Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 14:45:52 Player: Ferns Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (840) 840 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (742) 742 TOTAL SCORE: 3487 Bonus ------- Follower Combat Kills 142 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Hover Unit Hover Unit Flight Unit Improved Heat Sink Small Storage Unit Medium Storage Unit Weight Redist. System Makeshift Light Armor Plating Makeshift System Shield Makeshift System Shield Component Analysis Suite Phasing AFG Makeshift Laser Makeshift Shrapnel Gun Makeshift Sword Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Hover Unit Hover Unit Flight Unit Improved Heat Sink Small Storage Unit Medium Storage Unit Weight Redist. System Makeshift Light Armor Plating Makeshift System Shield Makeshift System Shield Component Analysis Suite Phasing AFG Makeshift Shrapnel Gun Makeshift Sword Stasis Trap Stasis Trap Stasis Trap Stasis Trap Stasis Trap [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Treads Medium Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 44 | 6 10 7 6 9 6 . Power 5 | 1 2 1 . 1 . . Engine 5 | 1 2 1 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 2 4 5 1 . Treads 1 | . . . . . 1 . Leg . | . . . . . . . Wheel 14 | 2 1 2 4 5 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 3 2 1 2 3 . Device 7 | . 2 1 . 1 3 . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 12 | 2 4 2 1 1 2 . Energy Gun 2 | . 1 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 1 1 . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . 1 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 21 | . 1 4 . 11 . 5 Power 3 | . . 1 . 2 . . Propulsion 9 | . . 1 . 5 . 3 Utility 4 | . . 1 . 2 . 1 Weapon 5 | . 1 1 . 2 . 1 Highest Loss Streak 5 | . 1 3 . 5 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 99 95 95 80 71 72 Engine 7 | . 14 13 11 8 . . Treads 2 | . . . . . 5 10 Wheel 25 | . 28 26 33 30 22 18 Device 11 | . 13 12 11 8 11 10 Storage 12 | . 14 14 11 11 11 11 Processor 5 | . . . . 6 11 11 Energy Gun 2 | . 3 13 . . . . Ballistic Gun 7 | . 18 13 11 . . . Ballistic Cannon 1 | . 5 . . . . . Impact Weapon 3 | . . . 9 11 5 . Slashing Weapon 2 | . . . . . 5 10 Naked Turns . | . . . . . . . Heaviest Build 62 | 11 20 52 52 52 62 46 Greatest Support 42 | 32 32 32 42 40 24 28 Greatest Overweight (x) 3 | . . 3 1 3 2 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 Average Capacity 16 | 7 9 18 20 20 20 20 Most Carried 20 | 5 10 12 11 14 20 20 Average Carried 12 | 2 7 11 9 10 16 20 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 3 10 9 11 12 20 20 Class Distribution -------------------- 66% | Mutant 22% | Derelict-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 906 | 216 387 24 60 139 66 14 Remotely . | . . . . . . . Salvage Created 1317 | 23 518 309 . 314 . 153 Parts 60 | 4 35 10 . 3 . 8 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 10 4 . 6 . 3 Melee 4 | . . . . 1 . 3 Guns 9 | . 6 3 . . . . Cannons 3 | . 3 . . . . . AOE 2 | . 1 1 . . . . Classes Destroyed 9 | 1 5 1 . . . 2 Worker 1 | . . 1 . . . . Tunneler 2 | 1 . . . 1 . . Hauler 2 | . 2 . . . . . Recycler 4 | . 1 2 . 1 . . Drone 1 | . . . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 4 | . 3 . . 1 . . Grunt 17 | . 7 4 . 5 . 1 Brawler 1 | . . . . . . 1 Best Kill Streak 8 | 1 6 5 . 8 . 3 Combat Bots Only 6 | . 5 2 . 6 . 3 Max Kills in Single Turn 2 | 1 1 2 . 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 263 | . 59 23 . 136 . 45 Missed 65 | . 16 4 . 35 . 10 Damage Taken 2440 | . 470 271 . 1020 . 679 Core 575 | . 104 67 . 241 . 163 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 180 | . . . . . 180 . Core Remaining (%) 65 | 100 . 31 . . . . Volleys Fired 76 | 4 46 23 . 3 . . Largest 2 | 2 2 2 . 1 . . Hottest 95 | 40 85 95 . 20 . . Shots Fired 146 | 8 90 45 . 3 . . Gun 117 | 8 67 39 . 3 . . Cannon 22 | . 22 . . . . . Launcher 7 | . 1 6 . . . . Special . | . . . . . . . Kinetic 112 | 8 85 16 . 