Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.15 @ 15:30:42 Player: Zack-531 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (2758) 2758 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 6766 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/700 Matter 135/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Small Storage Unit Medium Reflective Plating > --- WEAPON ----------- Barrage Gun Flak Gun Gauss Cannon > --- INVENTORY -------- Heavy Particle Gun Heavy Ion Cannon Heavy Battle Rifle Slug Cannon Heavy Pick [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Seismic Analyzer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Impact Weapon Heavy Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 2 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 101 | 6 2 1 11 7 12 14 18 9 . 21 Power 17 | 1 . 1 1 . 1 3 7 1 . 2 Engine 12 | 1 . 1 . . . 2 5 1 . 2 Core 5 | . . . 1 . 1 1 2 . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . . 3 2 2 3 2 2 . 1 Treads . | . . . . . . . . . . . Leg 16 | 2 . . 3 2 2 3 2 1 . 1 Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 1 . 5 2 4 3 3 1 . 4 Device 11 | . 1 . 3 2 1 . 2 . . 2 Storage 2 | 1 . . . . . 1 . . . . Processor 1 | . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 10 | . . . 1 . 3 2 1 1 . 2 Artifact . | . . . . . . . . . . . Weapon 43 | 2 1 . 2 3 5 5 6 5 . 14 Energy Gun 12 | 1 . . 1 . . 2 4 2 . 2 Energy Cannon 12 | . . . 1 1 3 2 2 . . 3 Ballistic Gun 13 | 1 1 . . 1 2 1 . 2 . 5 Ballistic Cannon 3 | . . . . . . . . 1 . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Parts Lost 30 | . . . . . . 2 3 2 . 23 Power 4 | . . . . . . . 1 . . 3 Propulsion 5 | . . . . . . . 1 1 . 3 Utility 9 | . . . . . . 1 . . . 8 Weapon 12 | . . . . . . 1 1 1 . 9 Highest Loss Streak 17 | . . . . . . 2 1 1 . 17 Average Slot Usage (%) 98 | . 96 100 98 99 99 99 99 98 . 89 Engine 11 | . 14 14 . . . 8 13 15 . 14 Core 2 | . . . 10 11 9 5 . . . . Leg 21 | . 28 28 22 21 27 23 22 17 . 15 Wheel 1 | . . . . . . . . 3 . 6 Device 14 | . 10 14 18 22 17 14 14 15 . 9 Storage 12 | . 14 14 11 11 9 11 15 15 . 8 Protection 8 | . . . 10 11 9 10 7 7 . 11 Energy Gun 6 | . 14 14 11 6 . 5 7 5 . 2 Energy Cannon 9 | . . . 8 11 15 13 13 5 . 1 Ballistic Gun 5 | . 14 14 2 2 8 2 1 6 . 11 Ballistic Cannon 1 | . . . . . . . . 3 . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 10 12 12 27 27 35 52 55 55 52 55 Greatest Support 50 | 20 20 20 25 28 38 45 45 50 35 50 Greatest Overweight (x) 8 | . . . 1 1 1 1 1 1 1 8 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 6 7 8 8 8 6 Most Carried 8 | 6 6 6 6 6 6 8 8 8 8 8 Average Carried 7 | 4 5 6 5 5 5 6 7 7 8 5 Final Capacity 8 | 6 6 6 6 6 6 8 8 8 8 6 Final Carried 8 | 6 6 6 6 6 6 8 8 8 8 . Class Distribution -------------------- 46% | Tank 22% | Mutant 13% | Derelict-Tank 12% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 1574 | 263 31 44 172 90 174 150 285 127 . 238 Remotely . | . . . . . . . . . . . Salvage Created 3563 | 67 101 31 418 462 403 771 576 307 . 427 Parts 169 | 5 3 2 20 15 35 31 30 10 . 18 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 5 | 1 1 . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 19 8 . 15 Prevented 13 | . . . . . . . 8 2 . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 67 | . 2 2 7 8 9 11 12 8 . 8 Melee 1 | . . . . . . . . . . 1 Guns 27 | . 2 2 1 3 2 3 5 7 . 2 Cannons 37 | . . . 6 5 5 8 7 1 . 5 AOE 2 | . . . . . 2 . . . . . Classes Destroyed 12 | 2 1 1 3 1 3 . 1 . . . Worker 2 | . . . . . 1 1 . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 6 | 1 . . . 3 . 2 . . . . Watcher 3 | . . . 1 . . 2 . . . . Swarmer 24 | . . 2 . 3 3 3 5 6 . 2 Grunt 28 | . 2 . 5 4 3 6 4 . . 4 Duelist 1 | . . . . 