Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 03:06:47

Player: PraxLeonis

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (24)      120
Value Destroyed (855)      855
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (310)                310
              TOTAL SCORE: 8225

 Bonus
-------
High Alert Combat Kills    10
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     56/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (6) ---
           Biometal Heavy Treads
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
           Electron Diverter
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
  Advanced Melee Analysis Suite
           Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Field Propulsion Array
                Field Propulsion Array
                Field Propulsion Array
>               --- UTILITY ----------
   Experimental Power Amplifier
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
   Experimental Transmission Jammer
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
       Advanced Datajack
>               --- INVENTORY --------
                Diametric Drive
       Advanced Heat Sink
       Improved Energy Well
   Experimental Terrain Scanner
       Advanced Melee Analysis Suite
       Improved Hardlight Generator
                Railgun
                Linear Accelerator
                Gamma Bomb Array
[Rating: 110]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Armored Heavy Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Slots Evolved              16   | .   .   2   2   2   2   .   .   .   2   2   2   .   2   
  Power                    4    | .   .   .   .   2   .   .   .   .   .   .   1   .   1   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   1   .   1   .   .   
  Utility                  6    | .   .   1   1   .   .   .   .   .   1   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             95   | 6   4   16  12  3   9   .   .   1   7   3   14  8   12  
  Power                    16   | 1   .   1   1   1   5   .   .   1   .   .   2   2   2   
    Engine                 3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   1   1   1   3   .   .   1   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   2   2   2   
  Propulsion               33   | 2   .   6   5   .   .   .   .   .   5   1   3   3   8   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Leg                    9    | 2   .   6   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   5   1   .   1   5   
    Flight                 8    | .   .   .   4   .   .   .   .   .   .   .   3   .   1   
  Utility                  26   | 1   2   4   2   .   4   .   .   .   2   2   7   2   .   
    Device                 15   | 1   .   3   1   .   2   .   .   .   2   .   5   1   .   
    Storage                6    | .   2   .   1   .   .   .   .   .   .   2   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   1   .   .   1   .   .   .   .   .   1   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   5   4   2   .   .   .   .   .   .   2   1   2   
    Energy Gun             7    | .   2   3   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Launcher               5    | .   .   1   1   1   .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   2   1   .   1   
Parts Lost                 32   | .   .   3   6   .   .   .   .   .   .   7   2   7   7   
  Power                    8    | .   .   .   1   .   .   .   .   .   .   3   1   1   2   
  Propulsion               13   | .   .   .   2   .   .   .   .   .   .   3   .   4   4   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Weapon                   8    | .   .   3   3   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      6    | .   .   2   3   .   .   .   .   .   .   5   2   6   4   
Average Slot Usage (%)     72   | .   98  100 88  82  75  73  73  73  75  60  45  30  11  
  Engine                   3    | .   14  2   .   .   2   6   6   6   5   1   .   .   .   
  Core                     7    | .   .   8   9   15  14  13  13  13  11  7   .   .   .   
  Leg                      11   | .   28  32  23  .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   8   24  .   .   7   
  Flight                   9    | .   .   .   7   30  26  26  26  26  19  .   13  6   .   
  Device                   9    | .   14  11  18  15  8   6   6   6   10  9   4   5   .   
  Storage                  4    | .   12  11  7   .   .   .   .   .   .   1   4   2   .   
  Processor                2    | .   .   .   .   .   5   6   6   6   5   5   4   2   .   
  Hackware                 8    | .   .   11  9   7   7   13  13  13  11  10  12  5   .   
  Energy Gun               6    | .   19  17  7   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   3   5   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   8   .   .   6   3   .   .   .   .   .   .   .   .   
