Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 20:16:33 Player: lazy_engineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (828) 828 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2868 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 11/100 System Corruption 0% Temperature Cool (6) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Shield Generator > --- WEAPON (2) ------- Mace > --- INVENTORY (20) --- Light Treads Small Storage Unit Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Terrain Scanner ECM Suite Layered Medium Armor Plating Mobile Refinery Mk. CCLXVII Field Recycling Unit (0) Bomb Factory No. 2 Storm Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Bomb Factory No. 2 > --- WEAPON ----------- Light Assault Rifle Hammer > --- INVENTORY -------- Light Treads Small Storage Unit Medium Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner ECM Suite Shield Generator Field Recycling Unit Field Recycling Unit Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 7 8 16 6 10 2 Power 4 | 1 1 1 1 . . Engine 3 | 1 1 . 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 1 6 . 1 . Treads 5 | 1 . 4 . . . Leg . | . . . . . . Wheel 4 | 1 1 2 . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 21 | 2 1 5 3 9 1 Device 14 | 1 1 2 2 7 1 Storage 5 | 1 . 2 1 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 5 4 2 . 1 Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | . 3 2 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . 1 2 . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . . 2 . Parts Lost 15 | . 3 5 3 . 4 Power 4 | . 1 1 1 . 1 Propulsion 5 | . 1 3 . . 1 Utility 2 | . . . 1 . 1 Weapon 4 | . 1 1 1 . 1 Highest Loss Streak 4 | . 2 2 3 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 97 94 87 84 74 Engine 9 | . 12 7 4 11 9 Core 1 | . . 2 5 . . Treads 10 | . 14 18 22 3 . Wheel 1 | . 14 2 . . . Hover 5 | . . . . 9 9 Device 20 | . 14 22 17 21 20 Storage 11 | . 14 11 11 11 11 Processor 10 | . . 10 11 11 11 Energy Gun 1 | . 21 . . . . Ballistic Gun 11 | . 5 17 10 11 11 Impact Weapon 4 | . . . 5 6 1 Peak Build Rating 26 | 9 12 16 16 26 25 Average Rating 16 | 6 8 13 12 19 22 On Entrance 11 | . 9 12 14 12 23 Naked Turns . | . . . . . . Heaviest Build 49 | 15 15 16 26 49 45 Greatest Support 49 | 10 10 40 40 49 18 Greatest Overweight (x) 14 | 1 1 4 . 2 14 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 20 | 8 8 20 10 20 20 Average Capacity 13 | 7 8 8 8 18 20 Most Carried 19 | 7 8 8 9 18 19 Average Carried 10 | 4 6 5 7 13 18 Final Capacity 20 | 8 8 8 10 20 20 Final Carried 18 | 5 6 8 8 18 17 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 869 | 244 86 259 175 92 13 Remotely . | . . . . . . Salvage Created 1306 | 190 377 451 231 . 57 Parts 81 | 10 34 29 8 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled 6 | . . . 6 . . Retrieved Matter 37 | . . . 37 . . Parts Self-Destructed 1 | . . . . . 1 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 8 12 5 . 1 Guns 23 | . 8 12 3 . . Classes Destroyed 9 | 2 5 1 1 . . Builder 1 | . 1 . . . . Tunneler 5 | 4 1 . . . . Recycler 2 | 1 . . 1 . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 10 | . 3 4 3 . . Grunt 12 | . 5 5 1 . 1 Brawler 1 | . . . 1 . . Sentry 3 | . . 3 . . . Best Kill Streak 6 | 5 6 4 3 . 1 Combat Bots Only 4 | . 2 4 2 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 200 | . 48 79 44 . 29 Missed 44 | . 11 17 11 . 5 Damage Taken 1923 | . 453 723 294 . 453 Core 440 | . 38 143 89 . 170 Absorbed by Shields 15 | . . . . . 15 Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 89 | 12 30 35 9 . 3 Largest 2 | 2 2 2 1 . 1 Hottest 100 | 80 100 100 23 . 20 Shots Fired 162 | 24 59 67 9 . 3 Gun 159 | 24 58 65 9 . 3 Cannon . | . . . . . . Launcher . | . . . . . . Special 3 | . 1 2 . . . Kinetic 94 | . 17 65 9 . 3 Thermal 3 | . 1 2 . . . Explosive . | . . . . . . Electromagnetic 65 | 24 41 . . . . Robot Hit Streak 18 | 7 8 18 9 . 6 Robot Miss Streak 4 | 2 4 2 1 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 2 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 125 | 17 33 54 15 . 6 Core Hits 48 | 6 18 19 4 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 Critical Strikes 3 | . . . 2 . 1 Smash 3 | . . . 2 . 1 Melee Attacks 22 | . . . 16 1 5 Impact 22 | . . . 16 1 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2002 | 226 552 818 300 . 106 Guns 1649 | 226 478 818 105 . 22 Cannons . | . . . . . . Explosions 74 | . 74 . . . . Melee 279 | . . . 