Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 00:51:09 Player: Jiber Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (4898) 4898 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1177) 1177 TOTAL SCORE: 10330 Bonus ------- High Alert Combat Kills 354 Follower Combat Kills 123 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 77/160 System Corruption 13% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Relay Coupler [Sentry] (25) Relay Coupler [Specialist] (18) > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Advanced Heat Sink Medium Storage Unit Relay Coupler [Duelist] (35) Relay Coupler [Heavy] (15) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Phase Cannon Phase Cannon Coil Gun Improved Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Advanced Heat Sink Improved Light Armor Plating Relay Coupler [Duelist] Relay Coupler [Specialist] Relay Coupler [Heavy] Phase Cannon Great Axe [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Coil Gun Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Slots Evolved 8 | . . . 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 1 1 . 1 . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 129 | 6 5 4 9 8 20 8 39 30 Power 25 | 1 . 1 1 1 4 3 8 6 Engine 14 | 1 . . 1 1 1 1 4 5 Core 10 | . . 1 . . 2 2 4 1 Reactor 1 | . . . . . 1 . . . Propulsion 36 | 2 2 1 3 2 8 3 10 5 Treads 14 | . . . . . 5 3 6 . Leg 20 | 2 2 1 3 2 3 . 3 4 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . . 1 . Utility 27 | 1 2 . 1 2 2 1 8 10 Device 9 | . 1 . . . . 1 3 4 Storage 3 | 1 . . . . 1 . . 1 Processor 6 | . 1 . . 2 . . 1 2 Hackware 3 | . . . . . . . 1 2 Protection 6 | . . . 1 . 1 . 3 1 Artifact . | . . . . . . . . . Weapon 41 | 2 1 2 4 3 6 1 13 9 Energy Gun 15 | . 1 1 3 . 1 . 8 1 Energy Cannon 6 | . . . . 1 . . . 5 Ballistic Gun 13 | 2 . 1 . 1 4 1 3 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 1 1 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 8 | . . . . . . . . 8 Parts Lost 71 | . . 2 1 5 8 1 29 25 Power 15 | . . . 1 . 2 1 7 4 Propulsion 18 | . . 1 . 1 3 . 7 6 Utility 14 | . . . . 1 . . 5 8 Weapon 24 | . . 1 . 3 3 . 10 7 Highest Loss Streak 14 | . . 2 1 4 5 1 7 14 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 5 7 7 6 9 9 9 8 Power . | . 1 2 1 1 . . . 1 Propulsion 1 | 1 2 2 3 2 2 1 . . Utility 4 | . . 1 1 1 4 4 7 5 Weapon 1 | . 1 1 1 1 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 1 . 1 . 7 4 6 3 Power 2 | . 1 . . . 1 . . . Propulsion 3 | . . . 1 . . 2 . . Utility 9 | . . . . . 3 . 4 2 Weapon 7 | . . . . . 3 2 1 1 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 92 | . 95 98 99 90 95 93 92 88 Engine 7 | . 14 9 4 9 3 1 7 11 Core 3 | . . 4 5 . 1 7 4 . Treads 7 | . . . . . 18 23 11 . Leg 12 | . 28 27 22 25 8 . 9 13 Device 4 | . 8 . . . . 6 7 4 Storage 7 | . 14 14 11 9 9 7 7 5 Processor 14 | . 1 14 11 21 20 15 14 13 Hackware 2 | . . . . . . . . 8 Protection 5 | . . . 10 2 6 7 5 5 Energy Gun 7 | . 8 11 27 4 5 . 8 . Energy Cannon 2 | . . . . 5 1 . . 9 Ballistic Gun 8 | . 19 15 . 2 14 15 8 5 Launcher 2 | . . . 4 9 2 7 . 1 Slashing Weapon 1 | . . . . . . . 2 3 Peak Build Rating 62 | 6 9 9 21 27 27 39 42 62 Average Rating 33 | 2 7 8 19 22 23 32 35 52 On Entrance 18 | . 6 9 9 19 22 21 39 42 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 12 15 14 23 23 35 40 56 65 Greatest Support 62 | 20 20 20 30 45 60 60 62 45 Greatest Overweight (x) 12 | . . 1 . . . . 