Naked Turns                78   | .   .   .   .   .   .   .   .   .   .   .   .   59  19  
Heaviest Build             76   | 7   23  31  48  21  28  25  25  25  25  25  76  69  15  
  Greatest Support         120  | 20  20  45  60  21  28  28  28  28  73  49  69  120 51  
  Greatest Overweight (x)  15   | .   1   1   3   .   .   .   .   .   .   .   1   15  4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 4   10  10  12  4   4   4   4   4   4   4   12  12  4   
  Average Capacity         6    | 4   9   10  10  4   4   4   4   4   4   4   7   8   4   
  Most Carried             12   | 4   10  10  10  4   4   4   4   4   4   4   6   12  4   
  Average Carried          5    | 2   8   9   7   1   3   4   4   4   3   3   3   7   3   
  Final Capacity           12   | 4   10  10  4   4   4   4   4   4   4   4   12  4   4   
  Final Carried            10   | 4   10  10  4   4   4   4   4   4   3   4   6   4   3   

 Class Distribution 
--------------------
 53% | Mutant
 22% | Hacker-Sprinter
 18% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
        Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -3/Research
          Mutant | -3/Testing
          Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Matter Collected           892  | 262 72  136 135 .   .   .   .   .   .   173 81  .   33  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            930  | 34  100 316 366 .   .   .   .   .   .   .   81  .   33  
  Parts                    46   | 3   8   18  12  .   .   .   .   .   .   .   4   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Combat Hostiles Destroyed  20   | 1   2   9   6   .   .   .   .   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     13   | 1   2   7   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  AOE                      3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          8    | 1   1   2   4   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    13   | 1   2   6   4   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 1   2   3   4   .   .   .   .   .   .   .   1   .   1   
  Combat Bots Only         3    | 1   2   2   3   .   .   .   .   .   .   .   1   .   1   
Max Kills in Single Turn   2    | 1   1   2   2   .   .   .   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  
Damage Taken               7696 | 33   111  437  692  .    .    .    .    18   75   794  671  2068 2797 
  Core                     3297 | 10   73   65   135  .    .    .    .    .    23   318  226  978  1469 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 96   66   83   75   100  .    .    .    100  97   72   .    7    .    
Volleys Fired              89   | 3    12   37   32   .    .    .    .    .    .    .    4    .    1    
  Largest                  2    | 2    2    2    2    .    .    .    .    .    .    .    1    .    1    
  Hottest                  133  | 40   80   124  133  .    .    .    .    .    .    .    80   .    66   
Shots Fired                153  | 6    24   66   52   .    .    .    .    .    .    .    4    .    1    
  Gun                      118  | 6    24   55   33   .    .    .    .    .    .    .    .    .    .    
  Cannon                   23   | .    .    3    18   .    .    .    .    .    .    .    1    .    1    
  Launcher                 12   | .    .    8    1    .    .    .    .    .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | 6    14   .    .    .    .    .    .    .    .    .    1    .    1    
  Thermal                  119  | .    10   58   51   .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    8    1    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Robot Hit Streak         14   | 4    8    10   14   .    .    .    .    .    .    .    4    .    .    
  Robot Miss Streak        4    | 2    3    2    2    .    .    .    .    .    .    .    4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           117  | 4    16   49   41   .    .    .    .    .    .    .    4    3    .    
  Core Hits                53   | 2    8    18   14   .    .    .    .    .    .    .    2    4    5    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2030 | 54   165  904  750  .    .    .    .    .    .    23   60   24   50   
  Guns                     1150 | 54   165  536  395  .    .    .    .    .    .    .    .    .    .    
  Cannons                  349  | .    .    40   276  .    .    .    .    .    .    .    33   .    .    
  Explosions               410  | .    .    304  79   .    .    .    .    .    .    .    27   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  121  | .    .    24   .    .    .    .    .    .    .    23   .    24   50   
  Kinetic                  210  | 54   123  .    .    .    .    .    .    .    .    .    33   .    .    
  Thermal                  1289 | .    42   576  671  .    .    .    .    .    .    .    .    .    .    
  Explosive                383  | .    .    304  79   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          27   | .    .    .    .    .    .    .    .    .    .    .    27   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    6    2    .    .    .    .    .    .    .    .    .    .    
  Projectiles              2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    .    .    .    .    .    .    11   36   9    23   
  Shots                    5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Rammed                   20   | .    .    .    .    .    .    .    .    .    .    2    .    8    10   
Targets Rammed             22   | .    .    2    .    .    .    .    .    .    .    2    .    8    10   
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324  | 6    .    264  207  .    303  237  169  324  70   13   102  .    12   
  Average Temperature      105  | 6    .    78   57   .    119  128  86   146  19   7    39   .    8    
  Received Heat Transfer   939  | 18   63   189  243  .    .    .    .    9    9    150  87   45   126  
  Effects                  4    | .    .    .    .    .    3    .    .    1    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    4    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2848 | .    100  1305 1443 .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Peak Influence             479  | 20  105 277 420 206 145 .   .   .   149 277 394 331 479 
  Initial                  221  | .   13  5   117 191 100 .   .   .   37  72  126 221 186 
  Average                  149  | 5   56  88  228 195 118 .   .   .   71  175 207 275 321 
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   .   1   1   1   2   
  Low Security (%)         69   | 100 100 96  34  68  100 .   .   .   100 56  39  .   28  
  Level 1                  27   | .   .   3   62  31  .   .   .   .   .   43  60  100 38  
  Level 2                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   33  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   4   2   .   2   .   .   .   1   .   3   4   4   
  Investigation            6    | .   .   2   .   .   1   .   .   .   .   .   1   2   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            12   | .   1   2   2   .   1   .   .   .   1   .   1   2   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Distress Signals           5    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Times Spotted              154  | 1   9   23  16  .   1   .   .   14  4   17  11  23  35  
  Peak Tracking Total      15   | 1   3   3   5   .   1   .   .   7   2   7   6   14  15  
  Tactical Retreats        34   | .   .   5   5   .   .   .   .   4   1   5   3   4   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Traps Triggered            7    | .   .   2   .   .   1   .   .   .   .   1   2   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Machines Disabled          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Machines Accessed          23   | .   2   3   2   1   6   .   4   .   1   1   2   1   .   
