  138 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  139 | -10/Mines     | Discovered new exit (range 5)
  141 | -10/Mines     | Entered Exiles
  154 | -10/Exiles    | Met 8R-AWN
  162 | -10/Exiles    | Met EX-HEX
  180 | -10/Exiles    | Met EX-BIN
  186 | -10/Exiles    | Aligned with FarCom system
  187 | -10/Exiles    | Given EX-Vault access code
  199 | -10/Exiles    | Opened EX-Vault
  202 | -10/Exiles    | Found Gui. Plasma Cannon
  213 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  227 | -10/Exiles    | Met EX-DEC
  245 | -10/Exiles    | Discovered new exit (range 10)
  251 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
  251 | -10/Exiles    | Entered Mines
  253 | -9/Mines      | Core integrity fell below 50%
  255 | -9/Mines      | Learned Materials security intel
  274 | -9/Mines      | Discovered new exit (range 13)
  284 | -9/Mines      | Entered Materials
  284 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  317 | -8/Materials  | Build established: Mutant
  532 | -8/Materials  | Discovered new exit (range 6)
  535 | -8/Materials  | Destroyed 7 combat bots
  535 | -8/Materials  | Entered Factory
  535 | -7/Factory    | Evolved 2 slots: Utility x2
  636 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  733 | -7/Factory    | Discovered new exit (range 5)
 1347 | -7/Factory    | Discovered new exit (range 13)
 1366 | -7/Factory    | Discovered new exit (range 8)
 1367 | -7/Factory    | Identified exit to Factory
 1433 | -7/Factory    | Fabricated Hacking Suite (x1)
 1471 | -7/Factory    | Fabricated Hacking Suite (x1)
 1543 | -7/Factory    | Entered another Factory area
 1543 | -6/Factory    | Evolved 2 slots: Utility x2
 1543 | -6/Factory    | Discovered new exit (range 9)
 1547 | -6/Factory    | Identified exit to Lower Caves
 1608 | -6/Factory    | Build established: Hacker-Sprinter
 1727 | -6/Factory    | Fabricated Hacking Suite (x1)
 1755 | -6/Factory    | Discovered new exit (range 11)
 1805 | -6/Factory    | Lost 3 parts (3n)
 1811 | -6/Factory    | Repaired Structural Scanner
 1945 | -6/Factory    | Manually triggered Chute Trap
 1945 | -6/Factory    | Sucked down chute
 1945 | -6/Factory    | Entered Waste
 1960 | -6/Waste      | EMP discharged
 1960 | -6/Waste      | Spotted C-40 Crusher
 1962 | -6/Waste      | Spotted C-40 Crusher
 1964 | -6/Waste      | Spotted C-40 Crusher
 1971 | -6/Waste      | Spotted C-40 Crusher
 1982 | -6/Waste      | Spotted C-40 Crusher
 1982 | -6/Waste      | Spotted C-40 Crusher
 2009 | -6/Waste      | Discovered new exit (range 11)
 2012 | -6/Waste      | Identified exit to Factory
 2012 | -6/Waste      | Entered Factory
 2053 | -6/Factory    | Build established: Wizard-Mutant
 2310 | -6/Factory    | Fabricated Hacking Suite (x1)
 2464 | -6/Factory    | Build established: Wizard-Sprinter
 2728 | -6/Factory    | Identified exit to Garrison
 2728 | -6/Factory    | Entered Garrison
 2758 | -6/Garrison   | Discovered new exit (range 41)
 2758 | -6/Garrison   | Discovered new exit (range 72)
 2758 | -6/Garrison   | Discovered new exit (range 50)
 2762 | -6/Garrison   | Learned Factory security intel
 2803 | -6/Garrison   | Crushed by falling debris
 2803 | -6/Garrison   | System corruption reached 10%
 2816 | -6/Garrison   | Crushed by falling debris
 2847 | -6/Garrison   | Lost 4 parts (2n2u)
 2847 | -6/Garrison   | Installed Relay Interface Framework
 2884 | -6/Garrison   | Identified exit to Factory
 2893 | -6/Garrison   | Garrison Relay disabled
 2917 | -6/Garrison   | Entered Factory
 3073 | -6/Factory    | Discovered exit to Lower Caves (range 7)
 3155 | -6/Factory    | Repaired Surge Thruster
 3301 | -6/Factory    | Repaired Great Axe
 3515 | -6/Factory    | Identified exit to Factory
 3547 | -6/Factory    | Entered another Factory area
 3547 | -5/Factory    | Evolved 2 slots: Utility x2
 3665 | -5/Factory    | Fabricated Hacking Suite?
 3780 | -5/Factory    | Discovered new exit (range 6)
 3902 | -5/Factory    | Discovered new exit (range 16)
 3908 | -5/Factory    | Identified exit to Factory
 3919 | -5/Factory    | Entered another Factory area
 3919 | -4/Factory    | Evolved 2 slots: Utility x2
 4005 | -4/Factory    | Repaired Broken Biomechanical Wings
 4072 | -4/Factory    | Crushed by falling debris
 4127 | -4/Factory    | Hacking Suite fried by hacking feedback
 4295 | -4/Factory    | Discovered new exit (range 5)
 4297 | -4/Factory    | Identified exit to Research
 4374 | -4/Factory    | Fabricated Particle Accelerator (x1)
 4490 | -4/Factory    | Entered Research
 4490 | -3/Research   | Evolved 2 slots: Utility x2
 4561 | -3/Research   | Repaired Surge Thruster
 4662 | -3/Research   | Discovered new exit (range 14)
 4689 | -3/Research   | Spotted B-86 Titan
 4739 | -3/Research   | Fabricated Particle Accelerator?
 4753 | -3/Research   | Identified exit to Research
 4753 | -3/Research   | Entered another Research area
 4753 | -2/Research   | Evolved 2 slots: Propulsion x2
 4778 | -2/Research   | Lost 6 parts (1p3n1u1w)
 4846 | -2/Research   | Identified exit to Access
 4949 | -2/Research   | Spotted B-90 Cyclops
 5000 | -2/Research   | Entered Access
 5000 | -1/Access     | Evolved 2 slots: Utility x2
 5153 | -1/Access     | Identified exit to Surface
 5196 | ***           | Escaped!

