Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.29 @ 22:47:31 Player: soymachine Result: Destroyed self via exploding Neutrino Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1423) 1423 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 5095 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Antimatter Reactor Force Rifle Force Rifle Carbide Saw Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter Advanced ECM Suite EM Shield > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Ion Engine Deuterium Engine Improved Medium Treads Improved Medium Treads Drone Bay Improved Spread Laser Force Rifle Force Rifle Force Rifle Light Assault Rifle Minigun Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Axe [Rating: 44] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Reactor Cooled Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 6 | . . 2 2 1 1 . . Weapon . | . . . . . . . . Parts Attached 33 | . 2 5 2 8 12 3 1 Power 5 | . . 1 . 3 . 1 . Engine 4 | . . 1 . 3 . . . Core . | . . . . . . . . Reactor 1 | . . . . . . 1 . Propulsion 8 | . . 2 . 2 4 . . Treads 8 | . . 2 . 2 4 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | . 1 1 . 1 4 . . Device 4 | . . . . 1 3 . . Storage 1 | . . 1 . . . . . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | . 1 1 2 2 4 2 1 Energy Gun 4 | . 1 . 1 1 . 1 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 3 | . . 1 . 1 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . . . 1 . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . Parts Lost 15 | . . 2 . 2 10 1 . Power 3 | . . . . 2 1 . . Propulsion 4 | . . . . . 4 . . Utility 3 | . . . . . 3 . . Weapon 5 | . . 2 . . 2 1 . Highest Loss Streak 7 | . . 1 . 1 7 1 . Average Slot Usage (%) 64 | . 95 76 58 68 57 18 13 Engine 7 | . 14 11 9 6 5 . . Treads 16 | . . 20 18 23 20 . . Leg 3 | . 28 1 . . . . . Device 2 | . . . . 6 5 . . Storage 7 | . 14 11 9 7 5 . . Processor 8 | . 9 11 9 7 7 13 13 Energy Gun 11 | . 28 17 4 10 3 3 . Ballistic Gun 3 | . . 4 7 3 4 . . Naked Turns . | . . . . . . . . Heaviest Build 47 | 12 12 31 31 39 47 11 7 Greatest Support 98 | 20 20 40 40 68 98 3 3 Greatest Overweight (x) 12 | . . . . . 12 3 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 5 5 Average Capacity 12 | . 8 14 15 15 13 5 5 Most Carried 15 | . 8 10 10 9 15 5 4 Average Carried 8 | . 7 8 9 7 11 3 3 Final Capacity 15 | 8 8 15 15 15 5 5 5 Final Carried 9 | 6 8 9 9 9 5 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 489 | 200 20 57 17 . 195 . . Remotely . | . . . . . . . . Salvage Created 1474 | . 123 311 126 175 431 . 308 Parts 96 | . 14 25 11 8 18 . 20 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 36 | . 2 9 5 3 8 . 9 Guns 19 | . 2 8 4 3 2 . . Cannons 2 | . . . . . . . 2 AOE 14 | . . 1 1 . 5 . 7 Classes Destroyed 7 | . 3 2 . . 2 . . Builder 1 | . 1 . . . . . . Recycler 1 | . . . . . 1 . . Watcher 2 | . 1 . . . 1 . . Swarmer 14 | . . 4 3 . . . 7 Grunt 14 | . 2 2 1 2 5 . 2 Sentry 7 | . . 3 1 1 2 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 7 | . 2 5 3 2 7 . 6 Combat Bots Only 6 | . 2 5 3 2 5 . 6 Max Kills in Single Turn 3 | . 1 2 2 1 2 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 1 . 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 2722 | . 46 317 70 443 1339 65 442 Core 944 | . . 46 12 36 420 65 365 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 100 88 97 94 . . . Volleys Fired 86 | . 6 22 9 18 22 6 3 Largest 2 | . 2 2 2 2 2 1 1 Hottest 111 | . 80 80 86 111 111 75 69 Shots Fired 153 | . 12 44 13 32 43 6 3 Gun 133 | . 12 44 11 31 34 1 . Cannon 5 | . . . . . 2 . 3 Launcher 15 | . . . 2 1 7 5 . Special . | . . . . . . . . Kinetic 45 | . . 14 7 8 16 . . Thermal 31 | . . . 4 14 12 1 . Explosive 15 | . . . 2 1 7 5 . Electromagnetic 62 | . 12 30 . 9 8 . 3 Robot Hit Streak 30 | . 6 14 13 30 20 . 4 Robot Miss Streak 2 | . 1 1 . 1 2 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 124 | . 9 32 11 29 40 . 3 Core Hits 107 | . 6 18 10 10 38 . 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 2 1 . . Burn 2 | . . . . 2 . . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3347 | . 142 509 156 407 1505 . 628 Guns 1571 | . 142 341 111 377 600 . . Cannons 123 | . . . . . 52 . 71 Explosions 1653 | . . 168 45 30 853 . 557 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 556 | . . 63 53 56 384 . . Thermal 705 | . . 168 58 204 142 . 133 Explosive 928 | . . . 45 30 853 . . Electromagnetic 1158 | . 142 278 . 117 126 . 495 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 1 10 10 Average Corruption 6 | . . . . . 1 6 10 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . . 5 3 Message Errors 2 | . . . . . . 2 . Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . 13 19 . . . Projectiles . | . . . . . . . . Explosions 32 | . . . 13 19 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 142 | . . 20 . 34 . 32 56 Shots 5 | . . 1 . 1 . 1 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 227 | . 60 48 27 162 114 227 9 Average Temperature 43 | . 22 19 11 76 49 116 7 Received Heat Transfer 558 | . 33 117 36 192 171 . 9 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 6 | . 1 1 . 1 1 . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 1584 | . . 300 148 666 370 . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 2 . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 364 | . 80 200 236 154 189 81 364 Initial 91 | . . 28 68 91 14 40 49 Average 83 | . 