Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 05:39:41

Player: GreyJackal

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (60)      300
Value Destroyed (1984)     1984
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (372)                372
              TOTAL SCORE: 6916

 Bonus
-------
Follower Combat Kills      72
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             666/850
Matter                     164/300
Energy                     150/150
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
           Weapon Cycler
>          --- WEAPON (3) -------
     Heavy Plasma Cannon
     Heavy Plasma Cannon
     Heavy Plasma Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fission Core
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Signal Interpreter
  Advanced Targeting Computer
           Recoil Stabilizer
           Weapon Cycler
           Force Field
>          --- WEAPON -----------
     Heavy Plasma Cannon
     Heavy Plasma Cannon
     Heavy Plasma Cannon
>          --- INVENTORY --------
               (None)
[Rating: 41]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Weapon Cycler
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   3   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             49   | 5   3   .   .   2   9   19  4   .   7   
  Power                    10   | 1   .   .   .   .   2   4   1   .   2   
    Engine                 6    | 1   .   .   .   .   2   3   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   .   2   3   2   .   .   
    Treads                 3    | .   .   .   .   .   .   1   2   .   .   
    Leg                    6    | 2   .   .   .   .   2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   2   .   .   1   4   7   1   .   2   
    Device                 9    | .   .   .   .   1   2   3   1   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   1   .   .   1   1   5   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          9    | 2   .   .   .   1   1   5   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   .   .   .   .   3   15  3   6   4   
  Power                    6    | .   .   .   .   .   .   3   1   .   2   
  Propulsion               8    | .   .   .   .   .   1   3   1   3   .   
  Utility                  10   | .   .   .   .   .   2   4   .   2   2   
  Weapon                   7    | .   .   .   .   .   .   5   1   1   .   
  Highest Loss Streak      7    | .   .   .   .   .   3   7   2   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   92  100 100 99  74  77  67  60  56  
  Engine                   7    | .   14  14  14  14  9   8   5   .   .   
  Core                     2    | .   .   .   .   .   .   1   .   7   10  
  Treads                   1    | .   .   .   .   .   .   .   11  15  .   
  Leg                      12   | .   28  28  28  28  17  12  5   .   .   
  Device                   15   | .   .   .   .   13  11  19  18  16  18  
  Processor                11   | .   9   14  14  .   8   10  15  15  13  
  Protection               5    | .   11  14  14  14  7   4   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   13  
  Ballistic Gun            11   | .   15  14  14  13  10  16  8   5   .   
  Ballistic Cannon         3    | .   12  14  14  14  9   1   .   .   .   
Peak Build Rating          41   | 5   7   7   7   15  25  38  33  33  41  
  Average Rating           25   | 3   6   7   7   14  19  29  29  25  34  
  On Entrance              14   | .   5   7   7   7   15  24  30  33  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 8   12  12  12  17  23  42  20  12  54  
  Greatest Support         76   | 20  20  20  20  20  25  35  76  76  3   
  Greatest Overweight (x)  17   | .   .   .   .   .   1   4   .   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   8   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   2   1   2   3   5   5   2   .   4   
  Average Carried          1    | .   .   1   1   1   3   2   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            4    | .   1   1   2   2   4   .   .   .   .   

 Class Distribution 
--------------------
 58% | Mutant
 20% | Scavenger-Gunner
 12% | Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           1670 | 199  87   40   .    59   246  757  196  .    86   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2122 | .    98   30   .    .    192  1442 136  73   151  
  Parts                    103  | .    12   7    .    .    9    58   8    4    5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    7    5    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  47   | .   6   3   .   .   6   21  6   2   3   
  Guns                     33   | .   2   .   .   .   3   20  6   2   .   
  Cannons                  13   | .   4   3   .   .   3   1   .   .   2   
Classes Destroyed          12   | .   2   .   .   .   3   7   .   .   .   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   6   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  17   | .   6   3   .   .   .   4   4   .   .   
