Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.07 @ 14:33:01 Player: Unholy Diver Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (1906) 1906 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5207 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 125/300 Energy 100/100 System Corruption 2% Temperature Cool (-100) Movement Core (650) Ox12 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Improved Heat Shielding Cryofiber Web System Shield Electrolaser Ion Cannon Flak Cannon Mini Assault Cannon [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware System Shield Protection Improved Power Shielding Weapon EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 70 | 7 1 30 19 4 9 Power 10 | 1 . 4 2 1 2 Engine 7 | 1 . 4 . 1 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 21 | 2 . 11 6 2 . Treads 6 | 2 . 4 . . . Leg 12 | . . 4 6 2 . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 1 3 5 . 3 Device 5 | . . . 3 . 2 Storage 3 | 2 1 . . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . . 1 Protection 4 | . . 2 2 . . Artifact . | . . . . . . Weapon 25 | 2 . 12 6 1 4 Energy Gun 5 | 1 . 2 1 . 1 Energy Cannon 8 | . . 4 3 1 . Ballistic Gun 7 | 1 . 4 1 . 1 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . . 2 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 27 | . . 1 7 . 19 Power 5 | . . . 1 . 4 Propulsion 5 | . . . 1 . 4 Utility 8 | . . . 3 . 5 Weapon 9 | . . 1 2 . 6 Highest Loss Streak 18 | . . 1 3 . 18 Average Slot Usage (%) 95 | . 100 94 97 100 68 Engine 6 | . 14 11 . 7 4 Core 3 | . . . 8 7 4 Treads 6 | . 28 7 . . . Leg 14 | . . 4 26 30 16 Wheel 5 | . . 16 . . . Device 5 | . . . 12 7 5 Storage 14 | . 28 16 9 7 7 Protection 11 | . . 16 12 15 8 Energy Gun 7 | . 14 4 8 7 4 Energy Cannon 7 | . . 5 10 9 5 Ballistic Gun 8 | . 14 10 6 4 . Naked Turns . | . . . . . . Heaviest Build 66 | 13 41 54 60 66 66 Greatest Support 50 | 40 40 40 45 50 50 Greatest Overweight (x) 14 | . 1 4 1 1 14 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 Most Carried 12 | 4 6 12 12 11 9 Average Carried 8 | 2 5 8 10 9 5 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 3 6 10 12 9 . Class Distribution -------------------- 35% | Scavenger-Tank 33% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1518 | 356 83 644 346 40 49 Remotely . | . . . . . . Salvage Created 3449 | 166 207 1774 1056 74 172 Parts 204 | 9 18 100 70 4 3 Haulers Intercepted 4 | . . 2 2 . . Recyclers Shooed 6 | . 1 4 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 46 | . 5 21 13 3 4 Guns 20 | . 5 10 5 . . Cannons 26 | . . 11 8 3 4 Classes Destroyed 12 | 3 2 6 1 . . Worker 7 | 2 . 5 . . . Builder 9 | . . 7 2 . . Tunneler 2 | 2 . . . . . Hauler 4 | . . 2 2 . . Recycler 13 | 1 1 8 3 . . Operator 3 | . . 2 1 . . Watcher 10 | . 3 4 3 . . Swarmer 17 | . 5 7 2 3 . Grunt 11 | . . 9 1 . 1 Brawler 1 | . . 1 . . . Sentry 14 | . . 4 7 . 3 Hunter 3 | . . . 3 . . Best Kill Streak 7 | 2 4 7 5 3 3 Combat Bots Only 4 | . 3 4 2 3 3 Max Kills in Single Turn 2 | 1 2 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4459 | . 117 885 1145 208 2104 Core 946 | . 6 152 76 25 687 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 97 62 86 . . Volleys Fired 223 | 10 18 119 48 5 23 Largest 3 | 2 2 2 3 3 3 Hottest 178 | 70 70 95 178 178 127 Shots Fired 452 | 14 36 234 119 15 34 Gun 288 | 14 36 166 56 5 11 Cannon 147 | . . 58 56 10 23 Launcher 17 | . . 10 7 . . Special . | . . . . . . Kinetic 194 | 10 18 113 25 . 28 Thermal 139 | 4 18 45 56 10 6 Explosive 17 | . . 10 7 . . Electromagnetic 102 | . . 66 31 5 . Robot Hit Streak 11 | 3 5 10 11 6 8 Robot Miss Streak 7 | 1 2 5 7 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 252 | 9 17 131 58 11 26 Core Hits 141 | 6 10 73 36 4 12 Critical Hits 3 | . . . 2 . 