Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 05:39:41 Player: GreyJackal Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (1984) 1984 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 6916 Bonus ------- Follower Combat Kills 72 Aligned with FarCom 300 Cogmind --------- Core Integrity 666/850 Matter 164/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Weapon Cycler Force Field > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- (None) [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Weapon Cycler Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . . . . 3 . . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 49 | 5 3 . . 2 9 19 4 . 7 Power 10 | 1 . . . . 2 4 1 . 2 Engine 6 | 1 . . . . 2 3 . . . Core 4 | . . . . . . 1 1 . 2 Reactor . | . . . . . . . . . . Propulsion 9 | 2 . . . . 2 3 2 . . Treads 3 | . . . . . . 1 2 . . Leg 6 | 2 . . . . 2 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | . 2 . . 1 4 7 1 . 2 Device 9 | . . . . 1 2 3 1 . 2 Storage . | . . . . . . . . . . Processor 4 | . 1 . . . 1 2 . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . 1 2 . . . Artifact . | . . . . . . . . . . Weapon 13 | 2 1 . . 1 1 5 . . 3 Energy Gun . | . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 9 | 2 . . . 1 1 5 . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 31 | . . . . . 3 15 3 6 4 Power 6 | . . . . . . 3 1 . 2 Propulsion 8 | . . . . . 1 3 1 3 . Utility 10 | . . . . . 2 4 . 2 2 Weapon 7 | . . . . . . 5 1 1 . Highest Loss Streak 7 | . . . . . 3 7 2 6 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 92 100 100 99 74 77 67 60 56 Engine 7 | . 14 14 14 14 9 8 5 . . Core 2 | . . . . . . 1 . 7 10 Treads 1 | . . . . . . . 11 15 . Leg 12 | . 28 28 28 28 17 12 5 . . Device 15 | . . . . 13 11 19 18 16 18 Processor 11 | . 9 14 14 . 8 10 15 15 13 Protection 5 | . 11 14 14 14 7 4 . . . Energy Cannon 2 | . . . . . . . . . 13 Ballistic Gun 11 | . 15 14 14 13 10 16 8 5 . Ballistic Cannon 3 | . 12 14 14 14 9 1 . . . Peak Build Rating 41 | 5 7 7 7 15 25 38 33 33 41 Average Rating 25 | 3 6 7 7 14 19 29 29 25 34 On Entrance 14 | . 5 7 7 7 15 24 30 33 13 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 8 12 12 12 17 23 42 20 12 54 Greatest Support 76 | 20 20 20 20 20 25 35 76 76 3 Greatest Overweight (x) 17 | . . . . . 1 4 . 1 17 Average Overweight (x) . | . . . . . . . . . 8 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 2 1 2 3 5 5 2 . 4 Average Carried 1 | . . 1 1 1 3 2 . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 1 1 2 2 4 . . . . Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Gunner 12% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1670 | 199 87 40 . 59 246 757 196 . 86 Remotely . | . . . . . . . . . . Salvage Created 2122 | . 98 30 . . 192 1442 136 73 151 Parts 103 | . 12 7 . . 9 58 8 4 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 7 5 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 47 | . 6 3 . . 6 21 6 2 3 Guns 33 | . 2 . . . 3 20 6 2 . Cannons 13 | . 4 3 . . 3 1 . . 2 Classes Destroyed 12 | . 2 . . . 3 7 . . . Worker 2 | . . . . . . 2 . . . Builder 2 | . . . . . . 2 . . . Recycler 6 | . . . . . . 6 . . . Operator 2 | . 1 . . . 1 . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 17 | . 6 3 . . . 4 4 . . Grunt 12 | . . . . . 4 4 2 2 . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 7 | . . . . . 1 6 . . . Hunter 3 | . . . . . 1 1 . . 1 Programmer 6 | . . . . . . 4 . . 2 Best Kill Streak 10 | . 3 3 . . 5 10 4 2 2 Combat Bots Only 7 | . 3 3 . . 5 7 4 2 2 Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 436 | . 19 17 . . 63 238 33 21 45 Missed 135 | . 7 4 . . 29 81 6 4 4 Damage Taken 3994 | . 98 101 . . 409 1879 446 322 739 Core 862 | . 43 16 . . 68 412 67 72 184 Absorbed by Shields 194 | . . . . . 133 . . . 61 Core Remaining (%) 71 | 100 . . . 76 87 . . 21 . Volleys Fired 157 | . 11 6 . . 18 82 20 11 9 Largest 3 | . 2 2 . . 3 3 2 1 3 Hottest 270 | . 55 55 . . 86 86 56 28 270 Shots Fired 299 | . 22 12 . . 39 168 21 12 25 Gun 237 | . 11 6 . . 21 166 21 12 . Cannon 62 | . 11 6 . . 18 2 . . 25 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 274 | . 22 12 . . 39 168 21 12 . Thermal 25 | . . . . . . . . . 25 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 3 3 . . 8 18 8 7 4 Robot Miss Streak 12 | . 3 5 . . 6 12 9 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 231 | . 11 5 . . 31 137 21 12 14 Core Hits 226 | . 8 3 . . 29 139 27 17 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 1 1 . . . Blast 2 | . . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4237 | . 135 75 . . 