Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 02:25:42 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (2791) 2791 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 6928 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 196 Friendly Fire -142 Cogmind --------- Core Integrity 640/700 Matter 300/300 Energy 325/325 System Corruption 3% Temperature Cool (0) Movement Rolling (165) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (8) ------ Advanced Power Amplifier Improved Cooling System Huge Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating System Shield > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (25) --- Antimatter Reactor Armored Wheel Armored Huge Wheel Large Storage Unit High-capacity Battery (158) Improved Terrain Scanner Advanced Targeting Computer Advanced Particle Charger Kinecellerator Improved Propulsion Shielding Damper Plating Hardlight Generator Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Bore Cannon Hypervelocity Mass Driver Shock Bomb Launcher Improved Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Particle Charger Hardened Medium Armor Plating System Shield System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Antimatter Reactor Armored Wheel Advanced Power Amplifier Large Storage Unit High-capacity Battery Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Particle Charger Improved Propulsion Shielding Improved Weapon Shielding Damper Plating Hardlight Generator Heavy Beamcaster Heavy Ion Cannon Heavy Ion Cannon Slug Cannon Bore Cannon Hypervelocity Mass Driver Shock Bomb Launcher Improved Grenade Launcher Chainsword [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Particle Charger Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 134 | 7 17 8 27 4 48 6 12 5 Power 10 | 1 2 . 3 . 2 1 1 . Engine 8 | 1 2 . 3 . 1 1 . . Core 1 | . . . . . 1 . . . Reactor 1 | . . . . . . . 1 . Propulsion 18 | 2 4 . 4 . 6 . 1 1 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 16 | . 4 . 4 . 6 . 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 2 4 . 7 1 16 3 7 4 Device 32 | 1 3 . 5 1 11 1 7 3 Storage 3 | 1 1 . . . 1 . . . Processor 2 | . . . 1 . . 1 . . Hackware 3 | . . . . . 3 . . . Protection 4 | . . . 1 . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 62 | 2 7 8 13 3 24 2 3 . Energy Gun 32 | 2 4 4 8 2 12 . . . Energy Cannon 5 | . . 1 . . 2 1 1 . Ballistic Gun 3 | . . . . . 3 . . . Ballistic Cannon 3 | . 1 . . . 1 . 1 . Launcher 8 | . . 2 2 1 2 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 10 | . 2 1 3 . 4 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 . Parts Lost 26 | . 2 . 6 . 15 1 . 2 Power 5 | . . . 2 . 2 1 . . Propulsion 7 | . . . 3 . 4 . . . Utility 10 | . 1 . 1 . 6 . . 2 Weapon 4 | . 1 . . . 3 . . . Highest Loss Streak 6 | . 2 . 2 . 6 1 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 97 100 97 99 99 99 Engine 9 | . 14 14 10 11 6 6 1 . Wheel 21 | . 26 28 21 22 17 15 15 15 Device 18 | . 13 14 18 22 19 23 23 29 Storage 10 | . 14 14 11 11 9 7 7 7 Processor 6 | . . . 11 11 9 7 14 7 Hackware 4 | . . . . . 12 14 7 7 Protection 2 | . . . 3 . 2 7 7 7 Energy Gun 18 | . 27 25 21 21 14 . . . Energy Cannon 2 | . . . . . 1 14 14 15 Naked Turns . | . . . . . . . . . Heaviest Build 131 | 15 92 92 96 94 111 120 131 131 Greatest Support 32 | 20 26 26 32 32 32 26 28 28 Greatest Overweight (x) 9 | 4 4 3 3 2 9 4 4 5 Average Overweight (x) 3 | . 3 3 2 2 3 4 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 Average Carried 23 | 4 20 24 24 24 23 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 23 25 25 23 25 24 Class Distribution -------------------- 71% | Mutant 15% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 2016 | 265 386 92 317 76 613 60 162 45 Remotely . | . . . . . . . . . Salvage Created 3727 | 114 380 7 1075 105 1408 226 231 181 Parts 201 | 5 21 2 76 4 72 12 . 