1 . . . . . . Sentry 9 | . . . 2 . 2 2 1 1 . 1 Hunter 2 | . . . . . 1 . 1 . . . Behemoth 3 | . . . . . . . 1 1 . 1 Best Kill Streak 8 | 2 2 2 5 4 8 7 5 3 . 4 Combat Bots Only 6 | . 2 2 4 3 4 6 5 3 . 4 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 1 2 . 2 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . . . 2 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 5182 | . 73 91 136 276 304 657 881 475 . 2289 Core 881 | . 26 11 42 51 46 98 43 103 . 461 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 . 85 . 76 91 . . . . . Volleys Fired 215 | 3 10 9 26 27 19 36 28 16 . 41 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 Hottest 213 | 70 70 70 150 150 213 207 205 210 . 189 Shots Fired 488 | 6 20 18 49 40 49 69 84 47 . 106 Gun 261 | 6 20 18 23 16 16 28 48 29 . 57 Cannon 227 | . . . 26 24 33 41 36 18 . 49 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 139 | 3 10 9 . 5 16 2 24 10 . 60 Thermal 265 | 3 10 9 49 35 21 39 34 30 . 35 Explosive . | . . . . . . . . . . . Electromagnetic 84 | . . . . . 12 28 26 7 . 11 Robot Hit Streak 29 | 5 17 4 29 10 6 26 21 26 . 21 Robot Miss Streak 7 | . 1 3 3 2 2 4 7 3 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 384 | 5 16 9 40 31 34 57 59 34 . 99 Core Hits 158 | 3 6 2 13 11 14 27 30 17 . 35 Critical Hits 4 | . . . . . . 1 . . . 3 Critical Kills 4 | . . . . . . 1 . . . 3 Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 2 | . . . . 1 . . . . . 1 Impact 1 | . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . . . . . . 1 Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7793 | 51 197 106 809 729 780 1425 1117 767 . 1812 Guns 3551 | 51 197 106 309 257 148 471 583 510 . 919 Cannons 3921 | . . . 500 400 474 896 534 257 . 860 Explosions 216 | . . . . . 158 58 . . . . Melee 105 | . . . . 72 . . . . . 33 Ramming . | . . . . . . . . . . . Kinetic 1677 | 13 87 57 . 108 148 79 249 66 . 870 Thermal 4457 | 38 110 49 809 549 433 675 461 578 . 755 Explosive . | . . . . . . . . . . . Electromagnetic 1554 | . . . . . 199 671 407 123 . 154 Impact 72 | . . . . 72 . . . . . . Slashing . | . . . . . . . . . . . Piercing 33 | . . . . . . . . . . 33 Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 124 | . . . 12 62 9 . 24 . . 17 Projectiles 82 | . . . 12 20 9 . 24 . . 17 Explosions . | . . . . . . . . . . . Melee 42 | . . . . 42 . . . . . . Knockbacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 429 | 60 108 81 312 394 356 429 327 193 . 197 Average Temperature 125 | 27 47 39 134 137 139 156 122 111 . 126 Received Heat Transfer 1884 | . 54 9 69 66 54 258 237 108 . 1029 Effects 10 | . . . 4 . 1 3 2 . . . Shutdowns 3 | . . . . . . 2 1 . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 4 | . . . 2 . 1 1 . . . . Matter Decay 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . 1 1 2 1 . 1 Impact Corruptions 2 | . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . 1 . 3 2 . 2 1 2 . . Heat Transferred 7654 | 111 333 148 1480 851 557 1234 703 1016 . 1221 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 391 | 10 57 58 266 292 391 348 . . . . Initial 96 | . 5 18 18 87 96 74 . . . . Average 136 | 3 48 51 122 196 273 97 . . . . Maximum Alert Level 1 | . . . 1 1 1 1 . . . . Low Security (%) 75 | 100 100 100 87 50 38 86 . . . . Level 1 24 | . . . 12 49 61 13 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . 2 . 1 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 2 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 3 3 13 8 10 17 13 8 . 15 Peak Tracking Total 9 | . 2 2 4 3 4 6 4 3 . 9 Tactical Retreats 2 | . . . 1 . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . . . . . . 4 1 . . . Max in Single Turn 1 | . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 12 | . 