  Terminals                9    | .   1   2   1   .   3   .   .   .   .   1   1   .   .   
  Fabricators              5    | .   .   .   .   .   2   .   .   .   1   .   1   1   .   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   5   17  5   1   11  .   28  .   4   1   7   4   .   
  Successful               73   | .   5   13  5   1   9   .   28  .   4   .   5   3   .   
  Failed                   10   | .   .   4   .   .   2   .   .   .   .   1   2   1   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                23   | .   4   8   1   .   5   .   .   .   .   1   4   .   .   
  Fabricators              13   | .   .   .   .   .   2   .   .   .   4   .   3   4   .   
  Repair Stations          13   | .   .   9   .   .   4   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             46   | .   4   7   1   .   4   .   28  .   .   .   2   .   .   
  Record                   19   | .   1   3   .   .   3   .   11  .   .   .   1   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   7   .   .   .   1   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   1   .   .   .   4   .   3   3   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   1   2   .   
  Build                    6    | .   .   .   .   .   1   .   .   .   2   .   2   1   .   
Repair Station Hacks       10   | .   .   6   .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   3   .   .   3   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   3   1   .   2   .   .   .   1   1   2   1   1   
  Full Trace Events        3    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   2   .   .   .   7   .   .   .   1   .   .   
  Parts Built              10   | .   .   .   .   .   2   .   .   .   2   .   4   2   .   
    Matter                 1693 | .   .   .   .   .   190 .   .   .   669 .   556 278 .   
    Time                   363  | .   .   .   .   .   47  .   .   .   178 .   92  46  .   
  Total Part Build Rating  77   | .   .   .   .   .   10  .   .   .   13  .   36  18  .   
Parts Repaired             3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Time                     114  | .   .   76  .   .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   94  .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   94  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   
  Total Damage             701  | .   .   .   .   .   .   .   .   701 .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------------              Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Tes Res 
Turns Passed               4360 | 107 536 781 334 90  312 45  30  560 318 377 267 289 314 
Spaces Moved               4894 | 85  312 422 276 248 478 134 96  743 316 561 456 345 422 
  Core                     387  | 33  .   .   .   .   .   .   .   .   .   .   .   111 243 
  Treads                   61   | .   .   .   .   .   .   .   .   .   .   .   .   27  34  
  Legs                     910  | 52  312 422 124 .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    791  | .   .   .   .   .   .   .   .   .   65  561 7   13  145 
  Flight                   2745 | .   .   .   152 248 478 134 96  743 251 .   449 194 .   
  Fastest Speed            31   | 50  120 120 31  34  31  31  31  31  31  58  34  34  50  
  Average Speed            60   | 92  146 120 80  34  32  31  31  31  37  65  38  60  66  
  Slowest Speed            800  | 120 150 150 297 34  34  31  31  31  66  70  114 800 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            11   | .   .   .   4   1   .   .   .   .   1   .   5   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 10  48  23  23  8   12  29  75  77  8   16  13  54  13  
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      12   | 1   1   .   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 29   | .   .   29  .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          78   | .   .   67  10  .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      77   | .   .   67  10  .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  
Total                      6138 | 108  372  636  334  252  639  136  95   1071 515  572  536  423  449  
  Wait                     912  | 1    24   134  2    .    131  3    .    328  180  2    57   48   2    
  Move                     4859 | 84   311  421  267  245  477  133  95   742  313  560  445  344  422  
  Hop                      11   | .    .    .    4    1    .    .    .    .    1    .    5    .    .    