9 Haulers Intercepted 7 | . 1 . 3 . 2 1 . . Recyclers Shooed 3 | 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 80 | . 10 2 27 5 28 3 1 4 Guns 56 | . 10 . 20 4 22 . . . Cannons 9 | . . . . . 1 3 1 4 AOE 12 | . . 2 6 1 3 . . . Classes Destroyed 16 | 2 4 . 4 1 3 1 1 . Worker 3 | . . . 1 . 1 1 . . Builder 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 7 | . 1 . 3 . 2 1 . . Recycler 2 | 1 . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 10 | . 2 . 4 . 3 . . 1 Swarmer 31 | . 5 2 11 2 9 . . 2 Grunt 23 | . 5 . 8 2 7 . . 1 Brawler 2 | . . . . . 2 . . . Duelist 2 | . . . 1 . 1 . . . Sentry 15 | . . . 7 . 8 . . . Demolisher 1 | . . . . 1 . . . . Hunter 4 | . . . . . 1 2 . 1 Programmer 1 | . . . . . . 1 . . Compactor 1 | . . . . . . . 1 . Best Kill Streak 8 | 2 3 2 6 4 8 2 1 3 Combat Bots Only 8 | . 3 2 5 4 8 1 1 3 Max Kills in Single Turn 5 | 1 2 2 5 1 2 2 1 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 4 | . . 2 4 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 3019 | . 442 30 841 170 989 136 33 378 Core 624 | . 122 . 236 31 175 47 . 13 Absorbed by Shields 407 | . . . 105 60 202 4 . 36 Redirected to Shielding 36 | . . . 36 . . . . . Regen/Repaired (Parts) 250 | . 48 . 202 . . . . . Core Remaining (%) 63 | 100 . 51 . 33 68 . . . Volleys Fired 230 | 8 44 3 60 9 76 10 4 16 Largest 2 | 2 2 1 2 2 2 2 2 2 Hottest 131 | 100 130 63 126 126 126 130 131 130 Shots Fired 452 | 16 84 3 123 18 147 20 9 32 Gun 374 | 16 80 1 120 17 140 . . . Cannon 69 | . 4 . . . 5 20 8 32 Launcher 9 | . . 2 3 1 2 . 1 . Special . | . . . . . . . . . Kinetic 13 | . 4 . . . 6 . 3 . Thermal 369 | 16 80 1 120 17 78 20 5 32 Explosive 9 | . . 2 3 1 2 . 1 . Electromagnetic 61 | . . . . . 61 . . . Robot Hit Streak 19 | 2 9 2 19 13 15 10 13 5 Robot Miss Streak 6 | 3 5 . 2 6 3 2 1 5 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 6 | . 1 . 2 1 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 310 | 7 54 1 98 9 103 15 7 16 Core Hits 138 | 3 20 2 42 6 52 6 2 5 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 25 | . 8 . 8 1 5 . 3 . Burn 19 | . 8 . 8 1 2 . . . Destroy 4 | . . . . . 1 . 3 . Corrupt 2 | . . . . . 2 . . . Melee Attacks 34 | . 10 8 8 . 8 . . . Impact . | . . . . . . . . . Slashing 34 | . 10 8 8 . 8 . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7585 | 101 767 164 2259 249 2537 527 381 600 Guns 4608 | 101 683 . 1663 157 2004 . . . Cannons 1421 | . 57 . . . 79 527 158 600 Explosions 1396 | . . 164 470 92 447 . 223 . Melee 153 | . 27 . 126 . . . . . Ramming 7 | . . . . . 7 . . . Kinetic 197 | . 57 . . . 91 . 49 . Thermal 5113 | 101 683 47 1663 157 1226 527 109 600 Explosive 1219 | . . 117 470 92 317 . 223 . Electromagnetic 896 | . . . . . 896 . . . Impact . | . . . . . . . . . Slashing 153 | . 27 . 126 . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 7 7 6 1 1 3 Average Corruption 4 | . . . 7 7 4 1 1 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 105 | . . . 36 11 47 . 9 2 Message Errors 27 | . . . 8 5 11 . 3 . Matter Fused 22 | . . . 5 3 13 . 1 . Heat Flow Errors 10 | . . . 5 . 3 . 2 . Energy Discharges 13 | . . . 7 . 5 . 1 . Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 12 | . . . 3 2 6 . 1 . Data Loss (major) 7 | . . . 2 1 4 . . . Misfires 8 | . . . 4 . 2 . 1 1 Alerts 4 | . . . 2 . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 123 | . 7 3 63 . 24 8 . 18 Projectiles 40 | . . . . . 14 8 . 18 Explosions 20 | . . 3 7 . 10 . . . Melee 63 | . 7 . 56 . . . . . Knockbacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . 1 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 130 | . . 32 . 32 32 . 34 . Shots 4 | . . 1 . 1 1 . 