Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 05:21:14

Player: Carpathian

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1284)     1284
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 3887

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             288/700
Matter                     16/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
     Large Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
    Cooled Airjet
           Transport Network Coupler
  Advanced Targeting Computer
   Layered Light Armor Plating
    Medium Reflective Plating

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Improved Weapon Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
           Flak Gun
           Chainsword
>          --- INVENTORY --------
  Improved Deuterium Engine
           VTOL Module
           Transport Network Coupler
  Advanced Targeting Computer
   Layered Light Armor Plating
    Medium Reflective Plating
    Medium Laser
           Autogun
           Autogun
           Rocket Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 7   5   9   5   17  
  Power                    7    | 2   1   1   1   2   
    Engine                 6    | 2   1   1   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   2   2   4   
    Treads                 6    | .   .   2   2   2   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 1    | .   .   .   .   1   
  Utility                  8    | 1   1   2   2   2   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   .   2   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   3   4   .   9   
    Energy Gun             3    | .   .   2   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   2   1   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 15   | .   .   1   .   14  
  Power                    3    | .   .   .   .   3   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   1   .   3   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     70   | .   90  71  66  65  
  Engine                   7    | .   14  11  9   4   
  Core                     1    | .   .   .   .   1   
  Treads                   12   | .   .   22  18  11  
  Leg                      3    | .   28  .   .   .   
  Storage                  9    | .   14  11  9   7   
  Processor                8    | .   .   .   12  12  
  Protection               7    | .   5   5   .   10  
  Energy Gun               5    | .   .   9   9   4   
  Ballistic Gun            11   | .   25  10  9   8   
Peak Build Rating          34   | 6   7   11  13  34  
  Average Rating           15   | 4   6   8   11  22  
  On Entrance              6    | .   6   7   7   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 13  15  35  28  39  
  Greatest Support         56   | 20  20  40  40  56  
  Greatest Overweight (x)  9    | 3   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         13   | 7   8   13  15  15  
  Most Carried             11   | 4   6   10  10  11  
  Average Carried          7    | 1   4   7   6   8   
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            10   | 3   5   10  6   5   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           819  | 207 201 175 .   236 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1448 | .   291 343 .   814 
  Parts                    115  | .   29  26  .   60  
Haulers Intercepted        3    | .   1   1   .   1   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  37   | .   12  11  .   14  
  Melee                    1    | .   .   .   .   1   
  Guns                     25   | .   6   9   .   10  
  AOE                      11   | .   6   2   .   3   
Classes Destroyed          11   | .   5   2   .   4   
  Worker                   5    | .   1   .   .   4   
  Builder                  5    | .   .   .   .   5   
  Hauler                   3    | .   1   1   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  16   | .   8   6   .   2   
  Grunt                    13   | .   4   3   .   6   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   2   .   2   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           11   | .   11  8   .   5   
  Combat Bots Only         8    | .   8   7   .   4   
Max Kills in Single Turn   4    | .   4   3   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   2   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        354  | .    69   54   .    231  
  Missed                   108  | .    18   14   .    76   
Damage Taken               3032 | .    516  478  .    2038 
  Core                     572  | .    106  54   .    412  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  123  | .    .    .    .    123  
Core Remaining (%)         85   | 100  57   86   100  .    
Volleys Fired              102  | .    19   31   .    52   
  Largest                  2    | .    2    2    .    2    
  Hottest                  89   | .    50   89   .    73   
Shots Fired                176  | .    38   48   .    90   
  Gun                      158  | .    31   44   .    83   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 18   | .    7    4    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  110  | .    31   15   .    64   
  Thermal                  48   | .    .    29   .    19   
  Explosive                18   | .    7    4    .    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         23   | .    7    12   .    23   
  Robot Miss Streak        5    | .    2    2    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           128  | .    24   32   .    72   
  Core Hits                115  | .    23   21   .    71   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    
  Slashing                 10   | .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2997 | .    718  601  .    1678 
  Guns                     1691 | .    235  434  .    1022 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1145 | .    483  167  .    495  
  Melee                    161  | .    .    .    .    161  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1176 | .    235  80   .    861  
  Thermal                  515  | .    .    354  .    161  
  Explosive                1145 | .    483  167  .    495  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 161  | .    .    .    .    161  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    3    .    10   
  Average Corruption       5    | .    .    2    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  16   | .    .    2    .    14   
    Message Errors         6    | .    .    1    .    5    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    1    .    .    
    Parts Rejected         2    | .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    2    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            75   | .    19   24   .    32   
  Projectiles              .    | .    .    .    .    .    
  Explosions               75   | .    19   24   .    32   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      193  | .    83   31   .    79   