  Pick Up                  65   | 11   13   14   3    3    6    .    .    .    4    3    3    4    1    
  Fast Attach              51   | 2    2    1    5    .    8    .    .    .    5    .    12   7    9    
  Attach                   30   | 4    .    6    6    3    .    .    .    .    2    3    2    1    3    
  Detach                   17   | .    .    .    4    .    3    .    .    .    2    1    2    4    1    
  Swap                     14   | .    2    9    1    .    1    .    .    1    .    .    .    .    .    
  Drop                     64   | 3    8    12   10   .    13   .    .    .    8    1    6    3    .    
  Fire                     89   | 3    12   37   32   .    .    .    .    .    .    .    4    .    1    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Ram                      17   | .    .    .    .    .    .    .    .    .    .    2    .    5    10   
  Kick                     2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-3/Testing
-2/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   68 | -11/Scrapyard      | Discovered new exit (range 8)
  108 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  542 | -10/Materials      | Discovered new exit (range 3)
  644 | -10/Materials      | Entered another Materials area
  644 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1203 | -9/Materials       | Identified exit to Materials
 1273 | -9/Materials       | Repaired Carbon-fiber Leg
 1311 | -9/Materials       | Repaired Carbon-fiber Leg
 1425 | -9/Materials       | Entered another Materials area
 1425 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1554 | -8/Materials       | Lost 3 parts (1p1n1w)
 1758 | -8/Materials       | Discovered new exit (range 5)
 1759 | -8/Materials       | Entered Factory
 1759 | -7/Factory         | Evolved 2 slots: Power x2
 1848 | -7/Factory         | Discovered new exit (range 4)
 1849 | -7/Factory         | Entered another Factory area
 1849 | -6/Factory         | Evolved 2 slots: Weapon x2
 1929 | -6/Factory         | Repaired Nuclear Core
 2031 | -6/Factory         | Fabricated Lgt. Angular Momentum Engine (x2)
 2158 | -6/Factory         | Discovered new exit (range 5)
 2161 | -6/Factory         | Entered Lower Caves
 2202 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2206 | -6/Lower Caves     | Entered Data Miner
 2206 | -6/Data Miner      | Discovered new exit (range 6)
 2212 | -6/Data Miner      | Met Data Miner
 2223 | -6/Data Miner      | Learned location of Section 7 (-2)
 2223 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2229 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2236 | -6/Data Miner      | Entered Proximity Caves
 2241 | -5/Proximity Caves | Escorted by Enhanced Grunt
 2244 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 2333 | -5/Proximity Caves | Spotted B-75 Beast
 2398 | -5/Proximity Caves | Build established: Hacker-Sprinter
 2484 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 2791 | -5/Proximity Caves | Discovered new exit (range 4)
 2794 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 2796 | -5/Proximity Caves | Entered Factory
 2796 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2934 | -5/Factory         | Fabricated Exp. Terrain Scanner (x1)
 3037 | -5/Factory         | Fabricated Exp. Transmission Jammer (x1)
 3047 | -5/Factory         | Discovered new exit (range 5)
 3114 | -5/Factory         | Entered another Factory area
 3114 | -4/Factory         | Evolved 2 slots: Utility x2
 3383 | -4/Factory         | Build established: Hacker-Mutant
 3477 | -4/Factory         | Discovered new exit (range 15)
 3487 | -4/Factory         | Lost 5 parts (1p3n1u)
 3491 | -4/Factory         | Entered Research
 3491 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 3529 | -3/Research        | Spotted B-86 Titan
 3534 | -3/Research        | Discovered new exit (range 11)
 3642 | -3/Research        | Fabricated Lgt. Quantum Reactor (x2)
 3734 | -3/Research        | Found Gamma Bomb Array
 3743 | -3/Research        | Fabricated Lgt. Quantum Reactor?
 3758 | -3/Research        | Entered Testing
 3839 | -3/Testing         | Fabricated Lgt. Quantum Reactor (x2)
 3864 | -3/Testing         | Spotted Striker
 3884 | -3/Testing         | Found Prototype Hackware
 3921 | -3/Testing         | Core integrity fell below 50%
 3925 | -3/Testing         | Released all parts (4)
 3948 | -3/Testing         | Lost 6 parts (1p3n1u1w)
 3997 | -3/Testing         | Spotted PX-8RM16QRG29
 4006 | -3/Testing         | Incoming investigation squad redirected
 4006 | -3/Testing         | Released all parts (2)
 4024 | -3/Testing         | Core integrity fell below 20%
 4042 | -3/Testing         | Discovered new exit (range 13)
 4047 | -3/Testing         | Entered Research
 4047 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 4189 | -2/Research        | Core integrity fell below 50%
 4217 | -2/Research        | Build established: Mutant
 4225 | -2/Research        | Lost 4 parts (1p2n1w)
 4237 | -2/Research        | Core integrity fell below 20%
 4302 | -2/Research        | Spotted B-90 Cyclops
 4327 | -2/Research        | First assault squad dispatched
 4361 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04294_ Acquired Prototype Flight Unit.