1 . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | 234 277 22 278 76 211 63 226 76 Average Temperature 63 | 97 78 12 59 25 60 23 90 38 Received Heat Transfer 660 | . 99 . 202 44 260 . . 55 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 8 | . . . . . 8 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 22 | . 4 . 10 1 4 1 . 2 Heat Transferred 10991 | 296 2516 50 4033 407 2209 592 148 740 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 475 | 10 146 219 475 261 389 254 96 83 Initial 120 | . 6 6 32 120 23 109 88 . Average 154 | 3 35 76 304 209 241 187 38 10 Maximum Alert Level 2 | . . 1 2 1 1 1 . . Low Security (%) 60 | 100 100 81 26 24 20 51 100 100 Level 1 34 | . . 18 49 75 79 48 . . Level 2 5 | . . . 23 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 5 . 4 1 . 1 Investigation 4 | . 1 1 1 . 1 . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 6 | . 1 . 4 . 1 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 6 | . 1 . 3 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 27 6 53 7 42 3 1 16 Peak Tracking Total 8 | . 4 3 6 4 4 1 1 8 Tactical Retreats 5 | . . . 2 . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 7 | . 2 . 1 . 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 5 | . . 1 1 . 3 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 45 | . 10 . 13 1 13 3 . 5 Terminals 27 | . 7 . 8 1 8 2 . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . 1 . 2 . . . . . Recycling Units 6 | . 2 . 1 . 2 . . 1 Scanalyzers 6 | . . . 2 . 2 1 . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 165 | . 36 . 52 5 49 12 . 11 Successful 111 | . 28 . 39 3 35 4 . 2 Failed 54 | . 8 . 13 2 14 8 . 9 Catastrophic 7 | . . . 2 2 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 61 | . 21 . 8 4 22 5 . 1 Terminals 94 | . 25 . 19 5 34 10 . 1 Fabricators 3 | . . . . . . . . 3 Repair Stations 22 | . 4 . 18 . . . . . Recycling Units 19 | . 7 . 3 . 3 . . 6 Scanalyzers 26 | . . . 12 . 11 2 . 1 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 31 | . 10 . 7 1 11 2 . . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 8 | . 1 . 3 . 3 1 . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 3 | . 1 . 1 . 1 . . . Alert Level 2 | . . . 1 . 1 . . . Unreport Threat 3 | . 1 . 1 . 1 . . . Locate Traps 5 | . 3 . 1 . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 3 | . . . . 1 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 19 | . 4 . 15 . . . . . Scan Component 10 | . 2 . 8 . . . . . Repair 9 | . 2 . 7 . . . . . Recycling Unit Hacks 6 | . 2 . 1 . 2 . . 1 Retrieve Components 6 | . 2 . 1 . 2 . . 1 Scanalyzer 21 | . . . 12 . 8 1 . . Insert Component 9 | . . . 6 . 2 1 . . Analyze 12 | . . . 6 . 6 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 33 | . 12 . 4 2 13 1 . 1 Terminals 26 | . 8 . 3 2 12 1 . . Track 6 | . 2 . . 1 3 . . . Assimilate 5 | . 3 . . . 2 . . . Botnet 12 | . 2 . 2 1 6 1 . . Operators 3 | . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 4 . 1 . 1 . . 1 Monitor 1 | . 1 . . . . . . . Reject 5 | . 2 . 1 . 1 . . 1 Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 40 | . 9 . 12 1 11 3 . 4 Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 2 . 7 . . . . . Time 294 | . 64 . 230 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 22 | . . . 9 . 11 . . 2 Parts Scanalyzed 7 | . . . 6 . 1 . . . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 8 | . 1 3 . 1 . 3 . . Largest Group 4 | . 1 4 1 1 1 3 3 2 Highest-Rated Group 93 | . 10 50 16 31 31 93 93 49 Highest-Rated Ally 31 | . 10 16 16 31 31 31 31 31 Total Orders 3 | . . 2 1 . . . . . STAY 2 | . . 1 1 . . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks 70 | . . 19 3 . 19 . 16 13 Total Damage 945 | . . 225 34 . 224 . 293 169 Kills 12 | . . 7 1 . 2 . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 11095 | 113 3052 740 2464 492 2449 352 852 581 Spaces Moved 5933 | 52 1323 478 1377 334 1336 201 534 298 Core 18 | 18 . . . . . . . . Treads . | . . . . . . . . . Legs 82 | 34 48 . . . . . . . Wheels 5833 | . 1275 478 1377 334 1336 201 534 298 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 135 130 130 130 150 150 155 Average Speed 139 | 136 137 135 132 130 143 150 151 164 Slowest Speed 250 | 250 140 135 135 130 215 150 155 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 62 | 4 99 82 97 83 82 5 96 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 21 | . 2 5 6 . 8 . . . Terrain Destroyed 120 | . 2 26 36 8 27 3 9 9 Melee 21 | . 2 5 6 . 8 . . . Projectile 16 | . . . . . 3 3 1 9 AOE 83 | . . 21 30 8 16 . 8 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 8225 | 74 2457 555 1884 373 1718 234 569 361 Wait 1675 | . 1026 43 374 21 175 9 . 27 Move 5926 | 51 1322 477 1376 333 1335 201 533 298 Hop . | . . . . . . . . . Pick Up 125 | 8 26 8 21 4 41 4 8 5 Fast Attach 34 | 7 4 . 8 . 9 1 3 2 Attach 42 | . 2 2 9 . 20 5 3 1 Detach 5 | . 1 . 2 . 2 . . . Swap 58 | . 11 6 10 4 19 . 6 2 Drop 95 | . 11 8 16 2 32 4 12 10 Fire 230 | 8 44 3 60 9 76 10 4 16 Melee 34 | . 10 8 8 . 8 . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Sto) -7/Waste -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1271 | -10/Materials | Discovered new exit (range 16) 1446 | -10/Materials | Discovered new exit (range 6) 1627 | -10/Materials | Discovered new exit (range 5) 2165 | -10/Materials | Build established: Scavenger-Mutant 2608 | -10/Materials | Discovered new exit (range 15) 2962 | -10/Materials | Build established: Mutant 2992 | -10/Materials | Repaired Wheel 3032 | -10/Materials | Repaired Imp. Terrain Scanner 3166 | -10/Materials | Entered Mines 3166 | -10/Mines | Accompanied by 1 ally 3214 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3268 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3377 | -10/Mines | Discovered new exit (range 5) 3545 | -10/Mines | Discovered new exit (range 10) 3804 | -10/Mines | Met a Derelict shopkeep closing up shop 3906 | -10/Mines | Entered Materials 3906 | -9/Materials | Accompanied by 1 ally 3906 | -9/Materials | Evolved 2 slots: Utility x2 4139 | -9/Materials | Discovered new exit (range 8) 4446 | -9/Materials | Discovered new exit (range 4) 4896 | -9/Materials | Discovered new exit (range 7) 5145 | -9/Materials | Crushed by falling debris 5265 | -9/Materials | Discovered new exit (range 3) 5406 | -9/Materials | Discovered new exit (range 11) 5556 | -9/Materials | Repaired Pulse Rifle 5595 | -9/Materials | Repaired Field Laser 5869 | -9/Materials | Repaired Com. Wheel 5909 | -9/Materials | Repaired Imp. Heat Sink 5948 | -9/Materials | Repaired Field Laser 5976 | -9/Materials | Repaired Ion Engine 6003 | -9/Materials | Repaired Wheel 6290 | -9/Materials | Core integrity fell below 50% 6370 | -9/Materials | Entered Mines 6378 | -9/Mines | Assembled infested the area 6383 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6563 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6566 | -9/Mines | Found Prototype Device 6634 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6805 | -9/Mines | Discovered new exit (range 11) 6820 | -9/Mines | Received a Mining Laser from a helpful Derelict 6844 | -9/Mines | Discovered new exit (range 13) 6862 | -9/Mines | Entered Materials 6862 | -8/Materials | Accompanied by 1 ally 6862 | -8/Materials | Evolved 2 slots: Utility x2 6863 | -8/Materials | Identified Exp. Sensor Array 7341 | -8/Materials | Build established: Scavenger-Mutant 7674 | -8/Materials | Garrison activated, responded to threat 7747 | -8/Materials | Destroyed 8 combat bots 7791 | -8/Materials | Lost 6 parts (1p1n2u2w) 7873 | -8/Materials | Discovered new exit (range 16) 8716 | -8/Materials | Discovered new exit (range 7) 8839 | -8/Materials | Build established: Hacker-Mutant 9311 | -8/Materials | Entered Factory 9311 | -7/Factory | Evolved 2 slots: Utility x2 9312 | -7/Factory | Identified exit to Storage 9484 | -7/Factory | Discovered new exit (range 15) 9627 | -7/Factory | Identified exit to Factory 9658 | -7/Factory | Allied Derelicts emerged from ambush trap array 9663 | -7/Factory | Sucked down chute 9663 | -7/Factory | Entered Waste 9663 | -7/Waste | The area was eerily silent 9730 | -7/Waste | Found Damper Plating 9760 | -7/Waste | 3 allies followed down the chute 9812 | -7/Waste | Found Damper Plating 9850 | -7/Waste | A Compactor rumbled back to life 9852 | -7/Waste | Spotted C-40 Crusher 9864 | -7/Waste | Destroyed C-40 Crusher 9923 | -7/Waste | Build established: Mutant 10035 | -7/Waste | Discovered new exit (range 13) 10513 | -7/Waste | Identified exit to Factory 10515 | -7/Waste | Entered Factory 10515 | -7/Factory | Accompanied by 2 allies 11096 | -7/Factory | Self-destructed Last Messages --------------- 11082_ R-06 Scavenger collects Lgt. Nuclear Core. 11083_ K-01 Serf collects debris. 11084_ Acquired Hcp. Battery. 11085_ System corrupted: Particle Charger rejected. 11085_ R-06 Scavenger collects Autogun. 11085_ G-47 Trooper destroyed. 11086_ K-01 Serf collects debris. 11088_ Chain reaction triggered in Lgt. Ion Engine. 11088_ K-01 Serf destroyed. 11088_ G-47 Trooper destroyed. 11089_ Hardlight Generator destroyed. 11089_ R-06 Scavenger collects Terrain Scanner. 11089_ U-05 Engineer builds a Wall. 11090_ U-05 Engineer builds a Door. 11091_ Acquired 5 matter. 11092_ R-06 Scavenger collects Lgt. Nuclear Core. 11093_ R-06 Scavenger destroyed. 11093_ U-05 Engineer builds a Wall. 11095_ R-06 Scavenger collects Particle Gun. 11096_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????#############+######???????????????????? | | ?????????? # #???????????????????? | | ????????? # #???????????????????? | | ???????" """ # #???????????????????? | | ???????" """ # #???????????????????? | | ??????"" """ # #???????????????????? | | ????? # ##??????????????????? | | ?????""" """ # "#??????????????????? | | ???? """ """ # #???????????????????? | | ???# """ """ # g !% #???????????????????? | | ???# # [ #???????????????????? | | ???# # = #???????????????????? | | ???# ! # u%[% #???????????????????? | | ???###########g########r############# "????????? | | ?????????# g% "????????? | | ?????????# !u!@ "????????? | | ?????????# !%! % "????????? | | ?????????# =* "????????? | | ?????????# ?????????? | | ?????????# p % ?????????? | | ########## ??????????? | | # k;##;###########+######??????????? | | # #?##????????????????????????????? | | # ########????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | + ""#????????????????????????? | | # """"""" ""#????????????????????????? | | # """"""" % T"#????????????????????????? | | # """"""" ""#????????????????????????? | | # """"""" ""#????????????????????????? | | # #????????????????????????? | | + #????????????????????????? | | ################ ^ ^ +????????????????????????? | | ???????# ! # # ???????????????????????? | | ???????#""" + ^^ ^ # ???????????????????????? | | ???????#""" # #### ###????????????????????????? | | ########""" # #??# T#?????????????????????????? | | ## ?# #??? #?????????????????????????? | | ! ########?# #??? ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostConcussiveRouter Manual? 0 Play Time 01:51:27 Cumulative 257.0 hours Start 2022.04.07 @ 23:59:24 End 2022.04.08 @ 02:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36b69852-d59c-4021-b46e-cdccda5dfc06