Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 22:55:03 Player: BoomBlip Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (1853) 1853 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5929 Bonus ------- High Alert Combat Kills 59 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 48/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Heat Sink Improved Signal Interpreter Field Laser Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Spread Laser Field Laser Heavy Particle Cannon Ion Cannon Gauss Rifle Gauss Cannon Heavy Missile Launcher Great Maul [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . . 1 . 1 1 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 89 | . 2 . 13 15 24 28 4 3 Power 13 | . 1 . 2 2 6 1 . 1 Engine 9 | . 1 . 2 2 2 1 . 1 Core 4 | . . . . . 4 . . . Reactor . | . . . . . . . . . Propulsion 22 | . . . 3 6 5 7 1 . Treads 1 | . . . . . . 1 . . Leg 11 | . . . . 1 3 6 1 . Wheel 10 | . . . 3 5 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | . . . 4 3 7 8 2 . Device 10 | . . . . 2 4 4 . . Storage 2 | . . . . 1 1 . . . Processor 6 | . . . 3 . . 1 2 . Hackware 1 | . . . . . 1 . . . Protection 5 | . . . 1 . 1 3 . . Artifact . | . . . . . . . . . Weapon 30 | . 1 . 4 4 6 12 1 2 Energy Gun 16 | . 1 . 3 1 3 7 1 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | . . . 1 2 3 1 . . Ballistic Cannon 3 | . . . . . . 3 . . Launcher 3 | . . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 1 . . Corrupted Parts 8 | . . . . 3 2 3 . . System Corruption 24 | . . . . 10 7 7 . . Parts Lost 32 | . . . . 6 7 9 . 10 Power 5 | . . . . 1 2 . . 2 Propulsion 10 | . . . . 2 3 3 . 2 Utility 7 | . . . . 1 1 2 . 3 Weapon 10 | . . . . 2 1 4 . 3 Highest Loss Streak 10 | . . . . 5 4 3 . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 85 85 93 64 94 89 91 83 Engine 6 | . 14 14 11 8 2 7 6 5 Core 1 | . . . . . 6 . . . Treads 1 | . . . . . . 1 6 4 Leg 16 | . 28 28 11 8 14 22 13 11 Wheel 6 | . . . 22 14 11 . . . Device 10 | . . . . 2 15 16 13 11 Storage 8 | . 14 14 11 7 9 7 6 5 Processor 6 | . . . 12 . . 7 18 18 Protection 4 | . . . 3 5 6 3 6 4 Energy Gun 11 | . 14 14 10 9 12 13 13 11 Ballistic Gun 7 | . 14 14 11 6 14 4 . . Ballistic Cannon 1 | . . . . . . 3 6 4 Naked Turns 69 | . . . . 43 . . . 26 Heaviest Build 50 | 12 14 13 21 22 43 50 49 50 Greatest Support 75 | 20 20 20 26 48 60 75 40 40 Greatest Overweight (x) 2 | . . . 1 1 1 2 1 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 Average Capacity 11 | . 8 8 8 7 10 15 15 14 Most Carried 15 | . 8 8 8 8 15 15 14 14 Average Carried 10 | . 7 7 7 6 8 14 13 12 Final Capacity 15 | 8 8 8 8 8 15 15 15 5 Final Carried 15 | 6 8 8 8 6 15 15 14 5 Class Distribution -------------------- 40% | Scavenger-Skirmisher 29% | Mutant 12% | Scavenger-Tank 8% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Matter Collected 1465 | 200 16 46 153 239 396 406 . 9 Remotely 120 | . . . . 60 60 . . . Salvage Created 2693 | . 158 36 305 389 713 1067 . 25 Parts 173 | . 10 3 23 16 50 68 . 3 Haulers Intercepted 4 | . 1 . 2 . 1 . . . Recyclers Shooed 8 | . 1 . 1 3 . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Combat Hostiles Destroyed 42 | . 2 2 4 4 14 15 . 1 Guns 33 | . 2 2 4 4 11 10 . . Cannons 3 | . . . . . . 2 . 1 AOE 6 | . . . . . 3 3 . . Classes Destroyed 15 | . 2 1 2 3 3 3 . 1 Worker 5 | . . . 1 . . 3 . 1 Builder 2 | . . . . . . 1 . 1 Tunneler 1 | . . . . . 1 . . . Hauler 4 | . 1 . 2 . 1 . . . Recycler 8 | . . . . 4 . 4 . . Mechanic 2 | . . . . . 1 1 . . Watcher 4 | . . . . . 3 1 . . Swarmer 11 | . . 2 . . 6 3 . . Grunt 19 | . 2 . 3 1 7 6 . . Sentry 5 | . . . 1 . 1 3 . . Demolisher 1 | . . . . 1 . . . . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . 2 . . Behemoth 1 | . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . Best Kill Streak 8 | . 2 2 3 3 4 8 . 3 Combat Bots Only 4 | . 1 2 2 2 3 4 . 1 Max Kills in Single Turn 5 | . 1 2 1 1 3 5 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . 3 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Hostile Shots Fired 473 | . 5 9 7 33 72 121 . 226 Missed 159 | . 1 1 2 8 13 35 . 99 Damage Taken 4901 | . 58 60 56 589 951 1261 63 1863 Core 1275 | . 11 9 11 95 161 136 . 852 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 . 92 . 73 70 80 . . Volleys Fired 156 | . 10 4 16 27 43 41 . 15 Largest 3 | . 2 2 2 2 3 3 . 3 Hottest 198 | . 60 60 68 79 115 163 . 198 Shots Fired 361 | . 20 8 32 37 120 113 . 