04294_ Identified Electron Diverter.
04297_ ALERT: Rogue bot located, Programmers report to Research Zone 3A.
04299_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R018.
04299_ Slammed into S-43 Plague.
04299_ S-43 Plague destroyed.
[Achievement: Fist Fight]
04300_ Acquired 33 matter.
04301_ K-01 Serf collects debris.
04301_ Slammed into S-43 Plague.
04305_ K-01 Serf collects debris.
04307_ B-90 Cyclops activates siege mode.
04323_ Slammed into S-43 Plague. <x3>
04327_ ALERT: Significant disruption in Zone 7S, assault force dispatched.
[Achievement: Significant Disruption]
04328_ S-43 Plague destroyed.
04328_ K-01 Serf collects debris.
04328_ U-05 Engineer destroyed.
04360_ Imp. Gyrokinetic Inverter destroyed.

 Map 
-----
+----------------------------------------------------+
|       ?????????????#                            #? |
| +##+########???????####    ###"######    ####+###? |
|            #??????????#    #     [ ##    #???????? |
|            #??????????#    #       ##    #???????? |
|            #??????????#    +    """##    +???????? |
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| ### ###    #??????????#    /    """##    #???????? |
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| ??# #?#           #        #  ! """?#    #???????? |
| ??# #?#           #        #    """?#    #???????? |
| ??# #?#           #        #       ??     ???????? |
| ??# #?#           /        #?      ??    ????????? |
| ??# #?########    #        #????####?????????????? |
| ??# #????????#    #        #?????????????????????? |
| ??? ?????????#    #        #?????????????????????? |
| ??? ?????????#    #        #?????????????????????? |
| ?????????????#    #        #?????????????????????? |
| ?????????????#    ##########?????????????????????? |
| ?????????????+    #??????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????#    #################### #?????????? |
| ?????????????#                         #?????????? |
| ?????????????#                         #?????????? |
| ?????????????#   s       @             #?????????? |
| ??##########?#   ss              k       ????????? |
| ??#        #?## ######/############    #?????????? |
| ??#      ] #??# #???     ????????????????????????? |
| ??#  """   #??# #?        #??????????????????????? |
| ??#  """   #??# #         #??????????????????????? |
| ??#  """   #### #  """    #??????????????????????? |
| ??#        /    #  """    #??????????????????????? |
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| ??#        #??# #         #??????????????????????? |
| ??#        #??# # ?       #??????????????????????? |
| #######/####### ###??+#####??????????????????????? |
|                       ???????????????????????????? |
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| #+############    ###+?###???????????????????????? |
|           #???    #???   ????????????????????????? |
|           #???    #??   ?????????????????????????? |
|           #???    #?   ??????????????????????????? |
|  !=!      +???    #  ????????????????????????????? |
|  !=!      #???    / ?????????????????????????????? |
|  !!!      #????   #??????????????????????????????? |
|           #???    #??????????????????????????????? |
|           ####    #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          61
Energy Capacity            880
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         30
Terrain Scan Density       210
ECM Strength               2
Jamming Range              22
Power Amplification        40
Additional Mass Support    9
Evasion (%)                63
Recoil Reduction           4
Offensive Hacking          34

 Item Schematics 
-----------------
               Gauss Rifle | -8/Materials  | Scanalyzed
     Mni. Grenade Launcher | -8/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
   Exp. Targeting Computer | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
      Lgt. Quantum Reactor | -3/Research   | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Lgt. Angular Momentum Engine | x2 | -6/Factory  | Preloaded
         Exp. Terrain Scanner | x1 | -5/Factory  
     Exp. Transmission Jammer | x1 | -5/Factory  
         Lgt. Quantum Reactor | x2 | -3/Research 
         Lgt. Quantum Reactor | x2 | -3/Research 
         Lgt. Quantum Reactor | x2 | -3/Testing  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dangerous Findings
Fist Fight
It's Just You
Just What I Needed
Omniscient Cartographer
Production Line
Respectable Loadout
Significant Disruption
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              DataUtilityShredder
  Manual?         0
Play Time         02:39:15
  Cumulative      14.6 hours
  Start           2021.06.04 @ 00:17:16
  End             2021.06.04 @ 03:06:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d61fcb37-e15a-4e8e-85d0-f388be23ce4c