  Shots                    8    | .    4    1    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        224  | .    32   175  .    224  
  Average Temperature      61   | .    12   76   .    62   
  Received Heat Transfer   645  | .    66   90   .    489  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         1369 | .    .    814  .    555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             562  | .   374 562 159 320 
  Initial                  159  | .   .   157 159 72  
  Average                  169  | .   216 308 159 110 
Maximum Alert Level        2    | .   1   2   .   1   
  Low Security (%)         59   | 100 27  10  100 79  
  Level 1                  36   | .   72  71  .   20  
  Level 2                  4    | .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   6   
  Investigation            1    | .   1   .   .   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   15  18  .   26  
  Peak Tracking Total      11   | .   8   11  .   4   
  Tactical Retreats        4    | .   .   2   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   3   .   .   4   
  Max in Single Turn       2    | .   2   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   1   5   .   2   
  Terminals                8    | .   1   5   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   3   6   .   2   
  Successful               9    | .   3   4   .   2   
  Failed                   2    | .   .   2   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   3   6   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   3   4   .   2   
  Record                   5    | .   3   2   .   .   
  Locate Traps             1    | .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   1   
  Transport Status         1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   .   2   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               2471 | 81   312  560  212  1306 
Spaces Moved               1250 | 56   205  283  123  583  
  Core                     21   | 19   .    .    .    2    
  Treads                   909  | .    .    283  123  503  
  Legs                     242  | 37   205  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    76   | .    .    .    .    76   
  Flight                   2    | .    .    .    .    2    
  Fastest Speed            50   | 50   120  160  160  160  
  Average Speed            160  | 115  120  160  160  180  
  Slowest Speed            755  | 200  120  160  160  755  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       23   | 4    36   38   17   20   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          107  | .    33   27   .    47   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      107  | .    33   27   .    47   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1533 | 71  237 345 139 741 
  Wait                     62   | .   .   .   4   58  
  Move                     1246 | 55  204 282 122 583 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 9   6   14  3   15  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   20   | 6   1   .   2   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     23   | 1   4   9   3   6   
  Drop                     23   | .   3   9   5   6   
  Fire                     102  | .   19  31  .   52  
  Melee                    10   | .   .   .   .   10  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Destroyed 8 combat bots
  314 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 16)
  394 | -10/Materials | Entered another Materials area
  394 | -9/Materials  | Evolved 2 slots: Utility x2
  724 | -9/Materials  | Destroyed 7 combat bots
  941 | -9/Materials  | Discovered new exit (range 6)
  954 | -9/Materials  | Entered another Materials area
  954 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1146 | -8/Materials  | Discovered new exit (range 3)
 1158 | -8/Materials  | Discovered new exit (range 18)
 1166 | -8/Materials  | Entered Factory
 1166 | -7/Factory    | Evolved 2 slots: Utility x2
 1253 | -7/Factory    | Build established: Scavenger-Mutant
 2010 | -7/Factory    | Discovered new exit (range 20)
 2022 | -7/Factory    | Build established: Mutant
 2155 | -7/Factory    | Lost 5 parts (1p1n3u)
 2430 | -7/Factory    | Core integrity fell below 50%
 2472 | -7/Factory    | System corruption reached 10%
 2472 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02378_ U-05 Engineer lays Concrete. <x*>
02394_ U-05 Engineer builds a Wall.
02395_ U-05 Engineer lays Concrete.
02396_ System corrupted: Med. Laser rejected.
02397_ U-05 Engineer lays Concrete.
02397_ G-47 Trooper destroyed.
02398_ U-05 Engineer lays Concrete. <x9>
02412_ System corrupted: Heat flow error (+150).
02412_ U-05 Engineer lays Concrete.
02412_ R-06 Scavenger collects Med. Laser.
02413_ U-05 Engineer lays Concrete.
02416_ ALERT: Rogue bot located, Programmers report to Factory Zone 1N.
02434_ G-47 Trooper destroyed.
02437_ R-06 Scavenger collects Aluminum Leg.
02441_ K-01 Serf collects debris.
02455_ Imp. Deuterium Engine destroyed.
02461_ Autogun destroyed.
02461_ Gravmag System destroyed.
02471_ Chainsword destroyed.
02472_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|  #?????#       #?????????????????????????????????? |
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| ##?????#       #?????????????????????????????????? |
| ########   T   #?????????????????????????????????? |
|                #?????????????????????????????????? |
| ########       #??###########????????????????????? |
| #??????#       #??#         #????????????????????? |
| ???????###   ###??#         #????????????????????? |
| ?????????#   #????#         #?????????? ?????????? |
| ?????????#   #????#         #?????????      #????? |
| ##########   #????#         #?#######       #????? |
|   |          #????#         #               #????? |
|   !          ######         /Y              +????? |
| !^ ==           kr/      @  #               #????? |
| !! ==  !     ###########p####   #####       #????? |
| !!  =        #???????#     ##   #?????????? #????? |
|         ######???#####          #????????????????? |
|          #???????# =k           #????????????????? |
|          #???????# ###  %       #????????????????? |
|           ????#### #?#     ######????????????????? |
|          ######    #####+##########??????????????? |
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| "" """   #    # %                             <??? |
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| "" """           ]!         #  #?????????????????? |
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| "" """  #######+######    %        #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompanionChainTendrils
  Manual?         0
Play Time         00:16:27
  Cumulative      26.0 hours
  Start           2024.11.02 @ 05:05:46
  End             2024.11.02 @ 05:21:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99cdb5b1-df4d-462f-9d45-8d8e66db37d3