  Grunt                    12   | .   .   .   .   .   4   4   2   2   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   .   .   1   6   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   .   .   1   
  Programmer               6    | .   .   .   .   .   .   4   .   .   2   
Best Kill Streak           10   | .   3   3   .   .   5   10  4   2   2   
  Combat Bots Only         7    | .   3   3   .   .   5   7   4   2   2   
Max Kills in Single Turn   2    | .   1   1   .   .   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        436  | .    19   17   .    .    63   238  33   21   45   
  Missed                   135  | .    7    4    .    .    29   81   6    4    4    
Damage Taken               3994 | .    98   101  .    .    409  1879 446  322  739  
  Core                     862  | .    43   16   .    .    68   412  67   72   184  
  Absorbed by Shields      194  | .    .    .    .    .    133  .    .    .    61   
Core Remaining (%)         71   | 100  .    .    .    76   87   .    .    21   .    
Volleys Fired              157  | .    11   6    .    .    18   82   20   11   9    
  Largest                  3    | .    2    2    .    .    3    3    2    1    3    
  Hottest                  270  | .    55   55   .    .    86   86   56   28   270  
Shots Fired                299  | .    22   12   .    .    39   168  21   12   25   
  Gun                      237  | .    11   6    .    .    21   166  21   12   .    
  Cannon                   62   | .    11   6    .    .    18   2    .    .    25   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  274  | .    22   12   .    .    39   168  21   12   .    
  Thermal                  25   | .    .    .    .    .    .    .    .    .    25   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    3    3    .    .    8    18   8    7    4    
  Robot Miss Streak        12   | .    3    5    .    .    6    12   9    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           231  | .    11   5    .    .    31   137  21   12   14   
  Core Hits                226  | .    8    3    .    .    29   139  27   17   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    1    .    .    .    
    Blast                  2    | .    .    .    .    .    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4237 | .    135  75   .    .    557  2356 290  244  580  
  Guns                     3262 | .    47   7    .    .    347  2332 290  239  .    
  Cannons                  962  | .    88   68   .    .    206  20   .    .    580  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    4    4    .    5    .    
  Kinetic                  3644 | .    135  75   .    .    553  2352 290  239  .    
  Thermal                  580  | .    .    .    .    .    .    .    .    .    580  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    3    2    
  Average Corruption       1    | .    .    .    .    .    .    1    3    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    12   7    1    2    
    Message Errors         2    | .    .    .    .    .    .    .    1    .    1    
    Matter Fused           7    | .    .    .    .    .    .    6    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    2    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    2    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    14   .    .    .    .    .    .    53   
  Projectiles              67   | .    .    14   .    .    .    .    .    .    53   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    2    .    
Targets Rammed             4    | .    .    .    .    .    1    1    .    2    .    
  Kicked                   2    | .    .    .    .    .    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        926  | .    49   52   .    .    63   135  216  20   926  
  Average Temperature      147  | .    20   29   .    .    31   22   69   7    396  
  Received Heat Transfer   885  | .    .    .    .    .    150  519  63   153  .    
  Effects                  25   | .    .    .    .    .    .    .    .    .    25   
    Shutdowns              5    | .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           5    | .    .    .    .    .    .    .    .    .    5    
    Interference           5    | .    .    .    .    .    .    .    .    .    5    
    Matter Decay           4    | .    .    .    .    .    .    .    .    .    4    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    .    .    .    .    5    
  Heat Transferred         800  | .    .    .    .    .    .    .    .    .    800  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             225  | .   146 126 .   .   140 225 .   .   82  
  Initial                  63   | .   .   56  .   .   .   63  .   .   49  
  Average                  61   | .   80  117 .   .   42  85  .   .   32  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         99   | 100 100 100 .   100 100 97  .   .   100 
  Level 1                  .    | .   .   .   .   .   .   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   1   1   11  .   .   3   
  Investigation            2    | .   .   .   .   1   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   3   .   .   2   
  Reinforcement            2    | .   .   .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   7   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              60   | .   7   3   .   .   7   27  6   6   4   
  Peak Tracking Total      5    | .   3   3   .   .   4   5   2   4   2   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          10   | .   1   .   1   .   1   6   .   .   1   
  Terminals                7    | .   1   .   .   .   1   4   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   4   .   1   .   3   11  .   .   3   
  Successful               9    | .   2   .   1   .   2   3   .   .   1   
  Failed                   13   | .   2   .   .   .   1   8   .   .   2   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   .   1   
  Terminals                17   | .   4   .   .   .   3   7   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   .   1   .   2   3   .   .   1   
  Record                   3    | .   .   .   .   .   2   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   1   5   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      180  | .   .   .   .   .   .   .   .   180 .   