31 Gun 330 | . 20 8 32 34 120 102 . 14 Cannon 21 | . . . . . . 10 . 11 Launcher 10 | . . . . 3 . 1 . 6 Special . | . . . . . . . . . Kinetic 171 | . 10 4 16 14 78 44 . 5 Thermal 88 | . . 4 6 10 16 32 . 20 Explosive 10 | . . . . 3 . 1 . 6 Electromagnetic 92 | . 10 . 10 10 26 36 . . Robot Hit Streak 12 | . 5 2 7 7 12 8 . 12 Robot Miss Streak 7 | . 3 2 2 5 4 7 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 . 1 4 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 254 | . 13 3 23 27 80 80 . 28 Core Hits 180 | . 7 2 14 19 42 77 . 19 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . 1 . . 2 . . Burn 2 | . . . . . . 2 . . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5679 | . 167 34 371 510 1530 1825 . 1242 Guns 3745 | . 167 34 371 443 1163 1221 . 346 Cannons 411 | . . . . . . 133 . 278 Explosions 1523 | . . . . 67 367 471 . 618 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1919 | . 91 24 161 153 714 638 . 138 Thermal 1355 | . . 10 34 102 427 296 . 486 Explosive 1101 | . . . . 67 . 416 . 618 Electromagnetic 1304 | . 76 . 176 188 389 475 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 16 8 11 . . Average Corruption 6 | . . . . 8 6 7 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . 5 20 19 . . Message Errors 14 | . . . . 3 8 3 . . Matter Fused 8 | . . . . 2 2 4 . . Heat Flow Errors 4 | . . . . . 1 3 . . Energy Discharges 7 | . . . . . 5 2 . . Data Loss (minor) 5 | . . . . . . 5 . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 1 1 . . Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 59 | . . . . . 29 . . 30 Projectiles . | . . . . . . . . . Explosions 59 | . . . . . 29 . . 30 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 323 | . . . . . 135 188 . . Shots 7 | . . . . . 3 4 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 347 | . 18 . 39 48 347 262 . 311 Average Temperature 68 | . 15 . 19 23 105 47 . 69 Received Heat Transfer 1636 | . 30 . 24 166 486 222 . 708 Effects 3 | . . . . . 3 . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 2 . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 2477 | . . 25 75 222 622 741 . 792 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Peak Influence 544 | . 57 72 189 151 301 544 192 121 Initial 192 | . . 22 27 73 58 77 192 93 Average 183 | . 14 67 71 100 136 367 192 93 Maximum Alert Level 2 | . . . . . 1 2 . . Low Security (%) 70 | . 100 100 100 100 82 9 100 100 Level 1 18 | . . . . . 17 49 . . Level 2 11 | . . . . . . 41 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 . 2 4 . 1 Investigation 4 | . . . 1 . 1 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . . 1 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Distress Signals 10 | . 2 . 1 . 3 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 4 3 6 24 27 22 . 10 Peak Tracking Total 9 | . 2 2 3 9 6 4 . 9 Tactical Retreats 6 | . . . . 3 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Traps Triggered 3 | . . . 1 . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Machines Disabled 11 | . 2 . . . 2 6 . 1 Max in Single Turn 3 | . 1 . . . 1 3 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Machines Accessed 12 | . . 1 3 . 4 2 2 . Terminals 11 | . . 1 3 . 3 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . . 2 6 . 12 5 3 . Successful 8 | . . . 2 . 3 2 1 . Failed 20 | . . 2 4 . 9 3 2 . Catastrophic 6 | . . . 2 . 3 1 . . Database Lockouts . | . . . . . . . . . Manual 22 | . . . 6 . 10 4 2 . Terminals 26 | . . 2 6 . 10 5 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 1 1 1 . Record 1 | . . . . . . 1 . . Open Door 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . 1 1 . . Terminals 4 | . . . 2 . 1 1 . . Botnet 4 | . . . 2 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 1 3 . 4 2 1 . Full Trace Events 2 | . . . . . . 2 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Turns Passed 2928 | . 135 72 306 374 679 832 227 303 Spaces Moved 1793 | 1 73 48 211 328 426 426 112 168 Core 134 | . . . . 81 . . . 53 Treads 3 | . . . . . . 3 . . Legs 1023 | 1 73 48 . 37 214 423 112 115 Wheels 633 | . . . 211 210 212 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 90 50 93 126 200 50 Average Speed 123 | 120 120 120 90 87 113 148 200 152 Slowest Speed 320 | 120 120 120 95 190 200 320 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 3 20 12 19 54 39 16 5 29 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 202 | . . . . 