557 2356 290 244 580 Guns 3262 | . 47 7 . . 347 2332 290 239 . Cannons 962 | . 88 68 . . 206 20 . . 580 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 13 | . . . . . 4 4 . 5 . Kinetic 3644 | . 135 75 . . 553 2352 290 239 . Thermal 580 | . . . . . . . . . 580 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 2 Average Corruption 1 | . . . . . . 1 3 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . . . . 12 7 1 2 Message Errors 2 | . . . . . . . 1 . 1 Matter Fused 7 | . . . . . . 6 1 . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 3 | . . . . . . 1 2 . . Data Loss (minor) 4 | . . . . . . 2 2 . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 . Alerts 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 67 | . . 14 . . . . . . 53 Projectiles 67 | . . 14 . . . . . . 53 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . Impact 1 | . . . . . 1 . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . . . . 2 . Targets Rammed 4 | . . . . . 1 1 . 2 . Kicked 2 | . . . . . 1 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 926 | . 49 52 . . 63 135 216 20 926 Average Temperature 147 | . 20 29 . . 31 22 69 7 396 Received Heat Transfer 885 | . . . . . 150 519 63 153 . Effects 25 | . . . . . . . . . 25 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 5 | . . . . . . . . . 5 Interference 5 | . . . . . . . . . 5 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . . . . . . . . . 5 Heat Transferred 800 | . . . . . . . . . 800 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 225 | . 146 126 . . 140 225 . . 82 Initial 63 | . . 56 . . . 63 . . 49 Average 61 | . 80 117 . . 42 85 . . 32 Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 . 100 100 97 . . 100 Level 1 . | . . . . . . 2 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . . 1 1 11 . . 3 Investigation 2 | . . . . 1 . 1 . . . Extermination 5 | . . . . . . 3 . . 2 Reinforcement 2 | . . . . . 1 . . . 1 Assault . | . . . . . . . . . . Garrison 7 | . . . . . . 7 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 7 3 . . 7 27 6 6 4 Peak Tracking Total 5 | . 3 3 . . 4 5 2 4 2 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 3 | . . . . . 1 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 10 | . 1 . 1 . 1 6 . . 1 Terminals 7 | . 1 . . . 1 4 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 4 . 1 . 3 11 . . 3 Successful 9 | . 2 . 1 . 2 3 . . 1 Failed 13 | . 2 . . . 1 8 . . 2 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 1 . . . . . 1 Terminals 17 | . 4 . . . 3 7 . . 3 Fabricators 3 | . . . . . . 3 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 . 1 . 2 3 . . 1 Record 3 | . . . . . 2 . . . 1 Open DSF 2 | . . . . . . 2 . . . Emergency Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 8 | . . . . . 1 5 . . 2 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 180 | . . . . . . . . 180 . Highest-Rated Ally 180 | . . . . . . . . 180 . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . Total Damage 205 | . . . . . . . . 205 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 4251 | 40 184 93 298 249 385 1696 472 51 783 Spaces Moved 2297 | 34 122 64 248 205 251 919 269 23 162 Core 197 | 15 . . . . . 8 . 12 162 Treads 284 | . . . . . . 4 269 11 . Legs 1816 | 19 122 64 248 205 251 907 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 160 100 100 Average Speed 163 | 89 120 120 120 120 123 156 160 128 458 Slowest Speed 900 | 120 120 120 120 120 190 400 160 160 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 25 16 43 46 21 30 50 6 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . . . . . . . . 8 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . . . . 8 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 2561 | 43 141 69 248 209 288 1047 296 35 185 Wait 11 | . . . . . . 11 . . . Move 2288 | 33 121 63 247 204 250 918 268 22 162 Hop . | . . . . . . . . . . Pick Up 39 | 5 4 . 1 1 6 11 4 . 7 Fast Attach 5 | . . . . . 3 2 . . . Attach 43 | 5 3 . . 2 6 16 4 . 7 Detach 8 | . 1 . . 2 3 2 . . . Swap 1 | . . . . . . 1 . . . Drop 5 | . 1 . . . 1 3 . . . Fire 157 | . 11 6 . . 18 82 20 11 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . 1 1 . . . Crush 2 | . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 41 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 224 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Entered Mines 313 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 313 | -10/Mines | Discovered new exit (range 5) 317 | -10/Mines | Build established: Mutant 317 | -10/Mines | Identified exit to Exiles 318 | -10/Mines | Entered Exiles 357 | -10/Exiles | Met 8R-AWN 377 | -10/Exiles | Met EX-HEX 419 | -10/Exiles | Met EX-BIN 438 | -10/Exiles | Aligned with FarCom system 440 | -10/Exiles | Given EX-Vault access code 467 | -10/Exiles | Opened EX-Vault 497 | -10/Exiles | Found Skeleton Box 525 | -10/Exiles | Warned to stay clear of 0b10 Research branches 601 | -10/Exiles | Discovered new exit (range 14) 615 | -10/Exiles | Identified exit to Mines 616 | -10/Exiles | Left Exiles lab with Skeleton Box 616 | -10/Exiles | Entered Mines 639 | -9/Mines | Remotely autohacked Sealed Doors 640 | -9/Mines | Met a Derelict shopkeep closing up shop 842 | -9/Mines | Learned 2 Materials zone layouts 857 | -9/Mines | Discovered new exit (range 7) 865 | -9/Mines | Entered Materials 865 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1181 | -8/Materials | Lost 3 parts (1n2u) 1232 | -8/Materials | Discovered new exit (range 15) 1250 | -8/Materials | Entered Factory 1250 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1506 | -7/Factory | Garrison activated, responded to threat 1578 | -7/Factory | Build established: Scavenger-Gunner 2015 | -7/Factory | Garrison activated, responded to threat 2161 | -7/Factory | Garrison activated, responded to threat 2191 | -7/Factory | Destroyed 7 combat bots 2192 | -7/Factory | Lost 3 parts (1n1u1w) 2476 | -7/Factory | Lost 7 parts (2p1n2u2w) 2719 | -7/Factory | Build established: Mutant 2812 | -7/Factory | Core integrity fell below 50% 2851 | -7/Factory | Discovered new exit (range 15) 2883 | -7/Factory | Identified exit to Lower Caves 2946 | -7/Factory | Entered Lower Caves 3393 | -7/Lower Caves | Discovered new exit (range 9) 3405 | -7/Lower Caves | Identified exit to Lower Caves 3418 | -7/Lower Caves | Entered another Lower Caves area 3457 | -7/Lower Caves | 7V-RTL showed up to help 3459 | -7/Lower Caves | 7V-RTL revealed a hidden path 3461 | -7/Lower Caves | Discovered new exit (range 9) 3468 | -7/Lower Caves | Identified exit to Factory 3469 | -7/Lower Caves | Entered Factory 3469 | -6/Factory | Evolved 2 slots: Utility x2 3488 | -6/Factory | Lost 6 parts (3n2u1w) 3540 | -6/Factory | Discovered new exit (range 4) 3547 | -6/Factory | Identified exit to Factory 3991 | -6/Factory | Build established: Gunner 4252 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Remote Datajack. Overheating: Energy bleed (-26). K-01 Serf collects debris. Overheating: Matter decay (-25). U-05 Engineer builds a Wall. Power failure, Fission Core shutdown. K-01 Serf collects debris. Overheating: Weapon Cycler damaged (-13). K-01 Serf collects debris. Overheating: Energy bleed (-28). Hvy. Plasma Cannon broken. Overheating: Short circuit. K-01 Serf collects debris. Acquired Mic. Nuclear Core. R-10 Processor collects Flexi-carbon Leg. Acquired 40 matter. Force Field destroyed. System corrupted: IFF burst signal emitted. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?# # ##????????????????????????????? | | ## # #?????????????????????????????? | | + """# #?????????????????????????????? | | ## """# #???? ????????????????????? | | ## """########## #???# ???????????????????? | | ## ""#????????# #???# ???????????????????? | | ## ""#????????# #???# #???????????????????? | | ## #????????# #???# #???????????????????? | | ##################+##### #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | # # ##############??????? | | """"" # # # #??????? | | """"" # ] # # "" #??????? | | """ # ] # # """ #??????? | | # ] # # S" #??????? | | """"" # #u # """ #??????? | | """"" # # # """ #??????? | | """ # + + #??????? | | # [ #u # #??????? | | # # # """ #??????? | | ####+###################% # """"" #??????? | | # """"" #??????? | | p #= #??????? | | k ##############??????? | | k @R #???????????????????? | | u #???????????????????? | | ###+####################+####???????????????????? | | #?????????????????? ??????????????????????? | | #?????????????????# ? ??????????????????????? | | #?????????????????# ? ?????????????????????? | | #?????????????????#?? ?????????????????????? | | #??????????????????? ????????????????????? | | #??????????????????? ????????????????????? | | ##?????????????????? ! ???????????????????? | | ???????????????????? ???????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ?????????????????? | | ???????????????????# ?????????????????? | | ?????????????????????####+####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed LongswordCatalystReactor Manual? 0 Play Time 00:42:56 Cumulative 7.0 hours Start 2024.12.26 @ 04:54:55 End 2024.12.26 @ 05:39:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96506858-9c66-44cd-8ddf-f32f9ac95a7a