  Highest-Rated Ally       180  | .   .   .   .   .   .   .   .   180 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   5   .   
  Total Damage             205  | .   .   .   .   .   .   .   .   205 .   
  Kills                    2    | .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               4251 | 40   184  93   298  249  385  1696 472  51   783  
Spaces Moved               2297 | 34   122  64   248  205  251  919  269  23   162  
  Core                     197  | 15   .    .    .    .    .    8    .    12   162  
  Treads                   284  | .    .    .    .    .    .    4    269  11   .    
  Legs                     1816 | 19   122  64   248  205  251  907  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  50   160  100  100  
  Average Speed            163  | 89   120  120  120  120  123  156  160  128  458  
  Slowest Speed            900  | 120  120  120  120  120  190  400  160  160  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    25   16   43   46   21   30   50   6    5    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    .    .    8    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      2561 | 43   141  69   248  209  288  1047 296  35   185  
  Wait                     11   | .    .    .    .    .    .    11   .    .    .    
  Move                     2288 | 33   121  63   247  204  250  918  268  22   162  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | 5    4    .    1    1    6    11   4    .    7    
  Fast Attach              5    | .    .    .    .    .    3    2    .    .    .    
  Attach                   43   | 5    3    .    .    2    6    16   4    .    7    
  Detach                   8    | .    1    .    .    2    3    2    .    .    .    
  Swap                     1    | .    .    .    .    .    .    1    .    .    .    
  Drop                     5    | .    1    .    .    .    1    3    .    .    .    
  Fire                     157  | .    11   6    .    .    18   82   20   11   9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    1    1    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac x2)
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 13)
   41 | -11/Scrapyard  | Entered Materials
  207 | -10/Materials  | Discovered new exit (range 16)
  224 | -10/Materials  | Identified exit to Mines
  225 | -10/Materials  | Entered Mines
  313 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  313 | -10/Mines      | Discovered new exit (range 5)
  317 | -10/Mines      | Build established: Mutant
  317 | -10/Mines      | Identified exit to Exiles
  318 | -10/Mines      | Entered Exiles
  357 | -10/Exiles     | Met 8R-AWN
  377 | -10/Exiles     | Met EX-HEX
  419 | -10/Exiles     | Met EX-BIN
  438 | -10/Exiles     | Aligned with FarCom system
  440 | -10/Exiles     | Given EX-Vault access code
  467 | -10/Exiles     | Opened EX-Vault
  497 | -10/Exiles     | Found Skeleton Box
  525 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  601 | -10/Exiles     | Discovered new exit (range 14)
  615 | -10/Exiles     | Identified exit to Mines
  616 | -10/Exiles     | Left Exiles lab with Skeleton Box
  616 | -10/Exiles     | Entered Mines
  639 | -9/Mines       | Remotely autohacked Sealed Doors
  640 | -9/Mines       | Met a Derelict shopkeep closing up shop
  842 | -9/Mines       | Learned 2 Materials zone layouts
  857 | -9/Mines       | Discovered new exit (range 7)
  865 | -9/Mines       | Entered Materials
  865 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 1181 | -8/Materials   | Lost 3 parts (1n2u)
 1232 | -8/Materials   | Discovered new exit (range 15)
 1250 | -8/Materials   | Entered Factory
 1250 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1506 | -7/Factory     | Garrison activated, responded to threat
 1578 | -7/Factory     | Build established: Scavenger-Gunner
 2015 | -7/Factory     | Garrison activated, responded to threat
