Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.11 @ 21:14:27

Player: n8leveler

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (691)      691
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1736

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Sensor Array
                Utility Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Heat Sink
                Terrain Scanner
                Terrain Scan Processor
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Utility Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
         Medium Laser
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
                Heat Sink
                Sensor Array
                Terrain Scanner
                Terrain Scan Processor
       Improved Light Armor Plating
                Assault Rifle
          Light Cannon
                Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
Parts Attached             37   | 9   9   19  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  15   | 3   5   7   
    Device                 4    | 1   1   2   
    Storage                2    | 1   1   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             7    | 1   1   5   
    Artifact               .    | .   .   .   
  Weapon                   15   | 3   3   9   
    Energy Gun             4    | 2   .   2   
    Energy Cannon          3    | .   3   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       4    | .   .   4   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 16   | .   .   16  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  4    | .   .   4   
  Weapon                   7    | .   .   7   
  Highest Loss Streak      13   | .   .   13  
Average Slot Usage (%)     95   | .   99  89  
  Engine                   10   | .   12  8   
  Leg                      22   | .   25  17  
  Device                   9    | .   12  4   
  Storage                  11   | .   12  10  
  Processor                7    | .   9   5   
  Protection               9    | .   3   19  
  Energy Gun               10   | .   12  7   
  Energy Cannon            7    | .   11  3   
  Ballistic Cannon         4    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 16  43  52  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  14   | 5   2   14  
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 12   | 8   12  12  
  Average Capacity         10   | 7   9   12  
  Most Carried             11   | 8   9   11  
  Average Carried          7    | 4   7   7   
  Final Capacity           12   | 8   12  12  
  Final Carried            9    | 8   9   4   

 Class Distribution 
--------------------
 78% | Mutant
 14% | Tank
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           745  | 290 90  365 
  Remotely                 20   | .   20  .   
Salvage Created            1010 | 82  481 447 
  Parts                    59   | 4   28  27  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  15   | .   6   9   
  Guns                     2    | .   1   1   
  Cannons                  13   | .   5   8   
Classes Destroyed          8    | 1   4   3   
  Builder                  2    | .   .   2   
  Hauler                   2    | .   2   .   
  Recycler                 4    | 1   2   1   
  Operator                 1    | .   .   1   
  Watcher                  5    | .   3   2   
  Swarmer                  2    | .   2   .   
  Grunt                    10   | .   4   6   
  Sentry                   3    | .   .   3   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2112 | .    96   2016 
  Core                     408  | .    5    403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         99   | 100  98   .    
Volleys Fired              69   | 2    26   41   
  Largest                  3    | 2    2    3    
  Hottest                  135  | 90   100  135  
Shots Fired                152  | 4    49   99   
  Gun                      55   | 4    26   25   
  Cannon                   92   | .    23   69   
  Launcher                 .    | .    .    .    
  Special                  5    | .    .    5    
  Kinetic                  63   | .    .    63   
  Thermal                  45   | 2    23   20   
  Explosive                .    | .    .    .    
  Electromagnetic          44   | 2    26   16   
  Robot Hit Streak         23   | 1    23   19   
  Robot Miss Streak        2    | 1    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           119  | 2    44   73   
  Core Hits                43   | 1    19   23   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2108 | 30   742  1336 
  Guns                     676  | 30   362  284  
  Cannons                  1235 | .    352  883  
  Explosions               149  | .    28   121  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  804  | .    .    804  
  Thermal                  741  | .    380  361  
  Explosive                .    | .    .    .    
  Electromagnetic          563  | 30   362  171  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            30   | .    6    24   
  Projectiles              24   | .    .    24   
  Explosions               6    | .    6    .    
  Melee                    .    | .    .    .    
Knockbacks                 4    | .    .    4    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      22   | .    .    22   
  Shots                    1    | .    .    1    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        514  | 30   222  514  
  Average Temperature      135  | 16   69   185  
  Received Heat Transfer   999  | .    57   942  
  Effects                  10   | .    .    10   
    Shutdowns              3    | .    .    3    
    Energy Bleed           1    | .    .    1    
    Interference           2    | .    .    2    
    Short Circuit          2    | .    .    2    
    Damage (minor)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1521 | .    790  731  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    1    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             250  | 5   108 250 
  Average Influence        59   | 1   52  80  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         95   | 100 100 86  
  Level 1                  4    | .   .   13  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   9   20  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               2    | .   2   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1684 | 117 958 609 
Spaces Moved               886  | 66  603 217 
  Core                     25   | 16  .   9   
  Treads                   .    | .   .   .   
  Legs                     861  | 50  603 208 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 150 
  Average Speed            156  | 129 142 201 
  Slowest Speed            750  | 300 180 750 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       40   | 7   88  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 3    | .   .   3   
Terrain Destroyed          14   | .   4   10  
  Melee                    .    | .   .   .   
  Projectile               6    | .   .   6   
  AOE                      8    | .   4   4   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1041 | 92  654 295 
  Wait                     7    | .   .   7   
  Move                     884  | 65  602 217 
  Hop                      .    | .   .   .   
  Pick Up                  32   | 15  9   8   
  Fast Attach              3    | 1   2   .   
  Attach                   22   | 6   4   12  
  Detach                   .    | .   .   .   
  Swap                     12   | 2   3   7   
  Drop                     11   | 1   8   2   
  Fire                     69   | 2   26  41  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Identified exit to Materials
   26 | -11/Scrapyard | Discovered exit to Materials (range 15)
  118 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Evolved 1 slot: Utility x1
  307 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Identified exit to Materials
  406 | -10/Materials | Discovered exit to Materials (range 15)
  808 | -10/Materials | Identified exit to Mines
  808 | -10/Materials | Discovered exit to Mines (range 7)
  892 | -10/Materials | Discovered exit to Materials (range 3)
 1076 | -10/Materials | Entered another Materials area
 1076 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1636 | -9/Materials  | Core integrity fell below 50%
 1672 | -9/Materials  | Lost 13 parts (2p3n3u5w)
 1674 | -9/Materials  | Core integrity fell below 20%
 1685 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
01555_ L-31 Rogue unfolds itself.
01555_ G-34 Mercenary unfolds itself.
01564_ K-01 Serf collects debris.
01578_ Ion Engine destroyed.
01590_ Aluminum Leg destroyed.
01599_ Acquired 112 matter.
01603_ Imp. Light Armor Plating destroyed.
01607_ Mining Laser destroyed.
01613_ K-01 Serf collects debris.
01615_ U-05 Engineer builds a Wall.
01616_ K-01 Serf collects debris.
01620_ Aluminum Leg destroyed.
01629_ Imp. Light Armor Plating destroyed.
01633_ Ion Engine destroyed.
01640_ G-34 Mercenary destroyed.
01641_ Assault Rifle destroyed.
01648_ K-01 Serf cleans the Terminal.
01651_ U-05 Engineer builds a Door.
01676_ Imp. Light Armor Plating destroyed.
01683_ Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingRecoilProcessor
  Manual?         0
Play Time         00:26:14
  Cumulative      49.8 hours
  Start           2019.11.11 @ 20:46:48
  End             2019.11.11 @ 21:14:27
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          47
  Rogue           43
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          39
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 952c0b9a-e50a-45ab-bb0d-d129f9765a6b