5 12 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 10 9 Most Carried 10 | 5 8 8 8 8 10 10 10 10 Average Carried 8 | 3 5 7 7 5 9 9 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 Final Carried 10 | 3 8 8 8 8 10 10 10 4 Class Distribution -------------------- 39% | Scavenger-Gunner 29% | Scavenger-Mutant 11% | Mutant 10% | Gunner 7% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Matter Collected 2991 | 192 154 91 156 81 530 84 1041 662 Remotely . | . . . . . . . . . Salvage Created 4669 | . 243 255 624 186 836 169 1310 1046 Parts 238 | . 16 10 33 20 42 12 61 44 Haulers Intercepted 7 | . . . 2 1 3 1 . . Recyclers Shooed 7 | . 1 . 3 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Combat Hostiles Destroyed 90 | . 6 4 10 6 15 5 32 12 Guns 58 | . 6 4 5 1 11 . 27 4 Cannons 12 | . . . . 2 4 . . 6 AOE 16 | . . . 4 3 . 5 2 2 Classes Destroyed 15 | . 4 1 4 3 . 1 2 . Worker 3 | . 1 . 1 . . . . 1 Builder 1 | . . . . . . 1 . . Hauler 7 | . . . 2 1 3 1 . . Recycler 6 | . . 1 1 . . 1 . 3 Operator 2 | . . . . 1 1 . . . Watcher 5 | . 1 . 1 . 2 . 1 . Swarmer 17 | . 2 . . 3 3 3 6 . Cutter 3 | . . . . . . . 3 . Grunt 39 | . 4 4 6 . 5 3 11 6 Brawler 3 | . . . 1 . . . 2 . Duelist 2 | . . . 1 . 1 . . . Sentry 17 | . . . 2 1 6 . 6 2 Hunter 2 | . . . . 1 . . 1 . Programmer 7 | . . . . . . . 3 4 Heavy 1 | . . . . 1 . . . . Best Kill Streak 7 | . 4 3 5 7 7 7 4 4 Combat Bots Only 7 | . 4 2 5 5 7 5 4 3 Max Kills in Single Turn 8 | . 2 1 2 4 2 8 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 5 | . . . 1 3 . 5 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Hostile Shots Fired 1011 | . 41 28 32 39 117 5 468 281 Missed 277 | . 10 6 12 10 27 1 132 79 Hits 734 | . 31 22 20 29 90 4 336 202 Melee 9 | . . . 2 . 1 . 6 . Projectile 725 | . 31 22 18 29 89 4 330 202 AOE 3 | . . . . . . . 3 . Critical Strikes 21 | . . . 1 1 5 1 6 7 Actively Blocked 1 | . . . . . 1 . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 10852 | . 371 292 462 719 1290 315 4341 3062 Core 2050 | . 53 30 108 134 182 8 671 864 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 40 | . . . . . 11 2 27 . Regen/Repaired (Parts) 68 | . . . . . 68 . . . Core Remaining (%) 56 | 100 . 66 73 . 42 . 3 . Volleys Fired 304 | . 37 17 29 13 50 5 110 43 Largest 4 | . 2 2 3 3 3 3 3 4 Hottest 243 | . 85 85 165 125 153 86 214 243 Shots Fired 690 | . 75 34 70 20 122 12 261 96 Gun 568 | . 75 34 64 7 95 10 258 25 Cannon 97 | . . . . 10 26 . . 61 Launcher 25 | . . . 6 3 1 2 3 10 Special . | . . . . . . . . . Kinetic 282 | . 51 26 . 4 67 10 100 24 Thermal 341 | . 24 8 52 13 54 . 129 61 Explosive 15 | . . . 6 3 1 2 3 . Electromagnetic 52 | . . . 12 . . . 29 11 Robot Hit Streak 29 | . 12 5 18 10 20 29 23 8 Robot Miss Streak 15 | . 4 3 4 1 3 . 15 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 1 . . . . 3 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 450 | . 48 21 41 11 87 9 161 72 Core Hits 242 | . 18 13 21 15 35 10 96 34 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 8 | . 3 . . . . . 3 2 Burn 3 | . 2 . . . . . 1 . Destroy 3 | . 1 . . . . . 2 . Sever 2 | . . . . . . . . 2 Melee Attacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11124 | . 490 208 1078 597 1636 1439 3242 2434 Guns 5899 | . 490 208 639 54 1141 160 2833 374 Cannons 1879 | . . . . 207 454 . . 1218 Explosions 2864 | . . . 439 336 41 1279 409 360 Melee 440 | . . . . . . . . 440 Ramming 42 | . . . . . . . . 42 Kinetic 2875 | . 295 135 . 16 834 160 1061 374 Thermal 5944 | . 195 73 570 245 761 1046 1705 1349 Explosive 1201 | . . . 343 336 41 233 248 . Electromagnetic 622 | . . . 165 . . . 228 229 Impact . | . . . . . . . . . Slashing 440 | . . . . . . . . 440 Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 1 1 . . . 12 13 Average Corruption 9 | . 