29 9 113 . 51 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 3 . . AOE 199 | . . . . 29 9 110 . 51 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Ext Total 2206 | . 101 55 301 375 535 538 115 186 Wait 86 | . 13 . 37 . 15 21 . . Move 1785 | . 72 47 210 327 425 425 111 168 Hop . | . . . . . . . . . Pick Up 33 | . 2 2 8 . 14 7 . . Fast Attach 48 | . 1 . 7 10 13 16 1 . Attach 17 | . . . 1 3 4 4 2 3 Detach 4 | . . . 1 3 . . . . Swap 25 | . 1 . 5 2 7 9 1 . Drop 52 | . 2 2 16 3 14 15 . . Fire 156 | . 10 4 16 27 43 41 . 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 16) 136 | -10/Materials | Entered Mines 193 | -10/Mines | Learned location of Zion (-7) 199 | -10/Mines | Discovered new exit (range 7) 208 | -10/Mines | Entered Materials 208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 493 | -9/Materials | Discovered new exit (range 12) 514 | -9/Materials | Entered Mines 586 | -9/Mines | Met a Derelict bent on vengeance 626 | -9/Mines | Assembled infested the area 631 | -9/Mines | Assisted by a Guerilla fighting off Assembled 711 | -9/Mines | Lost 3 allies 722 | -9/Mines | Released all parts (3) 751 | -9/Mines | Lost 5 parts (1p2n1u1w) 755 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 824 | -9/Mines | Discovered new exit (range 13) 844 | -9/Mines | System corruption reached 10% 888 | -9/Mines | Entered Materials 888 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 889 | -8/Materials | Identified exit to Factory 1028 | -8/Materials | Lost 4 parts (1p2n1u) 1408 | -8/Materials | Build established: Scavenger-Tank 1524 | -8/Materials | Discovered exit to Factory (range 16) 1567 | -8/Materials | Entered Factory 1567 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -7/Factory | Build established: Scavenger-Skirmisher 2011 | -7/Factory | System corruption reached 10% 2158 | -7/Factory | Lost 3 parts (1n2w) 2353 | -7/Factory | Discovered new exit (range 10) 2386 | -7/Factory | Identified exit to Factory 2399 | -7/Factory | Entered another Factory area 2399 | -6/Factory | Evolved 2 slots: Utility x2 2612 | -6/Factory | Discovered new exit (range 9) 2624 | -6/Factory | Identified exit to Extension 2626 | -6/Factory | Entered Extension 2822 | -6/Extension | Spotted B-75 Beast 2871 | -6/Extension | Destroyed B-75 Beast 2899 | -6/Extension | Spotted B-75 Beast 2903 | -6/Extension | Released all parts (6) 2911 | -6/Extension | Core integrity fell below 50% 2918 | -6/Extension | Core integrity fell below 20% 2929 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02894_ Imp. Heat Sink destroyed. 02894_ Imp. Ion Engine destroyed. 02895_ Hvy. Missile Launcher destroyed. 02897_ R-10 Processor collects Terrain Scan Processor. 02901_ The unstable cave ceiling collapses. 02902_ Imp. Titanium Leg destroyed. 02902_ Critical hit (Meltdown: +330). 02903_ Released Ion Cannon. 02903_ Released Adv. Targeting Computer. 02903_ Released Visual Processing Unit. 02903_ Released Lrg. Storage Unit. 02903_ Released Imp. Signal Interpreter. 02903_ Released Imp. Spread Laser. 02903_ R-10 Processor collects Gauss Rifle. 02904_ The unstable cave ceiling collapses. 02907_ Door Terminal disabled. 02907_ R-10 Processor collects Spread Laser. 02908_ R-10 Processor collects Gauss Cannon. 02911_ R-10 Processor collects Imp. Spread Laser. 02915_ R-10 Processor collects Imp. Sensor Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ????# ???????????????????????????????????????????? | | ##??# #??????????????????????????????????????????? | | # ### ###????????????????????????????????????????? | | "" ""#????????????????????????????????????????? | | " " #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ################################?????????? | | w ?????????? | | ????????? | | ????????? | | @ ????????? | | RRtk g ????????? | | ##############################???????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | % ##???????????????????????????????????????? | | "#???????????????????????????????????????? | | ""##"#####???????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ?????##??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingRagnarokDetonator Manual? 0 Play Time 00:32:58 Cumulative 97.4 hours Start 2024.04.07 @ 22:24:44 End 2024.04.07 @ 22:55:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 135 Adventurer 10 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1db9126e-efe6-45f6-b973-867e5e791098