195 . 84 Ramming . | . . . . . . Kinetic 1071 | . 126 818 105 . 22 Thermal 74 | . 74 . . . . Explosive . | . . . . . . Electromagnetic 578 | 226 352 . . . . Impact 279 | . . . 195 . 84 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 105 | . . . 72 . 33 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 105 | . . . 72 . 33 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . 16 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 165 | 72 165 8 . . . Average Temperature 46 | 30 60 2 . . . Received Heat Transfer 657 | . 195 234 48 . 180 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 3 . 1 Combat Hostiles 3 | . . . 2 . 1 Parts Fried 10 | 3 2 . 4 . 1 Impact Corruptions 7 | . . . 5 . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 265 | 25 252 265 188 . . Initial 105 | . 16 105 103 . . Average 118 | 10 103 172 86 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 79 | 100 82 56 100 . . Level 1 20 | . 17 43 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 12 19 7 . 3 Peak Tracking Total 8 | . 3 8 4 . 3 Tactical Retreats 6 | . 1 3 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 2 . . . Successful 1 | . . 1 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 2 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4217 | 118 370 761 709 2070 189 Spaces Moved 2020 | 72 231 247 385 1006 79 Core 19 | 8 . 9 . . 2 Treads 739 | . . 172 385 182 . Legs . | . . . . . . Wheels 361 | 64 231 66 . . . Hover 901 | . . . . 824 77 Flight . | . . . . . . Fastest Speed 50 | 50 80 95 160 160 180 Average Speed 157 | 88 94 144 160 176 194 Slowest Speed 750 | 95 95 250 160 180 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 39 26 85 88 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 1 4 1 Spaces Dug 3 | . 1 2 . . . Terrain Destroyed 14 | . 12 2 . . . Melee . | . . . . . . Projectile 3 | . 1 2 . . . AOE 11 | . 11 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2848 | 102 321 576 442 1301 106 Wait 615 | . 41 269 19 270 16 Move 2015 | 71 230 246 384 1005 79 Hop . | . . . . . . Pick Up 42 | 12 8 8 5 8 1 Fast Attach 2 | . . 1 1 . . Attach 25 | 7 3 5 4 4 2 Detach 5 | . . . 1 4 . Swap 22 | . 5 10 1 6 . Drop 11 | . 4 2 2 3 . Fire 89 | 12 30 35 9 . 3 Melee 22 | . . . 16 1 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 9) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x2 1121 | -9/Materials | Identified exit to Mines 1121 | -9/Materials | Identified exit to Storage 1250 | -9/Materials | Entered Mines 1358 | -9/Mines | Build established: Scavenger-Mutant 1596 | -9/Mines | Learned Materials stockpile data 1640 | -9/Mines | Core integrity fell below 50% 1658 | -9/Mines | Discovered new exit (range 6) 1685 | -9/Mines | Lost 3 parts (1p1u1w) 1779 | -9/Mines | Received a Mining Laser from a helpful Derelict 1902 | -9/Mines | Learned Materials stockpile data 1948 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1959 | -9/Mines | Entered Zion 1959 | -7/Zion | Accompanied by 1 ally 2329 | -7/Zion | Received a visual enhancement algorithm 2628 | -7/Zion | Discovered new exit (range 14) 2825 | -7/Zion | Learned Factory emergency access door positions 3052 | -7/Zion | Found Prototype Device 3054 | -7/Zion | Identified Bomb Factory No. 2 3177 | -7/Zion | Given A8's code to call for help 3224 | -7/Zion | Learned 12 Factory zone layouts 3318 | -7/Zion | Found Prototype Energy Gun 3463 | -7/Zion | Build established: Mutant 3506 | -7/Zion | Met Imprinter 3885 | -7/Zion | Found Prototype Device 3886 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3916 | -7/Zion | Discovered new exit (range 15) 4029 | -7/Zion | Entered Proximity Caves 4207 | -6/Proximity Caves | Core integrity fell below 20% 4218 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 04047_ Acquired derelict log, extracted data. World map updated: -7/Zion. 04168_ Searching scrap... 04168_ Found Lyr. Medium Armor Plating. 04168_ Found 51 Matter. 04171_ Acquired Lyr. Medium Armor Plating. 04189_ Adv. Weight Redist. System destroyed. 04191_ Gravmag System destroyed. 04197_ G-50 Soldier suffers critical hit (Smash). 04197_ Destroyed Hvy. Laser. 04197_ Destroyed Adv. Heat Sink. 04197_ G-50 Soldier system corrupted by crushing effect. 04198_ G-50 Soldier system terminally corrupted. 04198_ Carbon-fiber Leg fried. 04198_ Lgt. Ion Engine destroyed. 04208_ Acquired 1 matter. 04212_ Lgt. Assault Rifle destroyed. 04214_ Acquired 10 matter. 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