40 105 123 86 66 64 149 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 97 | . 100 97 81 100 100 100 78 Level 1 2 | . . 2 18 . . . 21 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 1 . 1 9 . . Investigation 2 | . . 1 . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . . . . 1 6 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 3 16 7 4 19 5 18 Peak Tracking Total 11 | . 2 5 3 2 7 5 11 Tactical Retreats 9 | . . 1 . . 5 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 3 | . 1 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 6 | . . . . . 2 . 4 Max in Single Turn 2 | . . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 17 | . 4 2 . 4 6 . 1 Terminals 13 | . 4 2 . 2 4 . 1 Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 25 | . 4 2 . 7 10 . 2 Successful 10 | . 2 1 . 2 4 . 1 Failed 15 | . 2 1 . 5 6 . 1 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 19 | . 4 2 . 4 7 . 2 Terminals 16 | . 4 2 . 3 5 . 2 Fabricators 3 | . . . . 3 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 1 3 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 1 1 . 2 2 . 1 Terminals 6 | . 1 1 . 2 1 . 1 Assimilate 4 | . . 1 . 2 1 . . Detonate 1 | . . . . . . . 1 Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Reprogram 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 2 . 3 5 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 87 | . . . . . 87 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . 3 . . Total Damage 56 | . . . . . 56 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 3057 | . 373 716 156 613 908 135 156 Spaces Moved 2124 | 1 281 371 83 327 650 167 244 Core 636 | . . . . . 225 167 244 Treads 1155 | . . 320 83 327 425 . . Legs 333 | 1 281 51 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 50 50 50 Average Speed 122 | 120 120 154 160 160 123 70 50 Slowest Speed 650 | 120 120 160 160 160 650 200 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 2 59 31 21 9 28 81 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 58 | . . . . . . 58 . Terrain Destroyed 133 | . . 9 3 15 18 76 12 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 132 | . . 9 3 15 17 76 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2421 | . 304 474 94 387 712 177 273 Wait 139 | . 14 68 . 25 9 . 23 Move 2118 | . 280 370 82 326 650 166 244 Hop . | . . . . . . . . Pick Up 30 | . 2 5 1 7 13 . 2 Fast Attach 7 | . 2 1 . . 3 1 . Attach 16 | . . 3 1 5 4 2 1 Detach 1 | . . . . . . 1 . Swap 10 | . . 1 1 3 5 . . Drop 14 | . . 4 . 3 6 1 . Fire 86 | . 6 22 9 18 22 6 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 252 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 13) 373 | -10/Materials | Identified exit to Materials 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Utility x2 1075 | -9/Materials | Discovered new exit (range 8) 1089 | -9/Materials | Identified exit to Materials 1090 | -9/Materials | Entered another Materials area 1090 | -8/Materials | Evolved 2 slots: Utility x2 1241 | -8/Materials | Discovered new exit (range 4) 1244 | -8/Materials | Identified exit to Factory 1246 | -8/Materials | Entered Factory 1246 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -7/Factory | Discovered new exit (range 9) 1602 | -7/Factory | Identified exit to Factory 1859 | -7/Factory | Entered another Factory area 1859 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2607 | -6/Factory | Cargo convoy interrupted 2617 | -6/Factory | Garrison activated, responded to threat 2711 | -6/Factory | Lost 7 parts (1p3n2u1w) 2767 | -6/Factory | Sucked down chute 2767 | -6/Factory | Entered Waste 2782 | -6/Waste | EMP discharged 2796 | -6/Waste | Spotted C-40 Crusher 2803 | -6/Waste | Spotted C-40 Crusher 2841 | -6/Waste | Core integrity fell below 50% 2862 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2868 | -6/Waste | Spotted C-40 Crusher 2868 | -6/Waste | Spotted C-40 Crusher 2868 | -6/Waste | Spotted C-40 Crusher 2882 | -6/Waste | EMP discharged 2882 | -6/Waste | System corruption reached 10% 2897 | -6/Waste | Discovered new exit (range 12) 2897 | -6/Waste | Spotted C-40 Crusher 2902 | -6/Waste | Identified exit to Factory 2902 | -6/Waste | Entered Factory 2975 | -6/Factory | Core integrity fell below 20% 3058 | -6/Factory | Destroyed self via exploding Neutrino Reactor Last Messages --------------- 4RCOFTIRES: Nuclear Reactor L7MILR3VD4: Nuclear Reactor O8L9JSEHNF: Nuclear Reactor LM47EATO0J: Nuclear Reactor Infected machine control systems. 03021_ K-01 Serf cleans the DSF Access. 03041_ VTOL Module fried. 03041_ S-27 Virus destroyed. 03041_ Door malfunctions. 03041_ S-27 Virus shuts down. 03041_ S-27 Virus destroyed. 03043_ Neutrino Reactor detonated. 03043_ S-27 Virus destroyed. 03043_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 03046_ Acquired Carbide Saw. 03058_ Neutrino Reactor detonated. 03058_ G-50 Soldier destroyed. 03058_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 03058_ Adv. Heat Sink fried. 03058_ G-50 Soldier destroyed. 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""" ### ###???####?????????# | | ?????????? """ #?# #??????????????????# | | ???????? ! """ #?# #??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalWaveDriver Manual? 0 Play Time 00:32:35 Cumulative 317.3 hours Start 2021.11.27 @ 19:24:04 End 2021.11.29 @ 22:47:31 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 247 Rogue 195 Adventurer 52 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfd2a405-3121-4c90-a5cd-a8585a9eb66d