1 1 1 . . . 11 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 145 | . 1 1 . . . . 119 24 Message Errors 30 | . . . . . . . 28 2 Matter Fused 36 | . . 1 . . . . 27 8 Heat Flow Errors 11 | . . . . . . . 11 . Energy Discharges 13 | . . . . . . . 12 1 Parts Rejected 2 | . . . . . . . 2 . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 18 | . . . . . . . 14 4 Data Loss (major) 12 | . . . . . . . 9 3 Misfires 6 | . 1 . . . . . 4 1 Alerts 5 | . . . . . . . 4 1 Misdirections 3 | . . . . . . . 2 1 Weapon Failures 7 | . . . . . . . 4 3 Overload Shots . | . . . . . . . . . Overflow Damage 292 | . . . . . 14 173 36 69 Projectiles 55 | . . . . . 14 . . 41 Explosions 209 | . . . . . . 173 36 . Melee 28 | . . . . . . . . 28 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 724 | . . . 78 . 39 256 35 316 Shots 18 | . . . 2 . 1 5 1 9 Rammed 8 | . . . . . . . . 8 Targets Rammed 9 | . . . . . . . . 9 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 665 | . 72 107 652 64 397 54 427 665 Average Temperature 127 | . 24 33 169 33 100 19 127 184 Received Heat Transfer 2700 | . 165 165 117 9 558 . 1113 573 Effects 31 | . . . 8 . . . 1 22 Shutdowns 6 | . . . 2 . . . . 4 Energy Bleed 4 | . . . 2 . . . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 4 | . . . . . . . 1 3 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 7 | . . . 3 . . . . 4 Damage (core) 2 | . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . 1 . . . 3 . Combat Hostiles 4 | . . . 1 . . . 3 . Parts Melted 19 | . 1 . 1 . 1 . 13 3 Heat Transferred 9716 | . 629 185 1149 407 1480 1000 3371 1495 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . 1 1 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Maximum Alert Level 5 | . . . 1 . 1 1 5 3 Low Security (%) 40 | 100 100 100 90 100 98 51 16 . Level 1 12 | . . . 9 . 1 48 23 . Level 2 26 | . . . . . . . 21 76 Level 3 13 | . . . . . . . 20 23 Level 4 5 | . . . . . . . 15 . Level 5 . | . . . . . . . 1 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1617 | . 105 56 220 185 204 272 1617 848 Initial 848 | . . 16 . 76 56 36 107 848 Average 442 | . 48 23 83 133 105 190 643 669 Influence Increases 4234 | . 178 105 462 219 520 333 1920 497 Destroy 0b10 Robot/C 1860 | . 120 80 200 120 320 120 660 240 Destroy 0b10 Robot/NC 120 | . 10 5 25 10 30 15 5 20 Destroy Leader 362 | . 22 20 56 42 100 22 30 70 Allied During Kill 91 | . . . . . 21 69 1 . Successful Hack 41 | . 11 . . 5 17 4 . 4 Disable Machine 300 | . . . 90 . 15 75 . 120 Anti-Garrison Action 1100 | . . . . . . . 1100 . Destroy Structure 255 | . . . 61 27 17 28 79 43 Lose Combat Pursuer 105 | . 15 . 30 15 . . 45 . Influence Decreases 3743 | . 136 147 282 264 575 260 456 1623 Entered New Map 1068 | . . 26 . 104 79 44 46 769 Time Decay 1845 | . 136 101 272 110 416 206 . 604 Lost Part 710 | . . 20 10 50 80 10 290 250 Lost Ally 120 | . . . . . . . 120 . Squads Dispatched 12 | . 1 . 1 2 . 1 . 7 Investigation 1 | . 1 . . . . . . . Extermination 5 | . . . . . . 1 . 4 Reinforcement 6 | . . . 1 2 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Distress Signals 7 | . . . 2 . 3 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 12 4 16 8 19 3 40 17 Peak Tracking Total 6 | . 5 2 4 6 5 2 5 4 Tactical Retreats 6 | . 1 . 1 1 . . 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Traps Triggered 6 | . 1 . 2 . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Machines Disabled 24 | . . . 6 . 1 5 4 8 Max in Single Turn 4 | . . . 2 . 1 4 1 4 Garrison Relay 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Machines Accessed 21 | . 3 . 1 1 9 1 2 4 Terminals 17 | . 