3 . . Thermal 27 | . 4 23 . . . . Explosive 7 | . 1 6 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 2 19 9 . 2 . . Robot Miss Streak 2 | 2 2 2 . 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 123 | 4 65 29 . 20 . 5 Core Hits 46 | 1 26 14 . 1 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . . . 6 . . Critical Strikes 7 | . . . . 6 . 1 Smash 6 | . . . . 6 . . Sever 1 | . . . . . . 1 Melee Attacks 31 | . . . . 23 1 7 Impact 22 | . . . . 21 1 . Slashing 7 | . . . . . . 7 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2452 | 55 979 532 . 684 . 202 Guns 940 | 55 587 284 . 14 . . Cannons 261 | . 261 . . . . . Explosions 379 | . 131 248 . . . . Melee 872 | . . . . 670 . 202 Ramming . | . . . . . . . Kinetic 983 | 55 816 98 . 14 . . Thermal 218 | . 32 186 . . . . Explosive 379 | . 131 248 . . . . Electromagnetic . | . . . . . . . Impact 670 | . . . . 670 . . Slashing 202 | . . . . . . 202 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 302 | . 1 . . 301 . . Projectiles 1 | . 1 . . . . . Explosions . | . . . . . . . Melee 301 | . . . . 301 . . Knockbacks 8 | . 6 . . 2 . . Impact 2 | . . . . 2 . . Kinetic 6 | . 6 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 458 | . 48 458 . 9 . . Average Temperature 127 | . 12 209 . 3 . . Received Heat Transfer 801 | . 195 180 . 291 . 135 Effects 6 | . . 6 . . . . Shutdowns 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Damage (major) 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 5 . . Impact Corruptions 10 | . . . . 10 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 518 | . 74 444 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 294 | 5 294 175 68 121 . . Initial 68 | . 3 67 68 26 . . Average 92 | 1 106 105 68 74 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 88 | 100 77 100 100 100 . . Level 1 11 | . 22 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 21 4 . 10 . 13 Peak Tracking Total 9 | . 7 2 . 8 . 9 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 5 | . . . . 5 5 5 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 4 . . . 1 . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 15 . . . 4 . Successful 11 | . 7 . . . 4 . Failed 8 | . 8 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 7 . . . . . Terminals 15 | . 15 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . . . 4 . Part Schematic 4 | . . . . . 4 . Branch Access Points 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Hauler Manifests 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . . 22 Total Damage 572 | . . . . . . 572 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3031 | 78 941 321 181 322 919 269 Spaces Moved 2326 | 57 736 193 158 226 788 168 Core 9 | 9 . . . . . . Treads 12 | . . . . . . 12 Legs . | . . . . . . . Wheels 2305 | 48 736 193 158 226 788 156 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 105 100 105 105 Average Speed 104 | 92 100 106 106 105 105 114 Slowest Speed 240 | 100 100 145 108 135 120 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 83 42 17 46 87 29 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . 9 39 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 48 | . 9 39 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2744 | 75 855 269 168 269 877 231 Wait 184 | . 41 35 . . 66 42 Move 2320 | 56 735 192 157 225 787 168 Hop . | . . . . . . . Pick Up 59 | 9 16 7 5 9 13 . Fast Attach . | . . . . . . . Attach 26 | 6 2 4 3 8 3 . Detach . | . . . . . . . Swap 18 | . 8 3 3 1 3 . Drop 16 | . 7 5 . . 4 . Fire 76 | 4 46 23 . 3 . . Melee 31 | . . . . 23 1 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 14 | . . . . . . 