1 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5014 | 139 231 2405 1389 190 660 Guns 2228 | 139 231 1128 538 57 135 Cannons 2338 | . . 1013 667 133 525 Explosions 375 | . . 264 111 . . Melee . | . . . . . . Ramming 73 | . . . 73 . . Kinetic 1472 | 101 94 563 127 . 587 Thermal 1863 | 38 137 683 805 127 73 Explosive 273 | . . 219 54 . . Electromagnetic 1333 | . . 940 330 63 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 6 2 2 Average Corruption 5 | . . . 6 2 2 Corruption Purged . | . . . . . . Effects 41 | . . . 39 . 2 Message Errors 9 | . . . 9 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 5 | . . . 5 . . Energy Discharges 7 | . . . 6 . 1 Data Loss (minor) 10 | . . . 9 . 1 Misfires 1 | . . . 1 . . Targeting Errors 4 | . . . 4 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 87 | . . 54 33 . . Projectiles 34 | . . 34 . . . Explosions 51 | . . 20 31 . . Melee 2 | . . . 2 . . Knockbacks 9 | . . . 2 . 7 Impact 2 | . . . 2 . . Kinetic 6 | . . . . . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 126 | . . 49 77 . . Shots 4 | . . 2 2 . . Rammed 2 | . . . 2 . . Targets Rammed 8 | . . . 8 . . Kicked 6 | . . . 6 . . Crushed . | . . . . . . Highest Temperature 508 | 9 54 139 275 162 508 Average Temperature 71 | 6 17 39 59 65 287 Received Heat Transfer 858 | . . 198 117 . 543 Effects 7 | . . . . . 7 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 3356 | 111 407 1086 1382 222 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 463 | 25 168 463 359 218 167 Initial 165 | . 16 18 165 132 152 Average 195 | 16 92 225 270 156 115 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 52 | 100 100 52 11 78 100 Level 1 45 | . . 41 88 21 . Level 2 2 | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 5 2 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 6 | . . 4 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . 3 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 9 31 22 3 14 Peak Tracking Total 7 | . 4 4 3 3 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 10 | . 2 2 4 2 . Terminals 6 | . 1 2 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 34 | . 7 10 14 3 . Successful 25 | . 6 5 12 2 . Failed 9 | . 1 5 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 3 10 5 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 4 . 4 . . Scanalyzers 5 | . . . 5 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 13 | . 2 5 5 1 . Record 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 2 | . . . 1 1 . Alert Level 4 | . 1 2 1 . . Locate Traps 2 | . . 2 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . 4 . 3 . . Recycle Component 3 | . 1 . 2 . . Process 2 | . 1 . 1 . . Report Inventory 2 | . 2 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 2 3 2 . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . 1 . 2 . . Recycled Matter 19 | . 10 . 9 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 4262 | 365 600 1379 1485 253 180 Spaces Moved 2304 | 210 308 722 850 153 61 Core 15 | 10 . . . . 5 Treads 671 | 200 308 163 . . . Legs 1165 | . . 106 850 153 56 Wheels 453 | . . 453 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 90 150 150 150 Average Speed 147 | 154 175 125 150 150 192 Slowest Speed 750 | 160 180 240 150 150 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 29 | 13 50 38 53 3 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 5 7 . . Terrain Destroyed 118 | . . 59 59 . . Melee . | . . . . . . Projectile 19 | . . 9 10 . . AOE 99 | . . 50 49 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2755 | 236 331 970 961 164 93 Wait 61 | . . 54 6 1 . Move 2300 | 209 307 721 849 153 61 Hop . | . . . . . . Pick Up 61 | 10 4 24 23 . . Fast Attach 2 | . 1 1 . . . Attach 37 | 7 . 8 11 2 9 Detach 5 | . . 5 . . . Swap 31 | . . 21 8 2 . Drop 27 | . 