3 . 1 1 8 . 2 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 51 | . 8 . 1 4 24 2 5 7 Successful 23 | . 4 . . 2 11 1 1 4 Failed 28 | . 4 . 1 2 13 1 4 3 Catastrophic 3 | . . . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 3 | . . . 1 . 2 . . . Terminals 44 | . 8 . 1 4 22 . 5 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . . . 2 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 18 | . 4 . . 2 9 . 1 2 Record 2 | . 1 . . . 1 . . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 2 | . 1 . . . . . 1 . Alert Level 3 | . . . . . 3 . . . Locate Traps 4 | . . . . 1 2 . . 1 Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 3 . 1 . 9 . 2 2 Full Trace Events 5 | . 1 . . . 2 . 2 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . . . . . 7 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . . . 15 . Machine Destruction 15 | . . . . . . . 15 . Attached 3 | . . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 7 6 . Highest-Rated Group 173 | . . . . . 173 112 96 . Highest-Rated Ally 29 | . . . . . 29 16 16 . Total Orders 8 | . . . . . . 2 6 . ROAM 3 | . . . . . . . 3 . GUARD 3 | . . . . . . 1 2 . AID 2 | . . . . . . 1 1 . Ally Attacks 19 | . . . . . 2 3 14 . Total Damage 212 | . . . . . 33 39 140 . Kills 3 | . . . . . 1 1 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Active Infowar (turns) 4133 | . . . . . . . 2710 1423 Optics 2865 | . . . . . . . 2710 155 Sensors 1268 | . . . . . . . . 1268 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Turns Passed 7853 | 49 326 244 722 220 1010 429 2899 1954 Spaces Moved 3510 | 42 154 156 446 139 517 228 1129 699 Core 79 | 21 . . . . . . . 58 Treads 1299 | . . . . . 367 228 704 . Legs 2132 | 21 154 156 446 139 150 . 425 641 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 158 50 Average Speed 180 | 85 120 121 120 120 148 164 212 240 Slowest Speed 650 | 120 120 190 120 120 160 170 470 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . Exploration Rate (%) 30 | 4 24 37 41 16 64 9 71 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 228 | . . . 62 25 19 34 41 47 Melee . | . . . . . . . . . Projectile 23 | . . . . . 5 . 3 15 AOE 205 | . . . 62 25 14 34 38 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Total 4447 | 54 231 181 578 173 672 278 1408 872 Wait 257 | . 24 . 78 5 36 18 58 38 Move 3503 | 41 153 155 445 138 516 228 1128 699 Hop . | . . . . . . . . . Pick Up 122 | 7 9 2 9 6 25 9 36 19 Fast Attach 24 | 2 . 1 1 1 4 1 10 4 Attach 71 | 4 1 2 3 6 8 3 26 18 Detach . | . . . . . . . . . Swap 61 | . 4 2 5 4 14 5 13 14 Drop 72 | . 3 2 8 . 19 9 17 14 Fire 304 | . 37 17 29 13 50 5 110 43 Melee 13 | . . . . . . . . 13 Ram 9 | . . . . . . . . 9 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 376 | -10/Materials | Entered Mines 393 | -10/Mines | Learned Materials stockpile data 446 | -10/Mines | Discovered new exit (range 7) 612 | -10/Mines | Discovered new exit (range 7) 620 | -10/Mines | Entered Materials 620 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -9/Materials | Build established: Gunner 1232 | -9/Materials | Discovered new exit (range 13) 1331 | -9/Materials | Discovered new exit (range 8) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1398 | -8/Materials | Discovered new exit (range 16) 1444 | -8/Materials | Lost 4 parts (1n1u2w) 1554 | -8/Materials | Identified exit to Storage 1562 | -8/Materials | Entered Storage 1689 | -8/Storage | Destroyed 7 combat bots 1822 | -8/Storage | Core integrity fell below 50% 1891 | -8/Storage | Lost 5 parts (1p2n2w) 1990 | -8/Storage | Repaired Particle Gun 2287 | -8/Storage | Build established: Scavenger-Gunner 2434 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2529 | -8/Storage | Discovered new exit (range 16) 2572 | -8/Storage | Entered Factory 2572 | -7/Factory | Accompanied by 7 allies 2572 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2838 | -7/Factory | Build established: Commander-Gunner 3001 | -7/Factory | Identified exit to Garrison 3001 | -7/Factory | Entered Garrison 3001 | -7/Garrison | Accompanied by 8 allies 3051 | -7/Garrison | Triggered checkpoint 3077 | -7/Garrison | Triggered checkpoint 3078 | -7/Garrison | Triggered checkpoint 3078 | -7/Garrison | Triggered checkpoint 3109 | -7/Garrison | Lost 3 allies 3163 | -7/Garrison | Lost 4 allies 3164 | -7/Garrison | Crushed by falling debris 3170 | -7/Garrison | Crushed by falling debris 3170 | -7/Garrison | System corruption reached 10% 3201 | -7/Garrison | Lost 6 parts (1p2u3w) 3381 | -7/Garrison | Lost 6 parts (1p2u3w) 3463 | -7/Garrison | Triggered checkpoint 3480 | -7/Garrison | Core integrity fell below 50% 3527 | -7/Garrison | Garrison Relay disabled 3632 | -7/Garrison | Lost 3 parts (2p1n) 3798 | -7/Garrison | Build established: Scavenger-Gunner 4080 | -7/Garrison | Core integrity fell below 20% 4124 | -7/Garrison | Lost 7 parts (1p3n1u2w) 4349 | -7/Garrison | Discovered new exit (range 19) 4353 | -7/Garrison | Triggered checkpoint 4555 | -7/Garrison | Build established: Scavenger-Mutant 4673 | -7/Garrison | Triggered checkpoint 4746 | -7/Garrison | Garrison Relay disabled 5382 | -7/Garrison | Discovered new exit (range 17) 5439 | -7/Garrison | Installed Relay Interface Framework 5479 | -7/Garrison | Triggered checkpoint 5541 | -7/Garrison | Garrison Relay disabled 5769 | -7/Garrison | Garrison Relay disabled 5900 | -7/Garrison | Entered Factory 5900 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6363 | -6/Factory | Build established: Scavenger-Gunner 7397 | -6/Factory | System corruption reached 10% 7642 | -6/Factory | Core integrity fell below 50% 7697 | -6/Factory | Lost 14 parts (3p3n4u4w) 7830 | -6/Factory | Core integrity fell below 20% 7854 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07826_ U-05 Engineer builds a Wall. 07827_ Target Analyzer destroyed. 07839_ Slammed into S-27 Virus. 07840_ Destabilizing: System corrupted (+1). 07840_ Imp. Heat Sink destroyed. 07841_ Slammed into S-27 Virus. 07842_ System corrupted: IFF burst signal emitted. 07843_ Slammed into S-27 Virus. 07844_ EM Disruption Field destroyed. 07844_ Slammed into S-27 Virus. 07845_ Destabilizing: System interference. 07845_ Adv. Targeting Computer temporarily disabled. 07845_ Target Analyzer temporarily disabled. 07846_ Slammed into S-27 Virus. 07848_ S-27 Virus destroyed. 07849_ Target Analyzer destroyed. 07849_ Acquired Lgt. Nuclear Core. 07852_ Acquired Autogun. 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""""""" / | | ??????????????????????# = """"""" # | | ??????????????????????# # # | | ??????????????????????# # # | | ??????????????????????#######################/#### | | ?????????????????????????????????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 7 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 51 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 9% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Quick And Dirty Challenges ------------ None Game ------ Seed MultinovaTimingSystem Manual? 0 Play Time 01:20:11 Cumulative 18.7 hours Start 2025.07.29 @ 23:30:08 End 2025.07.30 @ 00:51:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 973bda16-a696-40d0-87ca-c01cec24d468