14 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 840 | -10/Materials | Identified exit to Mines 927 | -10/Materials | Discovered new exit (range 10) 995 | -10/Materials | Discovered new exit (range 15) 1020 | -10/Materials | Entered Mines 1135 | -10/Mines | Core integrity fell below 50% 1273 | -10/Mines | Discovered new exit (range 13) 1341 | -10/Mines | Entered Materials 1341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -9/Materials | Lost 3 parts (1p1u1w) 1507 | -9/Materials | Discovered new exit (range 6) 1522 | -9/Materials | Entered Mines 1567 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1569 | -9/Mines | Found Prototype Device 1670 | -9/Mines | Lost 5 parts (1p2n1u1w) 1679 | -9/Mines | Found a hidden stash of uninstalled traps 1792 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1823 | -9/Mines | Core integrity fell below 50% 1834 | -9/Mines | Discovered new exit (range 8) 1844 | -9/Mines | Entered Zion 1861 | -7/Zion | Lost 4 parts (1p3n) 2049 | -7/Zion | Identified Exp. Sensor Array 2146 | -7/Zion | Learned location of 1 exit from Factory 2153 | -7/Zion | Found Prototype Device 2154 | -7/Zion | Identified Phasing AFG 2441 | -7/Zion | Imprinted 2443 | -7/Zion | Declared Zion's savior 2631 | -7/Zion | Build established: Derelict-Mutant 2723 | -7/Zion | Discovered new exit (range 15) 2763 | -7/Zion | Entered Proximity Caves 2763 | -6/Proximity Caves | Accompanied by 4 allies 2886 | -6/Proximity Caves | Spotter reported a threat 2939 | -6/Proximity Caves | Spotter reported a threat 2956 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2966 | -6/Proximity Caves | Spotter reported a threat 3024 | -6/Proximity Caves | Core integrity fell below 20% 3032 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Matter fused (-10). Y-64 Sentinel heat damages core (-13). Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. Acquired 10 matter. Y-64 Sentinel destroyed. UC-IEN(M) destroyed. VD-ARV(M) destroyed. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. B-48 Gladiator Lgt. Treads severed. Arm. Wheel destroyed. Critical hit (Burn: +37). Attempting to rewire B-48 Gladiator. Greatsword destroyed. System corrupted: Matter fused (-9). Exp. Sensor Array destroyed. Attempting to rewire B-48 Gladiator. Med. Treads destroyed. Attempting to rewire B-48 Gladiator. Map ----- +----------------------------------------------------+ | ##???????## #??????# ##????????????????????????? | | ##???????# #?????## ##???????????????????????? | | ##????### %##????# ####????????????????????? | | #????# % ##???## ##???????????????????? | | ###### % ##???## ##??????????????????? | | %#????## #??????????????????? | | ###?????# #??????????????????? | | ##### ### #???????# #??????????????????? | | ????# #?### #???????# #??????????????????? | | ????# #???# #??????## #####??????????????? | | ????# #???? #???#### ###????????????? | | ????# #???? #??????? #??? | | ???? #????######### ## ##??? #?? | | #???###????????????# #### ## #?? | | #??????????????????# #??## #????? | | #??????????????????# #????# ##????? | | #??????????????????###?????## #### ####?????? | | ????????????????????????????# ###???? #????????? | | ????????????????????????????# #??????? #???????? | | ????????????????????????????# =#???????? #???????? | | ????????????????????????????#[*#?????????????????? | | ?????????????????????########%=###???????????????? | | ?????????????????????# !%=!%=*#???????????????? | | ?????????????????????# ###g####!%#???????????????? | | ???????????????????????#b "#%%##??????????????? | | ???????????????????????#b@ "#**!##?????????????? | | ???????????????????????#" "#[! #?????????????? | | ???????????????????????#" p####! ##????????????? | | ???????????????????????#" + # ##???????????? | | ???????????????????????#" # #???????????? | | ???????????????????????##### #???????? | | ?????????????????????????? ????? | | ????????????????????????# ### ### #?? | | ????????????????????????# ???# ##???### #??? | | ????????????????????????# #????###?????????#??? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????## ????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed CoolingImprovedGreatsword Manual? 0 Play Time 00:25:23 Cumulative 6.0 hours Start 2024.03.10 @ 14:20:35 End 2024.03.10 @ 14:45:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba9c6195-8413-4b3a-9f6a-235e917887ed