1 17 8 1 . Fire 223 | 10 18 119 48 5 23 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . . 8 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: Sto x2 / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 366 | -11/Scrapyard | Entered Materials 367 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 16) 741 | -10/Materials | Discovered new exit (range 11) 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1613 | -9/Materials | Discovered new exit (range 13) 1614 | -9/Materials | Build established: Scavenger-Mutant 1945 | -9/Materials | Discovered new exit (range 10) 2345 | -9/Materials | Entered another Materials area 2345 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2494 | -8/Materials | Crushed by falling debris 2592 | -8/Materials | Lost 3 parts (1p2w) 2996 | -8/Materials | Build established: Scavenger-Tank 3476 | -8/Materials | Discovered new exit (range 3) 3830 | -8/Materials | Entered Factory 3830 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3961 | -7/Factory | Identified exit to Storage 3961 | -7/Factory | Identified exit to Lower Caves 4083 | -7/Factory | Identified exit to Garrison 4083 | -7/Factory | Entered Garrison 4144 | -7/Garrison | Triggered checkpoint 4198 | -7/Garrison | Core integrity fell below 50% 4249 | -7/Garrison | Core integrity fell below 20% 4254 | -7/Garrison | Lost 18 parts (4p4n4u6w) 4263 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Nuclear Core destroyed. Electrolaser destroyed. Lgt. Nuclear Core permanently disabled. Overheating: Short circuit. Broken Lgt. Nuclear Core destroyed. G-47 Trooper destroyed. Overheating: Mni. Assault Cannon damaged (-47). Overheating: Hcp. Storage Unit damaged (-145). Overheating: System Shield damaged (-5). Overheating: Core damaged (-98). Y-54 Guardian destroyed. Acquired 49 matter. Imp. Heat Shielding destroyed. Y-54 Guardian suffers critical hit. Destroyed Lgt. Treads. Lgt. Deuterium Engine destroyed. Y-54 Guardian destroyed. G-47 Trooper knocked back. System Shield destroyed. G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????######### #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# ##########??????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ???????????????????############ ###"""#####?????? | | ???????????????????# !%[% ^ ^ #???? | | ???????????????????# %* % ^ ^ #???? | | ???????????????????# ###;##### ###"""#####?????? | | ???????????????????# #?#g#???# #???????????????? | | ???????????????????# g### #???# #???????????????? | | ???????????????????# g s@#???# #???????????????? | | ?????????????####??# ### s ??# #???????????????? | | ?????????????# ?# #?# ###?# #???????????????? | | ????????###### ## ## #???# #???????????????? | | ???????## ##s##### #???????????????? | | ???? #???????????????? | | ???? #???????????????? | | ???????## ## ## ###########???????????????? | | ????????# ???# ?# #?????????????????????????? | | ??????????? ?? 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"?????????????????????????? | | ????????# ## ???## #?????????????????????????? | | ????????# ?#?????# #?????????????????????????? | | ??????????????????? #?????????????????????????? | | ??????????????????? #?????????????????????????? | | ??????????????????? #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 23 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Heat Shielding 100 Armor Coverage 150 Power Shielding 66 Utility Shielding 33 Evasion (%) 42 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Safety First Challenges ------------ None Game ------ Seed WaveSuperchargedDerivative Manual? 0 Play Time 00:50:05 Cumulative 6.3 hours Start 2021.08.05 @ 23:40:45 End 2021.08.07 @ 14:33:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a231903-7be6-469d-808d-68e3fd69268f