2 . 1 . 3 4 1 1 . . Terminals 5 | . . . . . 1 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 27 | . 5 . 2 . 13 5 1 1 . . Successful 26 | . 4 . 2 . 13 5 1 1 . . Failed 1 | . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . Terminals 9 | . . . . . 4 4 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . 2 . 2 . 5 . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 10 | . . . . . 4 4 1 1 . . Record 4 | . . . . . . 3 1 . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . 2 . 2 . 5 . . . . . Scan Component 5 | . 1 . 1 . 3 . . . . . Repair 4 | . 1 . 1 . 2 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 3 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . 2 . . . . . Time 116 | . 26 . 26 . 64 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . . . Total Damage 61 | . . . 61 . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 5812 | 79 249 87 333 231 431 728 1988 974 8 704 Spaces Moved 3323 | 50 148 49 150 120 191 403 1267 590 6 349 Core 13 | 10 . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 3310 | 40 148 49 150 120 191 403 1267 590 6 346 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 155 123 Average Speed 144 | 106 120 120 138 124 133 148 146 153 155 155 Slowest Speed 450 | 120 120 120 150 150 150 150 150 155 155 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 32 11 15 31 18 12 98 78 22 48 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . 1 . . 3 5 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 41 | . . . 5 8 16 3 . . . 9 Melee . | . . . . . . . . . . . Projectile 29 | . . . 5 8 7 . . . . 9 AOE 12 | . . . . . 9 3 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 3903 | 70 200 59 229 160 328 474 1338 619 5 421 Wait 147 | . 32 . 26 . 85 1 3 . . . Move 3313 | 49 147 48 149 119 190 402 1266 589 5 349 Hop . | . . . . . . . . . . . Pick Up 65 | 11 5 . 7 2 11 10 13 1 . 5 Fast Attach 16 | 2 1 . 2 . 2 3 . 3 . 3 Attach 26 | 4 . . 4 1 3 2 4 . . 8 Detach . | . . . . . . . . . . . Swap 59 | . 1 1 5 6 7 9 14 6 . 10 Drop 60 | 1 4 1 10 4 11 11 10 4 . 4 Fire 215 | 3 10 9 26 27 19 36 28 16 . 41 Melee 2 | . . . . 1 . . . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Repaired Sml. Battery 298 | -10/Materials | Discovered new exit (range 8) 329 | -10/Materials | Entered Mines 332 | -10/Mines | Build established: Mutant 351 | -10/Mines | Escorted by a lone wolf Derelict 371 | -10/Mines | Learned location of Storage (-7) 405 | -10/Mines | Discovered new exit (range 7) 416 | -10/Mines | Entered Materials 416 | -9/Materials | Accompanied by 1 ally 416 | -9/Materials | Evolved 2 slots: Utility x2 636 | -9/Materials | Repaired Sensor Array 717 | -9/Materials | Discovered new exit (range 15) 749 | -9/Materials | Entered Mines 763 | -9/Mines | Met a Derelict bent on vengeance 893 | -9/Mines | Found a hidden stash of uninstalled traps 931 | -9/Mines | Discovered new exit (range 12) 980 | -9/Mines | Entered Materials 980 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1288 | -8/Materials | Repaired Sensor Array 1327 | -8/Materials | Repaired Hvy. Particle Cannon 1406 | -8/Materials | Discovered new exit (range 4) 1411 | -8/Materials | Entered Factory 1411 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1488 | -7/Factory | Build established: Tank 2127 | -7/Factory | Discovered new exit (range 6) 2139 | -7/Factory | Entered Lower Caves 2163 | -7/Lower Caves | Build established: Mutant 2270 | -7/Lower Caves | Attracted the attention of an 0b10 base 2392 | -7/Lower Caves | Learned location of 1 exit from Factory 2418 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2466 | -7/Lower Caves | Spotted B-75 Beast 2495 | -7/Lower Caves | Build established: Tank 2531 | -7/Lower Caves | Destroyed B-75 Beast 3337 | -7/Lower Caves | Discovered new exit (range 15) 4127 | -7/Lower Caves | Entered another Lower Caves area 4129 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4448 | -7/Lower Caves | Build established: Scavenger-Tank 4462 | -7/Lower Caves | Spotted B-75 Beast 4485 | -7/Lower Caves | Destroyed B-75 Beast 4547 | -7/Lower Caves | Learned 8 Factory zone layouts 4612 | -7/Lower Caves | Encountered a Warlord checkpoint 4826 | -7/Lower Caves | Learned 4 Factory zone layouts 4964 | -7/Lower Caves | Discovered new exit (range 9) 5101 | -7/Lower Caves | Entered Data Miner 5101 | -7/Data Miner | Discovered new exit (range 6) 5109 | -7/Data Miner | Entered Proximity Caves 5171 | -6/Proximity Caves | Spotted B-75 Beast 5214 | -6/Proximity Caves | Destroyed B-75 Beast 5242 | -6/Proximity Caves | Lost 4 parts (1p3u) 5514 | -6/Proximity Caves | Build established: Derelict-Tank 5746 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5774 | -6/Proximity Caves | Core integrity fell below 50% 5806 | -6/Proximity Caves | Core integrity fell below 20% 5813 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05774_ VTOL Module fries itself beyond repair. 05774_ G-50 Soldier knocked back. 05776_ VTOL Module fries itself beyond repair. 05776_ Hvy. Particle Gun destroyed. 05780_ G-50 Soldier knocked back. 05782_ Carbon-fiber Leg destroyed. 05783_ Gauss Cannon destroyed. 05783_ Imp. Titanium Leg destroyed. 05790_ Adv. Heat Sink destroyed. 05791_ Carbon-fiber Leg destroyed. 05796_ Hvy. Battle Rifle destroyed. 05799_ Coolant Injector destroyed. 05800_ Rnf. Deuterium Engine destroyed. 05801_ Destroyed Hvy. Laser. 05801_ G-50 Soldier knocked back. 05803_ Barrage Gun destroyed. 05803_ Hvy. Ion Cannon destroyed. 05806_ Slug Cannon destroyed. 05810_ G-50 Soldier destroyed. 05811_ Hvy. Pick destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????#### ###????????????????????? | | ??????????????????## #"""???? ??????????????? | | ????????? ????# #""T??? ??????????????? | | ????????? ????? #""???"""??????????????? | | ?????????? ????? ;"??? """??????????????? | | ?????????? ?????# ? ;### """??????????????? | | ??????????? ?????#"?# g%= + ?????????????????? | | ??????????? #?????#;## %/% #???????????????????? | | ???????????# ??###; @/g #???????????????????? | | ???????????# ## ## ; #???????????????????? | | ##?????????# ## # #???????????????????? | | #?????????# ##### # ??????????????????? | | #???####??# #???#; #? ????????????????? | | #???## #??# ####### gg#?? " ???????????????? | | ????# ##?# ### #???"" ?????????????? | | ????# ### #### ######++++###??????????? | | ?????# ## ###= ?????????? | | #??# #; ?????????? | | #?## ### ### ### ?????????? | | #?# ##?# #?# ## #???????????????? | | ##?# #####??# ### ### #???????????????? | | ?##??# #??????## # "### ##???????????????? | | ?????# #?????#### ####????????????????? | | ????## #???## #?### #??????????????????? | | ???## ##### #???## #??????????????????? | | ???# #?????# ##??????????????????? | | ???# ##???## #???????????????????? | | ???## ##### #### ##??????????????????? | | #???## ## ##??# ###????????????????? | | ##???## ######### #??## #????????????????? | | ##??## #####???# #??# #????????????????? | | ##?# ###?## ##??# ###??????????????? | | ### #######??## ###????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Armor Coverage 375 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightSupersonicHammer Manual? 0 Play Time 03:47:11 Cumulative 35.9 hours Start 2021.08.14 @ 19:57:37 End 2021.08.15 @ 15:30:42 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 3 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61007a3e-b4c1-439d-8fe9-4bd9f7206737