 2161 | -7/Factory     | Garrison activated, responded to threat
 2191 | -7/Factory     | Destroyed 7 combat bots
 2192 | -7/Factory     | Lost 3 parts (1n1u1w)
 2476 | -7/Factory     | Lost 7 parts (2p1n2u2w)
 2719 | -7/Factory     | Build established: Mutant
 2812 | -7/Factory     | Core integrity fell below 50%
 2851 | -7/Factory     | Discovered new exit (range 15)
 2883 | -7/Factory     | Identified exit to Lower Caves
 2946 | -7/Factory     | Entered Lower Caves
 3393 | -7/Lower Caves | Discovered new exit (range 9)
 3405 | -7/Lower Caves | Identified exit to Lower Caves
 3418 | -7/Lower Caves | Entered another Lower Caves area
 3457 | -7/Lower Caves | 7V-RTL showed up to help
 3459 | -7/Lower Caves | 7V-RTL revealed a hidden path
 3461 | -7/Lower Caves | Discovered new exit (range 9)
 3468 | -7/Lower Caves | Identified exit to Factory
 3469 | -7/Lower Caves | Entered Factory
 3469 | -6/Factory     | Evolved 2 slots: Utility x2
 3488 | -6/Factory     | Lost 6 parts (3n2u1w)
 3540 | -6/Factory     | Discovered new exit (range 4)
 3547 | -6/Factory     | Identified exit to Factory
 3991 | -6/Factory     | Build established: Gunner
 4252 | -6/Factory     | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
R-10 Processor collects Remote Datajack.
Overheating: Energy bleed (-26).
K-01 Serf collects debris.
Overheating: Matter decay (-25).
U-05 Engineer builds a Wall.
Power failure, Fission Core shutdown.
K-01 Serf collects debris.
Overheating: Weapon Cycler damaged (-13).
K-01 Serf collects debris.
Overheating: Energy bleed (-28).
Hvy. Plasma Cannon broken.
Overheating: Short circuit.
K-01 Serf collects debris.
Acquired Mic. Nuclear Core.
R-10 Processor collects Flexi-carbon Leg.
Acquired 40 matter.
Force Field destroyed.
System corrupted: IFF burst signal emitted.
Fission Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ##      #          #?????????????????????????????? |
|  +   """#          #?????????????????????????????? |
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| ##      #????????# #???#     #???????????????????? |
| ##################+#####     #???????????????????? |
|           #            #     #???????????????????? |
|           #            #     #???????????????????? |
|           #            #     ##############??????? |
|    """""  #            #     #            #??????? |
|    """""  #     ]      #     #        ""  #??????? |
|    """    #     ]      #     #        """ #??????? |
|           #     ]      #     #         S" #??????? |
|    """""  #            #u    #        """ #??????? |
|    """""  #            #     #        """ #??????? |
|    """    #            +     +            #??????? |
|           #       [    #u    #            #??????? |
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| ####+###################%    #   """""    #??????? |
|                              #   """""    #??????? |
|                         p    #=           #??????? |
|              k               ##############??????? |
|               k          @R  #???????????????????? |
|                    u         #???????????????????? |
|  ###+####################+####???????????????????? |
|  #??????????????????       ??????????????????????? |
|  #?????????????????#  ?    ??????????????????????? |
|  #?????????????????# ?      ?????????????????????? |
|  #?????????????????#??      ?????????????????????? |
|  #???????????????????        ????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          28
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           7
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              LongswordCatalystReactor
  Manual?         0
Play Time         00:42:56
  Cumulative      7.0 hours
  Start           2024.12.26 @ 04:54:55
  End             2024.12.26 @ 05:39:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96506858-9c66-44cd-8ddf-f32f9ac95a7a