 Last Messages 
---------------
Hacking Suite destroyed.
C-30 ARC bursts open, deploying its payload.
B-74 Champion unfolds itself.
G-73 Enforcer unfolds itself. <x2>
Connecting with Terminal...
>>Access(Main)
  Found 1 level access point to Surface:
    (92,142)
  Map updated.
Penetrated by Slug.
Connecting with Terminal...
>>Layout(Zone)
  Retrieving Zone 4J layout...
  Downloaded map data.
ALERT: Potential suspicious activity detected, Programmers report to Access Zone
  2L.
Connecting with Terminal...
>>Open(Door)
  Sealed Barrier opened.
The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????##    ""    ##??###       ##??? |
| ???????????????????##          ##???##       ##??? |
| ???????????????????##          ##???##       ##??? |
| ???????????????????##          ##???######## ##??? |
| ???????????????????##""""""""""##???######## ##??? |
| ???????????????????##"????????"############# ##??? |
| ????????????????????????????????###########" ##??? |
| ????????????????????????????????##         # ##??? |
| ????????????????????????????????##         # ##??? |
| ????????????????????# BB    BB ###         # ##??? |
| ????????????????????# BB    BB ###         # ##### |
| ????????????????????#          ###         #       |
| ????????????????????#          ###         #       |
| ????????????????????#          ###         #       |
| ????????????????????#          ###         +       |
| ???????????????????#####    ######         #       |
| ???????????????????    #    ######         #       |
| ???????????????????    #    #    #         +       |
| ???????????????????    +    #    #         #       |
| ???????????????????    #    #    #         #       |
| ???????????????????    #    +    #         #       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                65
Offensive Hacking          82
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        49
Authchip Count             2

 Item Schematics 
-----------------
        Hacking Suite | -8/Materials | Hacked
     Stasis Canceller | -6/Factory   | Hacked
    Cld. Phase Cannon | -4/Factory   | Hacked
 Particle Accelerator | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
        Hacking Suite | x1 | -7/Factory  | Authchip
        Hacking Suite | x1 | -7/Factory  | Authchip
        Hacking Suite | x1 | -6/Factory  | Authchip
        Hacking Suite | x1 | -6/Factory  | Authchip
        Hacking Suite | x1 | -5/Factory  
 Particle Accelerator | x1 | -4/Factory  | Authchip
 Particle Accelerator | x1 | -3/Research | Authchip

 Repaired
----------
  Structural Scanner | 35% | -6/Factory  
      Surge Thruster | 52% | -6/Factory  
           Great Axe | 29% | -6/Factory  
 Biomechanical Wings | 99% | -4/Factory  | Broken
      Surge Thruster | 18% | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronWarlordInverter
  Manual?         0
Play Time         01:22:44
  Cumulative      125.8 hours
  Start           2025.05.12 @ 22:18:52
  End             2025.05.12 @ 23:59:26
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          144
  Rogue           18
  Adventurer      115
  Explorer        11
Win Type          0
  Total           28
  Types           9/0/11/0/3/0/4/1/0/0
Lore%             38
Gallery%          41
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc1e6a86-ad83-4e0e-9597-8dea038ba7f0